Super Mario Advance 2 Walkthrough :
This walkthrough for Super Mario Advance 2 [Game Boy Advance] has been posted at 29 Sep 2010 by Ryoma and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Ryoma and share this with your freinds. And most important we have 9 other walkthroughs for Super Mario Advance 2, read them all!
Ryoma |
Walkthrough - FAQ/Walkthroughanyo presents: SUPER MARIO WORLD: Super Mario Advance 2 for Game Boy Advance ONLINE STRATEGY GUIDE Version 1.01 Last updated 03/11/02 Written by: Andrew Yoon Dean Hu For questions or comments: teakpy@yahoo.com uangu@aol.com The most up-to-date version can be found on my website: http://anyo.topcities.com/ or by e-mailing me. CONTENTS 1) Introduction > About this Guide > Key 2) How to Beat the Game in 30 Minutes > Only for Expert Gamers 3) Cheap Tricks > Your Brother: Luigi > Using the Item Hold > Switch Houses > Flying Forever > Top Secret Area > Yoshi's > Star Road 4) Walkthrough A. Yoshi's Island NA. Yoshi's House 01. Yoshi's Island 1 02. Yellow Switch Palace 03. Yoshi's Island 2 04. Yoshi's Island 3 05. Yoshi's Island 4 06. #1 Iggy's Castle B. Donut Plains 07. Donut Plains 1 08. Donut Plains 1 (Secret Exit) 09. Donut Secret 1 10. Donut Secret 1 (Secret Exit) 11. Donut Secret House 12. Donut Secret House (Secret Exit) 13. Donut Plains 2 14. Donut Plains 2 (Secret Exit) 15. Green Switch Palace 16. Donut Ghost House 17. Donut Ghost House (Secret Exit) NA. Top Secret Area 18. Donut Secret 2 19. Donut Plains 3 20. Donut Plains 4 21. #2 Morton's Castle C. Vanilla Dome 22. Vanilla Dome 1 23. Vanilla Dome 1 (Secret Exit) 24. Vanilla Secret 1 25. Vanilla Secret 1 (Secret Exit) 26. Vanilla Dome 2 27. Vanilla Dome 2 (Secret Exit) 28. Red Switch Palace 29. Vanilla Ghost House 30. Vanilla Dome 3 31. Vanilla Dome 4 32. Vanilla Secret 2 33. Vanilla Secret 3 34. Vanilla Fortress 35. #3 Lemmy's Castle D. Cookie Mountain 36. Cheese Bridge Area 37. Cheese Bridge Area (Secret Exit) 38. Soda Lake 39. Cookie Mountain 40. Butter Bridge 1 41. Butter Bridge 2 42. #4 Ludwig's Castle E. Forest of Illusion 43. Forest of Illusion 1 44. Forest of Illusion 1 (Secret Exit) 45. Forest of Illusion 2 46. Forest of Illusion 2 (Secret Exit) 47. Blue Switch Palace 48. Forest of Illusion 3 49. Forest of Illusion 3 (Secret Exit) 50. Forest Ghost House 51. Forest Ghost House (Secret Exit) 52. Forest of Illusion 4 53. Forest of Illusion 4 (Secret Exit) 54. Forest Secret Area 55. Forest Fortress 56. #5 Roy's Castle F. Chocolate Island 57. Chocolate Island 1 58. Choco-Ghost House 59. Chocolate Island 2 60. Chocolate Island 2 (Secret Exit) 61. Chocolate Secret 62. Chocolate Island 3 63. Chocolate Island 3 (Secret Exit) 64. Chocolate Fortress 65. Chocolate Island 4 66. Chocolate Island 5 67. #6 Wendy's Castle G. Valley of Bowser 68. Sunken Ghost Ship 69. Valley of Bowser 1 70. Valley of Bowser 2 71. Valley of Bowser 2 (Secret Exit) 72. Valley Fortress 73. Valley Ghost House 74. Valley Ghost House (Secret Exit) 75. Valley of Bowser 3 76. Valley of Bowser 4 77. Valley of Bowser 4 (Secret Exit) 78. #7 Larry's Castle NA. Front Door NA. Back Door H. Star Road 79. Star World 1 80. Star World 1 (Secret Exit) 81. Star World 2 82. Star World 2 (Secret Exit) 83. Star World 3 84. Star World 3 (Secret Exit) 85. Star World 4 86. Star World 4 (Secret Exit) 87. Star World 5 88. Star World 5 (Secret Exit) I. Special 89. Gnarly 90. Tubular 91. Way Cool 92. Awesome 93. Groovy 94. Mondo 95. Outrageous 96. Funky 5) Version History 6) Credits/Conclusion I. INTRODUCTION > ABOUT THIS GUIDE This guide was written entirely by Andrew Yoon. It's made so that you can go through the game, step-by-step and beat the crap out of this game. There are no dedicated "controls" or "items" sections, as they are detailed when they are necessary. Also, you don't have to get all the dragon coins the first time around, so don't risk your life trying to! > KEY (Y1) Yoshi Coin (the number refers to the amount you should have) (UP) One-Up Strategy (!!) Secret Exit Location II. HOW TO BEAT THE GAME IN 30 MINUTES > ONLY FOR EXPERT GAMERS If you already played the SNES version, then this will be a breeze. If not, then listen up. All you have to do is beat Yoshi's Island, and get to Star Road in the Donut Plains. How do you do that? Go to the Donut Plains 1 section of this strategy guide to find out how to unlock the secret exit. Then, you'll go through Donut Secret 1, Donut Secret Ghost House, all of Star Road and Bowser's Castle. On a side note, I like to open up Top Secret Area so that I can power-up pretty easily. Read the walkthrough to find out how to do each level. But, you'll enjoy the game more if you DON'T do it this way. III. CHEAP TRICKS > YOUR BROTHER: LUIGI You can choose Luigi on the world map by pressing R. What's so special about Luigi? He has the insanely long Mario Bros. 2 jump. This itself is cheap: you can jump over hills and avoid enemies completely. The only drawback is, he's hard to control. This guide is focused on Mario only (as he is how the game was MEANT to be played). But remember: when it says to jump often and avoid lots of enemies, Luigi may be your man. Finally, his ability to fly is much better than Mario's as it is easier to control. > USING THE ITEM HOLD You can "hold" items at the top. Any extra item that you collect will go here. Learn how to use this to your advantage! If you love being caped Mario (who doesn't?), keep another feather in your reserve and AVOID ALL OTHER POWER-UPS. If you pick up a mushroom with a feather in reserve, then you'll lose the feather and pick up the inferior power-up. Also, if you have a power-up and you turn into Super Mario without any special powers, press SELECT to make the item drop down. You want to do this because you'll want to use your powers, and you'll have a mushroom in reserve automatically. If you didn't, the next time you get a power-up, you'll only have a mushroom instead of a flower/feather. You can also alternate between feather and flower Marios by having the opposite in reserve and then hitting SELECT. This is quite helpful in underwater stages. > SWITCH HOUSES When you see the opportunity to get to a switch house, take it! Although it may seem difficult at first to get there, the blocks that you create become invaluable and will help you greatly in many levels, such as Bowser's castle. There are four switches: Yellow, in Yoshi's Island; Green, in Donut Plains; Red in Vanilla Dome; and Blue in the Forest of Illusion. The benefits of the Yellow and Green ones are clear: the Yellow ones give you mushrooms and the Green ones give you feathers. Not bad, huh? > FLYING FOREVER It's cheap, but makes life so much easier: flying forever. There are two methods: one with the feather and the other with blue Yoshi. Go to Donut Plains 1's coin area to test out your flying skills. Run, and when your arms are extended, press A while holding B. All you have to do now is hold B, NOT A (this is a common mistake). If you are facing right, pressing left will make you go up while pressing right will make you go down. In order to fly forever, (to the right) press left when you see your character starting to decend. You can repeat this over and over again. Try it out! Also, Luigi is easier to control. You can be cheap and use the blue Yoshi method to fly through many, many stages. Wait for any Koopa to come, eat it and hold A. However, Yoshi will eventually swallow the shell and fall down. To prevent this, every reasonable time you see a safe platform, land and press Down B to spit out the shell in front of you (will not work on red shells). Swallow it again and fly. Easy, huh? Although it may not be mentioned in every level, you can pretty much use it anywhere you please. Of course, that is if you found blue Yoshi... > TOP SECRET AREA You'll want to get Top Secret Area open as soon as you can. Read the walkthrough for more details: it can be found above Donut Ghost House. Read 17 to find out how to open it! It is a simple area where you can get a Yoshi and all the power-ups you need. It is VERY helpful. > YOSHI'S There are four kinds of Yoshi's in this game! There is the green, red, yellow and blue one. The green one is the only you'll encounter all the time until you unlock the other ones and does not feature any special powers. The red ones shoot out fire, the yellow ones stomp out sand and the blue ones can fly. You can find more detailed descriptions in the various levels of Star Road where you can find these critters. Once you unlock a certain color of Yoshi, you can then get it any time you want. Which color you get depends on what kind of Mario you are: Regular Mario will get a random Yoshi. Super Mario will get a yellow Yoshi. Fire Mario will get a red Yoshi. Caped Mario will get a blue Yoshi. Use this to your advantage! At Top Secret Area, you can choose which Yoshi you want by changing your power-up. Also, Star Road 2 is the easiest and fastest way to get a blue Yoshi if you're miles away from Top Secret Area (see 79). > STAR ROAD Star Road is invaluable! Not only are the levels pretty cool, but they act as warps between each world, which you'll want especially when you're stuck in Chocolate Island and you want to go to Top Secret Area for some power-ups. When you have the ability to, unlock Star Road from all five areas: Donut Plains, Vanilla Dome, Soda Lake, Forest of Illusion and Valley of Bowser. IV. WALKTHROUGH A. YOSHI'S ISLAND NA. YOSHI'S HOUSE (Difficulty: Very Easy) If you can't figure this out, then you should just return the game. Just walk out to the left or right. Go to: 01. Yoshi's Island 1 OR to: 03. Yoshi's Island 2 01. YOSHI'S ISLAND 1 (Difficulty: Very Easy) In general, always keep this in mind: Avoid fighting as much as you can. If you can jump over an enemy instead of fighting it, do it! Careless mistakes when landing the wrong way on moving enemies may cost you your life! (Y1) Jump up the first hill and you'll grab it. After the first bush, a giant bullet bill will come. Don't try to kill it. Instead, just press Down. (Y2) Run on the top of the three hills and grab this easy coin. The first blue pipe, under some yellow blocks will let you go to an underground passage. How do you break yellow blocks? First you need to be at least Super Mario (with a mushroom), and then press R. You will bounce off each yellow block, so move while you're bouncing to do even more damage! This special spin jump can destroy many enemies with just one hit (like those Dino dudes!) (Y3) After going into the pipe, press R on top of the second set of yellow blocks to get this easy one. You will fly out of the pipe and land in the checkpoint. (Y4) When you see 3 dinosaurs in a row, just jump to the top of the hill (be careful! There's another baddie on the top!). The coin will be on the top. After the three dinosaurs, another giant Bullet Bill will come flying at you. Just jump over it. (UP) Hold the shell, then while holding B, press up and let go. Practice this technique, as it will be helpful in an upcoming boss. After you hit the yellow block, run and bounce off the Bullet Bill by hitting A once you hit him. You should run into the 1-UP. (Y5) It's in plain sight at the end. Jump over the Charging Chuck in order to end the level. If you hit the white bar when it's higher, you'll get more stars. Once you collect 100, you will go to the bonus game, where you must get tic-tac-toes for more 1-UPs. Go to: 02. Yellow Switch Palace 02. YELLOW SWITCH PALACE (Difficulty: Very Easy) Each switch palace allows you the chance to get some 1-UPs. I'm sure you can figure them out. Just get to the end, hit the giant switch and all the yellow blocks that were empty before will be filled. If you hit these blocks, a mushroom will come out. Sweet! Go to: 03. Yoshi's Island 2 03. YOSHI'S ISLAND 2 (Difficulty: Very Easy) (UP) Grab the shell, jump up and let go of the B button. Run and follow the shell. You should get a 1-UP. Once you're done, let the shell be, as it may bounce back and hurt you. You'll meet Yoshi for the first time if you hit the correct ? Block. The easiest way to defeat enemies now? Hit B to swallow. (Y1) It's in plain sight. (Y2) Also an easy one. At the top of the staircase, there will be a Charging Chuck. Just jump over him. (Y3) After the Charging Chuck, jump into the row of coins. After the checkpoint, there will be moles. You can eat them with Yoshi while they're digging! Just jump and press B at the right time. The second yellow block above the moles will have a vine in it. Hit it from underneath and jump to it. In order to climb, press Up and Down to navigate. (Y4) At the top of the vine. (Y5) On top of the next hill. The next blue pipe you see, you can go in it. (UP) In the underground cavern, you'll see some flying ? Blocks. Grab one of the blue blocks by pressing B next to them, and use them as a shell. Hit the third (or fourth) one to get a 1-UP. If this is too hard, use the Yoshi Jump. Press A on top of Yoshi then R in order to jump even higher. Try this underneath the block. Go to: 04. Yoshi's Island 3 04. YOSHI'S ISLAND 3 (Difficulty: Very Easy) Before you begin: Make sure you have hit the Yellow Switch! It will make your life a lot easier in this level! (Y1) After the first set of moving platforms. Although this may seem difficult, all you have to do is take your time (but don't take too long, as there is a timer). You'll get used to the craziness. Continue and after you see a Koopa walking back and forth on a platform, jump on the rotating platform. Below, there will be a yellow pipe, which you can enter. (Y2) In the underground passage, just hit the P and run. You may have noticed that Yoshi gets some powers when he eats certain color Koopas. The powers that he gets are: Green shell: nothing! Red shell: Releasing the shell will cause three flames to go flying out. Yellow shell: Every time Yoshi stomps, clouds fly to his left and right, damaging all enemies around him. Blue shell: Allows Yoshi to fly when you hold down A. There are more advanced strategies for the blue shell, but you don't need them now and most likely, there are no blue shells for you to find right now anyways. If you do get one, you can fly for extended periods of time, but Yoshi will swallow the shell eventually, so beware! (Y3) Right after the checkpoint. When you're up to the moving yellow platforms, always aim for the middle one! That block never changes! (Y4) After the series of moving yellow blocks. (UP) Sometimes, you'll see green star blocks. These blocks will give you a 1-UP only if you collected a lot of coins in level. For this level, stay on the rotating platforms, as there are some coins hidden below. (Y5) After the green star block. Easy. The goal is pretty easy to get to. No worries. Go to: 05. Yoshi's Island 4 05. YOSHI'S ISLAND 4 (Difficulty: Very Easy) Before you begin: You may want a Yoshi if you want to eat some cactus. Ouch. Also, this is the first level to feature water. If you fall in, press Up and A to jump out of the water. Try aiming for the nearest platform when you jump. But do NOT fall in the water as it is filled with plenty of baddies! (Y1) Right in plain sight. (Y2) Also in plain sight. The first blue pipe can be entered, although can be skipped. Make sure you have a Yoshi if you go in. You'll see the yellow cactus dudes. Eat them with Yoshi, but don't get too close to them. Eventually, you'll find a ? block that gives off lots of coins. The faster you hit them, the more coins you get. Very useful. (Remember that 100 coins equals a 1-UP!) Eventually, you'll come back out of the pipe, but you'll have to backtrack a little. Go left and get the dragon coin you missed. (Y3) Backtrack after the pipe and you'll find this one. (UP) Now that you're out of the pipe, grab the shell and hit it up to where the POW block is. After you hit it, hit the yellow block to the right and a star will come out. While you're invincible, kill as many enemies as you can by simply walking into them! The more enemies you destroy, the more lives you get! Just rush through the level to get as many lives as you can. (Y4) It will be on the POW bridge that you make. Remember, that POWs always turn coins into bricks and vice-versa. Also remember that stars are easy ways to get 1-UPs. (Y5) On your way to the end. While jumping, try taking bigger jumps than smaller ones. It's riskier to take more jumps as it increases your chance of messing up. The pipe at the end of the level is your way to freedom! Go to: 06. #1 Iggy's Castle 06. #1 IGGY'S CASTLE (Difficulty: Very Easy) Remember: You can not re-enter castles until you beat the game. So, if you want the Dragon Coins, you'll need to get them the first time around or you'll have to wait. Also: You can never bring Yoshi to a castle or ghost house (the only exception is the Sunken Ship). When you start this level, you'll see a fence. In order to grab onto it, jump and press Up. The control pad is used for navigation. Hold B if you want move around faster and press B if you want to punch (a Koopa on the other side or turn around a square section to go to the other side). (UP) Do not punch any Koopas or land on the ground. Only defeat the Koopas by landing on their heads. Eventually, your score will increase for each hit and you'll rack up the 1-UPs. Remember this technique for later castles. Eventually, you'll reach a POW. Use it only if you NEED the flower upgrade above. (Y1) In plain sight after the POW. (Y2) Behind the fence where the fireball is. Hit the box later on to flip to the other side and grab this coin. (Y3) Once again, you must go behind the fence in order to get this coin. After the checkmark, there is a door. Press Up to enter. This room scrolls automatically, so you don't want to go too far or lag too far behind. There are things that smash down on the ground and they can instant-KO you. Avoid at all costs. When you first enter the room, just stay to the left and it shall fall. (Y4) Above the pit in the ground under the second stomper. Jump up and grab it when you see it and then duck. There is a pit which you should enter and duck until the stomper has smashed once. For the next one, either force yourself left by holding left or force yourself right by hugging the walls. The next one is the last one. You should hug to the left, wait for the stomper to stomp and then jump over the yellow moving platform. (Y5) Underneath the last stomping one, above the moving yellow platform. Enter the door to fight your very first boss. BOSS: Izzy - Hit Izzy on the head to make him move. Make sure you make Izzy only go ONE direction. If the platform isn't facing the right direction you would like, just stand still (making sure you stay in the middle of the platform) and wait for the fireball he shoots. Jump over it and hit him on the head when you have the chance. Like shampoo, repeat if necessary. Remember: always jump back to the middle after you hit him once or you may fall into lava, which instant-KO's you. If you have a fireflower, you can shoot fireballs, but it may be easier just to jump. Once Izzy falls into the lava (and you survive for about two more seconds), then you've beaten castle #1 and you saved a red Yoshi! Go to: 07. Donut Plains 1 B. DONUT PLAINS 07. DONUT PLAINS 1 (Difficulty: Easy) This is the first level in which you can get the cape feather, which will turn Mario and Luigi into their caped forms. An important thing to remember is that Luigi flies farther than Mario, due to some bizarre plumber power unique only to Luigi. The flying koopas with the flashing capes give feathers when hit with a normal jump, so take advantage of this. The cape pretty much makes you invulnerable to the side, nulling baseballs, fireballs, and almost everything else imaginable. Note: You can't use the cape to fly if you're riding Yoshi, but you can glide. (Y1) On top of the second hill in the level. Look up. (Y2) Right before the first purple pipe, above right to the three flying koopas. (UP) The first purple pipe leads to a bonus game. Hit the blocks in the correct order on each level to score a 1 UP. (UP) After exiting the bonus stage, enter the purple pipe to your immediate left. Use the free feather (if you don't already have one) to practice your flying skills, as well as score 600 coins. Obviously it'll give you 6 lives, but it's very time-consuming and relatively inefficient. Good, safe place to learn all the flying techniques with both Mario and Luigi. (Y3) In a pit with 2 Chargin' Chucks throwing baseballs, the 4th yellow block from the left yields a vine, which you can use to climb up and snatch the Dragoin Coin from the clouds. Or,you can just fly up there with the cape. (Y4) Falling off the right edge of the cloud from the last coin, there's a volcanic plant with a coin right over it. (Y5) Right after the 4 flying koopas flying in formation over some low hills, next to the last green pipe. Abuse the cape as much as you can, and make sure you aren't hit by a stray fireball or one of those crazy flying koopas. Note: If you're feeling cheap, you can fly through the entire level from the beginning. If you mess up in the middle, you can always land on the clouds and take off again. You'll smack right into the secret exit if you keep going, and any further gets you to the end of the level. (!!) Secret Exit can be found here! (see 08) Plenty of coins to be collected up high, as well as quite a few flying koopas. Go to: 13. Donut Plains 2 08. DONUT PLAINS 1 (Secret Exit) You can choose to get this exit before or after hitting the green switch, but if you choose to do it after it is considerably easier. If you want to try it before, simply start running from where the last Dragon Coin was, and try to fly between the last yellow and green pipes in the sky directly above the volcano flower. It's even possible to do it riding Yoshi. If you hit the green switch, then you can simply run up the side of the green block column with the red triangle. Either way, take the key and jam it into the keyhole. Go to: 09. Donut Secret 1 09. DONUT SECRET 1 (Difficulty: Very Easy) Your first completely submerged water level! I prefer fire flowers for projectile power, because the cape can be a handicap sometimes by giving you a false sense of security. It tends not to hit the fish as reliably as the fireball. Yoshi may or may not help, depending on how skilled you are with eating fish. You can use him to step on them, as well as retrieve the key for the secret exit. (Y1) Guarded by a Rip Van Winkle atop 4 [?] blocks. (Y2) Enter the first purple pipe. Use the ballon power-up to propel yourself up. A dragon coin awaits on the upper left side of the chamber. Be careful not to get hit by any of the flying koopas. (Y3) Directly to the right of Dragon Coin 2. If you run out of gas, there's a [?] midway on the left side that can supply more of that special floating power. The one on the right yields a fire flower. (UP) The right yellow block at the top of the chamber contains a 1-up mushroom. As you are coming down, you can also attempt to hit as many flying koopas as you possibly can. The feather helps in attempting this. (Y4) Right after you come out of the orange pipe, there's a dragon coin right below you between some rocks. (!!) Secret Exit can be found here! (see 10) (Y5) It's surrounded by 2 purple blocks and a Rip Van Winkle. (Y6) Strangely enough, there's a 6th dragon coin. Collect it for an extra 1-up. It's located a little after the POW, in plain sight. Go to: 16. Donut Ghost House 10. DONUT SECRET 1 (Secret Exit) Carry the POW and swim to the keyhole. Hit it there, get the key from the [?] nearby, and go through. Note: Swimming physics are changed for the worse when you start carrying items underwater. You have a natural tendency to float, and you'll move a lot faster. You also can't use any special power while carrying anything, so you're a lot more vulnerable to random species of fish. So, you may want to clear the enemies ahead of you before attempting to get this exit. Go to: 11. Donut Secret House 11. DONUT SECRET HOUSE (Difficulty: Medium) This might be your first haunted house, depending on your route. I think getting the green switch before this level makes it much easier, but you certainly don't have to. Haunted Houses are more puzzle-solving than action, as most loop you in a room until you've satisfied some twisted condition. This house is no different. Ghosts generally can't be killed, unless with a starman. Most Boos, including the Big Boo won't move if you're looking at them. (Y1) In the beginning of the level, to the left of the first circle of ghosts. Use the POW to get the spring above, which you can use to jump over a Big Boo. Enter the small door you see afterwards. Here's where it gets a bit tricky. Don't enter the door all the way to the left, it'll just loop you back to the first room. There's a POW block worth taking all the way on the left of the room. (Y2) Above the POW on the left, climbing many 2-block steps. It's hard to jump off exactly at the edge, and turn in mid-air and land on the platform above you. The cape makes it so much easier, as you can just fly up and nab it. (Y3) Grab the POW, and hit it near the yellow blocks and the floating door. Enter the door, which is now on top of 3 [?] blocks. Move towards your left, grab the coin. (Y4) Right after Dragon Coin 3, enter the door to your left. This will warp you to the first room, but you're below the staircase now. The coin is in plain sight. (UP) Not only can you hit the block where Dragon Coin 3 was and collect a bunch of coins, after Dragon Coin 4 there's a yellow block that gives a 1-up. (Y5) This is most easily gotten on the way to the secret exit, if only because it's right next to it. Hit the POW near the floating door like when getting Dragon Coin 3, but instead jump and hit the middle yellow block to expose a a vine. It's possible to hit the block with your cape, but it's a less risky this way. Climb all the way to the top, and run to your right. Slide under the wall to get the final dragon coin. (!!) Secret Exit can be found here! (see 12) Several coins to the left of the floating door outline a secret door. Get them before hitting the POW nearby. Once you've done so, enter the blue door. Go to: 18. Donut Secret 2 12. DONUT SECRET HOUSE (Secret Exit) While getting Dragon Coin 5, this should be pretty obvious. Just go through the blue door that appears next to the coin, and you'll proceed to fight the Big Boo. Smack it with 3 purple blocks, to win and go to Star Road! Yay! Go to: 79. Star World 1 13. DONUT PLAINS 2 (Difficulty: Easy) Your first experience of the forced side-scroll. The screen moves to the right at a constant speed, and you must keep up or get crushed against walls and such. Cape helps much in this level, as well as Yoshi, who can eat most of the enemies that come from the right. The cave setting off-sets most attempts at flight (Y1) On top of the first yellow platform, hard to miss. (Y2) Right after the second green pipe, next to another yellow moving platform. (!!) Secret Exit can be found here! (see 14) (Y3) Right after the last one, blatantly obvious. (Y4) Begging you to take it as it is in your way towards the exit, right before the longest yellow platform. (Y5) Another ridiculously easy one, directly following Dragon Coin 4. Go to: 16. Donut Ghost House 14. DONUT PLAINS 2 (Secret Exit) You can enter the second green pipe you see. It comes down from the ceiling, so it may be a bit hard to hit especially with 3 bats flying at you, but it's not particularly challenging. There are 4 yellow blocks in a step-like manner. You can either choose to fly up there, or take the blue shell to your right and throw it to release the vine in the last yellow block and climb up. The key and keyhole are right there. An interesting note, if you choose not to get the key and exit the pipe to the right instead, you'll be transported immediately to the exit. This means that you can't get Dragon Coins 3-5 if you haven't gotten the full set yet. Go to: 15. Green Switch Palace 15. GREEN SWITCH PALACE (Difficulty: Very Easy) Not much in the way of a palace, but whatever. The 1-up strategy should be clear in this one. The green switch turns all outlined green blocks into solid green ones, which yield cape feathers. Extremely useful. 16. DONUT GHOST HOUSE (Difficulty: Easy) A swarm of ghosts hover above you and randomly come down. If you're running or ducking, they shouldn't be a problem. (Y1) In plain sight as you run to your right. Here's the ghost house trick: enter the door at the end of the first room, and also at the right side of the second room. You will be teleported beneath the staircase, where you can nab (Y2) Dragon coin 2. Can't miss it unless you're blind, in which case you'd have a hard time playing this game anyway. Hit the yellow block for a POW. Once you activate that, you'll see an arrow of coins leading to a blue door to the left. Go through. (Y3) On top of the block that releases the coin train, you can jump straight up to hit an invisible [?] block, and on top of that is the third Dragon Coin. Once you've done that, you're back in a room that should seem familiar. But wait! It's a different room! (Y4) The dragon coin is waiting behind the staircase again, but this time there's a trick. When you go through the door on the right, you're back in room 2! Annoying, but now you go through the door on the right to get back to room 3, where the coin is easily within reach. (Y5) Hit the yellow block next to dragon coin 4, and a vine will pop out. Climb up, and it's right on your left. Enter through the yellow door to the left of dragon coin 5 to leave this house. Go to: 19. Donut Plains 3 17. DONUT GHOST HOUSE (Secret Exit) For starters, you need the cape. In the first room, start running left from the right edge of the first platform, and fly up to the secret "roof," which will lead to 4 yellow blocks and a door. (UP) Each yellow block contains a 1-up mushroom, for 4-ups. Through the door is the second exit. Go to: NA. Top Secret Area 18. DONUT SECRET 2 (Difficulty: Medium) This level gives you a sneak peak at Bowser Valley, although you can't get there yet by normal means. This level is covered entirely in ice, so there may be a problem with Luigi and his sliding. You also used to be able to eat the start of the coin trains with Yoshi, but nothing came of that. Skidding is the main issue here. Note: Yoshi can stand on the small black flowers without any trouble. (Y1) On top of the first two ice hills, a bit to the right. (UP) Right after the first dragon coin, bounce on the spring to release the vine. Climb up, and there's a yellow block which releases a star. Get it, and proceed to the systematic destruction of baddies. (Y2) Simple enough, right next to the said yellow block. (Y3) How much easier can it get? In plain sight. (Y4) Right after the above, but just as easy to get. (Y5) Nintendo isn't making this too difficult. Stick to the bottom path after the pirahna plants and you'll get the last Dragon Coin. (UP) At the end, kill all the koopas without landing to claim a 1-up. Go to: 19. Donut Plains 3 19. DONUT PLAINS 3 (Difficulty: Easy) Not much of a challenge. Specializes in mobile platforms, but then again, they're not so hard. Yoshi can be used to great effect in this level, as there are plenty of blue koopas. (Y1) Should be obvious. It's on one of the arms of a spinning gray platform-contraption. (Y2) Use the spinjump to break some yellow blocks underneath two flying koopas. The left-most block contains a vine, which you can use to walk on the clouds to your right, and grab the coin near the end. (Y3) In plain sight, while you're riding on a yellow platform hitting switches, grovin' to the beat... Right before the halfway mark. (Y4) After the halfway, ride the upper yellow platform to get it enroute to... (UP) Bonus round! Enter the yellow pipe. (Y5) Once you come out, head to your left to find a dragon coin rotating on one of the grey tri-platforms. Go to: 20. Donut Plains 4 20. DONUT PLAINS 4 (Difficulty: Easy) You might want a Yoshi so you can eat the flashing yellow shells. They give you and your Yoshi a combination of all the Yoshi powers. (Y1) On top of the first hill. Jump from the first green pipe. (UP) At the slanted hills, get the shell from the first koopa and use it to knock over the enemies on the bottom for a 1-up. Make sure you get the naked koopa though, or otherwise it'll only be 7 hits. (Y2) Dragon coin right after, impossible to miss. (Y3) Enter the blue pipe after dragon coin 2, and it's also impossible to miss in the cave. (Y4) In a ditch with 2 flying Gombas. (UP) Hit the clear box for the changing powerups, grab the star, and run over everything you see! Watch for those parachuting Gombas. (Y5) Along your way as you charge around with the star. (UP) Since the rampage takes you on unbroken ground, run and fly up to nab a 3-up moon. It's directly above the second valley, or downhill as you will. Go to: 21. #2 Morton's Castle 21. #2 MORTON'S CASTLE (Difficulty: Easy) Thwomps, Mini-thwomps, Chomps, ahh... classic Mario. Not particularly challenging, although a step up from Lenny. A small step. (Y1) Shining very obviously on your way up in the first room. (Y2) Above the 3rd Thwomp in the second room. Hard to get without getting hurt, but doable. (Y3) In the third room, it's being pushed out by a wall on the left. (Y4) This is the only hard one. After the spring, hit the yellow block second from the right, and climb up the vine to receive the dragon coin which will pop out from the wall. (Y5) Pushed out near the top by another wall on the left. BOSS: Morton. Flatten him repeatedly, and don't give him a chance to run up walls and fall on you. 3 hits is all it takes. When he falls, he'll stun you. So, you should try to always try to be at the far right, then run to his left when he tries to fall on you. You'll get stunned, but you'll have more time to hit him as he tries to make his journey left. Simply jump and land on him. Also, if you have a lot of space, you can him again. Just wait for him to stop being so squishy (yummy) and then you can hit him again. In fact, you can hit him three times in a row before he even knows what happened to him. This is an easy boss. Take advantage of it. Once you hit him three times, you save a blue Yoshi. How nice. Go to: 22. Vanilla Dome 1 C. VANILLA DOME 22. VANILLA DOME 1 (Difficulty: Medium) Underground level with a plethora of bats and turtle- like things. Yoshi can jump on the red spikey crawlers, and eat the turtles as if they have no shells. Only thing now to watch out for is the terrain shape. Some pits and holes can be hard to spot until it's too late. Note: You can do a spin jump to break the blocks and STILL ride Yoshi. Just land on him at any point and keep jumping. Now you can break blocks with your dinosaur friend! (Y1) In the aparment complex of yellow blocks, the third one on the upper row houses a dragon coin. (UP) The first yellow block in the next row contains a 1-up mushroom. (!!) Secret Exit (UP) After entering the green pipe to the right, you'll come across a [?] with a star. By now this should be second nature, as the game naturally provides enough enemies for it to be effective. (Y2) Near the end of the sinking yellow plateau. After the massacre of many a turtle. (Y3) A bit after the midway point, you'll come across a small tunnel that only regular Mario can enter. The coin sits in a little niche inside. If you want it, you must lose your powerups. Don't worry though, there's a [?] with a mushroom inside right after. (Y4) Right above a flying koopa, between a red and green pipe. (Y5) When the path splits, take the bottom route. A dragon coin can be easily seen, but you have to slide and duck under the brown blocks to get it. Go to: 26. Vanilla Dome 2 23. VANILLA DOME 1 (Secret Exit) This is tricky to get without hitting the red switch first, but definitely possible. It involves getting Yoshi safely to the two yellow pipes from the ceiling with a blue shell in his mouth, so he can fly up and around to the right for the key and keyhole. If you hit the red switch, then all you have to do is to jump up and release the vine, climb up, and do a little jig. No wait. That comes later. Go to: 24. Vanilla Secret 1 24. VANILLA SECRET 1 (Difficulty: Easy) A myriad of secrets in Vanilla Dome, and among them this vertical level. If you had a blue Yoshi, you can be the ultimate sleaze and fly straight up. There are plenty of Koopas along the way, so you don't even need to worry about swallowing your shell. (Y1) As the level starts, head left and jump onto the springy green things. A dragon coin is on top of a small platform to your right, next to a horizontal green pipe. Make sure you don't fall all the way down to the start. (Y2) From the green pipe, hit the middle yellow block to create a vine. The coin is all the way up, a little to the right. (!!) Secret Exit found here. See #25. (Y3) After climbing the second vine, fall down the gap farthest to the left with green circle-platforms jutting out. The coin is all the way on the bottom. As you head up, you'll see a spring and above, 6 flying koopas. The goal is to jump up through the gap between them. Since there are only 6 of them, you can't get a 1-up this way. (Y4) After the 6 koopas, there's a spring lying to your right. Grab it and climb up the platforms to your left. When you see a flaoting platform to your right, jump on it and bounce on the spring. (Y5) On top of another platform to the right of dragon coin 4. You can use the spring, or simply jump up from the last platform to get it. Go to: 32. Vanilla Secret 2 25. VANILLA SECRET 1 (Secret Exit) To the left of the 6 flying koopas is a green pipe. Your mission, should you choose to accept, is to fly up there using any means available and enter that pipe. For this assignment, you have a choice of a blue Yoshi or cape feather. Go to: 81. Star Road 2 26. VANILLA DOME 2 (Difficulty: Medium) Half-underwater, half on land. A maze of tunnels and waterways, so both the fire flower and cape feather are useful (the level provides both). (Y1) After the vine, it's in an arrow pointing downwards. You have to be totally incompetent to miss it. (Y2) Thoroughly wet, come up to hit the lone [?] with a fire flower, and jump up on the hills above. A dragon coin sits right above you. (Y3) Get the POW sitting on some brown blocks to your left. Don't hit it there though, or you'll fall and lose the opportunity to get both a dragon coin and the secret exit. Run through the coin wall on the left, and hit it when you get to the brown block wall right next to where the coin arrow downwards was. If you didn't get those coins, it's still possible to make the jump. Fall through the gap where you couldn't before. The coin and the key are sitting in a tunnel above the water. Wait, a key!? (!!) Wow it's a key! Must lead to a secret exit! See 27. During the straightaways, you can use the flying stomp to kill Chucks behind those yellow blocks. You can't really fly though, so that's pretty much all you can do. (UP) There are an obscene amount of coins in the level, especially underneath the first POW button. Also, there is a star on the upper tunnel which you can use to kill a few enemies and get a small amount of lives. (Y4) From dragon coin 3, backtrack to where dragon coin 2 was, and head right. It's on a hill sloping downwards after the star, next to a brown block wall (too many of these...) and a POW. (Y5) Continuing to the right, the last dragon coin is on top of a hill. You can jump to it from the green pipe right below it. You can chooes to enter the green pipe, but that gives you absolutely nothing, and 4 bats assault you as soon as you come out. So, not such a great idea. Go to: 29. Vanilla Ghost House 27. VANILLA DOME 2 (Secret Exit) From where the key was in the guide above grab it, and head downwards. The keyhole is right there, but you have to navigate past several Cheep-Cheeps, and with the twisted swimming-with-item physics, it's hard to navigate past them. I would take out the fish before going for the exit. Also, be cautious of falling to your doom... underwater. Go to: 28. Red Switch Palace 28. RED SWITCH PALACE (Difficulty: Easy) As soon as you enter, you're greeted by a bunch of multi-colored koopas trapped between brown blocks. The goal is to hit the POW, and let the invincible flashing shell kill all of them. After that, use your Yoshi to eat it and collect all the remaining coins. After hitting the Red Switch, all dotted red blocks will turn to solid but worthless red blocks. 29. VANILLA GHOST HOUSE (Difficulty: Easy) Duck below the two ghosts at the start, as it is more reliable than jumping through them. (Y1) Inside a circle of Boo Buddies. Highly visible. (Y2) Equally visible, on one of the small platforms right after the Boo Buddies. (Y3) When you see the Big Boo surrounded by yellow blocks, you can hit the block under the second gap in the top to make a vine. Head up, and to the right for a dragon coin. (Y4) Inside another circle of Boo Buddies, immediately after the halfway mark, right before the door. Green bubble time. Their bouncing patterns are fairly predictable, so they shouldn't be too hard. You can also fly up from the beginning to avoid most of them. The worst thing you could do is to turn around since then 2 bubbles which cover most of the screen will fly at you from both directions. Not fun. (Y5) All the way to the right of the level, between the exit door and the trick door. The trick door leads back to the first room, so you want to take the POW you should have gotten from a yellow block and smash it once you've gotten the coins outlining the door. That's the real exit. Go to: 30. Vanilla Dome 3 30. VANILLA DOME 3 (Difficulty: Medium) Lava level! Ooo...Ride the skull raft in the beginning, and watch out for those lava monsters that pop out every once in a while. Their eyes will stick out first, then the rest of them. Yoshi can just step on their faces, but you'll need to jump over them or spin jump Yoshi-style. This is somewhat unreliable though, so I don't suggest it. Note: You can only spin jump and survive if you hit their eyes. If you hit their mouths isntead, you'll take damage. Yoshi seems to be exempt from this rule. (UP) The higher flying [?] contains a 1-up mushroom. Jump on the stationary one to get it. (Ignore the lower flying one, it's more of a distraction) (Y1) Right before the second skull raft. Gotten to the 2 orange pipes without the feather and can't get up? No worries. Just walk up to the first one and jump right next |
Comments
Another Super Mario Advance 2 Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3