Yggdra Union Walkthrough :
This walkthrough for Yggdra Union [Game Boy Advance] has been posted at 04 Mar 2010 by crazy and is called "FAQ". If walkthrough is usable don't forgot thumbs up crazy and share this with your freinds. And most important we have 3 other walkthroughs for Yggdra Union, read them all!
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Walkthrough - FAQYggdra Union: Gameplay FAQ, Walkthrough, and Strategy Guide Version 3.2 by KholdStare88 KholdStare88@gmail.com ================= Table of Contents ================= I. Versions and Updates II. What Is This Guide? III. Frequently Asked Questions IV. PSP Changes V. Hints and Tips VI. Battle Mechanics 1. Union 2. Stats a. GEN b. ATK c. TEC d. LUK e. REP 3. Cards, Aggression, Skills, Rage a. Card Ace b. Aggression Bar c. Skills d. Rage 4. MVP 5. Items a. Duds b. Mizer's Items VII. Cards Guide VIII. Walkthrough IX. Summary of Characters 1. Allies: Main 2. Allies: Supporting 3. Enemies: Main 4. Enemies: Supporting X. Credits & Contacts =============================================================================== I. Versions and Updates =============================================================================== Version 0.8, March 23, 2008 -The bulk of the guide is created. Version 1.0, June 01, 2008 -The guide is finished up to Characters. Version 1.5, August 09, 2008 (not submitted) -The Stealing Guide section is changed to Strategy Guide. -Some information is fixed and added; they are too insignificant to list. -The Characters section is half done but not yet released. -The format of battlefield changes from 27C to 27-3. -The Credits & Contacts section is added. (How could I forget this, right?) Version 2.0, August 10, 2008 -Added the PSP Changes section. -Modified the rest of the guide to include PSP changes from here and here. -Finished the Allies for the Characters section. (the most important portion) -Added some minor changes and clarification to the guide. -The entire guide is mechanically spellchecked. Version 2.5, September 26, 2008 (dated for v2.0) -Added Dragon Killer card change to PSP Changes section. -Added the 8 characters change to the PSP Changes section. -Added some information about battlefield 49 to the Strategy Guide section. -Added some information regarding to the PSP version in the FAQs section. -Removed false information about Nietzsche. -Removed some confirmed PSP changes that were false. -Changed some terminology to be consistent with current usage. -Updated information for the card Oblivious Dawn. -Changed some wording on regarding to the card Genocide. -Added a frequently asked question regarding to the purpose of this guide. -Updated information about the PSP status of this guide. -More spelling errors and typos were fixed. *The date of this version is intentionally not updated to preserve a release date of before the NA release since not all PSP information are final. Version 2.6, September 28, 2008 (dated for v2.0) -Changed some random pieces of information. -Updated the Characters section to include some enemies. -More mechanical errors were fixed. *The date of this version is intentionally not updated to preserve a release date of before the NA release since not all PSP information are final. Version 2.7, October 2, 2008 (not submitted) -Removed character ratings, extreme bias, but retained personal opinion. -Added some details about unions and character selection. -Added some strategy tips as provided by Tracy Smith. Version 2.8, November 1, 2008 -Added some PSP information to the FAQs section. -Finished summary of characters. -Added max stats for permanent ally characters. -Changed some character ratings. -Added more information about Oblivious Dawn. Version 3.0, February 21, 2009 -Added detailed walkthroughs for the first 39 GBA battlefields. -Added PSP differences for each battlefield up to 39. -Added battlefields 14I and 14II. -Added more PSP notes here and there. Version 3.1, February 27, 2009 -Reorganized the Table of Contents. -Added Walkthrough as an official type for this Guide. -Fixed the release date of Version 3.0. -Changed some information for the What Is This Guide? and PSP Changes sections. -Added more info to the Stats, Cards..., and MVP sub-sections. -Added the Terminology sub-section in the Battle Mechanics section. -Added more PSP notes here and there. -Added some details in many parts of the guide. Version 3.2, October 24, 2009 (dated for v3.1) -Added missing map for BF 39-1. -Revised the Credits & Contacts section. =============================================================================== II. What Is This Guide? =============================================================================== About version 3.x, it is not a perfect version. This is the first version with a full walkthrough for this game, so I am releasing it before I finish it to get valuable feedback. If you think something is faulty or if my instructions are confusing, then please feel free to e-mail me; you won't be ignored. Still, remember that this guide is mostly for the GBA version so don't be surprised if you sometimes cannot follow the guide while playing the PSP version. Now, the real introduction awaits: Let's face it, Yggdra Union is a pretty hard game based on Game Boy Advance standards. It has many complex features and a unique battle system to boot. This is not a walkthrough for the game, but rather, it attempts to explain the different features to avoid frustration, restarting, or completely losing interest in the game, which happens to many. In short, this guide contains the information that I wish I knew when I first played this game. So does that means that this guide is only for first time players? Yes, and no. Yes, because someone who is replaying this game would probably know more than 50% of what's in this guide. No, because even after the first time playing it, I still did not know all of what's in this guide. Within this guide are tips and tricks that could greatly boost your performance, but if you can claim to beat Yggdra Union with your hands tied behind your back, then you don't need to read this guide. Also, this guide is a bit different from the other guides. Because Yggdra Union is such a hard game, this guide aims for as little decisions for you as possible and as much straight to the point hints and answers as possible. I will not try to tell you how to do every little thing, but if there is one sure way I know of doing something, then I will list it. I won't list three ways of doing something and then tell you to pick one, but rather, I will just list whichever way I think is best or easiest. And finally, note that this guide contains light spoilers. No major plot revelations will be revealed, but there will be some spoilers to facilitate the process of writing and understanding this guide. In the FAQ section, there are literally no spoilers at all. From section IV and down, there will be a good amount of spoilers since they are reference sections, so be prepared. Again, there will be no major spoilers. =============================================================================== III. Frequently Asked Questions (FAQs) =============================================================================== This section contains some of questions that others have raised (or I myself have raised while playing the game). Reading through this will help with some of the basics of Yggdra Union, while note that other features of the game such as stats, cards, stealing, etc... are covered in other sections. Q: What is the purpose of this FAQ? A: The purpose of this FAQ is to advise the reader on one or two sure methods to play the game. In short, this FAQ is more opinionated than others. Expect this FAQ to tell you what to do instead of being technical and throw long passages at you trying to explain random stuff and then expect you to make a decision. If you skipped it, please refer to three paragraphs above for more information. Q: Is this game hard? A: Yes, it is very hard. In fact, compared to normal gameplay of all other RPG/Strategy games for the GBA, it is the hardest game in my opinion. While some games in "hard mode" may be harder than Yggdra Union, it is already in hard mode. Note that the PSP version has morale recovery every time a character level up, which makes it considerably easier than its GBA counterpart. In fact, there is a "hard mode" for the PSP version, which is the same as the only mode in the GBA version, so technically, you're playing the hard mode of Yggdra Union. Q: Should I follow a walkthrough? A: To be honest, if it doesn't affect your pride in some way, then yes. It is definitely possible to beat the game without a walkthrough, but many people have lost interest and quit the game because it is so hard. If you really want to play this game without a walkthrough, then maybe you can think about getting the PSP version, playing the "normal mode" first, which is easier than the GBA version, then playing the "hard mode" after, which similar (but still easier) than the GBA version. Q: Why is Milanor so strong? A: It is because Milanor has a stronger starting stats (when Milanor level up once, he will have a natural 3 stars for his ATK) and Yggdra is weak. (see next question) Q: Why is Yggdra so weak? A: That is because this game is already at hard mode from the start. Notice how one of the first major recurring enemy of this game are Undines, which are strong vs. sword users, aka Yggdra. Basically, you'll be forced to use Milanor more to fight against Undine bosses such as Ishiene and Emelone. If you use a character more, then that character will level up faster and is more likely to be MVP. Luckily Yggdra starts with Silk Corset which blocks counters, but after that, you're on your own. Q: How many characters should I play? A: I would try for six, because you don't need more. There's really five different weapons, but since you get both Durant and Nietzsche early on in the game that it's pointless to quit one later on in the game.* Plus, both have their advantages, and if you raise Nietzsche's TEC a bit she can be very good. Use Milanor for axe, Yggdra for sword, Durant and Nietzsche for Spear, Roswell or Rosary (you can't have both) for Rod, and your assassin (please, not Cruz) for bow. Note that you can use your fencer temporarily in place of Yggdra in her absence, but when you get Yggdra back, you should never use your fencer again. Note that you also get a Scythe user in the PSP version, but you should still stick with six characters. To me, Nietzsche is more useful than Durant, and Durant is at his best with the Stray Dragon item at the end of the game anyways, so you might want to have an Yggdra, Milanor, Nietzsche, Rosary or Roswell, your assassin, and your Scythe user. Remember that Nietzsche has decent LUK in exchange for low TEC, so make sure to try to boost TEC some time. *In the PSP version, you do get six weapons, so in my opinion it is best if you ditch either Durant or Nietzsche for Mistel. Now, Nietzsche is an overall more "useful" character in that she can take shortcuts through water, get items that are only on water, and have a huge GEO bonus on water. Also, she has high LUK which is useful to make items drop. Durant is more of a power character with high ATK and low LUK. He is good on roads and bridges, and while those conditions may not be very useful on every map, there are some specific maps where you just need to place a blockade on a road or bridge and Durant is perfect for it. In short, if you want power, go with Durant. If you want more items, go with Nietzsche. I would probably ditch Nietzsche for Mistel. Q: Roswell or Rosary? A: The expert opinions are split half and half about this one, so it's once again up for grabs. If you're following a walkthrough, then pick Rosary, because then you know where to get ATK UP items to boost her terrible ATK. Also, she is excellent against Gulcasa, one of this game's great annoyances, provided that her ATK is actually high enough. If you're trying to play this game through without a walkthrough, then choose Roswell. He has better ATK gains and will be a better character without much pampering. Note that picking Rosary means you'll have more chances to make items drop (due to her high LUK) and that by picking Roswell, you'll be able to use many items that doesn't have the "Not Rosary" requirement. For more details, refer to the their respective sections in the Characters Category. Q: Is Cruz good? Is my assassin better? A: To me, Cruz is inferior. When you get your powerful assassin, she will eventually have higher TEC and LUK than Cruz with about the same ATK. Cruz's higher GEN means that he will lose little morale when he is beaten, but why lose morale when you can actually win? Also, your second bow user can use Bloody Claw, one of the best cards in the game, and Cruz cannot. This is the main reason for my preference for the assassin, but I also prefer the female union more. Cruz is useful at noon and in the forest, but there are no hard forest maps where Cruz can be extra useful (except in the one directly following his recruitment), and at the end of the game where it matters most, many of the battlefields are at night which is the time for Elena to shine. Q: Is my fencer good? A: Yes, he is good, for a few maps at least. Note that you will not have Yggdra when you get him (if you decide to), and for a few maps after, you can use all available characters, so why not use him? However, when you get Yggdra back, you should just set him aside, for his job is done. You only need one sword user, and the less characters you use, the higher their levels will be. Q: Why do I want to use hunters/assassins? Bows are weak! A: Yes, they are weak, but remember that you cannot counter against charges from bow users. This means that if you charge, then you will definitely have a huge advantage, which makes up for your bad weapon affinity. However, unless you use Bloody Claw or Thunderbolt, don't let a bow user be a union leader. The reason is that they cannot counter against a charge also. Since your assassin has low GEN, you can't afford to lose, so get your bow user into a union then after fighting, move out of the union. If you use Thunderbolt, then try to assess the current situation to see if the enemy's union leader will be defeated and leave the battlefield so you can push your army forward to prevent your bow user from getting attacked the next turn. Q: How do I remove an item? A: Well, you can't, and this is quite troubling. Sometimes you have to wear an item to access something on a map, and if you're wearing another item, then you cannot remove it. This might require you to plan ahead in many situations. One example is the Dowsing Rods, which lasts for 6 (!) maps, and you only need it for one map, so try to plan that accordingly. Q: Use item for morale recovery or on a battlefield? A: It really depends, but to save yourself trouble, do not keep all items and think that you will use them in a map sometimes in the future, because that does not work. This doesn't mean that you should use all items for morale recovery and nothing for the battlefields either. It is best to compare the pros and cons of each. For example, items that are used on only one map are often stronger but less useful. Items such as Berserk, Stell Persona, and World Tree Leaf are best used for morale recovery, since they only last for one map and does not really help much on the battlefield anyways. For another example, let's take the item Teddybear. All it does is +2 GEN, when it can recover 5000 morale. I would keep it to recover 5000 morale. Note: The duds are for something, so before you use them for morale recovery, refer to a walkthrough. Q: Why can't I equip a Medallion? A: That's because its only purpose is for morale recovery. Speaking of which, if you have some medallions and you're at very low morale, then by all means, use some. Q: Why won't this item from an enemy drop? A: for an item to drop, the amount of big stars for your LUK stat must be equal or greater than the amount of big stars for the enemy's LUK stat. With proper planning of who will get the enemy's morale to zero, you don't have to Steal to get the item. Q: Why won't this card work on the enemy? A: If you get GUARD, that means your TEC's big stars are lower than the enemy's GEN's big stars. Steal works this way, so if Milanor's TEC is higher than the enemy's GEN, then he can steal it, and LUK does not come into the equation. If you get INVALID, then the enemy voids whatever you are trying to do. (For example, using the Flame card on witches or the Blizzard card on undines will guarantee an INVALID. If you get MISS, then certain conditions are not met, such as if you are trying to Steal an enemy without an item, if you are using Chariot but has more members than the enemy, or if you are trying to use Gravity Chaos on a cursed enemy. STATE GUARD means the target has the "Void ailments" effect. Q: Which item effects are good? A: Besides stat changes, some are really good. The items that increases morale are so-so, because you can probably use that item for about the same morale recovery. "1 on 1 = win" is a good effect, since it often lets you win a clash even at a disadvantage. "No battle penalty" is another good effect, because this means you will not lose members in a handicapped union. "No zero reset" is very useful, since you might use it for a strategic sacrifice. Note that in one specific battlefield, it is easier to let one member "faint" to complete the map. "Move -> Warp", "Move -> Fly", and "Move -> Horse" are some very good utilize effects, because you can move through enemy while mounted and you can move through sand/enemy while flying. If you got Rosary, than you need Move -> Warp to get a special item later on. (Roswell's movement is already Warp at night). "Move -> Swim" is also useful, and "Move -> Dragon" is pretty much the same as flying. "Always Ace" is of course very useful, since any character can use any card (with some exceptions). And finally, "Eat: (stat) UP" will permanently increase a stat, so that is always useful. Q: Why can't I use this card's effects? A: Follow the tutorial and you will be able to use cards soon. In short, if it is an A Card, then you hold A to activate it, and keep holding A until the effect is gone (or if you want to cancel the effect for some reason). If it is a B Card, then you hold B and charge up the card then release it when the charge meter is full to activate the card. Note that sometimes the enemy will do things to cancel your charge and you will have to recharge the card. Q: Which weapons are good against which? A: Here is a chart: T A R G E T --- --- --- --- --- --- --- --- |Swd|Spr|Axe|Bow|Rod|Lmp|Scy|Buk| ------ --- --- --- --- --- --- --- --- A |Sword | - | X | O | - | - | - | X | - | ------ --- --- --- --- --- --- --- --- T |Spear | O | - | X | - | - | - | X | - | ------ --- --- --- --- --- --- --- --- T |Axe | X | O | - | - | - | - | X | - | ------ --- --- --- --- --- --- --- --- A |Bow | X | X | X | - | O | - | - | O | ------ --- --- --- --- --- --- --- --- C |Rod | O | O | O | X | - | O | - | X | ------ --- --- --- --- --- --- --- --- K |Lump | - | - | - | - | X | - | - | X | ------ --- --- --- --- --- --- --- --- E |Scythe| O | O | O | - | - | - | - | - | ------ --- --- --- --- --- --- --- --- R |Book | - | - | - | X | O | O | - | - | ------ --- --- --- --- --- --- --- --- To use this chart, the rows of weapons are the attacking weapons, and the columns of weapons are the defending weapons. O is strong against, and X is weak against. For example, let's take axe and bow. Axe users are neutral when dealing damage to bow users. However, bow users are weak when dealing damage to axe users. This means that bow users are only semi-weak to sword/spear/axe users. However, let's take scythe. Sword/spear/axe users are weak when dealing damage to scythe users, and scythe users are strong when dealing damage to sword/spear/axe users. This shows how strong scythe users really are, and how not-so-weak bow users really are. Q: What is High and Protect status? A: High status is shown, and the person with high status will recover all morale at the beginning or his or her turn. This means that if you are trying to defeat someone with High status, you have the turn where they attack you and your turn after to defeat them. For a simpler explanation, after you end your turn, all High enemies will completely recover morale. Protect status is not shown, but you will know when an enemy stays at 1 morale. This just means you can never remove this character off the battlefield (for now). Q: Should I retry a map if I'm having trouble? A: Yes, you should. To replay a map, you basically have to fail it, which means running out of cards (preferable) or by meeting another Losing Condition. When you run out of cards, you can replay that map and keep the experience as well as your cards' experience on your failed map. However, this means you cannot get 3 certain items later on, but if you are having trouble, then just retry. The two items won't affect you drastically in any way. Note that you should only replay a map once because the cards' experience halves every time you replay a battlefield. Perhaps the main problem is giving up the MVP reward, but it is your choice: more leveled up characters/stronger cards or MVP? Q: Why is Revolution so crappy? I pretty much lose anyways even if I use it. A: The point is you will lose less morale if your enemy beats you 1-0. Plus, sometimes you will survive if you're fighting against an axe, bow, or sword user. By the way, Zolfy and Snipe Glass are two very good items for Yggdra, because their effects are 1 on 1 = win, which means after using Revolution, you will win the clash. Q: Why can't I beat Gulcasa? A: That is because he is way too powerful, seriously. No weapons will ever be good against him, but rods (Rosary/Roswell) are not weak against him. If you have Rosary (with decent ATK), use her. Note that if her ATK is still at two big stars, then you might not even win. If you have Roswell, use him, but try to use some cards to help you. If you go head on against Gulcasa without the help of any cards, then you will most likely lose, so plan accordingly. If you have your second bow user, use Bloody Claw. Gulcasa cannot use Genocide without a head. To survive against Genocide, try to use Shield Barrier, Sanctuary, or Ace Guard before his rage meter is at MAX. If you have the Dragon Killer card, use it. Steal his item to lower his stats (although you'll probably lose when you're trying to steal it). Take advantage of GEO; place Durant on a Bridge if one is nearby. Do not form large unions against Gulcasa (unless you're using a Shield Barrier card or something similar), for when it's his turn to attack, he will annihilate you. Last but not least, status effects such as Gravity Chaos and Poison Breath might work well. Summon a golem or skeleton. For some reason the computer AI will go after golems and skeletons if they're closer. When all else fails, wait until night and use Kiss of Death. In the PSP version, use Oblivious Dawn to try and delay Gulcasa's Genocide activation. =============================================================================== IV. PSP Changes =============================================================================== As of September 16, 2008, Yggdra Union was localized in North America for the PSP. The PSP version includes some changes, most are neat. I have verified most of the below changes, but keep in mind that these are not all of the changes. However, most of the important changes are mentioned below, and this section should give you a pretty good idea of what you can expect for the PSP version and what differences you should expect if you are using this guide to play the PSP version. Miscellaneous: -The characters will be voiced, and the North American version will have the option of hearing Japanese or English voices. -In Normal mode, morale will recover (by 25% of max?) on level up. -In Hard mode, morale will not heal on level up. However, all other changes in the PSP version will stay, such as extra card effects. -Several exploitable "bugs" found in the GBA version are now fixed. -Tactician Mistel (scythe user) is a playable character in any mode. -Mystic Witch Pamela (rod user) is a playable character in Hard mode. -Bly is a new, unplayable character. -The "fly" effect will now take no damage from poison marshes. -There is an option to speed up the game. -Some battlefields are modified. -An alternate version of battlefield 14 is added. -The knights in battlefield 35 can now be defeated. Instead, they will have the Protect status. -All ally characters in battlefield 42 will receive HIGH status when the Ankh Cannon is destroyed. -Battlefield 49 is added for hard mode, with a new ending. -There are 8 members instead of 6 per fight. For large units, this means 4 members per fight. Cards: -The Flame card causes BURN, which damages every turn. -The Thunderbolt card causes PALYZE, which disables movement. -The Rockfall card causes SLOW, which allows moving only one square per turn. -Other cards (possibly GEO cards) might have other boosts. -The Bloody Claw card's kill bonus is now in effect. -The Refreshment card now recovers morale (by 10% of max?) when used. -The Dragon Killer card's Ace is changed from Axe to All. -The Medusa Eye card's STONE status no longer prevents allies from walking over the inflicted character. -The Genocide card's kill bonus is now 30% instead of 50%. Mistel: -In BF 13-2, visit the two new villages and finish the map. -You will skip BF 14 but go to BF 14I then BF 14II. -In BF 14II, Mistel will join. -After fighting Baldus for a while, Aegina will come; both have Protect status. -After a few more turns, Bly will appear, telling you to move to a location. -The volcano will erupt once in place, removing Baldus and Aegina's Protect status. -After the fight, you will receive the new card, Oblivious Dawn. Pamela: -In hard mode, make sure to have Nietzsche next to Pamela (they will have a conversation) in BF 23-1. After that, Pamela can be defeated if you choose to do so. -In BF 24-3 or BF 24-4, uncover Pamela at her usual spot (far bottom-left corner) and let Nietzsche talk to her once more. Pamela will forcefully join your party. -After the fight, you will receive the new card, Coma Karma. -Note that Pamela is not like Rosary, being a different class, unable to use Doll Craft, and does not attack with the fire element on aggressive. =============================================================================== V. Hints and Tips =============================================================================== I like to call this section the what-I-wished-I-knew-before-trying-to-play- this-game section, because that's exactly what it is. If you are not going to read anything else in this guide, then at least read this section as it doesn't contain many spoilers and gives you straight-to-earth hints and tips. Note that some content from this section will be repetitive from the FAQs section. 1) Basic Controls. - Before a map starts, you are at a screen with the characters that you can select. On this screen you can press Select to see a character's stats and equipped item. Press Left from the main screen to get to your list of equipment. You can also press Select here to view the character's stats. Press Right from the main screen to use items for morale recovery. There are other controls but those are the most frequently asked ones. 2) You cannot remove items. - This is a pretty simple tip that might save you. Just remember that once you equip an item, then unless under special circumstances, you will have to play out as many maps as listed on that item for it to go away. You can't save an item to use for another map or anything like that, so just choose carefully. 3) Yggdra doesn't have an innate Block Counter ability. - Before you get used to Yggdra "guarding" against counters in the early stages of the game, make sure you realize that it's her item (Silk Corset) that enables her to do that. When this item goes away, expect her to receive major damage from counters because her GEN also decreases. 4) When using Rosary to fight Gulcasa, don't go aggressive. - Many people make the mistake of going aggressive against Gulcasa while using Rosary and then saying how Rosary sucks. Remember that Rosary uses the fire element in aggressive mode, and Gulcasa voids fire. If you don't want to go passive to use a skill, then just do nothing and watch Gulcasa use Genocide then lose. Again, boost Rosary's ATK as soon as possible and as much as possible. 5) Genocide gets stronger the more members Gulcasa sacrifice. - In short, Gulcasa sacrificed all members beside the head, breaks your meter, and starts dealing insane damage. If Gulcasa uses Genocide with only the head remaining while Rosary still has three members, then you'll almost always win. If he sacrifices one member to use Genocide, then you pretty much lost. 6) Genocide does more morale damage when activated. - Believe it or not, you can use this information to try and lose less morale, but it will take too long to explain fully. What you want to do is defeat Gulcasa before he activates Genocide (very possible with strategy, sacrifices, and coordination) or lose to Gulcasa before he activates Genocide. 7) The union leader who is an ace doesn't need to be able to use the card. - What this means is that a union leader that cannot use the card but is an ace with the card can make use of the card. Let's take Kylier, who is the union leader, attacking with the Steal card. Now Steal is Milanor-only and have axe as ace, and Kylier uses axe. If Milanor is in that union, then when it comes to Milanor's turn, he can use Steal since Kylier is an ace for Steal. This also applies to Nietzsche being an ace for Chariot which can be used by Durant, and Cruz being an ace for Bloody Claw which can be used by Elena. Yggdra has the Always Ace effect which is helpful starting from Battlefield 35. =============================================================================== VI. BATTLE MECHANICS =============================================================================== ========= 1. UNIONS ========= This section covers many miscellaneous features of Yggdra Union. Many of the game's confusing aspects are covered here, so if any part of the game that is hard to understand, this is the section to check out. Note that this section contains some minor spoilers. First of all, there are unions. In short, unions are basically melee fighting, and you can have up to a 5 vs. 5 union. When you start the game, there are no unions, and each character can only attack another character that turn. As the game progresses, you are introduced to basic unions, which are just x for males and + for females. Later on, you will learn how to link unions. This guide assumes that you are far enough into the game to link unions. Males' basic union is an x, while females' basic union is a +: \ / | \ / | M - - F - - / \ | / \ | In short, if any of your other characters are in line with the formations above, then they will join the fight. For linked unions, each addition member in the basic union can form a smaller x or cross (1 square from the character instead of two squares): D C M B | A - - F - - | | Let's assume the character initiating the attack is a female, F. A male character, M, is 2 squares north of F, so M is in F's basic union |
