Zoids: Legacy Walkthrough :
This walkthrough for Zoids: Legacy [Game Boy Advance] has been posted at 05 Sep 2010 by MasterM and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up MasterM and share this with your freinds. And most important we have 7 other walkthroughs for Zoids: Legacy, read them all!
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Walkthrough - FAQ/Walkthrough\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////// Zoids Legacy FAQ Version: 2.21 Author: Wandrian Wvlf/TheConfoozidOne Created: 10/27/04 Updated: 07/05/05 This FAQ is designed with the American version of the game released by Atari in mind, information in this FAQ may not apply to any other versions. This document is only authorized for display at GameFAQs, but linking is acceptable. //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Index Search for number on the right to go directly to a section. 1-Section Overview 01A 2-FAQ 02A 3-Updates 03A 4-Review 04A 5-Spoiler-free Walkthrough 05A 6-System & Stats 06A -Basics 06B -Combat 06C -Zoids 06D -Pilots 06E -Organoids 06F -Weapons 06G -Commands 06H -Miscellaneous 06I 7-Localization 07A 8-Walkthrough 08A 9-Challenging Mode 09A 10-Checklists 10A 11-Locations 11A 12-Secrets & Miscellaneous 12A -The Codes 12A -Mightiest Weapon 12B -Cloning 12C -Special Colors 12D -Rare Battle 12E -Finale Spoilers 12F -Self-indulgence 12G 13-Credit & Links 13A 14-Contact Info 14A 15-Copyright/Legal Info 15A //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 01A Section Overview Section Overview: Brief summaries for each section of this FAQ. FAQ: The most frequently asked questions and their answers. Updates: A list of updates and what has been altered in each. Review: A review of the game. Spoiler-free Walkthrough: A secondary walkthrough that doesn't give away any story elements. System and Stats: Explanation of the game's very heart. Walkthrough: A guide to getting through the game. Challenging Mode: A walkthrough of the battles in Challenging Mode. Checklists: Lists of every Zi Data, part, and command. Locations: A listing of at least one place to find things in the game. Secrets & Miscellaneous: Various secrets including codes and handy little tidbits. Credit & Links: Credit for everyone who's helped out, links to useful sites. Contact Info: How to contact the FAQ author. Copyright/Legal Info: Necessary evil. //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 02A FAQ: I'll answer as many important and common questions as I can think of here, so let's get going. Q: Why do you have those letters and numbers at the start of your FAQ? A: It makes it easier to get to the section you need quicker. Type those into the search window(Ctrl+F in most Windows programs, Cmd+F in most Macintosh programs) to get to the section you want to scroll to faster. Q: What is the game like? A: Check out the review, it should answer all your questions. Q: Can you tell me...? A: Please do not email me about my FAQ or the game unless you have read this document in it's entirety and still haven't found the answer to your question. It's not that I don't like to help people out, it's just I would like to have enough free time in my life to do other things :P If you feel that your question is absolutely not answered in any of the FAQs, try the Zoids Legacy board at GameFAQs. Q: Are you interested in any contributions? A: It depends on the actual contribution. Should it be something like what Zaber Fang TS looks like painted blue or something already present, I will not accept it. Now should it be something like a perfect formula for EXP or an easy way to fight the Ultra Saurus/Ulte. Phalanx duo in the regular game, I'll definitely accept it. Q: I want to try and write a FAQ of my own, do you have any advice? A: Just follow the submission guidelines to the letter. If you do so, your submission should be accepted. Keep in mind the standards increase as the number of FAQs for a game do and whatever you do, don't let your FAQ getting accepted go to your head. I get the impression that most FAQ writers are elitists that think they are above everyone else regardless of any truth and to some extent this is promoted in the difficulties of submission(it is extremely difficult for first-time submitters to get their work accepted). That's not to say that I'm any better than people who do let fame go to their heads or anything like that, I'm just saying a lot of people do let it go to their heads(a problem I have had before as well). Q: What did you use to write your FAQ? A: WordPad. Pretty much every Windows system has it, it's simple, and it's the program I'm accustomed to using. Oddly though, CJayC recommends not using it(go figure). Q: It seems like a lot the info you and mech gouki use comes from each other, why is this? Why do you two manage to fight all the time? A: We both use each other's information because it's not a good idea to pass up a great resource. We fight all the time because we're both too headstrong for our own good! Q: What is a Zoid/Organoid/ZOS/OS/Blox/Changemize? A: A Zoid is a giant animal robot(specifically the ones in the game!). An Organoid is a small Zoid that fuses with and enhances the abtilities of another. ZOS(Zoid core Overload System) is explained in the story, but in short it allows a Zoid to have more than one action per turn. OS (Organoid System) is supposed to strengthen a Zoid's capabilities(mainly seen on Zoids from 2000, never before and less common after). Blox is a special kind of Zoid composed of modular pieces that connect to a number of blocks(allowing for easy customization of the models). Changemize is a marketing gimmick invented by Tomy for the Blox Zoids, it's a combination of the words change and customize. Q: What is the best Zoid/weapon/pilot/Organoid? A: It depends, really. Hands down King Gojulas is the most powerful Zoid, but it's XL size is a major weakness. Gojulox has the best defense of any Zoid that isn't XL-sized, Berserk Fury Z has many many advantages, and Cyclops I has the most powerful fixed weapon short of an XL-sized Zoid. As for weapons, there are really two choices for the most powerful. First is the Gravity Gun which has an AT of 999, hits all enemies, and has no ATR. Second is EDistbce U, which doesn't even deal damage. Rather than dealing damage, EDistbce U effectively kills an enemy by making it near-impossible for it to have it's weapons hit their mark. The most powerful pilot depends on what you're looking for, but of course the main character fulfills most any desire you'd have. Pulse is the best Organoid because you can control how his bonuses increase and what skills he learns. The other three Organoids(Zeke, Shadow, and Specular) are as-is and do not change. Ambient is not in the game at all. Q: What is the best ATR? A: Well there's really more to it than just that. G is the ATR that is least defended against by armors(only regular armors and F Rd Shld help), but all weapons with that ATR have a 1-1 range and there are numerous pilots with skills to help avoid being hit with such attacks. Q: What is the strongest team? A: The answer is a bit more complex than the question...To make the strongest team possible you must consider every Zoid, command, and pilot available to you as well as Pulse. There must be perfect harmony to be the strongest team, being able to defeat an enemy with brute force but also having the ability to defeat an enemy with an apparent advantage. Personally I favor disabling enemies as much as possible to nullify their strength, and only back it up with brute force. With this in mind I've come up with a nice setup, but it still has it's flaws...Four GuysackStingrs, three King Gojulas(one Switched in). The GuysackStingrs would be equipped with three C Sensor Xs and one EDistbce U to eliminate the four greatest threats(with their assault aided by the Obstalces command). Zeru would pilot the King Gojulas in the front row and call Pulse when False Nego is used. On the third turn Zeru would try to kill the enemy team's Zeru with one shot from Blade Horn, which with enhancement by Pulse and the No Return command it will deal over 6000 armor-ignoring damage. Meanwhile the GuysackStingrs disable the two enemies they didn't the first time around and Raven piloting the King Gojulas in the back row calls Shadow. In turn four Coercion would be used so Zeru could unleash more on the enemy's front row while Raven bombards them with a pair of GravityGuns...Also, Zeru's King Gojulas would be equipped with four FusionArmXes for ridiculous defense. This idea is still incomplete, I haven't figured out what to equip to everything and which pilots to use(but of course Van and Rease are included). The commands I have a hard time choosing, but Obstacles, Coercion, The Brave, No Return, Aegis Phalanx, and Friendship definitely deserve to be used. Q: What about DummyOrgnd, what effects does it have? A: Well it varies depending on the pilot and the Zoid it's equipped to. The one thing you can count on is 50% HP recovery, full EP recovery, an attack and defense bonus of around 20%(my tests found it to vary but the results stayed within 15-25%), boosts to level, and no skills. There's probably a pattern but I for one would rather not test every single pilot and Zoid combination just to be certain of it...That's a TON of testing. On occasion it may appear to have a version of the HP max.UP skill, but that's just it helping your pilot reach CLV. You'll notice a lack of HP max increase if say Red Mask uses DummyOrgnd on a Zoid he can reach the CLV of. Q: Where can I get...? A: Try reading the walkthrough before asking, it will save everyone trouble. Q: Ahhh! I keep losing! How do I beat this enemy? A: Carefully assess the threat and determine if it would be wiser to focus on the main boss or the lackeys. Usually it's a better idea to focus on the main boss, but at times you'll want to just kill the weaker enemies first so that your team takes less damage. Another important thing is to always upgrade the DF of your entire team as high as you can afford. Taking less damage without weighing down your Zoids is a VERY good idea. Check the walkthrough and Challenging Mode section for strategy on individual bosses. Q: Why can't I fight in this battle? A: You're not following the rules. In Seas Town, Sandstorm, after the boss fight in BD Base, and the extra arena battles there are special rules. See the walkthrough for details on each battle. Supposedly there are problems with emulators regarding this as well. If you experience such problems, there is nothing I can do for you. Q: Extra arena battles? What are they? A: A special set of five battles available after beating the game which have some demanding rules. Take a gander at the walkthrough for more info. Q: What all happens after I beat the game? A: Provided you were patient enough to sit through the credits, you can now enter to codes to gain new Zoids, participate in an extra set of arena battles, fight the strongest wild Zoids in the game in a newly-unlocked area, play level 10 of Challenging Mode, upgrade Pulse's ZOS, increase Pulse's emotions as you see fit, and get many Zoids that were previously not available. You can also fight the final boss again at any time, but there is little use in it since you don't even gain EXP or money from it. Q: Is there anything I can miss out on in the game? A: Yes, plenty. There are four Zoids and several commands that can only be acquired by playing Challenging Mode, most commands require you to talk to an NPC or find in a box, and most notably the Gravity Storm command is only available BEFORE you get the Dragoon Nest. Aw, I misworded part of that. There are four Zoids that the only way to acquire their Zi Data is play Challenging Mode: Saberlion, Gun Tiger, Cerberus, and GuysackStingr. Oddly Dibison doesn't appear in the wild but you're given it's data... Q: Do you know any cheat codes for the game? A: Yes, but just the two you can enter after beating the game. Go down to the Secrets & Miscellaneous section to see them. Q: Do you know where I can get a ROM? A: No. Don't ask. Don't think about it. ROMs are illegal worldwide. I don't know about you, but I don't think going to prison over one little game is very appealing so I find it best not to bother with such things. Besides, a couple hundred people worked very hard to make the game and could use some money to pay the rent! It should be noted though, emulators themselves are legal within the United States. If they were not, Sony could not sell PS2 due to it's built-in PSX emulator and Nintendo could not sell the Gameboy Players that have been released on SNES and Gamecube. Q: Can you help me with codes for GameShark/CodeBreaker/PAR/etc? A: No, that's not my realm of expertise. I am looking forward to getting one to use as a time saver though(changing a pilot's level and money at will would really save some time!). It'd also be nice to modify Shadow Fox so that it isn't so weak... Q: How do I get this Zoid/pilot/command? A: You need these things to build a Zoid: Zi Data, the appropriate parts, an appropriate base Zoid, and the necessary amount of money. Some Zoids require a special part(such as Z Core ZN or GC Set) or a pre-existing base Zoid(such as Godos or Geno Hydra) to be built. All Zoids require Zi Data and money to be built. At different points throughout the game, you will also be given a Zoid; but you may not be able to modify or keep it. The majority of the pilots join you automatically as the story progresses, but a handful are only available after you beat the game. Most commands need to be found, either in a box or by talking to NPCs. The very best commands are received by clearing stages in Challenging Mode and some are acquired automatically as the story moves on. Q: How does CAS/CAU work? A: Essentially it transforms a Zoid in mid battle into a different type of Zoid. Colors, equipped weapons, and TP carry over but upgrades do not. In order to build CAU, you must have a Liger Zero or Berserk Fury that doesn't have the specific CAU you want and both Zi Data+part to build it. Zero Empire requires no parts though. Changing CAU in battle takes up a Zoid's action and nullifies active-use equipment...So it's wisest to make preparations according to the enemy you're going to fight. Q: Why can't I add CAS/CAU to Liger Zero? A: The Liger Zero Bit has you cannot add Zero Empire or Zero X to. I don't think anyone *knows* why, but you just can't. After beating the game you can at least upgrade and equip it. Also, you can't add a CAS/CAU to a Zoid that already has the one you're trying to add. Q: How can I get money or EXP faster? A: The more difficult your opponents, the more of both you get. There are two commands that are helpful for this as well, Supplier and Proven Hero. Supplier doubles the amount of money earned and Proven Hero doubles the amount of EXP earned-if you win the battle the turn you use the command. It should be noted though that Proven Hero isn't available until after you beat the game. Q: How do I get what I need to build a Zoid? A: Win as many battles as possible. As with any RPG, the benefits of stalling the story to fight in more random battles outweighs the only problem it has(takes up time). Winning battles gets you money, EXP, and a chance to get Zi Data, weapons, and parts. You can get the Zi Data and parts(primarily cores) even when you don't use a command, but you're better off using the Data Gather. and CoreSecurity commands to ensure that you receive what you want. Not far into the game the Junk Parts command becomes available, which allows you to get a weapon from the weapon racks of an enemy Zoid(chosen at random). Do note that Junk Parts and neither version of Data Gather. or CoreSecurity works against enemies whose stats are concealed with question marks (i.e. HP is at ????/????). Q: I can't hit anything! Why can't I hit anything? A: There's a few possible reasons, but most likely is that you've equipped too much to your Zoid. See that stat labeled CP on your Zoid? See that stat labeled WP on weapons? CP is how much weight a Zoid can carry before having it's stats reduced, WP is how much weight a weapon has. If you still have trouble hitting enemies after adjusting equipment, take note of a weapon's HR and a Zoid's CLV. Weapons with lower HR are less likely to hit. If you use a pilot in a Zoid and their level isn't at least as high as the Zoid's CLV, the Zoid's stats will drop. There are also pilot skills that enable pilots to use a Zoid at lower levels without affecting stats). The only other possible reasons are that an enemy Zoid is a flying type, you're fighting in deep water with a land Zoid, or the enemy pilot has a skill enhancing evasion versus the kind of weapon you're using. Flying Zoids have a 20% evasion bonus, meaning they are more difficult to hit. In deep water, all land Zoids have a penalty to their accuracy and evasion...But that penalty is relatively minor if you're using Zoids as strong as Geno Breaker. Q: What about those skills that affect CLV? A: They make it act as if a pilot is 5, 10, or 20 levels higher when they are assigned to the appropriate Zoid but this only affects the CLV requirements. Not all pilots have these skills and most types of Zoids are not affected by them. Also, once a pilot's level is high enough these skills are useless. A level 40+ pilot will not have difficulty with *any* Zoid... I don't know about you, but I doubt I'll get any of my pilots up to such a level. That would just be so time-consuming and I've already lost some interest in the game ;_; Q: What types are there and which Zoids are that type? A: There are few types, but they do encompass a decent amount of Zoids. Do note that some count as more than one type, so don't be surprised when you find out something odd like RoyalMask having no problems piloting Geno Trooper. Here's the list: Liger: Shield Liger, Shld Liger DCS, S Liger DCS-J, Spark Liger, Liger Aero, Blade Liger, BladeLiger AB, Trinity Liger, Trin. Liger BA, Saberlion. Liger0: Liger Zero, ZeroJaeger, ZeroSchneider, Zero Panzer, Zero X, Zero Empire. Tiger: Zaber Fang, ZaberFang Old, Zaber Fang AT, Zaber Fang SS, Zaber Fang TS, Proto Zaber, Diablo Tiger, Blitz Tiger, Gun Tiger. Wolf: Command Wolf, Comm. Wolf AC, Com.Wolf Town, Climber Wolf, Cerberus, Konig Wolf, KonigWolf DSR. Gojulas: Gojulas, GojulasGunner, Goju.the Ogre, Gojulas Giga, Goju. Giga C., King Gojulas. Geno: Geno Saurer, Psycho G Sau., Proto Breaker, Geno Breaker, Geno Scissors, Geno Trooper, Geno Flame, Geno Hydra, Geno Hydra KA. Fury: Berserk Fury, Strum Fury, Jagd Fury, Berserk Fury Z. Flying: Dbl-Sworder, Pteras, Pteras Bomber, Pteras Radome, Storm Sworder, StormSworderF, StormSwordrFX, Raynos, Pteramander, Hammer Head, Hammer Head VL, Geno Trooper, Redler, Redler BoostC, R. Interceptor, Bloodler, Zabat, Gilvader, Sea Striker, Saicurtis, Mosasledge, Nightwise, Flyscissors, Diplo Guns, Buster Eagle. Swimming: Sea Striker, Wardick, Hammer Head, Hammer Head VL, Brachios, Barigator, Mosasledge, Diplo Guns, Death Stinger, Jagd Stinger, Ultra Saurus, Ulte. Phalanx, Killer Dome. Death Saurer: Death Saurer, Death Meteor, Bloody Demon. Ultra Saurus: Ultra Saurus, Ulte. Phalanx. Kong: Iron Kong, I K Maneuver, Iron Kong PK, Iron Drill, Hammer Rock. Q: Why do you have that Zoid listed in that category? A: Because that's how it is in the game. Q: Why are you using the wrong names? A: I'm using the names used in the game to make it clear enough so that more than just elitist fanboys will have a use out of this FAQ. I personally do dislike some of the name changes(AHHHH!!! Zaber Fang! Killer Spiner! AHHHHHHHHHHHHHH!!!!!!), but that's what they're called in Zoids LEGACY. Then there's also how my mind works...When I see a large, red lion type Zoid I don't think "Trin.Liger BA", I think Trinity Liger BA. Those abbreviations are painful and sometimes I get mixed up... Q: Did you know that that name is wrong anyways? A: Unless I've made a typo, it probably isn't. I've provided an additional section just for the localization because of the names issue. An additional note should be made that due to how Zoids' names take up more room in English than in Japanese, there are two different names used in this game for many Zoids as well(one for the Zi Data+build menus, the other for battles and the database). Q: Where's a good site for...? A: Check the Credit and Links section near the bottom of the FAQ. Q: What's that Zoid? I've never heard of it. A: Try finding it in the game first. If you can't find it, ask on a message board. Please do not email me with these kind of questions, they are a bit bothersome. The game's database answers a lot of questions actually. Q: What's the best for Pulse? A: It mostly depends on what skills and stats you want. I personally recommend keeping him red until you've beaten the game because of the diabolically powerful skills he learns. After beating the game, you should raise Pulse's red, blue, and black emotions to around 30 to learn the rest of the skills on the next level up. Once Pulse will no longer learn skills in red, blue, and black, increase his white emotion to maximize his defensive skills(HP max. UP3, EP max. UP2, Self-repair2). Q: Why does Pulse increase my Zoid's HP differently than he's supposed to? A: He doesn't. The stats of a pilot and Organoid are added to his skills. So if your pilot has 100% HP and your Organoid has HP max.UP2, the actual HP increase will be 400. There's also the Self-repair skills. They heal even the second that an Organoid is called and ignore all stats except current HP, they automatically sacrifice 3 EP for 50 or 100 HP. Q: Why can't I use this pilot/Zoid/command? A: Pilots need to be assigned to a Zoid, Zoids need to be assigned to formation to be used and must have a pilot. Commands need to be assigned to the list of commands you use for battle and many have special circumstances needed for use. All three can be changed from the pause menu, Chg Zd chooses pilots for your team, Team changes the formation of your team. Assigning things does get old after awhile though :P Q: Why can't I use a Gattai command? A: You need to have the exact Zoids in the right formation. All except for Griffin are only usuable with one specific set of Zoids. Check the description of the commands for details. Be sure not to confuse F.Drgn Gattai with C.Drgn Gattai too, that one letter is a world of difference in battle. Q: Why do Gattais always result in the wrong pilot and color? A: The color of the Zoid in the middle of the front row always becomes the color of the combined Zoid. The pilot of a specific Zoid always takes precedence, as follows: Fuzor Dragon: Leo Blaze Chimera Dragon: Demon's Head Gojulox: Leo Blaze Griffin: Buster Eagle 2-arm Lizard: Leo Blaze Lord Gale: Demon's Head Goju. Giga C.: Gojulas Giga Killer Spiner: Dark Spiner Q: I can't equip any more guns to this Zoid, why can't I? A: Because every Zoid has a limit as to how many offensive weapons can be equipped to it. The overwhelmingly vast majority have one offensive rack on each side, but some are different. Here's a list of the Zoids with different arrangements for their offensive racks: top and sides: Shield Liger, Blade Liger, Spark Liger, Zaber Fang, ZaberFang Old, Zaber Fang RS, Proto Zaber, Lightng Saix, Lightg SaixBS, Konig Wolf, Geno Hydra. top only: Nightwise, Stealth Viper, Killer Dome, Sea Strker. side only: RR PileBunker none: GSnpr Weasel, Gun Sniper LS, SMastr A-Sild, SnpMaster FB, Death Stinger, Jagd Stinger, Zabat, Proto Breaker, Saicurtis, Double Sworder. All other Zoids can equip offensive weapons to their sides. Q: Why can't I equip this weapon? A: Some weapons can only be equipped to the type of Zoid they came from. For example, you can only equip Zaber Fang's 2Beam Cann on Zaber Fang, ZaberFang Old, or Zaber Fang RS and you can only equip Shadow Fox's vulcan on Shadow Fox. Q: Why won't Zeke, Shadow, or Specular level up or learn new skills? A: They just don't. Nothing you can do about it. Story-wise though it would be because they lack the emotion circuits Pulse has. Q: Where is Ambient? A: Not in this game. The role Hiltz has in the game is also extremely minor and totally optional too...For such a mastermind, that's sad. Q: Why can't I develop a new CAU/CAS? A: Keep in mind you need three things for that: the appropriate base Zoid, the Zi Data of the variant you wish to upgrade to, and the CAS unit. For some bizarre reason, you can never develop Zero X or Zero Empire armors for Bit's Liger Zero even after you beat the game(yes, Bit's stupidity is rivaled only by that of R.D.; who thankfully isn't in the game!). Q: Why do you keep on talking about how everything is inferior to Genos and Furys? Don't you know that there are plenty of other Zoids to choose from? A: It's very simple really. Those types have some of the best power for their costs and their stats tend to be on the higher end. It's just that there happens to be so little that can compare to Geno Trooper and Berserk Fury Z... Q: Where can I buy this model? A: First off, be sure that there *is* a model of the Zoid you want to buy. There are many Zoids in the game that there are no models of. Q: What's your favorite Zoid? A: Haha, unlike most Zoids fans I'm neither obsessed with a single Zoid nor am I one of those losers that says all Zoids are great(because *everyone* knows that Gator sucks! woohoo!). I actually have five favorites and prefer none of them over the other...Oldhios(not in the game at all!), Shadow Fox, Konig Wolf, Gilvader, and Lord Gale. I do honestly like most Zoids, but to me those are the very coolest. Q: I've heard that some rare Zoids are in this game, is that true? A: Yes and no. There are several Zoids in the game there are no models of and some Zoids can be painted in the colors from a special release(such as the original Zenebas colors for Wardick or Gojulas Mariner's colors on GojulasGunner). There are some colors that are similar but not exactly the same as special releases(such as Death Stinger painted white to look almost identical to the ZS type). I've listed all the variations I know of in the Secrets & Miscellaneous section, but there are some I'm not certain about such as Storm Sworder Carol... Q: So does a Zoid get any better/or worse when it's painted? A: No. Q: Isn't Genius Wolf in this game? A: No. A common mistake is to confuse a green Leoblaze with Genius Wolf. Genius Wolf has a different special attack(Trick Hunting), lacks a shield, has a higher top speed, and most importantly has a wolf-shaped head. For those that haven't heard of it, Genius Wolf is a limited edition variation of Leoblaze packed with the Battle Blox LCD game. I know nothing about the game, but apparently it sold very poorly. Q: Where is this particular place at? I can't find it. A: First check your map. There's probably a few pixels in the general area I've mentioned in this FAQ representing the place you're trying to find. Q: How do I get out of this cave/dungeon? A: Sorry, but I just don't help people on this. I believe they are pretty easy to navigate through and since the navigation of the caves isn't that important to advancing through the game(combined with Evactn U and RTrans U) I do not see a valid reason to waste my time in such places again. Basically though if you follow a wall from the stairs you can get through no problem. In a few of the later areas you'll need to follow walls that aren't by the stairs. In case you can't find your way anyways, you could always ask at the board. Personally though I recommend not doing it. Part of growing up is learning to do things yourself, so if you can't find your way through a simple little maze(coughcoughRE4cough)... Q: Why does Pteramander have an SL core and Gojulas a ZG core? A: The letters are short for the original names. SL for Salamander, ZG for Zoids Gojulas. No idea why Atari changed Sally's name there but not the core or why Tomy decided to use ZG for Gojulas' core(PT and GJ would work just as well). Q: Can you tell me anything about link battles or trading Zi Data? A: I wish. I don't know anyone else IRL with the game and I'm not going to buy another GBA, copy of the game, and link cable just to find out(that's a lot of waste -_-). The depths of my knowledge for link battles is limited to what is displayed when you go to the Multiplay screen. As for trading I only know that it's possible because the manual says so x_x //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 03A Updates: 07/05/05(version 2.21): Corrected some edits that were meant to be made, yet weren't...Also added more to the FAQ section and the DF of bosses that had previously been missing. Credit to ZGC's BerserkFuhrer86 for helping to confirm Storm Sworder Carol. Added more official site in the links section. 04/22/05(version 2.2): Corrected one bit about Jagd Fury, added more specific info about several commands, made numerous corrections basically everywhere, added affects of TP in Gattais and corrected creation date courtesy of mech gouki. Revised special colors ection a bit. Added a lot of Zoids sites to links. I really wish someone would've told me about how I made such a mistake on Jagd Fury -_- 04/10/05(version 2.1): Corrected some special colorings, added Gojulas Mk II as a special coloring, added Gojulas Irvine as a special coloring(thanks mech gouki!), removed things that aren't special colors, added my own review of the game. 03/15/04(version 2.0): Corrected various errors, added more questions to the FAQ section, added the Checklist and Locations sections, added a missing item from Cave Ruins, and added spoiler-free walkthrough. 02/05/05(version 1.4): Added previously missing Obstacles and Parts Removal commands(X_X), added Challenging Mode walkthrough, changed credits according to mech gouki's wishes. 02/04/05(version 1.2): Corrected the credits again(hopefully that's all x_x) and added loads of Organoid info courtesy of mech gouki. 01/21/05(version 1.1): Corrected credits, added pilot skills list courtesy of OziByte. Also added the freaky clone glitch to the secrets section. 01/13/05: The walkthrough is complete! I've also added every bit of data on the normally unavailable transport Zoids, courtesy of Tigerhawk71. 12/03/04: After over a month of barely making progress, I realized I needed to save all the extra information in the walkthrough for later(starting at Llama Town) and just get this thing up. A FAQ isn't exactly useful if no one can see it... //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 04A Review One would be surprised just how common a question is "what is this game like?" Well, I thought that since everyone else has needlessly given their opinions one more pointless review couldn't hurt! One-and-a-half really, I think one simple and one in-depth version should cover all the bases. Before we get into either, I would like to remind the reader that despite my best efforts this review is still rather biased(what with me being a fan and all). Basic Gameplay: Think Pokemon with giant robots. At first brute force will appear to be the only way to go, but as you get into the game you'll realize there are other things that can almost entirely bypass the strength of an enemy. The battle system is deceptively simple and gameplay out of battles is just simply simple. Graphics: Outside of battle things are rather dull and simple. During battle the images of the Zoids when they attack are very detailed, but movement is rare beyond say a Geno prepping it's particle cannon or Trinity Liger using one of the weapons in it's neck. Sound: Sound effects are pretty much average, but some of the music really shines. You'll *DEFINITELY* want to put on headphones for boss battles, the music is very good at those times. Story: Well, it's not very good at all(which honestly should be expected of Zoids). Basically like the first Zoids Saga, the story is just an excuse for characters from different eras to team up and defeat one super villain. Even beyond that though, there numerous little subplots left completely unexplored and the story is nearly as incoherent as I am. Replay Value: Fairly limited. After beating the game there's only a few things you can do beyond have link battles. There are many Zoids you don't have access to before beating the game though, and when the game inevitably becomes devoid of challenge there's always the Challenging Mode. Overall: 4 out of 5. If you're a fan of Zoids you'll no doubt love it, but otherwise it'll just seem like an average RPG to everyone else. In-Depth Gameplay: The battle system is much more complex than the one in the original Zoids Saga, so much so that while brute force is undeniably powerful it can still be defeated with finesse. This newfound complexity has made finding the ultimate team all the more difficult(whereas in Zoids Saga it was almost painfully obvious: Ultrasaurus in front with Geno Breaker RSes in back). Is IV or CP more important? Which ATR is best for weapons? Questions like these can be confusing at first, but once you get the hang of the battle system it's not that hard to realize. For the most part as you go through the game you'll really be relying almost exclusively on raw power but if you ever get into a link battle you'll quickly find that is not very hard to trump with a good strategy(or just pure cheapness :P). Personally my judgment may be a bit lenient though, I've never played an RPG with a battle system I didn't like. The way you upgrade your Zoids is odd. They can gain TP as they win battles to increase many stats, a pilot enhances five stats, and a few more important ones can be upgraded permanently for a fee. There are also things like pilot skills, Organoids, and special commands that are capable of completely upsetting the balance of power in a battle. Graphics: Probably average for GBA, an improvement on Zoids Saga by a little bit. Now certain Zoids have animations unique to them and all Zoids can be painted in different colors(which doesn't help you in battle :P). The animations of all weapons except GravityGun is a bit boring... Sound: The basic boss music played for Leviathe and then later on at Miletos Castle is very good. Despite the limitations of the GBA they have very good beats. The music for regular battles and arena battles gets stale pretty fast sadly though. Sound effects are about average I'd say, some good, some bad, but none great. Story: Basically multiple parts of time were fused together to create a different world that shouldn't be. Major themes are Terra Geist after the fall of it's original leader Viper teaming up with the Backdraft Group to use ZOS as a way to conquer the world. The main character is a warrior named Zeru Jupit, with no clear goal or allegiance at the beginning of the game. He quickly befriends another equally-mysterious warrior named Juno Hera. Later on your best allies are Zan Fel from Zoids Versus, Bit Cloud from the Zoids New Century /Zero anime, and your main rival is Leviathe(who is normally Zan's rival apparently). The main forces behind the scenes are Backdraft's officer Alteil and Terra Geist's current leader Gard. Replay Value: The lure of creating the ultimate team is a powerful one, it's one thing you can't do before beating the game as well. There's also six warriors you can't normally have before beating the game, the last level of Challenging Mode(with Leviathe as an ally in the final stage!), obtaining weapons stronger than Gard ever dreamed of, and making Pulse as destructive as possible. Trying out every Zoid in battle is also an interesting idea too. //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ 05A Spoiler-free Walkthrough In case you're one of the rare persons who want to know how to get through a part of the game without spoiling the story, this secondary walkthrough should suit your needs. Even more so than the second half of the regular one, you'll find this one utterly devoid of story information! As such, what the bosses are is also not spoiled. Just remember to always keep the AT and DF of your team as high as possible and you shouldn't have too much worry. Don't forget to look all over towns and caves/dungeons for freebies either! NOTE: Do not try to skip things. If you try skipping an event, you won't be able to advance the story. Some have had difficulties with such things because they decided to try fighting the final boss early and similar things...There are some optional areas that don't matter, but unless noted every area is necessary to complete the game. Every time you get the chance, heal, upgrade your Zoids, and adjust your team+commands. Try to take all the freebies from every town and dungeon, most will come in handy! Cebu Town Grab the freebies, most importantly the commands. Talk to people in town until the main character has talked to three people and then you can leave town. Head west and you'll be forced into an easy battle. After beating the battle head west into the next town. NOTE: You should stay away from building new Zoids for awhile. So far the Zoid you start with is much superior to anything you can find. Llama Town Head into the arena and talk to the Judgeman. After being signed up for battles talk to every warrior in town to find a partner. After talking to enough, head into the Zoid shop and you'll find one more. If that was the last warrior, you'll find the partner you seek as you exit the shop. Assign your partner in formation then head back to the arena and save. There are five battles, but this time only one is necessary to exit town. When you're ready to leave exit town the way you came in and answer yes to your partner. Once outside of town head west. Be sure to save before entering the next town. Old Village As soon as you enter town you're thrust into a series of bad things. First off is a sub-boss which should be no trouble. Defeat the one with the Gatling equipped first and you'll have no trouble. After defeating the sub-boss, you should go to the Zoid shop and heal before anything else. in the field... You're faced with another pair of sub-bosses. For the first, just use your most accurate weapon. For the second power should be your concern, but be aware when it boosts it's evasion. After the battles head north to the next town. Outlaws Town Head straight to the Zoid shop to gain a new ally. Put this warrior in Saberlion and the main character in Gun Tiger for an easier time in battle. Save the game and go into an empty building in town. Your reward is another sub-boss! With the two Zoids you have, this battle is devoid of challenge. Nothing left to do in town afterwards, so go east into the next town. Galilstorm All this town really has to offer is it's arena, which has battles that are of little challenge still because of your superior Zoids. The last battle though is a boss, not an easy one either. Between battles in the arena, be sure to save and spend money upgrading your Zoids; you're going to need your DF as high as possible for the boss and you really want strong, accurate weapons too! After defeating the meanie boss, switch the main character back into Saberlion and head eastwards. Mount Town After some very convenient events take place, get ready for an easy arena battle. Beat the pathetic enemy into dust and you'll gain three more pilots and four more Zoids to be at your disposal. Head northwest after the events in town are over. in the field... One sorry enemy challenges you, they shouldn't give you any trouble as long as you keep the leader in the back row. After dealing with the riffraff it won't hurt to go back down and explore the E.Sea ruins just east of Galilstorm, but it's completely optional. When you're ready to advance the story head northwest from Mount Town. Seas Town This area is problematic for those not-so-skilled at listening...Change your formation so that only Zeru or Zan will enter battle. Answer yes to the challenge and then take note of what the answer to the next question means... Yes: Zan must fight alone. No: Zeru must fight alone. Should your party not be setup properly, you'll be forced to exit the arena. Adjust your party and answer according to which character is in it. After your inevitable victory put your formation like normal and try to exit the town. When the pause menu opens up, go to the commands menu and press Start with the "F.Drgn Gattai" command highlighted. If you do not, you can't exit town...now be sure to make ample preparations before you leave town, the next area has the most difficult random battles of the game! As you leave town, events unfold and you are automatically taken to said area. NOTE: While in this area, you cannot access your map or use Evactn U. Be sure to buy 3 Bm Cannons and 5 Smoke Units, it's impossible to buy these weapons elsewhere. in the field... Go through the dialogue and just enter the town directly east, nothing to do here. I should note however, Dark Horn is an excellent Zoid you can find fairly commonly around here and with upgrades it will remain useful for the rest of the game. Imperial Twn Head to the Zoid shop then the bar. After doing the rounds you'll have more than enough pilots to use six Zoids finally. I suggest fighting in as many random battles as possible now, the next bosses are rather difficult! in the field... As the characters said, your destination is in the east but first you must go northwards due to the mountains. Once you arrive at your destination you'll encounter one of the most difficult bosses in the game...With enough upgrades the boss isn't too difficult, but you should save the Red Horn BG for last to avoid the most powerful enemy being able to unleash it's most powerful weapon... After the merciless battle, north is your destination. Heal and stock up on ShockWavs and React U.s before advancing too far, you'll need them against the next nasty boss...Save every time you reach a bend turning west, you don't want to be caught with low health! As for how to deal with this troubling enemy, first take out the little guy and then be rid of the missile-armed enemies. After the battle, things return to normal and you can use the map and Evactn Us once more. Live Town This town serves merely as a rest spot to heal, upgrade, and save without any enemies bugging you. Take advantage of this and then go northwest to the local cave. Live Ruins Just work your way to the bottom as you normally would, the events unfold on their own. You may want to consider returning to the bottom floor, there are two things you couldn't get before the events happened. Once this little misadventure is over, go north and follow the ridges to the next town. Sandstorm Everything except the arena is just a sideshow. The first battle is no diffrent than any other arena battles but the rest of them have rules! battle 2: No more than 4 Zoids, all must be flying types. battle 3: No more than 4 Zoids, 1 must be LL-size. battle 4: No more than 3 Zoids, limited to liger, tiger, and wolf types, only fixed offensive weapons allowed. battle 5: No more than 3 Zoids, commands not allowed. For battle 2, anything beyond Pteras types will suffice. Redler BoostC, R. Interceptor, and Storm Sworder are fine choices. In battle 3, just get the data from a Gordos outside the city and build one of those. As far as battle 4 goes, only use liger types. Your Leo Blaze with a couple Shield Ligers will do. In battle 5 just use the 3 strongest Zoids at your disposal, it is a boss battle afterall. After the boss battle heal then go northwest. in the field... Defeat an additional boss. No rules, so just use your 6 strongest Zoids. No difficulty really. Afterwards go north into the next town. Bayside Town Go straight to the bar. Do whatever you wish in town and then follow the path in the shallow water. Tros Farm Just a rest stop with some freebies really. All you'll find here is a Zoid shop run by a more-famous character. Any time you feel like it you can go west or east. In the east is the N.Sea caves, as well as a glitched area. The glitched area can be just barely traversed on the island and has stronger Zoids you wouldn't normally encounter for a little while. Every bit helps! Also, for the rest of the battles in the game be sure to use Supplier if you can! They give quite a lot of money in proportion to their difficulty. Also, until you get to the end of the north continent be sure to keep the Liger Zero in your party. It'll pay off later on if it has 100 CP or better. in the field... Simple enough, you're put in a 3-on-2 battle in your favor. Afterwards go further west into the next town. Tarim City Not much to do here, just make the usual preparations. After leaving town you're forced into a 2-on-2 battle. There's no time to heal afterwards though, you're then forced into another battle against six Zoids, one of which has a bad pilot. Nothing left here, just go into the next town and save. Bell City There's really nothing to do here...Save and be ready for a battle when you exit town. It's not that hard of a battle, but you should try to take out the enemies in the back row first so they can't increase their evasion. When you're done with that head west yet again for the next town. Sera City Just a good excuse to save your game. Head north along the mountains for the next fight. in the field... You're greeted with four waves of enemies, but only the last one will be of any noteworthiness. At the beginning of every turn in the last wave, which row Zoids on both sides will change randomly. This should be of little consequence to you. After you're done with that, go around the mountains to the next city. Romeo City Go to the bar and be ready for a battle. The enemy isn't very difficult at all, just save the two weakest enemies for last so you can use the Supplier command. Go east, you probably won't even need to heal. in the field... 1v1! Use any L-size Zoid you have, the battle is a cakewalk. After the breezy battle go east to the next town on your world tour. McCulley Go to the bar and don't leave until you're ready for a battle. By now you can build Geno Breaker and other such monsters, these enemies whose AT is limited to 150 are hardly a threat. After the battle just go east to the next town(my, how novel!). Morabu City In town be sure to go to the bar and talk to the very large man. You won't get another chance to gain the command he has. You've got two battles in a row, the first of which you can beat while sleeping. The second you can beat while inebriated. However, you can only use 3 Zoids in the second battle and the enemy's leader can dish out decent damage whenever he decides to not waste his turn. After the battles go straight east for the next town. Saral City The usual useless stuff is in town, but before leaving be sure to change Liger Zero into ZeroSchneider(from Chg Eq menu). The battle you're stuck with restricts you only to Liger Zero and it's pilot...It's a two-part battle. The first part ends after you or your enemy takes significant damage and the second part is an all-out slugfest! Focus on your strongest weapon in the second part, use your weakest to keep building up EP and still attack. If you built up Liger Zero's TP this battle shouldn't be *too* hard though. After the battle you can forget about Liger Zero and use the best Zoids you have. Go east after making preparations. in the field... Another cakewalk battle. With Zero Panzer, you can wipe out all the enemies in one shot(but it is a pretty slow Zoid). When you're done with this, go further east to the end of the peninsula. BD Outpost Once you enter, you're immediately forced into battle with an infamous boss. Just build up your team as strong as possible with things like Geno Breaker, Bloodler, Elephander, and Iron Kong PK. Take advantage of the fact that two |
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