Megaman Battle Network 5 : Team Colonel Walkthrough :
This walkthrough for Megaman Battle Network 5 : Team Colonel [Game Boy Advance] has been posted at 02 Mar 2010 by eyeman and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up eyeman and share this with your freinds. And most important we have 36 other walkthroughs for Megaman Battle Network 5 : Team Colonel, read them all!
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Walkthrough - FAQ/Walkthrough__ __________________ __ ______ _ __ / |/ / ____/ ____/ | / |/ / | / | / / / /|_/ / __/ / / __/ /| | / /|_/ / /| | / |/ / / / / / /___/ /_/ / ___ |/ / / / ___ |/ /| / /_/ /_/_____/\____/_/ |_/_/ /_/_/ |_/_/ |_/ ____ ___ ______________ ______ / __ )/ |/_ __/_ __/ / / ____/ / __ / /| | / / / / / / / __/ / /_/ / ___ |/ / / / / /___/ /___ /_____/_/ |_/_/ /_/ /_____/_____/ _ _______________ ______ ____ __ __ ______ / | / / ____/_ __/ | / / __ \/ __ \/ //_/ / ____/ / |/ / __/ / / | | /| / / / / / /_/ / ,< /___ \ / /| / /___ / / | |/ |/ / /_/ / _, _/ /| | ____/ / /_/ |_/_____/ /_/ |__/|__/\____/_/ |_/_/ |_| /_____/ _______________ __ ___ __________ __ ____ _ __________ /_ __/ ____/ | / |/ / / ____/ __ \/ / / __ \/ | / / ____/ / / / / __/ / /| | / /|_/ / / / / / / / / / / / / |/ / __/ / / / / / /___/ ___ |/ / / / / /___/ /_/ / /___/ /_/ / /| / /___/ /___ /_/ /_____/_/ |_/_/ /_/ \____/\____/_____/\____/_/ |_/_____/_____/ TABLE OF CONTENTS Section Quicksearch ------------------------------------------------------------------------------- 1. Walkthrough | 1WALKT 1a. Nebula's Reprisal | 1ANARL 1b. Initiation | 1BINON 1c. -ACDC 3 Liberation Mission | 1CACLM 1d. Vacation Destination | 1DVNDN 1e. -Oran Area 3 Liberation Mission | 1EOALM 1f. Cloudy Skies | 1FCYSS 1g. -Scilab 3 Liberation Mission | 1GSLLM 1h. Getting on Board | 1HGOBD 1i. -End Area 2 Liberation Mission | 1IEA3L 1j. Mixed Messages | 1JMDMS 1k. -End Area 5 Liberation Mission | 1KEA5L 2. Battlechips | 2BACHP 2a. -Standard Chips | 2ASDCS 2b. -Mega Chips | 2BMACS 2c. -Giga Chips | 2CGACS 2d. -Dark Chips | 2DDKCS 2e. -Secret Chips | 2ESTCS 2f. -Program Advances | 2FPMAS 3. FAQ/Misc. | 3FAQMC 4. Everything Else | 4EVYTE _____________________________________________________ / \ | Walkthrough 1WALKT | \_____________________________________________________/ Heh, I figured since this is going to be the biggest part of my guide, I might as well make the header as awesome as humanly possible. Anyways, I suppose that I should add a few preface notes. Well, this guide was started by playing the Japanese version of the game and then slowly updated to better fit the English versions (the English versions being the NA and EU releases. They differ from the Japanese one a good bit but not from each other at all, save for the title screen). As such, this guide could be used with any version, I hope, and regional differences should be clearly marked. Also I'm sure that there a quite a few inconsistancies in this, namely in chip names and such. That's because it literally hurts my my brain to type out the condensed names so I just expand it out off the top of my head, sometimes with the spaces, sometimes without. Of course that shouldn't matter too much; I'm sure you get the idea. Well I think that covers about everything. Let's go on to the rest of the guide. +=============================================================================+ + Nebula's Reprisal 1ANARL + +=============================================================================+ Oh dear. It seems that our hero starts this game asleep, as always. Megaman, of course, is forced to wake him up, pestering him about homework and what-not. Lan eventually gets up and is just about ready for some morning internet surfing when his mom calls him down. Now you get control over him. Also you've just gotten some mail. It's apparently from Netbattler institute or something. The three things that it teaches you about are jacking in, changing your folder and subchips. But enough reading let's get on with the game. Head downstairs and talk to your mom, Haruka. She has a bit of an errand for you to do. You've got to deliver this stew recipe over to the Navi of a friend of her down in ACDC 2. So go back to your room and jack in to your computer via the R button. BUT WAIT! Somehow a few Mets have managed to sneak in. Time for some warm-up busting as they put it, also known as a tutorial battle. Battle 1 ======== You're up against two Mettaurs or however you spell it. Lan runs you through some basics like where chips show up, their damage, and enemy HP. Simply select two Cannons and hit OK. Then they go ahead and talk about the Mega Buster, Megaman's HP, where the chips show up, and the custom bar. Each Met easily dies after one Cannon shot so just don't miss. Battle 2 ======== Oooo, three Mets this time. How intimidating. As in the previous games, they'll talk about not all chips just attack, blah, blah, blah, you can use Area Grab and Wide Sword since they're in the same code, blah, blah blah. I think you know the drill. So select the Area Steal and Wide Sword in that order and hit OK. Use the Area Steal and move to the rightmost column and launch your Wide Sword attack. Then take down the last Met with your buster or enter the Custom Screen again. Battle 3 ======== Last battle, three Mets. Megaman will now teach you about countering, Full Synchro, and the emotion window. The gist of it is that if you get hit a lot, then Megaman's emotion window will show up anxious. If you operate well and get some counter hits, he'll go into Full Synchro. In Full Synchro your chips will do double the damage. You'll start off with Full Synchro so just select the Air Shots and a Cannon. Hit the Mets when their pickaxes are just pulled back to counter it. Just sustain your Full Synchro each shot and it'll be over fast. Now that that mess is all cleaned up it's time to head off to the internet. Upon entering ACDC 1 follow the large green road a little ways and get the BMD on the second left square area. It contains the subchip Mini Energy. A bit further there's a Navi to the right of the road that sells subchips. I might as well put one of these up: ACDC 1 Subchip Dealer ++++++++++++++++++++++++++++++ MiniEnergy 100z SneakRun 300z Unlocker 4000z Just ahead is Roll spouts some insanity I think is about her just wandering net for fun or something. Just keep following the green road until you get to the next area. Of course there is another BMD on a branch on the right side of the path that contains 800 zenny. Once in ACDC 2 continue following the road. You'll probably want to get the BMD off to the left containing Copy Damage on your way. There will be a big square where Glide and Gutsman will be loitering. Go to the right and follow the straight to get right to the Kitchen Comp, where you want to be. Right before that you can drop in on a net dealer: ACDC 2 Chip Dealer ++++++++++++++++++++++++++++++ HP Memory 1000z HP Memory 3200z HP Memory 5000z Vulcan 1 C 500z Spreader * 3200z HiCannon E 5000z LongSword C 6000z CustomSword E 6800z Right now on to the Kitchen area. Simply go on to the center and talk to the pink Navi there. Megaman will fork over the recipe and the Navi will leave. Then you'll get some mail. Papa's got something you'll want to see at the lab and he wants you to bring everyone. You'll promptly jack out. Now that you're back to reality, go downstairs and talk to your mom. Then leave the house and talk to Mayl, Yai, and Dex. Also there's a scientist that peddles subchips near Yai's place: ACDC Subchip Dealer ++++++++++++++++++++++++++++++ MiniEnergy 100z Untrap 500z LockEnemy 6000z Furthermore, you can jack into the doghouse next to your house and nab a BMD on the right corner containing a RegUP2. Anyways, once you've talked to those people, head towards the entrance of the metroline. After 30 minutes everyone shows up and you all go to get whisked off into the metroline. And there you are in front of Scilab. Bah, there's a subchip dealer here, too, somewhere just a bit off to the side: Scilab Subchip Dealer ++++++++++++++++++++++++++++++ FullEnergy 1000z Unlocker 4000z LockEnemy 6000z Head up the the front gate and a cut scene will trigger where everyone heads on in. Following that, the screen ominously pans back down to the street, where an ominous car waits, with an ominous voice saying, "It's time. Commence operation." Ominous, eh? Now you're inside that crazy looking building. Actually you might want to go out and jack into the top chip motif, as they call it. There's an HP Memory smack dab in the middle of it. And you can jack into the glowing terminal off to the side and grab the Ocean Seed * chip in the bottom corner and a BugFrag up top. Now head all the way up the stairs to the elevator. It's time to meet daddy. Lan comes up happily greeting Yuichiro. Then the rest of the gang comes in. Now what did he want to show us all, eh? Well apparently he was shuffling through some old data when he found some program. Just as he's about to show us it, he realizes that he left his ID card at the desk and sends Lan to go get it. Then suddenly the alarm goes off. ONE TENTH OF THE INTERNET IS OCCUPIED BY A STRANGE MASS OF NaviS YOU SAY?! Then it cuts off. Then a smoke bomb rolls on it and renders everyone unconscious. Then three strange ninja-looking guys come in. One of them ascertains the situation and tell the boss to come on in. Some badass looking guy tell them to take Yuichiro. Then one of the ninja's asks, "Master Regal, what do we do with the children?" Gasp! It's really Regal come back from the dead! He instructs them to take the children's PETs; they won't be able to do anything without them. Of course, they missed Lan's PET since he was off the the side. Soon they leave and the scene draws to a close. +=============================================================================+ + Initiation 1BINON + +=============================================================================+ Lan finds himself in his bed with his mom besides him. It seems that he was sleeping for three whole days after that incident. He then asks Mama about Papa. He figure out for himself that Regal has taken him. Lan wants to go and look for Yuichiro right away, but Haruka and Megaman convince him otherwise. Instead he's willing to just do some reconnaissance at home via the internet. What on earth is happening to the net? Well that's up to you to find out so on over to ACDC 2 and talk to the Heel Navi over there. He'll explain that Nebula has taken over this area of the internet and promptly attack you. He sends two Mettaurs and a Bugtank, nothing too hard. After the battle the Navi rambles on and eventually says that the scientist they captured has finally waken up. He runs away behind a door that you can't seem to open. Following this, you get some mail. Someone has entered the Scilab main system, so guess where you have to go. You'll be automatically jacked out so just go downstairs, talk to Haruka and leave. Head for the metroline and talk to Mayl first. She'll give you a Roll R chips and the P code for her security cube. So now dash off to Scilab and enter the building. An official type guy will come dashing out of the door on the stairs in a panic. Go up to Yuichiro's office and grab an ID card by examining the computer. Also you can jack into that computer and grab a RegUP2 on the right side and at the top there's a PMD with a Bug Fix H in it. You can use it to enter the room with the main system in it. Now go ahead and jack into that huge computer. Now that you're in there, just follow the path until you find a program and a bunch of numbers. Talk to the program to get started. The little puzzle throughout this area is arranging little tiles to get the password right. These first ones are relatively easy number puzzles. The anwer to this one is 762. So pick up the 6, move to the middle, put the 7 where the 2 is, and put the 2 at the last spot. Great, now you can advance. Follow the road and where there's a fork, keep going straight to get a BMD with a Thunder Ball P in it. Also, I should mention that these entire areas are covered with GMDs as well. However, since they can be in different places, I'll not even mention their locations. Now go back and take the other way until you reach the next puzzle. This time there's some actual word puzzles. In the Japanese version the answer would be inko and in the English speaking versions its nap. What you'll want to do is take the middle one, then take it to the left space, put that one in right space, and finish by putting the last one into the middle. Go left down the path and then take a right. Next take the left path and get a BMD with an HP Memory in it. Now backtrack and follow the other route to find not one, but two sets of word puzzles. The riddle involves animals. You'll end up with usagi and tanuki in the Japanese version and owl and rat in the other versions. So take the right one on left set and put it on the left slot of the right set. Put that one in the leftmost spot. Now put this one in the rightmost slot. Now go to the center one of the right set, and finish by putting it in the remaining empty spot. Now go down the left path and hit the button there. This will open up the door that was behind the right puzzle. Now go down that path and you'll be at Main System 2. Ah, after just a short walk, we've already reached the next puzzle. Again it has two sides to it and each side has four characters. The Japanese answers are Cannon and Minibomb. The English answers are dock and hall. So start off by taking leftmost character. Put it in the second left slot of the right set. Then put that one in the further left slot of the right set. Put that one in the second right slot of the left set. Now take that one and place it in the rightmost slot. Finish up be placing it in the empty slot. Now the left path is blocked by a gate so head on down the right path for now. Flip the switch and then head back to the left path. Go to the right and you'll find the next puzzle: 3 sets of 3 characters. You'll want to turn it into migite, koyubi, and mabuta or hip, toe, and arm. So first take the left one on the right set, then go the left of the left set, then to the right of the center, after that put it on the center of the right set, put that in the right slot of the right set, put that one in the left center slot, then go to the center of the left set, and put the character you now have into the blank. Now press the switches behind the left and right puzzles and continue down the middle path. Walk past the oneway tiles at first to get the Full Energy subchip from the BMD at first, then ride the tiles and go straight down the path; be sure not to end up going backwards by taking the single oneway panel to the right. The BMD on the path has a Spreader E waiting for you. Keep on going until you find the next puzzle. Thank god it's just numbers again. You'll need to find the memo under the sofa in Yuichiro's office. The password on it is 53214. First move the 2 and the 3's positions. Then take the 1 and put it where the 4 is. Place the 4 at the 5's slot and finish by puttin the 5 in the empty slot. Continue up the path towards the main system's control panel and a cutscene will occur. The trespasser then shows himself. He's named Colonel and he's looking forward to seeing your skill. Battle operation, set! Execute! Colonel HP: 400 Attacks: Screen Divide: 20 [ ][X][ ][ ][ ][ ] [X][ ][ ][ ][C][ ] [ ][X][ ][ ][ ][ ] [ ][ ][X][ ][ ][ ] [ ][X][ ][ ][C][ ] [X][ ][ ][ ][ ][ ] [X][ ][ ][ ][ ][ ] [ ][X][ ][ ][C][ ] [ ][ ][X][ ][ ][ ] The slash can be centered anywhere depending on Megaman's position. Colonel Cannon: 20 [X][ ][ ][ ][ ][ ] [X][ |
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