Page 1
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Table of Contents
01= quick notes
----
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
02= walkthrough
---- The whole point of this document, obviously.
~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~~*+*~
03= end
----
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01=============================== quick notes ==================================
This is a shorter version of my original walkthrough for Yggdra Union [GBA]. The
original may be found elsewhere. As usual, this is all spoiler if you're
reading it and comments, edits, etc. are welcome: shadowchaser91@gmail.com .
I'm not including directions on how to play, controls, etc. That can be found
elsewhere.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!02============================== walkthrough =================================!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
< Chapter 1 - The Fugitive Bearing Hope >
-- Battlefield 1: Thieves' Stronghold ------------------------------------------
* Battle Map:
[ ]-[ ]
|
[1] [ ]
| |
[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]
| |
[ ]-[ ] [ ]
1. Discovery: Hair Band
* Enemies:
Assassin (x1) GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1100
Bandit (x1) GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
Valkyrie (x1) Luciana GEN: 2 | ATK: 2 | TEC: 4 | LUK: 2 | Morale: 3540
Item: Iron Choker [2]: [O] Evade criticals
* Win: Defeat all enemies
* MVP: 4 turns
-- Battlefield 2: Jaws of the Wolf [Part 1]-------------------------------------
Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[1]
1. Pillage: Fur (Milanor)
* Enemies:
Fencer (x1) Inzaghi GEN: 2 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 3020
Item: Leather Hat [2]: [O] Evade Panic
Fencer (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
Bandit (x2) Mercenary GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1180
* Tactics Summary: Not difficult. Yggdra can get some nice EXP and MVP here.
* Win: Defeat Inzaghi
-- Battlefield 2: Jaws of the Wolf [Part 2] ------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]-[ ]-[T]
| | | |
[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[ ] [ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [1]: [O] > Archers
Knight (x6) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
* Tactics Summary: All knights have Invincibility status. You can fight them but
that will get you EXP at the cost of some Morale.
* Win: Move everyone to "Jaws of the Wolf"
* MVP: 9 turns
-- Battlefield 3: West Orlando [Part 1] ----------------------------------------
* Battle Map:
[2] [V]
| |
[ ] [ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[B]-[ ]-[1]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
* Ally:
Knight (x1) Durant GEN: 3 | ATK: 3 | TEC: 2 | LUK: 1 | Morale: 3900
Item: Paladin Lance [2]: Holy attack UP
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: Unless you're confident with Yggdra or Milanor, don't go
after Eudy's team for now since staves are [O] against Swords, Axes, and Spears.
Just have Yggdra and Milanor head straight up and get to Durant.
* Win: Rendezvous with Durant (Move everyone next to Durant)
-- Battlefield 3: West Orlando [Part 2] ----------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[3] [2]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ] [V] [ ]-[ ]
| | |
[ ] [ ]-[ ]-[ ]-[B]-[ ]
| | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ]-[ ] [1]
| | | |
[ ] [ ] [ ]-[ ]
| | |
[V]-[ ]-[ ] [ ] [ ]
| | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
1. Trade: Fur -> Fur Coat
2. Discovery: Kokorinut
3. Discovery: Trap
* Enemies:
Witch (x1) Eudy GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 3700
Item: Ruby Staff [1]: Fire attack UP
Witch (x3) Court Magician GEN: 1 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1390
Knight (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1450
Fencer (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1240
* Tactics Summary: It's hard to take down Eudy since she's carrying a staff, but
do the best you can. I recommend Milanor first and Yggdra second so Yggdra will
fight Eudy 6-5 for an advantage (and you should win 1-0). If you're planning to
use Durant for the rest of the game, then place him on the bridge, obviously.
* Win: Defeat all Enemies
-- Battlefield 3: West Orlando [Part 3] ----------------------------------------
* Enemies:
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4100
Item: Flamberg [2]: [O] Fire attack UP
Valkyrie (x3) Protective Guard GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1350
* Tactics Summary: Don't use Milanor for this unless you're going after Aegina's
Flamberg. Yggdra's Void Holy is good. Keep Milanor third in formation and make
sure he's the one to take down Aegina for her equip item.
* Win: Defeat Aegina
* MVP: 32 turns
-- Battlefield 4: East Orlando [Part 1] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[ ]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[V]
1. Discovery: Imperial Warfare 2
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1410
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 1 (Move an ally to East Stronghold 1)
-- Battlefield 4: East Orlando [Part 2] ----------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [V]
| | |
[ ]-[ ]-[B]-[1]-[ ]
| |
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[F]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[1]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 1
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Bandit (x3) Sentry GEN: 1 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1210
* Tactics Summary: Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 2 (Move an ally to East Stronghold 2)
-- Battlefield 4: East Orlando [Part 3] ----------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[1]
| | | |
[ ]-[ ] [V] [ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[B]-[1]-[ ] [F]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[ ]-[ ]-[ ]-[F]
| | | | | |
[ ]-[ ]-[ ]-[F] [F]-[ ] [ ]-[V]
| | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[F]-[ ]-[ ]-[ ]-[ ]
| | | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| | |
[ ]-[V] [ ]
1. Discovery: Imperial Warfare 3
2. Acquisition: Goat's Milk. (Noon or Evening only)
!. Discovery: Four Leaf Clover (Yggdra). Must be on a grass tile anywhere, any
time of day.
* Enemies
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2470
Hunter (x3) Sentry GEN: 2 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1210
* Tactics Summary: Obviously take out the Hunters during the evening or night.
Put Yggdra on a fort tile and let her take care of this one.
* Win: Gain control of East Stronghold 3 (Move an ally to East Stronghold 3)
* MVP: 18 turns
< Chapter 2 - Lost Days >
-- Battlefield 5: Lorca Lakeside -----------------------------------------------
* Battle Map:
[V]
|
[ ]-[ ]-( ) ( )-( )-( )
| | | | | |
[ ]-[ ]-( )-( )-[ ]-[V]-( )
| | | | | | |
[ ]-[ ]-( )-[ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[V]
* Enemies:
Undine (x1) Ishiene GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3600
Item: Ice Javelin [5]: [O] Ice attack UP
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: To avoid the water bonus and 50% GEO effect, move Milanor to
the bottom right tile below the Undine and attack from there. That'll move
Ishiene out of water and onto the town on her next turn.
* Win: Defeat Ishiene
* MVP: 7 turns
-- Battlefield 6: Lorca Lakeside [Part 1]---------------------------------------
* Battle Map:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[2]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[ ]-( )
| | |
[ ]-( ) ( )
|
[1]
1. Go here to open up a larger area. (See Battle map 6.2 below.)
2. Target Point, the village.
* Enemies:
Bandit (x1) Ortega GEN: 1 | ATK: 3 | TEC: 1 | LUK: 2 | Morale: 3920
Item: Kill Blade [2]: [O] 1 on 1 = win
Bandit (x2) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 2 | Morale: 1460
Assassin (x2) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1380
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3-| LUK: 2 | Morale: 1670
* Tactics Summary: When going against Ortega, you must initially get a 2-unit
advantage, or he'll come down with 1 on 1 = win against you.
* Win: Liberate Lake Town Velas (Move an ally to "Lake Town Velas")
-- Battlefield 6: Lorca Lakeside [Part 2]---------------------------------------
* Battle Map 6.2:
[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-( )-[ ]-( )
| | | |
[ ]-[ ]-( )-[ ]-( )
| | | | |
[ ]-( )-( )-[3]-( )
| | |
[ ]-( ) ( )
| | |
[ ]-[ ]-( )-[4]-( )-[V]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]
3. Discovery: Heal Herb
4. Nietzsche joins the party with a Coral Spear. Otherwise, she'll join at the
end but won't have the equip item.
* Enemies:
Assassin (x1) Zilva GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2760
Item: Stell Persona [1]: [O] Evade Panic
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Gale Bow [1]: [O] Instant Charge
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1140
* Tactics Summary: The assassin team goes first. Remaining Undines join in the
attack as well, so you can finish them off for their Medallions and EXP. Elena
will never attack you on her own, but all other units will. Also, try to stay
2 tiles away from an Undine to make her come out of the water for easier combat.
Also, don't fight the assassins at night. That's common sense.
* Win: Defeat Zilva
* MVP: 18 turns
-- Battlefield 7: Elise, The Water Capital [Part 1]-----------------------------
Battle Map:
[ ]-[ ]-( )-( )-( )-( )-( )
| | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]
| | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )
| | | |
[ ]-[ ]-[V]-[ ] [ ]
| |
[ ]-[ ]
|
[ ]
|
[ ]-[ ]
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 3940
Item: Brave Ring [2]: [O] Recover Morale when low
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: The only time you'd want to have Yggdra in is if you want EXP
or her and you're using Revolution. Other than that, use Milanor and Nietzsche.
Hate Undines in Water because of the 50% GEO effect Let the Undines use Diamond
Dust and the water tiles will freeze to ice.
* Win: Secure the Bridge to Florand (Move an ally to "Bridge")
-- Battlefield 7: Elise, The Water Capital [Part 2]-----------------------------
* Battle Map:
[V]-[ ]
| |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-[ ]-[ ]-[ ]-( )-( )-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | | | | | |
[ ]-[ ]-( )-( )-( )-( )-( )-( )-[V]-[ ]
| | | | |
[ ]-[ ]-[V]-[ ] [ ]-[ ]-( )-( )
| | | | | |
[ ]-[ ] [1]-[ ]-( )-( )-(2)
| | | |
[ ] ( )-( )-( )
| |
[ ]-[ ] [3]
1. Discovery: Aquarius
2. Discovery: Pretty Shell (Nietzsche)
3. Discovery: Elemina Mint
* Enemies:
Undine (x1) Ishiene GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4480
Item: Gungnir [4]: [O] Double A-Skill time
Undine (x3) Undine GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1670
Undine (x2) Undine GEN: 1 | ATK: 2 | TEC: 2 | LUK: 2 | Morale: 1500
* Tactics Summary: No Yggdra, as usual, for Undine fights. Keep Milanor to the
top left, though, for items in a second. Emelone isn't hard to take down, just
takes a while. After your second turn of attacks...
* More enemies:
Hunter (x1) Mizer GEN: 1 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 3780
Item: Winged Sandals [2]: [-] GEO 0%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1460
* Tactics Summary: Move Yggdra onto Fort terrain at the right and she can face
the undines. If you kept Milanor top left, he needs to Steal Mizer's equip so
you can get more equipment from Mizer later unless Milanor happens to have 4 LUK
as well. Note: If the Bandit retreats, then Mizer attacks and he loses, Mizer
will retreat as well, no matter how much Morale he has left, so getting those
Winged Sandals might be harder than it sounds.
* Win: Defeat Queen Emelone
* MVP: 21 turns
-- Battlefield 8: Black Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[V]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
| |
[V] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[ ]-[ ]-( )
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Golem (x2) GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1740
* Tactics Summary: Yggdra is [O] > Golem. If you take out the Golems before turn
7, Mizer will not appear.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4140
Item: Tough Boots [1]: [O] Void Poison (effect and terrain)
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat All Golems
-- Battlefield 8: Black Rose Domain [Part 2]------------------------------------
* Battle Map:
[1]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[A]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[2]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Acquisition: Mage Ring. (Total REP > 8)
2. Acquisition: Dowsing Rods. (Total REP must be 9 or higher) -- OR --
Acquisition: Flute of Deception. (Total REP must be 8 or lower)
* Enemies:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 4640
Item: Lucky Broom [1]: [O] Drop rate 100%
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 3 | Morale:
Item: Zantetsu [3]: [O] > Golem
Fencer (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1690
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1350
* Tactics Summary: The Imperial Army moves first, so units close to their
starting position will be attacked. Russell has Morale Protect, so his Morale
will always be 1 or more. After Roswell fires the Ankh, Russell won't have
Morale Protect anymore.
* Win: Defeat Astral Fencer Russell
* MVP: 23 turns
-- Battlefield 9: White Rose Domain [Part 1]------------------------------------
* Battle Map:
[V]
|
( )-( )-[ ]-[ ]-[ ]-[ ]
| | | |
[V]-( )-[ ]-[ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Allies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Golem (x2) Destroyer and Doom GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Skeleton (x4) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Stay ahead of the golems. Both only move 1 tile per turn and
there are 2 bridges. That means you can't have a unit blocking the way, or one
of them won't move and you'll run out of cards. Start attacking the skeletons on
the right. Then...
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Ranger Boots [2]: [O] GEO +10%
Bandit (x1) Bounty Hunter GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Tactics Summary: If you cleared the right path first, then getting to the
Mizer is very easy to get to for card power and items. Roswell has Morale
Protect.
* Win: Destroy all Bridges (Have golems destroy all bridges)
-- Battlefield 9: White Rose Domain [Part 2]------------------------------------
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[V] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-( )-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-( )-[ ]
| | | |
[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
* Enemies:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Gargoyle Rod [1]: [O] Night Happy
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 2 | Morale: 4800
Item: Phalanx [3]: [O] > Archers
Knight (x2) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1770
Assassin (x1) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1500
* Tactics Summary: Assassins + Fixed Night = Some trouble, especially if your
units can't counter when they attack, so finish the Assassins off first. Nothing
else strategy-wise, except that Milanor should go after Leon and Yggdra actually
can take down a Heavy Knight with Revolution. Rosary will eventually start using
her Ankh as well, to take off 25% of the enemy's Morale. Don't get used it.
* Win: Defeat Black Knight Leon
* MVP: 21 turns
-- Battlefield 10: Verlaine Hills [Part 1]--------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ] [ ]
|
[ ] [ ]
| |
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[T]-[ ]
| |
[ ] [ ]-[V]
| | |
[1] [ ]-[ ]
| |
[ ]-[ ]
|
[ ]-[ ]
| |
[ ] [ ]-[ ]-( )
1. Pretty Shells -> Shell Breastplate here. (Nietzsche, Night only)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Bandit (x1) Ortega GEN: 2 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4560
Item: Berserk [1]: [-] Infinite Rage / [-] Infinite Aggressive
Bandit (x3) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1590
Assassin (x1) Brigand GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
Fencer (x1) Inzaghi GEN: 3 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 4240
Item: Headgear [2]: [O] Void ailments
* Win: Liberate Marvel City (Move an ally to "Marvel City")
-- Battlefield 10: Verlaine Hills [Part 2]--------------------------------------
* Battle Map:
[ ] [ ]-[ ]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ] [1]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | | |
[ ]-[ ] [ ] [ ]-[ ] [ ]-[ ]-[ ]
| | | | | |
[V]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ] [ ]
| | | | | | | |
[ ]-[ ] [ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[V]-[ ]
| | | | | |
[ ] [ ]-[T]-[ ] [ ]-[ ]-[ ]
| | | | | |
[ ]-(2)-[ ]-[ ]-[ ]-[ ] [ ]-[V] [ ]-[ ]-[ ]-[ ]
| | | | | | | | | | |
[ ]-( )-[ ] [ ]-[V] [ ]-[ ] [V]-[ ]-[ ]-( )
| | | | | | | |
[ ]-[ ]-[B]-[ ]-[ ]-[ ] [ ]-[ ] [ ]-[ ]
| | | | |
[ ]-( )-( )-[B] [ ]-[ ]
| | | | | |
[ ]-[ ]-[V]-[ ]-[ ] [ ]-[ ]-( )
| | |
[A]-[ ]-[ ]
1. Discovery: Obsidian
2. Discovery: Rune Crystal (Nietzsche)
* Enemies:
Witch (x1) Rosary GEN: 2 | ATK: 2 | TEC: 4 | LUK: 4 | Morale: 3780
Item: Frilly Lace [2]: [O] Instant Charge
Witch (x2) White Rose Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1830
Golem (x3) Vergang, Heutig... GEN: 2 | ATK: 2 | TEC: 1 | LUK: 1 | Morale: 1750
Necromancer (x1) Roswell GEN: 3 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4740
Item: Midnight Robe [1]: [O] Void Dark
Necromancer (x2) Black Rose... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1830
Skeleton (x3) Underling GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
* Tactics Summary: Unless you're confident, pick one. Not both. Nietzsche is
good in water, so you can go for Rosary and include her in formation while she's
in water. Roswell's Skeletons are asleep during the day, so they're easy 6-0
wins. Rosary seems harder because her assistant Witches are on +40% Fort
terrain, whereas Roswell's assistant Necromancers are on Grass terrain, so no
GEO.
Good ways to win: Nietzsche + Water + Ice Javelin ([O] Ice attack UP) + Diamond
Dust (Blizzard). Boot a White Rose Soldier or Black Rose Soldier out of their
Fort area and move Yggdra there, since she's [O] Fort Happy. Milanor and 1 on 1
= win is good, but you might want to save that item for later. Durant is Road
Happy, so keep him on the road for better results.
If you want a challenge, more items, or both, then I suggest you (after choosing
a house to attack) send Milanor to the OTHER house and stealing the equip item
from over there and then getting the hell outta there! Be very careful if you're
sending him down to Rosary's. If a Golem breaks out when Milanor is 1-2 tiles
away from either bridge, then the bridge will break(!) and Milanor can't get
back!
Important: Note that the enemy does not start using their Ankh until a fight
breaks out between a unit from one side against yours, so I suggest moving your
units over to one side in formation before attacking, or you're going to get
Ankhed-on early. Also, let the enemy attack first if you don't want to get hit
by the Ankh.
Depending on who you're attacking, the Ankh damage area will, of course, be
different.
* Win: Defeat Roswell -- or -- Defeat Rosary
* MVP: 23 turns
-- Battlefield 11A: Black Rose Domain [Part 1]----------------------------------
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[ ] [ ] [ ]
| | |
[ ]-[ ]-[1]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[ ]
|
[ ]-[ ]
| |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Ally:
Necromancer (x1) Roswell GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 4020
Item: Gargoyle Rod [3]: [O] Night Happy
* Enemies:
Knight (x1) Leon GEN: 2 | ATK: 3 | TEC: 3 | LUK: 3 | Morale: 4800
Item: Brascendo [2]: [X] Morale down slowly
Knight (x3) Heavy Knight GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1940
Witch (x2) Imperial Soldier GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1670
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Roswell (Move an ally next to Roswell)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[V]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ] [ ]
| | | |
[ ] [ ]-[ ]-[1]-[ ]-[ ]
| | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[V]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ] [ ]-[ ]-[ ]
| | |
[ ] [ ]-[ ]-( )
1. Rune Crystal -> Crystal Rod. (REP must be at least 10)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: You might need to Steal some of the enemy's items unless
you're lucky enough to have them dropped. As usual, don't attack Assassins at
night. Nietzsche equipped with Ice Javelin + Aggressive or Diamond Dust is good.
Try not to have Leon Break Out or you'll most likely lose 0-1. Note that Zilva's
unit leaves if you defeat Leon, so get those items first.
* Win: Retake Black Rose Manor (Move Roswell to "Black Rose Manor")
* MVP: 17 turns
-- Battlefield 11B: White Rose Domain [Part 1]----------------------------------
* Battle Map:
[1] [ ]
| |
( )-( )-[ ] [ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Ally:
Witch (x1) Rosary GEN: 3 | ATK: 2 | TEC: 3 | LUK: 4 | Morale: 5000
Item: Lucky Broom [3]: [O] Drop rate 100%
* Enemies:
Fencer (x1) Russell GEN: 2 | ATK: 3 | TEC: 4 | LUK: 4 | Morale: 4360
Item: Shin Zantetsu [2]: [O] Morale damage = MAX
Fencer (x3) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Necromancer (x2) Imperial S... GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1670
Hunter (x1) Imperial Soldier GEN: 2 | ATK: 1 | TEC: 3 | LUK: 2 | Morale: 1770
Griffon Rider (x1) Emilia GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 4400
Item: Teddy Bear [2]: No effect
* Win: Help Rosary (Move an ally next to Rosary)
-- Battlefield 11A: Black Rose Domain [Part 2]----------------------------------
* Tactics Summary: Keep Milanor to the right side of the battlefield and press
your attack. After Emilia's turn...
* Battle Map:
[ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[1] [ ] [ ]
| | |
( )-( )-[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-( )-[ ]-[ ] [ ] [ ]
| | | |
[ ]-[B]-[ ] [ ]-[ ]-[ ]
| | | |
[ ]-( )-( )-[B]-[ ]
| | | |
[ ]-[V]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]-( )
| | |
[ ]-[ ]-[ ]
1. Obsidian -> Black Brand (Nietzsche only. There is also a REP requirement.)
* Enemies:
Assassin (x1) Zilva GEN: 1 | ATK: 3 | TEC: 4 | LUK: 3 | Morale: 4160
Item: Stell Persona [1]: [-] Gauge Lowers
Assassin (x1) Elena GEN: 1 | ATK: 1 | TEC: 2 | LUK: 3 | Morale: 1930
Item: Lightning Bow [2]: [O] Thunder attack UP
Valkyrie (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1620
* Tactics Summary: Yggdra, for some reason, is extremely good, or maybe it's
just me. Rosary does well too, just don't put her against the Hunter. Yggdra
against Russell plus Revolution equals win. For some odd reason, though, Russell
seems to get a lot of Critical hits and heavy charges on me, so stay on Fort
terrain so you get at least a 40% GEO. Otherwise, with Russell's [O] Morale
Damage = MAX, he gets a 60% Surviving units count, even if he doesn't have all
6 figures left when he wins. You might need to steal Russell's item and if you
defeat him before you defeat the Assassin team, you miss out on items.
* Win: Retake White Rose Manor (Move Rosary to "White Rose Manor")
* MVP: 16 turns
< Chapter 3 - Paltina Blitzkrieg >
-- Battlefield 12: Brigand Stronghold ------------------------------------------
* Battle Map:
[ ] [2]
| |
[ ]-[ ] [C] [ ]-[ ]-[ ]
| | | | | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | | |
[3]-[ ] [ ]-[ ] [ ]
| | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | | |
[ ]-[ ] [ ]-[B]
| |
( )-[ ]-[ ]
| | |
[ ]-(1)-( )-[ ]-[ ]
1. Discovery: Upola Statue (Nietzsche) Use this item's effect to obtain a Split
Upola Statue
2. Pillage: Bronze Shield (Milanor)
3. Discovery: Gold Lump
* Enemies:
Bandit (x1) Ortega GEN: 3 | ATK: 3 | TEC: 1 | LUK: 2 | Morake: 4880
Item: Boss Bandana [2]: [O] Always Ace
Bandit (x5) Brigand GEN: 1 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
Fencer (x3) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Item: Headgear [2]: [O] Void ailments
* Tactics Summary: Easy for the most part. Yggdra does well and Milanor is [O]
Wasteland Happy. Keep Durant and Nietzsche out of this for the most part. Mizer
appears from the bottom right at the end of Turn 6.
* More enemies:
Hunter (x1) Mizer GEN: 2 | ATK: 2 | TEC: 4 | LUK: 3 | Morale: 3780
Item: Warp Shoes [2]: [-] Move -> Warp at night
Bandit (x1) Bounty Hunter GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1750
* Win: Defeat Ortega
* MVP: 17 turns
-- Battlefield 13: Lenessey Mountains [Part 1]----------------------------------
* Battle Map:
[ ]-[ ]-[ ]
| | |
[ ]-[ ]-[ ]
| |
[ ]-[ ]
[ ] [ ]
| |
[ ]-[ ]-[ ]-[ ]
| |
[ ]-[ ]
|
[ ] [4]
|
[3]-[1] [ ]-[ ]
| |
[2]-[ ]-[ ]
| |
[ ]-[ ]
1. First additional unit starts here.
2. The second additional unit you choose will start here.
3. Yggdra starts here. (Can't be changed.)
4. Milanor starts here. (Can't be changed.)
* Enemies:
Guardian Knight (x1) Baldus GEN: 4 | ATK: 4 | TEC: 3 | LUK: 1 | Morale: 5860
Item: Ipponki [3]: [X] Can't use skills
Knight (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2410
Griffon Rider (x2) Imperial... GEN: 2 | ATK: 2 | TEC: 2 | LUK: 3 | Morale: 2370
Hunter (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2380
Valkyrie (x1) Aegina GEN: 2 | ATK: 3 | TEC: 5 | LUK: 2 | Morale: 5360
Item: Zolfy [2]: [O] 1 on 1 = win
Valkyrie (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 2220
Bandit (x2) Imperial Soldier GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 2190
Assassin (x2) Imperial Soldier GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2070
Bandit (x4) Brigand GEN: 2-| ATK: 2 | TEC: 1 | LUK: 3-| Morale: 1910
Fencer (x1) Brigand GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Brigand GEN: 1 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 1790
* Tactics Summary: You're enclosed in the bottom area, so use the starting
positions guide to figure out which units you want where.
* Win: Wait until mist covers the area (Turn 24)
-- Battlefield 13: Lenessey Mountains [Part 2] [Easy]---------------------------
Note: This is taking the easy way out. You don't fight Aegina or Baldus and it's
the way you're "supposed" to go. If you're looking for a fight, see the next
section.
* Battle Map:
[1]
|
[ ]-[ ]-[ ]-[3]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
| |
[2]-[ ]-[ ]-[ ] [ ]-[4]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1. Have 1 unit stand here to reveal the exit (after ending your turn).
2. Stand here to reveal Baldus's Army (after ending your turn).
3. Discovery: Ogrenium
4. Discovery: Sealed Purse
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* Battle Map 13.2:
If you took [1] from Battle Map 1
[ ]-[ ]-[ ]-[ ]-[B]-[ ]
| |
[T]-[ ] [ ]-[1]
|
[ ]
|
[ ]-[ ]-[ ]
|
[ ]
|
[ ]-[ ]
|
[ ]-[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
|
[ ]-[ ]-[ ]
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[ ]-[ ]-[ ]-[ ] [ ]-[ ]
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[ ]-[ ]-[ ]
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[ ]-[ ]-[ ]
1. Standing here reveals Aegina's unit, which will make you fight if you move
into their presence. If you took this way, I assume you didn't want to fight,
so I won't bother explaining that detail.
* Win: Get everyone through the Mountain Pass (Move everyone to "Towards
Lunamina")
* MVP: 35 turns
-- Battlefield 13: Lenessey Mountains [Part 2] [Hard]---------------------------
* Battle Map 13.3:
If you took [2] from Battle Map 13.1 and followed the other instructions I gave
you earlier only. This is the hard way out. Otherwise, skip to Battlefield 14.
[ ]-[ ]-[ ]-[ ]-[B]-[2] [ ]-[ ]-[ ]
| | | | |
[ ]-[ ] [2]-[1]-[ ]-[ ]-[ ]
| | | |
[ ] [ ] [ ]-[ ]
| |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[B] [ ]
| |
[ ] [ ] [ ]-[ ]
| | |
[ ]-[ ]-[ ]-[ ] [ ]-[ ]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[3] [ ]-[ ]-[ ]
| | |
[4]-[4]-[ ]-[ ] [ ]-[ ]
| |
[ ]-[ ]-[ ]
| |
[ ]-[ ]-[ ]
1.-4. Numbers used in the Tactics Summary below.
* Tactics Summary: It's hard, but it's possible! You should have prepared this
before you started this battlefield. Milanor should have Kill Blade equipped.
Yggdra should have Mage Ring or some other good equipment. Durant can have what-
ever, as long as it raises his stats. Phalanx is good when you put him against
the Hunters or Assassins. Nietzsche should have Icicle Spear if you have Diamond
Dust as well. That is Overkill (literally) against Griffon Riders, who are
[X] < Ice, so you auto-win, and Fatal Damage against all other units. And all
of your units should have their morale close to max.
Move Milanor and Rosary/Roswell toward the left and Yggdra and Durant/Nietzsche
to the right. Don't engage the enemy until you've moved Yggdra's team up towards
Aegina's party and Milanor's team toward Baldus. Put Yggdra and Durant/Nietzsche
in formation. Put Durant/Nietzsche on [1] and Yggdra on either [2] depending on
male/female formations. Put Milanor on either [4]. End your turn. On the NEXT
turn, choose a useful card, e.g. Shield Barrier, and move Rosary/Roswell to [3]
and engage the enemy. (Don't worry about MVP, since there's absolutely no way
you can get a +2 for this.) Once you move Roswell/Rosary to [3], your turn will
automatically end, which means the enemy attacks first.
Here are the cards I always use:
- Mind Change. Have Nietzsche or Yggdra against Aegina. Make sure either girl
has high TEC and hope that on the initial charge/counter, the TOTAL NUMBER of
figures remaining is 7 or less. Otherwise, you won't be able to defeat Aegina in
time before her Break Out with Revolution and that 1 on 1 = win will auto-
matically give her the win.
- Shield Barrier. Essential against either Aegina or Baldus, but note that, like
all other cards, you only have 1 turn, so use it wisely. Break Out right before
Aegina goes MAX to protect yourself from Revolution and recharge the bit you
lost by going Passive and Break Out again to save your units and Aegina will
lose. Against Baldus, just use it whenever to protect your units a bit from his
high ATK stat.
- Sanctuary. If you have 4 TEC or more on any unit, fight during the day
against Baldus and you won't lose as long as you keep going passive and Breaking
Out. Even Yggdra didn't lose against Baldus, though she had 4 ATK as well. Note
that this won't work on Aegina since you don't have time to use Sanctuary after
she does her Revolution and 1 on 1 = win combo.
- Revolution. Use with Yggdra on Baldus, of course. Note that this won't always
work out the way you want it to. As a matter of fact, you need a strong Yggdra
for this to actually work. You can't use it on Aegina because once again, Aegina
will win because of her Zolfy.
- Blizzard. If you have Nietzsche and have equipped the Ice Javelin item on her.
Break Out whenever to cause nice and effective Fatal Damage. If you use this
combo against an enemy Griffon Rider, that's an Overkill, which results in an
automatic KO for the Griffon Rider. If you're almost down to the enemy leader,
then wait until so and you'll automatically win with Fatal Damage.
Your card power will vary, but you should use the cards you've always been using
and powering up. Otherwise the enemy's high status carries them back up to full
Morale. Mine usually range from about 2000 to 3200. I find that Banshee's Cry
isn't very effective because the enemy can still hurt you with 1 ATK and your
gauge drains while you use it. Their high status actually gives them something
like an ATK +1 boost, so that's 2 ATK basically. I'd much rather use Shield
Barrier and null all damage, even if Shield Barrier wears away faster. Also,
it's true that Ace Guard helps you get a better counter, but a good counter is
not guaranteed. Also, if you're suffering from the Battle Penalty, then Ace
Guard doesn't really help that much. The weak counter ratio after 2 rounds of
Battle Penalty is about 85%, which means that 85% of the time, your charge/
counter will have an obvious lesser strength than if you had the full 6 figures
(or 3 for large units). Also, Ace Guard wouldn't be particularly useful against
Aegina because she Breaks Out with Revolution too quickly.
Once you've taken out either Aegina or Baldus, regroup and attack the other set
of enemies. If you're low on cards, don't use your last power card until you're
forming a 3-on-1 or 4-on-1 union against Aegina or Baldus. That's the only way
they'll fall. If you waste your last power card, then you might as well restart
the battlefield.
* Win: Defeat all enemies
* MVP: 35 turns... not that you'll get it...
-- Battlefield 14: Lunamina Pass [Part 1]---------------------------------------
* Battle Map:
[ ]
|
[ ]-[ ]
| |
[C]-[T]-[ ]-[ ]
| | |
[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Knight (x1) Garrison Captain GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 3460
Fencer (x3) Sentry GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 1860
Assassin (x2) Sentry GEN: 1 | ATK: 1 | TEC: 3 | LUK: 3 | Morale: 1660
* Win: Gain control of Lunamina Pass (Move an ally to "Lunamina Pass")
-- Battlefield 14: Lunamina Pass [Part 2]---------------------------------------
* Battle Map:
[ ]-[ ]-[ ] [ ]
| | |
[ ]-[ ]-[ ] [ ]-[ ]
| | | |
[ ]-[ ]-[C]-[T]-[ ]-[ ]
| | | |
[ ]-[ ]-[ ] [ ]-[ ]-[ ]
| |
[C] [ ]
|
[ ]-[ ]
* Enemies:
Valkyrie (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 2 | Morale: 1950
Witch (x1) Messenger GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
* Win: Defeat the enemy messenger units
* MVP: 7 turns
-- Battlefield 15: Framm Granary [Part 1]---------------------------------------
* Battle Map:
[1]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[2] [ ]
| | | |
( )-[ ]-[ ]-[ ]-[ ] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
1. Acquisition: Straw Hat (Day/Evening)
2. Acquisition: Nestle Bouquet (Day/Evening, 12 REP or greater)
* Enemies:
Witch (x1) Eudy GEN: 3 | ATK: 1 | TEC: 3 | LUK: 4 | Morale: 4940
Item: Lady's Coat [2]: [X] No criticals
Witch (x3) Court Magician GEN: 2 | ATK: 2 | TEC: 3 | LUK: 3 | Morale: 2000
Fencer (x1) Inzaghi GEN: 3 | ATK: 3 | TEC: 2 | LUK: 3 | Morale: 4800
Item: Soldier's Bandana [2]: [O] No battle penalty
Fencer (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2020
Knight (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 2 | LUK: 1 | Morale: 2260
Bandit (x2) Mercenary GEN: 2 | ATK: 2 | TEC: 1 | LUK: 3 | Morale: 1910
* Tactics Summary: After turn 1, Eudy's unit and part of the map disappears, so
you're left with Inzaghi's guys. Don't sweat it.
* Win: Defeat Inzaghi
-- Battlefield 15: Framm Granary [Part 2]---------------------------------------
* Battle Map:
[V]-[ ]
|
[ ]-[ ]-[ ]-[ ]-[ ]
| | | | |
[V]-[ ]-( )-( )-[ ]-[ ]
| | | |
( )-[B] ( ) [ ]
| | | |
( )-[B] [ ]-[ ]-[ ]-[V] [ ]
| | | |
( )-[T]-[T]-[T]-[T] [ ]
| | | | |
[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]-[ ]
| | |
[G] [ ]-[ ]
| |
[ ]-[ ]
* Win: Move everyone to the Target points on Rodney Road within 1 turn.
If you do this, skip to Battlefield 16. Otherwise, continue here.
* Tactics Summary: If you have Nietzsche, put her in water at the bottom left.
Durant, leave him on the road tiles or on the bridge tile. You may or may
not want to pick a good card for your second turn, since when the enemy appears,
they will immediately attack from the bridge. If you have Yggdra equipped with
Zolfy and have decided not to level up Durant or Nietzsche, then put her on the
very left flagged tile. Whatever you do, DON'T put Milanor on the left. If you
have Roswell, put him on the top left village where you got the Straw Hat if you
want easy access to an item.
-- Battlefield 15: Framm Granary [Part 3]---------------------------------------