Tom Clancy's Splinter Cell: Pandora Tomorrow Walkthrough :
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Walkthrough - Splinter Cell: Pandora Tomorrow FAQ/Walkthrough_ _________________________________________________________________________ _ / / Copyright 2004 J. Pena-Duran | | : : GBA Guide Version 1.01 : : : : Tom Clancy's Splinter Cell : : |_|____________________ P A N D O R A ___ T O M O R R O W __________________/_/ Contents =============================================================================== Short Introduction 1.0 Controls 2.0 Stealth Abilities a) Climbing b) Crouching c) Hand-over-Hand d) Rappelling e) Shimmying f) Wall Sneak g) Grab Enemy h) Close Attack i) Drag Body ------------------------------------------------------------------------------- 3.0 Weapons and Ammunition a) SC 20k b) SC Pistol c) Ammo Boxes d) Grenade Boxes ------------------------------------------------------------------------------- 4.0 In-Game Elements a) Alarms b) Locked Doors c) Magnetic Doors d) Computers e) Safes f) Surveillance Cameras g) Turrets h) Laser Rays i) Mines j) Lights ------------------------------------------------------------------------------- 5.0 Gadgets and Other Items a) Radar Sensor b) Risk Meter c) Sticky Camera d) Night Vision e) Thermal Vision f) Security Cards g) Health Kit ------------------------------------------------------------------------------- 6.0 Miscellaneous Tips 7.0 Walkthrough a) Mission 1: Embassy I b) Mission 2: Embassy II c) Mission 3: Subway d) Mission 4: Saulnier Cryogenic e) Mission 5: Jerusalem f) Mission 6: Warehouse g) Mission 7: Shipyard h) Mission 8: Submarine i) Mission 9: TV Station 8.0 Version History 9.0 Credit ------------------------------------------------------------------------------- _______________ February 2006 U.S. troops become controversially embroiled in a conflict between East Timor and government-supported Indonesian guerrillas. Guerrilla militia leader Suhadi Sadono has made himself nearly invulnerable, planting scattered smallpox carriers around the world to be released if he dies. Fisher must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven "insurance policy" can be subverted and the guerrilla faction neutralized. ...You are Sam Fisher. You are a Splinter Cell. [from manual] _______________________________________________________________________________ 1.0 Controls =============================================================================== LEFT: Walk/Run left (double-tap to run) RIGHT: Walk/Run right (double-tap to run) UP: Put back against the wall Interact with objects Point gun upwards Open door Climb up DOWN: Point pistol downwards Hang from ledge Climb down Drop down Crouch Rappel START: Inventory/Options SELECT: Switch between bullets/grenades L BUTTON: Sticky Camera View objectives in inventory R BUTTON: Draw weapon A BUTTON: Jump Cut wires Make selection B BUTTON: Fire weapon Grab Enemy Close attack Drag body _______________________________________________________________________________ 2.0 Stealth Abilities =============================================================================== a) Climbing Press control pad UP or DOWN to climb ladders and pipes. When climbing down a vertical pipe, double-tap control pad DOWN and hold to slide down quickly. You can also leap onto or jump off of ladders and pipes by pressing the A button. b) Crouching Press DOWN to put Sam in a crouching position. Although your movement will be slower, you will also be more silent and harder to detect. Otherwise, some enemies will know you are near before you make an attack. To move more quickly while crouched, double tap LEFT or RIGHT to perform a roll. Press UP to stand. c) Hand-over-Hand Press A to jump onto horizontal pipes. From here you can do one of several things. Pressing UP raises your legs to clear certain obstacles and hazards. You can shoot at lights, surveillance cams or even enemy guards by pressing DOWN when you hold the L button to fire. While hanging, you can drop attack one or more guards by pressing DOWN when they walk under. d) Rappelling Press DOWN to rappel down from a chimney. Double-tap DOWN to rappel down a farther distance quickly. You'll want to do this when rappelling down near windows where enemies are patrolling inside the building. e) Shimmying At times Sam needs pass a wall that blocks his path. Press DOWN while crouched to hang from a ledge, then press LEFT or RIGHT to shimmy across. Other times when jumping, a platform is almost out of reach and Sam can only grab onto the edge. You can sometimes shimmy around the corner by pressing LEFT or RIGHT. In these situations, you cannot drop from a ledge, only at the ends of the platforms. Press UP to lift yourself off a ledge. f) Wall Sneak Press UP to put your back against a wall. Then press LEFT or RIGHT move across into shadows, or hide behind doors and other objects. Check your risk meter on the lower right side of the screen; if it's red or yellow you are still quite visible. Some objects block your path, and you may need to sneak past them this way. Press DOWN to come back out from a wall. g) Grab Enemy Grabbing an enemy consists of sneaking up behind them and pressing the B button. Pressing B twice will have you knock them out, but sometimes the game requires you keep them alive so they can give you security codes. You might also have to force them to open doors. In these cases, drag them over to the wall panel and press UP. h) Close Attack Press the B button while very close to the enemy. It will take several strikes to take down most enemies. Use this as a last resort when you are low on ammunition or if fatalities are restricted for the mission you're on. i) Drag Body Stand over an unconscious body near their head or legs. Then press and hold B to drag the body in the opposite direction. Sometimes, at the end of a room, there is a dark area to hide bodies. However, you usually just need to drag them far enough away from the range of other enemies and surveillance cameras. _______________________________________________________________________________ 3.0 Weapons and Ammunition =============================================================================== a) SC 20k The assault rifle is your default weapon. Press and hold down the R button to draw your gun for firing. As you hold down R, you can point the rifle upwards at an angle by pressing UP. To fire the weapon, press B. Also use the rifle to throw flashbang grenades. Select grenades by pressing SELECT. b) SC Pistol You can use your pistol while hanging down from overhead pipes. This is useful for taking out surveillance cameras. Press and hold down R to draw your pistol. You can also point the pistol downward at an angle by pressing and holding DOWN. Press B to shoot. c) Ammo Box Ammo boxes are white and contain three rounds. They are found mainly inside safes and off the bodies of unconscious enemies. You can also find them hidden behind objects and such. In these cases, use the wall sneak to obtain them. d) Grenade Box Grenade boxes are red. You can find them in all the places that you would find regular ammo boxes. They contain one flashbang grenade. Use one when two or more enemies are patrolling an area. _______________________________________________________________________________ 4.0 In-Game Elements =============================================================================== a) Alarms When an alarm is set off, several heavily armed guards are dispatched into the area to hunt you down. You will have only a little bit of time to hide. Alarms are not allowed on some missions, and triggering one will terminate the mission. If they see you, enemies will often set off alarms themselves using the alarm panels found on walls. You cannot operate the alarm panels yourself. b) Locked Doors Press UP when in front of locked doors. Press LEFT or RIGHT to move the pick, and press UP or DOWN to push the pins. Keep pushing the highlighted pins first. There are slight variations later on in the game. c) Magnetic Doors These doors have a blinking light next to them. Find the color coded security cards to unlock magnetic doors. They only are found in safes or off an enemy guard. Once you have the correct card, unlock the door by pressing UP. d) Computers Operate the computers by pressing UP. Computers will unlock certain doors, deactivate surveillance, lasers, or transmit files. In this game, there are three kinds of computer puzzles: i. BINARY CODES 1 = 0 0 0 1 In the game, you have to force certain enemies to give 2 = 0 0 1 0 you security codes. You will be given a short sequence 3 = 0 0 1 1 of 1 to 3 numbers. When you are at the computer, you 4 = 0 1 0 0 have to enter in the binary conversion of those numbers. 5 = 0 1 0 1 6 = 0 1 1 0 If you are familiar with binary numbers, then you 7 = 0 1 1 1 already know the chart on the left. Each number has a 8 = 1 0 0 0 four digit binary value. This chart will also be on the 9 = 1 0 0 1 game screen for easy reference. In the example below, the sequence is 7, 9: . . . . -> . . . . -> . . . . -> . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 0 . . . . . 0 . . . . 0 . . . . . . . . . . 1 . . . . . . . . . . . . . . . [. . . .] [0 . . .] [0 1 . .] [0 1 1 .] [0 1 1 1] (7) [. . . .] [1 . . .] [1 0 . .] [1 0 0 .] [1 0 0 1] (9) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -> . . . . -> . . . . -> . . . . The computer has you set each place value one at a time. Wait for the correct combination to fall into the bracket, and press A to lock it in place. Do the same for all 4 place values. If you notice you've made a mistake, you can use the control pad LEFT/RIGHT to go back to the column you want. Then press A to deselect and try again. Press B to exit the computer without finishing. ii. FILE LINK UP Here you have to do 2 computer link-ups. You have a 3x10 grid of square sections made up of either line segments or corner pieces. Use the control pad to select a square section. Press A to rotate it. Do the same for the second hook up below it. 3 x 10 Grid: Example Solution: -[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]- " " " [/][-][\] " " [/][-]-> -[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]- ->[-][-][-][/] " [|] " " [|] " -[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]- " " " " " [\][-][-][/] " '|' and '-' represent line segments (vertical and horizontal) '/' represents either upper left or lower right corner sections '\' represents either upper right or lower left corner sections iii. FALLING SEQUENCES This one is pretty straight forward. Just wait for the symbols to fall into view within the brackets. Then immediately push the corresponding button. Sequences are random, and they only consist of control pad directions and the A and B buttons. You can make only three mistakes. e) Safes Press UP in front of safes to unlock them. Here, you need to turn three gears using the R and L buttons. Then press A or use the control pad to push the pins inside. There are regular safes which sit on the floor, and there are wall safes found on wall panels. They both work in the same way. f) Surveillance Cameras Surveillance cams are mounted high on walls. Watch for their left to right scanning movement. If you move into the camera's sight range, it will trigger an alarm. You are safe if you stand directly under them. Or, you can put them out of commission with your gun. g) Turrets Turrets can detect heat and motion. The first type of turret is the automated turret. Sneak past them in the shadows, or use an overhead pipe. To deactivate automated turrets, approach them from behind and press UP. The second type of turret is mounted up on a wall. These wall turrets move back and forth in the same way a surveillance camera does. You cannot deactivate or shoot at wall turrets. When deactivating an automated turret, use the control pad LEFT or RIGHT to select the wire you want. Press A to cut the wire. Circumstances for cutting wires will vary in and between missions. Sometimes indicator lights will flash above the wires at random. It is only safe to a cut wire when the indicator is NOT flashing. As mentioned, sometimes these indicator lights will be there, and sometimes they won't. If at any time you cut the wrong wire, the turret will self destruct. You will take a considerable amount of damage from the explosion. Rules for cutting wires: Cut GREEN wire first: Appears primarily in missions 5, 6 and 7 Cut RED wire last: Appears primarily in missions 5, 6 and 7 Cut YELLOW before BLUE: Appears primarily in missions 6 and 7 Cut WHITE wire third: Appears primarily in mission 8 Below is a table of the possible wire cutting combinations within the game. The brackets '[]' indicate wires that can be cut in any order. If there are no brackets, then you must cut the wires in the order shown. Asterisks '*' denote when flashing indicators are present. Possible combinations: Appears in: * [WHITE]_[YELLOW]_[RED] .......................... Mission 3, 9. * [WHITE]_[YELLOW]_[RED]_[GREEN] .................. Mission 7 GREEN _ YELLOW _ RED ........................... Mission 5 GREEN _ YELLOW _ BLUE _ RED .................... Mission 6, 7 * [GREEN]_[YELLOW]_ WHITE _[BLUE]_[RED] ........... Mission 8 GREEN _ YELLOW _ WHITE _ BLUE _ RED ............ Mission 7, 8, 9 h) Laser Rays These can set off alarms. Jump over or crouch under most lasers. There are some places where laser rays rise from the floor forming a wall that blocks your path. You can often see the spots where lasers emit from. The thermal goggles will show you exactly where they are. i) Mines Beware of mines. They are often placed hidden on the ground and along walls. Using your thermal vision allows you to see where they are located. j) Lights At times you will want to take out certain light fixtures with your gun. This gives you some cover allowing you to hide and sneak past enemies, surveillance cameras, and automated turrets. _______________________________________________________________________________ 5.0 Gadgets and Other Items =============================================================================== a) Radar Sensor At the top of the in-game screen is your radar. Enemies will register on your radar as red blips. Over and over again, you will see enemies make their approach, pause to scout the area, and retreat. So when you see the red dot move the other way again, that's when you will make your move. b) Risk Meter The risk meter is on the lower right hand side of the screen. It's usually red, and enemies can very well see you. When the meter is all the way down to dark green, that's when you know that you are invisible to enemies, surveillance cameras, and turrets. c) Sticky Camera The sticky camera is good for scouting the area allowing you to see what's ahead without putting yourself in harm's way. It also shows you the sight range of surveillance cameras. Press and hold the L button to use the sticky camera. Then press LEFT/RIGHT or UP/DOWN to move the camera's view across the room. d) Night Vision Use your night vision goggles to see while in complete darkness. Select night vision in the inventory by pressing START. It is to the LEFT of normal vision. e) Thermal Vision The thermal goggles allow you to see lasers, mines and hidden ammo boxes. Select thermal vision in the inventory by pressing START. It is to the RIGHT of normal vision. f) Security Cards These allow you access through magnetic doors. They are found in safes and off of enemies you've taken down. Red cards open doors with a red light. The same thing goes for yellow and green cards. g) Health Kit These are found on walls in certain rooms. To use a health kit, press and hold UP until your health is replenished. _______________________________________________________________________________ 6.0 Miscellaneous Tips =============================================================================== - After you jump down from somewhere, you usually will land in a crouched position. Some spots are a little too high up, and you'll take some damage when you hit the ground. - Always have a running start when jumping over hazards. If you are jumping across a row of mines and you just catch the last one, you won't take any damage when it explodes. - When aiming to shoot out lights and cameras, the angle is about 45 degrees. So you will always have to be a certain distance away from what you are going to be shooting at. - Some enemies can hear you better than others. If you're not sure, crouch while sneaking behind enemies and tuck in your legs while moving along overhead pipes. - When there is more than one guard patrolling an area, their movement is almost never synchronized allowing you to deal with them one at a time. The same can be said for a situation with a guard and surveillance camera. - When an enemy stops to scout an area, his sight range is limited. You can safely stand nearby at a screen length's distance. With an automated turret, you can stand even closer than that before it fires at you. - While sneaking along walls you can still press UP to open doors or disable turrets without pressing DOWN first. Sometimes this is useful if coming out from the wall would risk being seen or taking fire from the turret. - Be careful when hiding behind opened doors and other objects. Certain surveillance cameras will check those hiding spots as well. - There is one trick you can do with the sticky camera. After you fire a bullet from your gun, quickly use the sticky camera to trace its path. That way you can hit targets that are farther off screen. _______________________________________________________________________________ 7.0 Walkthrough [mission descriptions are from the game] =============================================================================== ________________________ a) Mission 1: Embassy I ------------------------------------------------------------------------------- _Fisher must destroy sensitive data in the U.S. embassy in Dili before the occupying terrorists gain access. Once he has discovered that the data has already been compromised, he must identify that data and its thief._ ->Objective: Infiltrate the embassy. ->Objective: Locate and access Shetland's palmtop. ->Objective: Send information to Grimsdottir. ->Objective: Laser-mic Ingrid Karlthson's window. ->Objective: Find a way to the courtyard. ------------------------------------------------------------------------------- ->INFILTRATE THE EMBASSY First note that you're not allowed to shoot enemies in this level. Setting off alarms will also terminate the mission. Go right. Run and jump over the crates and gaps. Sneak behind those tall cardboard boxes. When you get to the pole, climb up, move right, clear the spikes, then slide down. Continue going right. Grab and take out the guard. For now, the enemies are pretty dumb and you can run at them and grab without them hearing you first. Continue right and go in the door. Go right and sneak up behind the guard that's patrolling the area. After knocking him out, crouch and roll under the raised floor past the guard above. Go in the door to find a safe with a grenade box. Outside, go right and take out the guard. Go right to a new area. Go past the birds and knock out the guard patrolling by the lights. Climb the pole and you can drop attack both guards below. Pick up the leftover flashbang and continue right. Get past the stack of crates boxes and throw a flashbang on the two guards. Go behind another stack of boxes and knock out two more guys. Climb on another box where you can leap onto the next two guards taking them out. Go right, and climb up the ladder. ->LOCATE AND ACCESS SHETLAND'S PALMTOP Slide down the pipe and go right. Run and take out the guard. Go sneak behind the bushes past the two conversing guards, or throw a flashbang at them. Go right sneaking behind those tall boards to get at the guard that's patrolling. Sneak behind or climb onto the lumber platform. There is a guard on the other side. Jump on the pipe. From here you can leap attack the guard, or you can continue up and along the pipes. This just leads to a dead end where a guard patrols the balcony. Back down below, continue to go right taking out all the guards as you go. When you get to the end of the courtyard, make your way up the platforms going left. Continue up and move along a horizontal pipe. Drop down on the balcony, but watch out for the guard. Go inside the building. Once you're inside, Lambert tells you not to use lethal force, but then you already knew that. Proceed left. There are guys in white T-shirts patrolling the hallway. If they see you, don't let them run away and set off an alarm. You can hide behind curtains or coat racks. Knock out the first guy, and sneak behind the wooden pillar which is in your way. Continue going left and get past a couple surveillance cams. Since you're not going to shoot enemies, you might as well destroy most of the security cameras with the ammo you have. Use the elevator when you get to the end of the hall. You're on the floor below. Go right. Take out the guard, then get past a surveillance camera. Sneak behind the white pillar. Here are two more surveillance cams. Two guards patrol the area ahead of you. After you have dealt with them, continue right, go behind another pillar, and unlock the door. You're in another hallway. First go left. Get on the overhead pipe and drop down on the guard. There's another guy ahead. Continue left past the plant and desk. Unlock the door and go in. Go left. Knock the guy out, and pick up the red security card. There's a box of ammo behind the tall sheet covered chest. Go back to the hallway and proceed the other direction. Pass the surveillance camera by the plants. Continue right past some more covered furniture and a surveillance camera. Beware of the guard ahead of you. Pass the flags. Open the magnetic door at the end with your card. Go left. Tap the B button to talk to Shetland. He'll give the routing code for the palmtop (3). Go right. After you pass the surveillance cam, grab the guard. Don't knock him out yet; force him to operate the elevator panel. Use the elevator. Go left. After knocking out the guy, use the computer. The code is: [0 0 1 1]. After you're done, go left. Open the door. Go left and take Shetland's palmtop. ->SEND INFORMATION TO GRIMSDOTTIR Go right. Sneak up on the guard, and take out the surveillance camera. You can go in the elevator, but if you keep going right, a door leads to another hallway at the end of which is a wall safe with ammo. Otherwise use the elevator. In here, once again you can proceed right; one of the guards has a grenade box, and there's another wall safe with ammo inside. Otherwise continue left. Knock out the guy. Go in the door. Go left past the desk. Knock out another guy, and use the computer: 1ST LINK UP: 2ND LINK UP: " " " " [/][\] " [/][-][-]-> " " [/][-][-][\ " " [/][-]-> ->[-][-][\ /][/ \][\ [|] " " " " [|] /][-][/ " [/][/] " " " [\][/] " " [\][/] " " ->[-][-][/] \][-][-][-][/] " " ->LASER-MIC INGRID KARLTHSON'S WINDOW To your left is a guard with his back to you. The hallway continues to your right. Keep going right, deal with the guards and security cameras. At the end, exit out the window. Now is where you must laser-mic the window. Turn on your thermal vision. Ingrid is in the top leftmost window of the building. Target her with your scope and press B. She will tell you that she is locked in a building that you must get to by crossing the courtyard. ->FIND A WAY TO THE COURTYARD Go left. Shoot the surveillance camera, and knock the guard. Keep going left behind the pillar. Another guard is patrolling by some flags. Continue your way left. There's an elevator at the end of the hall. Shoot that surveillance camera before going in the elevator. Go right. This hallway has two doorways ahead. Go in the first one where you will find a wall safe. Open it and pick up the green security card. Out in the hallway, continue right being sure to take care of surveillance and guards. Go in the second doorway to find a health kit. The guard holds an ammo box. Proceed down the hallway. Open the door at the end with your security card. Go right. Exit out the window. Now go right. Rappel down from the chimney. Watch out for the guys walking around inside, and make your way towards the bottom. -MISSION COMPLETE- _________________________ b) Mission 2: Embassy II ------------------------------------------------------------------------------- _The second item Shetland gave Fisher is a memory stick he took off a guard he killed before he was knocked unconscious. The email on the stick is written in Timorise Mambae, an obscure dialect spoken by only a handful of Americans. One of them, Ingrid Karlthson, is a hostage in the embassy. Fisher must take the email to her._ ->Objective: Cross the courtyard without being detected. ->Objective: Get the key for Ingrid Karlthson's cell. ->Objective: Contact Ingrid Karlthson for email translation. ->Objective: Get out of the building. ->Objective: Rendezvous with Coen at the docks. ------------------------------------------------------------------------------- ->CROSS THE COURTYARD WITHOUT BEING DETECTED Go right. To escape the first search light, put your back against the wall. Then hide behind the pillars. The spotlight will go right past you. Go right when it's safe. Now crouch and roll behind a series of bushes to dodge the next few lights. Keep going right and you will get to some boards leaning against the wall which you can hide behind. Another light is scouting the area. Make your way up the platforms. Jump and move along the horizontal pipe. Jump down on the platform. There's a another search light moving around below. Crouch and drop down. Hide behind those bushes. When it's safe, continue right. Crouch and roll behind some more bushes. Get up onto the platform. Your goal here is to get onto the balcony up ahead. Another search light is in your way. When the spotlight moves under the platform, you will have just enough time to run and jump your way onto the balcony. Grab onto the ledge and quickly pull yourself up. There's a guard patrolling this balcony. Go inside the building the building through the open window. ->GET THE KEY FOR INGRID KARLTHSON'S CELL Go left. Knock out both guards. Shoot the surveillance camera if you like. The first door is just a room with a guard. Knock him out to get a box of ammo. Now go in the second, bigger doorway at the end of the hall. Go left. Take out the surveillance camera, then knock out the guy. Continue left where another guy stands still by the elevator. Take him out as well and go in the elevator. Go right. One guy stands facing away from you while a second guy patrols the room. Sneak up on both of them, and go in the doorway. Go right, and sneak up on the guard. Take out the patrolling guard. You need a security card for this door so proceed right. Watch out for a couple surveillance cams. Go past some covered furniture. Go right to new area. Jump to grab the red security card from the cabinet. Now go back and open that doorway. ->CONTACT INGRID KARLTHSON FOR EMAIL TRANSLATION You still have to find the cell key. You're in the weapon's room. Go left. You can drop attack the guard from the overhead pipe. You can shoot the surveillance camera from there as well. Guards are patrolling the floor above. Climb up one of the ladders, but watch out for the surveillance cameras and guards. There's nothing else to do here so go left to the next area. You can climb onto the overhead pipes that stretch across the room. Shoot the camera and drop down on the guard. Continue moving left past the jail cells. take out two more guards. At the end of the room, destroy the security camera. You need a key card to open the cell. Climb down the ladder. From there, you can jump onto the overhead pipe to shoot the security cam. Move right taking out the two guards. Go in the metallic door. Open the safe and pick up the yellow key card. You can knock out the guy if you want. Now go back and open the cell door. Walk over and talk to Ingrid. ->GET OUT OF THE BUILDING Go right, but wait for the guard to turn and walk the other way. Then sneak up on him. Go past the smaller door; it's locked. You can come back to it later. There's a hidden ammo box to the right in that room. Continue right, and jump onto the overhead pipe. Move along the pipe over the two guards below. They are facing each other in front of a double door which is locked as well. They won't notice you at all so keep moving right because there's a guard patrolling the area ahead. Continue right after you knock him out. Climb over two tall sheet covered chests, and move along the pipe. Drop down and go into the next room. Go right and grab a hold of the guy. He will tell you the security code (5) for the computer. Use the computer: [0 1 0 1]. This unlocks the doors you past in the hallway. Inside the safe is a flashbang which you can use on the two guards if you didn't finish them off beforehand. Now go through double doors where those two guards were standing. Go right. Sneak up on the guard, knock him out and go in the door. At the left side of this room is a wall safe. Open it, and pick up a green security card. Go back to the hallway, and continue right. There are more surveillance cameras and guards up ahead. If you want, go in the next door to pick up another flashbang box. Continue to the end of the hallway. You've got the green key card so go through double door that's here. ->RENDEZVOUS WITH COEN AT THE DOCKS You are outside the building. Go right. Destroy the security camera and climb up the pipe. When you're up to the balcony, move left along the horizontal pipe. Tuck your legs to clear the security camera. Drop down and jump off the balcony onto another platform. From here, get up on the ledge. Drop down onto the lumber below. You are allowed to shoot enemies now. Continue going left and shoot anybody that comes your way. Go up the pipe at the end of the courtyard. Now you're outside the courtyard wall. Go left. Pick up the ammo box. Keep going left over the boxes. Neutralize some guys and pick some more ammo. Continue left. You should have plenty of ammo, but there's a fence here if you want to drop attack guards. At the end of the fence, sneak behind the boxes for more ammo. Shoot a couple more guards. Continue left to the next area. Sneak behind the junk that's in your way. Pick up the ammo if you need it. Now run and jump over the gap. Grab onto the boxes, and pull yourself up. Run and shoot your way through the rest of this mission. Coen is waiting for you at the end. -MISSION COMPLETE- _____________________ c) Mission 3: Subway ------------------------------------------------------------------------------- _Infiltrate Saulnier Cryogenics via the abandoned subway tracks that run alongside the lab. The mercenaries Fisher is following used the same route and left traps and guards in their wake._ ->Objective: Cross the subway tunnels to reach the station. ->Objective: Infiltrate Saulnier Cryogenics. ------------------------------------------------------------------------------- ->CROSS THE SUBWAY TUNNELS TO REACH THE STATION Go right. Climb up onto the overhead pipe to clear the brick wall in front of you. A couple of armed guards in blue-green camouflage are on the other side. Shoot them both. If they off an alarm, heavily armed guerillas will be released to hunt you down. You can hide in the tunnel archways or behind the cafe signs. Continue right and neutralize two more guards. One of them has some ammo for you to pick up. Get onto another overhead pipe to clear the wall. Drop down on the other side and take care of two more guards. There is a hidden ammo box in the second hiding spot. You can't go any farther right so go through the door. Go right. You will need your thermal vision to see the mines in this area. Take out a guard and a surveillance camera. Sneak behind the boxes to pick up more ammo. Continue right. Shoot out the light fixture. Put your back against the wall while avoiding the mine. Sneak past the automated turret. Hop on the boxes and jump onto a horizontal pipe. Move along the pipe over the mines below. Drop down and get past two more surveillance cams. Disarm the turret. Grab some another ammo box behind the boxes to the right, then go through the door. To your left is a hidden grenade box. Go right. There's a fixed security camera here. Run and jump onto the pipe and climb up. Tuck in your legs to avoid the camera. Jump onto the next pipe and continue with your legs tucked. Drop down behind the turret. Take care of the guard. There's even more ammo behind both piles of boxes. Continue going right. Sneak past the surveillance camera while going behind a big pile of boxes. If you need more ammo, there is some behind the junk. Go through the door. Go left, and take out the guard. Crouch under the small open space in the wall. Turn on your thermal vision again. Jump over the boxes avoiding the mines. Run and jump off the boxes onto an overhead pipe. Tuck your legs to avoid the turret's fire. When your clear of the turret, untuck your legs and shoot out the light. Drop down and put your back to the wall. Now you can sneak past the camera. Continue left jumping over the mines. Climb over the tall stack of boxes. Shoot a couple more guards. Next is another overhead pipe for you to move along. Jump onto some boxes, then leap over some more mines. Shoot out the light, and wall sneak past the turret. Continue left. You're back in a well lit area. Keep going left while shooting some two guards. Go through the door at the end. Take out the guard that's on the left. Go right. Disarm the turret. Keep thermal vision on as you go back into the dark area. Continue right. You can unlock the door to find a first aid kit if you are low on health. Watch out for the surveillance cams. Continue through the abandoned subway. Jump over some more mines. Shoot the light, and get past another surveillance camera. Keep jumping over the boxes and mines. When you get near the ladder, jump on it, and move along the pipe. Drop down. Continue right avoiding the mines until you get back up to another lighted area of the subway. Shoot another guard. Go in through the opening in the wall. ->INFILTRATE SAULNIER CRYOGENICS Go right, and take out the guard. Go through the doors at the end of the hall. Go right. Hide in the large closet area, and wait for a guard to walk by before you attack. Get past the security camera. Go into the shadows again to sneak past the automated turret. Go right. Watch out for the surveillance camera. Unlock the door that's numbered 1. Shoot the surveillance camera. There is a guard in here. Shoot him, and pick up the red key card. You can hide behind the hospital curtains to find more ammo boxes. A health kit is at the end of the room. Continue down the hospital corridor going past the pop machines. Shoot a couple more guards. Watch out for the camera. Unlock door number 2 with your card. Go left. Climb up onto the overhead pipe. Destroy the security camera with your pistol. Then take care of the guard. Continue left. Climb up onto another overhead pipe. Go past the turret down below and shoot the security camera. Drop down and open the wall safe. Pick up the yellow key card. Disable the turret if haven't already, and make your way back to the main corridor. Continue right. Climb up onto another pipe. There's no way to disable the turret or the security camera without taking hits or triggering an alarm. However, one thing you can do is to drop down, disarm the turret, quickly find a hiding spot (there's one to the left), and wait for the alarm to stop. Then you can go back and get past security easily as you move along the pipe. Drop down, and open the door with your yellow key card. Go right. Hide in the shadows, and wait until the coast is clear. Then you can come out and destroy the surveillance cams. Then take out the guard. Go through the door to finish this mission. -MISSION COMPLETE- _________________________________ d) Mission 4: Saulnier Cryogenic ------------------------------------------------------------------------------- _Fisher must infiltrate the Saulnier Cryogenics lab to discover the identity of Sadono's chief mercenary, and identify what he has taken from the lab._ ->Objective: Access the "limited storage" facility. ->Objective: Find a way to the body processing room. ->Objective: Find Francis Coldebeuf and take his cell phone. ->Objective: Get out of Saulnier Cryogenics. ------------------------------------------------------------------------------- ->ACCESS THE "LIMITED STORAGE" FACILITY Several overhead pipes can be found throughout this level; use them to drop attack guards if you are low on ammo. Go left. Take out the surveillance camera and the guard patrolling ahead. Continue forward past a stack of supply boxes. If you go through the door marked B 3, you will find a room full of ammo. Be sure to destroy the fixed camera first though. Continue down the corridor past the shelves and lockers. Take out a couple more guards. Shoot another surveillance camera, and walk past the elevator. You'll come back to it later. Take out another guard. Continue left climbing over the wall. Shoot the guard on the other side. If you continue left, there are ammo boxes behind both sets of lockers. Now unlock the door that's under the surveillance camera. In this room, quickly take out the security camera and the guard. Pick up the red key card. Make your way back to the first floor elevator. Go up to the second floor. This next section isn't necessary to complete the mission. You're on the second floor. Climb over the wall divider and go left. Take out the surveillance cameras and a couple of guards. Hide behind the lockers if you need to. Don't kill the last guard; you're going to have to sneak up on him. There's an overhead pipe for you hide on. Force him to operate the door panel. Then knock him out. Open the door. Inside, immediately shoot the guard before he sees you. There's a health kit on the wall, and at the end of the room is a safe with a box of ammo inside. Go back to the elevators. There is a second elevator to the right, but you have to find a computer first. Go right. Take out the guard, and climb over another wall. Another guard in blue-green camouflage patrols the other side. After you've dealt with the guard, use the computer to unlock the door next to the shelves. You still need to find another computer to open the elevator. There's nothing at the end of this hall except a surveillance camera and a pop machine. Go in through the door. In here, go right. Avoid the camera, and use the computer to shut down security. The camera should be disabled now. Now make your way back to the elevators. Use the elevator on the right to go to the third floor. Go left. There are two guards in this area. Shoot the first one, and sneak up on the second one. You may want to destroy the surveillance camera above the door first. Grab a hold of the guard, and force him to operate the door panel. Knock him out, and go through the door. When your inside, wait for the surveillance camera to look the other way. Move left, and hide behind the hospital curtain with your back to the wall. Don't let the guard see you. Sneak up and grab a hold of him. He will tell you the security code. Knock him out, and use the computer. COMPUTER: [1 0 0 1] (9) [0 0 1 0] (2) This is another section you can skip unless you want to explore the rest of the this floor. Go past the elevators again. Continue right where you will encounter another guard and a security camera. Go through the door marked C 4. Go right. There is a guy guarding a safe at the end of this room. The safe just holds a box of ammo. Take it if you need it. If you want even more ammo continue down the hall, climb over the divider and take down the guard that's there. Then pick up the leftover ammo box. There is nothing else important beyond this point. Go back to the elevators. Go up to the next floor via the elevator on the left. You're on the fourth floor now. Go left first. Shoot the guard. Go in through the door by the snack machines. In here, watch out for the security camera above you. Go left and take out the guard. Use the computer at the end of the room. The camera should be disabled now. Go out the door back into main hallway. Proceed right. Climb over the wall divider. The cameras along this stretch of hallway should be out of order as well. There's nothing to stop you here so run past some shelves until you get to another divider. Climb over it, and take out the guard. Continue right and open the magnetic door with your key card. Go right. You need to find a yellow key card to open this door. Wait for the guards to go away, then shoot out the camera. Now would be a good time to use a flashbang on the two guards. There's an elevator nearby which you can use now. However you may want to continue exploring this floor. If not, skip the next section as it is not necessary to finish the mission. On the other side of the wall is a surveillance camera above a door. Wait for it to turn the other way, and climb over. Watch out for the guard that's walking nearby. You will find a first aid kit next to the supply cabinet. Use it if your health is low. If you go in the door, there's a small room with a safe. You have to first destroy the fixed camera to get to it. You'll find a box of ammo inside. There's nothing else here, so go back to where you were by the elevator. Before you go down the elevator, use your sticky cam to see the floor down below. You will see a surveillance camera and a guard close by. If you go down at the wrong time, the guard may see you and trigger an alarm. A good time to go down is when the camera is turning to the left and the guard is walking away. Go down the elevator. Take out the guard and surveillance camera. Now proceed left to the darkened area. Watch out, there are lasers in your way here. Even without your thermal vision turned on, you can see the metallic posts where the lasers are situated. Crouch down and move under. The camera won't see you if stay in the shadows. Now go in through the door. Wait until the camera is out the way, and then run and grab the guard. He will tell you what the security code is for the computer. Use the computer. COMPUTER: [0 1 1 0] (6) [1 0 0 0] (8) Go back out. Remember to crouch under the lasers. You are still looking for the yellow security card. Continue right. Up next is a door. All that's in that room though is a security camera and a guard. The guard is holding some ammo that you can pick up after he's down. Continue down the corridor climbing over a stack of supply boxes. Take down a couple more guards. Go in through the door at the end. Go left in here. Destroy the surveillance camera. Open up the safe, and pick up the yellow key card. Now make your way back to the elevator. Go back up the elevator, and go left. Go through the door using your card. Proceed right. Turn on your thermal vision. You can that there are vertical laser beams blocking your path. You need to shut them off. First unlock the door and go in. In here is a guard facing right. Wait for the camera to turn away and grab a hold of the guard. He'll give you the computer security code. Be sure to shoot the camera afterwards. Get onto the overhead pipe. Move along the pipe past the lasers down below. Drop down. Behind the guard. You can force him to give the security code if you didn't with the other guy. Use the computer. COMPUTER: [0 1 0 1] (5) [0 0 1 1] (3) All the lasers should be disabled now. Continue down the hallway now that it's safe. Climb onto the overhead pipe. You can see that there's a panel by the door. That means you'll have to force one of the guards to operate one again. This is tricky because there are two guards and surveillance camera. One thing you try is the following. Wait until both guards come down the hallway at the same time. Then drop down taking out one of the guards. You should land behind the second guard which can then quickly grab a hold of. You don't have to worry too much about the camera since it happens to have a very short viewing range. Still, wait for the camera to turn the other way, and then force the guard to open the door. Go through the door. Go left. Take down the guard. Use the computer. Then you'll communicate with Coen. ->FIND A WAY TO THE BODY PROCESSING ROOM Go left. Continue down this stretch of hallway past the frozen bodies and tanks. Several men in green camouflage patrol the area. There are two overhead pipes for you to wait on before you make your move. When you get to the end, climb over the wall. After you deal with the guard, unlock the door and go in. Shoot the guard on the right. Pick up a green security card. On the left side of the room is a computer guarded by a surveillance camera. Use the computer and this will shut down a couple of security cameras in the hallway. Continue left down the corridor into the darkened area. Because you hacked the computer, the security cameras should be disabled. Take out the guard and pick up the leftover ammo box. Continue left. There are three laser traps here, a short one and two taller ones. Climb onto the pipe to get past the first one. Drop down and roll under the other two lasers. Climb over wall divider. Leap down and take out the first guard. In this area there are curtains beside the hospital beds which you'll want to hide behind. Put your back to the wall or the guards will still see you. There are still three more guards you have to deal with. For the next guy, whether you sneak up on him or shoot him with your rifle, do it when the other two guards aren't looking. When he's down, drag him away so the other two don't suspect anything. Then continue and take out the other two guards. Continue going left, and open the door with your green key card. ->FIND FRANCIS COLDEBEUF AND TAKE HIS CELL PHONE There is a surveillance camera above you. Go left. Keep going down the entire hospital corridor taking down all the guards. Some of them will hide behind the hospital beds. This should be pretty easy since there aren't any cameras to stop you. Go down the elevator at the end. Use your thermal goggles to see the laser traps in this area. Wait for the guard to walk away, and proceed |
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Another Tom Clancy's Splinter Cell: Pandora Tomorrow Walkthrough :
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