Megaman Battle Network 5 : Team Colonel Walkthrough :
This walkthrough for Megaman Battle Network 5 : Team Colonel [Game Boy Advance] has been posted at 05 May 2010 by Questionitis1 and is called "Soul Unison Guide". If walkthrough is usable don't forgot thumbs up Questionitis1 and share this with your freinds. And most important we have 36 other walkthroughs for Megaman Battle Network 5 : Team Colonel, read them all!
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Questionitis 1 |
Walkthrough - Soul Unison Guide"Rockman EXE 5: Team of Colonel" Soul Guide by Zidanet_129 "Rockman.EXE 5 : Team of Colonel" and all related contents and images are copyrighted to Capcom. ------------------------------ Table of Contents 1. Prologue 2. Soul List 3. What is Soul Unison? 4. The Soul Unisons 5. Chaos Unisons 6. Soul/Chaos Unison 7. Version Updates 8. Legal Stuff & Credits ------------------------------ 1. Prologue (^1) Soul Unisons are back from the previous game! This time around, the Souls don't come from Tournaments (thankfully), and they still do NOT appear with Rockman when the Battle begins. The Souls are based on their respective Navis and they grant Rockman nice Abilities that will help him throughout the whole game (well, at least the part AFTER you obtained the Souls, anyway). I have included the Souls from ToC Version in this Guide, so make sure you don't look for ToB Souls in this Guide. To find the part you need help with, hit Ctrl + F to open the "Find..." Window, and type in "^x" and replace the "x" with the desired number of topic that you need help with. For example, to find info about how Soul Unison works, you can type in "^3" and then look for the information there. Now, enjoy. ------------------------------ 2. Soul List (^2) The following is a complete list of the Souls that appear in this game. Knight Soul Shadow Soul Tomahawk Soul Number Soul Toad Soul Colonel Soul Unlike the last game, you get all six Souls in one playthrough. For each Libration Mission you complete starting from the second one, you get a new Soul Unison. After getting Rockman back from his DS form, you'll gain the Chaos Unison, which is the Soul Unison with Dark Chips. Below is the list of Chaos Unisons: Chaos Knight Chaos Shadow Chaos Tomahawk Chaos Number Chaos Toad Chaos Colonel ------------------------------ 3. What is Soul Unison? (^3) Soul Unison is the term that describes the process in which Rockman sacrifices Battle Chip in order to call upon one of the Souls he obtained before to support him for 3 turns. In order to Soul Unison, you have to follow the following steps: - You must have obtained the Souls (You should have obtained your first one after the second Libration Mission). - You must have the Battle Chip that correspondes to the Navi you want to Soul Unison with. (This one will be further discussed later) - In a Battle, select the Chip that's to be sacrificed. - Choose "Unison", which is under the "OK" Button. - The Soul should replace the Battle Chip and become the First Chip of your Selection. - Now you can continue and choose other up to 4 Chips. - Press OK. - Before the Battle begins, the Navi's Soul joins Rockman and gives Rockman new abilities! - The Soul Unison should last for 3 turns. Afterwards, the Soul leaves Rockman. (Of course, you CAN lengthen the time with the SoulTime NCP.) ------------------------------ 4. The Soul Unisons (^4) As you can see from the list in section 2, there are a total of 6 Souls in this games. This section lists the Souls that appear in this Version and how to Soul Unison with them. ============================== Knight Soul Description: A Soul that shows the chivalric (is that even a word?) friendship between Rockman and KnightMan. Soul Unison: Sacrifice a Breaking Chip. (Chips with an iron ball as a symbol. Eg. AirHockey) Element: Breaking Abilities: Charged Attack: Royal Wracking Ball - Spins the iron ball around Rockman. Confuses enemies who are hit. 40 Damage +10/Atk+1, Breaking. Chip Attack: Charge Breaking - Breaking Chips can be charged up for 2x Damage. AirHockey!! Invincible Armor: When you use any non-time freezing offensive Chip, you gain invincibility while executing the Chip. Great for SamuraiSwords, Vulcans and bomb Chips. Super Armor: The effect of SuperArmor NCP takes place as long as you stay in thie Soul. Pros: - Boost of Chips' attack is always good, especially when they break your opponents' defenses. - Invincible AND SuperArmor. Never lose your Charge, never get disrupted when using Chips. - LOTS of multi-hitting Chips are Breaking. *coughAirHockeycoughDrillArmcough* Cons: - Royal Wrecking Ball's range is terrible. - Apparently the movement is a bit slower. Acquire: After second Liberation Mission (against ShadeMan) Chaos Unison: Chaos Knight Required Chip: DarkDrill Charged Attack: DarkDrill - Oh this is fun. Basically a DrillArm, but with MUCH higher damage and # of hits. Range of Hit: PPPPPP PMHHPP PPPPPP (If enemy can't be pushed back, it receives more hits.) ============================ Shadow Soul Description: A Soul that shows the dark friendship between Rockman and ShadowMan. Answers you Shadow-fanboys. Soul Unison: Sacrifice a Hiding Chip. (Chips with a sign of a purple sillouete. Eg. Invis) Element: None Abilities: Charged Attack: LongSword - Fanboy-loved Soul = terrible Charged attack, it seems. Yes, this is just a normal friggin' LongSword. Weakened too. 60 Damage + 5/Atk+1 Chip Attack: Back Stab - Charging up Sword Chips will allow you to launch the Chip from BEHIND the closest enemy. Great for NetBattling. But no Double-damage like Blues Soul, whoopie. FloatShoes: Rockman is able to neglect all negative Panel effects such as Poison and Magma Panels. SpeedUp: Rockman's moving speed is increased. KawarimiMagic: Do you know how annoying this could be? You press B + _> |
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