Pokemon Gold Walkthrough :
This walkthrough for Pokemon Gold [Game Boy Advance] has been posted at 18 Jan 2010 by DEMON HUNTER and is called "/Silver GameShark Codes". If walkthrough is usable don't forgot thumbs up DEMON HUNTER and share this with your freinds. And most important we have 22 other walkthroughs for Pokemon Gold, read them all!
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DEMON HUNTER |
Walkthrough - /Silver GameShark Codes_ _ __ _ __ _ _ __ ___ ___ ___| |__ __ _ _ __| | __ / _` |/ _` | '_ ` _ \ / _ \/ __| '_ \ / _` | '__| |/ / | (_| | (_| | | | | | | __/\__ \ | | | (_| | | | < \__, |\__,_|_| |_| |_|\___||___/_| |_|\__,_|_| |_|\_\ |___/ _ __ ___ ___ __| | ___ ___ / _| ___ _ __ / __/ _ \ / _` |/ _ \/ __| | |_ / _ \| '__| | (_| (_) | (_| | __/\__ \ | _| (_) | | \___\___/ \__,_|\___||___/ |_| \___/|_| _ __ _ __ ___ | | __/_/ _ __ ___ ___ _ __ | '_ \ / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \ | |_) | (_) | < __/ | | | | | (_) | | | | | .__/ \___/|_|\_\___|_| |_| |_|\___/|_| |_| |_| _ _ _ _ _ __ _ ___ | | __| | __ _ _ __ __| | ___(_) |_ _____ _ __ / _` |/ _ \| |/ _` | / _` | '_ \ / _` | / __| | \ \ / / _ \ '__| | (_| | (_) | | (_| | | (_| | | | | (_| | \__ \ | |\ V / __/ | \__, |\___/|_|\__,_| \__,_|_| |_|\__,_| |___/_|_| \_/ \___|_| |___/ +----------------------------------------------------------------------------+ By: hanzou v0.1 June 8, 2001 (old weblinks removed January 23, 2004) (outdated product information removed January 10, 2005) +--------------+ | Contents | +--------------+ -- Introduction / FAQs on this FAQ 1) Decimal to hexadecimal conversion 2) Pokémon digits 3) Pokémon catching and creating codes 4) Move (skill) digits 5) Move (skill) codes 6) Volatile pokémon stats and other pokémon attribute modifiers 7) Permanent stats / stat experience / diversification values / max stats 8) Item digits 9) Item modifier codes 10) Text digits 11) Name & OT & id # modifier codes 12) In-battle codes 13) Time codes 14) Reset codes / stage passing codes 15) Miscellaneous codes -- Credits +------------------------------------------+ | Introduction / FAQs on this FAQ | +------------------------------------------+ There are some novel codes in this FAQ. I especially encourage looking at the codes marked "!!!awesome code!!!" Q. What is the "GS button", and what is the "GS switch"? A. The GS button is the button on the top of your GameShark that resets the system so you can go back and enter more codes. The GS switch is the switch that turns on and off the code effects while you play. Q. Can a GameShark delete your saved game? A. Yes, it is possible for the use of a GameShark to indirectly cause you to lose your saved data. This happens mainly not because of the cheat codes, but because of the fact that when you send electrical currents through the game cart in unusual ways, the chances of corrupting your saved data are increased. Likewise, you can lose your saved data due to dirty connectors, improperly inserting the cart, or simply turning the GameBoy off and on too rapidly. Q. But if I make sure the GS switch is in "off" mode when I save my game, I should never lose my saved data right? A. Not quite. If you've done some experimenting, you might have found that your saved game stays intact regardless of whether you had the switch on during saving. Conversely, many players who swear that they have never saved with the switch on have cried that their saved game has been lost anyways. Interact warns that for some games, it might be dangerous to save with the switch on. For Pokémon games, however, using virtually any of the codes in this FAQ, the switch's position has very little to do with saved game protection. Q. If I shark a game pak, is it forever contaminated and my saved game will one day be erased? A. No, this is a rumor started by anti-sharkers. Your saved game may one day due to a number of reasons regardless of whether you use a GameShark. If you shark "fairly", that is, shark to give your pokemon and your game some settings that could be obtained naturally, then the sharking on your game will not be detectable once the GameSharkis removed. It is possible to shark your game in such a way that you can save it in a mode that is buggy and glitchy, but most people have enough common sense not to save games like this. If you do something like, say, shark a Squirtle with 999 strength, your sharking is arguably "detectable", but there is no harm beyond that. Q. So, if my saved game can be deleted by chance, how do I protect it? A. Now we're talking. External storage hardware is the way to handle the risk. You may use external storage hardware to back up copies of your saved game, so that if one day your game pak does erase, you can simply restore the backup of your saved game. This way, you effectively have multiple copies of your saved game. External storage hardware has many benefits besides taking sweat of GameShark users. If you have several family members who all play the same pokémon game pak, you can have a different save file for each member. Also, suppose you are playing the game fairly and decide to do something risky like use a one-time TM when you might change your mind later. With external storage hardware. Furthermore, you can transfer saved games from one game pak to another. You can even transfer all the pokemon and the pokémon world from a gold cart to a silver cart. Even more, external storage hardware is one of the methods through which pokemon cloning is done. You can make 1000 copies of that Mew that you love so much and give them out to your friends. Q. What kinds of external storage hardware exist out there? A. 1) Mega Memory Card, by Interact - By far the most commmonly used form of external storage hardware. It can hold up to 100 saved games. 2) Monster Brain, by Pelican Accessories - This device acts as a GameShark and Mega Memory Card in one. It can hold up to 150 saved games. 3) GameShark 3.1, by Interact - This product, as well as later versions of the GameBoy GameShark, actually allows you to take snapshots of games and send them to friends over the Internet. Your saved game is then as safe as your own computer files. This way, if you're short on cash, you don't need to buy anything in addition to the GameShark but your saved game can be safe. One shortcoming worth mentioning is that when using the GameShark 3.1 to restore games, almost the entire saved game will restore except for the 11 PC boxes that are not active. These PC boxes are still backed up in a snapshot file, but a difficult procedure is required to truly restore them to another cartridge. 4) Pokémon Stadium/Pokémon Stadium 2, by Nintendo - This doesn't back up entire saved games, but merely just individual pokemon themselves, but for many users that's good enough. If your saved game gets erased, you can start a new game on your Game Boy and transfer the pokémon back. 5) There are probably more many other viable methods for external storage. Q. I don't have the money to afford a Mega Memory Card or any other external storage hardware. What can I do? A. Well, apparently you did have the money to get that GameBoy Color, your Pokémon Gold/Silver game, and your GameShark, so I don't see why you can't go the extra mile and get a Mega Memory Card, but oh well. If you're in this situation, then simply ask a friend of yours who does have one of these things to back up your saved game on their hardware. If your game ever does get erased, you can request your friend to restore the saved game. Q. I can't seem to save my game properly with the GameShark 3.1. What's going on? A. The GameShark 3.1 hardware and software are pretty buggy, but they can get the job done. The snapshot files should end up being 90,131 bytes. If they come out as a different size such as the common 57,363 bytes, then something has gone wrong and you should try again. The GameShark software can only be run on Windows 95/98/Me, but not Windows NT/2000/XP. It is also recommended that you use a fast computer and a parallel port that has been confirmed to work for printers or scanners. Q. How do I create my own GameShark codes? A. This is done by hacking the game. There are many ways to hack. You can use emulators, hex editors, and other tools. You can also even use your own GameShark to generate codes. The "code generator" feature is described in the instruction manual. If you cannot understand then instruction manual's guidelines, then I will not answer questions about the code generator. But I can suggest taking computer science classes at an institution in your area if you'd like to get more into hacking. Q. Do the effects of these codes remain when the GameShark is removed? A. For many of these codes, if you use the code then save the game, then yes the effect will be saved into your game permanently. Some effects do not last however. Q. How do I use the max stat codes? A. Sorry, I will not answer questions about stat experience or DVs, because for some reason people just generate way too many questions about them. Q. What goes in the "??" ? A. For some codes that change quantities, quantifier digits go into the "??". For other codes, specific digits such as pokémon digits or move digits go into the "??". Just try reading this FAQ a little more carefully. Q. What are quantity codes? A. Quantity codes change the amount of some item in the game. For example, a code to change the number of TM06 that your character carries would be a quantity code. The code to change the amount of money you are carrying is also a quantity code. Q. How do I convert from plain numbers to hexadecimal? A. Some details of the procedure are given in section 1. Now, read on. +-----------------------------------------------+ | 1) Decimal to hexadecimal conversion | +-----------------------------------------------+ 00 - 0 20 - 32 40 - 64 60 - 96 80 - 128 A0 - 160 C0 - 192 E0 - 224 01 - 1 21 - 33 41 - 65 61 - 97 81 - 129 A1 - 161 C1 - 193 E1 - 225 02 - 2 22 - 34 42 - 66 62 - 98 82 - 130 A2 - 162 C2 - 194 E2 - 226 03 - 3 23 - 35 43 - 67 63 - 99 83 - 131 A3 - 163 C3 - 195 E3 - 227 04 - 4 24 - 36 44 - 68 64 - 100 84 - 132 A4 - 164 C4 - 196 E4 - 228 05 - 5 25 - 37 45 - 69 65 - 101 85 - 133 A5 - 165 C5 - 197 E5 - 229 06 - 6 26 - 38 46 - 70 66 - 102 86 - 134 A6 - 166 C6 - 198 E6 - 230 07 - 7 27 - 39 47 - 71 67 - 103 87 - 135 A7 - 167 C7 - 199 E7 - 231 08 - 8 28 - 40 48 - 72 68 - 104 88 - 136 A8 - 168 C8 - 200 E8 - 232 09 - 9 29 - 41 49 - 73 69 - 105 89 - 137 A9 - 169 C9 - 201 E9 - 233 0A - 10 2A - 42 4A - 74 6A - 106 8A - 138 AA - 170 CA - 202 EA - 234 0B - 11 2B - 43 4B - 75 6B - 107 8B - 139 AB - 171 CB - 203 EB - 235 0C - 12 2C - 44 4C - 76 6C - 108 8C - 140 AC - 172 CC - 204 EC - 236 0D - 13 2D - 45 4D - 77 6D - 109 8D - 141 AD - 173 CD - 205 ED - 237 0E - 14 2E - 46 4E - 78 6E - 110 8E - 142 AE - 174 CE - 206 EE - 238 0F - 15 2F - 47 4F - 79 6F - 111 8F - 143 AF - 175 CF - 207 EF - 239 10 - 16 30 - 48 50 - 80 70 - 112 90 - 144 B0 - 176 D0 - 208 F0 - 240 11 - 17 31 - 49 51 - 81 71 - 113 91 - 145 B1 - 177 D1 - 209 F1 - 241 12 - 18 32 - 50 52 - 82 72 - 114 92 - 146 B2 - 178 D2 - 210 F2 - 242 13 - 19 33 - 51 53 - 83 73 - 115 93 - 147 B3 - 179 D3 - 211 F3 - 243 14 - 20 34 - 52 54 - 84 74 - 116 94 - 148 B4 - 180 D4 - 212 F4 - 244 15 - 21 35 - 53 55 - 85 75 - 117 95 - 149 B5 - 181 D5 - 213 F5 - 245 16 - 22 36 - 54 56 - 86 76 - 118 96 - 150 B6 - 182 D6 - 214 F6 - 246 17 - 23 37 - 55 57 - 87 77 - 119 97 - 151 B7 - 183 D7 - 215 F7 - 247 18 - 24 38 - 56 58 - 88 78 - 120 98 - 152 B8 - 184 D8 - 216 F8 - 248 19 - 25 39 - 57 59 - 89 79 - 121 99 - 153 B9 - 185 D9 - 217 F9 - 249 1A - 26 3A - 58 5A - 90 7A - 122 9A - 154 BA - 186 DA - 218 FA - 250 1B - 27 3B - 59 5B - 91 7B - 123 9B - 155 BB - 187 DB - 219 FB - 251 1C - 28 3C - 60 5C - 92 7C - 124 9C - 156 BC - 188 DC - 220 FC - 252 1D - 29 3D - 61 5D - 93 7D - 125 9D - 157 BD - 189 DD - 221 FD - 253 1E - 30 3E - 62 5E - 94 7E - 126 9E - 158 BE - 190 DE - 222 FE - 254 1F - 31 3F - 63 5F - 95 7F - 127 9F - 159 BF - 191 DF - 223 FF - 255 The above chart converts decimal numbers into their hexadecimal equivalents. You may also use the Microsoft Windows calculator to perform these conversions. It is found at Start Menu -> Run..., and then type in "calc.exe" without the quotes. Then to enable scientific mode, go to the View menu and select Scientific. By alternating between decimal and hexadecimal mode, you can do these conversions quickly using a scientific calculator. This also simplifies the process of obtaining hex values for two-line or three-line codes. For example, suppose you wished to use the money modifier to set your money on hand to $300,000. After typing "300000" into the calculator then converting this hexadecimal, you would obtain "493E0". This means that the code's three quantifier digits are 04, 93, and E0. +-------------------------------+ | 2) Pokémon digits | +-------------------------------+ ***sorted by number*** 01 - Bulbasaur 40 - Kadabra 7F - Pinsir BE - Aipom 02 - Ivysaur 41 - Alakazam 80 - Tauros BF - Sunkern 03 - Venusaur 42 - Machop 81 - Magikarp C0 - Sunflora 04 - Charmander 43 - Machoke 82 - Gyarados C1 - Yanma 05 - Charmeleon 44 - Machamp 83 - Lapras C2 - Wooper 06 - Charizard 45 - Bellsprout 84 - Ditto C3 - Quagsire 07 - Squirtle 46 - Weepinbell 85 - Eevee C4 - Espeon 08 - Wartortle 47 - Victreebell 86 - Vaporeon C5 - Umbreon 09 - Blastoise 48 - Ventacool 87 - Jolteon C6 - Murkrow 0A - Caterpie 49 - Tentacruel 88 - Flareon C7 - Slowking 0B - Metapod 4A - Geodude 89 - Porygon C8 - Misdreavus 0C - Butterfree 4B - Graveler 8A - Omanyte C9 - Unown 0D - Weedle 4C - Golem 8B - Omastar CA - Wobbuffet 0E - Kakuna 4D - Ponyta 8C - Kabuto CB - Girafarig 0F - Beedrill 4E - Rapidash 8D - Kabutops CC - Pineco 10 - Pidgey 4F - Slowpoke 8E - Aerodactyl CD - Forretress 11 - Pidgeotto 50 - Slowbro 8F - Snorlax CE - Dunsparce 12 - Pidgeot 51 - Magnemite 90 - Articunno CF - Gligar 13 - Rattata 52 - Magneton 91 - Zapdos D0 - Steelix 14 - Raticate 53 - Farfetch'd 92 - Moltres D1 - Snubbull 15 - Spearow 54 - Doduo 93 - Dratini D2 - Granbull 16 - Fearow 55 - Dodrio 94 - Dragonair D3 - Qwilfish 17 - Ekans 56 - Seel 95 - Dragonite D4 - Scizor 18 - Arbok 57 - Dewgong 96 - Mewtwo D5 - Shuckle 19 - Pikachu 58 - Grimer 97 - Mew D6 - Heracross 1A - Raichu 59 - Muk 98 - Chikorita D7 - Sneasel 1B - Sandshrew 5A - Shellder 99 - Bayleef D8 - Teddiursa 1C - Sandslash 5B - Cloyster 9A - Meganium D9 - Ursaring 1D - Nidoran (f) 5C - Gastly 9B - Cyndaquil DA - Slugma 1E - Nidorina 5D - Haunter 9C - Quilava DB - Magcargo 1F - Nidoqueen 5E - Gengar 9D - Typhlosion DC - Swinub 20 - Nidoran (m) 5F - Onix 9E - Totodile DD - Piloswine 21 - Nidorino 60 - Drowzee 9F - Croconaw DE - Corsola 22 - Nidoking 61 - Hypno A0 - Feraligatr DF - Remoraid 23 - Clefairy 62 - Krabby A1 - Sentret E0 - Octillery 24 - Clefable 63 - Kingler A2 - Furret E1 - Delibird 25 - Vulpix 64 - Voltorb A3 - Hoothoot E2 - Mantine 26 - Ninetails 65 - Electrode A4 - Noctowl E3 - Skarmory 27 - Jigglypuff 66 - Exeggcute A5 - Ledyba E4 - Houndour 28 - Wigglytuff 67 - Exeggcutor A6 - Ledian E5 - Houndoom 29 - Zubat 68 - Cubone A7 - Spinarak E6 - Kingdra 2A - Golbat 69 - Marowak A8 - Ariados E7 - Phanpy 2B - Oddish 6A - Hitmonlee A9 - Crobat E8 - Donphan 2C - Gloom 6B - Hitmonchan AA - Chinchou E9 - Porygon2 2D - Vileplume 6C - Lickitung AB - Lanturn EA - Stantler 2E - Paras 6D - Koffing AC - Pichu EB - Smeargle 2F - Parasect 6E - Weezing AD - Cleffa EC - Tyrogue 30 - Venonat 6F - Rhyhorn AE - Igglybuff ED - Hitmontop 31 - Venomoth 70 - Rhydon AF - Togepi EE - Smoochum 32 - Diglett 71 - Chansey B0 - Togetic EF - Elekid 33 - Dugtrio 72 - Tangela B1 - Natu F0 - Magby 34 - Meowth 73 - Kangaskhan B2 - Xatu F1 - Miltank 35 - Persian 74 - Horsea B3 - Mareep F2 - Blissey 36 - Psyduck 75 - Seadra B4 - Flaaffy F3 - Raikou 37 - Golduck 76 - Goldeen B5 - Ampharos F4 - Entei 38 - Mankey 77 - Seaking B6 - Bellossom F5 - Suicune 39 - Primeape 78 - Staryu B7 - Marill F6 - Larvitar 3A - Growlithe 79 - Starmie B8 - Azumarill F7 - Pupitar 3B - Arcanine 7A - Mr. Mime B9 - Sudowoodo F8 - Tyranitar 3C - Poliwag 7B - Scyther BA - Politoed F9 - Lugia 3D - Poliwhirl 7C - Jynx BB - Hoppip FA - Ho-oh 3E - Poliwrath 7D - Electabuzz BC - Skiploom FB - Celebi 3F - Abra 7E - Magmar BD - Jumpluff ***sorted by name*** 3F - Abra A2 - Furret 69 - Marowak 75 - Seadra 8E - Aerodactyl 5C - Gastly 9A - Meganium 77 - Seaking BE - Aipom 5E - Gengar 34 - Meowth 56 - Seel 41 - Alakazam 4A - Geodude 0B - Metapod A1 - Sentret B5 - Ampharos CB - Girafarig 97 - Mew 5A - Shellder 18 - Arbok CF - Gligar 96 - Mewtwo D5 - Shuckle 3B - Arcanine 2C - Gloom F1 - Miltank E3 - Skarmory A8 - Ariados 2A - Golbat C8 - Misdreavus BC - Skiploom 90 - Articunno 76 - Goldeen 92 - Moltres 50 - Slowbro B8 - Azumarill 37 - Golduck 7A - Mr. Mime C7 - Slowking 99 - Bayleef 4C - Golem 59 - Muk 4F - Slowpoke 0F - Beedrill D2 - Granbull C6 - Murkrow DA - Slugma B6 - Bellossom 4B - Graveler B1 - Natu EB - Smeargle 45 - Bellsprout 58 - Grimer 22 - Nidoking EE - Smoochum 09 - Blastoise 3A - Growlithe 1F - Nidoqueen D7 - Sneasel F2 - Blissey 82 - Gyarados 1D - Nidoran (f) 8F - Snorlax 01 - Bulbasaur 5D - Haunter 20 - Nidoran (m) D1 - Snubbull 0C - Butterfree D6 - Heracross 1E - Nidorina 15 - Spearow 0A - Caterpie 6B - Hitmonchan 21 - Nidorino A7 - Spinarak FB - Celebi 6A - Hitmonlee 26 - Ninetails 07 - Squirtle 71 - Chansey ED - Hitmontop A4 - Noctowl EA - Stantler 06 - Charizard FA - Ho-oh E0 - Octillery 79 - Starmie 04 - Charmander A3 - Hoothoot 2B - Oddish 78 - Staryu 05 - Charmeleon BB - Hoppip 8A - Omanyte D0 - Steelix 98 - Chikorita 74 - Horsea 8B - Omastar B9 - Sudowoodo AA - Chinchou E5 - Houndoom 5F - Onix F5 - Suicune 24 - Clefable E4 - Houndour 2E - Paras C0 - Sunflora 23 - Clefairy 61 - Hypno 2F - Parasect BF - Sunkern AD - Cleffa AE - Igglybuff 35 - Persian DC - Swinub 5B - Cloyster 02 - Ivysaur E7 - Phanpy 72 - Tangela DE - Corsola 27 - Jigglypuff AC - Pichu 80 - Tauros A9 - Crobat 87 - Jolteon 12 - Pidgeot D8 - Teddiursa 9F - Croconaw BD - Jumpluff 11 - Pidgeotto 49 - Tentacruel 68 - Cubone 7C - Jynx 10 - Pidgey AF - Togepi 9B - Cyndaquil 8C - Kabuto 19 - Pikachu B0 - Togetic E1 - Delibird 8D - Kabutops DD - Piloswine 9E - Totodile 57 - Dewgong 40 - Kadabra CC - Pineco 9D - Typhlosion 32 - Diglett 0E - Kakuna 7F - Pinsir F8 - Tyranitar 84 - Ditto 73 - Kangaskhan BA - Politoed EC - Tyrogue 55 - Dodrio E6 - Kingdra 3C - Poliwag C5 - Umbreon 54 - Doduo 63 - Kingler 3D - Poliwhirl C9 - Unown E8 - Donphan 6D - Koffing 3E - Poliwrath D9 - Ursaring 94 - Dragonair 62 - Krabby 4D - Ponyta 86 - Vaporeon 95 - Dragonite AB - Lanturn 89 - Porygon 31 - Venomoth 93 - Dratini 83 - Lapras E9 - Porygon2 30 - Venonat 60 - Drowzee F6 - Larvitar 39 - Primeape 48 - Ventacool 33 - Dugtrio A6 - Ledian 36 - Psyduck 03 - Venusaur CE - Dunsparce A5 - Ledyba F7 - Pupitar 47 - Victreebell 85 - Eevee 6C - Lickitung C3 - Quagsire 2D - Vileplume 17 - Ekans F9 - Lugia 9C - Quilava 64 - Voltorb 7D - Electabuzz 44 - Machamp D3 - Qwilfish 25 - Vulpix 65 - Electrode 43 - Machoke 1A - Raichu 08 - Wartortle EF - Elekid 42 - Machop F3 - Raikou 0D - Weedle F4 - Entei F0 - Magby 4E - Rapidash 46 - Weepinbell C4 - Espeon DB - Magcargo 14 - Raticate 6E - Weezing 66 - Exeggcute 81 - Magikarp 13 - Rattata 28 - Wigglytuff 67 - Exeggcutor 7E - Magmar DF - Remoraid CA - Wobbuffet 53 - Farfetch'd 51 - Magnemite 70 - Rhydon C2 - Wooper 16 - Fearow 52 - Magneton 6F - Rhyhorn B2 - Xatu A0 - Feraligatr 38 - Mankey 1B - Sandshrew C1 - Yanma B4 - Flaaffy E2 - Mantine 1C - Sandslash 91 - Zapdos 88 - Flareon B3 - Mareep D4 - Scizor 29 - Zubat CD - Forretress B7 - Marill 7B - Scyther note) In gold and silver, numbering the pokémon is especially simple because the digits are just the pokemon's pokédex number in hex form. +---------------------------------------------------+ | 3) Pokémon catching and creating codes | +---------------------------------------------------+ 1st poké 2nd poké 3rd poké 4th poké 5th poké 6th poké pokémon : 01??23DA 01??24DA 01??25DA 01??26DA 01??27DA 01??28DA modifier 01??2ADA 01??5ADA 01??8ADA 01??BADA 01??EADA 01??1ADB catch any : 01??EDD0 pokémon catch any : 01??EDD0 |
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