Captain Morgane and the Golden Turtle Walkthrough :
This walkthrough for Captain Morgane and the Golden Turtle [Nintendo DS] has been posted at 16 Apr 2012 and is called "Captain Morgane - Chapter 6 -7". If walkthrough is usable don't forgot thumbs up and share this with your freinds. And most important we have 3 other walkthroughs for Captain Morgane and the Golden Turtle, read them all!
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Walkthrough - Captain Morgane - Chapter 6 -7Chapter 6 Talk to Briscoe, Show map B to papa Show sketch map to Briscoe, then use it with the globe on the table Talk to papa again. He pushes you out of the room Look around and collect the small hammer Tap on the privy door and then talk to Diego Go onto main deck and sail to Tanner island Tap on planks in the sea then use Briscoe to help you get them Get loose piton from rock Look in shrubs, you cant get anchor yet, talk to Briscoe Combine hammer with piton Go back onboard and talk to Diego about the anchor Use Diego with the anchor, collect the anchor and dark rock Talk to Diego, try to wake him Combine rope with anchor and use it with the scaffolding. Its too heavy for Morgane Combine crossbow with anchor and rope. Use it on scaffolding then climb up Talk to guy in hammock Look about and collect the iron stem, stone cup and oil lamp Touch the strange device then go and ask Buck about it Tap on campfire, you cant help here yet Use wooden plank with broken bridge, Talk to Buck about the bridge Use hammer and piton on the bridge and cross it. Play the game or cheat Collect the nuts in sandy patch, feathers and dark rock. Combine the 2 rocks Use sword to clear the undergrowth Go across the bridge Go back to Bucks place. Use nuts with the nut press and then tap on it. Use the lamp to collect oil, tap on press to collect the oil lamp Put brushwood in campfire and use flint stones with campfire Talk to Buck about cogwheel Go back across bridge and tap on a seagull. Use pistol on seagull Use fish on campfire. Combine fish with iron stem and retry Give cooked fish to Buck. He will give you a cogwheel Go back across bridge and use cogwheel on drawbridge Look at stone pillar. Use empty bottle to catch fly. You need to wake up Diego Use map and go to the jetty Use feather on Diego then board the ship, ask Diego about the fly Go back to Tanner Island Use map and go to Carmines monument, go across the rope bridge Combine bandage with the bottle and use bottle on the fly Place disk in pillar and use lamp with the pillar Try stone cup with the small depression to collect the water Use water on sarcophagus, it reveals a panel Use iron stem with the glass panel Use hammer on iron stem Give turtle rod to Buck Once back on board go back into your cabin Sail to Bounty Island and try to go onto main deck Go and see papa, give him back the dubloons Go back outside papas cabin and use fly on the cabin door. Go inside the cabin, papa is now aslepp. Tap on papa and you will transfer to the old house Tap on papa again and let the game do the next part Chapter 7 Talk to Thomas about a note. Head to town gate and knock on Nathaniels door, ask him about Tanners friend Head to lower town square and go into the mansion and talk to Miss Brown Leave the mansion and go to Hollow Island map and to dark beach and then to dark reef Talk to Sancha about everything Tap on your map and go to voodoo village Talk to the guards and then climb to the upper level Talk to the lady Tana then enter the hut. Try to wake Chemin. go back and talk to Tana Go back into the hut and look on the bookshelf, get the recipe book and the voodoo kit then talk to Tana again Go back down the ladder into the village , go to Hollow Island map and back to the jetty Go to Crab Island and collect hook on pillar on the dock Use hook on the crab on the inn sign Go back to Hollow Island and to the governors house, show the turtle rod to Miss Brown Use flower description with flower pot, ask Miss Brown for one Go back outside and talk to Percy about weed killer Go into the garden shed and look for weed killer Go back into the mansion and use weed killer with the flower pot and then leave mansion Get back onboard ship and go to Tanner Island, climb rope, cross bridge and rope bridge. Go into the secret entrance Use flask with small depression Go back to the jetty and sail to Bounty Island Go into the inn and into the kitchen and collect the dead chicken Go to Hollow island and use map to get to voodoo village. Go into the hut and use crab, petals and flask of water with the fireplace. Use flint stones with the fireplace to cook mixture Sail to Crab Island. Place the dead chicken on the flat grave Combine the feather with the piece of paper Head back to the jetty and go to Hollow Island and back to voodoo village. Go up and into the hut. Use paper with fireplace Talk to Chemin about everything. He will give you a pebble Leave the hut and show pebble to guards at the temple, they will let you in Once inside talk to Bajari. Then go up the ladder and talk to Tana Go back to the temple and talk to Bajari Go back and tell Tana he is healed, then tell Chemin the same Go and show the golden rod to Bajari. Leave the temple and go to the jetty. Talk to Briscoe Submitted by A&J |
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