Yu-Gi-Oh! Dungeon Dice Monsters Walkthrough :
This walkthrough for Yu-Gi-Oh! Dungeon Dice Monsters [Game Boy Advance] has been posted at 17 Jan 2010 by Cheltenhamlad and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Cheltenhamlad and share this with your freinds. And most important we have 4 other walkthroughs for Yu-Gi-Oh! Dungeon Dice Monsters, read them all!
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Walkthrough - FAQ/Walkthrough############################################################################## # # #==========================================================================# # # # M""MMMM""M MM'"""""`MM 44 MMP"""""YMM 44 44 # # M `MM' M M' .mmm. `M M' .mmm. `M 44 44 # # MM .MM 44 44 M MMMMMMMM 44 M MMMMM M 4444444. 44 # # MMMb dMMM 44 44 4444 M MMM `M 44 4444 M MMMMM M 44 44 44 # # MMMM MMMM 44 44 4444 M. `MMM' .M 44 4444 M. `MMM' .M 44 44 # # MMMM MMMM `444444' MM. .MM 44 MMb dMM 44 44 44 # # MMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM 44 # # # #==========================================================================# # # ############################################################################## #### #### ########################################### # 444444444 444444444 4444 4444 # # 444 444 444 444 44444 44444 # # 444 444 444 444 44 44444 44 # # 444 444 444 444 44 444 44 # # 444444444 444444444 4444 4 4444 # ########################################### 444 ~~~ !!! THIS FAQ IS BEST VIEWED IN COURIER NEW FONT SIZE 10 !!! ~~~ 444 *** To do a quick search through this guide: press "ctrl + f" and type in the Keyword that you’re looking for **** ######################################## #====================================# #= =# #= 1. Index =# #= =# #====================================# ######################################## ############################################## +=========================================+ += 1. Index =+ += 2. Introduction =+ += 3. Controls =+ += 4. FAQs (Frequently Asked Questions) =+ += 5. Strategy =+ += 5a. Basic Gameplay =+ += 5b. Pool Construction =+ += 5c. Class Flowchart =+ += 6. Walkthrough =+ += 6a. Division 1 =+ += 6b. Division 2: Reverse =+ += 6c. Division 3: Dark =+ += 7. Duelists =+ += 8. Dice =+ += 9. Contact information =+ += 10. Version History =+ += 11. Legal Stuff =+ +=========================================+ ############################################## ############################################### #===========================================# #= =# #= 2. Introduction =# #= =# #===========================================# ############################################### Hello and welcome to my guide to Yu-Gi-Oh! Dungeon dice monsters! "Why are you writing this FAQ?", about May 2004 (might have been before that) I was looking to write something that would take awhile to do, keep me entertained, and hopefully make some money. I had a really big case of writer's block so I thought I would write a walkthrough for a game! I had always liked the fact that GameFAQs puts up so much content and helpful information for the incredibly low price of free so I decided to stop leeching and actually contribute to the site. But which game to choose?! There are so many, so to narrow it down I went to GameFAQs' bounty list and this game was the only one on the bounty list that I had actually played. That's probably because I like to wait till about a year after a game comes out to actually play it... Anyway, $30 seemed like good money and I had already played this game once through in Japanese so how hard could it be to write a FAQ for it? Anyway... The game is a break from the normal Yu-Gi-Oh card playing games. It’s based on the short story arch in the TV show where Yugi and co. first meet Duke Devlin (Ryuji Otogi). The basic premise is this: in the place of the cards that YGO usually uses, DDM opts for six-sided dice. Dice for the monsters, and dice for the magic Cards. You get the idea. ;) Well, let’s get started boys and girls! ########################################## #======================================# #= =# #= 3.Controls =# #= =# #======================================# ########################################## _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ D pad = Movement _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ A = Confirm _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ B = Cancel _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Start = Pause / Open menu: End Turn, Battle Off, Quit Game / Chose shape of dungeon path _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Select = Chose shape of dungeon path _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ L = Die Information _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ R = Rotate Dungeon path / Change Monster Selected _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ #################################################################### #================================================================# #= =# #= 4. FAQs (Frequently asked questions) =# #= =# #================================================================# #################################################################### This is my FAQ section; if YOU have a question I would recommend going to GameFAQs and asking there... or you could just e-mail me and I'll write you back with the answer. My e-mail address should be near the end of the FAQ in section 9 (along with the rest of my contact information). I have tried to come up with all of the questions I had when I first started playing the game. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. How do you save the game? A. YGO: DDM auto saves after each duel. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. Can I stop in the middle of a tournament and restart where I left off? A. No. Once you start a tournament, you must finish it if you want the prize money and want to advance to the next tournament. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. How do I get a certain Die? A. Every time you defeat a duelist you get one of their dice. If you want to get let’s say... Blue Eyes White Dragon, you would have to play Seto Kaiba in Free Duel or in a tournament and defeat him. Note: You might have to play the duelist several times in order to get the die you want. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. Is there an "unlock all dice" cheat? A. No. To my knowledge, there are no cheats for this game. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. Is there an "unlock all tournaments" cheat? A. No. To my knowledge, there are no cheats for this game. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. Is there a unlock anything cheat?! A. NO! To my knowledge, there are no cheats for ANYTHING in this game! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. How do I unlock more Dice in Grandpa's Shop? A. You must win more tournaments! Even if you have played each tournament once, you must go back an play more. It doesn't matter which ones you play, so just play your favorites and you will eventually get all of the dice unlocked for purchase. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. How do I get Yami Yugi to challenge me?! A. Yugi will challenge you after you beat all the tournaments at least once, and have played a few more. I don't know the exact number but, I think it's somewhere around 20 something. After he challenges you the first time, he will challenge you again every so often. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. I can't attack Baby Dragon with my Rapid Horseman! WTF?! A. Only Flying monsters and monsters with the special ability "able to attack flying monsters" can attack flying monsters. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. Oh NOES! My B. eyes White dragon just got destroyed by a Kuriboh! OMGWTF?! A. You ran out of defense crests, didn't you? To defend your monsters you must sacrifice a defense crest for every time they attack you. If you don't have any defense crests, you cannot defend yourself and the enemies monster's attack's go straight through to your hearts. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Q. I have six movement crests, why can't I move my baby dragon six spaces? A. Flying monster take twice as many movement crests to move as regular monsters. That means you can only move three spaces with your six crests. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ########################################### #=======================================# #= =# #= 5. Strategy =# #= =# #=======================================# ########################################### ++++++++++++++++++++++++++++++++++ +------------------------------+ + **** 5a. Basic Gameplay **** + +------------------------------+ ++++++++++++++++++++++++++++++++++ The object of a duel is to summon monsters to the field and use the outside of their dice to make a path to the other duelist’s Die master (that’s the thing at the other end of the field that looks like a bob-bomb with a witch hat on). Once your path connects to your opponent’s path, your monsters can move onto his path and toward his die master. Once you get to his die master you must attack it three times to win the duel. No matter how strong the attack is, it will only do one heart point of damage to a die master. Here is a typical turn in a DDM duel for you: 1. Select three Dice. 2. Roll 3. Summon a monster. 4. Move 5. Attack 6. End turn Here is a typical turn in a DDM duel for you during your opponent's turn: 1b. Defend _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1. Select three Dice. Selecting which dice to use is a very important part of your turn. In fact, it is the most important part of your turn! If it is early in the duel, (like the first few turns), I would recommend selecting level one or, at the most, level two dice. This way you have a better chance of getting your monsters out and you can block off your opponent faster. If you are 3/4ths of the way down the field with level one and level two monsters, you almost have the game won! However, later in the game, (like when you’re close to your opponent’s die master) select higher level dice (preferably with high defense) to move in for the kill! If you’re getting close to the other end of the field and you look at your crest pool and you’re missing either movement, attack (you’re going to need at least three to finish off the die master) or, to a lesser degree of importance, defense crests, you can use the auto die select feature to your advantage. To use the "auto select die feature", (for lack of a better term), just press the up or down button at the die select screen once in a duel and scroll to you see a crest you want. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 2. Roll Once you have selected three dice, press the Go button to roll! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 3. To summon a monster, you must roll three summon crests of the same level. Level 1 dice have 4 summon crests, level 2 have three and so on up till level 4. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4. Move Moving is optional and you probably won't do it till near the end of the duel. ** NOTES ** You need one movement crest to move one normal monster one space. Flying monsters take two movement crests to move one space. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5. Attack Attacking, like moving, is optional and you probably won't do it until at least halfway through the duel. ** NOTES ** You need to have at least one attack crest in your pool in order to attack. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6. End turn To end you turn just press start and, guess what, end turn. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 1b. Defend You have the option to defend yourself when your opponent attacks you. You can not defend your self and throw away your monster, or you can give up a defense crest and defend your self. It will be your opponent's attack against your defense. If your opponent's monster's attack is 40 and your monster's defense is 10, don't bother defending. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ +++++++++++++++++++++++++++++++++++++ +---------------------------------+ + **** 5b. Pool construction **** + +---------------------------------+ +++++++++++++++++++++++++++++++++++++ These are just outlines of what I think make good pools. Feel free to send in your own pools for me and you'll receive credit. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Starter Pool: Baby Dragon (x1) Koumori Dragon (x1) Curse of Dragon (x1) Swamp Battle Guard (x1) Killer Needle (x1) Battle Steer (x1) Mystic Horseman (x1) Shadow Specter (x1) Twin-Headed Dragon (x1) Pumpking the King of Ghosts (x1) Mystical Elf (x1) Kuriboh (x1) Ryu-Kishin (x1) Rouge Doll (x1) Medical Aid Kit (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ All around Pool: Battle warrior (x2) Baby Dragon (x1) Relinquished (x1) Flame swordsman (x1) Battle Steer (x1) Giant Rock Soldier (x1) Swamp Battleguard (x1) Thousand Dragon (x1) Rapid Horseman (x1) Orgoth the Relentless (x1) Magician Dragon (x1) R. eye B. M. Dragon (x1) Magician of Black Chaos (x1) B. eye White Dragon (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Rush / Beat down Pool: Battle warrior (x2) Baby Dragon (x2) Energy Disk (x2) Relinquished (x1) Larvae moth (x1) Knight of twin swords (x2) Kanan the Swordmistress (x1) Mystic Horseman (x1) Rabid Horseman (x2) Rouge Doll (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Beast Pool: Mammoth Graveyard (x2) Jellyfish (x2) Larvae moth (x2) Mystical elf (x1) Stone soldier (x1) Battle Steer (x1) Mystic Horseman (x1) Cocoon of Evolution (x2) Rouge Doll (x1) Rabid Horseman (x2) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Dragon Pool: Petit Dragon (x2) Parrot Dragon (x2) Baby Dragon (x1) Battle Ox (x1) Winged Dragon #1 (x1) Thousand Dragon (x1) Cocoon of Evolution (x1) Curse of Dragon (x1) Magician Dragon (x1) Meteor Dragon (x1) B. Skull Dragon (x1) Gaia the Dragon Champion (x1) B. eye White Dragon (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Warrior Pool: Karbonala Warrior (x2) Skelengel (x2) Battle Warrior (x1) Swamp Battle Guard (x2) Flame Swordsman (x1) Knight of twin swords (x1) Orgoth the Relentless (x1) Pumpking the King of Ghosts (x1) Strike ninja (x1) Gaia The Fierce Knight (x1) Black Luster Soldier (x1) Gate Guardian (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Zombie Pool: Zombie Warrior (x2) The Snake Hair (x2) Three-legged Zombies (x2) Yaranzo (x1) The 13th Grave (x1) Resurrection Scroll (x1) Winged Dragon #1 (x1) Thousand Dragon (x1) Meteor Dragon (x1) Dokurorider (x1) Pumpking the King of Ghosts (x1) Twin-Headed Thunder Dragon (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Spellcaster Pool: Relinquished (x1) Rock Ogre Grotto #1 (x2) Mystic Lamp (x2) Battle Warrior (x1) Giant Rock Soldier (x1) Metal Guardian (x1) Knight of Twin Swords (x1) Gemini Elf (x1) Magician Dragon (x1) Zoa (x1) Gate Guardian (x1) Magician of Black Chaos (x1) Dark-eyes Illusionist (x1) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Exodia pool: Baby Dragon (x2) Battle Warrior (x2) R Leg of Forbidden (x2) L Leg of Forbidden (x2) R Arm of Forbidden (x2) L Arm of Forbidden (x2) Exod. of Forbidden (x1) Summoned Skull (x2) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ++++++++++++++++++++++++++++++++++++ +--------------------------------+ + **** 5c. Class flowchart: **** + +--------------------------------+ ++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +========================================================================+ +Warrior ---> Dragon ---> Spellcaster ---> Zombie ---> Beast ---> Warrior+ +========================================================================+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * Key: X ---> Y means X gains ten points when attacking Y. ############################################## #==========================================# #= =# #= 6. Walkthrough =# #= =# #==========================================# ############################################## Okay, the first thing to do, (once you’ve put in the cartridge and turned on the power), is to select the language you want to play in. Your choices are: English Italian (Italiano) Dutch (Deutch) French (Francais) My guess is that if you’re reading this FAQ, You’re going to want to choose English. Next, go on and choose new game and type your dueling name of choice. Now you’re to the main menu. This is a major part of the whole game, so let me describe it to you. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Dice Pool: This is where you see your dice and add / remove dice from your "pool". _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Tournament: This is where you go to progress the game. Fighting against duelists of "increasing difficulty". _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Free Duel: Here you can play the duelists that you have beaten in the tournaments. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Link Duel: This is where you play against a human opponent via the link cable _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Trade: Trade with a friend via the GBA link cable. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Grandpa’s Shop: Here you can buy Dice from Yugi’s Grandpa’s game shop. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Now before you go off dueling you might want to familiarize yourself with your first pool. It should have: Baby Dragon, Curse of Dragon and Rogue Doll. If you don’t have those three, I would recommend restarting your game until you get them as they are very useful. If you wonder why they are useful, it’s because baby dragon and CoD both have the very special ability of flight. "What does this mean to me?" you ask? It means that only a monster with an arrow next to it's name can attack it successfully! And Rouge Doll has two attack crests on it’s dice making it very useful toward the end of the duel. Now it’s time to enter a tournament! Your immediate choices are: The Lunch Selects Cup, Black Clown Cup, Gammon Preliminaries, Domino Tournament and the Japan Rep Tournament. Let’s D-D-D-DDDD DUEL!!!!! * NOTE about prize money * Every time you win a tournament, its prize money increases. ++++++++++++++++++++++++++++++++++++++++ +------------------------------------+ + ~`~`~` 6a. Division 1 `~`~`~ + +------------------------------------+ ++++++++++++++++++++++++++++++++++++++++ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** The Lunch Selects Cup. **** Difficulty: easy Description: A good place to start off and practice your skills. Strategy: This is pretty straight forward gameplay. Nothing special. Just get to the end as fast as possible using low level dice and summon a level 2 to finish the job. Original Prize: 100G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Black Crown Cup **** Difficulty: easy Description: This is another beginner’s tournament. Normal field. Original Prize: 150G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Gammon Preliminaries **** Difficulty: easy Description: This is another beginner’s tournament. Normal field. Original Prize: 200G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Domino Tournament **** Difficulty: Easy Description: This is another beginner’s tournament. Normal field. Original Prize: 250G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Japan Rep Tournament **** Difficulty: Easy to intermediate Description: This is the second to last tournament in the first group. The field has a water square taken already in the middle. You can’t touch this square when putting down dungeon path. Original Prize: 300G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** World Championship **** Difficulty: Easy to intermediate Description: The last tournament in the first group. To get to this tournament you must first beat of the other first round tournaments. The field has two spots which you can’t touch while summoning. They are located four spaces to the right and four spaces up from each duelist’s die master. After you win this tournament you get to see the credits screen. Original Prize: 400G +++++++++++++++++++++++++++++++++++++++++++++++++ +---------------------------------------------+ + ~`~`~` 6b. Division 2: REVERSE `~`~`~ + +---------------------------------------------+ +++++++++++++++++++++++++++++++++++++++++++6+++++ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Pharaoh’s Treasure Cup **** Difficulty: Easy to intermediate Description: The field has two obstacles located at two squares two the left or right and eight squares up. Original Prize: 500G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Anubis’s Disciple Cup **** Difficulty: Easy to intermediate Description: This course’s two "obstacles" are located: 1) four spaces forward of one die master 2) two spaces up, and two spaces to the right of the other die master. Original Prize: 550G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Dominator’s Holy War **** Difficulty: Easy to intermediate Description: This course’s four "obstacles" are located: 1) 3 spaces forward and 2 spaces to the left of your die master, 2) 9 spaces forward and 5 spaces to the left of your die master, 3) 9 spaces forward and 5 spaces to the right of your opponent’s die master. 4) 3 spaces to the left and 4 spaces forward from your opponent’s die master. Original Prize: 600G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** King’s Title Cup **** Difficulty: Easy to intermediate Description: This course’s four "obstacles" are located: 1) 3 spaces to the left and 2 spaces forward from your die master. 2) 4 spaces to the left and 5 spaces forward from your die master. 3) 3 spaces to the left and 1 space forward from your opponent’s die master. 4) 5 spaces to the left and 3 spaces forward from your opponent’s die master. Original Prize: 650G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Millennium Kingdom Cup **** Difficulty: Easy to intermediate Description: This course’s four "obstacles" are located: 1) 3 spaces to the left and 5 spaces forward from your die master. 2) 5 spaces to the right and 3 spaces forward from your die master. 3) 4 spaces to the left and 5 space forward of your opponent’s die master. 4) 4 spaces to the right and 4 spaces forward of your opponent’s die master. Original Prize: 700G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Last Holy War Cup **** Difficulty: Intermediate (as far as this game goes anyway) Description: To get to this tournament, you have to win all of the other tournaments in the "reverse" division. If you win, you see the credits screen again and you advance to the next level of tournaments. This course’s four "obstacles" are located: 1) 4 spaces forward from you die master. 2) 3 spaces forward and 1 space left from your die master. 3) 3 spaces forward and 1 space right from your die master. 4) 1 space forward and 1 space to the left of your opponent’s die master. Original Prize: 800G ++++++++++++++++++++++++++++++++++++++++++++++ +------------------------------------------+ + ~`~`~` 6c. Division 3: DARK `~`~`~ + +------------------------------------------+ ++++++++++++++++++++++++++++++++++++++++++++++ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Dark Carnival **** Difficulty: Intermediate Description: This tournament has 12 obstacles, (six on each side). They are located about halfway down the field in pyramids with the base of the pyramids located at the field’s left and right borders. Original Prize: 1000G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Dark Ceremony **** Difficulty: Intermediate Description: This course’s 12 "obstacles" are located: 1) 5 spaces to the left and 1 space forward from your die master. 2) 5 spaces to the left and 4 spaces forward from your die master. 3) 5 spaces to the left and 7 spaces forward from your die master. 4) 5 spaces to the left and 10 spaces forward from your die master. 5) 5 spaces to the left and 13 spaces forward from your die master. 6) 5 spaces to the left and 16 spaces forward from your die master. 7) 5 spaces to the right and 1 space forward from your die master. 8) 5 spaces to the right and 4 spaces forward from your die master. 9) 5 spaces to the right and 7 spaces forward from your die master. 10) 5 spaces to the right and 10 spaces forward from your die master. 11) 5 spaces to the right and 13 spaces forward from your die master. 12) 5 spaces to the right and 16 spaces forward from your die master. Original Prize: 1050G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Corridor of the Dead **** Difficulty: Intermediate Description: This course’s 5 "obstacles" are located: 1) 3 spaces forward from your die master. 2) 6 spaces forward from your die master. 3) 9 spaces forward from your die master. 4) 12 spaces forward from your die master. 5) 15 spaces forward from your die master. Original Prize: 1100G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Sacrificial Guillotine **** Difficulty: Intermediate Description: This course’s 5 "obstacles" are located: 1) 6 spaces left and 4 spaces forward from your die master. 2) 3 spaces left and 4 spaces forward from your die master. 3) 4 spaces forward from your die master. 4) 3 spaces right and 4 spaces forward from your die master. 5) 3 spaces right and 10 spaces forward from your die master. Original Prize: 1150G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Coliseum of the Dead **** Difficulty: Intermediate Description: This course’s 8 "obstacles" are located: 1) 1 space left and 4 spaces forward from your die master. 2) 2 spaces right and 4 spaces forward from your die master. 3) 5 spaces right and 4 spaces forward from your die master. 4) 5 spaces left and 9 spaces forward from your die master. 5) 2 spaces left and 9 spaces forward from your die master. 6) 1 space left and 4 spaces forward from your opponent’s die master. 7) 2 spaces right and 4 spaces forward from your opponent’s die master. 8) 5 spaces right and 4 spaces forward from your opponent’s die master. Original Prize: 1200G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** The Last Judgment **** Difficulty: Intermediate to... hard? Description: The last tournament in the game. To get to this tournament, you must win all of the other tournaments in the Dark division. If you win, you see the credits screen again. This course’s 4 "obstacles" are located: 1) 5 spaces left and 5 spaces forward from your die master. 2) 3 spaces left and 6 spaces forward from your die master. 3) 7 spaces forward from your die master. 4) 5 spaces right and 5 spaces forward from your die master. Original Prize: 1500G _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Yami Yugi’s challenge **** Difficulty: hard.... ish Description: After winning a certain amount of tournaments, Yami will challenge you. "I was waiting for someone like you. You hold the title oh Yu-Gi-Oh! As a challenger with nothing, I've come for your title. Come on!" This course’s 9 "obstacles" are located: 1) 5 spaces left and 1 space forward from your die master. 2) 2 spaces left and 5 spaces forward from your die master. 3) 3 spaces right and 3 spaces forward from your die master. 4) 5 spaces right and 1 space forward from your die master. 5) 9 spaces forward from your die master. 6) 5 spaces left and 1 space forward from your opponent's die master. 7) 3 spaces left and 4 spaces forward from your opponent's die master. 8) 5 spaces right and 1 space forward from your opponent's die master. 9) 4 spaces right and 4 spaces forward from your opponent's die master. Additional information: This is supposedly the hardest duel you will face in this game. I reality, it is one of the easiest thanks to the fact that Yami Yugi, (like almost every other duelist later in the game), tries to summon higher level monsters at the start of the duel. What this means is, by the time he has gotten one or two monsters out, you could have already gotten them boxed in and helpless using lower level monsters. ########################################### #=======================================# #= =# #= 7. Duelists =# #= =# #=======================================# ########################################### These are the duelists that you face throughout the course of the game. I have them listed in alphabetical order. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Duelist's Name **** Description: This is the short bio that they give you before you duel anyone in the game. I didn't make these up so don't blame me for the cheesiness. :p Pool type: Pretty self-explanatory. It's the duelist's pool type as near as I could tell from dueling them a few times. Strategy: The strategy for dueling this specific duelist. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** AD Archie **** Description: A rookie assistant TV director who was hired only six months ago. He plays with total desperation as his job hinges on winning. Pool type: Zombie, spellcaster, beast Strategy: Cut the field in half, and then move in for the kill. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Andrea **** Description: An exuberant rookie fighter. While she often makes strange playing decisions she can be explosively tough if her technique meshes. Pool type: Unknown Strategy: None needed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Anton Periwig **** Description: A teacher who serves as Domino High's guidance counselor. He hides a devastating secrete about his head. Pool type: Beast, Warrior Strategy: None needed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Arkana **** Description: A wholly evil member of the dark Jackals sect who asserts that showing no mercy is the key to victory. He is a feared Dark Magician user. Pool type: Spellcaster Strategy: No advanced strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Bakura (non-Millennium spirit Bakura) **** Description: A compassionate, game-loving boy who transferred into Yugi’s class. He posses the mysterious Millennium Ring. Pool type: Warrior / Spellcaster Strategy: He plays a lot of level one dice very quickly. Block off your die master and then race over to his. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Bandit Keith **** Description: Formerly, the number one-ranked moneymaking player if the United States. While he does use dirty tricks, his skill level is impeccable. Pool type: Unknown Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Beluga **** Description: One of Yugi’s classmates. An unpleasant jerk who has an annoying habit of showing off virtual pets he raised on portable game systems. Pool type: Zombie, Spellcaster Strategy: No advanced strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Bickford Gage **** Description: A former SWAT sniper squad leader. A crack sharpshooter, he unfailingly nails targets at incredible distances. Pool type: Beast, Dragon Strategy: None needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Bonz **** Description: A boy who commands a team of horrifying ghosts. His monsters make plants wither, and rot even the ground beneath them. Pool type: Zombie Strategy: No real stagy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Cedric **** Description: Tristan Taylor's baby nephew, and an admirer of Seto Kaiba. He is also a precocious infant who hits on Tea Gardner. Pool type: Beast Strategy: Cut the field in half and box him in. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Charlie Gale **** Description: A ferocious former Green Beret colonel from the USA. He is a deadly expert in guerilla tactics. Pool type: Spellcaster, Warrior, beast, item Strategy: Try to box him in!!! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Chopman **** Description: A terrifying man who lives up to his disconcerting name. He is cruelly vicious and immensely powerful. Pool type: Zombie / Warrior _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Croquet **** Description: Maximillion Pegasus's personal bodyguard. Behind his impenetrable pair of sunglasses, his ayes glitter with incessant scheming. Pool type: Spellcaster / Warrior Strategy: None needed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Curator Adriel Wainright **** Description: Domino Museum's curator. Despite his prestigious position, he has no love for the works of art and artifacts in his care. Pool type: Spellcaster, Zombie Strategy: This guy has a pretty good pool for someone you play so early. My advice is to box him in and the summon a level 2 or 3 monster with a lot of defense to finish him. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Damien Draco **** Description: One of Yugi’s classmates. He broke the seal that locked in the mystical powers of the legendary Dragon Card. Pool type: Dragon / spellcaster Strategy: I would put an extra warrior or two in your pool for this guy, and maybe some flyers too. * NOTE * His mystery boxes usually contain Exploding disks. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Demitrius the bully **** Description: The morality enforcement officer of Domino High’s student council. But despite his tile, he is a bully who brutalizes his fellow students. Pool Type: Beast / Spellcaster Strategy: He usually summons a mystery box first (usually declaration of despair), then tries to summon a level three monster (usually slot machine) next. Try to get control of the middle then move in for his hearts. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Diana **** Description: A female fighter who has wild mood swings from extreme boldness to weak willed timidity. She tends to battle at her own pace throughout. Pool type: Spellcaster / beast Strategy: She tries to summon high level dice early on so if you get lucky you can get all the way to the end before she summons anything. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Diesel Kane **** Description: The head of Gannon High school’s youth gang. He has an ax to grind with Joey Wheeler. Thoroughly corrupt and cruel, he has no qualms about cheating. Pool type: Dragon / Spellcaster / beast Strategy: I would just try to avoid connecting to his dungeon path. Past that, I would just stick to the opposite side he does as he usually tries to summon high level monsters early on (including Crocozaurus: 30/30 5). Unless you have a monster that can beat them, avoid them. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Director Lucius **** Description: A TV station director who abuses his privileges as a member of the press. He feels no guilt about using nefarious methods to boost viewer ratings. Pool Type: Strategy: Nothing special, just get to the end as fast as possible using low level dice. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Doris **** Description: A mysterious and beautiful woman who is said to have her own fan club. However, her attacks are crushing and thoroughly merciless. Pool type: Female monsters Strategy: Rush her and box her in. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Dox **** Description: The younger of twin gatekeepers who stand guard over their maze. He controls Majin to eliminate all intruders. Pool type: Assorted, zombie, beast, spellcaster etc. Strategy: This guy didn’t last long enough for me to formulate a strategy for him. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Duke Devlin **** Description: The very creator of this game. He is a tragic figure who is driven only by his desire to avenge his father’s demise. Pool type: Warrior Strategy: Duke is one of the hardest duelist in the game in my opinion. He is one of the only people to give me any trouble at all. This guy summons a lot of high powered monsters very quickly. I say, summon a flyer first (like baby dragon) to guard your hearts, then race to his hearts that he usually leaves completely unguarded. Putting a few beasts in your pool won’t hurt much either. ;) * NOTE * His mystery boxes either contain warp vortexes or Trap bandits. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Egger Baldwin **** Description: The Cranky owner of a cheap, five-and-dime candy store. Famous for being stubborn and tight-fisted, he is perpetually angry. Pool type: Spellcaster / beast Strategy: Cut the field in half, and then move in for the kill. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Espa Roba **** Description: The eldest of five brothers and burdened with all their aspirations. Uses a dubious sort of telepathic power in battle. Pool type: Warrior / spellcaster Strategy: Add some beasts to your pool for a easier time. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Fender Shrill **** Description: Domino High School's resident karaoke master. He occasionally holds all-night live karaoke sessions that elicit screams from listeners. Pool type: Zombie / Spellcaster Strategy: none needed _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Feng Long **** Description: Boasts an unblemished winning record as a street fighter, by relying on dirty tricks. He's also a huge fan of a legendary martial artist. Pool type: Unknown Strategy: Nothing special, just get to the end as fast as possible using low level dice. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Fortuno **** Description: A self-proclaimed “psychic seer of the future.” In reality, he has no psychic abilities. He is just a teenager with overactive hormones. Pool type: Spellcaster Strategy: Cut the field in half, and then move in for the kill. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Game Show Producer **** Description: One of ZTV’s broadcast producers. He is entirely consumed by boosting viewer ratings through faked shows. Pool type: Dragon / Spellcaster Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Grandpa **** Description: Yugi’s grandfather and a genius-level gamer. In his younger days, he gained legend status for never losing a single battle. Pool type: Assorted Strategy: Hmm... This guy can be really tough. He can summon a dragon really quickly that prevents monsters from tunneling, so watch out for that. I would branch out your dungeon path right from the start so he can’t box you in so easily but beyond that.... use your best judgment. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Ishizu Ishtar **** Description: An exotically beautiful woman who bears the Millennium Necklace. Her gorgeous eyes brim with deep sadness, however... Pool type: Beast, Warrior, spellcaster Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Jackpot **** Description: A dangerous convict who escaped from Domino Police Station with a stolen handgun. His prisoner’s number is “777”. Pool type: Spellcaster Strategy: You might want to put some extra dragons in your pool for this guy. * NOTE * You can win Exodia pieces from this guy. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Jill **** Description: Unknown Pool type: Unknown Strategy: Unknown _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Joey Wheeler **** Description: An Enigma with untold potential. His constantly evolving skills and recklessly unpredictable strategy defy all logic and convention. Pool type: mostly warrior Strategy: Ah! This is one of the only guys to give me a lot of trouble. This guy uses a lot of level 2 dice and is just lucky enough to get them out every turn too it seems. I would suggest first summoning a level 2 monster, then trying to race over to his side as fast as possible with level one dice. If he gets to your end before you do, you might want to summon another level 2 monster to help guard your hearts. ** Note: his mystery boxes usually contain time machines, so watch out for them. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Johnny Steps **** Description: A dancer who competed for top honors against Tea Gardner. Before facing Tea, he had been the number one dancer. Pool type: Warrior, spellcaster, beast Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kaiba's Butler **** Description: While serving as Seto Kaiba's butler, he hides a dark identity. Known for tenacious and malignant attacks. Pool type: Spellcaster / Zombie Strategy: Rush him. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion A **** Description: A Gammon High goon who pledged allegiance to Diesel Kane. A typical bully he is feared only for his knowing Kane. Pool type: Assorted Strategy: His mystery boxes contain exploding disks and he like to place the close to his die master so you might have to sacrifice a monster. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion B **** Description: A gammon High school goon who pledged allegiance to Diesel Kane. Beyond that, there is nothing else noteworthy about this thug. Pool type: Beast Strategy: This guy likes to summon Cocoon of evolution (10/40 ) right in front of his Die master. To beat it you will need either A) A monster that can generate over 40 attack points or B) Make a dice path around his cocoon. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion C **** Description: A Gammon High goon who pledged allegiance to Diesel Kane. Beyond that, there is nothing noteworthy about this thug. Pool type: Warrior, spellcaster, beast Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion D **** Description: A Gammon High goon who pledged allegiance to Diesel Kane. Beyond that, there is nothing noteworthy about this thug. Pool type: Warrior, spellcaster, beast Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion E **** Description: A Gammon High goon who pledged allegiance to Diesel Kane. Beyond that, there is nothing noteworthy about this thug. Pool type: Warrior, spellcaster, beast Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kane Minion F **** Description: A Gammon High goon who pledged allegiance to Diesel Kane. Beyond that, there is nothing noteworthy about this thug. Pool type: Warrior, spellcaster, beast Strategy: No real strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kemo **** Description: Unknown Pool type: Unknown Strategy: Unknown _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Kreiger **** Description: A lover of Hiroshima-style pancakes and the Class D Cultural Festival Committee Chairman. It is not know if he hails from Hiroshima. Pool type: Beast Strategy: His pool contains Mammoth Graveyard and Jellyfish so watch out for his powered up beasts. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Lint Greendale **** Description: A weak-minded and docile classmate of Yugi. He idolizes American comic book superheroes. Pool type: Assorted Strategy: No advanced strategy needed. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Llyod **** Description: Unknown Pool type: Unknown Strategy: Unknown _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ **** Lumis **** Description: A masked member of the sinister Jackals sect, and one of a duo with Umbra. He has a bait of saying, "I tell you." Pool type: Beast Strategy: He summons great moth right at the beginning so avoid fighting that if you can. * NOTE * You can win pendulum machine from this guy. |
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