Mega Man Zero 3 Walkthrough :
This walkthrough for Mega Man Zero 3 [Game Boy Advance] has been posted at 19 Sep 2010 by srve and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up srve and share this with your freinds. And most important we have 6 other walkthroughs for Mega Man Zero 3, read them all!
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Walkthrough - Boss FAQRockman Zero 3 Boss FAQ by Zidanet_129 Rockman Zero 3 and all related contents and images are originally copyrightedto Capcom. ------------------------------ Table of Contents 1. Prologue 2. Boss List 3. Intro Stage 4. The First Four and Baby Elves 5. Old Bosses Revisited 6. Visit of an Old Friend/Foe 7. The Last Four 8. Final Showdown 9. Fighting a Mirror!? 10. Versions Update 11. Legal Stuff & Credits ------------------------------ 1. Prologue (^1) Another attempt of mine at making a Rockman Zero FAQ..... Been a while. To find the part you need help with, hit Ctrl + F to open the Find... Window, and type in "^x" and replace the "x" with the desired number of topic that you need help with. For example, to find strategies against the Baby Elves. Also, there are several minor parts in this FAQ that are marked with a question mark. They are still unconfirmed, but most of this FAQ is pretty accurate, at least I believe. :P In the "Attacks" part of every Boss, I'll include an attack that is called the "EX Skill". These attacks only appear if Zero has a Rank of A or S when he enters the stage. Now, enjoy. ------------------------------ 2. Boss List (^2) The following is a complete list of the Bosses. The names in the brackets are the ones I'll use when referring to these bosses. - Omega - Blazin' Flizard - Chilldre Inarabitta - Hellbat Silt - Deathtants Mantisk - Purie + Kurie - Necromances Anubistepp V (Anubis) - Hanumachine - Blizzard Staggeroff - Copy X MK-2 - Kyubit Foxstar - Glacher Le Cactank - Volteel Biblio - Tretesta Cerberian - Purie + Kurie (Re-fight) - Dark Elf-Omega - Original Zero ------------------------------ 3. Intro Stage (^3) Location: Frozen Base Boss: Omega HP: 2 Bars Weakness: None Strong Against: None Difficulty: Easy Attacks: Laser Claws: Omega sends out two claws that will launch 6 laser waves before returning to him. The order of where the rings are launched are topleft, bottomright, top, right, topright, top. Laser Balls: Omega sends out three energy pellets that will bounce off the floor before disappearing. Avoid with care. S/A Attack: None. (Since you can only be a Rank F Hunter at this time) Overall Strategy: Not very much against this boss. Just charge up your Z-Saber and slash away at him with full power whenever you have a space. He's extremely vulnerable while using his Laser Claws: Dash away from the first, jump over the second, slash, Dash under the third and the fourth (left for third and right for fourth), slash again, then avoid the other two, and slash yet again. Do this twice and he should be down. Spoils: - Nothing ------------------------------ 4. The First Four and the Baby Elves (^4) These guys are the first group of enemies you'll fight. They're the weaker four of the Weil Hachishinkan, but they're still strong enough to give Zero some trouble if you don't have enough skills. (P.S.: I'll list these enemies in the order that I like to fight them. You don't necessarily have to follow this order.) ------------------------------ Mission 1 Location: Marine Base Boss: Childre Inarabitta HP: 2 Bars Weakness: Fire Strong Against: Lightning Difficulty: Normal Attacks: Ice Drill: Inarabitta jumps up HIGH and crashes down with Ice Drills on his head. The Ice Drill will spread into 4 directions as Inaribatta lands, so get ready to jump over them. Blasting Mines: Inarabitta will climb the wall to the surface of the water and place mines there. They blow up after a while, and their fragments slowly sink into the bottom. Touching the fragments WILL hurt you, so stay away as much as possible. Homing Missile: Inarabitta will fire 4 missiles that will try to go after Zero. Climb the wall and Dash-jump over them to avoid getting hit. You can also take them out with your weapons, but it's generally not recommended since it's SUCH a good chance to attack. EX Skill "Zaneidan": Launches a HUGE shard of ice at Zero. Fortunately, that thing only travels straight, so you can simply climb the wall to avoid it. Overall Strategy: Finally a REAL Boss. And you're fighting him underwater. Isn't it just fun? Basically, just charge up your Z-Saber (if this is your first time playing, you won't have the Fire Chip, but the Charged Saber hurts him anyway) and avoid his attacks while waiting for chances to attack. When he jumps up, stay in place for a short while and Dash out of the way as Inarabitta falls back down. Immediately turn and hit him with the Saber. When he starts to launch the Homing Missiles, climb the wall and Dash-jump off the wall towards him as the first Missile is about to hit Zero. You should be able to avoid all 4 of his Homing Missiles this way. Launch your Saber if it's fully Charged. Spoils: - "Ice" Body Chip: Turns Zero blue and changes all his charged attacks Ice-Elemental. - EX Skill "Zaneidan": Using the Z-Saber, hold down Down on the D-pad and press B to launch a Sonicboom. Combine it with the Ice Chip to allow it to fly an unlimited distance and freeze enemies it hits. ------------------------------ Mission 2 Location: Boss: Hellbat Silt HP: 2 Bars Weakness: Ice Strong Against: Fire Difficulty: Easy Attacks: Teleport: I absolutely HATE this attack. Hellbat will just appear out of nowhere, pull its wings over its body, and disappear again. It's purely an attack that makes you waste your Charged attacks. Bat Launch: Reminds me of Karasuman from C: SotN. Hellbat basically hovers in midair and launches a whole crap load of bats at your direction. I think you can take them down with your attacks. Supersonic: It's like ALL bats MUST have this attack. Hellbat launches 6 sonicbooms at 6 directions. They will reflect off the wall once before disappearing. It seems like Hellbat cannot be damaged while this attack is being launched. Lightning Balls: Hellbat stands on the ground (doesn't happen too often) and launches 3 Lightning Balls at your direction at 3 heights. They will bounce off the wall once before disappearing. EX Skill "Rakusaiga": Hellbat makes a crap load of copies of itself in midair and one of them will materialize into Hellbat himself. It will then launch a lightning bolt that will hit the floor and send Lightning Balls off horizontally. Overall Strategies: Ooh, this guy is fun to play with. Get your Z-Saber charged and the Ice Body Chip equipped, then slash away. Make sure you DON'T attack unless Hellbat launches an attack first. This will ensure that you don't waste your Charged Z-Saber on his Teleport. When he appears in midair, in the center of the screen, he'll launch the Supersonic. Dash under him and keep dashing to the right (or left) all the way to the end of the room. Stay down using the Dash so the reflected Sonicboom will pass over Zero's head. You can dash under Hellbat while he's ready to launch the bats. He'll just stay there and launch his little bats while you whack him hard from behind. Don't bother trying to attack Hellbat when he's using his EX Skill. Just try your best to avoid getting hit. Spoils: - "Lightning" Body Chip: Turns Zero yellow and changes all his charged attacks Lightning-Elemental. - EX Skill "Rakusaiga": While in midair, hold down Down on the D-Pad and press B to launch a downward stab. If combined with Lightning Body Chip, two Lightning Balls will be launched to the left and the right when Zero hits the ground. ------------------------------ Mission 3 Location: Boss: Blazin' Flizard HP: 2 Bars Weakness: Lightning Strong Against: Ice Difficulty: Normal Attacks: Boomerang: Flizard pulls off his neck-thing and launches it as a Boomerang. It will bounce off the walls 3 to 4 times before returning to Flizard. Flamethrower: Flizard launches a wave of flames in front of him. Its tip can reach HIGH in the room. Stay on the top of the wall to avoid it. EX Skill "Burst Shot": Flizard will jump to the center of the room and launch fireballs all over the room. Stay on the left corner and jump over the ones that come at you directly. Overall Strategies: Another fun boss to be played with. What you want to do is to charge up your Z-Saber with Lightning Body Chip equipped while avoiding his attacks. Don't rush to him too quickly, since you may get hit by his Boomerang. The Flamethrower is possibly the only thing you'll have to worry about (besides not being stepped on when he falls from his jump). When it happens, climb the wall and stay on the top. Avoid the Burst Shots as I described above. He's open for attacks during the Burst Shot sequence and Flamethrower (from behind, of course). Spoils: - "Fire" Body Chip: Turns Zero into a shade of orange and changes all of his Charged attacks into Fire-Elemental. - EX Skill "Burst Shot": Charge up the Z-Buster and equip the Fire Body Chip. The Charged Buster shot will turn into a fireball, which bursts and deals some extra damage when it makes contact. ------------------------------ Mission 4 Location: Moss-covered base Boss: Deathtants Mantisk HP: 2 Bars Weakness: None Strong Agaist: None Difficulty: Hard Attacks: Scythe Launch: Mantisk launches one of his blades flat to the other side of the room, and it will return while extended. Dash under the blade when it's coming and jump over it when it's going back. Rolling Blade: Mantisk jumps onto a wall and launches a spinning blade across the room. The blade will travel to the wall, go down to the floor, roll across to the wall Mantisk is on, and return to him. Jump over it when it's on the floor. Spinning Blade: Mantisk jumps in front of Zero and launches a spinning blade that travels across the room to the opposite wall, climbs the wall, and falls back to Mantisk. Jump over it when it's coming for Zero. EX Skill "Thousand Slash": Now this one is easy as hell to avoid. Mantisk shoots a few laser beams into the ceiling, which will cause a huge rock to fall down in front of Mantisk. He will then slash it 3 times, causing a piece of rock to fly in different angles to the opposite wall. Just climb the wall to avoid getting hit. Overall Strategies: This guy is annoying. Simple as that. Especially when he has NO Elemental Weakness. If you have the Leg Chip that makes you invincible while Dashing, USE IT. It'll save your butt in this battle. Basically, charge up your Z-Saber AND Recoil Rod while avoiding Mantisk's attacks. When you see an opening (usually when the Blades are returning to him and WON'T hurt you on their way), SLASH. If he's making an attack that you don't think you'll have time to evade, knock him stupid with the Recoil Rod to buy you some time. Luck plays an important role in this battle. Spoils: - "Light" Body Chip: Now this Chip is interesting. It turns Zero green and makes him lighter. How light? Light enough that the quicksands (or metal pool with the same effect) won't drain Zero down, and the cracked floors won't go collapsing under Zero. - EX Skill "Thousand Slash": Using your Recoil Rod, mash the B button to launch a round of slashwaves. ------------------------------ Mission 5 Location: Neo Arcadian Missile Boss: Baby Elves: Kurie and Purie HP: 3 Bars Weakness: None Strong Against: None Difficulty: Normal Attacks: Flight: Aww, how cute. They fly in a wave pattern while trading places. Dash under them when they're at the higher parts of the wave pattern. Solar Clash: I'll take that "cute" comment back. They glow in bright gold and clash against each other, causing a small explosion and sends an energy pellet to 8 directions. They trade places after this attack. Heat Ashes: Only used by urie. It will fly in midair and cause ashes to fall down on you. Sneak between the ashes to avoid getting hit. Freeze Prisms: Only used by urie. It will launch 4 Freeze Prisms down to the floor. They will then travel half-way across the room, make a flip in the center of the room, and fly off. Stay away from them and jump over whenever available. EX Skill: None Overall Strategies: They're not that hard to beat, despite of their insanely high HP. Each slash from your Charged Z-Saber takes 1/4 of their life gauge out, which means 12 slashes will finish them off. Now, hopefully, you have the Auto-Charge Head Chip. Equip it, and use Z-Saber and Recoil Rod for this battle. Make sure you use Control Type C, since it's very convenient in this particular battle. Attacking either one of them will make their life gauge go down, so attack the one you feel like attacking. The strategy here is to jump and attack one of them, switch weapon (using the R Button in Control Type C), evade the attack, and attack the other one. Switch weapon after doing so. Repeat and the Baby Elves should be down in no time. Spoils: - Nothing ------------------------------ 5. Old Bosses Revisited (^5) These guys were Bosses destroyed by Zero back in Rockman Zero. They apparently got revived by Dr. Weil and now they're seeking revenge against Zero. Funny thing is, they still stay in their forretresses and wait for Zero to kick their asses. |
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