Black Sigil: Blade Of The Exiled Walkthrough :
This walkthrough for Black Sigil: Blade Of The Exiled [Nintendo DS] has been posted at 19 Oct 2010 by Bkstunt_31 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Bkstunt_31 and share this with your freinds. And most important we have 3 other walkthroughs for Black Sigil: Blade Of The Exiled, read them all!
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Walkthrough - FAQ/WalkthroughWelcome to BacterX and Bkstunt_31's walkthrough of Black Sigil: Blade of the Exiled. Black Sigil was made for fans of classic 2D RPG's, something I personally don't think we see enough of nowadays. Here Bacter and I will try to guide you through the world of Black Sigil. This is still very much a work in progress, as we're not quite done editing it to our liking and have yet to add in our stats on the world's monsters and items, but the main walkthrough is done. I've also added in the manual at the bottom before the credits in case anyone needs it. Enjoy the game! Feel free to contact us with any corrections, additions, or changes you may see: Bkstunt_31: Gregorio31@gmail.com BacterX: BacterX@gmail.com PLEASE include "Black Sigil" in the subject and we'll take a look at it and give credit where credit is due. Anything uncivil will just be ignored, of course. ---Table of Contents--- The Beginning - Duke Averay's Mansion (BS01) Bel Lenora & The Spirit Temple (BS02) Duke Averay's Mansion AGAIN and Axunburg Forest (BS03) The Cursed Caves (BS04) Ah, the new world: Seremaze, Fort Domfriu, and Cascadilla (BS05) Orchid Valley and Tradefair (BS06) The House of Black Stone (BS07) Cythere and the High Pass (BS08) Melmoth Sands and Genufa (BS09) On our way to Apogea, the Corridor of Clouds, and Apogea again! (BS10) Back to Genufa and the Rind of Memories (BS11) Gathering Spirit Beasts, Arkal Cliffs, and Arkal Skybase (BS12) In enemy territory: Ponsu and Suilei (BS13) Xanadu and Xanadu Castle (BS14) Eerie Caves and Drakus Tat (BS15) The Forbidden's Fortress (BS16) Here comes the Calvary (BS17) More exploring and the House of White Stone (BS18) Abraxus Tower (BS19) The Doll Factory and Isapolis (BS20) Drakus Tat again and the Majai Temple (BS21) Polemaze, Meeting up again, and the Silver Ark (BS22) Exploring: Volcano Caves and Firebeard's Tomb (BS23) Getting Rogurd's stuff back and the Desert of Black Sands (BS24) Vengeance on Mondu and the Strange Caves (BS25) Polemaze and Seremaze (BS26) Cythere again and Arkal Skybase (BS27) Freedom! More optional side quests! (BS28) The point of no return: Dimensional Flux (BS29) Frequently Asked Questions (BSFAQ) Manual (BSMAN) Credits and other ramblings (BSCRE) ============================================================================== = The Beginning - Duke Averay's Mansion (BS01) ============================================================================== = The legend of Bel Lenora recalls a mighty sage, a man with ashen eyes, a crafter of armaments of wondrous power... Zodiat, the first and greatest king of country led his people to a land free from the spirits of evil. Yet hundreds of years later, evil has reemerged in Bel Lenora... The traitor general, Vai the magic less, and his army of curse bringers, have drained the peoples' spirits, leaving death and destruction in their wake. The great Duke Averay ultimately defeated and banished the evil Vai, but now another magic-less man walks among the peoples of Bel Lenora and though he is the adopted son of the Duke for many Bel Lenorians his mere presence conjures memories of war, devastations, and Vai the Cursed... We are shown a group of students training: Teacher : One! Two! Three! Keep your swings quick! Eventually the student on the right gets in a hit. Teacher: Swords down! that's enough. Good work. Next! The main character, Kairu, comes up to the square with a student: Student: Hmph. I don't know why we have to train with YOU. Kairu: ... Teacher: Begin! Okay, here's our first fight of the game. Now show that student why he shouldn't mouth off to you! You'll have to wait for your turn to come up, but once it does, go ahead and attack him! You don't have any combos right now, of course, but you do have your starting skill: Averian Thrust, which does damage to multiple targets. Of course all you have to do is simply attack to win easily! After the battle you'll gain 1 XP. Yea! More dialogue: Student: Wheeze... Wheeze... Arg.. Magic less fights... are the only ones YOU will ever win.... Kairu: .... Mysterious Man comes out: Good day everyone. All: good day Lord Averay! Lord Avery: How is training coming along today? Teacher: Ah, very well my lord! I believe we shall soon have proper candidates for the Royal Guards. Lord Avery: That's good. The king has been very demanding lately about new guards. Lord Avery turns to look at you, stating ..... Teacher: My Lord? Lord Avery: .... How is Kairu doing lately? Teacher: His sword technique is improving steadily, my Lord. Lord Avery: .... That's good. Teacher: Um, good work everyone! This will be enough for... Lord Avery: Wait. You two spar again. But this time, magic will be allowed. Student: But Sir...! Teacher: Sir, his sword technique is top of the class but... Lord Avery: Even an excellent swordsman will have a hard time without magic. His condition is no excuse. Student: (Sneer) Let us see who is the better fighter now! Lord Avery: Begin! Uh-oh. This doesn't sound good. Go ahead and fight again, just doing your own normal attacks. It really doesn't matter what you do as the student's Flamma attack will KO you in two moves. After the battle we are treated to some more dialog: Kairu: ... Lord Avery: .... Student: Hah... All the sword skills in the world will never be able to defeat magic. Kairu: ... The teacher looks around for a bit.. Teacher: I... We will continue this tomorrow. Class dismissed. The students start to move around, a couple of them coming over to make comments to you. Finally Lord Avery asks you to come meet him in his office once you're rested. Kairu: Yes sir. *Look, he's not a mute!* With that Lord Avery leaves, and the only nice student comes up and asks you if you're all right. How nice of him. Now we finally gain control of Kairu. Lets go over the menu (X button) really quick: First option with the hand shows what items you have and can use. The book lets you equip skills and combos. The armor is where you go to change your equipment and items (You do have to equip items to use them in battle, up to four items!). The little man figure is your current status, while the arrows let you change out party members. The big question mark is where you can change some game options, including the ever-important battle style (where enemies will or won't attack you while your using the menu). And finally the quill can be used to save, load, and use a quick save. The menu will also show you a quick look at your characters and money, as well as how long you've been playing. Feel free to roam around and see just how much the residents of the mansion really don't care for you. Head west and up the first door you see into the mansion. Go up the stairs and go through the right door to the dining room, heading past the hungry students to the kitchen in the north-east corner and you can find another blue herb (Standard herb, heals 40 HP) in the first pot on the left. Take a right out to the farm area and head into the shack on the right, checking the barrels for a blue root (Nice herb, heals 120 HP). You can go back to the main mansion entrance and take the left door, going through the magician's hallway to a library (Averay mansion - magic study), where you'll finally meet Aurora next to a sprawled-out dude. Aurora: Kairu! Kairu did you see that? Of course I'm still undefeated. Kairu: Aurora, always so modest. Aurora: Who's next? Kairu: Hmm, don't you think you're being a bit hard on them? Student: Oh... magnificent... ouch.. your.. sheer beauty... hurts... Aurora: Nonsense! see? they appreciate it! Kairu: (oh boy..) You can talk to the lower guard to hear his women-problems (eww...) In the lower bookcase there are some interesting books you can read through detailing some of the rumors of the first king and some magic basics. Not that you can do magic or anything. There's also a bookcase on the upper level, right hand side that Kairu states "I think my skills have improved", but by looking at his stats, I noticed no improvements. Might as well go check it out just in case. On the lower left side of the room, talk to the man by the bulls eye blue ring to learn about save points and save your game. Head back to the main entrance and go up the stairs and to the left to the students quarters. Here you can see four students playing strip poker. Also, to the left of the poker players through the wall you can find a couple of chests: grab the antidote (cures poison, duh!) and the dart (expendable dart, ranged damage). You'll also meet a student who is standing in front of a chest who states he was supposed to watch the cook's kids for extra money but doesn't know where they are. We'll find them! Before that head up the stairs to the second floor. The paths to the left and right are the duke's guest room and music room. Further in you can find your bedroom on the right, and can read Kairu's diary for some back story. There's also a dart in one of the jars. Across from you is Aurora's room, with a klepto maid! There are also some more tutorial books: On offensive gear: weapons with elemental properties can deal extra elemental damage on top of their physical damage. On defensive gear: wearing defensive equipment with elemental properties can make you immune and even absorb elemental damage. Further in on the left is the duke's room with some books on the cursed war. On the left is the duke's armory, which has some treasure chests you can't get to and another blue root in a box on the right. You can also find the cook's kids in here, so go back and tell the baby sitter, who will get a bit defensive! Leave the room and come back to gain access to a blue herb from the chest and an antidote from the crate. At the very end of the 2nd floor is the duke's study where you were supposed to meet him. Go in. Duke: Kairu, you did well at practice today. Kairu: thank you, my lord. Duke: I have finally received permission from the spirit temple to allow you to enter. Kairu: The spirit temple? Duke: I am hoping the priests there will be able to help you, my son. Kairu: I hope so too, father Duke: The area is infested with monsters, be careful on the way, son. you should stop at the Bel Lenora item shop, I had them prepare some items for you. Sounds like we have something to do! Once you head out of the mansion, you'll find some additional people hanging about, ready to offer you game tips, so soak up as much or as little as you think you need. Before you head out, Kairu will remark Bel Lenora is southeast of the mansion, while the Spirit Temple is north east of there. So head out south bound.. Also note that you can RUN from battles by holding B and waiting until you escape. ============================================================================== ========== Bel Lenora & The Spirit Temple (BS02) ============================================================================== ========== Finally you'll get to the city of Bel Lenora, walk up the stairs to teleport to the town. In front of you the king's castle is locked up for now, so go to either side to access a main part of town (both portals lead to the same area). Down and to the left is the inn, where you can stay for 10 gold. To the right is the general store, where you can pick up the goods Duke Averay got for you: three blue herbs, an antidote, and a scarecrow (fully heals an ally at a save point). The general store also sells some items that you've seen (Including a new one, totem, which fully heals your party at a save point) and some new weapons and armors: Short sword 300g Fancy whip 350g Light armor 450g Radiant dress 325g Silver tiara 2000g Wool glove 100g Leather glove 150g Jade necklace 50% poison dmg 500g Copper charm defense + small 80g All these are a bit too pricy, your starting equipment is just as good. Don't be fooled by the copper charm, you want to keep your avery signet to resist freeze. Further south are houses. In the right most house is another dart. The left house has an inventor who asks you if you need fine armor. In return he'll ask for a blue herb, antidote, and scarecrow, all of which you should have by now. You can choose to give them to him and he asks you to return later. In the left house is a box that the owner claims can't be opened, not even by magic. The far left house belongs to yet another Aurora lover... Head down to more housing, mostly getting to hear more bad things about you. Head to the left most house to find a scarecrow in a bottle, than head to the basement, and by the beds search the southern wall for a secret area, giving you a silver tiara, blue herb, dart, poison dart, and med antidote. After your plundering, grab a few blue herbs to be safe and head out to the north east, into the forest, to arrive at Spirit Mountain. A few steps in you'll see a treasure chest with a blue herb, so grab it. Further on the path to the right is a chest with a dart for you as well. Keep going and you'll see a split on the left, so go down and around for a copper charm. Go around the bridges and south to another chest with a blue herb and than finally head north into the Spirit Shrine. Head up and to the left for a free inn and a INT POTION in the box. Up north is an uji nut (heals 50 SP) and Oppa Oil (revives an ally). Now go to the high priest, who tells you about the crystal, than invites you to see it to see if it can help you. Unfortunately you can't hear it. ============================================================================== ======= Duke Averay's Mansion AGAIN and Axunburg Forest (BS03) ============================================================================== ======= Heading back to the mansion shows you returning at night. You are told Duke Averay is waiting up for you in his study. If you try to steer off the main course you are told to go to the study, but head to the music room and go south out to the balcony, a maid, Priss, will give you a fur cap she made, which increases def and cold RES, so equip it. You'll head up and tell the Duke of your failure, than go to bed. The next morning you are called to the Duke's office, who asks you to head to Axunburg forest and deal with the sudden monster uprising, which you readily agree to. The nest of monsters is in the western forest, but head to Axunburg to get further directions. If you try to head out of the castle, Aurora will ask what you're doing and join in the fun: Aurora forcefully joins the party! She joins at lvl 4, and now you can press R to change party member, remember some people react differently to different party members! Note: Person in library says "Funny to see you here, Kairu" even if you're Aurora. You can visit the teacher in the library with Aurora to get 2 free blue herbs... Also be sure to go to the music room and speak with the Aurora admirer for a free fancy whip! Equip that ASAP! Check on her equipment than head out! (Give Aurora the copper charm, just for the little extra defense). Aurora, as you know, is a fire user. She starts out with Flamma, a single target fireball attack. She also gets Curo Fira, a single target healing spell. Since when can people heal with fire? Also, give Aurora the INT potion, it ups INT by +2. Note: You can go talk to your dad as Aurora, but he'll forbid you to go with Kairu. Don't worry though, she's not the type to actually follow orders :) Start heading to Axunburg... Once Kairu levels up to level 4 you will learn Knight's Stance, which protects allies from attacks! Think of it kind of like COVER from Final Fantasy IV, without the need to have your allies be close to death. After fighting together for a bit, Kairu and Aurora learn the combo skill Flamma Thrust! Flamma thrust is a large area explosion of fire and blade. Devastating to these ice monsters we are fighting. Once you get to Axunburg, you'll see it's surrounded by a magical force field, which Aurora can walk through but Kairu can't!!! The knight tries to tell you that the force field keeps only monsters out, but Aurora knows better, threatening the knight to let Kairu in. And, of course, he doesn't, so Aurora fries him.. Now feel free to explore Axunburg... Item store new items: Jade necklace: 50% protection against poison Laced boots: speed boost In the armory you can find a free blue herb and dart in the treasure chests. In the armory, be sure to grab the wool gloves for Aurora, no need to let an empty space go unequipped. If you have the money, your next buy should be either a new weapon or armor for Kairu, but most of these bonuses are slight for now and can be skipped. South of the armory is a poor woman missing her husband. you can find a torch (flame attack) in the vase here, than check out the house left of the square for two antidotes. South of the square, the top vase has a blue root for you. Even further south is a copper charm in the right vase... Go into the main house, in here you'll find a dart by the girl in the bed. If you head left into the wall at the top bookcase, you'll find a hidden path leading to a blue herb. Here you'll find out that the king is doing nothing to help the citizens of axunburg, half the town has fled, and the Knights making the barrier are from Duke Averay. Before you head out, head south of the main entrance to find a ruby necklace hidden in the forest. Look for the small break in the trees and walk through to find the tan chest. The ruby necklace prevents confusion, charm, and sleep, so give it to Aurora, your only healer... Head northwest into the forest to find the western forest! Head up the curvy left path for a totem, blue root, and torch. Now go back to the entrance and head right and up. To the left is a little grove with a blue herb inside (it's actually growing here! au natural!). Head up to a three way junction and head all the way left and down to find some oppa oil. Now head to the northwest for an exit to western forest - lake. To the north east of the entrance/area is a chest with insect hide for Kairu. When you get to the lake, you'll view a scene where Aurora and Kairu note that the ice is cracked in some places, so you'll have to be careful where you step... Stepping on a crack will put you back to the entrance to the lake, so if you do go left and back to the lake.. Now, there's a chest in the north east, so let's get it. The best way to get to the chest is this: (Never step on the cracks until I say so in the steps) 1. Go to the west of the cracked box your in and step through the western- most crack heading north. 2. Do the same thing in this box as number 1 (repeat instructions). 3. Now see that narrow strip of land stretching east in this box? Be careful and get on it, than head north (must be careful here). 4. Now carefully move yourself around this island counter clockwise, to the big open area (no ice cracking involved). Now go to the narrow strip of land on the east and head east... 5. Now head north to the treasure! Here take your well earned worn bracelet. Equip it if you want, it gives slight fire protection and better defense at the expense of your cold protection. To get to the next area from the entrance, just head east whenever possible and than around the boulder (no ice cracking by the boulder), and than north. Save at the save point To the northeast is a yellow save point, which heals your entire party. Sweet. To the east/north-east you'll find the entrance to the lair where the mother awaits. Once you meet it Kairu will tell Aurora to stand back, but she's not behind you anymore! And with that the beast attacks! Boss: Mother Mother starts off with DEF + and will use Eyes Slasher a lot, blinding Kairu. It also uses Physicus Absorbus, draining your health and healing itself.. After a few rounds, Mother will use Assault, damaging you to 1 HP. Kairu will than state: Kairu: Physical attacks do no damage! I... I can't.. win! Than, miraculously as Mother approaches you, a powerful lightning shock will kill Mother. Well look, Duke Averay is here to save us. He lets Aurora go as she runs to you, than you pass out... Aurora blames her father, stating that he knew the monster couldn't be defeated without magic.. Duke Averay stays quiet on the matter. Back in Kairu's room, Aurora and the Duke are still talking (more like just Aurora). You finally wake up, and state that the Duke was merely trying to draw the magic out of you, hoping the battle would force you to use it, but saw that it wouldn't and saved you. Than you'll collapse again. When you wake up for the third time, a maid will tell you that the Duke is waiting for you in his study... The Duke than states that he has one more task for you, and to meet him at the cursed caves, southwest of the mansion, and that this is for you alone. You state you'll meet him there... ============================================================================== The Cursed Caves (BS04) ============================================================================== As you reach the Cursed Caves, you meet Duke Averay, who walks you to the glowing stone, stating he has something to show you. As you look at the stone, the Duke quickly draws his sword, stepping behind you.. The Duke explains that the King has ordered you to be banished to the inside of the cave, as he unseals it. He goes on to say this is the same spot he vanquished Vai, and hopes that one day you'll be able to unseal yourself using magic. You agree and don't hold it against him. The Duke is obviously upset about doing this, and insists you take his sword, which has been passed down from father to son for generations, before he seals you in the cave.. As you enter the cave and look at the sword, a strange figure causes the sword to float and talks to you.. commenting that you have such bad blood for a sweet child.. than says you must gather his pieces.. You're taken from this by Aurora's voice, as surprisingly she is in the cave with you and refuses to leave you, even though you attempt to tell her to go home. Instead she runs into the cave... looks like you have a partner after all. You're automatically equipped with the Sword of Averay, which is a nice boost from your old training sword (no need to buy long sword). Chase after her to let her join your party. Another quick note here, you may note that you will start battles ALREADY having some NEGATIVE status. This is story-related, as you are "cursed", so hang in there. Head up to the cave. The left cave has a heal circle as well as a save circle. If you go a little ways in you'll find a blue herb on the skeleton. Backtrack and go to the path on the right, check the skeleton for a blue root. Also, up near the top you can actually walk through the right wall to a chest with oppa oil! Head out the left exit and over the gorge to get a med antidote from the skeleton, than head back to the main room, and than north you'll see more skeletons. The upper right one has a fur cap while the lower one has a blue herb. Head up through the hole, than further into the cave... You'll be below the blue root skeleton, so head west and down the slope and you'll be in a room with a lot of cave doors. The right cave has a skeleton with a med antidote in it. Watch out for cursed slimes in this area, keep your hp up above 30 at all times. Down south you can go back to the cave room, but below the main rooms. Move left to the other cave door, proceeding left to reach an area entitled ??? Walk the narrow path as Aurora goes on to investigate things. As you look at the skeleton, your sword draws itself and powers some sort of device, sending your party to Seremaze - Clearing. ============================================================================== ======= Ah, the new world: Seremaze, Fort Domfriu, and Cascadilla (BS05) ============================================================================== ======= Somehow, you think this is all her fault, so you argue with her while she remarks there is no snow (also notice the larger world map). But before you head off, your head hurts again and the shadowy man comes to talk to you (to wrest you... from your shadows...). As soon as your in this new area, it seems Kairu can use Glasius, a freezing icicle attack that targets a medium area for 15 SP. Kairu learns "Dash Strike", a long distance attack on a single enemy for 12 SP as well, which is our new Kairu ranged attack of choice when we need it. To get out of this place head north up the rampy step thingies, than left, and up some more. You'll enter into a staged battle showing you that Kairu now knows ice magic, even though he thinks it is because of the sword. From the save point there is another fancy whip in a chest to the east. Head south and out of this area... As you go into this area, you'll meet Nephi, who immediately tries to flirt with Aurora... When they tell Nephi they are from Bel Lenora, Nephi states that although he's traveled throughout the world, he's never heard of Bel Lenora. Nephi states you are in Seremaze, in Artania. After telling Nephi how you got here, he states there is a town called Fort Domfriu a short way away. Nephi gives us a totem and tells us to head there. Fort Domfriu is northeast of the forest. If you head west and north into the forest, than continue along the path, you can find a STR potion. Give it to Kairu to add +2 STR. Aurora learns SLAP at level 10, slap targets a single enemy for 8 SP, causing confusion and charm... You also can head south, down the steps and past the grove on the east, and head east and north to find a blue root.. Keep heading east and north to find a hazy whip in a chest.. equip this ASAP, it deals blindness as well as making you slow... Heading south and east leads you to another screen. Heading south from here leads to a healing circle from here you can talk to the big beetle thing to get into a fight with GUARDIAN. BOSS: GUARDIAN OK, here's the plan, all you need to do is split Kairu and Aurora up, send Kairu up to the top right and cast Glaicius as much as you can. If the Guardian uses Airus Toxis, heal with Aurora immediately. Sometimes Airus Toxis will put you to sleep, but with your team split up, just wait it out for 2 rounds. Ideally you'll get one character close to the GUARDIAN and he'll use some physical attacks, as they are really weak, and we want this. Multiple uses of Airus Toxus can wipe us out at this point. Pelt the GUARDIAN with magic attacks. Kairu's Glaicius and Aurora's Flamma, and soon the Guardian will fall.. GUARDIAN gives you 100 XP and 100 GOLD.. --Howdy folks! Bacter taking over!-- OK so I'm assuming you've just completed trashing the guardian, and good job for doing it! It took me like three tries because I am a complete wuss. So let's leave! ==WORLD MAP== You're in a big forest, that much is clear, and the only way to go is east. So head that way to the plains. The monsters are identical to the ones you'd find in Seramaze, so nothing too spectacular to report there. You can head east into the desert if you wish (you should not wish) but the monsters there will clean your clock! If you can pull it off they can be good for some real quick leveling, but make sure you can get back up north. In fact why don't you head there right now to... ==FORT DOMFRIU== I love how long it takes Aurora to work out that these people are horribly magic-phobic. Anyway, the fort is a very welcome rest and recovery place. You'll have more than enough money to stay at the inn, so you can make some forays into the wilderness. Since things will get dicey, you want to take this opportunity to get all the stuff here. Head up to the northwest corner of the fort to grab an iron net in a barrel, sidle along the edge of the west cliff to find a hidden passage to get a strength wrist. In the northwest house there is a dart in a pot. Check in the long barracks for a blue herb. In the barracks to the east there is a silk dress, and a torch in a barrel to the southeast. Got all that? Good! Now you got to do some things to advance the plot ? At the inn, talk to the injured man. Aurora will use magic to heal him. ? In the SE part of town there'll be some guys struggling with a barrel. Talk to them to have Aurora levitate it. ? After doing the other two, talk to the bartender at the inn. After this try to leave via the south entrance and a guard will comment on hearing a comrade fall to the east. I thought he meant east of town like in the desert, but he means the SE part of town. Head on over there and it's a trap! After some scenes, Kairu is in an cell alone. Kill some time then check the door. Nephi will temporarily join the party in exchange for the Sword of Averay. Seems like kind of a harsh bargain, but eh go for it! Kairu and Nephi climb to the east side of the map. Grab the oppa oil to the south and head north for more scenes! ==Cascadilla Mountains== MONSTERS: -Creeping Mold -Mountain Dodo -Naiad -Frogiga Your party is now Aurora, Kairu, and Nephi. These mountains will kick your butt so don't be afraid of running if you're too low on health and save up some scarecrows or a totem. When you come to a fork, take the east path to get a Ruby Necklace. Back west, you'll see a waterfall. Go up the left side of the room and take the west door to a waterslide leading for a liquid eye accessory. After backtracking to the waterfall, go east across the pond, then climb down for a new sword for Kairu- the toothed sword! Climb back up and go east. Keep going until you find a save point! Save, and use a totem here. Once you're ready inspect the glowy wall, and lose Nephi and gain Isa. GET READY FOR GARGAN! --Bacter Signing out-- 2nd boss: Gargan A pretty easy fight if you ask me, Isa joins you in this battle. Aurora's magic devastates the beast, but by the time I fought it, I had no magic left. That's ok, though, because you can simply use regular attacks. Group up your party members in front of the beast and attack. When you get low on health, simply use Isa's Curo Orbis skill, which heals all party members in a radius around Isa. Keep your HP up above 90 near the end, as Gargan uses Tremor when he dies. Soon the beast will fall.. 1000 XP 500 gold After the battle, Isa introduces herself as a general for the Genufa, while Kairu and Aurora decide that telling people they are from Bel Lenora has caused enough trouble. After that Aurora will claim you as her personal servant and Isa will join you. As you head out of the Gargan chamber, your curse will act up again with the shadowy figure coming out and stating "Such... Evil Blood... You must... Bring me my parts....". Isa starts out at lvl 11 with the skills Curo Orbis (awesome heal skill), Aira Toxus (Blast of Sleeping Gas, medium range), and Shock Slash (a beam of kinetic energy on a single target). Also, might as well give Isa a fur cap, as she has no headgear, and wool gloves, as she has nothing there either. You can give her Leather armor as well, if you wish. ============================================================================== ===== Orchid Valley and Tradefair (BS06) ============================================================================== ===== Head to the exit to go to Orchid Valley. Down south there is a sheep that thinks it is a cow. Up North there is a barrel by the tent with a Lucivar Herb in it ( Heals 80 HP + Status). In the hut you can rest up for free and even find another Lucivar Herb. If you head back right past the bridge and north you'll find an item shop where the villagers will sell their extra herbs. They also have a flower circlet which resists poison. I'd give this to Isa and Aurora. There are also some new accessories to be had which can resist paralysis (Bone Necklace), and make the user berserk (Scarlet Petal), but for now I'm keeping a ruby necklace on Kairu and Aurora while letting Isa keep her necklace. To the Northwest you can find the Elder's house and a cursed barrel. Go to the cave by the Elder's house to find a treasure trove containing another Lucivar Herb, a Sunlight Robe (I gave to Aurora) and a Uji Nut. To the South of the Elder's house you can go down some terrain to another cave, where random battles start up again. After fighting with Isa for awhile, you'll learn some new combo moves! Isa and Kairu learn Averian Curo. A healing wing heals your allies, All targets. Isa and Aurora learn Curo Maxima. Dual healing powers cure numerous status ailments. All targets. Go down to the chest to grab a Uji Nut. Head further down through the hole. A few more battles will net you another combo. Isa and Kairu learn Storm Strike: A storm of sleeping gas assails the enemies. Causes sleep, small area. Head out the cave exit to the right to get to the chest you probably saw on the cliff in the village. Inside is Typhoon, whistling death (I love these weapon descriptions), a weapon for Isa. Back in the cave is another chest below you, it has a Lucivar Herb in it. Head down a bit further. If you go UP the ramp you'll find a Haze Whip. Go through the hole in the ramp to continue outside and make your way to the world map. While your in the descent part of the cave, Cascadilla 2F, make sure to check the left portion of the caves for a hidden exit leading to a bone necklace on the cliff. Like the Elder said, to get out of the village keep going through these caves of Cascadilla, the path is pretty straight forward, you'll just have to deal with a large amount of enemies, so be prepared with enough blue herbs. Seriously, with the amount of battles in this game I bought around 80 of them and still had enough money left over. Also, remember your party members will recover SP as they walk, so keep that in mind. Once you reach the world map, go on and save since you've probably leveled up to around 14-15. The enemies out here are a bit tougher, so don't be too shy with the herbs or healing. If you head right all that you can access is the Cytherian Bridge, which the Sammarkans have closed off for.. Bridge Repairs. Head up and Left to the town of Tradefair. Here Isa warns you not to make any moves to draw attention to yourselves (which will be hard for Aurora) as the Sammarkans have taken over the town and that her contact at the pub should be able to procure a ship for you! Cool! There is also a scarecrow in the right barrel to the right of the entrance. Head left to hear about Pirates and that nasty witch in Fort Domfriu. You can find a torch in a chest to the left of the soldiers near the tent. The building by the tent is an item store, so grab what you need. If you head left, you'll see the entrance to the docks, but before exploring head north to the sewers. Here you can go through the ??? hallways, which lead to the right side of town, until you see a bar in the southern wall. Go through here to access the sewers. Go down the stairs and grab the Catalogue 1 in the left barrel. Go through the door to another hallway. Here you can find a storage area with nothing good, and another door to the right. Here you'll find a chest with an enchanted ring, which gives you a magic attack boost (good for Aurora). Head back out to where you started from. There are a lot of stores in Tradefair- Downtown for you to explore. By the docks is the accessory store, which sells some things you've already seen (jade necklace, bone necklace), as well as the liquid eye (water element protection) and blazed eye (fire element protection).They also have a sage ring (massive ailment protection) that costs way too much right now. Up north of the accessory shop is a bunch of crates and barrels, the crate by the stairs has a iron net in it. Up the stairs and to the north you'll find Rogurd's Docks. The huge house by Rogurd's docks is Rogurd's mansion, which you can't explore right now as the butler says the mansion isn't giving tours. Head down the right steps to explore some of Tradefair's houses. In the first house you'll find a dust bomb (blinds target) on the first floor in the pot closest to the kitchen's stove. Upstairs in the southern bedroom is a chest with a blue root in it. Go up the ladder to the 3rd floor, where you'll find a blue root and a worn bracelet. The next house over you'll see a soldier robbing a poor old couple for the good of Sammerkan. Apparently the soldier didn't grab everything since there is an antidote in the barrel on the right. There is also a copper charm in a chest upstairs. How could you take what little this old couple has though? You can find this soldier to the left of the first house we visited and choose to get the old couple's stuff back. You'll get into a fight with the Lieutanant. Reward: 90 xp, 110 gold, blue potion. You'll obtain belongings after the fight, and can return them to the old couple. They'll even give you a 500 gold reward. Head out of this house and visit the Rich House to the south. Here the man will ask you to find his son, Neet, and he'll give you a reward. He also mentions Neet's hair is blue and he wears a purple vest, so he is easy to spot. The chests here have a MED Antidote, Long Sword, and Uji Nut. Upstairs you'll find a cursed dart (dispels good status) and some oppa oil. Now we're done with the houses, to the south you can find an weapon store, The Finest Blade Shop, where the Sammarkand's regulate what weapons can be sold. There's a new weapon for each party member, if you can afford it. In my opinion, get Aurora's weapon first, Rusty Chains, as they give the biggest attack boost, Kairu and Isa's weapons are only a minor improvement. Keep checking out the shops, to the left you'll find the Fine Clothier. There's some good equipment here, the Chain mail is a nice improvement, get them if you can. The velvet gloves are a cheap improvement, but we'll find another store later on, so wait and compare. The helmets aren't worth it right now in my opinion. There's also an art shop in the town, fancy! Now that we got those items, head out the right exit and check the barrel by the inn for a strong antidote (cures many ailments). In the inn, you can find a blue root in one of the rooms. On the 3rd floor you can find a totem and a blue potion (heals 250 HP). This room has an important looking man named Jarik in it, who just wants to be left alone. Now to explore the docks (Rogurd's Docks has nothing interesting, so head to the main docks). The first building here is the pirate's pub, where you can learn that there is apparently a black market somewhere in town. Also, you can challenge the brawl brothers on stage. This battle is too easy as one Airus Toxus will take care of them, giving you 60 xp and 150 gold. You'll get a bronze claw after the battle, which boosts attack, which I gave to Kairu. Out of all the barrels and crates out here on the docks, only the barrel by the northern ship has something in it: a dart. Now let's go explore the Poor Quarters to the right of the town. In the very first house you an find a blue herb in a chest, but more importantly Neet is trying to hide out here. Talk to him to send him home. You can now go talk to Neet's dad for a 750 gold reward. Back in the poor quarters you can go to the right and around to enter the Shady house. Here you can find a cursed dart as well as the supposed black market, where the man is willing to sell to you. Here you can buy travel clothes which protect from sleep and paralysis, a wave bracer that provides water protection, and laced boots which provided a speed boost. Travel Clothes 1123 gil Wave Bracer 1796 gil Laced Boots 718 gil These Wave Bracers are better than the Velvet gloves, I got two for Isa and Aurora, as Kairu has the attack boost item from earlier and they are expensive! In the pub nearby are some thieves blocking a treasure chest. Up north is the crate's storage area, where all the dock workers made a lovely box maze. Now lets go to the pub in the main part of town. Here you'll learn Sammarkand took over the kingdom of Ralbania to the east and built a skyship port there. It's also rumored that the king of Ralbania is somewhere in town... gee, could it be Jarik perhaps? Upstairs on the 2nd floor is a Uji Nut in the only urn you can get to. Down in the pub talk to the cloaked man, Juji. Isa will state she needs a boat to Genufa while Juji seems to care more about her well-being. Juji tells you that there's a rumor that Sammarkand is going to attack Cythere. Isa is quite concerned, as Genufa can't assist Cythere as Fort Domufriu is blocking the only route that an army can travel through. She than states that Cythere is on the way to Genufa, so she will make sure King Justini is warned. Juji will leave to prepare a boat for you and tells you to meet him at the fisherman's dock when you are ready. North of Juji you'll see Gavin from earlier. If you try to leave, Rogurd will announce that he's off to Seremaze through a secret entrance and lock Gavin in the Pub by barring the door. Gavin tries to get through the window but is too big apparently, as he asks our party for help. Isa helps him by crawling through the window and unbarring the door. Gavin gives us a blue potion for our trouble and leaves in a hurry. As soon as he's gone, Rogurd comes in laughing, saying that he fell for it, there is no secret entrance to Seremaze! He than takes off with Isa commenting on how weird they are. Stay at the inn, than head to the poor quarters docks. On the way, Aurora will finally get sick of the old and ugly witch rumors, and give herself away just to prove she's young and beautiful! Now you'll have the Sammarkand's chasing you! In the middle of the cargo maze Isa will tell you to go ahead and she'll hold them off. You run ahead and find Juji and enter the boat while he removes the oars, but than the boat drifts off as Juji didn't tie it down! And without an oar, Kairu and Aurora just drift off! Meanwhile Isa holds off the troopers. Here you'll have to do a little mini-game and try to hold the attackers back by moving crates in their way. It's actually very simple, just look for choke points and push the green crates in the soldiers way. If you do happen to miss any crate, which is unlikely, you can simply fight the oncoming soldier to stop them. After this, Juji will come to rescue his love by letting the soldiers know that it is Isa and destroying one of the crates. he's very helpful, isn't he? Juji will attempt to get the soldiers to chase him, but they'll corner Isa on the left of the docks. Thankfully, Rogurd comes along and tricks the soldiers into picking up the "gold" he dropped while throwing down a ladder for Isa. The scene will than go to Kairu and Aurora, adrift on the water.. ============================================================================== ==== The House of Black Stone (BS07) ============================================================================== ==== You'll eventually hit an island after listening to the lame pirate talk, where Aurora will see a temple inland... Trek the short distance to enter the Ruined temple. Aurora will be excited by the prospect of more adventure while you try to tell her to be more concerned about getting to Cythere to meet up with Isa and try to go back home. Of course, she doesn't listen to you and runs off to talk to a guy standing in the ruins, Asi. This time you are fisherman's children. Asi proposes that you help him reach the inner part of the ruins, as it requires two people, and he'll help you reach Cythere. Sounds like we're kind of stuck into helping him. You'll join Asi to explore the ruins. Oh, Kairu also makes Aurora promise not to use magic, in case it gets them in further trouble, so the only skill Aurora will have is SLAP. Sigh.. oh well.. I guess give Aurora something to increase DEF while you can't fry things (like the ruby necklace). I'd also give her the blue herbs to do some healing.. Asi joins the party at level 25! He comes with the skills: Lunge: Cripples an enemy, single target, 18 MP Leader Lore: Boosts an ally's attack, single target, 40 MP (boosts atk and magic atk) Carve: Devastating rapier strike, single target, 36 MP You also can't change out his equipment, guess he doesn't want us messing with his stuff! Ok, now to get down to exploring this place. To the right of the entrance is a chest with a totem in it, so grab it and enter the Ruins. The name will change to "House of Black Stone". Head up to the intersection. To the left by the door is a pot with a scarecrow in it. In the room to the south there are a couple of empty chests. The North room is no better! Geesh, who has taken all these treasures? The two rooms on the right have nothing either, so head up the middle and enter the room. The plate here is an elevator that will take you to House of Black Stone BF1. Here walk down the stairs. To the left you'll see a sparkly item, so of course go and grab it! Well darn, all it says it that a strange presence can be felt and nothing else. The only option left is to go north to another elevator, leading you to House of Black Stone BF2. Here the ground looks somewhat submerged, but head up to find the place Asi was talking about. To get the middle elevator to work, Asi states that two people need to stand on the pressure plates on the right and the left. Kairu has no problem getting the plate to work but it looks like Aurora doesn't weigh enough, so Asi helps her out. After getting both plates to work, they disappear, dropping the party down a shaft and splitting them up. Now you're at House of Black Stone - ???. You'll take control of Kairu, so grab the blue potion right below you and head to the cave on the right. Here use the save circle and continue to the right. You'll arrive at House of Blace Stone BF3, where you'll see Asi and Aurora on the far right and decide to meet at the central platform. You can press Select to switch between the two parties. Of course, I recommend giving Kairu a way to heal himself for this part, so give him a blue root to use in battle just in case. Of course it's just as easy to heal yourself after every battle with all the blue herbs you picked up... right? :) Head to the weird stone thing directly to your right, and jump onto one of the weird floating things heading north. These things will transport you between platform segments. Head up to the next platform and head the only way you can go. Jump on the next transporter to go to a southern platform. Go up to the chest to grab a Velvet Glove. You can head to the transporter to the left to go back where you started, or to the central platform to meet up with the rest of the party... As Asi and Aurora head back where you dropped for a chest with a strong antidote. Than go back and head south on the transporter. From here you can head left to the central platform to meet up with Kairu. If you try to go further south, Asi will say you need to wait for Kairu. You can also head up on the north-bound transporter for a chest with a blue root (by the way make good use of the healing circle. I also backtracked to Kairu's tunnel to save as well). When Aurora hits level 17, she will learn Vivo Fira, which revives an ally for 48 SP. Not that it will do you much good here... BTW if you didn't know, you can hit "L" in the spell menu to get to more spells! Here, you can stay on this platform and go all the way to the left for a worm tail ring. It gives 10 DEF and protects against sleep and poison (I gave to Kairu). Using the transporter that you passed by the central column will lead you back up to the first screen but give you a Med Antidote. You'll have to make your way back to the transporter by the worm tail ring though. Take the transporter down and head around the central column, heading south. Keep going |
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Another Black Sigil: Blade Of The Exiled Walkthrough :
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