Megaman Battle Network 5 : Team Colonel Walkthrough :
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Walkthrough - Mega Man Battle Network 5: Team Protoman /Team Colonel DarkChips FAQ
__________________________________________________________ ) | | ( ( | Megaman Battle Network 5: Team Protoman/Team Colonel | ) ( | DarkChips FAQ | ) ) |__________________________________________________________| ( Written by: The Dark Unknown Version: 0.9 Formerly known as - Rockman EXE 5: Team of Blues/Team of Colonel - DarkChips FAQ * Team Protoman for NA/EU is Team of Blues for JP - Version History - 0.9 (May. 26, 2007) - Added the overdue Team Colonel Chaos Soul Unisons. 0.8 (Jan. 15, 2006) - Another correction on DarkPlus, submitted by Elimoon. 0.79 (Nov. 05, 2005) - Corrected location of DarkPlus * again - this time it's 100% correct x_x. 0.78 (Sep. 26, 2005) - Minor correction with regards to DarkPlus. Credit goes to Lunarsphere. 0.77 (Aug. 16, 2005) - Multiple (other) mistakes corrected, updated missing information (mostly on ChaosSoulUnisons for ToB). 0.76 (Aug. 11, 2005) - Another mistake corrected with regards to DarkTwister. Thanks goes to Vlad Tepes. 0.75 (Mar. 31, 2005) - Tiny mistake fixed up. Methinks I'm done here unless they release another version or something. 0.7 (Jan. 01, 2005) - Finally had the incentive to fix up those errors... 0.6 (Dec. 19, 2004) - Fixed up all of those mistakes. Thanks to Shift and Lourde's info. 0.5 (Dec. 18, 2004) - Completed most sections available for Team of Blues. Team of Colonel isn't even out yet =(. This FAQ is Copyright 2004-2007 The Dark Unknown. Any attempts to plagerize or failure to credit those who deserve it will be dealt with severely. You have been warned. ____ I am NOT responsible for spoiling anything in the game. You chose to ____ read this FAQ, you deal with whatever spoilers you read yourself. You're reading a DarkChips FAQ for EXE5. Why? Because DarkChips are now a fundamental part of the game. Even players who prefer the Light side of Rockman and are perfectionists who wish to keep their HP at 1000 may be using DarkChips for one reason or another. It's all in Capcom's innovative modifications to the DarkChips system in EXE5 as opposed to EXE4's system of getting DarkChips only when you're in Anxious Emotion Mode. Overall, not the most balanced of systems, but it has improved a lot. Read on. _ _ _ _ |_*_ Section 0 - Table of Contents _*_| >> Section 1 - Changes from Rockman EXE 4's DarkChips System [SCT1] >> Section 2 - The twelve fragments of Darkness [SCT2] [DC1] - DarkSword [Sword] [DC2] - DarkThunder [Elec] [DC3] - DarkTwister [Wind] [DC4] - DarkMeteor [Heat/Fire] [DC5] - DarkCircle [Seeking] [DC6] - DarkRecovery [Recovery] [DC7] - DarkSound [Object/Summon] [DC8] - DarkDrill [Metallic] [DC9] - DarkInvis [Invisible] [DC10] - DarkLance [Wood] [DC11] - DarkPlus [+/-] [DC12] - DarkWide [Aqua] >> Section 3 - Embrace the Darkness - Chaos Soul Unisons [SCT3] [RDS] - Rockman DS (DarkSoul) [BSK] - Rockman: Berserker Mode - Team Protoman ChaosSoulUnisons - [CSP] [CSP1] - ChaosBluesSoul [CSP2] - ChaosMagnetSoul [CSP3] - ChaosGyroSoul [CSP4] - ChaosNapalmSoul [CSP5] - ChaosSearchSoul [CSP6] - ChaosMediSoul - Team Colonel ChaosSoulUnisons - [CSC] [CSC1] - ChaosColonelSoul [CSC2] - ChaosKnightSoul [CSC3] - ChaosShadowSoul [CSC4] - ChaosTomahawkSoul [CSC5] - ChaosNumberSoul [CSC6] - ChaosToadSoul >> Section 4 - This FAQ wasn't really that long... [SCT4] _ _ _ _ |_*_ Section 1 - Changes from Rockman EXE4's DarkChip System _*_| [SCT1] Most readers of this FAQ should know how Rockman EXE4's DarkChips worked. The crappy, untested system which either made you neglect DarkChips throughout the game, or took away all of your skill, since they offered DarkChips at the start of every battle if you kept using them. Stupid system. It got a major overhaul, and now it actually intergrades into the game in such a way that it is a must for every player, or is at least usable by everyone without negative consequen- ces. If you have no idea what I'm talking about, then it's about time you read the EXE4 FAQs...fine, I'll explain. In Rockman EXE 4, you had the Emotions System, where Rockman gains FullSynch, Anger Mood and all that. One of them - Anxious Mood - was triggered when you got hit a number of times without you attacking back. Once this mood is active, you will be able to select from two randomly chosen DarkChips from your Custom Menu, as your 9th and 10th chips. You can only select one DarkChip, and no other chips with it. Using it in battle...you use it, then you get a glitch depending on the type of DarkChip. After the battle, you will permanently lose 1 HP (If you save, that is). There is a Karma System (Still implemented in EXE5) which calculates your Karma based on the number of battles you win with/without DarkChips. If you used a DarkChip in 5 consecutive battles, then you would become "Tainted", and will be able to use DarkChips right at the start without getting Anxious Mood (Because you're in DarkSoul Mode already). That was EXE4. Going back to EXE5. In EXE5, DarkChips are now obtainable as chips themselves - they're actually listed in the Library. These have a set code and can be placed into your Folders, and act as normal chips, only with the Dark effects. As with EXE4, when you used a DarkChip in battle, you would turn Dark, and will become glitched. After the battle, the 1 HP penalty is registered if you save. Same old, same old. However, there is a way to use DarkChips without getting all of those side effects, HP loss included. In addition to the normal Soul Unisons, other Dark Soul Unisons have been implemented into EXE5. These are known as "Chaos Soul Unisons", and basically Dark forms of the normal Soul Unison. This will be explained later, but in general, Chaos Soul Unisons will allow you to replicate the effect of the DarkChip of that Soul's attribute (Eg - Chaos MagnetSoul for DarkThunder)...but it's really just a gamble that will either propel you to victory or create a powerful adversary who will fight against you for a while. (Around 13 seconds) [efire_ - Thanks for pointing out the mistake here, but your info wasn't entirely correct :p]. It's all fun. Moving on. _ _ _ _ |_*_ Section 2 - The twelve fragments of Darkness _*_| [SCT2] Sounds sort of like the '5 Fragments' in EXE4, doesn't it? It's the same idea. You have Dark, evil chips. Within them are powers beyond imagination (Or just really cheap attacks). But there's a cost, as with all of these thingys they throw in anime and games. "You can't use this cursed Nebilim or you'll have a status effect in battle!". There are a total of 12 DarkChips. Although all twelve are both readily avail- able in both Team Protoman and Team Colonel, only six can be used for Chaos Soul Unisons (As there are exclusive Souls). This is why only the Chaos Soul Unisons are separated into ToB/ToC. Anyhow, each of the twelve DarkChips are of a different attribute - there are twelve attributes excluding Neutral, if you haven't noticed. As said before, all of these DarkChips are to be placed in your Folder, and can be selected for use or for Chaos Soul Unisons. Using the chip will glitch Rock for the rest of the battle and lower your Karma level, as well as deducting 1 HP from your total -MAXIMUM- HP permanently. (So yes, you lose 1 HP for the rest of the game. There's only enough HP Memories to get you 1000HP, so any DarkChips you use will take your total potential HP below 1000) If in battle, you use a DarkChip your Status Icon will change to a sprite of the tainted Rockman (Purple background, all those poisonous clouds etc. Capcom needs to get rid of that x.x), and it should flash (Indicating that you've used a DarkChip in that battle. If you're just plain tainted with >100 Karma, then you won't be flashing). If you 'die' (Go to/below 0 HP), Rockman will automatically go into Berserker Mode (See [BSR]). It sucks, so it's not a big deal. The limit for DarkChips is 3 per Folder...not that you really NEED 3. Chips Ahoy!...*Runs* \)-----------------------(/ ) DarkChip #1 - DarkSword ( /)-----------------------(\ [DC1] Chip Name: DarkSword ChaosSoul: ChaosBluesSoul [Team Protoman] (See [CSP1]) Counterpart: DreamSword PA Attribute: Sword Code: Z Damage: 400 Range: [_][_][_][X][X][_] R = Rockman [_][_][R][X][X][_] X = DarkSword Range [_][_][_][X][X][_] Description: Essentially a souped up DreamSword. Rockman slashes the 6 panels in front (2x3) with a Purple DarkSword, dealing 400 to all enemies and objects within its range. Glitch: - DudBuster - 3/8 times, your Buster will fire out 'blanks' (As in, it clicks and you don't fire anything). It's not a problem, but it does affect Charged Shots. How to Obtain: After Day 2 (Shademan's Scenario), you can buy DarkSword from a man at the SciLab Docks for 500Z. Power: **** (4/5) Accuracy: **** (4/5) Usefulness: ***** (5/5) \)--------------------------(/ ) DarkChip #2 - DarkThunder ( /)--------------------------(\ [DC2] Chip Name: DarkThunder (DarkThunderBall) ChaosSoul: ChaosMagnetSoul [Team Protoman] (See [CSP2]) Counterpart: ThunderBall Attribute: Electric Code: M Damage: 200 Add. Effects: Paralysis, Affects enemies in OceanPanels. Range: [_][_][_][_][_][O] R = Rockman [_][_][_][_][_][^] O = Opponent [_][R][>][>][>][^] >,^ = Movement of ThunderBall (Homing) Description: When used, Rockman will release a DarkThunderBall. This acts just like a normal ThunderBall - it will travel forwards and home in on the enemy. It can move in all 4 directions, but it moves fairly slowly and will disappear after a while if it doesn't hit anything. Glitch: - Custom Menu HP Drain: LV1 - When you go to the Custom Menu, Rockman will start to drain HP at a slow rate (LV1). This will occur until you press OK and close the Custom Menu. How to Obtain: After Day 2 (Shademan's Scenario), go to SciLab Docks and find a woman standing near a large brown crate. She will quiz you with 5 questions and upon completion, you will be rewarded with DarkThunder. [The NPC is the "Quiz Apprentice"] Power: ** (2/5) Accuracy: *** (3/5) [Far too slow...] Usefulness: **** (4/5) \)--------------------------(/ ) DarkChip #3 - DarkTwister ( /)--------------------------(\ [DC3] Chip Name: DarkTwister (DarkTornado) ChaosSoul: ChaosGyroSoul [Team Protoman] (See [CSP3]) Counterpart: Tornado Attribute: Wind Code: T Damage: 50 x 8 Range: [There are 3 possible ranges] [_][_][_][_][_][_] R = Rockman [_][R][_][X][_][_] X = DarkTwister Range [_][_][_][_][_][_] [_][_][_][_][_][_] R = Rockman [_][R][X][X][_][_] X = DarkTwister Range [_][_][_][_][_][_] [_][_][_][X][_][_] R = Rockman [_][R][X][X][X][_] X = DarkTwister Range [_][_][_][X][_][_] Description: When DarkTwister is used, the second panel in front of Rockman will be hit with a Twister - this doesn't cause flinching, so it will hit that panel 8 times, causing stunning each hit (With- out SuperArmour). How/why the range changes has not been verifed but it is either the # of glitches, your Karma level etc. Note that it will NOT be affected by panels, unlike the normal Tornado Chip. Glitch: - Custom Penalty - [Thanks to Shift Breaker for this info] After you use DarkTwister, you will lose 100 HP each time you open the Custom Menu, as a 'penalty' for using DarkChips. Note that you will lose HP EVERY time until the battle ends. You'll be left with 1 HP if you don't have 100 HP when you enter the Custom Menu. How to Obtain: After the 3rd Day (Cloudman's Scenario), go to the Oran Island Mines. In "Area 6" of the Mine Maze in the -Real World-, there will be a Scientist (He's at a dead end). He'll sell you DarkTwister for 500Z. [Thanks goes to Vlad Tepes for correcting above information] Power: ******(6/5) [DoublePoint + DarkTwister + Atk+30 + Atk+10 x2 + FullSynch = 160 x 8 x 2 = 2560 Damage. Ouch.] Accuracy: * (1/5) Usefulness: **** (4/5) \)------------------------(/ ) DarkChip #4 - DarkMeteor ( /)------------------------(\ [DC4] Chip Name: DarkMeteor ChaosSoul: ChaosNapalmSoul [Team Protoman] (See [CSP4]) Counterpart: None (Resembles EXE3 Rand/Hole/ShotMeteor & EXE4 Meteors1/2/3) Attribute: Heat Code: F Damage: 100 x 10 Add. Effects: Affects enemies in OceanPanels. Panels hit become Holes. Range: [_][_][_][X][X][X] R = Rockman [_][R][M][X][X][X] M = MeteorTower [_][_][_][X][X][X] X = Meteor "Range" (It targets all panels your opponents are on) Description: When used, Rockman will stand still until the first meteor lands - although this isn't much of a problem when thousands of meteors follow it. Invis would be nice. Meteors will home in and ONLY hit the panels your opponent is/was on, including your own panels. The panel that will be hit will flash yellow for a while before the meteor hits it, only one Meteor can land at a time (So there is an order for the panels that get hit, although it's only a difference of a fraction of a second). Other than that, you won't need any other chips. Just ChaosNapalmSoul [CH4]. In addition to that, the panels hit will become holes. Glitch: - Custom Menu HP Drain: LV1 - When you go to the Custom Menu, Rockman will start to drain HP at a slow rate (LV1). This will occur until you press OK and close the Custom Menu. How to Obtain: On the 5th Day (Cloudman's Scenario), a girl on the Cruise Ship will sell you DarkMeteor for 3000Z. She is a stupid one. Power: ***** (5/5) [Depends on # of hits, and that's random] Accuracy: **** (4/5) [Unless your opponent is a Netbattler who moves constantly, at least 3 Meteors will hit] Usefulness: ***** (5/5) [It. Pwns. Everything. From. Cloudman. To. You.] \)------------------------(/ ) DarkChip #5 - DarkCircle ( /)------------------------(\ [DC5] Chip Name: DarkCircle ChaosSoul: ChaosSearchSoul [Team Protoman] (See [CSP5]) Counterpart: CircleGun Attribute: Seeking Code: R Damage: 300 (Up to x4, but only on different targets) Range: [_][_][_][C] R = Rockman [_][R][_][X][_] C = Where the Cursor is stopped (Press A) [_][_][_][X][X][X] 2/3/4 = The 2nd/3rd/4th panels after the cursor that are hit as well. X = Other panels that could be targetted Description: When used, time will be frozen. A cursor will appear on your opponent's panels, and will keep moving around the outer panels of your opponent's area - the panels in the middle will not be affected at all. Press A to stop the cursor. When stopped, the panel that the cursor stops on will be 'locked', AND 3 more targets will appear on the next 3 panels (See Diagram). All 4 panels will be hit for 300 each. (If a VDoll is hit at the same time as your opponent, VDoll's CUrse will still hit for 600, dealing a total of 900 damage). Glitch: - Custom Penalty - [Thanks to Shift Breaker for this info] After you use DarkTwister, you will lose 100 HP each time you open the Custom Menu, as a 'penalty' for using DarkChips. Note that you will lose HP EVERY time until the battle ends. You'll be left with 1 HP if you don't have 100 HP when you enter the Custom Menu. How to Obtain: [I don't know who to credit. Game Jester for posting it again, at least. Probably Zekiryo for original discovery. Thanks goes to whoever really found it] Near the end of the game, when you enter the Nebula Base, there will be a console behind three of your teammates. Plug in and grab the BMD to get DarkCircle. Power: *** (3/5) Accuracy: ***** (5/5) [Unless your opponent is on the middle panel] Usefulness: **** (4/5) \)--------------------------(/ ) DarkChip #6 - DarkRecovery ( /)--------------------------(\ [DC6] Chip Name: DarkRecovery (aka. DarkRecover1000) ChaosSoul: ChaosMediSoul [Team Protoman] (See [CSP6]) Attribute: Recovery Code: H/* Damage: +1000HP to self Range: N/A (You heal yourself -_-) Description: Using DarkRecovery heals you 1000 HP. Simple. If you have less than 1000 damage, or your maximum HP is 1000 or less, then you will be healed to full HP. Glitch: - HP Drain in Battle: LV3 - Once used, Rockman will receive the HP Drain LV3 Glitch - the highest level of HP Drain glitch-wise. This'll bring your HP down very, very quickly, so don't bother with DarkRecovery. How to Obtain: - DarkRecovery H - On the 7th Day (Cosmoman's Scenario), a Heel Navi will be idling in End Area 2. Talk to him, and he'll give you DarkRecover H... then try to kill you. How inconsiderate. - DarkRecovery * - Currently Unknown. Power: N/A [Recovery Chips don't do damage.] Accuracy: N/A [Unless you kill yourself from BadMedicine, Recovery Chips don't exactly miss...] Usefulness: * (1/5) [Considering the glitch + a few hits from your opponent brings you down by 600 or so HP, it doesn't do anything Recover 300 or Roll SP can't] \)-----------------------(/ ) DarkChip #7 - DarkSound ( /)-----------------------(\ [DC7] Chip Name: DarkSound (Of the Fanfare chip series) ChaosSoul: ChaosColonelSoul [Team Colonel] (See [CSC1]) Attribute: Object/Summon Code: E/* Damage: N/A Add. Effects: Paralysis, pierces Invis. Range: [_][_][_][X][X][X] R = Rockman [_][R][T][X][X][X] T = DarkSound (Object) [_][_][_][X][X][X] X = Area affected (All of opponent's panels) Description: When used, a Fanfare type Virus will appear in front of Rock. It works just like the other chips in the series - when it sings all of the opponents on your opponent's panels (Note - this does not include opponents on your panels. When they return to their own panels, they will be paralyzed there.). The Trumpet will sing at regular intervals, with each 'session' lasting around 3 seconds. Glitch: - Teleportation - It doesn't sound like much, but it's REALLY annoying. You know how on Ice Panels, you always slide from one end of the area to another? This glitch is EXACTLY the same, only you go to the other end instantly, meaning you can't do anything in the middle, unlike with Ice Panels. How to Obtain: - DarkSound E - On the 2nd Day (Shademan's Scenario), a guy in a green shirt will be 'hiding' behind Higsby's Shop. Buy DarkSound E from him for 2000Z. - DarkSound * - Currently Unknown. Power: N/A [Paralysis =/= Damage.] Accuracy: ***** (5/5) Usefulness: ***** (5/5) \)-----------------------(/ ) DarkChip #8 - DarkDrill ( /)-----------------------(\ [DC8] Chip Name: DarkDrill ChaosSoul: ChaosKnightSoul [Team Colonel] (See [CSC2]) Attribute: Metallic Code: D Damage: 100 (x1-5) Add. Effects: Piercing. Range: [_][_][_][_][_][_] R = Rockman [_][R][D][D][_][_] D = DarkDrill Range [_][_][_][_][_][_] Description: When used, Rockman will hit the two panels in front of him with a DarkDrill. Your opponent will be knocked back ONE panel on first impact - that means your opponent must be in front of you for maximum damage. Fan may help. If your opponent gets knocked onto the drill again, he/she will receive the same amount of damage repeatedly until the Drill disappears. Glitch: - Poison Panels - When Rockman steps off a panel, there's a 5/6 Chance of him turning that panel into a Poison/Swamp Panel. HP Drain: LV1. How to Obtain: A Heel Navi will sell you DarkDrill for 3000Z in End Area 1. He is located on a platform past a invisible path to the SOUTHEAST of End Area 1. There are TWO Invisible Paths. Power: ***** (5/5) [Very powerful if you get it to hit repeatedly] Accuracy: ** (2/5) [It's instant and hits all panels simutaneously, but it's just a multi-hit LongSword.] Usefulness: *** (3/5) \)-----------------------(/ ) DarkChip #9 - DarkInvis ( /)-----------------------(\ [DC9] Chip Name: DarkInvis (DarkInvisible) ChaosSoul: ChaosShadowSoul [Team Colonel] (See [CSC3]) Attribute: Invisible Code: I/* Damage: N/A Range: How can it have a range when it takes all of your DarkChips and uses them randomly without limits? Description: DarkInvis is officially the cheapest DarkChip ever made. Or any chip, for that matter. When you use it, Rockman will pause whilst Rockman DS takes over (He'll turn Purple, like with ChaosSoul Unisons). After that, AI takes over. Rockman has INFINITE DarkChips, but he uses DarkSword at least half the time...sometimes on the back row. -_-. But, when it does use something powerful, like DarkWide... and everything else until your opponent dies. Note that the only thing Rockman DS will do is use DarkChips. When one turn has passed - ie. Custom Gauge is full, Rockman will flash white and will revert to himself...and will be controlled by the player. [Thanks to Shift Breaker for the last bit above] DarkChips used: DarkSword, DarkDrill, DarkLance, DarkWide and DarkRecovery (Without the HP Drain Glitch) Glitch: - Teleportation - It doesn't sound like much, but it's REALLY annoying. You know how on Ice Panels, you always slide from one end of the area to another? This glitch is EXACTLY the same, only you go to the other end instantly, meaning you can't do anything in the middle, unlike with Ice Panels. How to Obtain: - DarkInvis I - [Thanks to Zekiryo for this info] After you've finished the game (IE gotten Blues' Icon), trade a Kawarimi * (AntiDamage *) for DarkInvis I in Shachihoko (?) > There is also a DarkInvis I in a PreCon Folder from a Heel Navi in Oran Island Area 3 after you've beaten the game. [Thanks to Pharohman exe for this info] - DarkInvis * - Obtained from the Numberman Lottery - Code: 68799876 Power: ******(6/5) [I was literally screaming "HOLY ****ING ****" when I saw its damage capabilities] Accuracy: * (1/5) [When the AI plays, it misses. A lot.] Usefulness: ***** (5/5) [Who DOESN'T want a BETTER Berserker Mode for free?] \)------------------------(/ ) DarkChip #10 - DarkLance ( /)------------------------(\ [DC10] Chip Name: DarkLance (aka. DarkBambooLance) ChaosSoul: ChaosTomahawkSoul [Team Colonel] (See [CSC4]) Attribute: Wood Code: W Damage: 400 Range: [_][_][_][_][_][L] R = Rockman [_][R][_][_][_][L] L = DarkLance Range (Always back row) [_][_][_][_][_][L] Description: When used, the back row of your opponent's panels are hit with BambooLances. These knock your opponent forwards one panel (But not obstacles). DarkLance doesn't cause flinching, so you can follow it up with another powerful attack. What was Capcom smoking when they made the Lances PURPLE? Have you ever seen purple Bamboo flying around? *Smacks forehead* When you're in a Liberation Mission Battle with enemies on both sides, DarkLance will ONLY hit the back row of the side you're facing. Glitch: - PanicMood - Remember that useless chip in EXE3 PanicMood? Well, using Dark Lance confuses you EVERY time you get hit by an opponent. Too bad you don't have PanicMood in EXE5. =P How to Obtain: Finish the "Quiz Master"'s quiz. Power: ***** (5/5) [Extremely powerful for a non-flinching chip] Accuracy: *** (3/5) [You won't miss if they're in the back row] Usefulness: **** (4/5) [Can be used to knock opponents forwards, doubling as a part of a high damage combo.] \)-----------------------(/ ) DarkChip #11 - DarkPlus ( /)-----------------------(\ [DC11] Chip Name: DarkPlus (DarkAttack+) ChaosSoul: ChaosNumberSoul [Team Colonel] (See [CSC5]) Attribute: +/- Code: * Damage: +50 Damage to Base Damage of previous chip. Range: Useless by itself. Description: When used BEFORE any chip with a numerical damage value (A base damage), Rockman will glow green for a moment, and your next chip will receive a +50 damage boost. This means you can't use Colour/DoublePoint with it, but you will be able to stack Atk+ 10/30 after your chip. Rockman will be glitched with Teleportation as soon as DarkPlus is used. As with all glitches it lasts until the end of the battle (Without BugFix). Glitch: - Teleportation - *Same as DarkSound - Copy and Paste =p* It doesn't sound like much, but it's REALLY annoying. You know how on Ice Panels, you always slide from one end of the area to another? This glitch is EXACTLY the same, only you go to the other end instantly, meaning you can't do anything in the middle, unlike with Ice Panels. Note that this glitch is activated only when you use the Chip that gets a damage boost from DarkPlus (ie the chip behind it) How to Obtain: BMD in Undernet 1 - It's behind the Nebula Gate (Purple Skull) at the top left area of Undernet 1, and is -ONLY- accessible through the invisible path in End Area 1 that leads to a portal. Just for clarity, you will see the Nebula Gate/DarkPlus en route to Swallowman/Larkman in Undernet 1. Power: ***** (5/5) [+50 with no direct negative effects is VERY powerful. Too bad about the glitch though.] Accuracy: N/A [Unless you select it at the wrong time and it does nothing...] Usefulness: ***** (5/5) \)-----------------------(/ ) DarkChip #12 - DarkWide ( /)-----------------------(\ [DC12] Chip Name: DarkWide (DarkWideShot) ChaosSoul: ChaosToadSoul [Team Colonel] (See [CSC6]) Attribute: Aqua Code: T Damage: 300 Add. Effects: Piercing (through obstacles/enemies). Range: [_][_][W][_][_][_] R = Rockman [_][R][W][>][>][>] W = DarkWideShot (The actual wave) [_][_][W][_][_][_] > = Direction DarkWide moves in (The entire wave moves forwards) Description: Rockman fires a purple, Dark WideShot forwards, which will travel forwards at a moderate speed. The WideShot covers 3 panels on the column (If Rock is on the middle row, it will cover all 3 rows). The WideShot is piercing and will pass through any enemy or obstacle on the field (damaging it) The shadow that DarkWide produces doesn't actually do anything >>. Glitch: - DudBuster - 3/8 times, your Buster will fire out 'blanks' (As in, it clicks and you don't fire anything). It's not a problem, but it does affect Charged Shots. How to Obtain: On the 5th Day (Cloudman's Scenario), a Girl Navi in SciLab Area 4 will sell you DarkWide for 1000Z Power: *** (3/5) Accuracy: ***** (5/5) Usefulness: **** (4/5) _ _ _ _ |_*_ Section 3 - Embrace the Darkness - Chaos Soul Unisons _*_| [SCT3] One of the newest (And more brilliant) systems implemented into EXE5 - Chaos Soul Unisons. Each of the Soul Unisons (All 12 of them - 6 exclusive to each version) have a Chaos version, or a Dark Version. To activate Chaos Soul Unisons, you must 'sacrifice' the corresponding DarkChip (Of the same attribute as the Soul Unison). Note that you are allowed to select any other chips as per usual, as well as OTHER DarkChips should you wish to. The first thing you'll have noticed with Chaos Soul Unisons would be the change in colour for the Soul Unison's Sprite. Most of them are either Purple/Green. That's a minor difference. Take a look at the Soul Unison Counter (Emotion Mode Window). You have just ONE turn with the ChaosSoul Unison (This can NOT be increased with SoulTime +1 NCPs) Any non-charge buster related Soul Abilities, such as GyroSoul's OmniShoes, will be carried over to the ChaosSoul. They are no different. The main differe- nce is the Charged Buster. Instead of being the normal Charged Buster, such as BluesSoul's WideSword or NumberSoul's DiceBomb, you have a strange 'dark' charged buster. Please don't play with this yet. The main point of Chaos Soul Unisons is to allow you to use the Soul's DarkChip without getting ANY of the bad Side Effects, glitches included. As with all Dark Weapons, there's a risk to it. The DarkChip Charged Buster (Yes, CHARGED BUSTER) is a very, very shape double- edged Sword. If you time it correctly every time, then it becomes an invaluable addition to your arsenal, and you'll annihilate SP Navis with ease. If you don't...get ready to take a crapload of damage. ~ Important: Charged Buster Information ~ Your Charged Buster has THREE modes. - Green. You're safe; Your Buster is Charging. Get ready to release when it changes to Purple. If you let go now, you'll just fire a normal Buster Shot. - Purple. This is the crucial point. You MUST let go now (You have a bit less than a second to do so). If you let go before it changes colour again then you'll use that DarkChip straight away. - Flashing. It's flashing Green, then Purple, then Green. If you release it when it flashes Purple, then you'll use your DarkChip. Releasing it when it's green...you summon Rockman DS. Poo. [Thanks only to Markmesterio. Nothing for those people who argued over nothing for no reason.] There are TWO ways to get rid of your Charged Buster if you don't want to risk having Rockman DS pummel you: - Go to the Custom Menu - Use ANY Chip If all goes well and you release your charged buster in the fraction of a second in between Green and Flashing, then you've unleashed hell, DarkChip style. Note that ALL of the DarkChips retain their normal damage, but cannot be powered up (So DarkTwister will keep the 50 x 8, but you can't power it up with chips or GyroSoul [As you have to use DarkTwister for ChaosGyroSoul -_-]). If you don't, then Rockman DS will appear. \)---------------------(/ ) Rockman DS (DarkSoul) ( /)---------------------(\ [RDS] Description: Rockman's Dark Counterpart - created by the evil peoples of the evil world for no apparent reason other than "Oh noes we haev nu 1 as pwerfal as Rockman lolol letz maek a chaep verson of hems" Appears when you've ****ed up and mistimed the ChaosSoul Charged Buster. You will be stunned for a millisec or so whilst Rockman DS spawns on your opponent's panels and attempts to kill you. HP: None. Cannot be hit in any way. Deleting DS: Impossible. He cannot be harmed, and will not disappear from the battle until either you defeat the Viruses or Navi you were fighting in the first place, or after 30 seconds or so. Think of Rockman DS as an annoying Yoh Clone who tries to kill you whilst in God Mode. *Runs* Any attack performed on Rockman DS will go RIGHT through, so he doesn't actually block the way. Attack #1: - Vulcan Buster - Rockman DS will stand still for a second or so, then fire off his charged buster repeatedly, dealing massive damage should you stand still. It does not cause flinching, so it will hit multiple times. Each time, Rockman will fire his Vulcan Buster thrice, dealing damage per shot. Attack #2: - Random Chippage - Rockman DS is stupid. He will use chips every once in a while, usually after 4-5 Vulcan Buster Bursts. Usually, he uses generic chips like Cannon, EnergyBomb, AirHock, AirWheel and such, but he will use things like Shademan. On the back row. -.- Other Notes: Rockman DS moves/teleports very quickly when he's attacking, and will always atttack after moving (Usually with his Vulcan Buster). Your opponent -can't- go on any of the panels in their field - since it's all AI programmed, Rockman DS will probably move out of the way to compensate. Anyhow he will keep attacking and will probably do like...200 damage alone before his vanishes. Remember, you're up against him AND all of the other enemies. If you're playing a Liberation Mission Battle where you have Virii on both sides, Rockman DS can freely teleport from side to side, making him slightly more annoying. Remember, it's YOUR fault Rockman DS is on the field. Suffer... kinda. He's too weak to make you suffer. Try Invis if you really have problems. You can have your very own Rockman DS...only it's FAR better. Meet Rockman: Berserker Mode. *Note that this is not the same as -Rockman DS-. Rockman -Berserker- Mode is triggered by -DarkChips-, Rockman DS by a failed -ChaosUnison Charged Buster-* \)-----------------------(/ ) Rockman: Berserker Mode ( /)-----------------------(\ [BSR] Description: It's the same Rockman DS, only he takes over Rockman and fights as an AI player. Sucks at aiming, but the massive chip damage compensates. If you use a DarkChip in battle, your icon will become that purple tainted thing (With Rock and all those purple clouds of evilness) and should flash. If you go to/below 0 HP, then you don't lose. Nope. You get your DS counterpart to merge with you. Isn't that clever? "OH NOES I'M GUNNA DAI!!! I OUGHT TO LET MY DARK SIDE TA