Metroid Fusion Walkthrough :
This walkthrough for Metroid Fusion [Game Boy Advance] has been posted at 25 Mar 2010 by wawan_berau and is called "Energy/Bomb/Missile Locations". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up wawan_berau and share this with your freinds. And most important we have 10 other walkthroughs for Metroid Fusion, read them all!
Walkthrough - Energy/Bomb/Missile Locations
Metroid Fusion - Energy, Bombs, Missile Locations Written by s0nlxaftrsh0ck (email@example.com) Copyrighted 2002 A) Intro B) Updates (revisions) C) Walkthrough intro D) Main Deck E) Sector 1 F) Sector 2 G) Sector 3 H) Sector 4 I) Sector 5 J) Sector 6 K) Credits and shtick =D -------------------------Intro------------------------ Well hiya folks and welcome to my very very very very very..okay man stop..you're boring them you know...all they want is the guide. Right? Right! If you don't want to do this than you're not a team player. Don't make me stab you with the- OK and I am back. So as I was saying this is my first guide that I am making. So thus this guide will have many mistakes screw ups and above all...mindless talking coming from my mouth and maybe from my brother. So as a rookie at writing guides please e-mail me any mistakes that you see, info that needs to be corrected, misspellings, and ya know..negative remarks if you have any. The way Iím going to be doing this Walkthrough is how you go along in the game. So if you see (end) that means thats as far as you can get with the available abilities you have now. And without Further Ado ON TO THE WALKTHROUGH (points to the sky!) Note: I have been getting a lot of E-mails about jumping while charged. You have to kind of be in motion. Hold left first and when she takes 1 or 2 steps jump. You will do your space jump. ATTENTION!!!! - I have been making pictorial guides of a how to get to those tanks. -----------------------Intro------------------------- Updates - Version 0.0 11/6/02 - Just starting to write out the guide from what Iím doing. From the Main deck to Section 6 Version 0.1 11/21/02 - Corrected a few errors here and there. Added a move that I had forgotten on Sector 2 in the boss room. And Credits Section will be updated now! Version 0.2 11/23/02 - Code Thumper showed me another way to get the Third P.Bomb in Sector 6. Version 0.3 11/29/02 - Added a missed step. Sorry about that people. I know these are insignificant updates. But hey an update is an update. Version 0.4 12/12/02 - It's been awhile since my last update. A lot of mistakes fixed fixed a sector 3/4 mistakes. I put a tank in sector 4 i think and it was supposed to be in sector 3 ddduuuuuuuumb mistake! Um...Changing Chozo to Space Pirates. Uh...My name is Ron and I'm 5'7" and i like long walks on the beach and through a river of Burned music CD's once in awhile. Hn...lets see...what else...I'm making this look like a big update by just putting dots and wondering what else was updated i hope you know that >_>. Fixed a tank problem in Sector 2. I think i misplaced that one too...Okay well Here ya go the updated FAQ! =D Version 0.5 4/12/04 - Wow 2 year time gap. 2 Alternate methods on the hard to get energy tank of sector 6. Version 0.6 11/28/08 - YES A 4 YEAR GAP!!! >_>; i'm surprised people are still sending me hints and corrections thanks to ProfHerik and shadowheart3745 for the section 2 P.Bomb's ProfHerik mailed me years ago and...as did shadowheart3745 a good 2...I suck...i'm not gonna deny that. I'm sorry guys. But heyyyyy!!! You're here now!! =). Also thanks to ProfHerik some spelling mistakes I have made. And apparently i'm missing some tanks in Sector 5? I'm not very sure but if anyone can verify this. That'd be jawesome. But yes thanks again You guys! --------------Walkthrough Intro--------------------- What? o_0 gooooo to the walkthrough what are you reading this for? --------------Walkthrough Intro--------------------- -------------------------Main Deck------------------ Item: Missile Tank Requirements: None Location: Down the vent after you get your missile upgrade. Well this is pretty much out in the simple. When you get your missiles from the Data room jump across the 2 platforms. You should see a beige glowing Red door with some red glowing vents. Shoot it with your missile and run down the corridor. You will see a Green Loogie type thing which I shall name...(minime...er...*ahem* sorry thats copyrighted by Austin powers right right.)Goo Blocker. 3 Missiles and it disintegrates grab the yellow/Green orb that flies out most likely green it refills your weapons. Walk Past the Goo Blocker and you should fall through the floor. Jump up and grab on to the ledge and drop down blast the walls with your beam gun. Watch out for the Zombie at the bottom. Go past the zombie to another breakable floor(THIS PLACE IS FALLING APART MAN!)move left around the wiggly floor for another breakable floor. You Should See a ladder Climb and drop on to the other side. Now Jump down into the blue gap. Its a long fall..got ya >_>. And Right there to your right. lo and behold your first set of Upgrades! You Should be up by 15. (Or if you didnít get anything green anything below 15 just donít worry about that kinda stuff there are recharge rooms ::pokes::) Item: Missile Tank Requirements: Beam Location: Down the vents. Go Into the next room to the left from where you received your last set of Missiles. On the second and last step shoot at the edge of the second step and a block should change into a missile upgrade. Snag it! w00t 20 missiles. More missiles to waste on Parasite X's faces.. Item: Energy Tank Requirements: Missile, Beam, and a whole lot of skill jumping. Location: After you exit the vent shaft in after the Red Eye. From that last missile upgrade start go right to the previous room. Shoot the Zombie and lets exit these Vents or so whatever these are. You will enter a beige and purple room greeted by a zombie (I guess heís here to ask you for some gray poupon) Pop him in the face. Now you have 2 choices. Either A go upstairs to save, or B lets just go Because there is a Boss Fight right ahead of you. (Unless you have the ROM...you sneaky boogahs...)So as you move past that zombie you will encounter a second one shoot him and get ready for a mid-enemy (yeah enemy..not boss)Red Eye. What you need to do is get 3 missiles into his eyes when you can see the pupil or the little black line "CLEARLY"..if it looks glossy and flashy get ready to jump. Samus jumps high enough to dodge these puppies. You will also have to put off a little fight with the zombies that regenerate but provide extra health and ammo (::thumbs up:: ^_^). Okay now that we pumped Red Eye with some Visine not Clearsil(Thanks Sliderx666) on Red Eye He will let out a Red orb for now this will full recharge everything you have. Proceed through the door. Jump and grab onto the ledge hold left and hit jump youíll snag on to the other ledge automatically. Now do the same except hold right. Climb up and drop down the next hole and as you land you should see your first (crappy home made instrumental music is made) ENERGY TANK! Jump up to the left ledge and jump to the right one, climb and snag it! 1 tank up w00t. Item: Energy Tank(Version 1 to get this sooner It's the same tank as the last one of the main deck on my guide. I just kept forgetting you can get this WAY sooner...and someone told me about this I hope that person can e-mail me again =( ) Requirements: Missile Location: Same Room From the previous tank above. Just walk to the edge of the platform, Shoot a missile into the ceiling, jump through the newly made hole run deeper into the shaft and bam your energy tank is right there. Item: Missile Tank Requirements: Morph Ball Location: Right above the navigation room from where you fought your first X parasite. Do you remember where you fought your first X parasite? (The Computer directs you to this spot anyways so go there.) But before you go through in the middle of the room between the Navigation room and Ridley's cold room.(that saps energy outta ya if you donít hurry up) Go up two floors if you look at the ground you will see a hole in the wall. Go into Morph Ball and roll through the hole and BOOM! more Missiles for your pleasure!(end) Item: Missile Tank Requirements: Speed Booster Location: Where SA-X first appeared. Well finally we are back from the below levels geez. Well remember how SA-X blew out the wall as soon as you went down to the sectors. Well as soon as you come back to the main deck youíll see a blown out wall to your left. Go into the room to the right of you and stop at the door. Now run back shooting at the door as you go. Keep running into the blown out room and through the wall and you'll get it. It's kind of weird SA-X originated in this room isn't it? It's like...it grew itself oh well. Item: Missile Tank Requirements: Missiles Location: Habitation Deck Okay you see the the Head monsters on the wall before you get into the habitation deck? Ice both of them and climb up to the 3 floor. Go through the door and go as far as you can inside the habitation deck. Shoot at the floor and drop through. Do the same thing in the room below and boom Missile Tank Right there! (End) Item: P.Bomb Requirements: P.Bomb Location: After Ridley crumbles and you fall through that small shaft. P.Bomb the wall next to you to reveal a looooong pipe. Roll through and bomb one more time with a P.Bomb . Look up to see your P.Bomb tank. (Irony eh?!) Item: Missile Requirements: P.Bomb Location: After that long hallway containing those Vomit Aliens. Make sure you clear the hallway of those little spikey's. And do your best to get your speed boost up. It may take a few tries because well...those guys are vomiting on you...so as you smash through the green blocks and you are done with that throw out a p.bomb to blow out the wall above you. Grab your Tank and exit through the ceiling. Item: Energy Tank Requirements: None Location: Missile Silo the first door on the right side of this room. Well this is huge eh? Well what we need to do is get to the top. It's fairly easy, The first ledge you need to get to you just need to wall jump. The rest is jumping off 2 flights of ladders. When you get to the top go through the door and watch out for the Space Pirates. There are 2 of them. Kill them off with your missiles and grab your Energy Tank in the hallway ahead. Item: Missile Tank Requirements: Bomb. Location: Same room but further down. As you are going down you will see your Missile tank. Keep going for now as we cannot get it. Defeat the Space Pirate ahead of you bomb the bottom left corner, and drop down the hole. Notice those 2 parallel pillars that go like this || bomb the corner of each one and roll through to gain your Missile Tank. Item: P.Bomb Requirements: P.Bomb Location: After running from SA-X. The big Blue room after all that. As you are Space Jumping to the top You'll notice that there are hollowed out rooms. When you get to the top place a P.Bomb at the ledge of the platform. Go back down to see 2 new openings go through to find your P.Bomb Item: P.Bomb Requirements: Missile Location: Do you remember that door we couldnít get into because a cocoon was blocking it? If you don't I'll put the directions. From the Recharge room go down to the bottom right of this room to see a small vent. Roll through to be greeted by a 2 Green Bee's and Club Leg Bug (I'm sorry for the names people but...I just gotta...) Destroy them and go through to door to find 2 Fug-Bug's. Bomb the 2 small blocks and go down. The first door on your left is the one we need to go to. Place a P.bomb if you want to kill him instantly. Go through the doors to see...Float Roaches...Okay (whew) this part is going to suck. You see those floors beneath the Float Roachís? Every single one of those are instant break blocks. So what we need to do is freeze the 2 Float Roaches so that they make a sort of bridge that we hop on. So what do we do? Take the Top Ladder and climb as far as you can towards the wall. When a Float Roach gets under you shoot it. Now for the other one...you have to wait for. When it does pass you as you go on run against the wall while standing on the float roach. And shoot a missile at it. Morph into a ball and hop on to the float roach on the other side of the wall. I know it sounds weird but it works. Just make sure the one float roach is extremely close to the wall for running and shooting and the other ahead of you so you can shoot it with a missile and hope on it as a ball. Item: P.Bomb Requirements: Bomb Location: Same room. As you fall down from underneath the previous P.Bomb you will be stopped. Shoot at the floor to reveal a P.Bomb. When you continue to fall down bomb the wall at the very bottom to get out. (End) Item: P.Bomb Requirements: P.Bomb Location: Next to the middle Elevator Shaft. You will see a Mega blocker. Either P.Bomb it or Screw Attack it. As you enter this room you will see a P.Bomb tank lodged into the corner of the room. Jump into the top right corner of the room and you will enter a shaft. Jump again to fall down another shaft move towards your P.Bomb and get it. Item: Energy Tank(or later, the same tank from that boss room just in case you forgot it.) Requirements: Missile. Location: Back at the Boss room of the Main Deck. The main objective of this part is to get to the top of the boss room. So, my best advice to you is...jump down one level from the previous tank above. Run past the save point and the next hallway. You will end up in a shaft. Work your way through until you get into a maroon kinda room. You will then come to a rock pile. Screw attack the upper left part from the rocks to reveal a passageway. Jump up and through the corridors until you come to the last one. Donít jump over the gap instead shoot up at the ceiling with a diffusion attack. Jump in and run through the new revealed hidden passage way to find your Energy Tank. (End) Now...wheew..thats the main deck now you can go to any one of the sectors that you want to double check. So as of now there is no specific order in to which to get the rest of the Tanks. So lets get moving shall we? So the last few Tanks are in no order at all. EXTRA!!!! A helpful tip from shadowheart3745 stating that this is actually considered the main deck so i'm referencing it here also. Item: P.Bomb Requirements: Speed Boost. Location: Go through sector six to get this one. Right before the Security bot boss fight. Go back to the room with the camera. Remember where you triggered off the alarm? Go back there. Shoot the button roll through the corridor in front of you and proceed. Now keep holding left until you get into that Capsule where you can see space in the background and shtoof. As soon as you get in there press down. Go into the center of the room and jump Straight up. A simplification of direction thanks to shadowheart3745 --------------------Sector 1-------------------- Ahhh well I see you've made it to sector 1 eh? Good job! But the problem is a lot of stored stuff is inside Sector 1 you will be comming back here....A LOT! Or you could just get all your abilities back and do everything in one shot your choice! This place has a few secret places not much. Item: Energy Tank Requirements: Beam, Morph Ability, Missile(for enemies) Location: Right after the first Atmospheric Stabilizer. When you destroy the first stabilizer you will come into a room with 3-5 Purple Toads and Anchor Bugs. Kill off the frogs and Anchor bugs. This might be a bit trick with Anchor Bugs because well..they drop on you...and inflict...pain...a lot of it. But there is always a trick to every enemy. Run right under the anchor bug and shoot a missile or 2 in its face. This should be easy since they pause right before they hit you. So assuming you killed off the toads and the anchor bug kneel down in front of that pipe looking things with holes on the side and shoot it with your beam, morph ball and roll to your tank! Item: Missile Tank Requirements: Nothing Location: Lava Room From the Energy Tank that we just got go out through the door to your right, go down level and take the door to the left of you. Go down the long corridor looking out for the Xino's(Rhino + X =....bah forget it -_-). Exit through the door at the end. Jump Across the gap with a Purple Space Pirate..or whatever that is hanging on the wall. Go through the exit and STOP RIGHT WHERE YOU ARE! Look out there is lava in this room so look up there is a ladder above you. Jump, Climb across and Booya there is a Missile Upgrade right there. Item: Missile Tank Requirements: Missile(for the stabalizer) Location: Fourth Atmosphere Stabalizer room. Leaving from the lava room fight the purple insectoids if you want or just drop down and avoid them as you hop your way down. Go into the room below getting into the Fourth Stabalizer Room. Grab the ledges on the walls and make your way to the top look up there is a ladder. Blast away at the atmospheric stabilizer and make your way back. Drop down from the ladder and jump across. There is a Clam monster guarding your beloved Missile upgrades. Blast him and snag and run out. snag...snag..i say snag too much -_-... Item: Missile Tank Requirements: Missile Location: After your boss fight getting your Charge beam. After your little fight with the blorb thing-a-ma-hoo-bob.. (Hint: Shooting it while it opens its eye to shoot at you hit it with a missile)Go up to the top of the room and exit. You'll be in a room where it looks like there is no way out but if you look closely there is a block in the ceiling that is separated in away shoot it and jump through. Jump up to the ladder and Shoot a missile and shoot twice. a hole for rolling through should open. Revealing...a Poet Cafť for cloisters. Destroy all of them and grab your Missile Upgrades at the bottom. Item: Missile Tank Requirements: Knowledge of the wall jump/ Getting the Space Jump Location: Save Point right after the final stabalizer. Okay now if you look closely at the wall to the right of you, you will see its cracked shoot it with your gun and a hole will appear. Now...we can do this the Rushed way..or..we can do this the "I'll be patient and wait for when things get really easy and keep it fresh to the max!" way. The way to do this the rushed way is as following: Shoot the wall, jump and while in mid air roll into a ball and hold right so that you slip into the hole. Roll through and you will be in a room with only walls. If you know how to wall jump (by jumping towards a wall doing a somersault and as you touch the wall press opposite the direction of the wall Classic Wall Jump move. So its jump towards the wall on the right and press the following, +A,+A.(either wall is fine) Like that. Now you should be at the top and see your holy blow uppy instruments. Now the easy way is of course to have your space jump and ball jump to get through the crack in the wall easier. The space jump is where you can just press the jump button repeatedly and you accel higher into the air which you get really late in the game. So if you feel the need for it grab it if not don't bother till late of the game (end) Item: Energy Tank Requirements: Diffusion Location: After the elevator passage way(After Going through the Restricted Area thanks Vorteus) After you exit through the door. Stand on the tip of the wall and charge up your missile diffusion. Let it loose to find your Energy tank. Item: P.Bomb Requirements: Health Location: In front of the first save point you come to. Place a P.Bomb and fall through the floor. You will see a Shell Fish out of place. Charge your beam and shoot it. Don't Take the X Parasite let it mutate. Kill the Mega Crab and let that mutate to a gold Space Pirate. Now...this is the hard part..you have to shot it in its back with your missiles. The trick is. Get in front of it and it will jump over you. As its Jumping Turn around and unload a bunch of missiles. Once you defeat it the door there will blink go through to get your P.Bomb. Item: P.Bomb Requirements: Speed Boost Location: From the save point on the middle of your map thatís where we will be starting. From that save point start running from the save point room and keep shooting until you get back into that yellow room. When you get into the yellow room keep running as you will smash through the wall and enter a hidden room. As soon as you enter it press down to keep yourself charged. Now do a Somersault along the wall in front of you to kill a crab along the wall. As you drop to the floor quickly run towards the gap on the right side of the room and just jump straight up. And land on the ledge to the left of you. Shoot at the wall to reveal a P.Bomb. Item: Energy Tank Requirements: Speed Boost Location: Starting from the previous save point from before except this time we are going to the room above us. Now this can get somewhat complicated if you can get your controls right. Run from your save point shooting the 2 toads and ending back in that yellow and press down. Now Space jump up to the top making sure you are not using your Speed boost jump. As soon as you land shoot the door Speed Boost into the room in front of you doing B+_> Requirements: Screw Attack, Speed Boost Location: Continuing from the above tank. When you exit the red room from above you will end up in a yellow room. Continue to the next room and a wall will block you Screw Attack through the wall. When you jump over the gap shoot at the ceiling it will deteriorate. Space Jump up and to the right through another wall. Continue to the right and you will end up in a Sector Shortcut. Continue down the tube until you get to the door. Now run all the way back, and just before you hit the wall duck so you keep your charge. Now here comes the tricky part: Screw attack through the wall, as soon as you break through the final layer press up and as you are in the air and still charging press
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