Metroid Fusion Walkthrough :
This walkthrough for Metroid Fusion [Game Boy Advance] has been posted at 23 Apr 2010 by Emerald7 and is called "Fast 100% WalkThrough". If walkthrough is usable don't forgot thumbs up Emerald7 and share this with your freinds. And most important we have 10 other walkthroughs for Metroid Fusion, read them all!
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Walkthrough - Fast 100% WalkThrough__ ,-',' ,-' ,' _ ____ ,-' ,' _______ / | ,' / ____ _____,-'___,' ___ _ `. __ `. / | ,' / / __ ||_ _|| \ / _`. \ \ \ \ `. `. / \,' / / /__`' ,| | | |) | | / \ \ \ \ \ \ `. \ / /\ ,'/ / / ___( | | | ,| /,\ \ \ \ \ \ \ \ \ \ / / \,' / / / /___,| | | ||,| |\ \ \ \_/ | \ \ \ \ \ \ / / / / /_______| | |_| |_|\`.`.|`.___/ \_\ \ \__/ | /.-' `./ |____,' ,' `-` /_____/ ______ _ _ ______ ,' _ ,' _______ _ _ | .----' | | | | / .----',' | |-' / .---. \ | \ | | | |____ | | | | \ \____' ,| | | | | | | |\ | | | .----' | | | | '---. \,-' | | | | | | | |\\| | | | | |___| | ____/ / | | | |___| | | | \| | '-' `-------' ,'-----' '-' `-------' '-' `-' .',-' ,'-' Metroid Fusion Fast 100% WalkThrough By: ZeldaLinK Table of Contents I. About Walkthrough II. Version History III. Key things to keep in mind IV. Walkthrough 1. Main Deck(First Visit) Morph Ball 2. Sector 1(First Visit) Charge Beam 3. Sector 2(First Visit) Ball Mines/Hi-Jump/Ball Jump 4. Sector 4(First Visit) Speed Boost 5. Sector 3(First Visit) Super Missiles 6. Sector 6(First Visit) Varia Suit 7. Sector 5(First Visit) Ice Missiles 8. Sector 3(Second Visit) Wide Beam 9. Main Deck(Second Visit) 10. Sector 5(Second Visit) Power Bomb 11. Main Deck(Third Visit) Space Jump 12. Sector 2(Second Visit) Plasma Beam 13. Sector 5(Third Visit) Gravity Suit 14. Sector 4(Second Visit) Diffusion Missiles 15. Sector 6(Second Visit) Wave Beam 16. Restricted Area(First Visit) 17. Sector 1(Second Visit) Screw Attack 18. Sector 3(Third Visit) 19. Sector 5(Fourth Visit) 20. Sector 6(Third Visit) 21. Restricted Area(Second Visit) 22. Sector 1(Third Visit) 23. Sector 2(Third Visit) 24. Main Deck(Fourth Visit) V. Bosses VI. Credits and Aknowledgements VII. Contact I. About Walkthrough This walkthrough was made to enable people with the patience and desire to obtain the ability to beat Metroid Fusion in under 2 hours and collect all 100 items. This is a fairly difficult task. To be able to do this you have to move fast. You have to know where your going. It is HIGHLY suggested that you go ahead and beat the game before using this walkthrough. For one, if you do that, now you will have a clock and a checklist for when you press pause. Also it will help you familiarize with all the rooms, so that you can get through them as fast as possible. This is the first Walkthrough i've ever done, and it is not meant to be detailed. I just wrote down the nessacary information required to successfully complete the above task. I did write this walkthrough as I went through the game, but i also did each section 3 or 4 times before writting it down. The purpose for this is to ensure that i keep my time down. I suggest you do the same. There are parts of this walkthrough you may not get, just go ahead and run through the section without using the walkthrough and after you've gotten past it. Read the walkthrough and then re-do the section. There are set time goals that are a nice reminder to see how well your doing. If you start to fall too far behind, you might as well start over. It won't be possible to catch up very easily. Beating this game in under 2 hours with 100 percent is easier if your using an emulator. So if you can complete this task on your GBA, you definately deserve bragging rights. I would like anyone that has used my walkthrough, and it helped beat the game and see Samus half-naked to e-mail me with their thoughts(Offspring131313@yahoo.com). Thank you for reading, and enjoy the walkthrough. II. Version History v1.0 Current Version(2/15/04) III. Key things to keep in mind 1. When looking at the map or talking to Adam, it doesn't add to your time, so you can take your time to plan things out. 2. Run as fast as you can to each area(Although this should be a no-brainer, just in case). 3. Try to ignore the enemies, or if you can just keep shooting while you run. 4. Wall jumping is much faster than climbing ladders. 5. When you speed boost remember you can store that energy in case you want to use that some where else. 6. You have missiles, they will work much better than your beam until you at least have the plasma beam, so use them very liberally. You shouldn't really need more than 50 for any boss. It's not like you don't have ample opportunities to refill. 7. Against most of the bosses, be reckless and run after them firing, you should have enough health. Not a good idea against Yakuza and Nightmare however. IV. Walkthrough 1. Main Deck(First Visit) First things first, after you begin and you can finally move. Go to the first Navigation room, it will tell you to go to the Quarantine Bay. Go there and kill the X in that room and return to the Navigation room. He will tell you of the impending threat, and of the boss on the top right of the Main Deck. Now Level 0 Locks are open. Go over and up to the first door on the right, follow the path running past the x as it appears, past the save room and go to the top to the next navigation room. The computer will now send you on your way to get your missles. Leave the navigation room and go up to the elevator. After you leave the elevator go directly to the 2nd floor and past the navigation room and recieve your missles. Uh oh power is out. After you leave the navigation room cross along the 2 platforms in front of you, shoot a missle at the red glowing door and jump through it. Follow this path untill you reach your first set of missles. After you retrieve these, go left into the empty room and across from you is 2 steps that are 2 blocks high, shoot the top of the taller step to reviel another missle pack. Leave this room and continue right until you see that big eye thing, kill it and go into the next room. There will be an energy tank straight in front of you, after you grab that go to the edge of the platform your standing on and shoot 2 missles straight up. Go into this corridor and get another energy tank. At this point you should have 299 Heatlh and 20 missles. Go down to fight your boss Arachnus. This shouldn't be a problem at all with that much health. Get your morph ball upgrade and go along the path as quickly as possible. Run past the save room and head to the first navigation room you came across at the begining. The computer will proceed to tell you about how the x have infested sector one, the enviromental habitat meant to replicate SR388. Exit the navigation room and go up, morph into a ball and go thru the passage to get your 3rd missle upgrade. Now continue to the elevator leading to Hall of elevators. What's this? A Samus look alike? Oh no *rolls eyes*. 2. Sector 1(First Visit) Go down the elevator to sector 1 and go into the navigation room. "Adam" will tell you to destroy the 5 stabilizers. Leave the navigation room, and run past the save and recharge room. Go thru the big room to the bottom right door and run through this room shooting. When you come to the end fire three missles and go into the next room. In the next room Destroy the first Atmospheric Stabilizer and continue into the next room. Kill the little frog-like things on the ground, roll into a ball and go right to get your third energy tank. Go right through the door, cross the gap into the next door on the right, and into the room with the next Atmospheric Stabilizer. Destroy it and go back into the vertical hallway. Go one level down and thru the door, run and try to ignore the rhino things, run into the next room, cross that gap, and into the lava room. Jump up and grab the ceiling and cross the river to a missle tank. Go back into the room on the right and go straight down ignoring the pirates. Drop to the bottom and go right twice, and into the room with the third stabilizer, destroy it. Go right 3 rooms where the 4th Stabilizer is, go up and grab onto the ceiling. Go over destroy the stabilizer and go back to the left and enter the top left door and grab the missles and get out. Go down and take the door on the bottom right. Kill the space pirates and go up the verticle shaft go through the door on the top left. Grab the ceiling, kill the crabs and climb all the way across. Shoot the 3 missles at the wall to the left, drop down and jump up to grab the hole. Drop down(optional Save to the left). Go up and kill the red eye. Go in the next room and shoot the blue ball in the hand of the statue and it will turn into the Charge Core-X. After defeating the Charge Core-X and retrieving your charge shot ability, go to the top right door and enter it. Go to the center of the room and shoot the ceiling that sticks out from the rest. Go up and grab onto the ceiling go across to the left. Fire 3 missles and jump into the hole. Go in and get the missles, it is very possible to get these missles without even shooting a bullet and without being hit, you just have to be quick enough. Return back through the door on the right of this room. This room contains the 5th and final stabalizer. Destroy it and go to the door on the bottom right. Go past the barrier into the vertical shaft. Go into the save room on the top right, shoot the wall that's cracked on the right with a missle. Enter it and start wall jumping up to your next missle upgrade. Now's a perfect time to save. Save 1 Goal Time 0:10 -7(45) Missle Upgrades -3 Energy Bars -0 Power Bombs 3. Sector 2(First Visit) After Completing this, follow the familiar path all the way back to the Sector 1 Navigation Room. Uh oh now it's been discovered that sector 2 has been infected. Now go back up to the Main Deck and go to the Sector 2 Elevator and to the Navigation room. Yikes there's an X mimicking Samus, dubbed SA-X. Our next objective? Unlock the level 1 hatches and retrieve the morph ball mines upgrade from the data room. Go out past the recharge room. In this large room go all the way down to the bottom and go right and go all the way back up. Go throught the very top right door of this big room. Run straight through this room and go right. Go all the way up and through the door on the top. Drop down and unlock the Level 1 Hatches. Now head back to the large room and this time enter the bottom left door. Go through the long room and as soon as you enter the next room go up in the hole in the ceiling. Go left and get your morph ball mines. Leave this room and when you come to the hole that you came through, jump across it to the ledge and plant a mine, go through the hole and get ur 8th Missle upgrade. After getting that upgrade, go down and you will notice that the door you came in here from has been destroyed, so now go across to the left and plant a mine in the bottom left corner, you will fall down to the next floor. Roll all the way to the right drop down and kill the enemies. Run to the left and through the hatch. When you enter this room go to the to the upper part and lay a mine on top of the lone block. Use the pillar that comes out of it to jump to the left, roll into a ball and lay a mine as high up as you can, roll into that hole and lay a other mine. In the next room kill the flying guy and lay a mine 3 blocks to the left of the lone block. Use the platform to jump up to the missile upgrade. After getting this go through the maze. After you go through the door at the bottom, follow the path down to the next level. When you get into this next room, plant mines on the floor in the middle to go down. After falling through this hole go left and you will see another platform like the one you just bombed. Step on it and you will fall through. Kill these enemies and plant a mine on the bottom right of this room. If you bombed the correct spot, a huge line of blocks will be destroyed. Follow the path to a missle upgrade and a wall crawler. After you get this upgrade, to get out just shoot up from where u picked up your missles. Get out of this room and go into the door on the bottom right. Continue along this long blue hallway into the verticle corridor. Go up and enter the third door on the right. Go right past the save room. Go until you get the energy tank at the end of the hall. In this room, shoot the floor and go down to the eye door, defeat it and enter the boss room. Now it is time to fight the Cyclops Leech, and get your Hi-Jump and Jumpball. Return to the save room and save if you wnat. After you leave the save room go left and you will come to a broken door, place a mine next to the door and go to the room below. Wait up here until the SA-X leaves the room. Now go to the right and shoot the ground, and go all the way back to the door. When you enter this vertical shaft, go to the 2nd door up on the left, and grab onto the ceiling. Go across and pick up the missles. Drop into the water and place a mine on top of the palm tree in the water. A big metal platform will come out of the ground, use that to jump to the left and grab the ledge. Go through the door on the bottom left of this room. When you enter place a mine 1 step to the left of the palm tree. Another platform will come up. Roll into a ball, back up to get a "rolling" head start, jump and place a mine next to the odd looking block on the wall. It will blow up, now jump up and roll into the hole and grab the missles. Go back to the verticle shaft now. Go all the way to the top using the cacoons as stepping stones. Go into the door on the top right. Go through the second door and when you enter, fire 2 missles while still running and duck in the middle of the room to avoid being shot at by the hopper. Now jump up and get to the ledge on the right. Roll into it and place a mine. Go into the hole and grab the missle pack in here. Go back to the left and roll through the hole in the top left wall. Now you will be back into the main hallway of Sector 2. Go up to the blue door you past by a while ago. Go in and place a mine about halfway up the wall. Go in and get another missle upgrade. Leave and go to the room under the recharge room. Jump over the electrified pillars and get yet another missle upgrade. Now it is time to go to the Navigation room. Dont forget to save. Save 2 Goal Time***** 0:20 -15(85) Missle Upgrades -4 Energy Tanks -0 Power Bombs 4. Sector 4(First Visit) Adam will tell you that now Sector 4 has been infected as a result of opening the level 1 hatches. Go to Sector 4 and straight to the navigation room. Now it is time to go get our Speed boost YIPEEE!!! Trust me this will be your favorite and most hated ability, unless you've had lots of practice with shinespark and shoulder charge. Either way, lets head to the left and start picking up items. After you leave the recharge room, continue left and go throught the bottom left hatch. Go left into the big room, and go up where you will bomb the wall to the left. Start moving across the platforms, until you can go up, and do so. As you go right you will see a hatch and another path going up, wall jump up until you see the odd wall on the left, place a mine on it and roll through. Go all the way left and place a mine, stay in ball form. After the mine blows up and the wall disappears roll left as far as you can and place another mine. Grab the missle upgrade. Grab onto the wall and fire 2 missles to the left to go through the wall. Drop down and jump past the gap. Jump up and shoot through the wall and get another missle upgrade. Go back and drop down into the big room. Now continue to the Upper Left door. After you go through this hatch, there will be a fork in the road, up or down? Go up and go left, up, right, and keep following this path to get an energy tank. Go back to where that fork was, and take the lower path. Shoot up and roll into the recession and place a mine. Jump on out kill the crab and after the mine blows up, grab on the ceiling and go across. Jump into the hole in the ceiling. Do not worry about anything that is in this area, just grab the wall on the left and press up until you roll into the wall. Grab the missles and leave this area. After you drop through the ceiling again, place a mine next to the left wall. After going through the left door, immediatly shoot up and follow that path to the next door in the upper right side of the room. Go into the save room, fire missles at the wall and roll through to the next door. Run right on past this room and continue the path until you see the red eye, kill it and go to fight your boss. Serris is tricky, but he's pretty easy, get the Speed Boost and go right. In the next room go across the top all the way to the right, go down and place a mine on the left. Kill all the spikey guys, and go all the way left. Run all the way to the right, and you will fall down after speed boosting through the floor. Go back to the room with the fork and go down again. Go left to the room where you went up and instead go left. Make sure you dont stop running, and speed boost through the wall. Connect to the machine and lower the water level, go down and get the missle upgrade. Get back up to the blue door, go through it and in the next room get down on the bottom. Kill the crabs as quickly as possible, go left and speed boost through the wall on the right. Keep running through this room, and press down right at the hole above you to do a shinespark. Spin jump and grab on to the edge roll through and quickly get out of ball mode, and shoulder charge left to the missles. After you drop down go left into the room you just came out of and then run right to get a speed boost going. Run straight into the next room and break a few blocks. Go through the hatch into the room right before the recharge room. Go into the bottom right door instead. Now this might take a few tries, run into the bottom left room, keep running and jump over the gap, try to avoid hitting the electrified wires. You will see a Purple Snot like thing start to appear, well good news, if your fast enough you can go right through him. If you do so, go all the way left and shoot the wall under the electrified wires to reveal another missle upgrade. Grab that, and go back past the big blue snot, go into the hole you jumped over, roll into a ball and go to the right path. Grab the missles and head back to the Navigation room. Save 3 Goal Time***** 0:30 -22(120) Missle Upgrades -5 Energy Upgrades -0 Power Bombs 5. Sector 3(First Visit) Adam will tell you to get a Missle upgrade from a data room in Sector 3 so go there. It's a good idea to try to Speed boost every where you go, because we are trying to get the lowest time possible, so now that we have this ability we're in good shape. Now talk to Adam in Sector 3 and yada yada yada, find the level 2 hatch lock and get your defussion missles. After disconnecting with the navigation room, run to the right shooting the doors. Dont stop we're trying to speed boost. Keep running and do not jump. You will fall through the wall in front of you and keep pressing right, you will hit another wall and you should fall down to the bottom level of this Main room. When you hit the ground. Do not go right. This is imperitive because the timing on this move has to be just right if you wanna keep your time down. Start running left. While shooting the blocks when you get into the next room, jump as soon as you start speed boosting. If you timed it correctly you will go through this wall, but you will also go through the floor in the next room. Go down in there and shoot the ceiling to reveal another Missle upgrade. Go back out of here the way you came, go to the right of the room. Wait until the floor forms over again. Start running to the left when you hit the 2nd hump on the ground jump. You will go through the wall on the top. Go up there and get into the hole, lay a mine, go in and unlock the level 2 hatches. Go to the far left of this room turn around, shoot the door, and start running. Jump when you hit the 2nd hump to go through the wall and into the next room. Remember try to ignore any enemies you come across. Go across the floor shooting the walls in front of you so they disappear. When you get into the next room go up to where the first wall guy is. Roll underneath him and you will fall down, open the gate and run over to the door. Speed boost to the right and as soon as the floor breaks out beneath you turn around and run to the left until the floor breaks up underneath you. Go into the door to your right and head up to another door on the top left of the verticle shaft. When you get into this room, bomb the 2nd block up roll through and get your next missle upgrade. Bomb the block above you and head up to the door on the top right. When you come in here, drop down from the step, When leaving this room keep running left, right before you get to the door in the next room press down to shinespark. Shoot the door and shoulder charge through. You will go all the way left and hit the door that is now destroyed. This will cause the Security Robot to start making some noise upstairs. Now run to the right to the hole you flew over. Go in and go right past the save and recharge rooms. When you get into the next room immediately press L and R and fire a missle let go of l and fire 4 more missles, grab your missle upgrade. Go left and recharge if you need to. Go back towards the Data room. Now it's time to fight the security robot. HURRAY!!! After defeating the security robot. Go up and on to the next floor. Kill everything in here, make sure you get the X parasites or they will create new enemies. Go about half of the way to the left and start running right when you shinespark press down, you have to be at the end of the platform when you do this. Jump up and press left and up at the same time to do a diaganol shoulder charge. You should go right through the ceiling and a wall right into a missle upgrade. When you come down start running left and shinespark right before the door. Shoot the door and shoulder charge through. Start bombing the bottom left of this room to get to the energy tank. Drop down and follow the path left and go straight to the Save/Recharge/Navigation rooms. And talk to Adam. It's time to head to Sector 6. 6. Sector 6(First Visit) After ariving in Sector 6 talk to Adam. After talking to Adam and finding out about the Cold-X. Go to the left of the Navigation room and start running to the right shooting the doors to get a speed boost. Get a shinespark right before leaving the Recharge room. Shoulder charge through the door, and you will hit another door. Shoot it and go through. In this next room, go down to the bottom of room, dont kill the big blue snot. Instead lay a mine about 3 blocks up on the bottom left. Go through and get the missile upgrade. Now destroy the big blue snot. After destroying him get up on the step and place a mine 3 blocks up on the right wall. Go in here, while still up on the ledge jump up to the right and lay a mine 2 blocks from the top. It will blow up a line of blocks, go in and grab your Energy Tank. Leave here and go up to the door. While running through this room angle ur shot up and shoot the Cold-X and head into the the verticle shaft to the right. When entering this room do the same thing and shoot the next Cold-X, and go straight down to the very bottom and go into that door. In the next room angle up and shoot one of the 2 top blocks. Do not shoot the bottom block because it contains an Cold-X. Jump over that block and grab the wall. Move down and fire missles at the wall to the left and jump through. Move left and jump over the gap while shooting the Cold-X. Go down and through the lower left hatch. As soon as you enter this room angle up run and shoot. You will speed charge through the wall. Try not to grab onto the wall in front of you and just drop straight down. Head left and shoot the Cold-X and through the to the room with an Energy Tank in it. After grabbing the Energy Tank place a mine where the Tank was. Go into this recession and go into the door in the room below. When you get into the next room go to the right and lay a mine at the right and fall into the tunnel below. Roll all the way to the left to see the SA-X come through the door. "She" will lay a power bomb. Don't worry if you get hit it's only 20 dmg, but you shouldn't if you stay all the way to the left. After that go to the right, wait until you here her do a screw attack down to the room below, keep walking to the right untill you drop through the floor. Press right and as your dropping you should grab onto the ledge, watch the SA-X go through the door and follow her. She's gone(thank god). Now shoot the wall on the bottom left of this room and follow the path to the left. In the next room shoot the block in the middle of the floor and go down. Shoot the 2nd block from the left and you will fall all the way to the floor. To avoid being hit by any of the Cold-X kneel down and shoot to the left and roll into the hole you just made. When you enter this room, get up and angle up and shoot the 3 colorful grub-like things on the ceiling. jump up and roll into the hole. Lay mines until you get the missle upgrade. Now go back into the other room. Shoot the 3rd and 4th blocks up and go through there to the door. If you did this all correctly you shouldn't have seen a single Cold-X and thus, no dmg either. In the next room kill the red eye, and head into the data room. There's a Core-X taking away your upgrade. After it leaves the room go to the right and into the boss room. You will receive the Varia Suit after beating the Barrier Core-X. Now you can withstand Cold and Hot Temperatures. And you can absorb the Cold-X. Now head to the right through 2 doors and head up. Go through the door on the left. You will see a missle pack on the ground, run towards it but the floor will break under your feet, so to be safe, jump to it, as your falling press left and you will grab onto the wall at some point. In this room the ceiling is sort of jagged except on spot thats smooth. Shoot that spot and grab the hidden missle upgrade. Get out of this room and go to the right and head back up the wall again. This time taking the door on the right. In this room to save some time, shoot the floating ball and the slug with missles and jump to the wall and jump from there to the left. In this room follow the narrow path into the big room. When you drop down, get out of morph ball mode. Jump to the right and wall jump off the wall just above the hole you came out of. Wall jump up until you can grab onto the right wall. Keep going up and go left. Head left into the door at the top left of this room. If you recall this is the vertical shaft that we just ran right on through. Head up and enter the first door on the right that you see. Continue right and get into the next room where there is a fake missle upgrade. Kill it and place a couple mines at the bottom right of this room. Grab the missle upgrade and go back to the Navigation room. Save 4 Goal Time***** 0:40 -31(165) Missile Upgrades -8 Energy Tanks -0 Power Bombs 7. Sector 5(First Visit) Now it's time to head to Sector 5. When you get there, obviously talk to Adam and find out whats going on. After heading right past the recharge room, fall off the edge and quickly press left to latch onto the wall on the left as far up as possible. Shoot 2 missles to the right, jump to the right, kill the crab, and crawl through the hole. Go through to the next room. In this sector it's quite all right to be very liberal with your missles, i know i was. Anyway in the next room go down right up right down and finally get to the door on the bottom right of this room. In this next room go right and fall through the floor and onto the 2nd tier of this room, go back to the left. Shoot the floor below you and go through. See the door to the left? Go in it. Go about 3 or 4 steps into it, turn around and shoot the door. Start running to the right while shooting, just in case that flying crab like thing wants to hit you. You will speed boost just in time to break the floor and go down to the next floor. Go left and to the bottom of this room. Head right and finally go through the hatch on that side. When you enter immediately place a mine, while waiting for the mine to blow get your missiles ready, as soon as the mine blows, fire a few missiles as you head towards the door. After you go through the door, you will see two pillars in the background. Line yourself up with the left one as your falling and shoot down. You should fall right on through and down next to a large odd looking block. Go into the hatch on the left side of this room. Now just keep running left until you reach the security room. Unlock the Level 3 hatches and head left. This room is a bit of a pain. Kill the crab things that are in the way with missles. Grab the X-Parasites before they can reform to create another crab. Keep heading up and open the yellow door into the save room. Go right into that large room that was a bit of pain to get through in the first place. Instead of going right after this room go up to the one floor and go right towards the data room. Get your ice missiles and head right. In this next room go to the center and shoot straight down. Drop through the hole for a while then press right to grab onto the right wall. You will see the floating cockroaches, shoot the one on top while he's floating past the center. Jump on top of him and and jump to the room just above. Kill the x mimmicking an energy tank, then place mines to the left of where it was standing to reveal a real energy tank. Try to grab the energy tank and get out before the mine block reforms. Leave this room and drop to the bottom of the verticle shaft. At the bottom roll into a ball and go to the right, jump up and hold right and you will enter a little tunnel in the wall. When you enter this room go to the right and shoot the ceiling. Jump through it, kill the crab. DO NOT GRAB THE X. Let the x form into a blue starfish thing, get close to it, let it jump. While it's in the air, freeze it with your missile. Now use that as a platform to jump up to the left platform. Kill the crab, and same as the last one DO NOT GRAB THE X. Wait for it to form into a Floating cockroach. Freeze it while it's towards the middle. If you look to the top of the room, there will be a small 3 block recession in the ceiling shoot the one in the middle to reveal the missles, and jump up to grab them. Now you can leave this room and go back through the yellow hatch to the left of the long verticle shaft. Now that weird block you saw earlier will get bigger, wait for that and shoot it with a missle. Jump on top of it and shoot up to creat the hole in the ceiling from earlier. Go into the hatch on the left. Kill the crab, DO NOT GRAB THE X. It will form into another crab, kill it and let the weird block thing get bigger from the parasite infecting it. Freeze the pillar and go all the way to the right of the platform. Run to the left through the hatch, picking up enough speed to get a speed boost. When you reach the end press down to create the shinespark. and Shoulder charge up. Go through the level 3 hatch to your right. Now your once again back into the big room. Go up to the 4th level tier of this room and go all the way to the right and shoot the wall to reveal a semi-secret room. Jump up onto the ledge and shoot left, go into the hole and roll to the left. Now head all the way back into the giant room. Head up, left, down, and left through the yellow hatch. Kill the giant crab with a pair of missiles. Now roll into a ball, and Ball jump up to the top left corner, and lay a mine, if you were close enough you should have also revealed the missle upgrade. Grab the missle upgrade and get out before the mine block comes back. Now go left and everything is flashing go recharge and get talk to Adam. 8. Sector 3(Second Visit) Now you only have 6 minutes to do this(rolls eyes). Considering it only takes about 2 minutes to do this project, no problem. It should take you exactly 15 seconds for you to get to sector 3. When you get there run straight through the nav/save/recharge rooms while picking up your speed boost. Run right off the edge and fall down through the blocks like before, but go right this time. Go around the barrier as before, just as before go the long verticle shaft. Run right off the edge and hold right. You should just barely miss the 2nd wall worm. Fall down to the bottom avoiding all the Enemies and avoid stopping as well. When you get in the next room go ahead and jump as far as you can right into the lava and jump right on out again. Shoot 2 missles to kill the flying enemy. Grab hold of the ceiling and hold up and left at the same time, just in case you get hit by a fire pillar you'll grab onto the ceiling again. When you get to the end of the 2nd ceiling grab. Fire two missiles, you won't be able to see it, but you will hit the flying bird and kill it, now go all the way to the left and through the hatch. In the next room, coax the first wall worm out and freeze it, now jump off of it to the right and get on top of the ledge, go through the door. Ignore this room and go past it. In the next room, coax the bottom worm out, freeze it, and freeze the 2nd one. Use these as stepping stones to get to the door above. This room is a pain. First you need to try to freeze the worm BEFORE he comes shooting out. Kill the fire guy on the ceiling and go up to the 2nd floor. Continue to the third floor and jump over the odd part or you'll fall through. Dont worry about taking dmg, the boss is extremely easy. After you jump over the odd part of the floor fire a missile to freeze the worm so that he doesn't jump out at you and go down to the bottom and open the door. In the next room jump up and go left, kill the hoppers and the eye. Go through the door and kill the "scientist" He will now become a Wide Core-X. After killing him you can now step onto the control panel and avert the imminent danger. After all that is done you should have still had 4 minutes left on the clock. Now head all the way back to the Navigation room. 9. Main Deck(Second Visit) Adam will tell you about the habitation deck. Hurray it's time to return to the Main deck. Go to the main deck and head to the navigation room. Go past that and go up until you see the two green doors, tak the one on the left. Go up the elevator. Freeze and climb the 2 wall worms to the top head to the left past the door. Go as far left as you can and shoot the ground. GO right all the way to the door. Do not go through the door, instead turn around and speed boost to the end. You will go through the ground at the end. Now go to the right and get the missile upgrade. Go back to the left, and jump into the secret tunnel in the wall. Go in and use the wall worms to get to the top. Open up the habitation hatch and see your friends from Super Metroid. Now head right and go back to the navigation room. Talk to Adam. Go left up and back towards the elevator to the "Hall of Elevators" On your way to that elevator, pick up a speed charge and run past the elevator and get the missile upgrade. Head back to sector 5 and talk to Adam. Save 5 Goal Time***** 0:50 -35(185) Missile Upgrades -9 Energy Upgrades -0 Power Bomb upgrades 10. Sector 5(Second Visit) Our other favorite upgrade will now be downloaded at the same data room. Get the power bomb upgrade and jump for joy, cause now you can get just about every upgrade in the game, except for the ones the require the screw attack. In fact, over 1/3 of the items that you can receive require the power bomb to get. Go right and drop to the bottom of the long shaft. Go left and lay a power bomb. Drop down to the room below and go left through the door. Jump over the pillar in the middle of the room. Your gonna take a bit of damage from this tactic but it cuts a few seconds off your time. If you not too daring, don't lay a power bomb, just ball jump up and lay a mine and roll through and keep laying mines. Now if you are daring. Lay a power bomb and stay in ball mode. As soon as the power bomb blows up jump up into the top hole roll through and run left dodgeing the shots from the SA-X(If your fast enough you won't even get shot once). Go through the hatch and your in the clear. Lay a power bomb and get the upgrade. Kill the Purple crab on the wall and collect the red X. Go up into the room above and lay another power bomb. Go up and use the cockroaches as steps to get to the room above. Go in and collect another power bomb upgrade. after this is done, go to the security room and continue past. Remember this room? Lay a power bomb on the Second floor, climb up and you will see a ladder on the left side. As your climbing the ladder you will end up climbing in an area thats only 1 block wide, jump off the ladder here, and wall jump back up and grab onto the ladder again. This is much faster than climbing which is very slow. Now go through the yellow door at the top and go right twice. In this room go up and lay a power bomb. Go into the room to the left. Get up on the platform and wait for the cockroach to get to the center, jump up and freeze it with a missle, roll into a ball, and jump on top of it. Roll across it and into the hole on the left. Do the same for the next cockroach. Go to the left and get your Power bomb upgrade. Now head back to the right and go to the upper left door. It's this very large room again, but this time roll to the left and lay a power bomb. Roll through and go back to the navigation room. Adam will now tell you to go back to your ship. Start heading there. 11. Main Deck(Third Visit) When you start heading up the elevator it will break down. Shoot to the right until you break 5 blocks. Roll into a ball and head right. Lay a power bomb while your falling through the ground. Get up to the top path after the it blows up and kills the enemies, now roll into a ball and jump into the hole. You will now see the infamous Ridley. He will crumble and turn into a Core-X. After he crumbles you will see a hole in the ground, roll into it. When you fall down lay a power bomb and wait for it to blow up. Head left through the hole and while your following the path lay another power bomb. Get the power bomb upgrade, and go back into the room. Avoid the enemies, and get to the next room. Lay a power bomb, and get the missle upgrade. head back to your ship. After talking to Adam talks to you run left and power bomb the wall that stops you from running left. Go in and roll into a ball. Fall down, when you hit the floor angle down and run to the right shooting the ground. In this large room, do not drop down, instead shoot the vines on top and walk across them, go all the way to the right and go into the door just below you. In this next room, just run past everything and grab the Energy Tank. Go into the next room, angle down shooting the ground as you run. Kill the Pirate and shoot down. Drop down, go right and kill the pirate. angle down and shoot the floor AGAIN!!! Go down kill the pirate and crouch down and shoot left, roll through to grab the missiles. Go back to the right and drop down. Kill this pirate and go down into the next room(how annoying). Lay a power bomb in here, and continue along the path to the left. Kill the eye. And go Destroy Yakuza. After you get your Space Jump you should be up in the air, stay in the air, and keep jumping. Go up and go left and turn on the auxillery power. Go left and into the Navigation room. From here space jump up towards the top where the little path to Sector 2 is, lay a power bomb while in the air. Go into the tunnel and continue. 12. Sector 2(Second Visit) Go left and drop down, uh oh SA-X. Freeze her roll into a ball and go into the next room when you enter lay a power bomb and jump over the pillar, hide right next to the pillar. When SA-X jumps over freeze her. Jump over her, turn around and freeze her. Run into the next room. Angle up and keep shooting while running to the left. Go into the door, and hide from the SA-X. Go back into the next room and fire a missile on the 3rd block from the left. After the missile block is gone, keep shooting down. Go down into the next room. Go left into the next room. Jump up and shoot the the vines. Don't release any of the wasps. Just shoot straight down to get to the door. Now go through 2 more doors. Now start space jumping up to the left. You will see a path way to the right, shoot the wall underneath that to reveal a path to a Power bomb. After getting that go to the door at the top right of this large room. Go past the save room and the next room. When you get into the next room you should be speed boosting, now press down and shoulder charge through the ceiling. Lay a power bomb and head to the right. Go up and kill the Red Eye. Now it's time to fight with Nettori. After you have the plasma beam. Head into the next room. Go to the bottom and shoot to the right and kill the two wasps. Go as far right as you can without going into the pit. Open the door to your right and run all the way left shooting. After you go through your second door, press down to shinespark just before you drop down. Now shoulder charge straight up. Go all the way to the top and go to the right hatch. Kill all the spikeys. Jump at the wall holding right to roll into a secret tunnel. Grab the energy tank on the other side of the pillar jutting out of the ceiling. Head straight left from here to go back to the Navigation room. Save 6 Goal Time***** 1:00 -37(195) Missile Upgrades(11 More to go) -11 Energy Tanks(9 More to go) -5(20) Power bombs(17 More to go) 13. Sector 5(Third Visit) Adam will now tell you that there's been a disturbance in Sector 5, so go there. Go right past the recharge room and drop down. Go through the yellow door to the left and lay a power bomb to kill all the enemies. roll into a ball and jump into the invisible hole on the 2nd block from the left and grab the missile upgrade. Get on the edge right next to the door, and start running to the right. Shinespark right before you run off the edge 2 rooms later. Shoulder charge up on the right side of the hole. After you hit the ceiling space jump up through the hole. Next go right killing everything. Go as far right as possible and run to the left starting your speed boost. Press down to to create a shinespark. Shoulder Charge left and through the door after you open it. You should pick up the missile tank and go through the wall and pick up the power bomb upgrade. Now go back to the right and drop to the bottom of the large room. When you get to the bottom of the large room jump to into the pit. Go as far left as possible, and start running to the right shooting angled down to kill the starfish on the floor. Right before you hit the wall shinespark. Jump up towards the door. Now Shoulder charge throught the door. You will go right for quite a while until you hit a wall. Keep going right until you reach the broken door. Shoot the ground below you and go to the bottom and through the door on the right. Run through here killing everything and head to the upper level and in the door on the top left of the room. Now go up and through the door on the right. Shoot and kill the first crab and shoot the ceiling it was latched onto, this should open up the ceiling. Jump through and head left. Grab the Power Bomb pack thats in here. Go right and up, but instead of going into the hatch, place a power bomb and go left. Don't enter the hatch, instead place another power bomb to reveal another power bomb upgrade. As soon as you manage to get this upgrade, use the recharge room if nessacary. Go back to the right and head down to the door below. Go in and head up. Kill the red eye. In the next room, place a power bomb and follow the upper path to get the energy tank. After grabbing the energy tank it's time to fight the dreaded Nightmare. After you have the Gravity suit, open the door, but don't go through, instead go to the right of this room and start running left and speed boost through the wall in the next room and speed through the room after that. Go down and back into the room with the 3 space pirates. Kill everything in here, and head to the door on the left. Instead of going in run to the right and speed through the door. As soon as you bust through 2 walls press down to shinespark. Go to the middle of the two walls you broke and shoulder charge up, now you can run to the right and into Sector 4. 14. Sector 4(Second Visit) While running through this first room, right to the end of the platform, jump up and through the wall, go through that first door. After entering that first door go down to the 2nd door on the right. Go to the end and get the missile upgrade. Leave this room and jump over the gap. Jump at the wall directly across from that door, roll into the secret tunnel and get the power bomb upgrade. This will be our last visit to sector 4 so we need to make sure we get everything. After you have this power bomb go down to the bottom of the verticle shaft. Go into the left door. When you get inside the yellow tunnel lay a power bomb and you will see that above you are some missile blocks. Blow those up and go up into the next room. You will see a gigantic lobster like thing. Dont worry about him. Instead shoot some blocks near the top on the right. Roll in and get some more power bombs. Head back to the lobster and shoot the wall to the left at the same spot as on the right. Head left from there. When you get to the end lay a mine and drop down. On the next level you will see some vent like blocks. Lay a power bomb above the third one from the left. Go in and drop all the way down. Lay another power bomb, do a ball jump to the right. There will be an invisible tunnel to the right just one block up. After rolling through that you will fall down pretty far. Go up to the ledge on the left and roll through. If you were fast enough the block on the left won't have reformed. Hopefully. Drop down into the security room and unlock the level 4 locks. After you leave the security room, space jump up the verticle shaft holding to the right. You will go inside of a small indentation. Roll into a ball and go through a small hole. In this room, lay a power bomb near the bottom. Dont grab the parasite-x Let them reform into 2 Golden Crabs. Kill them and go into the next room. There will be an energy tank in there. Just lay a power bomb to find it easily. Go back to the verticle shaft and head through the red door. Head right until you enter a second yellow tube. Lay a power bomb, drop down and get your missile upgrade. Go back up and continue right. Follow the path and as always try to ignore the enemies. You will pass one red door and continue completely through that room. In the next room go right to where the save room is, but do not enter. Just continue along the path. go all the way up to the top of this room. And go through the door on the right, keep going right until you can not go right anymore. Then speed boost left to break through the ground two rooms over. Head into the next room. Speed boost all the way to the right. Do a shinespark before you reach the end and shoulder charge through the ceiling where you see the indentation. Grab the power bomb, come back down and go through the door. In this room go up as fast as you can and grab onto the top ladder and fire a missile upwards, space jump into the hole. Go left and down into the data room. Get the defussion missiles and go left. Instead of going to the recharge room head left 2 rooms. Lay a power bomb as |
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