Pokemon Emerald Walkthrough :
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Walkthrough - Gym Leader Guide===================== In-Depth Gym Guide Pokemon Emerald Gameboy Advance/SP Written by: Andy Wellens (subzero8287, PrinceEphraim) E-mail: furious_falcon8287@yahoo.com Current version and date of version: 0.8 (October 16, 2005) ===================== ========================== Table of Contents: ========================== I. Table of Contents II. Version History III. Introduction to Guide and Pokemon IV. Gym Leaders A. Gym Leader 1: Roxanne B. Gym Leader 2: Brawly C. Gym Leader 3. Wattson D. Gym Leader 4: Flannery E. Gym Leader 5: Norman F. Gym Leader 6: Winona G. Gym Leader 7: Liza and Tate H. Gym Leader 8: Juan V. The Elite Four: Introduction Elite Four Battle I: Sidney Elite Four Battle II: Pheobe Elite Four Battle III: Glacia Elite Four Battle IV: Drake Hoenn Champion: ????? VI. Legal Stuff VII. Special Thanks VIII. Reaching Me ---------------------------------- ===================== Version History ===================== -Version .5 (June 21, 2005) - Did the 8 Gym Leaders and made the raw outline for the FAQ. -Version .75 (June 22, 2005) - Finished up some things on the leaders, began the Elite Four parts. -Version .8 (October 16, 2005) - Finalized FAQ for submission. ------------------------------------------ ====================================== ---------------------------------------------------- Section III. Introduction ---------------------------------------------------- =========================== ------------------------------------------ The Pokemon franchise has been around in America since 1998, with the legendary Red and Blue games powerfully creating a mass fanbase. One of the trademark parts of the Pokemon series are the Gym Leaders, who could be considered "bosses" in one sense. This guide is meant to help you achieve victory against the Gym Leaders, as well as the deceptive Elite Four, and Rival battles, which constantly catches the player off guard if they don't know what's coming. As there are mutiple strategies to defeat each trainer, I've made multiple strategies for each fighter so that you can use the one you're most confortable with. Many of them will revolve around what Pokemon you decided to start off with. Well, that's all I have to say, so lets dive right in! ------------------------------------------ ====================================== ---------------------------------------------------- Section IV. Gym Leaders ---------------------------------------------------- =========================== ------------------------------------------ ----------------------- Gym Leader I: Roxanne Leader's Pokemon type: Rock, Ground Reccomended types: Water, Grass, Fighting Reccomended Level: 14 Types you shouldn't use: Flying, Fire, Bug, Normal Difficulty with reccomended types: ** (out of five stars) Difficulty without reccomended types: **** (also out of five stars) When you win: You recieve the Stone Badge, which raises your Pokemon's attack, and you are now allowed to use HM01: Cut. You also are awarded TM39, which is Rock Tomb, a great attack early on in the game. ----------------------- ----------------------- Roxanne's Pokemon: ----------------------- 1. Geodude Level: 12 Type: Rock/Ground Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb 2. Geodude Level: 12 Type: Rock/Ground Attacks: Tackle, Defense Curl, Rock Throw, Rock Tomb 3. Nosepass Level: 15 Type: Rock Attacks: Block, Harden, Tackle, Rock Tomb ------------------------ Information: Those who played the Red and Blue versions know about Brock, the very first gym leader in those games. If you chose Squirtle or Bulbasaur, the battle would be simple. Even his powerful Onix couldn't stand against a well trained Squirtle or Bulbasaur at at least level 11. It's basically the same story here. Roxanne's favor in Rock Pokemon gives you either a very easy win, or a potentially difficult battle. Quick Advice: Unless you're in a hurry, NEVER skip the battles with the Gym Leader's trainers. They provide excellent experience and will give you an idea of how well you will do against the leader. Strategy: If you picked up Mudkip or Treeko, you should level them up to about level 10. By then Mudkip will gain the ability water Gun, and Treeko will have learned Absorb at level 6. Sending them on a full frontal assult on Roxanne's Pokemon will assure victory, but just be sure to save some potions for the battle. Some people, however, don't like packing all the experience in to their starter, so even if you chose the water or grass starting Pokemon, you may want to pick up a Shroomish or Lotad and train them. Their evolutions become quite powerful in time. If you picked my personal favorite starter, Torchic, things aren't as bad as you might think. Nintendo decided to be nice and allow you to catch a water type Pokemon right away in the game, which goes by the name of Wingull, so either way this battle can become quite easy. Same goes for Lotad and Shroomish. However, Torchic may miss out on some great experience, which is bad. What I like to do is train Torchic for a while, yeah it's a bit boring, to level 15 or 16 (which will make him evolve), and then take on the Gym Leader, which will make things pretty simple. If you don't have the patience for such a thing, send out your Torchic on the two Youngster s before the leader, and take them down, healing after every battle, and carefully take on Roxanne with your Shroomish, Lotad, or Wingull, but be sure to train them or they will bet beat down by Nosepass's Rock Tomb attack. On another note, if you do decide to evolve your Torchic into Combusken, it will learn Double Kick, which will obliterate Roxanne's Pokemon. Every one of Roxanne's Pokemon has a powerful rock move, so quick-hitting and caution is the key to victory. ----------------------- Gym Leader II: Brawly Leader's Pokemon type: Fighting Reccomended types: Flying, Psychic Reccomended Level: 17 Types you shouldn't use: Normal, Rock Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: *** (also out of five stars) When you win: You get the Knuckle Badge, which makes traded Pokemon up to level 30 obey you, and you are now able to use HM05: flash outside of battle. You also get TM08, which is Bulk Up, which is a good attack for fighters that raises both their attack and defense. ----------------------- ----------------------- Brawly's Pokemon: ----------------------- 1. Machop Level: 16 Type: Fighting Attacks: Karate Chop, Low Kick, Seismic Toss, Bulk Up 2. Meditite Level: 16 Type: Fighting/Psychic Attacks: Focus Punch, Reflect, Light Screen, Bulk Up 3. Makuhita Level: 19 Type: Fighting Attacks: Arm Thrust, Vital Throw, Reversal, Bulk Up ------------------------ Information: Fighting types are about as physical as you can get. With outrage ous attack power and excellent speed, they take down unsuspecting opponents in a flash. Few Pokemon have the defense to withstand a fighting type of a higher level, but quite simply, if you train against his trainers and do well, Brawly will be easy. The gym is covered in darkness, and you can only bring light in by defeating the trainers, but even when you know where the Leader is hiding, make sure to battle every trainer to guarentee tons of experience and money. Strategy: If you picked up a Taillow and raised it to at least level 15, you're in luck. Taillow's flying attacks will take down Machop and Makuhita without too much effort. Brawly's Pokemon simply cannot stand up to Taillow's Wing Attack. Ralts is an excellent bet too, but Ralts is very rare, and tough to train, not to mention it can't attack for a few levels. What could be done is you can catch one on Route 102 (it will take some time to find), and put it out into battle and bring it back right away to get half the experience. Ralts learns Confusion at level 6, so it can train itself once you get it there. Fighting Pokemon have abominable Special Defense, so a couple powerful Confusion attacks will bring Brawly's Pokemon down. Granite cave exists just outside Dewford, and if you get lucky you can catch an Abra, which grow extremely fast and can learn a multitude of attacks. Once evolved into Kadabra at level 16, Brawly won't stand a chance. The most straightfoward strategy is to just level your starter to a good number (around 17 at least to assure that it evolves) and pound Brawly into the dirt with special attacks from your starter. ----------------------- Gym Leader III: Wattson Leader's Pokemon type: Electric, Steel Reccomended types: Fire, Ground, Fighting Reccomended Level: 20 Types you shouldn't use: Water, Psychic Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: You recieve the Dynamo Badge, which raises your Pokemon's speed, and you are now allowed to use HM06: Rock Smash outside of battle. You also are awarded TM 34, which is Shock Wave, an attack that never misses. ----------------------- ----------------------- Wattson's Pokemon: ----------------------- 1. Voltorb Level: 20 Type: Electric Attacks: Rollout, Spark, Selfdestruct, Shock Wave 2. Electrike Level: 20 Type: Electric Attacks: Shock Attack, Quick Attack, Leer, Howl 3. Magneton Level: 22 Type: Electric/Steel Attacks: Supersonic, Shock Wave, Thunder Wave, Sonicboom 4. Manectric Level: 24 Type: Electric Attacks: Quick Attack, Shock Wave, Thunder Wave, Howl ------------------------ Information: Electric and Steel is a dealy combination and the dual types and the previously mild Magnamite and its evolution Magneton have become insanely deadly. At this point in the game, 20 hit points is still quite a bit, and the Sonicboom attacks Wattson's Pokemon use are still deadly, especially for Pokemon with low HP like Kababra. You can use the added steel type to your advantage by throwing in a fire type as well to take care of Magneton. Strategy: Without a Ground or Fire or Fighting type this battle becomes hard. Very hard. Well, if you started off with Torchic it will no doubt be a Combusken now, though unfortunately it probably only has Ember still. If you picked up an Aron or Geodude in Granite cave and you raised it you should be in good shape. If you chose Mudkip you are most likely, believe in or not, in excellent shape. By now you should have evolved him into Marshtomp who has a resistance to Electric attacks! Treeko isn't directly weak against the electric types, in fact electricity is weak against grass types, but grass moves are weak against steel, which creates a problem when facing Magneton. Wattson's Voltorb, knows Rollout, a deadly rock attack that becomes nearly impossible to beat when it gets fully powered so knock it out fast. Voltorb also knows Sonicboom so watch out for that. As always, stock yourself with tons of Potions and Super Potions, but with a ground Pokemon like Marshtomp or Aron you will have no problems, even if they are low levels, but again I caution you about Sonicboom, at this stage it is very powerful still. ----------------------- Gym Leader IV: Flannery Leader's Pokemon type: Fire Reccomended types: Water, Ground, Rock Reccomended Level: 24 Types you shouldn't use: Grass, Bug, Steel Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: **** (also out of five stars) When you win: Flannery gives you the Heat Badge, Pokemon listen to you up to level 50, and you can use HM04: Strength outside of battle. TM50 is granted to you, and is called Overheat, one of the strongest moves in the game, but it greatly reduces your Pokemon's Special Attack every time you use it. ----------------------- ----------------------- Flannery's Pokemon: ----------------------- 1. Numel Level: 24 Type: Fire/Ground Attacks: Overheat, Take Down, Magnitude, Sunny Day 2. Camerupt Level: 26 Type: Fire Attacks: Overheat, Take down, Sunny Day, Attract 3. Slugma Level: 24 Type: Fire Attacks: Overheat, Smog, Light Screen, Sunny Day 4. Torkoal Level: 29 Type: Fire Attacks: Overheat, Sunny Day, Body Slam, Attract ------------------------ Information: After a long break between the third and fourth gym leaders, it's time to fight once again. Flannery controls fire types, but that is to your advantage if you have a water, ground, or rock type. If you are arrogant enough to send out a bug, grass, or steel type, Flannery will wipe them away without any effort at all. Strategy: Flannery's Pokemon are all slow, and that is the key to victory. She loves to use Overheat, a move I wouldn't reccomend using all that much once you win (of course you're going to win!) and it does a nifty amount of damage, and every single one of her Pokemon know the move. Combined with Sunny Day, Overheat will most likely destroy any of your Pokemon, so be aware of that. If you began with Mudkip, toss him out and use Water Gun (heck even Mud-Slap would work) to take down her flaming Pokemon. If you still have that Geodude, it would do well in this gym. Under no circumstances should you ever take out Treeko or any grass types. Same goes for any steel or bug Pokemon. I assure you they will get fried instantly. One extremely key point about this battle is try to avoid using male Pokemon when fighting Torkoal. It has the Attract ability, and I promise you it's a real pain to deal with. When under the influence of Attract, there is a 50% chance you will be unable to attack, which leaves you open for an attack like Overheat. Nasty combination. If you've spent time fighting the lackeys in this gym, you'll find that many of them use the same Pokemon and if you can handle them, Flannery should be alright. Like I keep saying, never skip out on fighting them, as they are a really good indicator of how you are going to do, plus they are a great source of experience. ----------------------- Gym Leader V: Norman Leader's Pokemon type: Normal Reccomended types: Fighting Reccomended Level: 29 Types you shouldn't use: None Difficulty with reccomended types: *** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: You get the Balance Badge, which increases the Defense of your Pokemon. you can now use HM03: Surf, outside of battle. Your TM is TM42, called Facade, a strong attack that doubles in power if you are poisoned, paralyzed, or burned. Not bad, eh? ----------------------- ----------------------- Norman's Pokemon: ----------------------- 1. Spinda Level: 27 Type: Normal Attacks: Teeter Dance, Facade, Psybeam, Encore 2. Vigoroth Level: 27 Type: Normal Attacks: Slash, Facade, Encore, Faint Attack 3. Linoone Level: 29 Type: Normal Attacks: Slash, Belly Drum, Facade, Headbutt 4. Slaking Level: 31 Type: Normal Attacks: Counter, Facade, Yawn, Faint Attack ------------------------ Information: So you finally fight your dad. Now I know that when you first came to this gym in the beginning of the game, you wanted to fight him. It's probably a good thing you didn't....this guy is strong. Slaking, if used right is a tank that will scare the pants off you. It has stats close to the legendary Pokemon. Yikes....Fortunately, it can attack only once every two, which saves your hide. Norman's gym decided it wanted to be weird, and you get to enter rooms that have focus on a particular trait. Never be like them. You need balance on a team, so it's ironic that in the gym where you get the balance badge, most of the trainers focus on one stat. Every trainer starts off with an item (like X Attack) which gives you a free hit. Use this to your advantage, and fight as many trainers as possible, healing after each one. You will need the experience believe me. Strategy: Oddly enough, Norman begins the battle with a Spinda. Spinda has Teeter Dance, an annyoing as heck move that will confuse your Pokemon. Dispose of this lightweight as fast as possible. A strong fighting type Pokemon is definately needed here, and if you don't have one, seriously consider getting one. It will come in handy for the Elite Four as well. Spinda also has Psybeam, which is bad for Fighters, but it won't damage an experienced Fighting Pokemon very much. Vigoroth is pretty easy to handle as well. It has Facade, so don't poison, paralyze, or burn it, or else it will double in power. Linoone uses Belly Drum to max out its attack, but it cuts its HP in half, and a strong attack will finish it off. Problem solved. The level 31 Slaking is a beast. If you don't have complete confidence in your Fighter, be very careful. Low Kick does great against Slaking's heavy weight, but if Slaking uses Counter, it will likely kill you if you didn't finish him off. Slaking only attacks once every other turn, so use the extra time to your advantage. ----------------------- Gym Leader VI: Winona Leader's Pokemon type: Flying Reccomended types: Electric, Ice, Rock Reccomended Level: 30 Types you shouldn't use: Grass, Fighting, Bug, Psychic, Ground Difficulty with reccomended types: * (out of five stars) Difficulty without reccomended types: *** (also out of five stars) When you win: The interesting Gym Leader grants you the Feather Badge, which makes traded Pokemon obey you until level 70, and you can now use HM02: Fly outside of battle. TM40 (Aerial Ace) is given to you, which is an attack that never misses. ----------------------- ----------------------- Winona's Pokemon: ----------------------- 1. Swablu Level: 29 Type: Normal/Flying Attacks: Perish Song, Mirror Move, Safeguard, Aerial Ace 2. Tropius Level: 29 Type: Grass/Flying Attacks: Sunny Day, Mirror Move, Solarbeam, Synthesis 3. Pelipper Level: 30 Type: Water/Flying Attacks: Water Gun, Supersonic, Protect, Aerial Ace 4. Skarmory Level: 31 Type: Flying/Steel Attacks: Sand-Attack, Steel Wing, Fury Attack, Aerial Ace 5. Altaria Level: 33 Type: Dragon/Flying Attacks: Earthquake, Dragon Dance, Dragonbreath, Aerial Ace ------------------------ Information: Winona is a bird master, and the first gym leader specializing in Flying types since the first gym leader of Pokemon Gold/Silver. The structure of the gym is different, and you must rotate the trainers and step on warp pads to get through the gym. After a few doors the puzzle gets a little tricky but it takes a couple minutes at most to get through the doors. Strategy: With a flying gym leader the first thought that should pop into anyone's head is electricity. Unfortunately it isn't quite that simple here, but if you have an electric type it will easily dispose of Swablu, Skarmary, and Pelipper. An ice type here would be a godsend, and should be used to take out Tropius and Altaria. Altaria's attacks are pretty powerful, especially with Earthquake, which Electric type's fear. Another powerful, but possibly risky strategy is to use Rollout, if you have it, and build power. Once strong enough it should take out basically all of Winona's Pokemon easily. Use your head, and this battle should an easier battle, and although it's obvious advice, I'll say it anyway...NEVER use a fighting type in this gym. ----------------------- Gym Leader VII: Liza and Tate Leader's Pokemon type: Psychic/Rock Reccomended types: Water, Grass, Dark Reccomended Level: 36 Types you shouldn't use: Fire, Fighting, Bug, Normal Difficulty with reccomended types: **** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: The twins will grant you the Mind Badge (they're really creative with the badge names are they?), which raises your Pokemon's Special Attack and Special Defense. You can use HM08: Dive outside of battle now. Your TM is Calm Mind (TM04), a good move for phychic Pokemon. ----------------------- ----------------------- Liza and Tate's Pokemon: ----------------------- 1. Claydol Level: 41 Type: Ground/Psychic Attacks: Earthquake, Psychic, Ancientpower, Light Screen 2. Xatu Level: 41 Type: Psychic/Flying Attacks: Psychic, Sunny Day, Confuse Ray, Calm Mind 3. Lunatone Level: 42 Type: Psychic/Rock Attacks: Light Screen, Psychic, Hypnosis, Calm Mind 4. Solrock Level: 42 Type: Psychic/Rock Attacks: Sunny Day, Solarbeam, Psychic, Flamethrower ------------------------ Information: My favorite Gym Leaders, simply because of the 2 vs. 2 duel, are called Liza and Tate. They think they specialize in Psychic types, but their Pokemon are rock dual-types and rock is very simple to overcome. Nevertheless this battle is fun, but getting to the leaders is not fun at all. You are forced to navigate yourself through arrows and sliding floors with switches to reverse the arrows. Fight as many trainers as you can, as I always say, to get good experience. If your starter hasn't evolved yet, or your highest level hasn't reached 36 make sure to train to get there, or when the last gym leader, Juan, comes about, you will run into major trouble. Strategy: Oh man. These two have been revamped big time since Ruby and Sapphire. Remember when it was only Lunaton and Solrock? Yeah, not anymore. This is a battle that is truly worthy of the title "second-to-last" gym leader. Xatu and Claydol get sent out first, and each have some nasty attacks. Though rare, a Dark type would help you out immensely in this battle, and it would make it seem not so hard. Claydol has Earthquake, which will do a ton of damage to even higher leveled Pokemon. Xatu has Confuse Ray which can make things difficult, but switching out Pokemon is the remedy to that. Once you take care of one or both of them, Lunaton and Solrock pop out. Thanks to their rock types, grass and water types have the advantage here. If Xatu used Sunny Day, use that to your advantage if you have Solarbeam and use it. Solrock may also use it, but it too has Solarbeam and will cause massive damage to water types, and if you have Swampert Solarbeam will do quadruple damage to it. Not good. If necessary you can fight this classic RPG style, and have one Pokemon heal with items and use the other as a tank or sweeper. This battle is tough and if you breezed through it great job, but if you didn't don't be discouraged and keep trying, hopefully with a better strategy. ----------------------- Gym Leader VI: Juan Leader's Pokemon type: Water Reccomended types: Electric, Grass, Fighting Reccomended Level: 44-45 Types you shouldn't use: Ground, Water, Rock, Fire, Dragon Difficulty with reccomended types: **** (out of five stars) Difficulty without reccomended types: ***** (also out of five stars) When you win: Juan gives up the Rain Badge which makes Pokemon of all levels obey your command, and allows you to use HM07: Waterfall outside of battle. You get TM03, Water Pulse, as a prize. This attack has average power but may confuse the opponent. ----------------------- ----------------------- Juan's Pokemon: ----------------------- 1. Luvdisc Level: 41 Type: Water Attacks: Water Pulse, Attract, Sweet Kiss, Flail 2. Whiscash Level: 41 Type: Ground/Water Attacks: Rain Dance, Amnesia, Water Pulse, Earthquake 3. Sealeo Level: 43 Type: Ice/Water Attacks: Encore, Aurora Beam, Body Slam, Water Pulse 4. Crawdaunt Level: 43 Type: Water/Dark Attacks: Water Pulse, Crabhammer, Taunt, Leer ------------------------ Information: Well we're finally on the final gym leader (yay), but Juan thinks he's funny and decides to make the path to him covered with thin ice. Step on a tile more than once and you fall and are forced to fight a trainer. My reccomendation: fall purposely and fight all the trainers. After you do, go heal at the Center and follow these instructions to get to the leader: Ice Floor 1: This is one pretty easy. Once you step on the first tile, go right, up, left, left, up, right, and up to get off the first set. Ice Floor 2: I actually had fun with this one. One you enter the room full of ice head left, left, left, up, up, right, right, down, right, right, right, down, right, up, up, up, left, left, left, up. Ice Floor 3: This one is a doozy. Once you step onto the first platform head right, right, up, right, right, down, right, up, upp, up, left, left, down, left, up, left, down, down, left, left, down, left, up, left, down, left, up, left, up, up, right, down, right, up, right, down, right, up, right, up. Phew....Well anyway Juan is ready for you. Hopefully you picked up Rayquaza. Lemme tell you, during the Elite Four he is probably your strongest ally. Well now onto the leader Juan. Strategy: This is the final gym, so it won't be easy (you weren't thinking that were you?), so even though Juan's type is as simplistic as "water" it will be a daunting task to defeat him. He has very high levels, and if you have any trouble at all with him, the Elite Four will make short work of your team. In other words, this battle is a good indication of how well you'll do once you get to the Elite Four. Juan's first Pokemon is Luvdisc, a sad excuse for a Pokemon that can easily be defeated, but do it with a Pokemon other than your main power Pokemon. Why? Well Luvdisc has some nasty status inducing spells that are easily cured when switching out. Trash this loser and lets move on to Whiscash. With the same dual-type as Swampert, Whiscash has no weaknesses except for grass which does 4x damage. Dispose of it quickly before it gets out Earthquake or Rain Dance. Sealeo's only real weakness is fighing and so you should use some strong attacks against it, and same goes for Crawdaunt, which has two water attacks, but Crawdaunt's Special Attack is so bad that it won't do much. A strong fighting attack will take care of it. If a Pokemon managed to use Rain Dance and you have a Pokemon with Thunder, use it to your advantage against Luvdisc, Sealeo, and Crawdaunt. Finally there's Kingdra. Kingdra's only weakness are Dragon attacks, none of which are very powerful, so use your Pokemon that isn't weak against Ice or Water to finish it off. This battle, like the previous gym battle, is tough and don't be afraid to use as many potions as needed and make sure to stock up on a lot of them to begin with. On a final note, if you caught the Level 70 Rayquaza, you can use it if needed but I wouldn't reccomend it because your other Pokemon need experience, and it's kind of cheap, but like I said, if you need Rayquaza don't be afraid to use him. ------------------------------------------ ====================================== ---------------------------------------------------- Section V. Elite Four and Champion: Introduction ---------------------------------------------------- =========================== ------------------------------------------ Introduction: The gym leaders were nothing compared to the Elite Four, and to help out the best I can, Im going crazily in-depth to fight these guys. If you levels aren't at least 40, you'll be blown away, but if you have a balanced team between levels 40-50, you should be okay. Buy as many revives, max potions, full heals, and full restores as you can. On your team to assure the best results you should have the following types of Pokemon: -Fire -Water -Fighting -Ground -Electric -Ice In the walkthrough for the Elite Four I will make separate strategies for each of the Pokemon the Elite Four member has. If you're having trouble on any of the Pokemon, just scroll to them to get their information and a strategy to beat them. I cannot stress enough to have the right tyes of Pokemon. You cannot change your Pokemon once you enter the first room of the Elite Four battles, so look ahead to see what you face. If you chose Torchic at the beginning of the game, this is where it finally pays off. Blaziken is a savior in these fights. Also, remember that only the first Pokemon that comes out is always first. The Elite Four esecially likes to mix up their lineup, but I'll still go in order of what they naturally would appear. Anyway let's move one shall we? Good luck! ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle I : Sidney ------------------------------------------- ================================================== ------------------------------------------- Pokemon's type: Dark Reccomended types: Fighting, Electric, Ice Reccomended Level: 45 Types you Shouldn't use: Psychic, Ghost, Grass, Ground, Rock Pokemon 1: Mightyena Type(s): Dark Level: 46 -Sand-Attack -Double Edge -Roar -Crunch Strategy: Mightyena can be both annoying and easy. If you have a fighting type (such as Blaziken or Machamp) Mightyena becomes simple. This Pokemon cannot take an attack from a strong fighting type. Its Take Down attack is potent, but it recieves recoil damage. The Elite Four is notorious for using healing items, so make sure the least attack is powerful enough to finish Mightyena off. Pretty much never let an opponent get down to low HP, or you're in for some trouble. In these battles you cannot afford to waste time on a single Pokemon. Pokemon 2: Shiftry Type(s): Dark/Grass Level: 48 -Torment -Double Team -Swagger -Extrasensory Strategy: Another Dark Pokemon, another weakness to fighting. Bring in your fire type if you have one (you should) and burn this tree to the ground. Shiftry's goal is to annoy you and waste your resources. It will use Swagger to confuse you, while using Double Team to make it harder to hit. Not good. The secret to this battle is to knock it out fast, the longer it drags on, the worse off you are. If you have one, attach a Persim Berry to your Pokemon. Once Swagger is used on you, your confusion will heal, and your attack will have gone up big time. Pokemon 3: Cacturne Type(s): Dark/Grass Level: 46 -Cotton Spore -Faint Attack -Needle Arm -Leech Seed Strategy: Cacturne is the exact same type of Pokemon as Shiftry and the basic strategy is the same. A strong fire or fighting attack will beat the snot out of Cacturne. Cacturne is pretty easy to beat and is harmless except for its Cotten Spore and Leech Seed, but the Pokemon only needs to be switched out to cure them of the reduced speed or leech. Pokemon 4: Crawdaunt Type(s): Dark/Water Level: 48 -Surf -Swords Dance -Strength -Facade Strategy: You've faught a Crawdaunt in battle before (against Juan), and the strategy here is the same. Surf will do little to you, and Sidney has found that using physical attacks with Crawdaunt is the way to go. Knock out this guy quickly before it powers its attack up, and do not inflict a status condition that will power Facade. Pokemon 5: Absol Type(s): Dark Level: 49 -Aerial Ace -Swords Dance -Rock Slide -Slash Strategy: Absol is Sydney's last and most powerful Pokemon. Swords Dance will cause you a great deal of trouble, because Slash will become extra strong, and it has a high critical hit rate. Don't use a grass type on Absol, as Aerial Ace will knock it down. Absol is known for it's attack and speed, it's somewhat similar to Scyther stat-wise, so your best bet is a Fighting type. Absol is similat to Mightyena in that they are both just Dark types, and not anything else. Whatever you did to take down Mightyena should work here as well. ------------------------------------------- ================================================== ------------------------------------------- Elite Four Battle II : Phoebe ------------------------------------------- ================================================== ------------------------------------------- Pokemon 1: Dusclops Type(s): Ghost Level: 48 -Protect -Confuse Ray -Curse -Shadow Punch Strategy: if you have any Pokemon that have Dark moves (such as Bite or Faint Attack) now would be a great time to pull them out. Ghost and Dark moves are the only super-effective attacks against Ghost Pokemon. Dusclops likes to use Confuse Ray to confuse you, leaving you open for Curse. The computer can be stupid, and they often use Curse with less than half of their HP left, killing their own Pokemon, but still cursing you. By switching your Pokemon out, you can negate this annoying attack. Curse saps one-fourth of your HP every time. If your Pokemon gets afflicted with it, either switch out right away, or hurry and finish off the Pokemon. Pokemon 2: Banette Type(s): Ghost Level: 49 -Spite -Shadow Ball -Will-o-Wisp -Faint Attack Strategy: Another pure Ghost-type, Banette will love using Spite, an attack that lowers your PP for a move after you use it. Since it is a ghost type and normal and fighting attacks won't affect it, you must rely on Special Attacks, which normally are precious in PP. Leppa berries restore PP so if you have any, they will serve you will. Will-o-Wisp will burn you, which can be healed with items. The attack to watch out for is Shadow Ball, a strong Ghost attack, that can cause some damage. Dark type and Ghost type attacks are the key to winning here, as mentioned before. Pokemon 3: Sableye Type(s): Dark/Ghost Level: 50 -Double Team -Faint Attack -Shadow Ball -Night Shade Strategy: Ah, Sableye. This dual-type Pokemon combines Dark with Ghost type. You know what that means? It has no weaknesses, and to make up for it, its stats are rather weak, but its attacks aren't. Send out a reliable Pokemon, as long as its |
