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pirate
Somebody please help...lost all my zombies, the pirates kill em all
Posted: jul 12, 2010 1:47 pm
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mutations
just get the lima bean, garlic, cauli flower, and celery mutations on a zombie brute, or a
girl zombie(you will win easier if u do these mutations to a blue or red variation of
these 2)
Posted: jul 15, 2010 1:56 pm
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Combining zombies helps. I don't find much difference between zombies of differe...
Combining zombies helps. I don't find much difference between zombies of different colors
in terms of attack or defense. Although combining zombies is recommended, you can beat
pirates using an army of fully mutated and very hungry Zombrutes. By fully mutated, I mean
all your Zombrutes have broccoli/cauliflower hair, garlic head, venus flytrap collar,
dragon fruit arm, and lima bean body. After harvesting the last member of your army, wait
about six hours for them to be 'VERY HUNGRY'. You can try this or combine zombies if it
fails.
Posted: jul 17, 2010 11:36 pm
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I beat it every time with zombarians. I go in with 16 of them and 8 usually surv...
I beat it every time with zombarians. I go in with 16 of them and 8 usually survive.
Dragonfruit mutation is on some of them, but any +4 attack or +4defence will work good.
Posted: jul 24, 2010 2:35 pm
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Flame head and zombrute
It's very easy to win pirates u just have to grow 8 flame head and 8 zombrute than invade
the pirates choose the order as 1 zombrute and after it a flame head and so on this way u
will not loose not more than 2 zombies
Posted: aug 27, 2010 6:10 am
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zombies
you need 10 flameheads and 6 zombrutes. the pirates kill fast zombies easyer so plant
slow zombies
Posted: sep 06, 2010 9:26 am
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I lose 1 on average
I fought the pirates 30+ times and depending on the timing of the resurrecting I will
either 0, 1 or 2 zombies never more. And I probably lose 2 zombies about as much as I lose
0 so I'm sure my avg of 1 is pretty close.
Anyhow my army consists out of the following in the order mentioned. (fighting)
All my zombies are the red ones with 4 mutations (cauli/garlic/dragonfruit/Lima/flytrap)
and 3 mutations for the flaming zombies (Lima/flytrap/dragonfruit). If ya don't have
dragonfruit u can exchange for celery or whatever bodypart is the same type.
Anyhow my army in this order:
2x flame head guy (protection ability is good)
3x big guys zombarian? (use mini buddy ability w 3 red mini zombies)
1x flower dude (healing,resurrecting)
1x red girl
1x red bot
1x big guy
1x flower
1x red girl
1x red bot
1x big guy
3x red mini zombies (already in battle cause of mini buddy ability)
That's it. I mix the order up a lil bit sometimes but what is most important here is that
1) all kinds of abilities are combines by using different kind of zombies ( 5x big,2x
flame,2xgirl,2xbot,2xflower,3xmini) and then also 2) using to flameless guys upfront give
all your zombies 20% more life. Those two zombies are the only ones I ever replace. I
pretty much constantly only grow 2 flamer
Guys and always have a full army. Sometimes they wilt. Oh well. But then in the mausoleum
I also have my other 12 flower zombies for planting and making money that way $$$. It's
like my offensive and defensive team lol. That's how is use my zombie
Capacity. But I literally just got to lvl25 and the zombie pot so I'm just getting ready
to check that out. (probably need it for ninjas next level)
Cheers
Posted: oct 26, 2010 10:58 pm
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Add...
Adding to my post...
By doing that I have 14/16 zombies that have endured 30+ invasions. Poor flaming guys.
Frontline food. Anyhow. Sorry for
Poor typing. Sent from my phone.
Posted: oct 26, 2010 11:03 pm
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Lose 0 zombies
1 Flamehead (Lima, Celery, Venus when you have it)
3 Brutes with 3 Zomgoblins (Lima, Celery, Carrot, Garlic, Venus when you have it)
3 flower zombies (Cauliflower, Celery, Lima, Potato, Venus when you have it)
Have these 10 fight until you're at the boss. You shouldn't lose any. Let the boss kill
your flamehead. Next, interrupt his attack 3 times with your remaining Brute/Minibuddy
combination. You have to send them as his hooks raise up to get max effect. If you do it
right, he will only get in one attack. By the time the fight ends, your flamehead will be
resurrected and you'll have lost no zombies. As your veteran status goes up, it'll get
even easier.
Posted: oct 29, 2010 2:47 pm
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0-2 losses
Red or combined zombies (make sure they're at maximum hungriness)
Use in this order:
1 Flamehead (Lima, Venus and Dragonfruit)
3/4 Flower zombies (Lima, Coffee and Carrot)
1 Flamehead (Lima, Venus and Dragonfruit)
10 Zombrutes (Garlic and Dragonfruit)
Just attacking in this order and doing nothing else will guarantee a win with a loss of
only the first two Flameheads (Flower zombies don't fight so they aren't targeted by the
Pirates)
By timing the Zombrutes "Bash" skill to hit the boss as he kills the first Flamehead will
give the flower zombies just enough time to reserruct the first Flamehead just before the
second Flamehead dies. Learning to do this is very easy and soon you'll be losing just one
Flamehead on average.
Losing absolutely no zombies takes alot of skill and luck. There are three ways to do
this that I have discovered:
1. Timing the "Bash" skill so that the boss is killed before he can kill the first
Flamehead (Combination zombies strongly recommend).
2. Timing the "Bash" skill so that the boss is killed after the first Flamehead is
resurrected but before he can kill the second Flamehead.
3. Timing the "Bash" skill to kill the boss just after the second Flamehead is
resurrected.
Posted: nov 01, 2010 6:35 pm
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This is the best combo! One Flamehead, 2 zombrutes, 1 flamehead, 2 zombrutes, 1 ...
This is the best combo! One Flamehead, 2 zombrutes, 1 flamehead, 2 zombrutes, 1 flamehead,
2 zombrutes, 1 flamehead, 3 zombrutes and 3 zomgoblins.
Wait until the first flamehaed has got a third of it's life remainig. Repeat this til the
last flamehead. wait until the boss comes out. when the boss raises his arms get a
zombrute with mini zombie combo and bash the boss then he will have to raise his arms
again! Do this three times and you win!! with no casualties tooo! Mutations not required!
Posted: nov 27, 2010 11:08 pm
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NO casualty (pirate & ninja)
first all zombies should be on the 4th tier(zombarian, party zombie, zombee, robozombie ,
zombie locks,imp zombie or zomgoblin will do) & full mutation
line up
2 party zombie
1 robo
1 zmbielock
1 robo
1 zombie lock
1 zombee
1 zombielock
1 robo
1 zombie lock
1 robo
1 zombee
1 zombarian w/ the mini zombie/imp/zomgoblin
1 zombarian w/ the mini zombie/imp/zomgoblin
you'll just need the zombarian on the boss when hes about to attack.
same line up to beat the ninja same fighting order
Posted: dec 02, 2010 10:47 pm
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0 zombie loss at level 21
There is a very simple strategy that will allow you to win without any zombie losses.
Unfortunately, for this strat you will have to play smartly, so you can't just send in all
zombies and pray for the best.
I've done this one with 3 mutations and 4, the strategy is the same.
Lineup:
1 flamehead
2 zombrute
Posted: feb 04, 2011 10:51 am
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0 zombie loss at level 21
Sorry, this got posted incomplete...
There is a very simple strategy that will allow you to win without any zombie losses.
Unfortunately, for this strat you will have to play smartly, so you can't just send in
all
zombies and pray for the best.
I've done this one with 3 mutations and 4, the strategy is the same.
Lineup:
1 flamehead
2 zombrute
1 flower zombie
1 zombrute
1 flower zombie
1 zombrute
1 flower zombie
2 zombrute
6 zomgoblin
Total:
1 flamehead
6 zombrutes
6 zomgoblins
3 flower zombies
Strategy:
The strategy is based on interrupting the slow swinging pirate's attacks. A charge from
the zombrute will interrupt the attack and force the pirate to restart his swing.
If the zombies are starving (no distractions), send in the flamehead, then use the first
zombrute charge the first attack, when club is midway up.
The 2nd zombrute will be ready in time to interrupt the 2nd attack.
Send the flower zombie in immediately.
Keep sending the zombrutes in to interrupt attacks until the third flower zombie goes in,
then wait. The last 2 zombrutes will have to sit and wait until Arrrrnold shows up.
It's very important to save at least 1, if not 2 zombrutes for arrrnold in order to
interrupt his attacks.
When he shows up, wait until his claw is above his head, then send in 1 brute. Because
there are no distractions, you should be able to kill arrrnold before he takes 1 swing,
making it a perfect win. If he does end up taking a swing, no big deal, the flower zombies
will resurrect him even after arrrnold is dead and the credits roll.
If the zombies are not starving and get distracted, your flamehead will die 1-2 times, but
with 3 flowers, you've got that covered already.
First, send in flamehead. Keep a close eye on the distractions and tap them immediately,
then worry about attaching the goblin to the zombrute. If you do things right, the first
zombrute will interrupt an attack with no time to spare... if you didn't, then flamehead
will die on the 2nd or 3rd pirate...
The 2nd zombrute is also a close call, if you miss a distraction, he won't interrupt an
attack, so that's extra damage.
After those 2, send everyone in immediately, as long as you're interrupting something,
but, just like before, save the LAST 2 ZOMBRUTES for Arrrrnold.
Because of distractions, you will not be able to interrupt 2 consecutive attacks, so
flamehead will die on arrrnold. You should be able to interrupt the 1st and third attack
though, which is enough to kill him...
And there you have it folks, with this strategy i only lost 1 flamehead because of a
missed interrupt after 57 invasions...
Posted: feb 04, 2011 11:21 am
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0-2 zombies lost
My tatics is to use 4 zombrutes(red big guys) and 4 zomgoblin(small red guys) 2 flame
heads and 2 amazombie and 4 flower zombie. All cauli/brocolli,potato/garlic,celery,venus
fly trap and limabean mutation.If you have the reincarnation power on the flower zombies
then may have a high chance in no casualties
Posted: feb 15, 2011 5:10 am
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No zombies lost
This is my strategy:
One Lima/celery flamehead to tank the pirates
One cupid zombie to heal the flamehead
6 mutated (3/4 mutations) zombots and 6 mutated girl zombies (red ones). I alternate
sending these ( one girl then one boy)
Finally 2 mutated zombrutes
Send them in that order at max hunger. The Cupid zombie will heal the flamehead and soon
enough the pirates won't have time to attack, cause they'll be dead before they can
attack. When arrnold comes he gets one hit on me, which kills my flamehead, which is then
revived by my Cupid zombie, and by that time he's dead.
Try this, I hope it works for you.
Posted: mar 07, 2011 8:44 pm
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No zombies lost
Posted: apr 12, 2011 6:43 pm
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use their abilities properly! you dumbass
invade them in this order:
3 flameheads fully mutated
1 zombrute w/ fast crop zombie
3 reg zombie and 3 girl zombie, release them alternately during the invasion.
3 flowerzombies
last is another zombrute with tiny zombie, save that for the master pirate! to stun him
Posted: may 14, 2011 3:52 am
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imooi2001
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when I can invade pirate? I am level 20
I am still fighting the lawyers..
I am already at level 20
when will I be able to invade the pirates?
I can't wait :)
Posted: may 27, 2011 5:34 pm
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