Page 1
Super Mario Brothers FAQ/Walkthrough
Copyright Nintendo 1986
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 4.2
Dates Written: December 8th to December 12th, 2002
I dedicate this to all Nintendo Entertainment System fans out there! I am
a hardcore old school gamer, and I hope more than a few of you are as well!
Read on and maybe I can teach you something, or mayb you can write me with
something I do not know!
Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living
it up in the afterlife as you did in this world. You will always be in my
memories, and you will never be forgotten.
Also a quick thanks to Trace for his contributions! Anyone woi reads this
should check out any guide wrote by Trace "Meowthnum1" Jackson as he is one
of the best (just not better than me)! ^_^
-----------
Version 1.0
-----------
-Submitted on December 10th, 2002
-Walkthrough finished to end of World Four
-----------
Version 2.0
-----------
-Submitted on December 12, 2002
-Finished walkthrough of First Quest
-Added Fighting Bowser, Second Quest Details, and Story sections
-----------
Version 3.0
-----------
-Submitted on January 1st, 2003
-Completed Second Quest Walkthrough
-----------
Version 3.5
-----------
-Submitted on November 22nd, 2003
-Altered Format
-Fixed some content to make more sense
-----------
Version 3.6
-----------
-Submitted on January 19th, 2004
-Corrected some info on Bonus Room D
-Thanks to Jerome Azbell for contributing the info for the correction above
-----------
Version 4.0
-----------
-Submitted on July 15th, 2004
-Altered format to make it more pleasing to the eye and easier to follow
-----------
Version 4.1
-----------
-Submitted on July 15th, 2004
-Thanks to numerous e-mails, I have made a correction to the Bonus Rooms
section
-----------
Version 4.2
-----------
-Submitted guide on 18th of October, 2005
-I added in Retronintendo and Honestgamers as sites allowed to use my FAQs
-Altered the format to make it easier on the eyes of the reader
----------------------------------------------------------------------------
------------------------------Table Of Contents-----------------------------
----------------------------------------------------------------------------
1) Introduction
2) Story
3) Controls
4) Advanced Moves
5) World One
6) World Two
7) World Three
8) World Four
9) World Five
10)World Six
11)World Seven
12)World Eight
13)Second Quest Details
14)World One Second Quest
15)World Two Second Quest
16)World Three Second Quest
17)World Four Second Quest
18)World Five Second Quest
19)World Six Second Quest
20)World Seven Second Quest
21)World Eight Second Quest
22)Enemies
23)Items
24)Fighting Bowser
25)Bonus Rooms
26)Warp Zones
27)1-Up Methods
28)End Of Level Scoring
29)Continuing
30)Weird Happenings
31)Final Word
----------------------------------------------------------------------------
---------------------------------Introduction-------------------------------
----------------------------------------------------------------------------
1) This is an amazing game that should be experienced by all video game
players; if only to pay respect to the game, the video game character,
and the company that gave birth to the to the home console boom when the
market for such things were dying. So, to all of the PSX and PS2 only
video game players out there, check this one out, and hail to the grand
daddy of them all! Guide Mario and Luigi along the 32 levels to the
fortress of Bowser, and rescue Princess Toadstool to return peace to the
Mushroom Kingdom!
----------------------------------------------------------------------------
------------------------------------Story-----------------------------------
----------------------------------------------------------------------------
2) The following is the official story of the original Super Mario Brothers
game for NES. This is taken directly from the Super Mario Brothers
instruction booklet, so it is a work of the Nintendo corporation, and is
no way a creation of Brian P. Sulpher.
One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by
the Koopa, a tribe of turtles famous for their black magic. The quiet,
peace-loving Mushroom People were turned into mere stones, bricks, and even
field horsehair plants, and the Mushroom Kingdom fell into ruin.
The only one who can undo the magic spell on the Mushroom People and return
them to their normal selves is the Princess Toadstool, the daughter of the
Mushroom King. Unfortunately, she is presently in the hands of the great
Koopa turtle king.
Mario, the hero of the story (maybe) hears about the Mushroom People's
plight and sets out on a quest to free the Mushroom Princess from the evil
Koopa and restore the fallen kingdom of the Mushroom People.
You are Mario! It's up to you to save the Mushroom People from the black
magic of the Koopa!
----------------------------------------------------------------------------
----------------------------------Controls----------------------------------
----------------------------------------------------------------------------
3) This section will review the basic controls of the game.
D-Pad...: LEFT and RIGHT will move Mario in the corresponding directions.
DOWN will cause Mario to duck if he has a Power-Up, and UP has no
apparent use.
SELECT..: Only used to select between One Player or Two Players.
START...: Confirms choice between One Player or Two Players, and it will
also pause/unpause the game.
B Button: By holding this down, Mario will run. If Mario Has Fire Flower
Power, Mario will throw fireballs with every pressing of the B
Button (max of two on the screen at a time).
A Button: This Button will allow Mario to leap onto enemies, go over gaps,
and to make your way past Bowser. Learning to control Mario
exactly as he jumps will make your quest a success. This is also
how Mario takes a stroke underwater in Worlds 2-2 and 7-2.
----------------------------------------------------------------------------
------------------------------Advanced Moves--------------------------------
----------------------------------------------------------------------------
4) This section will review the advanced functions of the controller for
in-game smoothness.
o-----------------o
| Coming Up Short |
o-----------------o
This is another way to not lose as much time due to a Piranha Plant in your
way. What this requires is for Mario to jump onto the edge of the pipe
that the Piranha Plant is coming out of. This will allow Mario to either
jump over the plant in the way, or let it move down before he continues
forward.
o-----------------o
| Crouching Slide |
o-----------------o
This is useful for getting underneath/getting through areas that are meant
for Regular Mario. By doing this, Mario can gain access to Power-Ups, Gold
Coins, etc. that he normally could not get to. It is also useful in a few
places for saving Mario some time in progressing through the level.
o-------------o
| Lip Jumping |
o-------------o
This combines the first part of Coming Up Short (landing on the left edge of
the pipe), with a jump immediately so Mario will clear the Piranha Plant.
The main problem with this one is that it requires you to jump the exact
instance you land on the pipe, or you will get hit by the Piranha Plant.
o-----------------------o
| Piranha Plant Jumping |
o-----------------------o
Piranha Plants have some hit detection problems that can be taken advantage
of by an aggressive player. When running at a pipe, and a plant comes out,
you normally stop to let it go back down into the plant. However, you can
actually jump through part of the Plant to keep your momentum going. With a
bit of practice, this can become an extremely useful and easy move to do.
o-------------------o
| Small Gap Running |
o-------------------o
This is pretty simple, but it is quite useful in many places in the game.
Whenever a gap is one block wide, Mario can run right over them without
falling through (this is most useful in World 8). Hold the B Button as you
move forward, and you will run right over the gaps, but keep in mind that
you can not jump when over a gap.
o------------------o
| Wrap Around Jump |
o------------------o
This is a move used to get Mario to jump around a ledge directly above his
position to land on the same ledge. The easiest way to do this is to stand
on the lip of a block that is below the end of the platform you are trying
to jump to, and then jump up. Mario will get displaced a little by the
platform above, and when that happens, just hold the direction to the
platform to land on it.
----------------------------------------------------------------------------
--------------------------------World One-----------------------------------
----------------------------------------------------------------------------
5) This section will cover levels 1-1 to 1-4.
o-----------o
| World 1-1 |
o-----------o
Start your journey by running to the right to hit a ? block, kill a Goomba,
and then hit the three ? blocks (two coins, and one Super Mushroom). After
this adventure, head right to go over the pipes and the three Goombas, and
when you pass the second and third Goombas, go halfway between the pipe and
the bottomless pit. Jump up to reveal a hidden block that contains a 1-Up
Mushroom! The pipe can also be gone down to a bonus room with multiple
coins.
1-Up
+--+
++----++ | |
++ ++ +--+
| |
| |
| |
| |
-+----+----------------------------+ +----
| |
| |
Jump across the gap, hit the bricks above as the two Goombas fall down so
you can then collect the power-up from the ? block, and then head right over
the gap. Kill the two Goombas that approach, hit the brick by itself as it
is a Coin Block (hit until it turns into a spent block), and then hit the ?
block for a coin. Next, you should hit the second brick of two for a
Starman, collect it, and then run right as you plow through up to eight
Goombas.
Jump carefully over the one last gap, and then head up the staircase to the
top, where you should run and jump off at the Flagpole for the top to score
high (like 5,000 or 2,000 points).
o-----------o
| World 1-2 |
o-----------o
You go underground, and once you land, destroy the two Goombas coming at you
before you hit the five ? blocks to get four coins and a Power-Up. Now head
across the mini-columns in your way, kill the Goomba in the shallow hole,
and then hit the Coin Block till it runs out. Now head right to take on
two Green Koopa Troopas, get the coins off the brick structure (if you are
still tall), and then break the three right-most bricks to find a Starman!
Now run right, duck as you run under the low ledge so you will fit under (or
bust the bricks above to make a different path), and head right collecting
coins and killing all the enemies you can until your invincibility runs out.
A Power-Up is in the tip of a brick structure, so bust the bricks carefully to
get at it, and then the brick structure that is 2 X 5, hit the second column
once, and then keep hitting the next block up as it is a Coin Block.
Now get on the higher ledge, jump to the floating platform, and then hit the
brick above you on the edge of the platform, quickly followed by hitting the one
to the right of it immediately, so you will fall down to the bottom level as the
1-Up Mushroom will follow suit.
-----------------------------+
Key |
|
1,2 - order of brick hitting |
|
-----------------------------+
1-Up
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | |1 |2 | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+
Now you face three Goombas, and then three Piranha Plants. You can go down
the first pipe to find a treasure trove of coins before you go back up to
come out of the third pipe in the line. Now jump the two gaps, kill the
two Goombas coming down the mini-stairs, and then jump onto the elevator
coming down. Jump to the next platform (the far right brick has a Power-Up
for you if you fight off the Red Koopa Troopa), and then hop onto the next
elevator going up so you can land on the far ledge to go up the pipe. Once
you move up the pipe, go right up the stairs, and launch yourself from the
top to hit the Flagpole on the higher points of it.
The other option is to ride the elevator to near the top of the screen, hop
onto the roof of the level, and then run right till you fall down into a
Warp Zone! You can warp to Worlds 2, 3, or 4 if you go this route! The
following will make it clearer in picture form:
MARIO =>
/\ +--+--+--+--+--+--+--+--+
|| | | | | | | | | |
+--+--+--+--+--+--+--+--+
-------------- |
[][][][][][] |
-------------- |
|
|
|
|
-------------- |
[][][][][][] |
+--+--+--+--+--+--+--+ -------------- ++----|
| | | | | | | | || |
+--+--+--+--+--+--+--+ || |
|| |
+--+--+--+--+--+--+--++----+---
| | | | | | | | | |
+--+--+--+--+--+--+--+--+--+
| | | | | | | | | |
+--+--+--+--+--+--+--+--+--+
| | | | | | | | | |
+-----------------------+ +--+--+--+--+--+--+--+--+--+
| |
TO THIS PART
+--+--+--+--+--+--+--+--+--+--+ +--+--+
| | | | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+ +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | WELCOME TO WARP ZONE! | | |
+--+ +--+--+
| | | | |
+--+ 4 3 2 +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | ++---++ ++---++ ++---++ | | |
+--+ ++---++ ++---++ ++---++ +--+--+
| | | | | | | | | | |
+--+ | | | | | | +--+--+
| | | | | | | | | | |
+--+---+---+----+---+----+---+--------+--+--+
o-----------o
| World 1-3 |
o-----------o
Head right to kill a Red Koopa Troopa and two Goombas as you collect various
coins on the unlevel platforms (careful not to fall off the cliffs). Jump
down to the low platform (collect the two coins on the fall), jump across
the gap using the elevator, and hit the ? block to find a Power-Up.
Then you should take the aforementioned elevator up to the top ledge for four
coins, and then jump the gap that the Red Paratroopa Koopa patrols (look out
for the Goomba on the far ledge). Now you need to use the horizontally
moving ledge, and jump from it to the next moving horizontally moving ledge,
and then onto the next platform.
Take out the Red Koopa, the Red Paratroopa Koopa, and then collect the coins
before you jump across the horizontally moving ledge to reach the stairs.
Now jump off the top to hit the Flagpole high up for a lot of points! Now
you are entering your first fortress, so be ready!
o-----------o
| World 1-4 |
o-----------o
Jump the lava pit, go right, jump the lava pit (jump to the platform when
the Fire Bar is just starting to pass 9 O'Clock), hit the ? block for a
Power-Up, and then jump to the next ledge. Now walk right carefully so the
Fire Bars will not hit you, and then when the hall opens a bit, jump the
Fire Bars when they are pointed to 12 O'Clock (this allows you to clear the
Fire Bars without worry of it swinging around to get you), and then hop the
flames that flies at you (this is a BOWSER ATTACK!).
Now you are in a depression in the floor where the flames from Bowser fly
overhead, jump up in the air to find invisible blocks that yield one coin each
if you hit them. They are arranged as follows:
-------------------------------------+
Key |
|
1,2,3,4,5,6 - order of brick hitting |
|
-------------------------------------+
+--+ +--+ +--+
|2 | |4 | |6 |
+--+ +--+ +--+
+--+ +--+ +--+
|1 | |3 | |5 |
+--+ +--+ +--+
--+ +--
| |
| |
| |
+--------------------------------+
now you will have one more safe spot from Bowser's flames, and then you step
onto his bridge to fight him. If you have Fire Flower Power, shoot
fireballs till the Koopa King is dead for 5,000 points (it is a fake), or if
you are Fireless, then you should run forward to jump Bowser OR run underneath
him when he jumps to pull the Axe Switch to send the bridge supports falling
away (incidentally carrying Bowser to burn in the lava below!).
Congratulations on finishing World One!
----------------------------------------------------------------------------
--------------------------------World Two-----------------------------------
----------------------------------------------------------------------------
6) This section will cover levels 2-1 to 2-4.
o-----------o
| World 2-1 |
o-----------o
Start the level by going right to punch the middle brick of the three brick
set to get a Power-Up, and then squish the Goomba before you go up the
mini-stairs. Now jump down where you should hit one of the Green Koopa
Troopas, but do NOT kick the shell. Now you should jump up and hit an
invisible block which is found below and to the left of where the brick line
is in the sky, and then get onto the block to jump straight up to hit the
invisible 1-Up block. The following will give you an idea of what I mean:
-----------------------------+
Key |
|
1,2 - order of brick hitting |
|
-----------------------------+
1-Up
+--+--+--+--+
|2 | | | |
+--+--+--+--+
+--+ +--+
| | | |
+--+ +--+ +--+
| | |1 | | |
+--+ +--+ +--+
| | | |
+--+ +--+
| | | |
+--+ +--+
| | | |
+--+-------------------------+--+
After that, head right two face two Goombas, and then jump the pipe to land
where a Green Koopa Troopa waits. After dealing with him, you have to get
rid of two Goombas, and then you should bust up the ten ? blocks for a
Power-Up and nine coins. Then you face three Goombas, jump up on the first
brick you come across in the air, and hit the brick that is just to your
up-right to release a Starman. Now collect it, hit the seven ? blocks as you
kill the three Goombas, and then hit the third of five bricks above to make a
beanstalk appear! Climb the beanstalk to go to Coin Heaven!
VINE
+--+--+--+--+--+
| | | | | |
+--+--+--+--+--+
+--+--+--+--+ +--+--+--+
| | | | | | | | |
+--+--+--+--+ +--+--+--+
-----------------------------------
Coin Heaven has a white platform for you to get on, and you will jump up to
get the coins in the air, and when the platform is about to run out, get off
the cloud so you can take running leap at the three coins left in the air
before falling back to the regular level. When you land, hit the Coin Block
to your left, and then hit the ? block for a coin before dealing with the
Piranha Plant and the Green Koopa Troopa. Now use the Springboard or the
invisible block above the bricks to get to the top of the wall, where you
will run and jump to reach the top of the Flagpole.
o-----------o
| World 2-2 |
o-----------o
This is an underwater level, so you will press the A Button to swim, and B
Button to throw fireballs (if you have Fire Flower Power).
You will start by swimming right to get three coins on the bottom, go past a
Blooper, go over the seaweed, and then get the three coins on the bottom.
Next you face a Blooper, swim over the seaweed, go past another Blooper, and
then swim over the suction of the pit below (go into it for coins if you
like).
Now Cheep-Cheeps will start coming at random locations on the screen for the
rest of the level, so be wary. Three Bloopers will quickly appear, so stay
on the bottom so they come to you, and then walk under them before swimming
away from them. Now you will see another suction from the pit below (again
the coins are optional pick-ups).
Continuing right will take you over yet another suction pit with coins inside
of it (collect if you dare), and then swim across the top of the water to
avoid the fish. Then you should drop down to go through the pipe to find
yourself at the staircase, so climb up and leap off at the Flagpole to finish
the level.
o-----------o
| World 2-3 |
o-----------o
This level has enemies that are only flying Cheep-Cheeps. Each paragraph
will represent each bridge you are crossing, and in some cases, the small
ledges grouped together.
Bridge #1 is fairly long run with nine total coins on it, and then hop the
gap.
Bridge #2 is a very short section with four coins on it before you hop to
the next bridge.
Bridge #3 is short and leads to a leap to Bridge #4 where you can get the
lone Power-Up on it in a ? block. Leap down to the green platform before
hopping to the Bridge #5.
Bridge #5 has some coins, and it leads to an empty Bridge #6 before you leap
to Bridge #7.
Bridge #7 leads to three small platforms before depositing you onto Bridge
#8.
Bridge #8 is the end of the attacks, so run to jump the gap, climb the
stairs, and then take a running leap at the Flagpole.
o-----------o
| World 2-4 |
o-----------o
Begin by running right to jump across the two platforms (be sure to miss the
Podoboo flying from the lava), get the Power-Up from the ? block, and then
finish the remaining two leaps over the lava (again avoiding the Podoboos).
Go along the bottom route slowly so you can avoid the Fire Bars here, and
then hop up to the next ledge when the Fire Bar there is at 2 O'Clock. Leap
onto the Donkey Kong-like elevators here and get across the pit to find six
coins.
Now you need to jump across the two lava pits while dodging the Bowser
flames, and then go past the two pits where you can hide from the flames to
find a brick walkway above (bust a couple to get up there if you are big).
Then you just need to run across to get to the Axe Switch, or you can use
the Fire Flower Power method to wipe Bowser out (once again it is a fake).
Congratulations on finishing World Two!
----------------------------------------------------------------------------
-------------------------------World Three----------------------------------
----------------------------------------------------------------------------
7) This section will cover levels 3-1 to 3-4.
o-----------o
| World 3-1 |
o-----------o
You head right from the Fortress to hit two ? blocks before you tangle with
two Green Paratroopa Koopas (you can also avoid them by going on top of the
spent ? blocks). The next ? block contains a Power-Up, and then you will
continue right past the bricks, past the first Piranha Plant to find a
Goomba (smash it good). Go down the next pipe to enter a Bonus Room, and
once you finish up in there (there is s a Power-Up on the left side of the
brick structure), you will go onto a bridge.
Kill the three Goombas, and then go about three quarters of the way across
the bridge to where you will jump up to hit an Invisible Block with a 1-Up
inside!
1-Up
+--+
| |
+--+
+--+-----------------------+--+
| | | |
+--+ +--+
| | | |
+--+ +--+
| | | |
+--+ +--+
| | | |
+--+ +--+
| | | |
+--+ +--+
Now jump the gap, and then jump off of the two block high stack at the
left-most brick to release a Starman. Carefully collect it as you
kill/avoid two Goombas and a Green Koopa Troopa, and then go past the
Piranha Plant to find the first Hammer Brother set of the game (just run
through them as you are invincible). Now use the Springboard to get on top
of the bricks high in the sky, and then go down to tangle with two Goombas.
Now you should get right next to the steps, hold the B Button, and then run
left, followed by a jump for the lower brick platform. Then you should hit
the right-most brick above you to reveal a Vine to go to Coin Heaven!
VINE
+--+--+--+
| | | |
+--+--+--+
+--+
| |
+--+--+--+ +--+--+
| | | | | | |
+--+--+--+ +--+--+--+
| | | |
+--+--+--+--+
| | | | |
+--+--+--+--+--+
| | | | | |
+--+--+--+--+--+--+
| | | | | | |
+----------+--+--+--+--+--+--+
| |
When you fall back to the regular level, go under the brick platform, and
start punching the second brick (going from the left) to find a Coin Block!
Now jump over the gap, and you have arrived at the first place in the game
that you can gain multiple lives! Kill the first Green Koopa Troopa, wait
for the second one to start his step to the stair above yours, and then jump
straight up to retreat the Koopa Troopa into it's shell. If done correctly,
you will start to bounce repeatedly on the shell to more and more points
before long 1-Ups start tot total up! You will have to start the jumping
chain over on occasion, but you can gain many lives here (do not gain too
many lives, as it will end your game: see the 1-Up Methods section for
diagrams on this trick as well as info on too many lives).
When you have had your run at extra Marios, go up the stairs, to where you
launch yourself off to get a high total on the Flagpole!
o-----------o
| World 3-2 |
o-----------o
Start this level by hopping on the first Green Koopa Troopa you see, kick
the shell, and then follow it to get a 1-Up for plowing through all the
enemies on the path (be sure to jump the rebounding shell). Now you should
collect the three Gold Coins, hit the ? block to release a Power-Up, and
then collect it as you/before you fight a Green Koopa Troopa and three
Goombas. If you have Fire Flower Power, roast the Green Koopa Troopa before
you go to hit the Coin Block. If you do not have the fireballs to use, go
hit the top brick to get a Starman, kill the Green Koopa Troopa, and then
hit the Coin Block.
Now head right to fight a Green Paratroopa Koopa, a Green Koopa, and then
three Goombas before you hit a gap. Jump the gap, jump the next gap, and
then stomp the Green Koopa Troopa so you can kick the shell. Follow the
shell as it heads right to plow through enemies till you gain another 1-Up!
Now head over the Piranha Plant pipe, stomp the Green Koopa, kick the shell
to follow it as it reaches 5000 points before the shell rebounds off the
barrier. Now you should climb the staircase, take a running leap from the
top, and then you will land on the Flagpole to get yourself a nice and high
bonus score!
o-----------o
| World 3-3 |
o-----------o
Start by running right, jump up two ledges to fight a Goomba, and then use
the moving platform to reach the next ledge. Now head right as you get a
few of the scattered Gold Coins, kill the two Red Koopa Troopas as you get
some more Gold Coins and a Power-Up, and then hop off the high ledge to a
sinking platform )+(jump to the right immediately to the waiting ledge).
Run across the holes as you get some coins, jump to the next ledge, and then
make use of the pulley ledges (these will sink on your end, rise on the
other) to get onto the next set of moving platforms. Now that you have got
to a solid ledge, jump across the gap to the next ledge where you find three
waiting Gold Coins, and then jump the gap that is guarded be a Red
Paratroopa Koopa. The next ledge up has two Red Koopa Troopas patrolling
it, and then use the next moving platform to get onto to another pulley
ledge set. Draw the left side down so you can hop to the right ledge as it
rises. Now you should take a running leap before the ledge sinks down to
far so you can hit high on the Flagpole.
o-----------o
| World 3-4 |
o-----------o
Start off by running right to jump across three lava pits, but you have
Podoboos flying out of each lava pit as well as Firebars on each platform
(the best way to go is to jump across quickly). Now you come across three
? blocks, and the middle one has a Power-Up for you. Once you collect the
Power-Up, jump the lava pit, then hop through the first two Firebars
(the bottom ones) when they are at a 3 O'Clock position, and then hop though
the last Firebar set when the bottom one is at 7 O'Clock position.
Now hop the lava pit, at which point Bowser starts his flame barrage, and
then you enter a room where three lava pits are found, each one with a
Podoboo inside. You should carefully jump from one platform to the next
when the Podoboo ahead of you is heading down into the lava and when the
Bowser flames are not blocking your jump.
Now head for the bunker in the pathway, and then head out again when no
flames are coming. Run right to find Bowser and his bridge as usual, and
you should use fireballs (if you got them). Otherwise, wait for Bowser to
make a jump, and then cut underneath him, or jump him as he is landing
from his jump. Pull the Axe Switch to send him into his lava bath!
Congratulations on finishing World Three!
----------------------------------------------------------------------------
-------------------------------World Four-----------------------------------
----------------------------------------------------------------------------
8) This section will cover levels 4-1 to 4-4.
o-----------o
| World 4-1 |
o-----------o
This level is your introduction to the fun that is Lakitu. The best way to
do this level is to rush your way through, or to kill Lakitu at every
opportunity (high ledges). This guide will list the latter, but running
through is the suggested method.
Start off by going right, jumping the Piranha Plant, and get the Power-Up
from the ? block. Now Lakitu should be raining Spinies down to accost you,
so take this opportunity to jump on top of the higher ? block so you can
kill Lakitu. Now run right to jump a gap, grab the four Gold Coins, punch
the next four ? blocks, and then kill a Lakitu again when he shows up.
Now head right to jump a gap, and then you will find four ? blocks in the
air. Go on top of the blocks, stand on the third one (from the left), and
then jump straight up to find an Invisible Block with a 1-Up inside!
1-Up
+--+
| |
+--+
+--+--+--+--+
|? |? |? |? |
+--+--+--+--+
Head right as Lakitu returns to annoy you, jump the Piranha Plant pipe,
collect the coins, and then go down the next pipe to enter a Bonus Room.
After you exit, head right to jump three gaps (during the third one, Lakitu
returns again), and then run right at full speed so Lakitu can not catch up
to you (he will turn around when you reach the end of level staircase),
Climb the staircase, fall down to hit the Coin Block, and then hop back on
top of the staircase to jump for the high end of the Flagpole.
o-----------o
| World 4-2 |
o-----------o
Upon entering this level, you are immediately faced with some tough terrain
to jump on. The easiest way to clear it is to start with a big run, half
jump (tap the A Button) to land on the wider ledge, and then do a full jump
to clear the rest of the pit. Go into the mini-bunker to get a Power-Up and
some Gold Coins before you head right down the hall to tangle with three
Goombas in the enclosed space (try to bounce your way across all three at
once, or just fireball them). The fifth from the right column of bricks has
a Coin Block inside of it.
----------------+
Key |
|
CB - Coin Block |
|
----------------+
+--+--+--+--+--+--+--+
| | | | | | | |
+--+--+--+--+--+--+--+
| | | | | | |
+--+--+--+--+--+--+
| |CB| | | | |
+--+--+--+--+--+--+
| | | | | | |
+--+--+--+--+--+--+
+--+--+--+--+--+--+
| | | | | | |
+--+--+--+--+--+--+
Now you enter a choice in the level: you can continue on the normal level
route, or you can go for the Warp Zone to Worlds Six, Seven, and Eight. The
Warp Zone route will be shown first, and then the guide will revert to the
same spot to continue the guide.
---------------------+
Key |
|
? - ? Block |
PW - Power-Up |
IB - Invisible Block |
|
---------------------+
==========
FIGURE ONE
==========
+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+
| |
+--+
| |
+--+ +--+--+
|? |? |
+--+--+
--------------
[][][][][][]
--------------
||
+--+ +--+--+ +--+--+--+ \/
| | |? |? | |? |PW|? |
+--+ +--+--+ +--+--+--+
| |
+--+
| |
+--+
| |
+--+
| |
+--+--------------------------+ +---
| |
==========
FIGURE TWO
==========
+--+--+--+--+--+--+--+
| | | | | | | |
+--+--+--+--+--+--+--+
+--+--+--+--+
| | | | |
+--+--+--+--+
+--+
|IB|
+--+--+
|IB|
+--+ ++----++
++----++
| |
| |
+-----------------------------+----+-
|
============
FIGURE THREE
============
+--+--+--+--+--+--+--+
| | | | | | | |
+--+--+--+--+--+--+--+
VINE
+--+--+
| | |
+--+--+
+--+
|IB|
+--+--+--+
|IB| |IB|
+--+ +--+--+
|IB|
+--+ ++----++
++----++
| |
| |
+-----------------------------+----+-
|
===========
FIGURE FOUR
===========
+--+--+--+--+--+--+--+--+--+--+--+ +--+--+
| | | | | | | | | | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+ +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | WELCOME TO WARP ZONE! | | |
+--+ +--+--+
| | | | |
+--+ 8 7 6 +--+--+
| | | | |
+--+ +--+--+
| | | | |
+--+ +--+--+
| | ++---++ ++---++ ++---++ | | |
+--+ ++---++ ++---++ ++---++ +--+--+
| | | | | | | | | | |
+--+ | | | | | | +--+--+
| | | | | | | | | | |
+--+---+---+-----+---+-----+---+---------+--+--+
==========
FIGURE ONE
==========
Get the Power-Up from the marked ? Block, and then go across the elevator
gap.
==========
FIGURE TWO
==========
Punch the two Invisible Blocks, and then break the two bricks directly above
each one.
============
FIGURE THREE
============
Punch the next brick in the line to release a Vine into the sky. Now fall
down, punch the other two Invisible Blocks for two extra Gold Coins, and
then climb the vine. Run right through the mushroom ledges, and then you
arrive at...
===========
FIGURE FOUR
===========
Warp Zone #2! Choose your World that is your destination, and then head on
to the next challenge!
Now that you have seen and read how to do this Warp, we revert to the same
starting point to continue on. Grab the Power-Up from the ? block second
from the right of the elevator pit. Now go across the elevator, go past the
Piranha Plant, go for the Coin Block beside the pipe (if you can handle the
Green Koopa Troopa), and then jump over the tall Piranha Plant pipe to try
and get the Starman from the right-most brick where the Buzzy Beetle is
patrolling. Now head left over the pipes, past Buzzy Beetles, the Green
Koopa Troopas, and then hop over the gaps to reach an elevator. Hop onto
the second ledge of the middle part between elevators, and hit the middle
brick for a Power-Up. Now you have a choice, ride the elevator up to the
top so you can get on the ceiling to make a run for the Warp Zone to World
5, or continue on through the level (this walkthrough will finish the
level).
Once you get by the elevator, three Piranha Plants and a Green Koopa Troopa
are waiting on this ledge, so jump the platform to face a Buzzy Beetle
before you hop on an elevator moving downwards. Hop off to punch the first
brick in the long horizontal row of them to reveal a Power-Up, and then
hop over the two Green Koopa Troopas to get the Super Mushroom (or bust the
bricks before the Koopa Troopas get to you so you can just roast them with
Fire Flower Power). Head up the mini-stairs, hop to the tall Piranha Plant
pipe, fall down to the low ledge, and then hop to the higher ledge to take
the pipe out of the underground. Go up the staircase to launch yourself
off the top to reach the upper reaches of the Flagpole.
o-----------o
| World 4-3 |
o-----------o
Go right to see that this is a multi-platformed level. Jump up to the next
ledge where two Red Koopa Troopas guard many Gold Coins, and then hop to the
next high ledge on your right . Hop the Red Paratroopa Koopa, get the
Power-Up from the ? block, and then go down to the bottom ledge where the
Red Koopa Troopa guards some coins. Head right once more to play on a
pulley ledge, and use that to get to the moving vertical platform set.
Once you get across that set, wait for the second platform in the set to go
high before you vacate it so you can get some coins, and then kill the Red
Koopa Troopa on the next platform. Now you have to go across three pulley
ledges, so do the following maneuvers: stay on the left ledge till the right
starts to rise, and do this two more times for the second and third pulley
ledges in the set. You will land on a platform with five Gold Coins, and
then head left across the remaining platforms to reach a vertically moving
ledge, which you will take a running leap off of when it is at it's highest
point so you land on the higher part of the Flagpole.
o-----------o
| World 4-4 |
o-----------o
This Fortress is the first of three castles that requires Mario to go
through the castle on a certain path because it is a maze. If the wrong
path is taken, you will have to repeat the area you just attempted.
The castle starts off by giving two lava pits to be jumped, followed up by a
choice between the high road or the low road. Take the high path, and make
sure to run as you head right so you will go over the gaps in the floor (the
Firebar will not hit you, so do not worry).
Now when you get to the next section of the maze, go up the small, rising
platforms, and when you reach the first hole in the top floor, go through
it, and then go through the hole on your left to reach the bottom floor.
Now run right to finish off this section of the maze, and Bowser will choose
this moment to start trying to barbeque you (be wary of the Firebar as you
go right).
Continue right past the bunker in the floor to reach the Bowser bridge where
Bowser has both a Firebar and a Podoboo to help defend him. Shoot with
fireballs form a safe distance (behind the Firebar), or carefully jump the
Firebar, get by the Podoboo, and then go under/over Bowser if you are
Regular/Super Mario. Grab the Axe Switch to send Bowser falling into the
lava, and then head over to find Toad once more! Congratulation on
finishing World 4!
----------------------------------------------------------------------------
-------------------------------World Five-----------------------------------
----------------------------------------------------------------------------
9) This section will cover levels 5-1 to 5-4.
o-----------o
| World 5-1 |
o-----------o
Stomp the Green Koopa Troopa at the start, kick the shell, and then follow
it to kill nine enemies for a lot of points as well as a 1-Up (be sure to
hop the rebounding shell)! Jump the Piranha Plant pipe, jump the gap to the
next pipe when the Piranha Plant is going down into the pipe, and then take
the Green Paratroopa Koopa down to it's shell so you can kick it to clear
enemies out of your way (up to the 8000 point spot in the chain). Now hit
the middle brick of the three to receive a Starman, ad then run right
through three Goombas, past the Bullet Bill cannon, over the gap through
three Goombas, a Green Koopa Troopa, three Goombas, and then two Green Koopa
Troopas. Now you should jump the wall, and then try to jump back through
the small hole to reveal an Invisible Block hiding a 1-Up!
---------------------+
Key |
|
IB - Invisible Block |
|
---------------------+
1-Up
+--+--+--+--+
| |IB| | |
+--+--+--+--+
| |
+--+
| |
+--+
| |
+--+
| |
+--+-----------+
|
After collecting the 1-Up, take a running leap to the floating pipe when the
Piranha Plant is starting to return to the inside of the pipe. When you
land on the pipe, go down inside of it to find a Bonus Room. When you
return to the level, go past the Bullet Bill cannon, and then tangle with
two Green Paratroopa Koopas before heading up the broken stairs (make sure
to hop over to the far side if the staircase). Take a running leap off of
the staircase top to reach the Flagpole top.
If you are extremely good, you can make one of the Green Paratroopa Koopas
into a Green Koopa on the stairs, where you can do the 1-Up trick on the
stairs. This is extremely hard to do, but it is possible on this staircase
to do so.
o-----------o
| World 5-2 |
o-----------o
Go up the stairs to find a Bullet Bill cannon, which you will jump to land
on a lower edge. Here you will find a Springboard, which you should use to
get onto the high brick ledge. Now go to the end of the brick ledge, drop
down to the lower brick ledge, and hit the right-most brick to gain a
Power-Up. Move to the right to see a solo Hammer Brother guarding the
stairwell, and he leaves you two choices: one is to kamikaze charge at him
in hope of jumping between the hammers for a lucky kill, or back off onto
the high brick ledge to wait for the Hammer Brother to charge at you. I
suggest that you wait, and when he finally charges, take a running leap past
him, and then go down the first pipe you come across.
Now I know this is the weird room to go to (it is the underwater room with
enemies), but once you get through, you will see why. Anyway, head right
past the first Blooper, swim through the suction elevator while dodging the
now appearing Cheep-Cheeps, and then avoid the Bloopers and Cheep-Cheeps as
you collect some coins on the way to the exit pipe. When you reappear, a
place where you would have to fight a pair of Hammer Brothers has been
stripped of them (you actually get to avoid three total Hammer Brothers this
way!). Now get onto the lower brick ledge, go to the very end on the right,
and then jump up to reveal a Starman. Collect the Starman as you hop across
the gap, and then head right as you plow through three Buzzy Beetles. Now
you should use the Crouching Slide (if you are Super or Fiery Mario) to get
under the first low brick to hit a Coin Block dry. Then get the one beside
it for a Power-Up.