Yoshi's Island: Super Mario Advance 3 Walkthrough :
This walkthrough for Yoshi's Island: Super Mario Advance 3 [Game Boy Advance] has been posted at 19 Aug 2010 by purlpeteddybear9179 and is called "Yoshi's Island SNES/GBA Changes Guide". If walkthrough is usable don't forgot thumbs up purlpeteddybear9179 and share this with your freinds. And most important we have 4 other walkthroughs for Yoshi's Island: Super Mario Advance 3, read them all!
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Walkthrough - Yoshi's Island SNES/GBA Changes GuideFor my reference only: 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Super Mario World 2: Yoshi's Island- -Super Mario Advance 3 Yoshi's Island Changes, Similarities and Comparisons Guide ***NOTE that the guide contains ***SPOILERS*** Table of Contents 1. Introduction 2. Version History 3.a External Comparisons, Similarities and Changes 3.b Internal Comparisons, Similarities and Changes 4. FAQ 5. Contact 6. Thanks 7. Legal and Copyright 1.-Introduction- Hello all who are reading. I have decided to write this Guide because I was looking around both SNES and GBA versions of this game at GameFAQs and I noticed that there was no guide on version changes, differences, etc. And there was also a topic that pointed it out, 90% of the inspiration for this guide came from there, for more information on that, see the 'Thanks' section. So that lead me to decide that I should write one. This is for those who are interested in the differences between the two format versions of this game. I will be pointing out all the differences that I have noticed between the games. Most of these are probably minor changes made to be able to put the game onto different formats, but there are some that are good and some that may not have been necessary, but as many as are noticed will be pointed out here. I am comparing both the SNES and GBA versions, on their original formats, which means NO EMULATORS will have their changes/differences mentioned. So, if you use an emulator, and something in it is not in this guide, then it is probably something to do with the emulator. Please do not email me about emulator differences, as I am against illegal emulators and do not count their changes. You should also note that I love both versions of this game. Best SNES and GBA games created, in my opinion. So I am not favouring one version over another, just pointing out their differences. If you need to tell me about a difference I haven't noticed, you can find my contact info under 'Contact'. This is my first FAQ, so I hope you like it. NOTE: Anytime you see a --( )- -, that may contain a bit of trivia, an opinion, thought, hint or note. 2.-Version History- NOTE: Dates go in the format of Day.Month.Year (DD.MM.YYYY) 04.12.2009 -v1.17- More added to 'Thanks' section. More changes added. One change edited, see 'Thanks' for details. 24.11.2009 -v1.16- Changes divided into two sections. More changes added. Some changes edited. Interesting to note is that it is ten updates since I was sure I had found the majority of changes. Again, if you feel I have missed a change, please do not hesitate to contact me. If it is in the guide, I won't be angry, I will simply tell you where the change is in the guide. 10.05.2010 -v1.17- More changes added, some changes edited and more credit given in the 'Thanks' section. 05.05.2010 -v1.16- More added to 'Thanks' section. Changes made in 'Contact' and 'Legal and Copyright' sections. More changes added or edited. 20.10.2009 -v1.15- Another change added. A couple of the other changes edited. 01.09.2009 -v1.14- More changes added. A couple of changes edited. More added to contact. 19.07.2009 -v1.13- Another change added. A couple of other changes edited. 15.07.2009 -v1.12- Added more Changes. See 'Thanks' section for credit on additional notes to the red coin change. 14.06.2009 -v1.11- Added a couple of changes, this time related to a couple of game glitches. Added small change to 'Contact' section. Added small change to 'Legal and Copyright' section. 18.05.2009 -v1.10- Added more changes, see 'Thanks' section for credit of who told me of these. 22.04.2009 -v1.09- Another change added. Fixed a typing error. 21.04.2009 -v1.08- More changes added throughout guide. 28.02.2009 -v1.07- Another couple of changes added. More added to 'Thanks' section. 17.12.2008 -v1.06- More changes added. I am now certain that I have found the majority of game changes, but if I have missed something, please do not hesitate to contact me. If you tell me something that I have already listed, I will not be annoyed with you, I will simply tell you that I have already listed the change. 12.02.2009 -v1.05- More changes added. More added to 'Thanks' Section. 11.10.2008 -v1.04- Again, more changes added. 06.08.2008 -v1.03- Changes added, major spelling error on Extra 6 Level fixed. Two misinterpretations fixed. 19.07.2008 -v1.02- More Changes added. More added to 'Thanks' Section. First FAQ question posted. 15.07.2008 -v1.01- More comparisons added. More added to 'Thanks' section. More added to legal. 10.07.2008 -v1.00- Comparisons added. FAQ added. Contact added. Thanks added. Legal added. Format of Document changed. First submission to GameFAQs. 09.07.2008 -V0.10- Started Guide. Includes introduction, start of 'Version History' and start to some changes. 3.a -External Comparisons, Similarities and Changes- NOTE: There is no order as such to the changes. I will make them as detailed as possible. The external changes are changes that have occurred outside of the game, such as to boxes and manuals. This section is not very big, as these changes do not affect the game in any way. 3.b, the Internal section, covers those changes. The title has been changed. The SNES version is "Super Mario World 2: Yoshi's Island". The GBA version is "Super Mario Advance 3: Yoshi's Island". This is on boxes, cartridges and manuals. It is also in the game. The box has changed to feature the logo's and names of each respective system, so the SNES version has the SNES logo on its box, the GBA version the GBA logo. This also applies to the manuals. The layout of the box and manuals has changed, including pictures, wording and colours surrounding the box. In case of the manual, some changes are between the formats, for example 'Controls' section. The stickers for each cartridge are different, due to different size cartridges. Needless to say, the size of the box, manual and cartridge are all different. 3.b-Internal Comparisons, Similarities and Changes- These are the changes which may affect the game in some way, as these changes are the changes within the game itself. This is probably the section that most of you have clicked onto the guide for reading, and is the biggest section, covering interesting (and not so interesting) changes within the game itself. Again, these changes are not in a certain order, they are just listed. At the start, what happens on the Nintendo logo is different. In the SNES version, it makes the sound of a coin (or flower) being collected, in the GBA version, it has Yoshi say 'Nintendo'. The opening has had a change. In the SNES version, the music box rewinds on the scene with Kamek jumping in anger at his toadies. In the GBA version, it rewinds at the scene just after the map falls on Yoshi's head. The GBA has a slightly higher brightness than the SNES version, as the original GBA didn't have a backlight on its screen, so the game was brightened slightly for that. The camera is slightly zoomed in further on the GBA version than it is on the SNES version, therefore at some points, the camera will need to move up or down slightly in the GBA version where it did not in the SNES version. Yoshi's voice has been changed from his 'sounds' in the SNES version, to his 'voice' in the GBA version. This means that his various actions will lead to a different sound. For example, when Yoshi jumps, the SNES version will have a 'boing' sound effect, where as in the GBA version, he will say 'hop'. --(or something that sounds similar to 'hop' anyway)-- Each action now has a voice; I am not listing all the voices. --(oddly enough, in the introduction, there is still a Yoshi 'Sound Effect' when Yoshi picks up Baby Mario for the first time. This is in the intro right before the tutorial level, not the first intro. This sound is also played still every time Baby Mario is recovered from his Bubble.)- - When copying or erasing files, the music disappears in the GBA version, where it does not in the SNES version. The copy and erase sound effects have also changed. Controls have been changed, to accommodate the GBA, which has less buttons than the SNES. The GBA version has six new 'Secret' levels, which are awarded after beating the game. These levels were not in the SNES version, and there was no reward for just beating Baby Bowser in the SNES version. The European/British GBA cartridge has some different Names, which will be listed next to the North American names. These new levels are called: 1-S: Exercise in the Skies 2-S: Mystery of the Castle? 3-S: Go! Go! Morphing! 4-S: Fight Toadies w/ Toadies OR fight Baddies w/ Baddies --(that is how the game spells 'with', no shortcut on my part here)- - 5-S: Items are fun! 6-S: Endless world of Yoshis OR Crazy Maze Days These are the Extra Levels (found in both games): 1-E: Poochy Ain't Stupid 2-E: Hit That Switch!! 3-E: More Monkey Madness 4-E: The Impossible? Maze 5-E: Kamek's Revenge 6-E: Castles- Masterpiece Set (SNES) Ultimate Castle Challenge (GBA) It is interesting to note that the Secret levels haven't got the four trunked tree at the end of them, but only the green and white floor. --(Is that four trunked tree Yoshi's tree house from Super Mario World? It certainly is possible, though Yoshi hasn't built a fireplace into it yet.)-- The Extra levels that had this tree still have this tree. Whilst the music in the GBA version retains the same melody and beat, some instruments have been changed for some music pieces, most notable is the level 8 bosses, which no longer has a drum beat in it. Several levels have had their textures changed. For example, in 6-5: The Very Looooooooooong Cave, over the 3rd of branching paths in the first area (the one that is over lava and you need to use chomp rock to reach the door), a roof texture was flat in the SNES version, where it is curved in the GBA version. This has occurred in several levels, so gaps may appear smaller or larger, platforms may appear higher to jump to, and other, smaller texture changes may be noticed. It may also make the backgrounds of levels look slightly in different alignment to what they are in the SNES version. It may make collectables also look slightly moved. These texture changes have occurred on several levels. This can also account for some collectables being place closer together, due to being unable to get them because the original gap to go through and get them may now be too small, and you only have one chance at both of them instead of the original gap. It can also account for some objects on levels being bigger or smaller, and for text boxes being bigger. The above can also be applied to enemies and bosses, which may also mean a colour change for some of them. For example, the GBA 'Sluggy the Unshaven' is less translucent (see through) then the SNES 'Sluggy the Unshaven'. Another example is Marching Milde, and enemies of the same type as her, as the GBA version shows her with more pink-violet coloured cheeks and shoes, where in the SNES version, it is closer to a pink-red colour. Texture changes on enemies and bosses may also make moving, being Swallowed, being jumped on, pounded, etc. animations look different. The GBA version of the game can sometimes suffer from slowdown if there is too much happening on screen, usually caused by too many enemies being on screen. This is simply because it is using a lot of power on the GBA. --(Though the slowdown happens if a Game Boy Player or DS is being used, so it may be too much for the cartridge to handle as opposed to the system.)-- The red coins have had a change. In the SNES version, red coins would have a red tinge to them. This is gone in the GBA version, making locating the red coins harder. It may be possible to see a red tinge in the GBA version if you look closely, and some regular coins may have a red tinge to them. This may not be on all copies of the game however. Stars from Star Tulips have also had a change. In the SNES version, if you had 27 stars for example, the tulip would spit out three stars and the rest would be coins. In the GBA version, all of them would stars regardless. However, for both versions, 30 stars would always lead to coins being spat out of the top of the Tulip. The example above can be changed to accommodate other numbers as well, the change is simply in whether coins or stars are spat out if you are at a number of stars close to thirty (between 22-29 stars is where this change applies, as for 30 stars, coins are still given in both versions.) At each boss, Kamek will come along and cast magic. In the SNES version, the magic had white sparks and two colourful 'blankets' of magic. In the GBA version, the magic is just colourful sparks. At the end of each level, there is a chalkboard displayed, for both SNES and GBA versions. However, there is also a 'World' chalkboard in the GBA version as well, which shows up straight after the 'Level' chalkboard. Also, at this chalkboard, you are awarded for certain point amounts: -1-up at 200 points -3-up at 300 points -5-up at 500 points -Bonus level game at 700 points -7-up at 777 points (easily missed, have to get exact point amount) -Extra level at 800 points -'Perfect' on map screen at 1000 points, shows for a few seconds in flashing colours, then disappears. Note that these apply to the GBA version 'World' Chalkboard. In the SNES version, you were rewarded the 'Perfect', Bonus and the Extra level for accomplishing 800 points in each world, and getting 100 points on the Extra level would give you a star at the title screen, totalling six stars. To get these stars in the GBA version, you need to earn 1000 points per world. In the GBA version, getting 1000 points in every world rewarded you a new ending, only viewable once. In the SNES version, it was not possible to go back from the map screen to the title screen, where in the GBA version it is by pressing B. You can continue going back right to the intro video in the GBA version by pressing B. At the credits, the way they scroll is different. In the SNES version, they would do a small scroll then stop for you to read the name, in the GBA version, they just scroll slowly. What the credits say is also different, due to a different team working on the GBA remake. --(According to Wikipedia, Nintendo R&D 2 remade the GBA version, and a fine remake it is too.)-- In the SNES version, your life count was never saved. Every time you turned the game off, it would be back to the default amount of lives, the GBA version saves the life count, which means that if you left with 50 lives, you still have them. --(this also makes it easy to get a high amount of lives in the GBA version, at typing this I had 458 lives)- - Also on lives, the SNES default amount was 2 lives, though it was possible to have 0 lives. The GBA default is 3 lives, though it is NOT possible to have 0 lives. Yoshi's Flutter Jump has had a few changes. Firstly, the animation of the flutter moves more quickly in the GBA version then it does in the SNES version. Secondly, the length of time in the air has slightly been reduced in the GBA version, by roughly 0.03 seconds. - -(Yes, I timed it for both versions... Stopwatch certainly helped.)- - Thirdly, pulling off a good flutter jump has changed. In the SNES version, you would jump, let go of the button, and time to press it again, where in the GBA version, holding down the jump button has the same effect. Pausing has also been changed. In the SNES version, pressing start would lead to a display of stage collectables (red coins, flowers and stars) and usable items, as well as a display of lives and collected yellow coins. It would also allow you to exit an already completed level by pressing select, or to return to the level by pressing start again. In the GBA version, you need to press select to access this screen, and select to return to level. The SNES version displayed three usable items displayed, which you could scroll through from left to right. The GBA version displays four usable items, which can be scrolled through from left to right. Whilst three or four of these items displayed on screen, if you keep scrolling right, more of these 'usable items' will show up, as only three of four (version dependent) will be visible at a time. Also changed is the number of usable items that can be carried. The GBA version allows you to carry more at a time. The SNES version allowed you to carry 25 of these items at a time. For every 26th item collected, it would replace the 25th item. --(Again, see 'Thanks' section to see who helped me in confirming and obtaining this.)-- The GBA version allows more to be carried, with 27 being the maximum, a 28th item will replace the 27th item. --(Finally reached the maximum number of items after a lot of updates, sorry to any regular readers that it may have taken so long, I don't usually use items, and therefore it took a long time to figure out.)-- Pressing start on the GBA version will open up a different pause Menu, asking to continue the level, return to map or to go into sleep mode. Note that the return option is only available once a level is completed. Also, in the GBA version as stated above, is 'Sleep Mode', which is used to save battery power, but leaving the GBA on. You will resume from the spot where you went into sleep mode. It can act as a temporary 'quick save'. The eggplants have been changed slightly, in the SNES version they would spit out eggs consistently until you had five, than struggle Once and spit out what would be your sixth egg. In the GBA version, It gets to Yoshi having four eggs, than struggling once to spit out the fifth egg, then struggling twice to spit out the sixth egg. Both versions allow a heap of eggs to be given when you Ground Pound near them. Cave levels echo the sound effects and Yoshi's voice in the GBA version more prominently than the echoes in caves on the SNES version. Lantern Ghost enemies have had a change. In the SNES version, the 'exiting pipe' sound effect would play as they jumped out, in the GBA version, the Shy Guy sound effect/voice plays when they jump out of the pipe. Green Cactus Ball enemies have also had a change. In the SNES version, They bounce off every floor texture they come into contact with, but in the GBA version, they only bounce off the first floor texture, then they fall off the stage. When spitting out a Shy Guy, they will either 'pop' or 'poof' off a wall. In the GBA version, they 'poof' more often than they do in the SNES version. On level 1-4: Burt the Bashfuls Fort, in the SNES version, the first trampoline arrow thing was on the same ground as you, in the GBA version, there are a couple of big steps leading down to it. On level 1-5: Hop! Hop! Donut Lifts, as the screen scrolls, forcing Yoshi to go left, there are two grassy hill tops along the way. At the second one, Yoshi could not walk up it in the SNES version, where as he can in the GBA version. The appearance of the Hill has not changed, just the fact that Yoshi is not required to jump it in the GBA version. On level 1-8: Salvo the Slime's Castle, in the second room, the SNES version's pipe spits out Shy Guys, the GBA one doesn't. Another room was added to the GBA version, with just a pipe that spits out Shy Guys. This new room is between the SNES 2nd and 3rd rooms, the GBA 2nd and 4th rooms. Also on level 1-8, the secret room message has been slightly altered. In the SNES version it was something along the lines of 'This is top secret, so tell no one! Aim directly at the top-right corner.' In the GBA version, it says: '-Top Secret- Tell no one! Aim directly at the top-right corner!' --(To get to this secret room, you need to jump over the red boss door, then hit the cloud that appears there for a switch. You jump on the switch, then directly below the boss door, next to the spinning arrow lift, should be a red arrow. Press down where it is pointing.)- - Again on level 1-8, the 'Corridor to the boss' has changed slightly. In the SNES version, it was flat ground, then a drop in the ground, a straight line follow, a jump out of the ground. In the GBA version, it is three big steps down under the wall, then a jump over some smaller steps to the boss. Spinning platforms, such as those found in the first section of level 1-8, are bigger in the GBA version then they are in the SNES version. Still concerning 1-8, the corridor leading up to the boss gets closed off after entering the boss area. In the SNES version, the pattern of the formed wall could end up with either a single brick or double brick on the bottom of where the wall finishes forming, where in the GBA version, it will always be a single brick. In the SNES version, the Yoshi's all wear the same red shoes. In the GBA version, their shoes are different: Green Yoshi-Red Shoes Pink Yoshi-Light Blue Shoes Cyan/Light Blue Yoshi- Yellow Shoes Yellow Yoshi- Green Shoes Violet/Purple Yoshi- Light Purple/Pink Shoes Brown/Orange Yoshi- Orange/Light Brown Shoes Red/Rose Pink Yoshi- Blue Shoes Dark Purple/Dark Blue Yoshi- Rose Pink/Pink Shoes --(I have put some colours next to others by slashes, to avoid any discrepancies between how people perceive the colour)- - It is interesting to note though, that in the opening before the tutorial level, the Yoshi's have different colour shoes in both versions. Also interesting to note is that the mole tank, regardless of version, has the same colour wheels as the shoes in the GBA version, in both SNES and GBA versions. This may also apply to the train wheels, car wheels and helicopter feet. Also, the SNES intro before the tutorial level also shows the Yoshi's in their different coloured shoes, but after that they all wear red shoes. Also, in the both versions, the shoes are only red on the map screen when walking on the spot with Baby Mario on a Yoshi's back, or only yellow when on the spot without Baby Mario on the Yoshi's back. On level 2-1: Meet Koopa and Para-Koopa, there is a section with falling blocks. This area has coins that can be collected. In the SNES version, collecting a coin would trigger its sound effect and cancel out the block hitting the floor sound effect. The coin sound effect does not cut out the block sound effect in the GBA version. On level 3-3: Nep Enuts' Domain there is a submarine section. In the SNES version, getting to the morph bubble required you to jump into the water, or sometimes pound in it where the GBA version allows you to drop into it without jumping. Also, if the submarine runs out of time, the SNES version returned you above water, but you sometimes would fall into it, unless you steered away the fall, where the GBA version always puts you on the log above the water. On level 3-5: Jammin' Through the Trees, the first section of the level has a slight vertical scroll in the GBA version, this was not in the SNES version. This vertical scroll is as you jump onto the yellow breakable ground, and again as you jump onto the passage that leads into the second section. The SNES version did not need this scrolling to occur. Some levels have had scrolling amounts changed, added or removed in the GBA version. Another example is 1-8, where the first section has scrolling in the GBA version, but for the SNES version, only scrolled when going to get the flower at the end. I won't be listing every level that has had scrolling changed in some way, so I have acknowledged it here. On level 4-1: Go! Go! Mario!, in the area where you get the first star, in the SNES version, it was a huge row of the sand block and the star bounced around behind it on a platform that the egg could go through. In the GBA version, it is one small column of sand block, and the star bounces around in very small cave that the egg can't penetrate. The platform is still there, though it only is there so you can hit the sand block column. On level 4-3: Don't Look Back, there is a section where a Koopa shell can be found and spat into a group for a 1-up. In the SNES version, you would spit it into a group of Koopa's, where in the GBA version, balloons replace most of these Koopa's. On level 4-4: Marching Milde's Fort, there is an added Middle Ring in the GBA version, right before the pipe to go into the fort. The Middle Ring right after the pipe has been moved down slightly, and the way down to it is also a slight modification to the level. The SNES version had this on the same level as the door, where it being moved down below the door in the GBA version, as well as a small path holding it being added. In level 4-7: Ride Like the Wind, there was a glitch which allowed you to fly the helicopter into the secret area, in which it would lead to a pseudo 1-1, after which Yoshi could fall into a bottomless pit like part of the level, or flutter jump to a goal post. This was in the SNES version, but has been fixed for the GBA version. Flying the helicopter into the secret area now leads back to the proper secret area. However, leaving this area does not allow a second Helicopter Bubble to appear, meaning to flutter jump to where it would take you after leaving the secret area, or you could fall back onto the main path of the level. In level 4-8: Hookbill The Koopa's Castle, the room with the boss Door in it has changed. The alignment of the coloured blocks has changed, meaning the location of the two flowers and eggs has changed to be above where they were in the SNES version. The sides of the room are still present in the GBA version, but they do not host coloured blocks, flowers or eggs in them anymore. On level 5-4: Sluggy the Unshavens Fort, the Secret Room code is different, to compensate for different control schemes. On the SNES version, it is "Hold Down Select, then press X,X,Y,B and A. In the GBA version, it is: Hold Down Select then press L,L,B,A and R. Also in this level, there is a glitch in the GBA version. Hitting Sluggy with an egg causes him to deform, and continually hitting him under his heart can enable the player to make a big enough gap to jump through and get onto the other side of him. I have been unable to do this in the SNES version, but it may be possible. The glitch, in the GBA version, causes a pink colour to go over parts of Sluggy, as you are not supposed to get onto the other side of him. On level 5-8: Raphael The Raven's Castle, there have been a few changes. First, in the second area of the level, there is a seed spitting plant on top of a thorn, the third you come across in the level. If you pound, you can make the plants dizzy or stunned, indicated by stars circling their heads. For this plant, after stunning it, if you still have the Ice Melon, you can freeze it. In the SNES version, freezing it caused the stars to instantly disappear, in the GBA version, the stars will stay until they would normally disappear, though the plant remains frozen. The next of changes on this level are both for Raphael. At the start of the fight, after Raphael jumps onto the moon, his face is off the screen for a few seconds. His face will also be off the screen every time he is on the opposite side of the moon. This is due to the camera zoom change mentioned earlier. At the end of the fight, in the GBA version, Yoshi will run to the top of the moon, where Yoshi won't do that in the SNES version, he will just stay where he is. Also, the way in which Raphael circles the moon upon defeat is slightly faster, and when he disappears, his silhouette (shadow) can be seen for a few seconds in the GBA version. --(It is a similar blue to the night sky, so it may be difficult to see, especially on a GBA screen.)-- The Map screen has changed. In the SNES version, the score count button was next to the control scheme selection, in the GBA version, the score button is above levels five and six for each world. Also, in the SNES version, the Yoshi's on the map could also move up and down to the next Yoshi on the Map Screen, in the GBA version, they move in a straight line. The art on the maps has the same themes, but has changed slightly between the two versions. Also, on the GBA version, there was a world map as well as the level map, it is, however, still possible to change the world you are on through buttons on the level map. The world map has Baby Luigi at the sixth castle, crying in a bubble until he is rescued. The world map displays the level 8 castles of each world, which are what you select. Also on the map screen, before completing a world, the GBA version only has one question mark, where as the SNES version had two. The GBA version has in place just a big empty space until the secret and Extra levels fill it in. The Bonus fills in the question mark space. Also, the SNES controller is replaced by a GBA in the Patient/Hasty control selection. Once having entered the code, the menu for the games has changed. In the SNES version, there was a 2-Player option, which has been removed for the GBA version. Another variant on Balloon Throwing has been added, for five key entry. This was on the SNES, but you could only access 4 and 6 key entry versions with the cheat code, the five key entry Balloon Throwing Game could only be accessed by Bandit Houses on some levels. Again on the map screen, an error in the SNES version has been fixed. Level 2 of each world is completed with a pink Yoshi, but the SNES Version showed this to be red/rose pink on the map screen. This has been fixed to pink on the GBA version. Also, level 7 of each world is completed with the red/rose pink Yoshi, where the SNES shows this as pink on the map screen. Again, this was corrected for the GBA version. Yet again on the map screen, Baby Mario has changed. In the SNES version, he is brown and white, where he is his normal colours in the GBA version. The Map screen has also had the Secret and Extra levels plotted as dots onto it, making it wider in the GBA version. The Extra levels did not have a dot on the map in the SNES version. In level 6-1: Scary Skeleton Goonies, the third area of the level has Had a slight change at the start. When you get to the platform where the first three Goonies in the third area come towards you, the SNES version required you to get on the hill and dodge the bomb the third Goonie dropped. The GBA version allows you to go under the ground and dodge the bomb that way. --(The hill that I refer to is where you get the flower over spikes with an egg, near the start of the third area.)-- In level 6-4: Tap-Tap the Red Nose's Fort, there is a section where you face a 'Boss' thing similar to Salvo the Slime, after fighting the first one you receive a key. In the SNES version, when you get to the door and open it, Baby Mario's hat flutters about. It doesn't do this in the GBA version. The appearance of an item has changed, for both the mini-games and the Bandit-House games. The +20 star power-up is in a red/pink box in the SNES version, but it is in a green box for the GBA version. Both versions have a red '+20' sign in the pause menu. For the Bandit Game Houses, one thing has change. In the SNES version, the door would be planked shut after having faced the Bandit once, regardless of win or loss. In the GBA version, once it is opened by the key, the door stays open, regardless of win or loss. Again, when facing a Bandit, a few things have changed. In the Balloon Throwing minigame, it would pop on either Yoshi or the Bandit, and sometimes they would get four stars around their heads. In the GBA version, it is only two stars, and they are always there, even in other minigames. But if the Bandit is the one with the stars, he would recover and run off in the GBA version, where as Yoshi just lays there. The Bandit wouldn't recover in the SNES version. The Balloon Throwing minigame also allows free movement after winning in the GBA version, as long as the item is not collected, where as in the SNES version, Yoshi would walk up to the item and collect it automatically, however, this was only in the Balloon Throwing minigame. Again in Bandit houses, leaving is slightly changed. In the SNES version, Yoshi would leave after collecting the item as soon as he/she touched the ground, in the GBA version, Yoshi leaves a couple of seconds after collecting the item, regardless of touching the ground or not. In the first version released to North America, there was a glitch which could cause the player to move the level select cursor onto the map in World One, which the player could select and it would lead to a level not in World One. It could be used to get to the end of the game very quickly. This glitch is not in the PAL version, Japanese version or a later released version in North America which removed this error. This glitch is not in the GBA version of the game. In level 6-5, there are coins above the 2nd of splitting paths in the first segment of the level in the GBA version, they are not present in the SNES version. This level's auto scroll has also been sped up for the GBA version in the first part, but slightly slowed down in the second part of the level. --(Other auto-scroll segments may have also had their speeds changed, so I'll acknowledge them here by making mention of this.)- - In level 6-7, there was a glitch in the PAL version of the SNES game. It would occur when Yoshi was riding a circular, swirly platform, as soon as it touched the dotted line going left to right, jumping would result in Yoshi flying out of the level. The player could control Yoshi left, right and down. Yoshi would eventually fall back into the level, but pounding would speed this fall up. It could be used to skip the part of the level where a platform rides through a huge breakable wall area. It was not possible to get 100% on the level using this glitch, however. This glitch is not in the GBA version, nor is it in the NTSC SNES version. In level 6-8: King Bowser's Castle, at the end of the Helicopter Section, a change has been made. In the SNES version, Kamek would Come back from the wall, look at you and disappear. In the GBA version, he can be seen in the background, he then comes from the left, turns, then looks at Yoshi before flying right to disappear, OR act as he does in the SNES version. Also in 6-8, in the Room leading up to Baby Bowser, a change has been made. In the SNES version, once you hit the Middle Ring at the end and you possibly died, you'd restart at the Ring's location and you couldn't go back through the room. In the GBA version, you are restarted a little to the left of the ring and can go back to explore the room, without any auto-scrolling. However, you may get to the start of this room, then auto-scrolling begins again, faster than what it was before. Again in level 6-8, the other side of Door 3 has had a change. When running from Tap-Tap the Golden, the SNES version would play the "Big Boss" or "World Boss" music, in the GBA version, it plays the music from rooms before bosses, same as the corridor in 1-8 or the passage to Hookbil the Koopa. For the final battle, for the upsized Baby Bowser, the roar he makes has changed in the GBA version from what it was in the SNES version. --(I actually think the roar is scarier in the GBA version, it sends chills down my spine every time I hear it)- - After the boss fight, there is a screen that has a message, displayed after Yoshi jumps when he finds Baby Luigi and the Stork. In the SNES version, it said at one point "Thankyou Yoshi", where as in the GBA version that part says "Thanks Yoshi". Other parts of this thankyou message have also changed. An extra ending has been added to the GBA version. When you 100% every level, including the Secret and Extra levels, you get an extra ending that was never in the SNES version. You can only see it once, however. This new ending also has new music that was not in the SNES version. At the start of some Bosses, Yoshi will sometimes fall into the arena. In the falling sequence, it is possible to pound down to the floor in these sequences, but this is not possible in the GBA version. The '1-up' indicator has also changed. In the SNES version, it was a small red sign that scrolled up, where in the GBA version, it flashes and gets bigger before scrolling up, and continues to flash until it disappears. Phantom enemies riding Yoshi has also changed. In both versions, they invert left and right on the D-pad, but in the GBA version they also change the colour of a Yoshi while riding it. (And the shoe colour.) In Secret 6: Endless World of Yoshis, the tutorial music is in some areas. It also returns the Spark and Blindfolded Boo enemies, as well as the bubble blowing, purple enemies in level 3-7. These enemies and music were otherwise only in one level. This level also has a new enemy, a red Bullet Bill which chomps at the air and homes in on you. This may be unused code from the SNES version, or be a completely new enemy. The Extra 6 level has had a name change. In the SNES version, it was called 'Castles- Masterpiece Set'. In the GBA version, it is called 'The Ultimate Castle Challenge'. Despite the name change, the content of the level remains the same. --(I know this change was in the Extra Level list earlier, but I have mentioned it again to prevent myself getting five emails a day telling me that I missed it.)- - Also on this level, the Ghosts have had a colour change. In the SNES Version they are blue, in the GBA version they are brown. Both versions start with the same opening, but the GBA version has a new title screen, with the options of single player and multiplayer. After selecting the single player option, then the Yoshi's Island option, the GBA version then goes to the SNES title screen. The new title screen plays a remix of the underwater theme from the very first 'Super Mario Brothers'. The options for 'Single Player' and 'Multiplayer' are selected from here. Single player leads to a menu to select your game between 'Yoshi's Island' and 'Mario Bros.'. Multiplayer leads to a multiplayer of 'Mario Bros.' option. The GBA version features a 'Mario Brothers' game. This was never in the SNES version. You can also get five stars shown in this game selection on the game selection screen. You get one for every 150000 points earned, so one star is 150000 points, two stars 300000 points, and so on. At the above menu, the music that plays is from the character selection screen from Super Mario Bros. 2. The 'Yoshi's Island' option also displays the stars for 100% of each World, and lives used once all six stars have been achieved. The 'Mario Bros.' option can show up to five stars on it, based off scores received in that game. To get to options, you press right on the D-pad at this screen. The options display shows 'Sleep Mode' options and has a sleeping Baby Mario on a platform picture. To return to the game select, you press left on the D-pad. In the PAL SNES version, there was an option to change the language to German, French or English. This is not in either of the NTSC SNES versions. As far as the GBA version is concerned, where you live determines this option. If you live in North America, there is again no option to change the language. If you live in Europe or Britain, then there is an option to change the language, found in the options menu with 'Sleep Mode' settings. The languages in the GBA version are English, French, German, Spanish or Italian. --(Oddly, Australian stores seem to have stocked both North American and European/British copies of the GBA cartridge, which is why it took me a while to add this change, as I had obtained the North American cartridge. Please see the 'Thanks' section to see who helped me realise this change.) When touching a Fuzzy to get dizzy, there are a couple of differences. In the SNES version, the background, mid ground and foreground would go wavy and flash in different colours. In the GBA version, it is only the fore/mid ground that Yoshi stands on that goes wavy, and no colour changing occurs. Also, the GBA versions waves appear as very large pixel/tile looking things. --(this was possibly due to a technical error)- - After entering the above mentioned code on the map screen, the Bandit Games Menu has changed slightly, in the GBA there is no longer any 2-player options for some of the games, that option was in the SNES version however. Right before the first fight with Baby Bowser, what Kamek says to you is different. In the SNES version, he says: 'Yoshi, y-you are n-not w-welcome here... Please hand over the baby.' In the GBA version, he says: 'Welcome Yoshi! If you would be so kind, please hand over the baby!' --(it would seem his personality has changed slightly, from scared to 'polite')- - Right before Baby Bowser fights you in his first form, what he says Has had the slightest change. In the SNES version, the second last line, he says 'Me wanna ri-ide!' In the GBA version, the line is: 'Me wanna riide!' The dash was removed. In level 3-2: Jungle Rhythm..., the secret rooms hint box says something slightly different. In the SNES version, it is along the lines of 'We, the developers, have poured our hearts into this game. We hope you enjoy finding all of its secrets'. In the GBA version, it says: 'How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious.' The 'Pipe Ghosts' have had something change. In the SNES version, you could spit a Shy Guy at them and they would get pushed all the way back by a rolling Shy Guy. In the GBA version, it would have the same effect as an egg, as the Shy Guy would burst on impact with the 'Pipe Ghost'. --(A good example of what I called a 'Pipe Ghost' can be found at the start of level 3-8: Naval Piranhas Castle)- - On Extra 1: Poochy Ain't Stupid, it is impossible to get a Bonus game after completing the level, no matter how many flowers you collected, where in the GBA version, it is not impossible. Also, when completing the level, in the SNES version, Poochy would return to see Yoshi off, where in the GBA version, Poochy runs off the screen and stays off the screen. --(This has led for me to conclude that the impossibility in the SNES version is somehow connected to Poochy, though I am unsure as to why that is. My guess would be the presence of his sprite makes it impossible for the 'Bonus Game' sprite to show up, but I am not entirely certain about this.)-- If it stops on a Flower in the SNES version, it will eventually move again to a blue dot on the Goal Ring. The 3rd Extra level 'More Monkey Madness' has had a red coin removed. In the SNES version, the level had 21 red coins, due to one being difficult to get. In the GBA version, one has been removed. The one removed was under a Tap-Tap on a post. The Ghost Guys who pass bombs above you have now got a third animation after dropping the bomb. In the SNES version, pounding would make them shake their heads, or if one was carrying the bomb and dropped it, he/she would have a sad face. These animations are also in the GBA version, but there is now a third. Pounding while they are midway through a pass, or right after on drops the bomb will cause the next in line to look around, as if wondering when he will get to hold the bomb. It is possible to have all three animations on different Ghost Guys going at once (some shaking heads, one looking sad, one looking around). Also to compensate for the system change, most sound effects are slightly different in the GBA, from their original sounds in the SNES version. A most notable example is the flowers that grow, so you climb their leaves. The GBA version is a different sound going in the same pattern as the SNES version. Also, some sound effects have been dropped. An example is when enemies are on top of waterfalls, the high pitched splashes can no longer be heard, although Yoshi's splashes can still be heard. 4.-FAQ- Rules for sending me a question are: it can only be relevant to this guide, such as needing an extra explanation on something, or telling me about a change that I may have missed, or got wrong. My contact details are under 'Contact'. Q: Why were changes made between the two versions? A: To account for the different platforms, the GBA is slightly less powerful then the SNES, and has less buttons. Some were made to make the game a little more modern. Others were made for unknown reasons. 5.-Contact- This is only for those who either: a)need me to clarify something in this guide for them OR b)need to tell me of a change or comparison that I have missed with this game, or if I have got something wrong. You will need to put in the Subject Line: ''Y.I. Differences Help'' if you wish for me to help you or have a difference. Again, please note that I will not count anything in emulated versions of this game. You may also contact me if you see a website hosting my guide that isn't listed in 'Legal'. Please title this as: ''Y.I. Differences Host Problem'' If you see anything in that I have listed in legal as not acceptable to be attached to this guide, please contact me immediately and tell me the website that has done it. Please title this as: ''Y.I. Differences Attachment Problem'' Do not contact me for anything else! Spam, junk mail, surveys, products, pictures, videos, screamers, viruses or inappropriate content in e-mails will NOT be tolerated. If you email me anything irrelevant, I will seek internet security to remove the e-mail address that sends me this sort of content. You have been warned! Oh, and please do not make me business offers, as I do not need them, and consequently, they will be ignored. If I do not reply after five days, email again, I may not have checked my emails and the message could have been missed if it ended up in the 'Junk' folder. Repeat the re-emailing if necessary, I should eventually reply. The contact email for me is: greenspottedegg@hotmail.com --(The address name is based off a Yoshi Egg, not a mouldy egg. I am mentioning this to prevent myself from getting three emails a day asking about it.)-- 6.-Thanks- To Nintendo, for making and remaking this game. To GameFAQs, for accepting this guide. To retrosticker903 who made the topic pointing out there was no differences guide and to point out about some things I missed. To Black Murasame63, for pointing out several things I have missed. To George, for pointing out the 6-8 music change I missed. To Mecheyethe2nd, for pointing out the opening music change, red coin change, and the first two flutter jump changes. I discovered the third in the process of confirming them. To Gaming_Mastery for pointing out the red coin tinge still possibly being in the GBA version, and for pointing out that I went over a few things twice. I have done my best to try to alleviate this problem. To MylesR, for letting me know about the number of items that can be carried in the SNES version, and about the replacement of the final item with a new item in the SNES version. To Balint B. for pointing out the error I had made in regards to selecting a language on the GBA cartridge, and for telling me what languages were available to select on the GBA version. Also, for the change in level 4-3. And again also for pointing out the Star Tulip change, the European/British cartridge secret level name changes and the two changes to Raphael the Raven, at the start and end of the fight. To Neoseeker, for unintentionally reminding me of something to put into legal. To you, the reader, for reading this. To a relative of mine, for letting me borrow her SNES after mine stopped working. To the person who sold their GBA version of this game, I got it through EB Games. Thanks to EB Games as well. To family and friends, for helping and supporting me. To anyone person or organisation that I haven't mentioned that helped me, thanks to you as well. 7.-Legal and Copyright- Copyright 2008-2010. This guide is copyrighted by me, 1yoshi23123. Under no circumstances may this be reproduced without my permission and allowance. If you want to use this guide, email me with the topic line: ''YI Differences Permission'' I will most likely say yes if you just ask. Currently, this guide is |
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