Megaman Battle Network 5 : Team Colonel Walkthrough :
This walkthrough for Megaman Battle Network 5 : Team Colonel [Game Boy Advance] has been posted at 22 Jun 2010 by playajohnplaya and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up playajohnplaya and share this with your freinds. And most important we have 36 other walkthroughs for Megaman Battle Network 5 : Team Colonel, read them all!
|
playajohnpla ya |
Walkthrough - FAQ/Walkthrough_ _ _____ _____ _____ _ _ _____ _ _ _______ | \ / || ___|| ___|| _ || \ / || _ || | | | | _____| | \/ || |__ | | __ | |_| || \/ || |_| || \ | | | | | |\/| || __| | ||_ || _ || |\/| || _ || |\\| | | | | | | || |___ | |__||| | | || | | || | | || | \ | | | |_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| | |___ B A T T L E N E T W O R K |____ \ ___ ___ _ \ \ | |__ /_\ |\/| | | | |___ / \ | | | | ___ __ __ ___ | | | | | | | | |\ | |__ | ____/ / |___ |__| |__ |__| | \| |___ |__ |_____/ Megaman Battle Network 5 Team Colonel FAQ/Walkthrough Copyright 2003 Jim Avery Due to the abuse of my e-mails to send me mind-blowing amounts of spam (as well as questions that are answered in my walkthrough), I have been forced to stop all my e-mails. ---------------------------------------------------------------------- ---------------------------------------------------------------------- Table of Contents 1 - Version History 2 - Basic Info 2.1 - Characters (N) 2.2 - Gameplay 2.3 - Battle System 2.4 - Liberation Missions 3 - Walkthrough (I) 3.1 - The Story Begins (through Liberation Mission 1) 3.2 - To The Beach! (through Liberation Mission 2) 3.3 - Cloud Cover (through Liberation Mission 3) 3.4 - Megaman's Rescue (through Liberation Mission 4) 3.5 - Double-Crossed (through Liberation Mission 5) 3.6 - The Scoop On Nebula (through Liberation Mission 6) 3.7 - SoulNet 3.8 - Nebula 4 - Frequently Asked Questions 5 - Thanks To... 6 - Legal Info (I) = Incomplete (N) = Not started ---------------------------------------------------------------------- ---------------------------------------------------------------------- 1 - Version History Version 0.1 (1:02 PM EDT 6/12/2005) - First part of the walkthrough is done, through the first Liberation Mission. Enjoy. Version 0.2 (5:37 PM EDT 6/15/2005) - Done through Liberation Mission 2. Version 0.3 (9:33 PM EDT 6/30/2005) - Done through Liberation Mission 3. My foot's asleep. Version 0.4 (2:59 AM EDT 7/1/2005) - It's June, and Liberation Mission 4 is complete. Version 0.5 (8:26 PM EDT 7/1/2005) - Liberation Mission 5 finished. Version 0.8 (1:23 AM EDT 7/2/2005) - Liberation Mission 6 finished. Almost done... Version 1.0 (6:09 PM EDT 7/2/2005) - The main story is complete. Now to work on the ToP version. ---------------------------------------------------------------------- ---------------------------------------------------------------------- 2 - Basic Info You should probably look at this before you plunge headlong into battles and stuff. ---------------------------------------------------------------------- 2.1 - Characters (coming soon) ---------------------------------------------------------------------- 2.2 - Gameplay Gameplay in this game takes place in two areas: the real world and the Cyberworld. In the real world, you control Lan, who runs around talking to people and interacting with objects. The majority of play takes place in the Cyberworld, in which you control Lan's Navi, Megaman. When Lan jacks into an object connected to the net, control switches to Megaman. Play as Megaman is similar to Lan's, but occasionally, Megaman will run into viruses, or other Navis, that want to battle. After almost every battle, your time, as well as your Busting Level (which measures your busting level on a scale from 1 to S) is displayed, and you get a reward of money, battlechips, or a health refill. In this game, the tournament system has been abandoned in favor of the "Liberation Mission" system. Occasionally during the game, you will have to encounter one of these; an area of the Net needs liberating, so you and members of your party (you will be gaining several as the game progresses) need to take turns liberating individual squares until you can take on the boss of the area. Check out the "Liberation Missions" section. ---------------------------------------------------------------------- 2.3 - Battle System Occasionally, Megaman will have to battle viruses or another Navi. When this occurs, the Cyberworld will disappear and a battle field will appear. Half of the battlefield is for Megaman to move around in, and the other half is for the enemy/enemies. In the top-left corner is your health, and the health of your opponent(s) is above or below them. Your main weapon is your buster, which you use by pressing B. This slowly drains your opponents' health, but the most useful weapons are your battlechips. As soon as the battle starts, your chip screen will show up. Here, five chips from your folder will appear for you to select. You can only select chips with the same chips code (* is a wild card), unless they are the same chip. Once you've selected your chips, select 'Run' and you can use the chips against your enemies with A. When the custom meter at the top of the screen fills up, press L or R to bring up the chip screen again. During the course of the game, you will acquire certain Souls, which you can use in battle. To use a Soul, select a chip of the corresponding type (fire, water, etc.), then hit the Unite button. When you're done selecting chips, you'll undergo a Soul Change, and Megaman will acquire some attributes of the Navi whose Soul he has. You can use the Soul for three turns; you could use it indefinitely as long as you don't bring up the Chip window three times. An interesting new bit is the emotion marker. Usually, it's at normal, but if Megaman is damaged enough, you'll get desperate. At this time, after a certain bit in the story, you'll be able to use Dark Chips. The last one happens when you get bashed around a bunch; the marker goes red, and your next chip attack does double damage. Dark Chips are very powerful, but when you use them, 1) a glitch will affect Megaman, 2) you'll grow a little darker, and 3) you'll permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and your HP gets to 0 in the same battle, you won't die, but you'll go berserk and lose all control of Megaman who will move around and use chips independently. Eventually, if you use Dark Chips enough, you'll turn evil, and can use DS Chip, but can't use certain regular chips. If you damage an enemy with a chip attack right before it attacks, the enemy will be stunned momentarily and you will go Full Synchro. While in this state, the next chip you use that does damage will do double damage. If you hit the enemy when it flashes red, you'll score multiple Counters and will be able to use x2 Attack chips. If you have Full Synchro at the end of a battle, it carries over to your next battle, unless you jack out. When you win a battle, the result screen will appear. This displays your busting time, and also your busting level, which is how well you busted the enemy on a scale from 1 to S. Last, you get a small reward, which is either money, a battlechip that is specific to the virus or Navi you just fought, or a health refill. Occasionally, you'll see a GMD in battle. If it survives the battle (it has 1 HP), you'll get whatever's inside. Remember both sides can damage it. ---------------------------------------------------------------------- 2.4 - Liberation Missions Liberation Missions are new additions to the MMBN series. Each one takes place in a specific area of the net, such as ACDC Area 3. Specific panels have been infected by viruses, and you and your party need to liberate them. During the course of your adventure, you will gain party members for your Liberation Missions. Each has special charge attacks, and they each have a special chip that can be used in battle. Additionally, they have other abilities that they can use; some can fly over infected panels, others can take out several panels at a time. When you select a panel to liberate, you go into battle against viruses. You have exactly three turns to delete all of the viruses (the Custom Window opens the instant it's full) and if you don't you'll have to try again. The panel configuration is no longer limited to three rows for you, three for them. Occasionally, you may even be in the middle with enemies on both sides; at that point, you can use L/R to turn around. The number of rows you have depends on the number of infected panels around you; if you're taking on a lone panel, you'll have a lot of rows. When you liberate a panel, you can then walk on it and go forward to other areas. There are also some mini-bosses wandering around, and you defeat them the same way you would liberate a panel. Additionally, there are Dark Holes panels that contain a mini-boss and viruses; liberate this panel and all the ones around it go as well. The goal of Liberation Missions is to defeat the boss Navi near the end. During the whole mission, you and your opponents have been taking turns having their parties do stuff, and the boss Navi can heal himself/herself completely each turn. Your best bet is to have your entire party attack in the same turn. Once the boss Navi is defeated, the Liberation Mission is over and maybe you get a prize! ---------------------------------------------------------------------- ---------------------------------------------------------------------- 3 - Walkthrough This walkthrough is NOT spoiler-free. It is, in fact, the very opposite. ---------------------------------------------------------------------- 3.1 - The Story Begins (through Liberation Mission 1) A brief glimpse into the past... -- Get Up And Get To Work -- Megaman will wake Lan up while he's doing homework. As you're about to jack in and goof off, your mother will call. Check your mail for some brief game info, then head downstaies and talk to mom. She wants you to deliver StewRec. to KitchenComp. Head upstairs and jack in. -- OMG Teh Net -- Run forward and you'll have a few tutorial virus battles. [Virus Battle: Mettaur, Mettaur] You'll learn the basics of battle in this one. Equip your Cannons and blast them. [Virus Battle: Mettaur, Mettaur, Mettaur] You'll get some info on support chips and strategy here. I recommend AreaGrab's and WideSwrd's. [Virus Battle: Mettaur, Mettaur, Mettaur] This final tutorial will tell you about Counters and Full Synchro. Well, that's that. Head into the next warp to go to ACDC Area 1. Follow the wider road all the way to ACDC Area 2 (talk to Roll if you like), then continue following the wider road until you reach the large square at the end. Talk to Glide and Gutsman, then take the path that branches off to the upper-right. Follow the zig-zag path to the warp to KitchenComp, then talk to the Navi in the center to complete your errand. -- We're Off To See The Wizard -- I'M NOT HIGH, ignore the section names. Anyway, you'll get e-mail from Lan's dad, he has something to show everybody. You'll jack out, so head outside and enter the pink-roofed house next to Lan's. Talk to Mayl inside, then leave and head into the large house in the upper-right area. Talk to Yai inside, then head out, head left and enter the first house you come to. Talk to Dex inside, then go to the front of the subway entrance. You'll all get in. -- SciLab -- Head up the stairs and enter the SciLab doors to see an odd scene with a black car. Once inside, head up all the stairs and into the elevator at the top. Dr. Hikari wants to show you all something, but he's forgotten his ID Card. As Lan is getting it, some Navis will infiltrate the net, and a smoke bomb will go off. Some masked men will enter, followed by an old friend, and they'll take Dr. Hikari away. Also everyone else's PETs will be taken. -- Later... -- You'll wake up in bed three days later to hear the bad news. You'll jack into the Net, so head to ACDC Area 1 to find it in a state of emergency. Head to the square at the end of ACDC Area 2 and talk to the evil Navi to fight. [Virus Battle: Mettaur, Mettaur, BugTank] Nothing special. MiniBombs can help take out the BugTank early, but make sure to throw them when he's still. The Navi will talk more of Nebula's plan, then leave to ACDC Area 3 which has been blocked off. Mail will alert you to another SciLab attack and you'll jack out. Go downstairs and lie to your mom, then take the Metroline to SciLab (talk to Mayl first to receive Roll R and MaylCode). Enter SciLab and inspect the door that the freaked scientist exited to find you need ID. Head to dad's office and inspect the corner of the computer area to get ID, then head back to the previous door and go through. Jack into the main computer. -- MainComp (Regular Mission 1) -- Follow the relatively straightforward path until you reach the program and the numbers. Talk to it to find out how to rearrange data, then go up to the numbers. Inspect the middle one, then the left one, then the right one, then the middle one again. The numbers should say 762 and you can go on through. Go straight along the path to the end to get a Thunder P, then back up and take that right. Head up and take a left at the fork, then rearrange the data so it says NAP (inspect the middle, then the left, then the right, then the middle as before). Continue forward, left and up. At the upper-left fork, go down for an HPMemory, then go back and the other way to get to a larger data section. This data needs to say OWL RAT. Inspect the tiles in this order: 123 456 1. 4 2. 1 3. 6 4. 5 5. 3 6. 4 Take the left path and hit the switch, then take the right path to get to MainComp 2. Follow the path to more disorganized data. This should say DOCK HALL. Move them in this order: 1234 5678 1. 8 2. 1 3. 6 4. 5 5. 3 6. 8 Take the right path and hit the switch, then go to the left path and take a right at the fork. More data that should say HIP TOE ARM. 123 456 789 1. 7 2. 1 3. 6 4. 9 5. 4 6. 2 7. 7 Take the left and right paths and hit the switches, then go down the middle path. Take the upper path to get a FullEnrg, then get on the conveyor belts. Take the path down (get Spreader E) and continue to more data, except the program can't help you this time. Control switches to Lan, so head to Dr. Hikari's office and inspect the sofa in the lower corner to get WorkMemo. The order is 53214. 12345 1. 5 2. 1 3. 4 4. 5 5. 3 6. 2 7. 3 Save before proceeding. You'll head forward to find the culprit, a Navi named Colonel. Prepare to battle. [Navi Battle: Colonel] HP: 400 Attacks: Swings sword and a V- or /-shaped group of panels takes damage. Fires a cannon that damages the back row. Strategy: You're certainly going to get practice moving off of lit panels, and you need to move fast. Whenever he pulls out the cannon, get out of its way and get off the back row. Basically, avoiding his attacks takes practice more than anything. Helpful tip: he'll move four times, then use his sword attack, so that can prepare you to move. Ditch your Swords and such, since he rarely moves to the front row (unless you use an AreaGrab). Instead, use your projectiles like Cannon, AirShot and Vulcan1. Also, you can use Buster+1 chips and charge shots to take out larger chunks of HP. You're going to have some trouble getting in Full Synchro in the short time he attacks so I wouldn't bother with it. Roll is helpful in this battle. -- A+ -- You've passed? o_O You'll jack out, so head through the door in this room to meet Baryl, Colonel's operator. The whole attack was staged as a test of your skill, and you did well, so you can join the team of Navis to stop the evil Nebula. You're going to liberate ACDC Area 3 tomorrow. Go home and go to bed. The next day, you find out you're operating both Navis, w00t. Head to ACDC Area 2 and talk to Colonel to destroy the door. Make changes to your folder and save, then head forward to begin. -- ACDC Area 3 (Liberation Mission 1) -- BlizzardMan is controlling this area. Colonel will show you the ropes of Liberation Missions, so go up and take out the middle panel (since a 1-turn liberation will take out all the panels). Afterward, you'll learn about Darkholes. Take Colonel forward and liberate the next panel along the way, then use Megaman on the mini-boss on your next phase. [Mini-Boss Battle: BigBrute] This guy blows fire in a + pattern. He moves around a lot, too, so you'll want to use fast-moving chips. If you stay toward the front, you can move back when he uses fire and use a slower chip if you like. Use Colonel to liberate the DarkHole since he's more powerful; his charged shot is quite helpful. If you can, use CopyDmg on BigBrute and use some power shots on the cannons. Next phase, use LongSwrd to take out two panels, then continue on. Use Order Points well to take out groups of panels if you need to, but concentrate on the other DarkHole and the other BigBrute. Once you get to BlizzardMan, use a spare phase to heal if you can, then attack. [Navi Battle: BlizzardMan] HP: 400 Attacks: Rolls snowballs at you. Rolls at you as a snowball and then snow falls. Blows icy breath at you. Strategy: When he rolls snowballs, you should be able to move to the free panel. Again, make sure not to be on lit panels. He doesn't move nearly as fast as BigBrute, so you can use some slower chips, especially when he's standing still for an attack (as long as you can dodge it). Make sure not to stand too close to him unless you're about to Sword him for the win. If you didn't fail anything, you should just barely make it within the target number of phases to get a BlizMan B chip. You'll be congratulated by Colonel, then you'll jack out. ---------------------------------------------------------------------- 3.2 - To The Beach! (through Liberation Mission 2) Looks like Dr. Regal has more up his sleeve than we think... -- Patrol -- You'll be in the park lamenting the loss of your friend's PETs; Yai will suggest you go to the beach. After everyone leaves, you'll get patrol orders from Baryl. Read your e-mail, then head to ACDC Area 3 (the golden program allows you to redo the Liberation Mission) and go to where BlizzardMan was. Take the upper path and talk to the program to find that everything's cool. -- Fun In The Sun -- Check your e-mail to get DexCode, then head to the Metroline to head to the island. You'll marvel, then when everyone splits up head down the stairs and talk to Dex. You'll talk about the forbidden Houdini Suit Change (WEAK - in the JP version you were going to peek on Yai and Mayl), then Mayl and Yai will show up. You'll swim around, Yai will lay the smackdown on Dex, etc. Once Dex leaves to get fish, Baryl will e- mail you with a mission to scout out Oran Area. -- Scout -- Go up the stairs and jack into the traffic signal thing. Looks like we're on alert here, too, what's new. Head down and left to the main road circle; take the right path. Follow it up all the stairs and continue on the main road to the large platform; Colonel will meet up with you there. Holy crap, those defense cannons are huge. Naturally, you run right into it, and what did you think was going to happen, morons. You'll jack out. -- Fishing -- Inspect the nearby bamboo for a Bamboo rod. Go down the stairs to the right and inspect the corner where two walls meet for FishLine. Go back up and head down the other stairs and inspect the waterfall for a Worm. Now you need a spot; cross the bridge and go forward to begin fishing. You're not very good at it. Once you're done, head right to grab the Board on the sand, then go up the stairs and inspect the barren tree for a Twig. Head left and inspect the lump for DryGrass. Go back to Dex and you'll eat, then you want to explore. -- Navi Customizer, The Bane Of My Existence -- Yup. Check your e-mail to receive your NaviCust and a tutorial. Once done, head up the stairs and along the tracks into the next area. After some oohing and aahing, everyone else will fall through a trapdoor. They're okay, though. Enter the mine and take the left path up and out, then jack into the signalmabob. Talk to the Navi and pay him 1000Z for the MineKey. You'll get a pointless call from Dex and jack out. -- Mine Continued -- Head back down and take the path going up. Walk to the elevator and turn it on, then inspect the door to open it. Check the boxes for an HPMemory, then continue along the relatively straightforward path to another door. Inspect it to battle. [Virus Battle: Mettaur, ChampyEX, ChampyEX] Never move down a row if you're on the back row; if you remember that you should be good. Nothing on the path ahead until the next door. [Virus Battle: Cactikil, Cactikil, Mettaur] Try to get rid of the Mettaur quickly so you at least have one clear row. After that it's a piece of cake. Looks like the SubPETs are acting screwy. Exit this area and go into the closest door, then jack into the machine and grab the Tornado R. Exit and head up the ramp and enter the next door. Guess what. [Virus Battle: Bugtank, Bugtank, WindBox] The WindBox is your first priority. That's a general rule for the entire MMBN series, actually. Dex and the others are now locked in somewhere; also another quake and oh no Dex is going to die. Well, I guess Mayl's going to die too, we better save them. Continue to the elevator and head into the next room to find...Princess Pride? Woo, didn't see that coming. She's mining MagnoMetal, apparently, and needs your help to stop the drill to save your buddies and Dex. -- DrillComp (Regular Mission 2) -- Talk to the program to get DrilProg, which lets you smash boulders with A. Smash the boulder in front of you, then continue along the path until you reach the conveyor belt. RUN up it while smashing boulders until you can get to the other path. Head down to get an Invisibl *, then head up and right to get an HPMemory. Head left and run quickly past the falling boulders, then break all the boulders in your way. Head up the conveyor belt and get off at the second branching path, then smash the last boulder in the way and hit the switch. -- DrillComp 2 -- Jack into the next drill PC. Go forward and break the boulder, then head down and run up the conveyor belt until you can get off onto another path. Head down for a Charge+1 program, then go up and quickly run across the conveyor, then take a right at the fork and run across another conveyor. After that, run down a conveyor belt to another path, then head down and go up another conveyor. Go down to get a RockCube *, then head down one last conveyor. Bust the rock at the end, then head up and hit the switch. -- DrillComp 3 -- Jack into the next one. Head up the conveyor belt and get off at the third stop, then go down another conveyor, break the rock at the end and get off. Get on the closest conveyor and go up, then talk to the program to get StopKey. Head as far down as you can, then head right and get on the rightmost conveyor. You'll have to dodge the rocks to get to the end and use the StopKey. Once that's done, head back to where the program was and go up the now empty conveyor to hit the switch. -- DrillComp 4 -- Jack in one last time. To get across these conveyors, punch the gold rocks until you can run past the gray one and make your way across from there. Anyway, once you're across, go up another conveyor, then take the next one down (go up first for an HPMemory) and get off at the first stop. Take yet another conveyor up and break the rock at the end, then run quickly across the next two conveyors. Go down the long one at the end, then head right and do some more boulder dodging to get to the end. Grab a LongSwrd S from a BMD along the way, then turn off the rocks and run up the conveyor normally. Save before approaching the switch, since you'll be finding an old friend there... [Navi Battle: KnightMan] HP: 600 Attacks: Fires his wrecking ball at you. Fires his wrecking ball in the air and debris falls. Jumps forward cracking panels. Circles his wrecking ball around himself. Uses PanlGrab. Strategy: You'll notice he's gone all gray. When he's like that, all attacks are negated, pretty much. You'll need to wait for his color to attack him. His wrecking ball attacks aren't hard to avoid. What's annoying is when he's cracking the panels. Try to be careful, perhaps get rid of cracked ones ASAP. He comes forward which is good for Swords, but if you stay close he'll circle himself with his wrecking ball and that hurts. Stay out of his way, is the biggest tip. Yay! KnightMan comes to and turns off the drill. You'll jack out, so continue on to find your pals and Dex. You'll jack into the door, so run forward and press the switch to activate security. Boulders will try to pwn you, but KnightMan will save you. You'll unlock the door, and everyone will leave, and you'll ask Princess Pride for help against Nebula after Baryl calls. -- Shift Focus -- Back outside, head back to the signalmabob and jack in. Take the long route back to the platform with the guns. KnightMan will block their fire as Colonel destroys them, then head forward. Save and adjust folders before joining them on your second Liberation Mission. -- Oran Area 3 (Liberation Mission 2) -- Knightman joins your team for this mission, and whoa, Shademan has returned to take this area. The target number of phases is nine. Before you start, hit L to get to the map and determine a path to Shademan. Knightman is the new weakest character, since his charged shot only affects panels immediately around him, so leave DarkHoles to the other guys. There are four minibosses, two BigBrutes and two TinHawks. Also there are three Darkholes. You may need to use Order Points (or liberate squares in one turn) to make the target number of phases. Anyway, head straight forward, liberating as few panels as possible to get to the DarkHole and the minibosses. Knightman is very effective against minibosses, since his charge shot does a TON of damage (like 80+) and minibosses get very close. Colonel is best for DarkHoles, though. Take out all the obstacles around here and continue on. Liberate the panels ahead until you come to the next bunch of DarkHoles. Use Megaman and Knightman on the minibosses (one-turn liberates should occur at least once to clear the area) and leave the DarkHoles to Colonel. Eventually all the DarkHoles will be gone and you'll be able to take Shademan on. [Navi Battle: Shademan] HP: 600 Attacks: Creates bats that fly at you to attack. Swipes at you with his claws (only hits one square ahead). Fires a sonic pulse that hits the square in front and the row two squares ahead. Strategy: This guy moves and attacks very fast. Your dodging skills will have to be good to leave unscathed/alive. If you use an AreaGrab you should be able to ward off everything but the bats. Anyway, the best time to attack is right after he has attacked, but you can't use chips that move slowly since he'll move away too quickly. Charge shots are all right, but try not to use something like Tornado since you just won't get there in time. Success in 9 phases (I got 13 :P) will result in a ShadeMan S chip. Princess Pride will allow Knightman to join the team, and we get Knight Soul! Wiggy. Everyone leaves, and back in the real world you'll all say goodbye to Princess Pride. ---------------------------------------------------------------------- 3.3 - Cloud Cover (through Liberation Mission 3) Dr. Regal wants something out of Dr. Hikari... -- Close Encounter of...That Kind -- After saying thanks to Yai for the ice cream, you'll walk home with Mayl, empty talk and all that. Some weird guy will come up to Lan and ask if he's Lan, then ask if he'll demonstrate his power. Lan decides to trust this spooky stranger and jacks into the squirrel. A Soul Unison tutorial will occur (I REFUSE to say DublSoul), then take the following warps: right, forward, left, right, forward. You'll find...Shadowman? Odd. Jack out and the operator will insult you, then leave. -- Return To The Island, I Guess -- You'll get mail from Baryl, looks like Oran Area isn't clear yet. Go home and jack in, then head to ACDC Area 3. Go past where Blizzardman was and then take the left path at the fork. Once you're in Oran Area, you'll get a call from Baryl; six agents remain in Areas 1, 2 and 3. Let's start with Area 3; head up the stairs and follow the road there, then follow the right wall of Oran Area 3 until you see a dark Navi. [Virus Battle: MettEX, MettEX, BugtnkEX] This battle should pose little problem with only one MettEX attacking at a time. Head forward and take the right path to find another one. [Virus Battle: CactklEX, CactklEX, MettEX] A little more irritating, since all three rows can be attacked. Try to take one of them out quickly. Continue toward where Shademan was to find the last one in this area. [Virus Battle: Batty, Batty, WindBox] Try to take out the WindBox first, it'll cause problems with the Battys hitting the rock. Head back to Oran Area 1 and follow the main road in the other direction, toward Oran Area 2. On the way you'll run into the fourth Navi. [Virus Battle: Bugtank, ChampyEX, WindBox] Again, the WindBox is your primary foe. Eliminate it and the rest of the battle gets easier. Head into Oran Area 2. run along the main road until you find the fifth Navi. [Virus Battle: CactklEX, CactklEX, MettEX] A little more irritating, since all three rows can be attacked. Try to take one of them out quickly. Continue along the main road to the final Navi. [Virus Battle: Bugtank, BugtnkEX, VacuumFn] The VacuumFn is your enemy this time. Take it out quickly because those Bugtanks hurt. -- Road To Scilab -- Now you need to restore Oran Area and find a road to SciLab 3. Return to Oran Area 3 and head to the exit at the other end. You'll be accosted by a Nebula Navi. [Virus Battle: BattyEX, MettEX, BattyEX] Try not to have all three rows hit at once. Lure the MettEX up or down if you can before deleting something. Once done, you'll restore the Net and enter Scilab 1, and Shadowman will appear. In Scilab 1, head up and left, then when the path head back right, follow it to the waffle grid (criss-crossed paths). Go to the right corner and follow the path up and left until you find the big platform. In Scilab 2, head left and up, then run toward the line of clouds. You can't do anything now, so you'll jack out and Shadowman will call you weak. Go to bed. -- Repairmanmanmanmanman -- The next day, you'll find that Knightman has been rendered helpless by Shadowman. Get yourself to Oran Isle and enter the cave. Near the very top, you'll spy Mr. Famous, and he's packing a new Navi (see if you can spy the translation error!). [Navi Battle: Gridman] HP: 700 Attacks: Creates two clones that rush at you if you stand on their row. Rushes at you if you stand on his row. Throws a football that bounces after you. Throws a football that hits a 2x2 area. Strategy: The dashes are easy enough to avoid, but you may encounter some annoyance from the football. Anyway, pretty much all chips are effective against him, so have at him. For your victory, you'll get a GridMan F chip. Continue on into the drill room. Talk to Princess Pride to find that Knightman's programming has been split into several parts. Jack into each section of the drill and get to the very end to get the program in each (don't worry, the conveyor belts are off). Once done, you'll jack out. You'll muse over who did it, and Shadowman's operator will show up. Apparently, your team is slow. He'll leave. -- Answers -- Back outside, head back to SciLab and enter Baryl's room. Apparently, Dusk is the operator and he's a hired hitman. Anyway, Oran Area will be attacked soon, and you can't jack in from Oran Isle. Go home and jack in, then head to ACDC Area 3 and enter Oran Area from there. You'll run into Shadowman, and for Pete's sake you need to chase him. -- Chance Of Clouds (Regular Mission 3) -- Head down the stairs and there are clouds. o_O Talk to the program to get a vacuum so you can clear away the clouds (also he can clear out your vacuum - treasure this luxury while you can). Anyway, suck up the clouds in this area until you find Shadowman, who will run off again. Talk to the program to clear out your vacuum, then head into the next area. There's another full-clear program here, so clear out all the clouds you want and make your way to Shadowman. He'll run off to SciLab 1, so make your way to Oran Area 3 and enter SciLab 1. After you get past the first two white clouds, talk to the program to find out you need to suck up white, then gray, then white clouds. Suck up those clouds, then suck up the white cloud and talk to the program for a partial clearing. Suck up the gray cloud to the right and go back for a complete clearing. Go back to where you were and suck up the clouds to find Shadowman, who'll run off. Clear out with the program there and go to SciLab 2. Suck up the first two clouds, then the white one, then clear out partially. Take out the leftmost grey cloud, then the white one, then the gold one. Clear out partially, then go back to where there were three thunder clouds. Suck one up, then suck up the gold cloud and get a complete clearing. Get the other two thunder clouds, then finally we find a fully-fledged clearing program (to the left of the first one we see). Clear out the clouds to the northeast to find Shadowman again. Finally, finally, we can fight. [Navi Battle: Shadowman] HP: 500 Attacks: Clones himself. Sends a wave of fire along a row. Throws a shuriken at you. Appears in front of/behind you and slices with a sword. Strategy: This guy is fast. MrkCan1's work quite well, since they lock on, and you can attack him after he has attacked. Remember to shoot out the clones since they attack as well, and that shuriken moves very fast so be on your toes. You'll also need to be on your toes to move up or down if Shadowman appears behind you, or else never leave the back row. It's easier to dodge if he's in front. Looks like you passed, again. o_O Shadowman and Dusk are now ready to join your team, which is why he's here in the first place. He'll run off to clear the weird clouds. Go join him and he'll take them out (whoa, he can walk on them). Save and edit your folder before heading into the next Liberation Mission. -- SciLab Area 3 (Liberation Mission 3) -- You'll be introduced to Key Panels, which require the proper key to unlock. This is where Shadowman comes in; he can float over Dark Panels, and therefore find the key you want. Anyway, liberate the panels leading up to the BigBrut2, then take it out. [Mini-Boss Battle: BigBrut2] Basically a more annoying version of BigBrute, with more HP. Should be easy enough. Once you clear out the DarkHole and get the minibosses off the path to the right, send Shadowman over all the panels and have him liberate the item panel at the end. He'll get the BarrierKey1 for it. Head along the newly cleared path and get to work on the next large batch of dark panels. You can take a shortcut going off to the side. Defeat the DarkHoles and minibosses around here, and first chance you get have Shadowman go to the back of the area to get BarrierKey2. Head past the barrier area and take out the last BigBrut2 and DarkHole, then head for CloudMan. [Navi Battle: Cloudman] HP: 700 Attacks: Creates a bunch of clouds that fire thunders at you. Creates a cloud in your area to electrocute you. Turns into a tornado cloud and attacks your area. Strategy: Shoot out the clouds to get rid of them, then attack Cloudman. He doesn't move very fast. Remember to move so you're never adjacent to a cloud, and that'll take some time before they all leave. Beware the tornado as well. If you need to, clear out dark panels around him so he doesn't have so many panels. Once done, you'll be rewarded with Shadow Soul. But oh no! Megaman will be captured by a dark cloud. He'll be on a rack near Roll, Glide and Gutsman, and be infused with a DarkChip... ---------------------------------------------------------------------- 3.4 - Megaman's Rescue (through Liberation Mission 4) -- R&R -- Lan will wake up, and Baryl will invite him down to the sea. Head to SciLab, go up the first set of stairs and head off to the right. You'll talk to Baryl and get irritated (in the JP version, I think Lan punched Baryl), then he'll walk off. You'll decide you want to save Megaman. Head to Baryl's office and he'll install Colonel onto your PET. Now you can play as Colonel! -- END City? -- Colonel still has his C-Cannon in battle, but your NaviCust won't do squat with him. Anyway. Your next mission is in End Area 2, the net for End City; you can get there from Oran Area 2. First off, though, go to Higsby's and inspect the shelves to find a Django D chip for 7300z. BUY IT, it is awesome. Anyway, go there and head to the upper level and inspect the large door to find it's locked. Head to SciLab Area 3 and go past it to get to SciLab Area 4. -- A Maze If I Ever Saw One -- Go forward and take the second right, then, after the conveyor panel, take a right, then a left, then go forward to an orange Navi. He'll offer to give you the key to the door if you can survive a virus battle. [Navi Battle: Handi, Handi, Handi] These battles are annoying because you need to spend a lot of time destroying bombs as opposed to damaging Handis. If you can, destroy the middle bomb and use a WideSwrd. -- DarkMega? No Sir -- He'll give you SciKey. Head back to the giant door and go through to End Area 1. Hm. Red. Anyway, go down the first staircase and go down and left, then use Unlocker to get Collect. Go back up and then go down the second staircase. Head southwest until you can't anymore, then head up to some more squares. Go northeast to the stairs and go up, then approach the exit to encounter Dark Megaman. Looks like he's having an internal struggle, but Colonel wants to destroy him. When the twelve Navis show up, though, it's time to leave. -- We Need Help -- Head back to Mission Control. You guys need a Navi with some serious blasting power. In the meantime, you need to get on the Queen Bohemia and make sure Nebula doesn't get the booster program being auctioned off. More self-conflict. Whine whine whine. Anyway, go to Oran Isle and talk to Princess Pride; she'll get you an Invite to the party. Go back to ACDC Town and look at the fat person in the park. Sorry, that was just really bugging me. Anyway, go to bed. -- Lifestyles Of The Rich And Pompous -- Go to SciLab and head to the port. Talk to the official near the Queen Bohemia, then get on board. You need to check for suspicious persons; Snakeguy looks kind of suspicious. Anyway, look! It's Fatso! Yea, still bugging me. Anyway, head right onto the deck. Talk to the official there to take part in the Mystery Stamp Rally. You need to find three stamps. Inspect a nearby table to find a Numberman machine number: 00798216. -- Tetra's Trackers -- Head toward the front of the ship and inspect the golden maiden there to get the Maiden Stamp. Go up the stairs and into the control room, then inspect the steering wheel for the Wheel Stamp. Head back to the first room of the ship and inspect the pink chair for the Sofa Stamp. Head back to the official to get a weak 1000 Zennys. On a more interesting note, the rich guy has been beaten in a Navi battle. The victor is named Dingo and you're about to take him on when you encounter turbulence. Nebula has struck! -- Now Please Stop Asking -- Head to the first room and go to the left to the engine room door. Enter the security code, 11922911. Jack into the control panel farthest to the left to find a Nebula Navi. Chase him through four areas (BMD with Battery in second, RegUP2 in the third). You'll find him and you'll both jack out; the operator will run off. Colonel will advise you to bide your time, which in my opinion would help him to accomplish whatever he's trying to do, but whatever. Leave and head to the Fiesta Room. Talk to everyone in the room to start the auction; the starting price is 300,000,000 Zennys (when you consider Battlechip prices I guess that's not too bad to these guys). The guards are now Booster- powered, but the lights go out and the system disappears! -- Detective Co-Lan -- Sorry for the god-awful pun. Anyway, the guy in the engine room didn't do it; looks like we got a case on our hands. Inspect the food, then the tables, then the mirrors. If nothing happens, talk to everyone and inspect everything. I'm not sure. Anyway, when Colonel asks, say it's the mirror, then the reflection. Leave and talk to the girl outside, then head to the engine room. Inspect the ladder to get on deck, then you'll spy a K.O.'ed official. Head into the control room to find Dingo. As if we didn't know he'd be involved. Sounds like UberCorp destroyed Dingo's village and he wants revenge. You've got to stop him. Anyway, you'll jack in. -- Ship Comp (Regular Mission 4) -- It appears they've cut out the original first ship area - play the JP version for that added section. Anyway, this area is just ridiculous; you always run out of oxygen and are losing HP. Talk to the program to learn about being underwater, then go forward and head down the slope. Follow the fairly straightforward path to the end to receive a ShipKey; enter the war and unlock the door to go on. Head down a second slope and go along another straightforward path to another ShipKey. Enter the warp and unlock another door, then go to Ship Comp 2. By the way, you can jack out after unlocking doors to replenish HP if you like. This section is more annoying. One door, but three key fragments. Head down the slope to the main hub. There are three paths to take from here, each containing a different fragment at the end. Head down each and get the keys (still straightforward paths, although you need to take the slope at the end of the upper-right path), then go through the door and on to Ship Comp 3. Only one key for this area, but it's not fun to get. Go down the slope and head up-right against the current to get an ExpMemry, then go with the current to the next part. Go to the end and go with the next current, then head up from there and go past the two annoying currents to the third good one. Head up again here, then right to another good current. Go past the several tornadoes and take the right path to be blown to an Attack+1 NCP. Go back and take the left path, then enter two more good currents to get the ShipKey. Unlock the door to meet Tomahawkman. [Navi Battle: Tomahawkman] HP: 700 Attacks: Throws a tomahawk which circles your area. His totem pole sends meteors at you. His totem pole makes him invincible. His totem pole replenishes his HP briefly. Swipes the closer two of your rows with a tomahawk. Turns into a ball and attacks a single square, breaking the panel. Strategy: The tomahawk and meteors are easy enough to avoid, but you can stop whatever the totem pole's doing by attacking it; easy enough with Colonel's charge attack. It's a little hard to see the tomahawk swipe coming, for some reason, it's pretty clear when he winds up with the tomahawk. Anyway, he moves medium-fast, so slow chips won't work that well. Luckily, Colonel swiped the booster during the battle. He'll also convince Tomahawkman to join your anti-Nebula force. Time to take on End Area 2, so go to the exit of End Area 1 and Tomahawkman will take out all the Navis with one swing. Head forward to start the fourth Liberation Mission. -- End Area 2 (Liberation Mission 4) -- You've got Colonel, Knightman, Shadowman and Tomahawkman for this mission, and you're taking on Dark Megaman. Head forward and use TomahawkSwing on the indented panel to take out a wide area for maneuverability, then use Shadowman on the BigBrut2, then Colonel or Knightman on the DarkHole. Anyway, the BarrierKey1 and BarrierKey2, along with a DarkHole, is in the section to the upper-right. They're the uppermost and lowermost item panels in that section, so have Shadowman get them and bring someone in to get the DarkHole. The odds are the minibosses will gather around you before you can do much. You've got a couple of new ones, too. [Mini-Boss Battle: TinHawk2] Same as before, more HP, a tad faster. [Mini-Boss Battle: Bladia] A massive Swordy from old times. He stays still for so long I was able to delete him before I could see his attack. MrkCan1's and Colonel's charge attack get past his defenses. Take out the DarkHoles with some powerhouse Navis and make your way toward Dark Megaman. If you use Order Points correctly and get some key 1-turn liberations (much easier in this mission), you can make it to Dark Megaman well before the target of 10 phases. Take some time off to replenish HP, then take him on. [Navi Battle: Dark Megaman] HP: 800 Attack: Fires his MegaBuster. Fires a Cannon. Fires a MiniBomb. Fires a Tornado. Uses a massive sword attack. Uses a Quake. Uses a MrkCan1. Other chips I may have missed. Strategy: The MegaBuster is his weapon of choice, which is good because it's really difficult to be able to avoid most of his attacks. Stay away and don't be on his row when you don't have to be, is my best advice. This battle isn't too hard, though, regardless. If you make it in the target numbers or phase (not difficult here), you'll get an AntiNavi M. Back in a normal area, Megaman will finally find the strength to expunge the dark power from his body. Oops, I just skipped the cutscene, darn it. Ah well. Good things happen, I'm sure, like you get Tomahawk Soul. ---------------------------------------------------------------------- 3.5 - Double-Crossed (through Liberation Mission 5) Dr. Regal's annoyed that they've got Megaman back, and he'll discuss with Cosmoman the destruction of the team. -- Higsby? Seriously -- Baryl will bring all the operators together to get to know each other and to introduce the new member of the team...Higsby? Looks like Numberman's our new compatriot. Baryl is aiming to liberate End Area 5 now, as well. A mysterious person will e-mail you about Chaos Unisons. Talk to Baryl to get Folder2, then jack in at Oran Isle and head to End Area 2. Go to the end and head into End Area 3. -- End Area 3 -- Head left in this area until you can't anymore, then go up and follow the path around to the stairs. Go left and take the second staircase down, then head up and right to another staircase and go up. Follow the path to another staircase and go down, then follow the straightforward path to End Area 4. -- End Area 4 -- Go down the stairs, then go forward and take the second right all the way to the conveyor. Go up and take the upper conveyor, then head left to the corner, then head up and take the first left. Head down and walk past the conveyor to a different one, then go up and take the staircase. Head down-right, then up-right. Wow, that's a huge gate. Numberman will show up, followed by the rest of the team. But wait! Higsby's lent Numberman to Ms. Mariko as a bodyguard, so the mission will happen tomorrow instead. Ah well. -- 1337 |-|40R5 -- Lan wants to visit Dad's lab, so go to SciLab and enter Yuichiro's lab (you'll spy Higsby there too). Inspect the large computer to discover it's protected. Run outside and head toward the port to spy Higsby. Talk to him, then run back to the computer. Numberman will hack it, then reveal a text file from Lan's grandfather about someone named Gow. -- Gow Wow -- Go home and talk to Haruka, then look at the doghouse through the glass door in the living room. Head out to the mine next. Do you remember a small room with nothing but a machine near the top? Jack into the machine and examine the rightmost panel. Looks like something you're seeking is in End City. You'll jack out, so head to the now-available End City. -- End City -- Head to the other corner of End City and talk to Higsby. He doesn't seem to remember helping out...whatever. Talk to the guy behind the counter (you may need to try entering the castle first), then go to the |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Megaman Battle Network 5 : Team Colonel Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

