Metal Slug Advance Walkthrough :
This walkthrough for Metal Slug Advance [Game Boy Advance] has been posted at 26 Oct 2010 by datr and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up datr and share this with your freinds. And most important we have 4 other walkthroughs for Metal Slug Advance, read them all!
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Walkthrough - FAQ/Walkthrough
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Metal Slug Advance Walkthrough
Ver. 1.02
Brandon Lynch
whoalynch@hotmail.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Next Update:
I will be adding more prisoner, card, item locations. I am debating
whether or not to include any information concerning the Dungeon level.
If you'd like to see that added into this Walkthrough please let me know.
Please let me know if this walkthrough was of any use to you or not. I
would appreciate any feedback or contributions from those willing to help.
If you would like to ask a specific question, please do that as well.
Thanks.
-------------------------------------------------------------------------------
++Table of Contents++
-------------------------------------------------------------------------------
1. Basic Information:
I)........... General..............[MS1.A]
II).......... Version History......[MS1.B]
III)......... Story................[MS1.C]
2. Game Walkthrough:
IV).......... Walkthrough..........[MS2.A]
+ Mission 1
-1:1.................[MS2.B]
-1:2.................[MS2.C]
-1:3.................[MS2.D]
-1:4.................[MS2.E]
+ Mission 2
-2:1.................[MS2.F]
-2:2.................[MS2.G]
-2:3.................[MS2.H]
+ Mission 3
-3:1.................[MS2.I]
-3:2.................[MS2.J]
-3:3.................[MS2.K]
-3:4.................[MS2.L]
+ Mission 4
-4:1.................[MS2.M]
-4:2.................[MS2.N]
-4:3.................[MS2.O]
-4:4.................[MS2.P]
+ Mission 5
-5:1.................[MS2.Q]
+ Parts 1 and 2
-5:2.................[MS2.R]
+ Parts 1 and 2
-5:3.................[MS2.S]
-5:4.................[MS2.T]
3. Legal Information:
V)........... Credits..............[MS3.A]
VI).......... Contributors.........[MS3.B]
VII)......... Legal................[MS3.C]
** To quickly goto a section within this walkthrough press Ctrl+f to bring
up the "Find" search box. In the "Find What" text box type in any of the
26 locations listed above and then click "Find Next" box. This feature will
also work with the Prisoner Locations as well.
For instance, to goto Mission 4:2 simply type in: "MS2.N" within the "Find
What" text box and then click "Find Next." You can also do a search for the
various prisoners within this walkthrough too. Simply do a search for the
prisoner number you are looking for by using the "Find" feature.
Prisoner numbers range between 001 - 100. **
+ + + + + + + + + + + +
1. Basic Information +
+ + + + + + + + + + + +
-------------------------------------------------------------------------------
++General++ [MS1.A]
-------------------------------------------------------------------------------
Thanks for checking out my Metal Slug Advance Walkthrough. I'd like to also
thank the creators for making such a fun and exciting game. The game may be
easy to learn control-wise, but being able to complete the game with every
hostage and card collected may take some time, adding to the replay value of
this game I feel. I hope that this walkthrough helps aid you through this
action packed game. Please contact me with any questions (e-mail
above), mistakes I've made, or any contributions, I will gladly add you to
the contributors section within this guide. This is my first FAQ/Walkthrough
as well.
** Please put the subject title of the e-mail beginning with "Metal Slug" so
that I will not overlook your e-mail or delete it. If an e-mail has no
indication of what the contents may be chances are I will delete it. This also
will help me on organizing any FAQ/Walkthrough messages easier. **
I plan to add upon this walkthrough with more detail and tips in each version.
-------------------------------------------------------------------------------
++Version History++ [MS1.B]
-------------------------------------------------------------------------------
Version 1.02 02/20/05
----------------------
- All prisoners accounted for and now numbered (Mission 1-5 only)
- Cave Maze secret areas documented
- Cards now listed that are found within each Mission (1-5)
- Errors dealing with prisoners/cards fixed
Version 1.00 02/05/05
----------------------
- Missions 1-5 completed
- Locations of most prisoners, items, cards documented
- Small changes made
-------------------------------------------------------------------------------
++Story++ [MS1.C]
-------------------------------------------------------------------------------
This story is based upon the one found within the official instruction
booklet on page 4.
Walter and Tyra are the Peregrine Falcons newest recruits. They are both sent
down onto an island with minimum supplies and weaponry to carry out their
drill exam. Not knowing their surroundings before being dropped off onto the
island these two new recruits will need to be cautious of what dangers may
be lurking closeby. As the two continue to what they believe is their training
a strange aircraft approaches causing this training session to become real
combat.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ + + + + + + + + + + +
2. Game Walkthrough +
+ + + + + + + + + + + +
-------------------------------------------------------------------------------
++Walkthrough++ [MS2.A]
-------------------------------------------------------------------------------
This walkthrough has been split into several ways. There are currently 5
main sections: Missions 1-5. These sections have been seperated into each
of the missions various "stages."
Mission 5 has been seperated a little differently due to the various paths
that can be taken. More information about this can be found in the Mission 5
section of this walkthrough.
Note: I haven't given the position of all the hostages in the missions. I
will be including that though in future updates.
===============================================================================
++Mission 1++
===============================================================================
++++++++++++++ +++++++++++++++++++++++++++++++++++++
Stages: + + Mission Cards: +
-------------+ +---------------------------------- +
1:1 + + S. Clip Tyra Formor +
1:2 + + Handgun+ Bread Red Jewel +
1:3 + + S. Grenade+ Banana Canned Food +
1:4 (Boss)+ + Walter Turkey M1 Clear +
++++++++++++++ +++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
++[1:1]++ [MS2.B]
-------------------------------------------------------------------------------
When you first begin Mission 1 you find yourself standing in the middle of a
forest with only a pistol and a few grenades. 1 enemy soldier will be running
towards you. Be sure to kill him quickly. Each time I've played this stage I've
noticed that this guy will try to stab you with his knife rather than shoot
at you. You can save your first prisoner [001] by standing at this beginning
point make sure that you're all the way to the left of the screen. Aim and shoot
upwards repeatedly to save the prisoner. This first prisoner will give you the
S. Clip card.
Continue forward to find a trench with 2 enemy soldiers within
it standing and talking to one another. To the left beside them is a
bound prisoner [002] that needs to be saved. After killing the these
soldiers - you can usually kill them before they do anything else since they
become surprised and run from you for a short period of time. Save the prisoner
here to gain the Heavy Machine Gun item ("H"). Continuing onwards you come to
yet another prisoner [003]. He is found one a small ledge near the trench you
just were in. Release him and he will give you a health power up, Bread. Be sure
to watch out for the nearby enemies next to this prisoner. These soldiers can
chuck grenades at you, but should still be pretty simple to dodge. You can
usually just walk underneath these attacks or walk to the left to avoid them.
After taking out these goons proceed to the right once again. Just when you
thought you may have had a short break in your shooting spree you are faced
with your first mechanical foe - a huge tank. This enemy is actually easy to
destroy and when compared to the other enemies you face throughout the game
there are very few in number of these throughout the missions. The tank
attacks you with small round bombs that can easily be jumped over. You could
either stand back and shoot at this huge hunk of metal or toss grenades at it.
If you choose to blow this enemy sky high with your grenades it should only
take about 4 to do so. As soon as you turn this tank into a steaming pile of
scrap metal another prisoner [004] appears as a reward for saving him
from this enemy giving you some more grenades.
Once you've destroyed the tank save the next upcoming prisoner [005] that is
tied up, he will reward you with canned food. There are several soldiers up
ahead - kill them, then save the prisoner [006]. He will give you
a rocket launcher. Above you is another prisoner [007] dangling in the air, you
should be able to spot his feet if you jump in the air. Aim up and shoot him
free snagging yourself another health power-up, Bread. Continue forward to save
another bound prisoner [008] who will give you even more yummy bread. Watch out
for the soldiers near the wooden platforms. Take your time and attack them when
it is safe to do so. Once the soldiers have been eliminated duck in between the
two wooden platforms and shoot the right platform to reveal a hidden prisoner
[009]. He will give you Walter's card.
Like the tank in this stage, you must battle against an enemy bomber plane.
This is a piece of cake as well. The plane just drops 3 bombs almost in
a straight line onto the ground. Just walk to the left or right shooting
upwards at the plane. You'll destroy it quickly.
After downing the plane, go to the left side of the trench
that you are in and shoot the left side to reveal a hidden prisoner [010]. Do
this to the right side too to gain another POW [012]. These two cards that you
will receive here are merely only for looks. The card that the hostage on the
left side of the trench gives you is Tyra's card, the one on the right will give
you one of the jewel cards, the Red Jewel. There is one other prisoner [011] in
this area and he is hanging right above you while you are in this trench. Simply
go to the right side of the trench and jump out as if you were to continue
further into the stage. While standing on the small ledge jump up and to
the left. While you jump aim upwards shooting the prisoner free, he has
a heavy machine gun to offer. You will barely be able to see his feet
when you try to rescue him.
Continue on to finish up this stage there are about 4 more soldiers left
to face. They are easy to take out with either your gun or grenades.
Exit the stage by walking to the right off of the screen where the "GO"
sign is pointing.
-------------------------------------------------------------------------------
++[1:2]++ [MS2.C]
-------------------------------------------------------------------------------
Instead of constantly walking to the right on this stage, your going to be
mostly making your way upwards. Go forward to find 3 soldiers with launchers.
Kill the one on the ground first then position yourself underneath the other
two to easily finish them off. Jump up the ledges. On the 4th ledge is a box
with Bananas in it. Get them to restore some health. There are 3 enemies on
the next section when you walk up the slope. Watch out for the soldier trying
to jump at you and stab you with his knife. When you have successfully made
your way to the top of this slope there is a hidden turkey health power-up
within the nest full of eggs to the left. Shoot the nest of eggs to make the
turkey restore any lost health.
Proceed through the level by jumping up onto the ledges on the right of
the screen. Jump up on the next reachable ledge. On
this ledge, walk towards the left until you are close to the edge. When you
are able to see the enemy soldiers on the opposite ledges to your left
take a quick moment to take them out before attempting to jump across the gap
and onto this ledge. If you try to jump across without killing them most often
than not I've found that one of the soldiers who toss those rolling bombs will
hit you and you will fall down the gap and will have to try again. Kill them
before jumping - it will make life easier. Jump upwards onto 2 more platforms.
Jump forward and land on the ledge with a box sitting upon it. The box contains
the Iron Lizard ("I") weapon. The enemy tank above you can easily be destroyed
by aiming upwards and firing the Iron Lizard at it. The nest to the left of the
tank contains another turkey. Grab this if you need the health. You will see
wooden log platforms nearby. Jump onto these and head upwards and to the right
to reach another prisoner [014]. You gain the use of the Shotgun "S" weapon if
you save him. This is a very good and powerful weapon, yet the range of it is
limited to a short distance. After snagging the shotgun, jump to the left and
upwards to land on the next upwards slope - follow it up until the next wooden
log platform. Jump up to locate a box to the left of the screen which has a
machine gun within it. Proceed to go to the next level.
-------------------------------------------------------------------------------
++[1:3]++ [MS2.D]
-------------------------------------------------------------------------------
When you begin this section you begin by seeing a lone Metal Slug sitting
there just waiting for you to jump into it. This will be the only Slug type
that you will have use to unless you get the upgrade cards that will allow
you to change the Slug type (i.e. Black Hound, Slug Gunner, Type-R). This
is still a very good vehicle however. A tank will approach you after you
take control of the Metal Slug. You can kill it with 2 of your cannon shots
or keep shooting at it with the gun attached. Kill of the tank and continue
on. Shortly, you will arrive at a staircase that splits the screen about in
the middle. A tank will come treading along the top of this staircase from the
right of the screen. Simply aim the cannon upwards and finish the tank off -
it should only be able to get 2 or 3 shells off. These are easy to avoid. After
this tank is destroyed, another will appear, except this time it will come from
the bottom of the screen.
A trick that I usually do that I've found that works well is to make
the Slug duck down and fire rapidly at the tank. Most of the
time the tank's shots will fly over top of you missing you while you make
quick work of the enemy. You'll be allowed to continue onwards once this
second tank is history, be sure to fuel up your Slug with the "Gas" powerup if
your vehicle is running low on health.
The upcoming attackers are much like they just were, 2 tanks and several
soldiers. Destroy the tank that enters from the right side first before the
second one comes behind you trapping you in a crossfire.
These enemies can be taken out easily by using the tip I mentioned above.
The following window after this battle has a hidden prisoner [013]
inside it. Continue to shoot the window until he appears (the window will be
making a sound as if your hitting something). He will give you more
bombs to use.
2 helicopters will attack you as you make your way close the long staircase
now. You can either attack them from your slug to make quick work out
of them, or you can attack them on foot.Either way is easy. The helicopters
have only one attack and that's shooting 3 bullets at you in a straight
line. They can angle their shots, but they are easy to avoid. If you saved
any shotgun ammo only 2 shots will do to destroy these guys.
Once you have demolished these two goons continue up the steps
to the "GO" and be prepared to fight the mission boss.
Note: Try not to exit your Slug directly underneath the stairs. If you do
it might be possible that you have just caused yourself to not be able to
re-enter it due to the stairs overhead blocking you from doing so.
**Secret Area**
---------------
This area can only be made accessible when you have obtained the Tutor's Love
card found in the Dungeon stage. After you do battle with the 2 helicopters
at the end of this stage go underneath the stairs instead of going up them.
Where once boards and other items blocked your entrance to this area they are
now removed. The "GO" signal will point you inside. There are 2 cards to get
inside here. There is a prisoner [015] dangling in the top upper right corner,
save him to the Super Grenade+ card. Shoot the first bookcase to get the
Handgun+ card.
-------------------------------------------------------------------------------
++[1:4 - Boss]++ [MS2.E]
-------------------------------------------------------------------------------
This will be your first boss fight and will be an easy one at that. This tank
will resort to shooting at you with 3 cannon blasts, each one of them will be
shot at a decreased radius, so you mostly just need to watch out for the first
blast. These are easy to evade since they are shot up into the air and in an
arch. You can run under them to avoid them easily. Formor will try to attack you
with a burst fire of 3 gun shots. Duck down so that you will not take damage.
Rapidly fire your gun and toss grenades at this boss while avoiding its attacks
and this mission will be complete. Either run under this boss or jump over it
while it launches itself to the other side of the screen. If you still have
the Slug with you rapidly shoot the tank and blast it with your cannon to easily
defeat this boss. The shotgun works wonders against this boss as well and can
be a huge help if you are trying to obtain the boss card.
===============================================================================
++Mission 2++
===============================================================================
++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++
Stages: + + Mission Cards: +
-------------+ +-----------------------------------------------------+
2:1 + + Rumi I.L. Clip R.Lancher+ Metal Slug +
2:2 + + Marco D. Shot+ S.S. Sword Emain Macha +
2:3 (Boss)+ + D.S. Clip L.1 Armor Amber Jewel M2 Clear +
++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
++[2:1]++ [MS2.F]
-------------------------------------------------------------------------------
Mission 2 has to be one of the easier missions within the entire game. Why?
Well here's why I like to think that it is:
-It's possible to use the Metal Slug throughout the entire mission (except one
section that is optional)
-The enemies are spaced out and not cluttered together like they are in
missions 4 and 5
-The boss is not overly challenging either
When you first begin this mission you will first notice that there is another
wonderful Metal Slug waiting for you to hop in. Before taking control of this
amazing mechine kill the two soldiers talking to one another with your hand
gun first. This should prevent them to attack you and deal damage to your Slug.
Continue onwards and you will find an enemy soldier ontop of a fallen tree
hanging over the ledge. If you shoot at the tip of the log a hidden [016]
prisoner will coming falling out-rescue him. He will give you the Iron Lizard
Clip. This will increase the amount of Iron Lizard ammo that you can carry upon
gaining the weapon and/or picking up any Ammo power-ups. Go back to this
same fallen log. Ride your Slug all the way to the edge of it and jump to
the right, firing your gun upwards freeing the prisoner [017] overhead - he
has a DropShot Clip. Drop down to the ground below now. You'll face
another one of those large tanks that shoot the rolling bombs at you. It's
easy to just shoot at this enemy with your Slug's gun. After tackling this
foe a prisoner [018] will appear needing to be rescued, doing so will
result in a heavy machine gun power-up to drop.
Proceed forward until you can see the beginning of the large gun turrent in
the side of the dirt ledge. If you go too far you will trigger more enemies
to come about. Stop going towards the gun once you begin to see the barrel.
After it fires at you jump into the air and fire at it. Repeat this until
it is destroyed, then move forward. You will see now why it is easier to take
out the turrent from afar once the enemy jet and the enemy soldiers above
in the upper right hand corner appear. The enemy jet drops bombs like it did
in Mission 1 (1:1) and the soldier above rolls bombs on the ground like the
tank you just fought seconds ago. This is a little tricky area to avoid being
hit. I'd suggest jumping out of your Slug and attacking on foot.
A tactic that you can try to use is to take out the jet flying above first
- it enters the screen from the top left. Attack the jet as much as
you can on the left side of the screen rather than closer
to the right side. This will make dodging the soldier's rolling bombs much
easier. Slowly work your way to the right side of the screen jumping over the
rolling bombs. After jumping over them jump back towards the left side of the
screen. You may not need to jump back to the left at all if you destroy the
jet fast enough. Kill the soldiers, jump back into your slug and proceed up
the steps. There is a prisoner [019] hidden on top of the gun turrent
you destroyed shoot the top of the turrent and he will appear giving
your Slug more health or "Gas."
**Since the prisoner here can restore your Slug's health you can also try to
attack these enemies with it. The Gas power-up can restore a good amount of
health, but be cautious, especially if your Slug doesn't have any upgrades in
armor (this is gained by collecting the Level 1 through Level 5 Armor cards).**
Carefully, make your way up the path dealing with the soldier who
has a rocket launcher. If you go up the log on the left you will find
a slice of bread. It does nothing special. Go to where the bread was
sitting and jump off the log and shoot down the prisoner [020]
hanging in the air. He will give you a character card of Marco.
There is another turrent in this area, but you can avoid it if you choose to.
If you go up the log you will find another POW. This prisoner [022] has the
Level 1 Armor card, be sure to snag it. By going up the log you can
avoid the gun turrent and a few soldiers. Travel up the small ledge "steps"
and find another large tree hanging over the edge to the left. Going up it
will lead you to another prisoner [023] who gives you access to the
Rocket Launcher ("R"). Jump up and to the left to save another hanging
prisoner [021] in the air. He has the DropShot+ power-up card, this
enhances the DropShot weapon's attack power.
Go forward to go up the 3-4 ledge "steps," on top you will have a short duel
with a tank and a helicopter. The tank enters from the right side of the screen
and can be destroyed using the duck and shoot method I described earlier. You
can also blast it away using 2 of the Slug's cannon shots. Take out the
helicopter like you did the others in the previous mission. After killing both
of these enemies head towards the next segment of this mission.
-------------------------------------------------------------------------------
++[2:2]++ [MS2.G]
-------------------------------------------------------------------------------
If you have your Metal Slug still at the start of this stage your going to be
going for a walk in the park. If you don't - you'll still be prancing through
this section. Take note of the huge trees that lie in the background on this
stage. Jump while shooting upwards at the second tree will reveal Rumi's Card.
This is another character card that won't really serve any
purpose but for looks. Head forwards coming to a pit. As you approach
the hole an enemy will jump out from it into the air holding a large missile.
As the enemy is in the air shoot and kill him before he releases the rocket.
It can do some damage if it makes contact to you, or your Slug. Killing him
quickly will also destroy the missile he carries as well. Jump over the hole
and rescue the prisoner [025] who is generous enough to give you some Fire
Bombs. There is also another prisoner [024] hanging above this one, jump
up and shoot him down to free him. He will give you a Heavy Machine
gun to use. Another enemy, like the one before, is hiding in the
next pitfall too. Simply shoot and kill him while he is airborne.
Now jump over the pit and proceed further into the level. Jump up the 2
small ledges killing any of the enemy soldiers that may be trying to block
your path. After a short straight stretch of path, you come to another drop off.
At the corner of this cliff there is the Metal Slug card, again this is just
a card for looking at inside your card collection.
This pit however leads to an inside cave that has 2 prisoners inside
and a few other goodies.
**See the section below labeled Cave Area.**
There is a small branch of wood that can be used as a step to reach the next
platform and following the pit below. Once you land on this platform you must
battle a large submarine looking vehicle which drops down from the upper right
of the screen. To make this an even faster fight once you see the bottom of it
lowering down start throwing your newly obtained fire bombs at it. About 6-8
fire bombs will torch this guy. This enemy also has the help of a few enemy
soldiers who like to attack from behind you so beware and try to kill them
quickly. The enemy soldiers toss those annoying rolling bombs.
The submarine looking enemy fires small missiles that somewhat bounce up and
down once they hit the platform. The faster you take out this guy the better
shape that you'll be in for the section ahead.
Just like those annoying rolling bombs your faced with another annoying enemy -
Middle-Eastern, sword swinging, suicidal bombers. I say that they are just as
annoying as those soldiers who roll those exploding bombs because these guys
will do the same. They also will explode after you have shot them, so be sure
to keep your distance after you have killed them. On the next ledge after the
large submarine enemy you will find another platform that has another section
attached above it. On this platform there is a prisoner who carries a rocket
launcher along with a suicidal enemy. Kill the enemy and free the prisoner
[027]. There is also another suicidal bomber on the platform above you. Kill him
too. There are 6 bamboo poles holding up the top platform above you - 3 in the
background and 3 in the foreground. Shoot upwards towards the top platform while
standing parallel with the ** very first foreground post ** to reveal
another hidden prisoner [026]. He will give you the Amber Jewel card.
On the next platform there are 2 more of these suicidal pests. One on top,
the other on the lower platform. Kill both of these guys quickly because you
will also be encountering an enemy helicopter too. The helicopter will be coming
at you from the right side of the screen. You can either destroy the chopper
on foot or within the Slug, either way should be simple. I personally find it
easier to fight this enemy on foot due to the health powerup coming up ahead,
saving the Slug's power for the upcoming boss battle.
After tackling the chopper move forward again facing more of the suicidal
enemies. On this particular platform there will be 2 on the bottom level and
only 1 on the top level. Take them out with ease and move onwards coming to
another platform with 1 bomber on top and 1 on the bottom. Another helicopter
appears for you to battle with. Use the same method as you previously had
only seconds ago with the last chopper. After killing these 3 enemies a
prisoner [028] is found sitting outside of a small thatched-roof hut - save
him for a turkey health power-up. Proceed to "GO" and collect $200 dollars,
which in this case is the boss fight.
**Cave Area**
-------------
Before you battle the large submarine looking enemy there is a pit that you
can fall into. At the bottom lies a cave that holds two prisoners. The bottom
bamboo platform down here is hiding the Rocket Launcher+ card. When you are
ready enter the cave. If you have the Slug with you, it will not be able to
enter the cave nor will it be here when you exit the cave. After disposing
of the enemies inside here rescue the two prisoners. You can throw a grenade
to release them or shoot them down with the Heavy Machine gun. One
prisoner [030] will give you some canned food while the other prisoner [029]
will give you the awesome Laser ("L") weapon.
The real prize in this cave is to the far left side of the cave. Stand
and aim upwards and fire. The S.S. Sword card will fall ontop of you. The
explosives in this level cannot be detonated and cannot be triggered for
any type of special effect - even though that would be totally awesome.
-------------------------------------------------------------------------------
++[2:3 - Boss]++ [MS2.H]
-------------------------------------------------------------------------------
This boss has two parts, making the name it has of "Twins" apprioate for it.
The first tank is a joke and will be easy for you to destroy. To hurt this boss
is to attack the small turrent on the right side of the tank that shoots out
bullets that create a burning fire(s) on the ground. There is also a hatchet
that a soldier may pop out of and fire at you with a bazooka. Kill these foes
when they show up ASAP.
First Form:
-----------
The first form of "Twins" is the simplest of the two. It is slower, and its
attacks are easier to avoid. Simply shoot at the small gun turrent to damage
this enemy. The tank will begin to catch fire once you have almost finished it
off. A soldier may pop out from the hatchet like stated above. Kill him when
he shows his head to decrease the chance of you being hit. Once enough shots
have been fired at Twin #1 the second form will appear. This form shoots out
bullets into the air that usually tend to land where you were last standing
(or nearby) that cause a short flame to burn. Either getting hit from the
bullet itself or by touching the burning aftermath will do damage to you. Avoid
each of these. Since this form only shoots 1 bullet at a time this is an easy
attack to constantly avoid.
The second Twin will enter the battle field just like its brother - from the
left. Once you have demolished the first tank run back to the left of the screen
and start firing your gun or Slug vulcan cannon rapidly at the same spot as
before. Killing the soldier that makes his appearance on the left side of the
vehicle can nail you a Laser cannon to use. I believe after killing this
soldier 3 times will make one appear.
Second Form:
------------
This twin is the only thing that stands before you and the end of this mission.
It moves faster than its predessor and its attacks are alittle more difficult
to dodge. Instead of this vehicle only shooting 1 flaming bullet to the ground
it shoots a long string of them - usually leaving a small gap for you to stand
in between. You can run to the edges of the map to help avoid this attack. Take
out the soldier who pops out from time to time and this battle will be a breeze.
Be sure to keep the laser gun locked onto the small gun turrent on the right
side of the tank and it will make this twin go down in no time.
===============================================================================
++Mission 3++
===============================================================================
++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++
Stages: + + Mission Cards: +
-------------+ +----------------------------------------------+
3:1 + + Tarma L.2 Armor Hyper Vulcan H.M. Clip +
3:2 + + Madoka I. Lizard+ S.G. Clip Crawler+ +
3:3 + + Coin Blue Jewel Paper Thin Kaladgolg +
3:4 (Boss)+ + Stealth L.5 Armor Marsnium M3 Clear +
++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
++[3:1]++ [MS2.I]
-------------------------------------------------------------------------------
After you fall down the long pit you are faced with several enemies - 2 bats
and 2 bird-like creatures. These bird like enemies throw flaming projectiles
that come at you in an arched like fashion (like how your Slug's cannon shots
are arched - at least until you can have access to the card which lets you
shoot the cannon shells straight or not). These attacks are slow and are easy
to evade. I have always found it easier to duck and shoot the bird creature's
feet than their bodies.
Move forward once these enemies have been dealt with. 2 more bird creatures
await you along with a prisoner [031] on top of a platform.
He will give you a turkey powerup if you rescue him. Kill the enemies before
attempting to rescue the prisoner or get the hidden powerup nearby. In the
first small pit that you come to (before the hostage) there is another hidden
prisoner [032] who will give you the Flame Shot ("F") weapon inside
the small wall on the right. Simply jump into the trench and begin
shooting the right side until the prisoner pops out. Continue onwards
to face even more of these fine feathered friends, 3 of them in fact. Take them
down and proceed until you come to a large and dangerous pitfall. Here you are
forced to fight approximately 7 or 8 of these bird enemies. This is actually
an easy segment here even though they surround you they rarely even seem to
attack. Just beware of the ones that enter from the sides of the screens if your
back is turned towards them. The flame shot that you have just acquired not
to long ago will make mince meat out of these goons.
There is a hidden card, the Hyper Vulcan - this will make your Slug cannon
much stronger, is on the right side of the pitfall.
This card is somewhat in a challenging spot because you must
position yourself underneath it meaning you need to jump over
the pit somewhat and land back without falling in (like a diagonal jump). About
10 shots from the pistol will make it fall. If you don't jump to catch it will
fall into the pit. This may take several trys to get. Shoot at the black looking
hole that looks like several bricks have been removed from the wall. Whether you
choose to get the card just yet or not go forward again and kill the bats and
bird baddies that are in your way. You will come to another prisoner [035]
tied up on the top platform - he will give you a health power-up. The last
torch that you will see in this level holds the Enemy Chaser weapon. Shoot
the torch until it drops and continue to the next area.
**Secret Area**
---------------
This area cannot be accessed until you have snagged yourself the "Ruins"
cards. You should obtain the Weird Ruins card and the Ancient Soul cards
before you can enter the secret area and get yourself multiple goodies.
Once you have obtained this card go back across the pit after you fight
the flock of bird enemies and you will see a large stone elevator/lift. Hop
onto it to ride it up to two sections. The first area that you come to has
a large black hole in the wall. Shoot within this hole to get some bananas and
the S.G. Clip. Go back and get onto the lift again. Take it to the tip-top.
You should see a torch when you arrive. Shoot it to reveal a prisoner [034]
with a Heavy Machine gun. Crawl through the narrow passageways saving another
prisoner [033]. He will give you the Crawler+ card. In the room located on
the left go and shoot upwards to get two more cards, the Level 5 Armor cards
and the Iron Lizard+ card. This area turns out to be quiet rewarding afterall.
-------------------------------------------------------------------------------
++[3:2]++ [MS2.J]
-------------------------------------------------------------------------------
You've made your way from the ruins into a dark, dank cave now. This area has
a few annoying jumps to make and obstacles to dodge. You begin a slightly higher
platform than the rushing enemy soldier coming towards you to chuck one of those
rolling bombs at you. Simply squat down and shoot him when he comes on the
screen. Be sure to kill him before you jump down onto the lower level to avoid
his attack. Continue until you can either go down or go up. Going down will
lead you to a dead end, but there are several prisoners that can be rescued
there if you choose. If you go jump to the right and head down a short distance
you will see a small rounded indention on the left wall. You can shoot this
for a hidden prisoner [037] who will give you the Heavy Machine Gun Clip.
For now let's jump up the four log platforms. Watch out
for the soldier with the rolling bombs at the top of the 4th log and where
the cave floor meet. He can easily hit you if you remain on the 3rd platform
for too long. There is also a soldier with a launcher behind him and 2 other
enemies as well. You will be forced to do some jumping coming up. Inside the
box is the Dropshot weapon. I'm honestly not too fond of using this weapon,
but pick it up if you choose to.
The first hanging prisoner [039] that you see at the top of
the cave has more Drop Shot ammo. Shoot him down and he will fall
down the gap. Follow him by dropping into the gap yourself. There will be a
soldier with a bazooka shooting near the gap. There is a prisoner [038] near
here that will give you the Grenade Clip - shoot above the gap at the ceiling
to make the prisoner appear. On the far right side on the bottom of this area
is another hidden prisoner [042]. Shoot above the poison vent to make this
prisoner appear, he will give you Tarma's character card. Go back to the far
left of the cave to come to another dead end and shoot up at the left corner
wall to make another hidden prisoner [036] appear. He will give you
the Super Grenade weapon.
**This weapon can be used against the mission boss to quickly gain the boss
card. It takes about 30 shots from the Super Grenade to quickly finish him
to be able to gain his card.**
When you have made it to the first
ledge there will be a soldier using the bazooka be sure to kill the bat.
You can take out the bazooka soldier easily by tossing 1 hand grenade at him.
The drop shot will work wonders in this upcoming segment that you may face.
If you drop down into the 3rd gap you can snag the Stealth card. This card
can cause your Slug to become invisible to enemies if you choose to turn it
on under the "Cards" menu on the main screen. The last hanging prisoner [040]
has the Level 2 Armor card to give to you for saving him.
**I say may because there have been instances that I have been able to
avoid this section somehow and it allowed me to continue to the next area**
You are about to face a swarm of bats. They will come flying at you from the
right side of the screen. You can choose to use the Drop Shot on these flying
foes to take them out quite easily or you could try a little trick that works.
Go to the far right side of the screen and duck down and as the bats start to
make their assualt at you they all swoop over you not touching you. If your low
on health go back to the ledges before the bats and save the prisoner [041],
he has a turkey. Proceed to the next area.
**Secret Areas**
Before you can enter the two secret areas within this stage you must have the
"Cave Maze" card. These two rooms are found at the very beginning of this area
and each of them holds several goodies to snag. Simply make your way upwards
on the wooden platforms at the start of this stage (3:2) and where the two areas
seem to "deadend" will now be opened. The "GO" signal will appear as well
making them even easier to spot.
Cave Room # 1
-------------
This room has two prisoners that need to be saved and there is one hidden card
here too. Try taking out all of the bird enemies before attempting to get the
prisoners or make your way through the small gap to reach the other side. The
bird creatures will appear on the left and the right side. Try tossing your
grenades through the gap and killing as many of the enemies as you can. Once
they are all eliminated pick up the goodies. The first prisoner [044] has the
Coin card. The other prisoner [045] in this room has another Jewel card. After
rescuing the prisoner on the right side of the room shoot directly above where
he was originally sitting. Shooting here will eventually make the Paper-Thin
card to drop into your hands. Exit the room when you have collected everything.
Cave Room # 2
-------------
This room is above Cave Room # 1 and leads into the left side of the cave wall.
Cave Room # 2 is more spacious than the other secret room. Killing the bird
enemies in this area won't be as annoying as the previous room. After the bird
creatures have been dealt with stock up on the items here. There is one prisoner
[043] here who will give you Madoka's character card. You can also shoot upwards
at the top lefthand corner of the room to make the Marsnium card appear. This
card will make your Slug invincible, but it will decrease HP. Exit the room
when your ready to continue.
-------------------------------------------------------------------------------
++[3:3]++ [MS2.K]
-------------------------------------------------------------------------------
This stage can either be a breeze or it can be somewhat annoying. You have the
opportunity to have use to the Slug from the very beginning of the level all
the way to the mission boss, but you must act fast. If you fail in gaining the
Slug, taking out the mass amounts of soldiers near the end of the area may
be a little challenging and could possibly leave you with little or no health
and easy pickings for the upcoming boss. When you first enter this stage you
will be able to hear the sound of the large tank. I usually choose to do one
of two things here.
- Either start pressing the R button once i begin to hear the noise so that I
can quickly get 4 grenades thrown to destroy the tank and gain the use of the
Slug before it falls into the water. Sometimes you can be lucky to kill the
soldier with one of these first few grenades if they are thrown quickly enough
at the beginning of the stage.
-or-
- Jump and toss 1 grenade over the large tank to try to kill the enemy soldier
with the shield to save the slug of falling into the water.
After claiming the Slug, and I am writing this assuming you have, it's not
difficult but may take a few attempts proceed forward. Take out any enemies
that you meet. You don't have to worry about any prisoners or any hidden items
in this section *bummer* When you come to an area with a lone chest sitting
by itself on a small amount of land surrounded by water you will have to fight
some soldiers along with some of the missile toting swimmers who enjoy jumping
out from the water and tossing a large projectile at you. You can stay on the
left side *recommended* or you can jump down on the area with the chest and
battle it out with these guys. Usually 3 of the underwater baddies will leap
out at a time or from out of the small water hole.
Continue onwards. Up ahead you will face another battle that must be fought
to continue on towards the exit. You will fight a handful of soldiers who
throw grenades at you. Aiming your Slug's gun in the air and sweeping from
the left and right quickly will kill off a large amount of these enemies
before they even have the chance to hit the ground and start throwing grenades
at you. Go forward until you come to the "GO" signal.
-------------------------------------------------------------------------------
++[3:4 - Boss]++ [MS2.L]
-------------------------------------------------------------------------------
Kaladgolg, this mission's boss, has only 1 vulnerable spot. The center of the
large enemy is the weak point. There is a huge laser that will charge up here
so be cautious and avoid being hit by it at all costs. There are 2 small gun
turrents on each end of Kaladgolg that will shoot around the spot that you are
standing. These guns fire at a reasonably slow pace that can be avoided by
simply jumping. When the boss begins to power up its huge beam go to either
side of the screen to be clear of its way. You can position yourself close
to the beam however and continue shooting down at the middle of the boss and
deal damage- this can be a tad bit risky in you hurting yourself if you step
too close towards it and get hit instead. If you have the use of the Slug
this will be a quick and easy fight. Simply target the Kaladgolg's vulnerable
spot and continue firing. It will fall very fast. Dropshots can be used to
take out this boss too.
===============================================================================
++Mission 4++
===============================================================================
++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++
Stages: + + Mission Cards: +
-------------+ +------------------------------------------------+
4:1 + + Eri L.3 Armor L.S. Clip Shotgun+ +
4:2 + + Fish E. Chaser+ Hyakutaro E.C. Clip +
4:3 + + Type R Army Knife Keese III +
4:4 (Boss)+ + Super TNT Treasure Box M4 Clear +
++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++
This mission is filled with tons of enemies to pump full of lead so being able
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Another Metal Slug Advance Walkthrough :
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