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Pokemon Emerald Walkthroughs 

[ GBA ]

LATIOS10
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Walkthroughs - stuff

 Techniques 

When you first capture or receive a Pokemon, you'll notice that it has the ability to
perform certain battle techniques, which are basically that Pokemon's attacks. Some
techniques are only good for damaging an opponent; others can only cause status changes.
Each technique has its own power rating and accuracy, so be aware of these before heading
into battle. You don't want to use too many attacks in a row that have a small percentage
of hitting, because you may take too much damage waiting for your own strike to hit. 

Each technique also carries a PP (power point) rating. This is how many times you can use
an attack before you run out of power. PPs only reset once you go rest your Pokemon at a
Pokemon Center, or use an item on them (like Elixir or Leppa Berry). Preserving PP on your
best attacks--saving them for key battles--is vital to your success in this game. You
don't want to arrive at the Pokemon Championship out of PP. 

As your Pokemon gains experience and levels up, it will try to learn new techniques
(battle maneuvers) that can seriously add to the power or usefulness of your monster,
depending on the attack. Always take the time to check out the potential technique before
deciding whether or not you'd like to add it to your arsenal. 

Note: If you don't want to learn a specific attack, simply press B as the Pokemon is
trying to learn it, and it will cancel the education. The next time your Pokemon levels
up, it will try to learn the technique again. 

Here is a full list of all learnable techniques in the game. The Bolded ones are our
selections for most effective attacks. Please note that these moves work best in battles,
not necessarily in contests. 

Bug 
Fury Cutter
Leech Life Megahorn
Pin Missile Signal Beam
Silver Wind String Shot
Tail Glow 
Dark 
Bite
Crunch
Curse
Faint Attack Fake Tears
Flatter
Knock Off
Memento Outrage
Pursuit
Snatch
Taunt Teleport
Thief
Torment 
Dragon 
Dragon Breath
Dragon Claw Dragon Dance
Dragon Rage Twister   
Electric 
Charge
Shock Wave
Spark Thundershock
Thunder
Thunderwave Thunderbolt
Thunder Punch
Thundershock Zap Cannon
 
Fighting 
Arm Thrust
Blaze Kick
Brick Break
Bulk Up
Counter
Cross Chop
Detect Double Kick
Dynamic Punch
Focus Punch
Hi-Jump Kick
Jump Kick
Karate Chop Low Kick
Mach Punch
Revenge
Reversal
Rock Smash
Rolling Kick Seismic Toss
Sky Uppercut
Submission
Super Power
Vice Grip
Vital Throw 
Fire 
Ember
Eruption
Fire Blast Fire Punch
Fire Spin
Flamethrower Heat Wave
Overheat
Sunny Day Will-O-Wisp 
Flying 
Aerial Ace
Air Center
Bounce Drill Peck
Gust
Fly Mirror Move
Peck
Sky Attack Wing Attack
 
Ghost 
Astonish
Confuse Ray
Destiny Bond Grudge
Lick
Night Shade Shadow Ball
Shadow Punch
Spite   
Ground 
Bone Club
Bonemerang
Dig
Earthquake Fissure
Magnitude
Mud Shot
Mud Sport Mud-Slap
Sand Attack
Sand Tomb
Spikes 
 
Grass 
Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Giga Drain Grasswhistle
Ingrain
Leaf Blade
Leech Seed
Magical Leaf Mega Drain
Needle Arm
Petal Dance
Razor Leaf
Sleep Powder Solar Beam
Spore
Stun Spore
Synthesis
Vine Whip 
Ice 
Aurora Beam
Blizzard
Hail Haze
Ice Ball
Ice Beam Ice Punch
Icy Wind
Mist Powder Snow
Sheer Cold
 
Normal 
Assist
Attract
Baton Pass
Belly Drum
Bide
Bind
Block
Body Slam
Camouflage
Charm
Constrict
Covet
Crush Claw
Cut
Defense Curl
Disable
Dizzy Punch
Double Edge
Double Slap
Double Team
Encore
Endeavor
Endure
Explosion
Extreme Speed
Fake Out
False Swipe
Flail
Flash
Focus Energy
Foresight
Frustration Fury Attack
Fury Swipes
Glare
Growl
Growth
Guillotine
Gust
Harden
Head Butt
Heal Bell
Helping Hand
Hidden Power
Horn Attack
Horn Drill
Howl
Hyper Beam
Hyper Voice
Karate Chop
Leer
Lock-On
Lovely Kiss
Mean Look
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Minimize
Moonlight
Morning Sun
Nature Power
Odor Sleuth Perish Song
Pound
Protect
Psych Up
Quick Attack
Rage
Rapid Spin
Razor Wind
Recover
Refresh
Return
Roar
Safeguard
Sand Attack
Scary Face
Scratch
Screech
Secret Power
Selfdestruct
Sing
Skull Bash
Slack Off
Slam
Slash
Sleep Talk
Smelling Salt
Smoke Screen
Snore
Sonic Boom
Spike Cannon
Spit Up
Splash 

Stockpile
Stomp
Strength
Struggle
Substitute
Super Sonic
Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Swords Dance
Tackle
Tail Whip
Take Down
Teeter Dance
Thrash
Tickle
Tri Attack
Uproar
Vice Grip
Weather Ball
Whirlwind
Wish
Wrap
Yawn 
Poison 
Acid
Acid Armor
Poison Fang Poison Gas
Poison Powder
Poison Sting Poison Tail
Sludge
Sludge Bomb Smog
Toxic 
Psychic 
Agility
Amnesia
Barrier
Calm Mind
Confusion
Cosmic Power
Dream Eater Extrasensory
Future Sight
Hypnosis
Imprison
Kinesis
Light Screen
Luster Purge Magic Coat
Meditate
Mirror Coat
Mist Ball
Psybeam
Psychic
Psywave Reflect
Rest
Role Play
Skill Swap
Teleport
Trick
 
Rock 
Ancient Power
Rock Blast Rock Slide
Rock Throw Rock Tomb
Rollout  Sandstorm 
Steel 
Iron Defense
Iron Tail Metal Claw
Metal Sound Meteor Smash
Steel Wing  
Water 
Bubble
Bubble Beam
Clamp
Hydro Pump Muddy Water
Rain Dance
Spit Up
Splash Surf
Water Gun
Water Pulse
Water Sport Water Spout
Waterfall
Whirlpool 




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HMs
Certain techniques called Hidden Machines (HMs) can be used outside of battle, and these
are usually only earned after beating a town's Gym Leader. How to get each of them is
discussed within the walkthrough of this guide. HMs can be taught to different Pokemon as
many times as you want, provided that those Pokemon are capable of learning them. Learning
HMs will give you and your Pokemon access to parts of the map you have not yet visited.
For instance, learning Surf will allow your Pokemon to travel across the seas and discover
faraway island locations, which are necessary to your quest. 

These HMs can be found and learned during the course of the game: 

HM Ability 
01 Cut 
02 Fly 
03 Surf 
04 Strength 
05 Flash 
06 Rock Smash 
07 Waterfall 
08 Dive 




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TMs
In addition to HMs, you can find and use Technical Machines (TMs). Unlike HMs, once you
gain a TM, you can only use it one time on one Pokemon. Therefore, it is a much more
crucial decision as to which monster to give it to . Before deciding, consult the Bag and
look at the description of the TM, and only give it away when you are 100% sure. 

There are a few TMs that can be purchased, so keep your eyes peeled for deals. Since they
are often powerful attacks, the TM price tag is usually high (3000+). Keep enough money in
your coin purse to pony up for these rare moves when called upon. Here's a full list of
every TM in the game. Again, the location of each is described in the walkthrough section
of this guide. 

TM Ability Price 
01 Focus Punch -- 
02 Dragon Claw -- 
03 Water Pulse -- 
04 Calm Mind -- 
05 Roar -- 
06 Toxic -- 
07 Hail -- 
08 Bulk Up -- 
09 Bullet Seed -- 
10 Hidden Power 3000 
11 Sunny Day -- 
12 Taunt -- 
13 Ice Beam 4000 
14 Blizzard 5500 
15 Hyper Beam 7500 
16 Light Screen 3000 
17 Protect 3000 
18 Rain Dance -- 
19 Giga Drain -- 
20 Safeguard 3000 
21 Frustration -- 
22 Solarbeam -- 
23 Iron Tail -- 
24 Thunderbolt 4000 
25 Thunder 5500 
26 Earthquake -- 
27 Return -- 
28 Dig -- 
29 Psychic 3500 
30 Shadow Ball -- 
31 Brick Break -- 
32 Double Team 1500 
33 Reflect 3000 
34 Shock Wave -- 
35 Flamethrower 4000 
36 Sludge Bomb -- 
37 Sandsorm -- 
38 Fire Blast 5500 
39 Rock Tomb -- 
40 Aerial Ace -- 
41 Torment -- 
42 Facade -- 
43 Secret Power 3000 
44 Rest -- 
45 Attract -- 
46 Thief -- 
47 Steel Wing -- 
48 Skill Swap -- 
49 Snatch -- 
50 Overheat -- 

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