Pokemon Emerald Walkthrough :
This walkthrough for Pokemon Emerald [Game Boy Advance] has been posted at 18 Aug 2010 by yuhe00 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up yuhe00 and share this with your freinds. And most important we have 92 other walkthroughs for Pokemon Emerald, read them all!
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Walkthrough - FAQ/Walkthrough_ _____ _____ _ _ __|/_ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | \ | | | |_| | | | | | | |/ / | |___ | \/ | | | | | | \ | | | ___| | | | | | | | ___| | | | | | | | \| | | | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ | |_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__| ____ _ _ ____ _____ _____ _ ___ | __| | \ / | | __| | _ \ | _ | | | | _ \ | |__ | \/ | | |__ | |_| | | |_| | | | | | | | | __| | | | __| | / | _ | | | | | | | | |__ | |\/| | | |__ | |\ \ | | | | | |___ | |_| | |____| |_| |_| |____| |_| \_\ |_| |_| |_____| |____/ _ _ _____ _____ _____ _ _____ _ _ | | | | | ___| | _ | | ___| | | | _ | | \ | | | | | | | |___ | |_| | | |___ | | | | | | | \ | | | | | | | ___| | / |___ | | | | | | | | \| | \ \/ / | |___ | |\ \ ___| | | | | |_| | | |\ | \__/ |_____| |_| \_\ |_____| |_| |_____| |_| \__| Copyrights 2009 Brusceno =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pokémon Emerald Version Walkthrough/FAQ Version 1.0 Written by Brusceno Started at: 11/10/2008 Finished at: 26/12/2008 E-mail: brusceno@gmail.com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABELA DE CONTEÚDO ------------------ 1. Introduction......................................................[indca] 2. Emerald Version...................................................[aveme] 2:1. About Pokémon Emerald Version..................................[spkem] 2:2. Pokemons of the Version........................................[pkdve] 3. Basics ...........................................................[sebas] 3:1. Status.........................................................[oqsta] 3:2. Pokemon Battles................................................[bapok] 3:3. Special Conditions.............................................[coesp] 3:4. Status Conditions..............................................[costa] 3:5. Abilities......................................................[habil] 3:6. Natures........................................................[natur] 3:7. Types of Pokemon...............................................[tdpok] 3:7:1. The 17 Types................................................[ostip] 3:7:2. Damage Types Chart..........................................[tadda] 3:7:3. Double Types Situations.....................................[sieti] 3:7:4. STAB........................................................[bnstp] 3:8. Tips for Beginners.............................................[dpain] 3:9. Moves..........................................................[atqes] 3:9:1. All the Moves...............................................[tooat] 3:9:2. About Moves.................................................[sobat] 3:9:3. Contact Moves...............................................[atdco] 3:10. Types of Evolutions...........................................[tdevl] 4. Walkthrough.......................................................[dtndo] 5. Outros Lugares....................................................[oulug] 5:1. Abandoned Ship.................................................[abshi] 5:2. Mauville Game Corner...........................................[mgcor] 5:3. Trick House....................................................[triho] 5:4. Shoal Cave.....................................................[shoca] 5:5. Safari Zone....................................................[safzo] 5:6. Pacifidlog City................................................[pacci] 5:7. Sky Pillar.....................................................[sypll] 5:8. Mirage Island..................................................[miris] 5:9. Meteor Falls...................................................[mefal] 5:10. Mirage Tower..................................................[mirto] 5:11. Desert Underpass..............................................[desun] 5:12. Battle Frontier...............................................[batfr] 5:12:1. Battle Tower...............................................[batow] 5:12:2. Battle Pyramid.............................................[bapyr] 5:12:3. Battle Palace..............................................[bapal] 5:12:4. Battle Arena...............................................[baare] 5:12:5. Battle Dome................................................[badom] 5:12:6. Battle Factory.............................................[bafac] 5:12:7. Battle Pike................................................[bapik] 6. Lendários.........................................................[lenda] 6:1. Rayquaza.......................................................[rayqu] 6:2. Latios/Latias..................................................[laioa] 6:3. Os Regis.......................................................[osreg] 6:4. Groudon........................................................[groud] 6:5. Kyogre.........................................................[kyogr] 7. TMs e HMs.........................................................[tmehm] 7:1. TMs............................................................[lidtm] 7:2. HMs............................................................[lidhm] 8. Items.............................................................[items] 8:1. Hold Items.....................................................[itdse] 8:2. Basic Items....................................................[itbsi] 8:3. Special Items..................................................[itesp] 8:4. Evolution Items................................................[itelu] 8:5. Sale Items.....................................................[itdve] 8:6. Itens Chave....................................................[itcha] 8:7. Vitamins.......................................................[vitmn] 8:8. Catch Balls....................................................[bolca] 8:9. Scarves........................................................[lenco] 8:10. Wild Pokemons Items...........................................[itnps] 9. Berries...........................................................[oqber] 9:1. The Berries....................................................[asber] 9:2. Taste..........................................................[sbdab] 10. Pokémon Contest..................................................[pkcon] 10:1. What is.......................................................[oquee] 10:2. Pokéblocks....................................................[pokbl] 10:3. Playing.......................................................[jogdo] 10:3:1. Round 1....................................................[pcrdo] 10:3:2. Round 2....................................................[pcrdt] 10:3:3. Final......................................................[fdfnl] 10:4. Moves at Contest..............................................[atnco] 10:5. Combo Moves...................................................[atcom] 11. Miscelaneous.....................................................[micln] 11:1. Secret Base...................................................[basct] 11:2. Mach Call.....................................................[macca] 11:3. Gabby & Ty....................................................[gabty] 11:4. Marts.........................................................[mrcad] 11:5. Move-Tutors...................................................[movtu] 12. Breeding Pokémons................................................[cripo] 12:1. Breeding Rules................................................[redcr] 12:2. The Egg Groups................................................[ogrov] 12:3. Hating the Egg................................................[coovo] 12:4. Egg Moves.....................................................[egmov] 12:5. Some Breeding Cases...........................................[smrcs] 13. Important........................................................[imtnt] 13:1. Base Stats....................................................[basta] 13:2. IVs...........................................................[osivs] 13:3. EVs...........................................................[osevs] 13:4. Pokémon Shiny.................................................[poksh] 13:5. Happiness.....................................................[flicd] 13:6. Catching a Pokémon............................................[cappo] 13:7. Experience Gained.............................................[expga] 14. FAQ..............................................................[sefqa] 15. Legal Info.......................................................[lgifn] 17. Version History..................................................[vshst] 16. Thanks and Credits...............................................[agcrd] [indca] ___ ___ / \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / \ |==o==| 1. INTRODUTION |==o==| \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/ This is my walkthrough of Pokémon Emerald. To complete it and make it better I counted on the info of many people. It was organized by me, typed by me, and it's posted here. You can use it to play Pokémon Emerald Version, but you CANNOT, in any way, use it to earn money or cover any thing like it. I dedicated so much from myself on it and I would like you to know it because that's just what you can do to show the respect of my efforts. You should read the whole walkthrough to understand well about the game, however, if you have any doubt about anything specific, just read the content table above. Hold Ctrl and press F to search the menu by typing what is inside the square brackets. [aveme] ___ ___ / \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / \ |==o==| 2. THE EMERALD VERSION |==o==| \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/ ============================== 2:1. About the Emerald Version [spkem] ============================== There's no doubt that Advance generation was closed with golden key upon Emerald has been released because together it strategy and continue journey have come. Since I played R/S and FR/LG I've played Emerald because in it I can find the great Battle Frontier which is considered the bigger challenge of all. Emerald brought a lot of news, innovations and it's worth play. Who plays Emerald won't play Ruby and Sapphire again because it'll not be funny. Emerald Version was launched nine months after the release of Fire Red and Leaf Green. Most of the upturns of FR/LG are still on Emerald Version. The only thing that wasn't changed was the Pokédex. The Pokédex of Emerald is still practically identical to R/S versions. As Nintendo said, they didn't make one like FR/LG because they wanted the game Ruby/Sapphire-like instead of FR/LG-like. In Emerald we can find this changes, the main: #1. New squares. You will not notice this change, but it's over there. If you're on an emulator, just open emerald version on one place, and R/S on the same place. You can see the squares are different, though they looks like alike. #2. The characters has now green details along the body instead yellow. It's the bag, the belt and the gloves. #3. Professor Birch is attacked by a wild Zigzaggon instead a wild Poochyena. #4. Who warns you of the wild Pokémon that attacks Professor Birch is a girl instead a boy. #5. The color of your clock isn't the same. #6. Team Aqua and Team Magma appears up in this version and both with particular events, but all related. #7. New places has been created, as Magma Hideout, Battle Frontier, Desert Underpass. #8. The way to get the fossils are changed. Now, if you want them you must go to Mirage Tower, which appears occasionally at the desert in the Route 111. #9. You can get the two fossils. If you, for example, got the Root Fossil at Mirage Island, you can get Claw Fossil at Desert Underpass, a new cave. #10. HM Surf is gotten by you automatically after you beat your father. In R/S you had to talk with Wally's dad. #11. Scott, a mysterious guy, appears up in many moments of the game to tell you about trainer things and else. #12. Steven is no longer the Elite Four Champion. He has abandoned the place to hunt precious stones at Meteor Falls. #13. Wallace, the Sootopolis Gym Leader, is now the new champion of the Pokémon League. #14. As Wallace has abandoned the Sootopolis Gym Leader place, now Juan, his disciple, is busing over his place. #15. Groudon and Kyogre can both be caught in Emerald. #16. A new event in Sootopolis: Groudon and Kyogre fighting each other. To calm them you'll need to awake Rayquaza, which is stronger than they two. #17. Some few Pokémons from R/S are not found in Emerald. Although, we have a place on Pokédex for them. #18. More legendaries can be caught in Emerald, as Mew. #19. You can get Latios or Latias. Now you choose who you want. #20. A new tool is put on your PokéNavi, a Match Call. It's used to call people for rematches! We could do that as well as it on R/S. #21. Some abilities has suffered alterations. Now they have some new effects. Read the topic about them to know what are the news. #22. Trick House has some new rooms, though the puzzle themes are the same. #23. All que puzzles of the gym (except Mossdeep) are still the same. What changed is how to solve them. #24. The puzzle of Mossdeep Gym is totally changed of the R/S versions. #25. All the game is harder (the gym leaders has more Pokémons on team). #26. May challenges you in Rustiboro upon you get Match Call. This battle is optional and didn't happen in R/S. #27. The Pokémon Contest was transfered to Lilycove. There you find the four ranks. In the others cities where you found Pokémon Contests, now you can see Battle Tents. #28. On Victory Road, your meet with Wally is near the beginning of the cave and not near the end of the cave. On that way you won't need to cross through the whole cave if you want to find Wally on your first time. #29. You don't need to have an empty slot to get Castform with the guy on Weather Institute. If you don't have an empty slot, it'll go automatically to your PC. #30. Meteor Falls is changed radically in its inside (mainly the square colors). #31. The starters of Johto can be gotten if you complete your Hoenn Pokédex. Just talk with Professor Birch and he'll give you one of them. #32. Some Pokémons of Hoenn can only be gotten via link trading. #33. Double battles can be made depending on how you stand between two trainers. If you be in their vision field they both you'll battle you like a double battle. That's cool! Any change I have missed? E-mail me: brusceno@gmail.com ======================== 2:2. Pokémons in Version [pkdve] ======================== Few things have changed about the Emerald Pokédex. But with FR/LG, after win Elite Four and talk Professor Birch you get your Pokédex, which is upgraded to National Dex. Now you can get all the Pokémons that are not found in Hoenn region, like Bulbasaur, Dratini, Eevee and others. The Pokémons that are from Hoenn, but are not found in Emerald, can be get by trading even if you don't have the National Dex. I mean now your Pokédex has 380 slots, what means almost all the Pokémons of the tree generations. However, filling up the Hoenn Pokédex means catch just the Pokémons of the third generation, this means, all ones from number 252 to 386. It's easy or you want more? Being able to trade with Fire Red, Leaf Green, Ruby and Sapphire is easy. The bigger trouble, for me, and probably for most of the people, is to get most of the Pokémons of the second generation, which you can get on Pokémon Collosseum Disc Bonus. And of course, if you want know what are the Pokémons that are in R/S, but not in Emerald, these are them: - Meditite e Medicham - Surskit e Masquerain - Roselia - Zangoose - Lunatone They're all good, but to be in my team, Zangoose is just the one I consider good. Neither Masquerain, with Hydro Pump and Rain Dance, could be one. Once Lunatone is better the Solrock, that's a bad. They are not in Emerald, but there's a place to them in Pokédex, what means you have to get them if you want see your Pokédex complete. Why Nintendo did that? I think to Ruby and Sapphire versions do not ever become forgotten, alas, Emerald is a lot better. [sebas] ___ ___ / \ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / \ |==o==| 3. BASICS |==o==| \___/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- \___/ The "Basics" section is very very very important, very further though you know the game and it's running. Don't let to not reading it, though you know all I think you know a bit more than you have already heard about. =========== 3:1. Status [oqsta] =========== Pokémons has a lot of features which are called status. In the status of the Pokémon you find a lot of values. To see the status of a Pokémon, press START, select "POKÉMON", press A, select the Pokémon that you want see the status, and now select "SUMMARY" and after press A. Now press RIGHT once and you'll be able to see the status of your Pokémon. If your Pokémon has a special condition, you can see it here. On status you find the stats, which are Hit Points, Attack, Defense, Special Attack, Special Defense and Speed. Knowing this values you can see if your Pokémons is able to resist to foe's move or not as well as know if your Pokémon's move is enough to get your foe down. - Hit Points: They're known as the life points of your Pokémon. When they are zero your Pokémon cannot fight, then it must return to the Poké Ball. - Attack: It's the base of the damage that your Pokémon causes on when uses a physical type move, which are the types normal, fighting, rock, ground, poison, flying, bug, steel and ghost. - Defense: It's the defense of the Pokémon over the damage caused by a physical move from a foe. - Special Attack: It's the base of the damage that your Pokémon causes on when uses a special type move, which are the types fire, grass, water, electric, ice, dragon, psychic and dark. - Special Defense: It's the defense of the Pokémon over the damage caused by a special move from a foe. - Speed: The Pokémon with higher Speed attacks first in that turn. Also, if your Pokémon's Speed is higher than wild Pokémon's Speed, then you have more chances to escape safely. ===================== 3:2: Pokémon Battles [bapok] ===================== Pokemon Battles are not to much exciting. They happen on turns. What's that? That's this: you choose your action; your opponent does one too. Then they both happen, this is one turn. When the turn ends (all the actions have already happened), now there's other turn on, and you do again an action. These "actions", in the game, are fighting, switching Pokémon, running or using an item. When we talk about battle we should think on a thing like "Mortal Kombat". However, in Pokémon the things are not as quick as it seems and the secret to a good battle is strategy combination. Get it? Strategy. You must understand a bit of attacks combination and others features of the Pokémon you're using, that's just it. You don't need buttons combination to execute special moves like in "The King of Fighters", because to be the winner in Pokémon you shall not be the faster on controlling the joystick, but the more intelligent. Meanwhile battling against an opponent you'll go to a screen where we can call the "battle screen". In the battle screen you'll see the back of a Pokémon, it's yours. And a bit far from your Pokémon is another Pokémon in front of, it's the opponent's Pokémon. You can't see the amount of HP it has, but you can see his color bar, what I think enough. I already said what are turn battles, and now I tell you on Pokémon what you can on them. _____________________ On the draw aside you can see a rectangle, | | which are shown in the battle screen. There | FIGHT BAG | are four options as you can see, and they're | | set in these same positions. What do they | POKÉMON RUN | do? Just read below: |_____________________| - Fight: By selecting this option you can see the four moves your Pokémon know. After it just select one move to it executes. Don't forget: no one Pokémon can knows more than four different moves. - Bag: If you select this your screen is changed to the bag screen, where you can throw a Poké Ball on a wild Pokémon, or use an cure item. Very useful. - Pokémon: Your current Pokémon that is battling can be switched to other that you want. In the screen of your team you just must choose the Pokémon you want to switch out. This Pokémon cannot be fainted. - Run: This is allowed only on wild Pokémon. You escape from them instead to defeat/capture them. The higher is your Pokémon's Speed to foe's Speed, more chances you have to escape safely. That menu is the same to wild pokémon and trainer battles. In double battles the rules are the same also. What changes is that in double battles you select two moves to just one turn. Below you can see the differences of the two types of battle: wild Pokémon battles and trainer Pokémon battles. +------------------------------------+------------------------------------+ | WILD POKÉMON BATTLES | TRAINER POKÉMON BATTLES | +------------------------------------+------------------------------------+ | You can catch your foe, which is | You can't catch a Pokémon that | | wild and doesn't have an owner. | isn't yours. If you're fighting | | Wild Pokémons come out from the | against an opponent you can't | | grass suddenly when you step on | catch that Pokémon because it | | it. Also in caves, and water. | belongs to your opponent. | +------------------------------------+------------------------------------+ | You can escape if you want. The | You can't escape from this type of | | chances are as higher as the more | battle. Or you win, or you lose. | | Speed your Pokémon has than foe's | If you try to escape, you'll won't | | Speed. | escape because you cannot do it. | +------------------------------------+------------------------------------+ | There's no money. | You get some money after win your | | | opponent. | +------------------------------------+------------------------------------+ | Earn experience points. | Earn 50% more experience points. | +------------------------------------+------------------------------------+ | You can steel items. | You can't steal items. You steal | | | it just to that battle. | +------------------------------------+------------------------------------+ As you could see, trainer battles are serious meanwhile the wild Pokémon battles are just to training. On the trainer battles you shall go when need money, mainly, if possible, with your Pokémon holding Amulet Coin. And about the experience, give your Pokémon to hold the Lucky Egg if you want to grow it quickly. Lucky Egg give a bonus of 50% more experience each time you earn some points. So, if on a wild Battle would be like a trainer Battle. And in a trainer battle your Pokémon will get double experience: 50% more from Lucky Egg and 50% more from it be trainer battle. Excellent! We can't forget about say escaping from wild Pokémon. I really don't suggest to you spend money on dolls and other items that help your escape from wild Battles because that's just money wasting. It would be too more cheap use Repel, or a Pokémon that knows Roar/Whirlwind. There are also a lot of Pokémons with Run Away ability, as Doduo/Dodrio. Then, what's the better battle to earn more experience? If you want a good EV training I suggest the wild battle, but if you have already completed all the EVs of your Pokémon, you can go on the trainer battles, although it's not at your will on all the moments, with the Match Call you can find some few good trainers to raise up some experience, and earn some money too. I can't forget to say this. For any battle you lose (wild or trainer battle), you'll lose 50% of your currently total money to the opponents or to the wild Pokémon. Then, if you had $1200 you lose $600. If you had $300,000 you lose $150,000. That's hard! ======================= 3:3. Special Conditions [coesp] ======================= A Pokemon can acquire a special condition. What's that? It's a bad thing that harms your Pokémon in battle. Giving special conditions to opponent is a great strategy once you put yourself on advantage. Doing that isn't hard. And if your Pokémon has gotten a special condition you should use an item to cure it off it or go to a Pokémon Center. Below you see all the five special conditions, how to give them to enemy and who has immunity: /--------\ | POISON | |--------|-------------------------------------------------------------\ | A poisoned Pokémon takes 1/16 of its total HP each turn. There is | | also a kind of poisoning named badly poison, which is worse than the | | normal poison. If your Pokemon is badly poisoned, then the damage it | | takes in one turn will be doubled on next turn. You can avoid this | | duplication-effect by just switching your poisoned Pokemon out. Out | | of the battle, while walking by, your poisoned Pokemon takes 1 HP of | | damage per four steps you do. Poison is the worse condition. | | | | Immunity: poison type, steel type, Pokemon with Immunity ability | \----------------------------------------------------------------------/ /-----------\ | PARALYSIS | |-----------|----------------------------------------------------------\ | A Pokémon that has paralysis has one-in-four (25%) chances to do not | | attack in that turn. And else, a paralyzed Pokémon has the Speed | | halfed. If a Pokémon was paralyzed, and it is still being the faster | | than foe, then paralysis will not make it does not attack. | | | | Immunity: Pokémons with Limber ability | \----------------------------------------------------------------------/ /--------\ | FROZEN | |--------|-------------------------------------------------------------\ | A frozen Pokemon cannot attack. He will thaw on next 2-5 turns. | | There's a way to a Pokémon thaws itself, it has just to use | | Flame Wheel. And other way is a foe using a fire-type move on it. | | | | Immunity: Pokemons with Magma Armor ability | \----------------------------------------------------------------------/ /-------\ | SLEEP | |-------|--------------------------------------------------------------\ | A Pokemon that has just been asleep will keep on it for the next 2-5 | | turns. As it is sleeping, it won't attack. Snore and Sleep Talk can | | be used by a sleeping Pokémon. And also there's some moves that can | | be used only on a sleeping foe, the terrible move Dream Eater. | | | | Immunity: Pokemons with Insomnia ability, Vital Spirit | \----------------------------------------------------------------------/ /--------\ | BURNED | |--------|-------------------------------------------------------------\ | A burnt Pokemon takes 1/8 of its total HP per each turn. Also, its | | Attack is halfed. This makes this condition better than poison. Fire | | type moves has chances to burn foe (except Overheat and Fire Spin). | | | | Immunity: fire type Pokemons, Pokemons with Water Veil ability | \----------------------------------------------------------------------/ /---------\ | FAINTED | |---------|------------------------------------------------------------\ | Fainted is considered a special condition since there's moves that | | just give this condition to the opponente, as Horn Dril and Fissure. | | If the Pokemon's HP amount is over, then it faints and it can not | | keep battling. Of course, Heal Bell and Aromateraphy won't solve it, | | and a Pokémon with Sturdy ability, however is imune to OHKO moves, | | it's not normal to acquire this special condition. Though It's a | | condition, for it be so different, we refer only to the five first. | | | | Imunes: No type, no Pokémon, no ability | \----------------------------------------------------------------------/ Very well. But after having acquired a special condition, what to do? You can stand with it for a short time if you know your Pokémon is able to bear it, but if it does not, then you should use a heal item. There a lot of Marts around Hoenn and you need to carry some Full Heals on. +--------------+------------------------+------+ | NOME | EFEITO | PREÇO| +--------------+------------------------+------+ | Antidote | Heals poison | $250 | +--------------+------------------------+------+ | Awakening | Wakes up a Pokémon | $250 | +--------------+------------------------+------+ | Burn Heal | Heals burn | $250 | +--------------+------------------------+------+ | | Heals any special | | | Full Heal | condition, confusion | $600 | | | and attraction | | +--------------+------------------------+------+ | | Restores all the HP | | | Full Restore | and heals any special | $3000| | | condition, confusion | | | | and attraction | | +--------------+------------------------+------+ | Ice Heal | Thaws a Pokémon | $250 | +--------------+------------------------+------+ | Max Revive | Revive a fainted Pkmn | ---- | | | with full amount HP | | +--------------+------------------------+------+ | Parlyz Heal | Cures paralysis | $250 | +--------------+------------------------+------+ | | Raises the level in 1, | ---- | | Rare Candy | so a bit HP is given, | | | | what revives the Pkmn | | | Revive | Revive a fainted Pkmn | $600 | | | with half amount HP | | +--------------+------------------------+------+ NOTAS: - Full Heal is excellent. Ever carry 10 or more with you. Full Restore are not indicated unless your Pokemon is with few HP. And about the remaining items, you can all they do basically and specific effect to just one condition. I suggest that you carry only Full Heals, and, of course, if your Pokemon is with low HP and a special condition, use Full Restore. Full Restore does the same that a Max Potion and a Full Heal do, if used in a row, however Full Restore, as is just an item, will take only one turn. - Max Revive cannot be bought in any Mart. There are just five in all the game and they're concealed in dungeons and routes. Use it up ONLY if you really need it. - When Rare Candy is used on a Pokemon it raises its Level in one. So all the stats raise and also the HP, what made that Pokemon is revived accidentally. I don't suggest the Rare Candy to revive a Pokemon unless you are on a hard battle. In this case you losing your Rare Candy is better than losing the battle. ====================== 3:4. Status Conditions [costa] ====================== The special conditions themselves are not a problem as big as the status conditions. This type of condition are cured only when your Pokémon is switched, or battle ends or if a special flute is used. There's no a flute to all the current conditions. Most of the times is better switch out your Pokémon, unless whether the opponent has used Mean Look or any trap-move. Most of all this conditions are from exclusive moves: - Confused: A confused Pokémon has 50% chances of attack itself in the confusion, and 50% of being able to attack its opponent. If it attacks itself, the damage depends on the Attack and Defense of this Pokémon. Confusion isn't permanent, it run off within 2-5 turns. - Attracted: A Pokémon can become attracted to other only if this other is opposite gender. If this happens, it has 50% chances of not attacking and 50% of attacking normally. No gender Pokémons are immunes. This condition doesn't runs off. You must use Full Heal, Red Flute or switch your Pokémon if you want it cured of it. - Seeded: A seeded Pokemon cedes to opponent 1/8 of its max HP per turn. This Pokémon can escape of it if he use Rapid Spin. Grass-types Pokémon are immunes to this condition. Just use Leech Seed if you want this effect. - Tormented: Use Torment (TM41) to make a Pokémon becomes tormented. If it does, then it can't use the same attack twice. - Taunted: Use Taunt (TM12) to taunt a Pokémon. On next two turns it can be used only base power moves. Usually who uses Taunt will use after Counter of Mirror Coat, or is just avoiding a stat-raiser opponent, I think. - Wrap: A wrapped, or trapped Pokémon can't be switched and escape either. This condition runs off on next 2-5 turns. Many moves wraps opponent: Wrap, Fire Spin, Block, Whirlpool, Spider Web,... - Flinch: A flinched Pokemon doesn't attack on the turn it received a damage from foe. Foe must had used a flinch-chance move and also your Pokemon must have the less Speed. It's a condition that happens only in that turn. Lots of moves may flinch foe: Bite, Rock Slide, Headbutt, Astonish, Bone Club, Fake Out, Extrasensory, Needle Arm, Rolling, Kick, Twister, Sky Attack, Snore, Stomp - Cursed: This condition will be given only by a ghost type Pokémon. It must use Curse to curse opponent, and pay 1/2 of total HP as payment. A cursed opponent loses 1/4 of its total HP per turn. This condition sucks! Full Heal (and Full Restore) can cure the confusion and attraction conditions. It's better use the flutes because it would be cheaper. Yellow Flute cures a Pokémon of confusion, Red Flute cures of attraction. A Pokémon can acquire only one special condition, but there's no a limit to give it status conditions. There are some cases that are named when you have two or more conditions: - Paraconfusion: paralysis + confusion - Parattraction: paralysis + attraction - Attraconfuion: attraction + confusion - Paratraconfusion: paralysis + attraction + confusion There's others cases, but these are the main ones. Parlysisng opponent is too easy since there's a lot of moves that do that, as Body Slam, Thunder Wave and Stun Spore. ============== 3:5. Abilities [habil] ============== One of the biggest news came out from Pokemon R/S was the abilities. It's more one feature that each Pokemon has. It's function is help its user in battle or out it. Each Pokemon will have only one ability, although each specie can have two, so the Pokemon will have one between that two. That's the reason of some Pokemon have one or other ability. There's many abilities around and some things have changed since FR/LG to Emerald. However the changes are little and you don't need to worry about them. They continue practically as same as the ancient versions. Remembering: below I did put the abilities created until Emerald. This mean if you play Diamond/Pearl it's no use for you look them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - AIR LOCK: When this Pokemon is on field, all the weather effects are canceled. This means that Solarbeam needs one turn to charge, Thunder may fail, Synthesis, Morning Sun, Moonligh recover 1/2 of total HP. Availabe to: Rayquaza ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ARENA TRAP: If foe has the Arena Trap ability, your Pokemon can't escape or be switched |
