CheatsGuru - 250,000+ cheats, q&a, walkthroughs and hints for PC, Xbox, Xbox360, PS2, GBA, PSP, Sony DS, DVD, WII and PS3.
Home | All Updates
Platforms : PC PS2 PS3 XBOX X360 GCN GBA NDS PSP N-Gage WII
Search in     Contribute Question | Cheat & Hint | File
Our Partners:
· GamePublic

Megaman Battle Network 5 : Team Colonel Walkthroughs for [GBA]

Summary Q&A Cheats Hints Walktroughs Forums
Back to walkthroughs Back to walkthroughs previous walkthrough previous walkthrough | Next walkthrough Next walkthrough
ChaosKaiserX
44
73
 
         

Walkthrough - Boss Info By ChaosKaiserX44:



=]Cape Crusader[=
Damage: 75x4
Description: Colonel will take his cape off and will throw it on the panel 
directly infront of you.It will then move forward in a straight line. 
If you get hit by it, you won't be able to move, and Colonel will come up 
to you slashing you 4 times. Colonel will only use this if he has low HP.

Flinching: yes
Location: Random encounter in Undernet 3.
Reward:
Busting lvl 1-6 = Colonel C
Busting lvl 7-10 = ColonelDS C
Busting lvl S = ColonelSP C


---------------
Knightman Omega
---------------

HP:1800

=]Kingdom Crusher[= 
Damage: 200
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: 200
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: 300
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

Flinching: no
Location: Random encounter in ACDC Area 1.
Reward:
Busting lvl 1-6 = Knightman K
Busting lvl 7-10 = KnightmanDS K
Busting lvl S = KnightmanSP K


---------------
Shadowman Omega
---------------

HP:1600

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: 200
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: 200
Description: Shadowman will jump up and throw 4 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: 200
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: 200
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

Flinching: yes
Location: Random encounter in Oran Area 1.
Reward:
Busting lvl 1-6 = Shadowman S
Busting lvl 7-10 = ShadowmanDS S
Busting lvl S = ShadowmanSP S


-----------------
Tomahawkman Omega
-----------------

HP:1800

=]Tomahawk Swing[= 
Damage: 240
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: 200
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: 300 
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors) 150
Description: Tomahawkman will have a totem on his field at all times. It can't 
be destroyed, but you can stop it's attacks by hitting it with enough damage. 
A charged buster attack will do most of the times. Now for the attacks:
(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 9 meteors 
will attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its face and it 
will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and it will heal 
Tomahawkman for 60 hp.

Flinching: no
Location: Random encounter in Scilab 4.
Reward:
Busting lvl 1-6 = Tomahawkman T
Busting lvl 7-10 = TomahawkmanDS T
Busting lvl S = TomahawkmanSP T


---------------
Numberman Omega
---------------

HP:1600

=]Numberball[= 
Damage: 200
Description: Numberman will make 3 numberballs appear on his middle column. 
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on  them, and that's how much damage you need 
to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon stepping on it,
3 things can occur:
1) areagrab 
2) timebomb1(100 damage) 
3) A 2x2 eraser block(240 damage)will drop down on your position. You'll see a 
   shadow of it shortly before it will hit.

=]Numberdice[=
Damage: 60 x 
Description: Numberman will throw a dice into your field. If you get hit 
directly, you will get 60 damage. If not, the dice will explode damaging all 
panels surrounding it with 60 x  damage. So if he threw a 5, 
you get 300 damage from it.

Flinching: yes
Location: Random encounter in End Area 3.
Reward:
Busting lvl 1-6 = Numberman N
Busting lvl 7-10 = NumbermanDS N
Busting lvl S = NumbermanSP N


-------------
Toadman Omega
-------------

HP:1500

=]Shock Melody[=
Damage: 200
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: 240
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: 300
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

Flinching: yes
Location: Random encounter in End Area 4.
Reward:
Busting lvl 1-6 = Toadman T
Busting lvl 7-10 = ToadmanDS T
Busting lvl S = ToadmanSP T


-----------------
Blizzardman Omega
-----------------

HP:2000

=]Snowball[=
Damage: 200
Description: Blizzardman will throw a snowball in a straight line, then he 
quickly steps a row up or down and throws a snowball again.

=]Ice Spit[=
Damage: 200
Description: Blizzard will go up to his front colomn, on the row you are
standing on, and he'll spits ice with a long sword range. The panels that get 
hit will also become ice panels.
 
=]Snowball Charge[=
Damage: 300
Description: Blizzardman will use this directly after Ice Spit. Blizzardman
will stop in the same row as you, transform in a snowball and roll in a straight
line forward. After leaving the screen, Blizzardman will enter the screen from 
his right most column, on the same row you are at that moment. After he'll leave
the screen once again you will hear a thud and 3 patches of snow fall from 
above. If you get hit by 1 of these, you get 10 damage.

Flinching: yes
Location: Random encounter in ACDC Area 3.
Reward:
Busting lvl 1-6 = Blizzardman B
Busting lvl 7-10 = BlizzardmanDS B
Busting lvl S = BlizzardmanSP B


--------------
Shademan Omega
--------------

HP:1500

=]Sonic Wave[=
Damage: 200
Description: Shademan will spread his wings and he'll use a sonic wave
in this pattern:
[_][X][_][_][_][_] S=Shademan
[_][X][X][S][_][_] X=Panels hit
[_][X][_][_][_][_]
This attack will either paralyse or confuse you.

=]Bat attack[=
Damage: 200
Description: Shademan will spread his wings and 3 bats will appear. These 
bats will move in a straight line, but they can turn once if they are on 
the same column as you are. Example:
[_][X][X][X][S][_] S=Shademan
[_][X][_][_][_][_] X=bat
[_][M][_][_][_][_] M=Megaman

=]Wide Claw[=
Damage: 300
Description: Shademan will only do this if you are on your right column. 
Shademan appears infront of you and slashes in a widesword pattern,
like this:
[_][_][X][_][_][_] S=Shademan
[_][_][X][S][_][_] X=panels hit
[_][_][X][_][_][_]

=]HP Drain[=
Damage:40x4 or 40x6
Description: Shademan will appear on the panel infront or behind you, 
grabs you and drains your hp. If you struggle by pressing the 
control pad a bit, he hits 4 times. If you don't, he hits 6 times. 
Shademan gets healed the same amount as he drained. 
Shademan will most of the time use this move after successfully 
paralysing you with Sonic Wave. Shademan will only use this move 
if he has low HP. 

Flinching: yes
Location: Random encounter in Oran Area 3.
Reward:
Busting lvl 1-6 = Shademan S
Busting lvl 7-10 = ShademanDS S
Busting lvl S = ShademanSP S


--------------
Cloudman Omega
--------------

HP:1500

=]Clouds[=
Description: Cloudman will have 5 clouds with him on the field most
of the time. These clouds have only 1 hp, are seen as an object and quickly
come back if they are destroyed. 

=]Thunderball[=
Damage: 140
Description: The clouds will shoot one of these if you are on the same row as 
they are. They travel in a straight line and will paralyse you if you get hit. 

=]Cloud discharge[=
Damage: 200 
Description: Cloudman will raise his hands, and a cloud will appear next, 
above or below you. This cloud will do damage in a plus pattern.

=]BigCloud[=
Damage: 200 
Description: Cloudman will disappear. Then a huge cloud will appear on
your field which follows you around, trying to hurt you. At the same time
6 clouds will appear on Cloudman's field. He'll be hiding in one of these,
just hit all the clouds to make cloudman appear, and the huge cloud will 
disappear too. Cloudman may use a Wind while he goes into hiding.

Flinching: yes
Location: Random encounter in Scilab 3.
Reward:
Busting lvl 1-6 = Cloudman C
Busting lvl 7-10 = CloudmanDS C
Busting lvl S = CloudmanSP C


--------------
CosmoMan Omega
--------------

HP:1800

=]Cosmo Ring[=
Damage: 220
Description: Cosmoman will take of his ring and throws it up. A panel on
your field will lit up, the ring will land, and it will make a few circles
in a 2x2 area on landing. Example:
[_][_][_][_][_][_] R=panel where the ring lands and circles over as well
[_][P][R][_][_][_] P=panel where ring circles over
[_][P][P][_][_][_]

=]Asteroid Strike[=
Damage: 220
Description: Sometimes, Cosmoman will block your shots with a black shield,
then use this attack as a counter. He'll create a black hole above you, 
a plus pattern(with you as center) in panels will lit up and an asteroid 
will strike you if you are on one of these panels.

=]Cosmo Planet[=
Damage: 220
Description: Cosmoman will release balls with rings around them that cover 
3 panels in total. In this attack, Cosmoman will release 3 of these, most 
of the times with the balls on the top or bottom row, so that you can evade 
them easily, but sometimes also one on the middle row, which can't be 
avoided easily. You need to shoot on the rings to make them disappear. 
The ball can't be destroyed.
 
=]Cosmo Prison[=
Damage: 220
Description: Cosmoman will create a blackhole that covers his whole 
back column. Then, 15 little comets will come out the black hole on 
all 3 rows in straigh lines, in a rapid pace. Avoiding this attack is 
nearly impossible, and you will probably get hit atleast once. 
Cosmoman will only use this move if he is on low HP.

Flinching: yes
Location: Random encounter in Undernet 4.
Reward:
Busting lvl 1-6 = Cosmoman C
Busting lvl 7-10 = CosmomanDS C
Busting lvl S = CosmomanSP C


-------------
Gridman Omega
-------------

HP:2000

=]Gridman's images[=
Description: Gridman will have 2 images of himself on the field 
most of the time. These images have some HP, are counted as objects
and will reappear soon after being destroyed. These images will use 
the Charge attack if you are infront of them.

=]Charge[=
Damage: 200
Description: Gridman, or one of his images, will charge at you in a 
straight line if you are on the same row as they are.

=]Football throw[=
Damage: 200 
Description: Gridman will throw his football at you and it will bounce 
to your position up till 5 times before leaving the field.

=]Football kick[=
Damage: 240
Description: Gridman will kick his football up in the sky, a 2x2 area 
will lit up and his football will land right in the middle of it,
damaging you if you are in 2x2 area.

=]Touchdown[=
Damage: 300
Description: Gridman will go to his right column, then a football 
post will appear on the left side of your field. Gridman will then 
slowly zigzag towards the post, and if he reaches it, he'll damage 
your entire area.

Flinching: no
Location: Random encounter in Oran Area 2.
Reward:
Busting lvl 1-6 = Gridman F
Busting lvl 7-10 = GridmanDS F
Busting lvl S = GridmanSP F


-------------
Larkman Omega
-------------

HP:1900

=]Aerial Attack[=
Damage: 240
Description: Larkman will disappear, then an alpha pattern of panels 
will lit up, and Larkman will fly over these panels, damaging you 
if you are on one of them.

=]Aerial Dive[= 
Damage: 200
Description: Larkman will disappear, and will then dive in a straight line 
over the row you are in at that moment.

=]Boomerang Bird[=
Damage: 200
Description: Larkman will appear infront of you, pulls his wings forward
and will shoot a bird in astraight line. Upon reaching your left column,
the bird will turn around and fly back over another row, again in a 
straight line.

Flinching: yes
Location: Random encounter in Undernet 2.
Reward:
Busting lvl 1-6 = Larkman S
Busting lvl 7-10 = LarkmanDS S
Busting lvl S = LarkmanSP S


----------
Bass Omega
----------

HP:3500

=]Buster attack[=
Damage:250 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 250
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 250
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 400 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 600
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 250 damage, so be careful to stay on that top or 
bottom panel.

=]Hell Crusherball[=
Damage: 600
Description: Bass will go to his center panel, float up, and creat a 
Hell Crusherball. Then he aims at you, and throw it. It will do piercing 
damage and also cracks panels on a 3x3 area. In other words, the aimed panel 
and its surrounding panels.

Flinching: yes
Location: Random encounter in Nebula Area 6.
Reward: Nothing


----------------
NebulaGray Omega
----------------

HP:4000

=]Dark Raging Flame[=
Damage: 200
Description: a purple hole will appear on a panel next to you. A dark flame 
will come out and will go onto the panel you are standing on, damaging you 
in the process. This attack will go on as long as NebulaGray isn't doing 
any other attack.

=]Hell Fire[=
Damage: 400
Description: NebulaGray will spit a flame on your field. 
This flame will then continue to follow you for a few moments.
 
=]Darkchip[=
Damage: depends on the attack.
Description: NebulaGray creates a darkchip that will turn into DarkMega and 
he will use one of the following 4 attacks:
1) Darkthunder(200 damage) a thunderball that follows you around. It will 
   paralyse you if you get hit.
2) Darkmeteor:(250 damage per meteor) 10 meteors will aim at your posistion,
   1 at a time.
3) Darklance:(400 damage) a darklance will hit the entire left column of 
   your field, pushing you forward if you get hit.
4) Darksword:(400 damage)DarkMega will slash a darksword. 

=]Dark Dragon[=
Damage: 400
Description: NebulaGray will turn into a Dragonlike creature, will aim at 
you, and then crash into that panel, damaging and cracking all the 
surrounding panels too.

=]Leeching Hand Storm[=
Damage: 360
Description: Nebulgray will disappear, and then a storm of 20 hands that 
will hit random panels come out of the hole. If you get hit, Nebulagray 
gets 360 HP healed.

Flinching: no
Location: Same as normal, only you need to have gotten all the icons on 
the intro screen. That means getting all the standard, mega and giga chips,
a full pa memo, and Bass Omega/BassXX defeated atleast once.
Reward: a "thank you for playing" screen on the end of the credits :P


=========================
      DS versions 
=========================
DS versions have different stats depending on your own base HP
(so using NCP's won't increase that). To get to the positions where the 
DS navi's are located, you need to have beaten it's Omega version with 
an S rank. DS versions also have, like DarkMega, the ability to use random 
chips you used in battle before.

1%YHP= 1% of your base hp.

----------
Colonel DS
----------

HP:600 + (100 x 1%YHP)

=]Screendivide[=
Damage: (20 x 1%YHP)
Description: Colonel will slash in one of these 3 patterns:
[_][_][X][_][_][_]      [X][_][_][_][_][_]      [_][X][_][_][_][_]
[_][X][_][_][C][_]  or  [_][X][_][_][C][_]  or  [X][_][_][_][C][_]
[X][_][_][_][_][_]      [_][_][X][_][_][_]      [_][X][_][_][_][_]
C=Colonel (position doesn't matter)
X=panels hit
If you evaded the first slash, Colonel will slash again. And if you evaded the 
second slash again, Colonel will slash a third time. The slash is aimed at your 
position, just step aside when you see the panels light up and then quickly step
aside again as the second and the third slash come out as fast as the first one.
On occasion, Colonel will use a C-cannon as third attack instead.

=]C-cannon[=
Damage: (25 x 1%YHP)
Description: Colonel will pull out a large cannon and fire it.If you get
hit directly, you will be blown to your left column. If it doesn't hit 
an object, the cannon will hit the panel on your left column, and it 
also will hit the panels above and beneath that. 
Example:
[X][_][M][_][_][_] M=Megaman
[X][_][_][_][C][_] C=Colonel
[X][_][_][_][_][_] X=panels hit

=]Rockcube trap[=
Damage: (10 x 1%YHP)
Description: Colonel will drop 2 rockcubes(10 x 1%YHP damage)on your field. 
If you stand right of it, a soldier will appear and do a long sword
(15 x 1%YHP damage).
If you stand left of it, a soldier will come out and use a gun doing
3x(5 x 1%YHP)damage.

=]Cape Crusader[=
Damage: (7 x 1%YHP)x4
Description: Colonel will take his cape off and will throw it on the panel 
directly infront of you.It will then move forward in a straight line. 
If you get hit by it, you won't be able to move, and Colonel will come up 
to you slashing you 4 times. Colonel will only use this if he has low HP.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ColonelDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the top right door. 
You need to have beaten Colonel Omega with a S-rank to enter this door.
Reward: Nothing


------------
Knightman DS
------------

HP:600 + (100 x1%YHP)

=]Kingdom Crusher[= 
Damage: (20 x 1%YHP)
Description: Knightman will go out of his stonebody and will shoot his 
Crusherball in a straight line forward. He only does this if you are 
standing on the middle row.

=]Rock Throw[=
Damage: (20 x 1%YHP)
Description: Knightman will shoot his crusherball up in the air, causing
rocks to fall. After he throws it in the air, 3 rocks will fall in one
panel each, with 1 falling on the panel you are on. This will happen 3 times
in a row. This attack can be avoided easily by looking at the shadow's of 
the rocks that appear just before they fall.

=]Kingdom Swing[= 
Damage: (30 x 1%YHP)
Description: Knightman will swing his crusherball around him, damaging
every surrounding panel. He only does this attack when you are on one
of these panels surrounding Knightman.

=]Panlgrab[=
Description: Knightman will do a panlgrab if he reaches the end of his area, 
so that he can jump forward once more after doing this.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: KnightmanDS will randomly use chips you used before this battle.

Flinching: no
Location: Nebula Area 6. He is the blue flame behind the bottom right door.
You need to have beaten Knightman Omega with a S-rank to enter this door.
Reward: Nothing


------------
Shadowman DS
------------

HP:500 + (100 x 1%YHP)

=]Shadowman's images[=
Description: Shadowman will have 2 images of himself on the field the 
entire battle. These images have only 1 hp, are seen as an object and quickly 
come back if they are destroyed. The imaged will do the Fire no jutsu attack 
together with Shadowman, and when Shadowman's HP gets low, the images will 
start using ImageSlash too.

=]Fire no jutsu[= 
Damage: (20 x 1%YHP)
Description: Shadowman, and his image as well, will use a fire technique
that goes in a straight line forward.

=]Antidamage[= 
Damage: (20 x 1%YHP)
Description: Shadowman will jump up and throw 3 shuriken at your position. 
This is Shadowman's counterattack. Most of the time he uses this when
you try to shoot him right after he used a Fire no jutsu.
 
=]Imageslash[=
Damage: (20 x 1%YHP)
Description: Shadowman's image will jump to the panel infront of you and will
slash you with his sword. This attack will only be used if Shadowman has low HP.

=]Sneak attack[= 
Damage: (20 x 1%YHP)
Description: Shadowman will appear behind you and will slash you with his sword.
This attack will only be used if Shadowman has low HP.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ShadowmanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the right bottom door. 
You need to have beaten Shadowman Omega with a S-rank to enter this door.
Reward: Nothing


--------------
Tomahawkman DS
--------------

HP:600 + (100 x 1%YHP)

=]Tomahawk Swing[= 
Damage: (25 x 1%YHP)
Description: Tomahawkman will go to his front panel, raise his axe, and he will
slash with a range like this:
[_][X][X][_][_][_] T=Tomahawkman
[_][X][X][T][_][_] X=panels hit
[_][X][X][_][_][_] 

=]Tomahawk Throw[=
Damage: (20 x 1%YHP) 
Description: Tomahawk man will stop on the top or bottom row and will 
throw his axe like this:
[_][X][X][X][T][_] M=Megaman
[_][M][_][_][_][_] T=Tomahawkman
[_][X][X][X][X][X] X=panels hit
As you can see the axe will turn on the column Megaman is standing in.
 
=]Tomahawk Crash[=
Damage: (30 x 1%YHP)  
Desciption: Tomahawkman will jump up, spin around, aims at you and crashes into
that panel. That panel will break, and a dustcloud will appear infront of 
Tomahawkman that will travel forward like this:
[_][D][_][_][_][_]                 [D][_][_][_][_][_] 
[_][D][T][_][_][_]  0.25 s later:  [D][_][T][_][_][_] 
[_][D][_][_][_][_]                 [D][_][_][_][_][_]
T=place where tomahawkman made impact
D=Dustcloud

=]Totem[=
Damage: (From the meteors)(20 x 1%YHP)
Description: Tomahawkman will have a totem on his field at all times. It can't 
be destroyed, but you can stop it's attacks by hitting it with enough damage. 
A charged buster attack will do most of the times. Now for the attacks:
(taking for granted you don't attack the totem) 
Totem's Meteor: The top part of the totem will show its face and 9 meteors will
attack random panels, 1 meteor at a time.
Totem's Invincibility: The middle part of the totem will show its face and it 
will make Tomahawkman invincible for 5-6 seconds.
Totem's Heal: The bottom part of the totem will show its face and it will heal 
Tomahawkman for 60 hp.

=]Random chips[=
Damage: Depends on the chips he uses.
Description: TomahawkmanDS will randomly use chips you used before this battle.

Flinching: no
Location: Nebula Area 6. He is the blue flame behind the left bottom door. 
You need to have beaten Tomahawkman Omega with a S-rank to enter this door.
Reward: Nothing


------------
Numberman DS
------------

HP:500 + (100 x 1%YHP)

=]Numberball[= 
Damage: (20 x 1%YHP)
Description: Numberman will make 3 numberballs appear on his middle column. 
They then travel forward in a straight line, all in the same pace. These 
numberballs will have a number on them, and that's how much damage you need 
to do on it to destroy it.

=]Numbertrap[=
Damage: depends on effect
Description: Numberman hides a mine somewhere in your area. Upon stepping on it,
3 things can occur:
1) areagrab 
2) timebomb1(80 damage) 
3) A 2x2 eraser block((25 x 1%YHP)damage)will drop down on your position. 
You'll see a shadow of it shortly before it will hit.

=]Numberdice[=
Damage: (5 x 1%YHP) x 
Description: Numberman will throw a dice into your field. If you get hit 
directly, you will get (5 x 1%YHP) damage. If not, the dice will explode 
damaging all panels surrounding it with (5 x 1%YHP) x  damage. 

=]Random chips[=
Damage: Depends on the chips he uses.
Description: NumbermanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the bottom left door.
You need to have beaten Numberman Omega with a S-rank to enter this door.
Reward: Nothing


----------
Toadman DS
----------

HP:600 + (100 x 1%YHP)

=]Shock Melody[=
Damage: (20 x 1%YHP)
Description: when Toadman opens his mouth, this melody is at first 
aimed to your current position, if you move, the melody will try to reach 
you by moving towards your positionhalfway through. 
Uh, here's an example to explain it better:
[S][N][_][_][_][_]  M=Mega's position at the beginning of the attack
[_][S][_][_][_][_]  N=Mega's position after seeing the shock being created
[_][M][S][S][T][_]  T=Toadman S=Shock Melody
This attack will also paralyse you.

=]Frog Throw[=
Damage: (25 x 1%YHP)
Description: Toadman will throw a frog on a random panel on your right column.
After this it will bounce to your middle column and finally on your left 
column. The frog leaves Water panels on its bounces.

=]Toad Slap[= 
Damage: (30 x 1%YHP)
Description: This attack will only occur if you are standing next to a 
Water panel. Toadman will jump from the Water panel and he will slap you. 

=]Random chips[=
Damage: Depends on the chips he uses.
Description: ToadmanDS will randomly use chips you used before this battle.

Flinching: yes
Location: Nebula Area 6. He is the blue flame behind the top left door.
You need to have beaten Toadman Omega with a S-rank to enter this door.
Reward: Nothing


=========================
        Special 
=========================
This single navi has it's own section, because it doesn't belong to any other
type. It's the fifth version of him, and it's non-DS, it is...

------
BassXX
------

HP:4000

=]Buster attack[=
Damage:300 
Description: Bass will take out two busters and will randomly shoot every
panel in your area. Getting out of this attack without taking damage is 
more luck then skill, cause it's hard to avoid every hit.

=]Darkarm Strike[=
Damage: 300
Description: Bass will quickly head over to the panel infront of you and
slash once with a long sword range.

=]Darkarm Combo[=
Damage: 300
Description: Bass will use a combo with 3 darkarm strikes,
with the most common one being:
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
[_][X][X][B][_][_]  then  [_][B][X][_][_][_]  then  [_][X][X][B][_][_] 
[_][_][_][_][_][_]        [_][_][X][_][_][_]        [_][_][_][_][_][_] 
B=Bass
X=panels hit
All implying that Megaman keeps standing on the middle panel of his
rightmost column. Other combinations are that Bass stays infront of Megaman 
to do the wideslash and then go behind him to the third slash. And then 
there's the version where all slashes are infront of Megaman, which happens 
if you are on your leftmost column.

=]Nightmare Wheels[=
Damage: 400 
Description: Bass will charge up and then shoot two nightmare wheels
in front of him, with one going on the top row and one going on the bottom
row. Once they are in your area, they can travel in a diagonal
direction to hit you. Example:
[2][_][1][1][1][1] M=Megaman 
[_][M][_][_][X][B] B=Bass
[1][_][2][2][2][2] 1=first wheel 2=second wheel X=both wheels
Bass will always start with number 1. Both hit X first.This attack can be 
easily avoided by standing on your right column in the middle.

=]Hell Crusher[=
Damage: 900
Description: Bass will charge up, move to the middle panel of your rightmost
column and will do piercing damage that also cracks panels on your other 
two columns. Like this:
[X][X][_][_][_][_] B=Bass
[X][X][B][_][_][_] X=panels hit
[X][X][_][_][_][_]
Touching bass here give 300 damage, so be careful to stay on that top or 
bottom panel.

=]Hell Crusherball[=
Damage: 900
Description: Bass will go to his center panel, float up, and creat a 
Hell Crusherball. Then he aims at you, and throw it. It will do piercing 
damage and also cracks panels on a 3x3 area. In other words, the aimed panel 
and its surrounding panels.

=]Dark Aura[=
Description: Shortly after starting the battle, BassXX will create a barrier
around him that shields off most attacks. When you do 200 damage with 1 attack
on it(it doesn't need to be 1 hit like with lifeaura. For example, use 
Cosmoman on him; the first two hits will be absorbed but the third hit will
penetrate the barrier)the barrier willbreak and you can attack BassXX.
However, the barrier will soon regenerate itself, and you have to do another 
strong attack to break it. There is a way around this though. It will make 
this battle atleast 50% less hard. It is called... NrthWind(* code prefered) 
NrthWind will blow away his barrier,and not just for once, no, it will be 
gone PERMANENTLY.

Flinching: yes
Location: Random encounter in Nebula Area 6.(After using an e-reader card)
Reward: Satisfaction for beating the hardest boss in the game. :P 
Nothing else, though.

Rate this walkthrough Abuse

Abuse bad walkthrough
1 Thumbs up 0 Thumbs down

About | Privacy policy | Contact | Advertising info | Links © 2005 CheatsGuru.Com