Animal Crossing: Wild World Walkthrough :
This walkthrough for Animal Crossing: Wild World [Nintendo DS] has been posted at 08 Sep 2010 by pulgcyanildo and is called "Happy Room Academy FAQ". The Walkthrough have a rating -3 by 3 our users and has been commented 7 times. If walkthrough is usable don't forgot thumbs up pulgcyanildo and share this with your freinds. And most important we have 65 other walkthroughs for Animal Crossing: Wild World, read them all!
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Walkthrough - Happy Room Academy FAQWelcome to my Animal Crossing: Wild World HRA FAQ! This is my first ever FAQ, so it might not be very good. Enjoy it anyway, and I hope it helps you understand the Happy Room Academy (HRA) more! Contents Part 1 ? Very Important Stuff (Must Read) Part 2 ? Introduction Part 3 ? Definitions Part 4 ? Other Basics Part 1 - Very Important Stuff (Must Read) I made this guide for Neoseeker, and I don?t want it to be shown anywhere else unless you ask permission. If you want to submit a correction, comment or ask permission to use this guide somewhere else, e-mail me at melanie2275@hotmail.com . Part 2 - Introduction The Happy Room Academy (HRA) returns in Animal Crossing: Wild World! Roughly once a week, the HRA finds the time to sneak into your house, inspect your interior design, and then ships a letter off to you with the points your design earned. The HRA, however, never bothers to tell you the mysterious criteria they're using to grade your room. Be confused no more: this guide tells you how the HRA tallies their scores. Enjoy! Part 3 - Definitions To understand the HRA there are some basic definitions you need to know: Series: A group of ten, matching, traditional furniture pieces, with accompanying wallpaper and carpet. A Series includes such items as beds, lamps, and tables. An example of a Series is the Classic Series. Series include the Necessities of Life. Themes: A large or medium sized group of related items, with an accompanying wallpaper and carpet. Unlike Series, Themes consist of unconventional furniture. An example of a Theme is the Boxing Theme. The furniture reflects what one might find in a boxing arena rather than in a regular house. Sets: A small group of related items, sometimes containing as few as two or three pieces. Furniture sets do not have matching wallpaper or carpet. An example of a set is the Froggy set, consisting of only a Froggy Chair and a Lily-pad Table. Categories: Categories are large groups of related items that may include smaller sets. There are four different Categories in Animal Crossing: Wild World. These consist of Musical Instruments, Plants, Paintings, or Models. Plants, for example, may contain single, unmatched pieces as the lady palm, but also contain all the pieces of the complete Bonsai Sets. Since you need at least eight pieces from a single Category to receive a Category Bonus, if you were to place an entire three piece Bonsai Set in a room with five additional Plants, you would receive a Category Bonus and a Complete Set Bonus. Necessities of Life: These are the four pieces of furniture the HRA deems necessary for any house: Table, chair, wardrobe, and a dresser OR bureau. Colour: Every item has two colours. Colours are designated as yellow, green, red, blue, pink, orange, colourful, grey, black, white and brown. Items that have a colour of yellow, red, or green can be placed in designated Feng Shui yellow, red, or green areas of your room. Arranging yellow, red, and green items in their corresponding areas will not only bring you luck, but a Feng Shui Bonus from the HRA. In general, items placed on the south side of the room should be green and will bring more luck concerning items, items placed on the west side of the room should be yellow and will bring more luck concerning money, and lastly, items placed on the east side of the room should be red and will bring more luck concerning items, as well. Items set in corners can cover more than one Feng Shui colour and receive double bonuses if applicable; for example, a Glow Clock (yellow/green) set in the southwest corner of the room. When animals ask for certain coloured items they are referring to these colours. Regarding floating presents, the colour of a balloon will also correspond to one of the colours of the present it carries. The HRA Colour Bonus (different from the Feng Shui placement bonus) is calculated per room; there must be at least ten items in the room to be eligible for a colour bonus. Additionally, a certain percentage of the room must be of a certain colour. Bonuses are awarded for colour percentages in excess of 70% or 90%. However, if you meet the 90% colour criterion, you will not be awarded an additional 70% bonus. When calculating this fraction or percent, you count both colours of each item in the room. As an example, let's use the Robo Series. Here are the colour designations of the ten items of the Robo Series: Example Calculation Item Colours Robo Bed - grey/blue Robo Dresser - grey/grey Robo Closet - grey/grey Robo Sofa - grey/blue Robo Chair - grey/grey Robo Table - grey/grey Robo Stereo - grey/blue Robo TV - grey/grey Robo Clock - grey/black Robo Lamp grey/green The count of each colour is as follows: grey (15), blue (3), black (1), green (1). To calculate the Gray bonus, divide the grey "count" by the total colour "count" in the room. The result is 15/20 or 75%. This result is compared against the HRA Colour bonus thresholds: For 90% or more, the bonus is 600 points x the total number of items. For 70% or more, the bonus is 200 points x the total number of items. You will receive a maximum of one Colour Bonus per room. In the example, a room with the ten Robo Series items would get a HRA Colour bonus of 2,000 points (= 200 x 10). Genre: There are four genres of furniture: Modern, old school, Lovely, or Chic. Items can be either Modern or old school, OR Lovely or Chic. An item can not be Modern AND old school or Lovely AND Chic. You need to have 10 items in a room to be eligible for a Genre Bonus. Genre Bonuses are calculated for the percentage of Modern vs. old school pieces and Lovely vs. Chic pieces. Thus, unlike colour, you can receive two Genre Bonuses per room. Genre bonuses are calculated similarly to how HRA Colour Bonuses are calculated. Let's revisit the Robo Series: Example Calculation Item Genre Robo Bed modern/lovely Robo Dresser modern/lovely Robo Closet modern/lovely Robo Sofa modern/lovely Robo Chair modern/lovely Robo Table modern/lovely Robo Stereo modern/lovely Robo TV modern/lovely Robo Clock modern/lovely Robo Lamp modern/lovely The genre count is as follows: modern (10) vs. old school (0) and lovely (10) vs. chic (0). The percentage of modern furniture is 100%, qualifying for the 90% bonus. The percentage of lovely furniture is also 100%, qualifying for the 90% bonus. The following bonuses apply for either Modern vs. old school or Lovely vs. Chic. For 90% of one genre, the bonus is 300 points x the total number of items. For 70% of one genre, the bonus is 100 points x the total number of items. You will receive a maximum of two Genre Bonuses per room. In the example, a room with the ten Robo Series items would get a Modern Genre Bonus of 3,000 points (= 300 x 10) and a Lovely Genre Bonus of 3,000 points (= 300 x 10). Lucky Items: Lucky items are a group of items that have a special Feng Shui value. They increase your luck regardless of where they are set in the house. Lucky items that also have Feng Shui colours can also receive Feng Shui Bonuses in addition to Lucky Bonuses. For example, a Lucky Cat (which has yellow Feng Shui) if placed on the yellow side of the room will receive a Feng Shui Placement Bonus and a Lucky Bonus. Lucky Items Arwing Garden Gnome Lucky Cat Raccoon Figurine Big Festive Tree Ivory Piano Master Sword Samurai Suit Birthday Cake Jack-in-the-Box Music Box Scarab Beetle Dracaena Lefty Lucky Cat Piggy Bank Treasure Chest Festive Tree Lovely Phone Pikmin Triforce Four-Leaf Clover Lucky Black Cat Portrait Washer/Dryer Part 4 - Other Basics All items that have a function must be able to be used. For example, if you have a dresser in a room, a player must be able open the dresser without having to move it in order to receive full HRA points. Smaller items set on tables must be placed such that a player can use the item from at least one side of the table. In Animal Crossing for Nintendo Gamecube you could not put a chair up against a table without the HRA deducting points. This was because a chair could only be sat upon when a player was facing its front. This has been changed in Animal Crossing: Wild World. You can now sit on a chair from the front or the side. This does not necessarily apply to couches, so always check to see if you can sit on seats. Items with faces, such as dharmas and gyroids, must never face the wall. To clarify--yes, items will always face a wall, but they must not be placed directly up against a wall and facing it. Players commonly place gyroids next to the entry way so the player can see their faces as he or she walks in. The wall there is invisible to the player, but the HRA can see it. Items such as character pictures should never face another item if they are set on a table. Items should not be left on the floor if they can be put away in a cabinet or placed on a table. Common items, such as those that can be regularly purchased at Tom Nook's shop, do not generally bring in a lot of HRA points. Usually, rarer items, like those obtained from special visitors, are worth more HRA points. Lucky items are worth a lot of HRA points. The HRA gives Bonus points if the majority of furniture in a room is of a certain colour, such as blue or white, or of a certain genre, such as modern or chic. The HRA examines your entire house, excluding your attic (the save room). Basic Point Chart Basic Points Awarded Accessories (Hats, Wigs, Glasses, etc) 3 Acorn Festival Prizes (Mush Furniture) 412 Available at Nook's (Furniture) 51 Available at Nook's (Wallpaper/Carpet) 0 Available from Saharah (Wallpaper/Carpet) 3 Clothing 3 Creatures caught with a fishing rod 3 Creatures caught with a net 3 Festive Items (Available at Nook's for limited time) 151 Flowers 5 Fossils (Excluding Skeletons) 300 Fossils (Skeletons) 1,000 Gifts from Nintendo (over WFC, Mario Theme) 210 Gifts from neighbours (Birthday Cake) 1,111 Gulliver Items 412 Gyroids 828 House Models (HRA Rewards) 1,111 Lost Kitten Items 1,280 Museum Model (From Completing the Museum) 1,111 Pascal Items 1,543 Red Turnip Trade Items 325 Redd Items (Excluding Paintings) 412 Redd Items (Non-forged Paintings) 151 Savings Account Prize 912 Shells 3 Spotlight Items (at Nook's) 151 Store Models (From Nook Membership) 1,111 Texture/Pattern (as umbrella, clothes, or painting) 3 Town Event Items 1,111 Trophies (Bug, Fishing, Flower) 800 Umbrellas 3 Villager Pictures (does not apply to special characters) 3,200 Bonus Points Chart Bonus Points Awarded Complete Necessities of Life (same series) 5,000 Complete Necessities of Life (diff series) 1,000 Completed Furniture Series 20,000 --- WITH Wallpaper OR Carpet of Same Series 25,000 --- WITH Wallpaper AND Carpet of Same Series 30,000 Wallpaper AND Carpet of the same Theme 3,000 Completed Theme (with wall & carpet) 3,000 + (# of Theme items x 3,000) Completed Furniture Set (per item) 1,000 Properly placed Feng Shui items # of items x 100 Lucky Items (per item) 7,777 Category items* (per item) 400 90% Colour Bonus** # of total items x 600 70% Colour Bonus*** # of total items x 200 90% Genre Bonus**** # of total items x 300 70% Genre Bonus***** # of total items x 100 *You need at least 8 items from the same Category (Plants, Musical Instruments, Paintings, or Models) to receive a Category Bonus. **You need at least 10 items in the room to be eligible for a Colour Bonus. One colour must dominate over 90% of the room to receive this bonus. ***You need at least 10 items in the room to be eligible for a Colour Bonus. One colour must dominate over 70% of the room to receive this bonus. ****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 90% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic). *****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 70% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic). Penalty Chart Penalty Points Deducted Items on Floor # of items x -1 Unusable Items # of items x -100 Items Facing Walls # of items x -100 HRA Rewards HRA guidelines may not yield a room that's fully "you," but there is a point to following them. The first time you achieve certain HRA scores, the HRA will send you a present in the mail with your report letter. Below is a table of rewards you will receive at certain scores. Model Awards One-Story Model 70,000 HRA points Two-Story Model 100,000 HRA points Mansion Model 150,000 HRA points |
Comments
-1
Selena1fan1
wrote on dec 26, 2010 11:01 am
I hate HRA.
1
Roselina
wrote on dec 28, 2010 9:10 am
I hate HRA but it's good when they give you something.
-1
bathia
wrote on feb 12, 2011 9:32 am
they *** but we have to have to be a member of it i would just ignore it
THEY ***
THEY ***
THEY ***
THEY ***




-1
bathia
wrote on feb 12, 2011 9:33 am
IT WONT *** LET ME TYPE IN ***
-1
bathia
wrote on feb 12, 2011 9:34 am
f**k u cheats guru this is a b**hy
-1
bathia
wrote on feb 12, 2011 9:35 am
they f***n wont let me type in $uCk
-1
bathia
wrote on feb 12, 2011 9:36 am
ssoz that was my cuz he gets realy angry with the com
0
valentinaprettypants
wrote on mar 31, 2011 4:35 pm
to lllllooooonnnnnggggg

0
bathia
wrote on apr 20, 2011 12:03 pm
wht??
Sorry, to fulfil this action you have to be CheatsGuru User
Another Animal Crossing: Wild World Walkthrough :
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