Megaman Zero 4 Walkthrough :
This walkthrough for Megaman Zero 4 [Game Boy Advance] has been posted at 15 Aug 2010 by Randy and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up Randy and share this with your freinds. And most important we have 4 other walkthroughs for Megaman Zero 4, read them all!
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Walkthrough - Boss FAQMegaman Zero 4 Boss FAQ Introduction: As you may have guessed from the title, this is a guide to the bosses in Megaman Zero 4. I provide a brief description, thier health, what attacks they have, my opinion of thier difficulty, and a strategy for defeating them. I also give the ideal weather and EX attacks of the eight Einjahar warriors. The big difference between four and the previous games is that now, the EX attacks are based on having the proper weather in the stage, not having an A or S rank. Table of Contents 1) Bosses 1.a) Subcore 1.b) Carnage O. 1.c) Noble Mandrago 1.d) Heat Genblem 1.e) P Cocapetri 1.f) Fenrir Lunaedge 1.g) Sol Titanion 1.h) Tech Kraken 1.i) Minos Magnus 1.j) Pegasolta Eclair 1.k) Craft 1.l) The Giant 1.m) Random Bandom 1.n) Cyball 1.o) Weil Form 1 1.p) Weil Form 2 2) Minibosses 2.a) Fire Renant 2.b) Spy Larue F 2.c) Ribops 2.d) Gear Bank 2.e) Tyrine 2.f) Spy Larue I 2.g) Clabanger NS 2.h) Spy Larue E 3) Frequently asked questions(If I get any) 4) Version History 5) Credits 6) Contact Info 7) Legal and Copyright ------------------------------------------------------------------------------ 1)Bosses 1.a) Subcore(Intro stage 1) Description: The central core of the sand ship that attacks in the first level. Has a large central eye that changes color based on which attack it will use. Throughout the battle, Beamwalkers will enter the battle from Subcore's far side, on the floor and roof. Health: 2 bars Attacks: Twin reflective lasers: Fires two beams up and down that bounce off the floor and ceiling. Eye is red. Large Laser: Fires three large laser beams, You can dash under them. Eye is blue. The strengh and size of the shots is determined by how many power cables Subcore has left Difficulty: 1/10 Strategy: Start out with your Z-Knuckle equiped. Get rid of any weapons you may have picked up (unless you still have some bombs from the crates, if you do, throw them at Subcore first). Run up, and pull out all four wires under Subcore's eye. Once you pull all of them, Subcore will not use the Blue laser anymore. After the wires are pulled, just slash the eye with a charged saber. In all honesty, the Beamwalkers are more annoying than this guy. ------------------------------------------------------------------------------ 1.b) Carnage O.(Intro Stage 2) Description: A large, blue reploid who hides in the background (well, not really hides). He spends the match hovering, with platforms scattered throughout the arena. Health: 3 bars Attacks: Missle Spread: Carnage fires a spread of missles out of one (or both) of his shoulders. The missles then hit in an arc-shapped pattern. Hide under a platform to avoid. Punch: Carnage tries to punch you from the background. Just stay away from his fists, and you'll be fine. Ring Lasers: Carnage will fly off the bottom of the screen. After a few seconds, he'll fly up, and fire three spreads of ring shaped lasers that pass through the platforms. Try and stay high up to avoid this attack. Difficulty: 2/10 Strategy: Carnage is only vulnerable in the head, so you'll have to climb up the platforms in order to hurt him. Slash him with your saber, and he'll fall pretty easily. Since most of his attacks are easily dodgeable, there really isn't much challenge here. ------------------------------------------------------------------------------ 1.c) Noble Mandrago(Underground Forest) Description: A plant-reploid with two drills. Mandrago spends most of the battle hiding underground and popping out to attack. Heath: 2 bars Weather: Sunny Attacks: Top Spin: Mandrago forms into a top-shape, and spins around the bottom of the arena once. Climb the walls to avoid. Nectar Throw: Mandrago throws two or three balls of nectar at you. They do no damage, but prevent you from wall jumping and reduce your traction. Appnet Summon: If Mandrago hits you with nectar, three Appnets will be summoned and will charge you. Seed throw: Mandrago will throw several seeds throughout the level. If they hit you, they'll do a little damage. After a few seconds, the seeds sprout. Seeds on the ground turn into a trap, that holds you immobile and does slight damage. Seeds on the wall or ceiling turn into a cannon that fires at you periodically. EX Attack: Recover: Mandrago Sparkles, and recovers a little health. Mandrago is invincible while doing this attack. Difficulty: 4/10 Strategy: The only reason Mandrago is difficult is because of the nectar. If you get hit once, not only do you get attacked by the Appnets, but it is more difficult to dodge later nectar attacks. Avoid the Nectar at all costs. If Mandrago throws out seeds, destroy the plants that grow with a charged saber. For Mandrago, either hit her With a charged saber or with the Z-Knuckle. When Mandrago is underground, Z-Knuckle will pull her up and prevent her from doing any attacks. ------------------------------------------------------------------------------ 1.d) Heat Genblem(Particle Beam) Description: Large Turtle reploid with a protective armored shell. Health: 2 bars Weather: Sunny Attacks: Fire Spin: Genblem shoots flames out the edge of his shell, then spins off the walls. Flamethrower: Genblem shoots out a stream of fire that takes a wave pattern. Zero can stand safely between the waves. Uppercut: Genblem attempts to punch you. The punch fires off two smaller streams of fire afterwards. EX Skill Spin Laser: After using Fire Spin, Genblem may hover in midair afterwards. He will then spin, firing off a constant energy beam. He will go in several circles, making it difficult to dodge. Climb the wall, then jump over him to avoid. Difficulty: 9/10 Strategy: Genblem is difficult because of his ability to dodge most attacks. Most times, if you attempt to attack, he will retreat, and follow with an uppercut. However, if he is attacking, he's vulnerable, so hit him then. ------------------------------------------------------------------------------ 1.e) P Cocapetri(Living City) Description: Cocapetri is a small chicken reploid(Cocapetri is actually the smallest boss). He will change the layout of his arena slightly, and lay egg reploids, called CocaPoulet, to attack. Health: 2 bars Weather: Sunny Attacks: Time Stop Shot: Cocapetri fires a strangely design shot at you. If it hits, Zero will be frozen for a few seconds. Charge: Cocapetri rushes you. Feather shot: Cocapetri jumps and throws three feathers at you. Large Feather Shot: Cocapetri jumps and throws three feathers to each side, which float downward. Difficulty: 6/10 Strategy: Fortunately, most of Cocapetri's attacks don't do much damage, which is good, because there is no real strategy. Just dodge his attacks, destroy CocaPoulet when they appear, and whack him with your saber when he's open. ------------------------------------------------------------------------------ 1.f) Fenrir Lunaedge(Hibernation Chamber) Description: Werewolf reploid. If the weather is snowy, the room is ice covered. He tends to jump around a lot, so watch out. Health: 2 bars Weather: Snow Attacks: Wheel Spin: Lunaedge turns into a wheel, and bounces around the room. Dash under him to avoid. He cannot be damaged during this. Triple Spear: Lunaedge creates two ice statues of himself. He then jumps at you, followed by the two statues. The statues can be destroyed with a fire attack, in which case Lunaedge does a two-stage spear attack. Quad Shockwaves: Lunaedge jumps from one side of the room to the other. During this, he fires several energy waves. First he'll fire one down, then one up and down, then finally one up. Spear Charge: Lunaedge lunges at you with one of his spears extended EX Attack: Large Shockwave: Lunaedge fires two giant shockwaves along the floor and ceiling. They occupy most of the room, and are difficult to dodge. Difficulty: 5/10 Strategy: Equip SpikeTypeI if you have it (and are in ideal weather). You'll need it in order to be able to dodge effectively. His Quad Shockwaves are very difficult to dodge, but fortunately they do little damage. Most of his other attacks can be dodged easily, either by dashing under or wall climbing. With his large shockwaves, climb high to dodge the first, then quickly drop to go under the second. ------------------------------------------------------------------------------ 1.g) Sol Titanion(Artificial Sun) Description: A Female Insect Reploid. Her room is overheated, just like the rest of the level, so try and stay in the shade during the battle. Of course, if you destroy the generators, that makes it much easier. Health: 2 bars Weather: Sunny Attacks: Mines: Titanion flies up and down across the room, laying three mines. After a second, they explode, throwing a small spray of fire. They can be easily destroyed with your saber. Torch Throw: Titanion creates two torches, either red or blue, and throws them. They take different paths depending on the color, and can be destroyed with a charged saber. Fireball: Titanion throws a large fireball at you. When it hits, it splits into four butterflies that fly off. Flamethrower: Titanion flies across the top of the screen, breathing a column of fire down on you. The length of the column varies, dash under it when it is shortest. EX Attack: Titanion does not have a true EX attack. However, her fireball attack splits into six, instead of four, when the weather is sunny. Difficulty: 6/10 Strategy: Most of Titanion's attacks can be destroyed with the saber, so use that. Stay in the shade unless you are attacking or dodging, as you can overheat. If it wasn't for the heat, this battle would be extremely easy, but it still isn't that difficult. ------------------------------------------------------------------------------ 1.h) Tech Kraken(Deep Sea) Description: Squid Reploid that fights in an underwater, Ice-lined arena. He has the ability to float in the water. If the weather is correct, he will have an uneven room, where he'll have a rectangle if the weather is wrong. Health: 2 bars Weather: Snow Attacks: Twin Reflective Lasers: Kraken fires two blue lasers that bounce off the walls, floor and ceiling. Ice Shield: Kraken creates a shield of ice. It can be destroyed with a charged saber hit, and damages you if you touch it. Teleport Spear: Kraken creates a black void which he enters. The void vanishes, then reappears near you. Kraken then tries to spear you with his tentacles from inside the void. I believe that he cannot be hit while using this attack. Spear throw: Kraken throws four spearheads downward at you. They follow the ground after hitting. EX Attack: Ice Javelin: Kraken launches four energy balls, which launch spiked ice javelins randomly. The javelins stay caught in the wall for a second after hitting. Difficulty: 6/10 Strategy: If you have the SpikeTypeI chip, equip it before this battle. Of course, you won't have it the first time, because you need a CryoNeon from this level. Regardless, he isn't difficult to defeat, just slash him repeatedly with your saber. Be careful when he uses his teleport, as he can appear anywhere and doesn't take damage. Smash any shields he creates, and stay still when he's using Ice Javelin to avoid bumping into it. ------------------------------------------------------------------------------ 1.i) Mino Magnus(Magnetic Zone) Description: A very large reploid that apparently has a very bad processor, listening to him. He weilds a gigantic ax, and is very strong Health: 2 bars Weather: Stormy Attacks: Junk Ball: Magnus creates a magnetic sphere, which pulls junk up from the ground. Once the ball is complete, it falls on the ground. Then Magnus chops it with his ax, and the debris flies off to both sides. Magnetic Pull: Magnus creates a magnet near is shoulder, that pulls you into him. Split up: Magnus splits into several pieces, which fly around the room it a regular pattern. Only his head is vulnerable until he reunites. Grab: Magnus grabs you and gives you a magnetic charge. He then drops you, and hits you with his ax on the way down. The charge does affect the results of his magnetic pull. EX Attack: Junk Gather: With stormy weather, when Magnus charges Zero with a megnetic field, Zero picks up junk. This junk buildup limits your jumping height. Junk Ball V2: Magnus throws a magnetic sphere that quickly builds up junk. It then flies back to Magnus, where he chops it in midair, with the debris flying off. Difficulty: 7/10 Strategy: The trick to Magnus is avoiding his attacks, while still getting close enough to saber him. When he is using his junk ball, careful dashing will avoid the junk being pulled upwards. Avoid being grabbed by him, as that will severely restrict your movement. Watch his split-up pattern, to learn where he goes when using it. After you've learned his patterns, dodge his attacks and defeat him. ------------------------------------------------------------------------------ 1.j) Pegasolta Eclair(Hanging Gardens) Description: A narcisistic Pegasus reploid who fights on three platforms. If the weather is cloudy, there will be wind blowing, making the battle much more challenging. The wind does change direction, so be very careful whenever you jump. Health: 2 bars Weather: Cloudy Attacks: Javelin: Pegasolta charges at you three times. Electric Spears: Pegasolta throws two spears at you. If they both miss and hit the platforms, an electric bolt passes between them. Grab: Pegasolta flies down, picks you up, and throws you down. Try and avoid this, as he can throw you down the pits Lightning beam: Pegasolta glows blue, then fires two electric beams, one horizontal and one diagonal, at you, then flies downward to hit you. EX Attack: Charge Kick: Pegasolta charges like he's going to use lightnig beam, but instead launches a powerful Kick across the arena. Try to jump over it Difficulty: 7/10 Strategy: If you're playing in cloudy weather, be sure and equip the SpikeTypeW chip. My recommended method of attack is too simply stay near him and whack him with your saber until he dies. The other tactic is to try and shoot him with your ice javelin EX Skill. He will try to fly up and dodge, so be careful trying to hit. He does not try and dodge near as much when you use the saber, so I'd recommend that. ------------------------------------------------------------------------------ 1.k) Craft(Intermediate Stage I and Ragnarok stage I) Description: Humanoid Reploid and Commander of the Einjahar warriors. In Charge of implementing Weil's Ragnarok plan Health: 3 bars Attacks: Bayonet Charge: Craft charges you with his bayonet on his rifle. If he hits, he fires it, and you, at the far wall, where it explodes. Missles: Craft fires a missle, that homes in on you. Laser: Craft activates a red laser sight, which he quickly follows with a powerful blue laser. Triple Grenades: Craft Launches three grenades at you, which detonate on contact with the ground. Scatter Grenade: Craft jumps in the air, and throws a large grenade at you, which detonates on contact. If it doesn't hit anything, it breaks into fragments that fly in six directions. Laser Dive(Ragnarok only): Craft hovers and fires a laser download. He then flies in a u-shape over the field, with the laser still active. Difficulty: 8/10 Strategy: I really don't have any tricks for beating this guy. If you have any good strategies, please send them in. ------------------------------------------------------------------------------ 1.l) The Giant(Intermediate Stage II) Description: Gigantic Reploid that hides in the background, similar to Carnage. However, he doesn't have any projectile weapons to hit you with. However, blocks will fall from the roof periodically. Health: 3 bars Attacks: Punch: The Giant swings one fist at you. Double Punch: The Giant swings both fists together toward the center of the screen. Shockwave: The Giant swings his fists down into the center of the arena, sending a shockwave to both sides. Difficulty: 4/10 Strategy: The small size of the room makes him more difficult to battle than Carnage. Climb the walls and whack his head with a charged saber, while dodging his large fists. ------------------------------------------------------------------------------ 1.m) Random Bandom(Ragnarok Stage II) Description: A security robot that hides behind the back wall. Will emerge to attack. Health: 3 bars Attacks: Bounce: Bandom comes out from the wall and bounces around the room. Cannon Chain: A line of cannons emerge from the tiles on the back wall, and fire a shot at you. You can destroy them with the Z-Saber, but they regenerate. Random Cannon: Random tiles reveal cannons that shoot 6 lasers at you. Again, they can be destroyed, but they regenerate. Ring shot: Bandom emerges from the wall and fires bolts around the room. Difficulty: 5/10 Strategy: Bandom is not really that difficult. Slash him with a charged saber whenever he comes out of the wall. If you need to, you can wall jump over him when he is using his ring shots, he usually does not cover the whole room. When the small cannons come out of the wall, just destroy them with the saber to prevent them from shooting you. ------------------------------------------------------------------------------ 1.n) Cyball (Ragnarok Stage III) Description: A spherical defense program. You have two parallel platforms to attack from. You can hang from the bottom of either platform, or stand on top. Health: 3 bars Attacks: Fly: Cyball flies in a figure-8 pattern around the arena. 4 Split: Cyball splits into four smaller versions, and flies through the level. Climb onto the top platform, and jump the four spheres. Amoebas: Cyball launches three amoeba-like objects that home in on Zero. Hitting them with your Saber will weaken and stall them temporarily. Barrier: Cyball will create an electic wall around the edge of the arena. Just stant in the middle of the level to avoid it. Difficulty: 7/10 Strategy: The only real challenge(but a good one), is avoiding him when he does his figure eight. Climb on top of the top platform when he starts, go to the middle when he passes, then climb back on top again. Other than that, stand near the edge of the platform and hit him with charged saber until he is defeated. ------------------------------------------------------------------------------ 1.o) Weil (Form 1)(Final Stage) Desciption: Weil forms a large battle body out of Ragnarok's control system. He hovers constantly, and has the ability to teleport. Health: 3 bars Attacks: Multisphere: Weil creates an arc of small spheres, then throws them at you. He typically does this twice, from each side of the room. Boulder Throw: Weil creates a line of boulders at the top of the screen, which he then throws. All the boulders travel in a straight line, but the brown ones are more difficult to predict. Again, he does this twice. Knife Drop: Weil creates three illusions of himself. After a few seconds, the illusions vanish, and Weil drops around six knives where the illusions were. The knives stay in the arena, so destroy them with your saber. Sunburst: Weil does this immediately after his knife drop. Weil becomes a small energy sphere in the top-center of the room. He then shoots small shots at you, which split in two when they hit one of his knives. The knives are destroyed after he finishes. Number Attack: Weil becomes a large energy sphere in the exact center of the room. He then summons several of his numbers from Zero 3 to attack: Blazin' Flizzard uses a flamethrower Childre Inarabitta does a ground dive, firing off several ice spears when it hits Devilbat Schillt fires a few electric spheres at you Deathtanz Mantisk fires a claw at you Cubit Foxtar throws several fireballs in the air at you Volteel Biblio electrifies the floor Difficulty: 9/10 Strategy: ------------------------------------------------------------------------------ 1.p) Weil (Final Form)(Final Stage) Description: Weil fuses with the Ragnarok station. He takes up the entire right side of the screen, with a weak core in the middle of his body. He has a spiked shield which he uses to defend himself. You have only 120 seconds for this fight. He also has the ability to spawn Bonsects at will. Health: 3 bars Attacks: Spike shot: Weil lowers his shield, and then fires it at you. Large Fireball: Weil fires three large fireballs at you. if they hit the left side of the screen, they split into smaller fireballs with random trajectories. Tractor beam: Weil creates a green hexagon, which immobilizes you if it hits. It does no damage, but will set you up for other attacks. I've seen up to three tractor beams on the screen at once. Large Laser: Weil fires a large laser beam out of his eye. He will try to catch you in a tractor beam before, so be careful. If he can't he may go up or down, possibly making it impossible to dodge. Difficulty: 10/10 Strategy: This guy is tough. You have a time limit, and he has a shield. Make sure you have as many subtanks as possible before entering this fight. You will use them, as some of his attacks cannot be dodged. To attack, you have two choices. First, you can use Sol Titation's EX skill, the Burning Shot, to damage him while his shield is up. Or, you can try to attack him with a Saber(or possibly a Mega Axe Z-knuckle weapon) when his shield is down. You'll do more damage that way, but have less opportunities to attack. ------------------------------------------------------------------------------ 2)Minibosses 2.a) Fire Renant(Underground Forest) Description: A giant mechanical Ant in a circular room. He walks around the room, changing direction when he takes damage. Attacks: Flamethrower: Renant fires a burst of flame in front of him. Bombs: Renant drops bombs behind him, which explode after a few seconds Difficulty: 2/10 Strategy: Stand on either the top or bottom platform. When he starts heading toward the platform you are on, hit him with a charged saber, followed by a triple slash. If you do it quickly enough, he should turn around before he reaches you. ------------------------------------------------------------------------------ 2.b) Spy Larue F(Particle Cannon) Description: A Large (bigger than some bosses) fire-element dragon. Floats on the left side of the screen. Attacks: Fire Whirlwind: Larue launches a fireball at you. When it hits you or the ground, it forms into a massive whirlwind that draws you in. Dash away from it to escape. Grab: Larue swoops and tries to pick you up. If he grabs you, he then slams you to the ground for decent damage. Lasers: Larue fires several lasers from his tail. Depending on their height, either jump over or dash under. He usually shoots three at a time. Difficulty: 6/10 Strategy: Spy Larue is a dangerous miniboss. Although he is weak to electric, there isn't much point to using it, as you have no good electric attacks. Instead, simply stand under him and hit him with charged sabers whenever he floats down. You can attack him while he is using his Whirlwind, but be careful, as it will pull you in very quickly. His grab attack cannot be dodged, but he will give up if he takes enough damage during it (A triple slash works good). ------------------------------------------------------------------------------ 2.c) Ribops(Living City) Description: The control tower for the living city. Ribops does not attack, but instead is supported by Bomsects and Triaformers. This guy really isn't a miniboss, but he's on the list, so he's here. Attacks: None Difficulty: .5/10 Strategy: This guy is a piece of cake. Just use your Z-knuckle to pull out the handles, and he'll be gone in no time. Kill the Bonsects and Triaformers if nessecary. The only choice is if you want the top path or the bottom when he falls. The top path has Megamesons and cannon-hoppers, while the lower path is just Metaurs. Your choice. ------------------------------------------------------------------------------ 2.d) Gear Bank(Hibernation chamber) Description: A large box that releases large numbers of Serpentgears. Gear Bank does not move or attack, so the gears are the only threat. Attacks: None Difficulty: 2/10 Strategy: Although Gear Bank doesn't attack, you will take damage if you touch it. To defeat it, you have to destroy all four nozzles. The lower three can be hit simply by standing and using a charged saber. The top nozzle will require a jump to hit. If you have Heat Genblem's EX attack, the Flame Fang, use that, as it will hit several nozzles, and Gear Bank is weak to fire. This is also the only place to collect SerpentGear parts, so be sure and come back to collect a few. ------------------------------------------------------------------------------ 2.e) Tyrine(Artificial Sun) Description: Tyrine resembles a smaller version of the heat generators found throughout the level. Tyrine always begins with 8 Glass Cannons. Attacks: Fireball: Tyrine surrounds itself with the Glass Cannons, and launches fireballs at you. Fire Spray: After all the Glass Cannons are destroyed, Tyrine will rapid-fire fireballs in a spiral pattern, similar to Heat Genblem. Unlike Genblem, Tyrine does not stop. Difficulty: 5/10 Strategy: I'd recommend destroying seven of the Glass Cannons, then attacking Tyrine with charged sabers. If you leave one Glass Cannon, Tyrine will not begin the Fire Spray attack. Since the Glass Cannons tend to fire simultaneously, leaving more alive will make it much harder to dodge. ------------------------------------------------------------------------------ 2.f) Spy Larue I(Deep Sea) Description: A large Ice-element Dragon. He floats along the right side of the arena. Attacks: Ice Breath: Larue Breathes a cold breath down from his mouth, which freezes you in a block of ice if it hits. It also creates six ice spears, which he then blows at you. The wind that blows the spears also blows you to the left. Grab: Larue swoops and tries to pick you up. If he grabs you, he then slams you to the ground for decent damage. Lasers: Larue fires several lasers from his tail. Depending on their height, either jump over or dash under. He usually shoots three at a time. Difficulty: 5/10 Strategy: Unlike Spy Larue F, Spy Larue I does have exploitable weaknesses. Heat Genblem's EX skill, Flame Fang, makes short work of Larue if used right. You can also try Sol Titanion's EX Skill, the Burning Shot, to attack from a distance. ------------------------------------------------------------------------------ 2.g) Clabanger NS(Magnetic Zone) Description: A giant mechanical crab that hangs on the ceiling. Clabanger spawns two minor enemies, MinicrabanB and MinicrabanR, that can only be found here. If the weather is stormy, the ceiling will be electrified. Attacks: Electric Beam: Crabanger fires two electric beams at the ground. Those beams then pull up sections of ground, until they are halfway to the ceiling. If you stand on said platforms, they sink back into the floor. They do damage you, so avoid them, then return the floor to normal. Difficulty: 4/10 Strategy: Clabanger isn't hard if you're careful. The minicrabans are very weak, and can be elimintated with an uncharged saber. Keep the floor low, and jump up to hit Crabanger with Saber strikes. Just don't hit him or the ceiling, and he'll go down very quick. ------------------------------------------------------------------------------ 2.h) Spy Larue E(Hanging Gardens) Description: A large Electric-type dragon who floats on the right side of the screen. Attacks: Thunder Strike: Larue launches three electric spheres. After they reach thier positions, they fire an electric bolt up and down. Grab: Larue swoops and tries to pick you up. If he grabs you, he then slams you to the ground for decent damage. Lasers: Larue fires several lasers from his tail. Depending on their height, either jump over or dash under. He usually shoots three at a time. Difficulty: 3/10 Strategy: Spy Larue E is the easiest of the three. First, they do not have any wind attacks, so you are in control at all times. Second, you can easily attack from range, with Tech Kraken's Ice Javelin. Larue will not survive many attacks from that. ------------------------------------------------------------------------------ 3)Frequently Asked Questions (coming when I have some) ------------------------------------------------------------------------------ 4)Version history V 0.80 (October 13,2005) Started Guide, all bosses and minbosses done, will be back to fix Cocapetri and add any strategies anyone gives me. ------------------------------------------------------------------------------ 7)Credits Me, for writing this guide Capcom, for making this game ------------------------------------------------------------------------------ 6)Contact info If you have anything to contribute to this guide, you can email me at tkrausse (at) comcast (dot) net replacing the parenthasis with the symbols. Things to contribute: Strategies for bosses(Especially Heat Genblem, Craft, Cyball, and Weil) Missing attacks(Esp. Cocapetri) Correction if I messed up any EX attacks(Esp. Cocapetri) Also, you may have noticed that I don't have any ASCII art at the title. That's because I have no artistic talent. Feel free to submit one for full credit:) If you decide to contact me, please include MMZ4 FAQ in your subject line, so I do not accidentaly delete your email. Please, keep your complaints to yourself, because I really don't care about them. Any flaming or illegible emails will be reported as spam with my email provider. ------------------------------------------------------------------------------ 7)Legal and Copyright This FAQ Copyright Tom Krausse, 2005. All characters, levels, and other game elements are Copyright of Capcom, 2005. Email me if you wish to use it for your site. If you take it without my permission, and I find it, I will ask you to remove it, and you will be barred from hosting any future FAQs by me. |
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