Castlevania: Dawn of Sorrow Walkthrough :
This walkthrough for Castlevania: Dawn of Sorrow [Nintendo DS] has been posted at 20 Jan 2010 by eeerrrrrrooorrrr and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up eeerrrrrrooorrrr and share this with your freinds. And most important we have 10 other walkthroughs for Castlevania: Dawn of Sorrow, read them all!
Walkthrough - FAQ/Walkthrough
"Strangers waiting up and down the boulevard; their shadows searching in the night. Streetlights, people, living just to find emotion, hiding somewhere in the night." ~ Midnight Train (Don't Stop Believin') - Journey @ @@@ @@@@@ @@@ .@@@. .@@@@@@@@@. @@@@@@@@@@@ @@@@ @@@@ @@@@ @@@@ .@. @@@@ @@@@ @ @@ @@@ @@@@ @@@ @@ @@@ *@* @@@@ @@ @@@ @@@@ .@@@@@. .@@@@. @@@@@@ @@@ .@@@. @@. .@@ .@@@@@. @@ .@@. @@@ .@@@@@. @@@@ @@ @@ @@ @@ @@@@@@ @@@ @@ @@ *@@ @@* @@ @@ @@@**@@ @@@ @@ @@ @@@@ * @@ @@ @@ @@@ @@ @@ @@. .@@ * @@ @@ @@ @@@ * @@ @@@@ .@@@@@ @@@. @@ @@@ @@@@@@@ *@@ @@* .@@@@@ @@ @@ @@@ .@@@@@ @@@@ @@ @@ @@@@ @@ @@@ @@ @@.@@ @@ @@ @@ @@ @@@ @@ @@ @@@@ @@ @@ .@@@ @@ @@@ @@ . *@@@* @@ @@ @@ @@ @@@ @@ @@ @@@@ @@ .@@@ @@ @@ @@.. @@@ @@ @@ @@@ @@ .@@@ @@ @@ @@@ @@ .@@@ @@@@ *@@@*@@ *@@@@@* @@@@ @@@ @@@@@ *@* *@@@*@@ @@ @@ @@@ *@@@*@@ @@@@ @@@@ @@@ @@@@ @@@@ D A W N O F S O R R O W @@@@ @@@@ @@@@ @@@@ @@@@@@@@@@@ *@@@@@@@@@* *@@@* @@@ @@@@@ @@@ @ ASCII thanks to Atom Edge, with my incredible modifications of changing the name. +----------------------------------+ | | | Castlevania: Dawn of Sorrow | | For the Nintendo DS | | FAQ/Walkthrough | | By T. Jackson | | Started : 7/18/06 | | Finished : N/A | | Last Updated: 11/23/06 | | Version 0.4 | | | +----------------------------------+ This guide was composed in Metapad. It's best viewed with 1024x768 resolution, Courier New font, and your browser's small text setting. Yarr. Table of Contents: I. Introduction 1.01: Table of Contents 1.02: Introduction II. Soma Basics 2.01: Story 2.02: Characters 2.03: Controls 2.04: Souls 2.05: Status Effects III. Walkthrough - Soma Cruz IV. Appendices 4.01: Bosses 4.02: Bestiary/Souls 4.03: Weapons 4.04: Armor 4.05: Accesories 4.06: Items 4.07: Shop List/Soul Synthesis 4.08: Boss Rush Mode 4.09: FAQ 4.10: Secrets 4.11: Endings V. Last Words 5.01: Copyright Information 5.02: Revision History 5.03: Contact Information 5.04: Credits 5.05: Boo! If you need to find anything, press CTRL + F and type in the numerical code of the section in question (e.g., if you're looking for the story, type 2.01). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Table of Contents | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Look up. Ugh. People. 0=~=~=~=~=~=~=~=~=~=~0 | 1.02: Introduction | 0=~=~=~=~=~=~=~=~=~=~0 Hey hey, and welcome to this guide for the latest (as of this writing) installment of Castlevania. I don't get to say that much, being the sweet old school writer that I am. This is my first game for the DS, the first full fledged guide I've written in awhile, and the first game since this game's sequel for which I've written a guide without doing a few important things first (e.g., writing the introduction, playing the game, etc.). So this'll be entertaining. And I hope this guide entertains you - there are a few attempts at humor and song references in here, just because that's my style. Good luck with the game, though. Also, there be spoilers ahead for all Castlevania games, so read at your own risk! Especially if you're playing the sequel here without first playing the prequel! --Trace -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Soma Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=0 | 2.01: Story | 0=~=~=~=~=~=~=0 This is the first game in forever where it has an instruction manual sans a story. While there is a pretty good summation of the story at the beginning of the game, take this as a remedy for your nescience - a summary by me. Hah, there's none better. Count Dracula. We all pretty much have a good idea of who he is (or at least his fictional version), if only because of our dad's terrible impersonations, which we're subjected to every Halloween, shortly before the low-flying witches crack. Or maybe that's just me. Anyway, he's a persistant one, haunting the Belmont family for generations - from the Middle Ages to 1999 (Chrono Triggers era, what what!). The premise is that, as a supernatural being, he can't really die. Instead, he ressurects himself every century, or some other being (e.g., Shaft) ressurects him. He has had a number of foes over the aeons - the Belmonts, other random families, and even Alucard, his own son. Why does he revive? Because otherwise the franchise would end. In 1999, during the apocalypse (COME ON PEOPLE), a man named Julius Belmont fought the Count and defeated him; however, to completely eradicate the Prince of Wallachia, Julius sealed Dracula's castle - Castlevania - in the solar eclipse that occurred in 1999. This truly did defeat the Count - no convenient plot devices. The deux ex machina to save him, however, was that someone had to inherit his power. It's a religious theory that's expounded upon in this game - for God to be the ultimate good, there must be an ultimate evil, and since you've fought the Devil himself as one of Drac's underlings, Dracula must be said evil. There were three candidates who could inherit his powers, two of whom are introduced in this game. They could do so because they were born at the moment of Dracula's demise. What luck! The third is Soma Cruz, the Scientologist (hah!) whom you play in this game. You played as him in the prequel to this game (while Castlevania is a series, few games are direct sequels. There are three true sets of sequels - Castlevania I and II, Castlevania: Rondo of Blood and Castlevania: Symphony of the Night, and this set: Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow), when you found out that Soma inherited Dracula's powers. Well now you have to fight to keep those powers. Woohoo! And that's the premise of this game: there are two people, Dario and Dmitrii, who at the behest of the priestess of a cult, Celia Fortner, want to become Dracula by killing off Soma. You've gotta take those two out and meet up with Celia at the top of the cult's base - right where Dracula would be. 0=~=~=~=~=~=~=~=~=~0 | 2.02: Characters | 0=~=~=~=~=~=~=~=~=~0 These will be listed in order of appearance. Allies ====== Soma Cruz --------- He who inherited Dracula's power in 2035, the last time you played. He's a headstrong youth who wants to save his friends. The typical RPG hero. Mina Hakuba ----------- She is one of Soma's best friends, his raizon d'etre, and just the normal damsel in distress and chief motivator of Soma. The typical RPG supporting lady. Genya Arikado ------------- He's a really mysterious fellow who seems to know a lot about stuff he probably shouldn't know about. He may be the secret identity of someone! Uh oh! Enigmatic, helpful, and always there when you need him (and only when you need him). The typical RPG supporting enigma. Hammer ------ Can't touch this! This former army soldier decided, in the last game, that killing people needed to take a backseat to the American Dream, so now he has a shop. He's got a major crush on Yoko. Yoko Belnades ------------- The descendent of Sypha Belnades, who fought alongside Trevor Belmont in Castlevania III, she offers information and weapon synthesis. She's a witch who works for the church. As opposed to a witch who gets burned by the church. Julius Belmont -------------- The guy who sealed Dracula away in 2035, he's a strong vampire hunter who seems to really want to kill Soma, despite being his friend, as seen by Julius' greeting at the beginning of the game. Not the nicest guy. He lost his memory in the last game, but he was nicer then. Not So Much Allies ================== Celia Fortner ------------- She's a priestess of a religious cult. Yeah, that was pretty obvious. She wants to revive the Dark Lord because according to her, for God to be truly good, there must be an ultimate evil. Of course, you'd think that the ultimate evil would have to manifest itself. Additionally, if she thinks we need an ultimate evil, she clearly has not met Brittany Spears. Dmitrii Blinov -------------- One of the potential successor to the Count, he's a reserved Russian who's not drunk. He can absorb souls and abilities like Soma. He's cool. Dario Bossi ----------- Unlike Dario, who's a fiery (hence his control of fire) jerk. He's the other successor to Dracula. Other ===== Konami Man ---------- !! 0=~=~=~=~=~=~=~=~0 | 2.03: Controls | 0=~=~=~=~=~=~=~=~0 Basic Controls ============== o--------o-----------------------------------------o | Button | Function | |--------o-----------------------------------------o | A | Special attack*, confirm (menu) | | B | Jump, cancel (menu) | | Y | Attack | | X | Switch equipment** | | L | Dash backwards | | R | Use Guardian soul | | Up | Activate warp, epitomize You're So Vain | - Seriously. Look at him | Down | Duck | | Left | Move left | | Right | Move right | | Start | Go to menu | | Select | Change screens*** | o--------o-----------------------------------------o *This varies from weapon to weapon and costs MP. See the weapons section for more. **You need to acquire the Doppleganger soul from the Garden of Madness first. I got into more explanation there (CTRL + F Doppleganger if that's what you're here for) ***For an explanation of the screens, check the Menu section (2.05). This changes the displayed screen on the top screen of the DS. Complex Controls ================ B + B -> Double jump (note: you need the Malphas soul) Down + B -> Slide. You can damage enemies with the slide too. You can also drop through narrow floors with this. If you do this after you've gotten the Malphas soul, you can jump kick (though obviously you must be in mid-air to do so) Up + Y -> Use Bullet Soul Touch Screen Controls --------------------- -After you get the Balore soul, touch ice to break it. -You can order a familiar to attack an enemy with the touch screen (simply touch the enemy). -You draw the Magic Seals by connecting the dots in the given order. 0=~=~=~=~=~=~=0 | 2.04: Souls | 0=~=~=~=~=~=~=0 For a full listing of the souls, see 5.02; this section is designed to give you a primer on how to use souls, hence its inclusion in the Basics section. See, this works. There are four types of souls: 1.) Bullet Soul - These are the equivalent of subweapons, only more ----------- permanent. Up + Y activates these. For the most part, they're the Use kind (read on for more information). These are primarily for attacking. These are red souls. 2.) Guardian Soul - These are usually helping souls, hence the name. Hold R to ------------- activate them. They're usually familiars of the Time kind who serve as backup, but the basic premise is that these aren't used for direct attack, for the most part; if they cause damage at all, it's either in the form of a familiar (e.g., Great Armor) or in the the best defense is a good offense way (e.g., Armor Knight). These are blue souls. 3.) Enchant Soul - The yellow soul doesn't attack. These generally give you ------------ some sort of stat boost (e.g., increased strength) or some other ability that's useful but not damaging (e.g., the Ghoul soul lets you eat poisoned food). These don't take up any MP. 4.) Ability Soul - The final kind of soul also doesn't take up MP. The ------------ controls vary, but the game generally tells you what to do. These are the only souls you need, for the most part, to advance, as these let you do things like double jump. 0=~=~=~=~=~=~=~=~=~=~=~0 | 2.05: Status Effects | 0=~=~=~=~=~=~=~=~=~=~=~0 There are two: Poison: You lose all of your attack bonus that's attributable to STR and all of your INT bonus. So basically, you do less damage with your attacks. Curse : You lose all of your MP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Walkthrough - Soma Cruz -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First off, a few notes: 1.) Soul equipping is really up to you because I don't know what souls you have. Play around with them. There are some souls I'll really suggest you get, in which case, you should probably get them. You know. Because I'm not just wasting my breath- er, typing here. 2.) Unlike other games, you don't necessarily want to sell your old equipment because it could be used in synthesis; that said, anytime you get any equipment, equip it if it helps your stats (if you pick up something that an enemy drops, obviously I can't remind you to equip it). 3.) Break every single candle/light source you see. 4.) Think like Doctor Who - "What do monsters have nightmares about?" "Me - hah!" 5.) Due to the nature of weapon acquiring in this game (aside from the finds, you have to synthesize to get good weapons), I can't really recommend what to equip, as I don't know what souls you get. I personally prefer the Great Sword line of swords - they give you the best bang for your buck. Others might prefer a different style. All I can say is go for it! Experiment! The one thing that I caution you about is don't synthesize with the souls of bosses until you have 100% soul collection rate and acquire the Chaos Ring (once you've got that, at the end of the game, you can forge your Valmanways and your Death's Scythes). I do recommend, however, for the purposes of this walkthrough, that no matter what weapon branch you use, keep a good arcing weapon (something from the Great Sword or Axe line). I use the Great Sword stuff myself, but just having an arcing weapon is very useful, even if it's not your primary weapon. After the intro, you'll be plunged directly into a fight. En medias res indeed. No bones about it, though (ha!), this is a very easy fight. Genya Arikado graces you with a Knife. Smack the Skeleton twice with it to gain his soul. After a short explanation on how to use the soul, an Armor Knight teleports in. Use your newfound soul (Up + Y, if you're confused) twice to take him out (should he launch his spear, simply jump over it). You'll be treated to a short explanation on hos to use Guardian souls. Now a Golem will appear! As with the last foe, use your newfound soul to help - throw bones at the Golem, and when he gets near, press and hold R to activate the Armor Knight soul to help save your soul. You'll then get the Golem soul (later on, you'll wish the souls came this easily; for now, they've got the neighborhood tricycle feel, if you know what I mean). The explanation ensues, followed by a little more exposition. The end result is that Ms. Fortner has a very annoying laugh. Some more story occurs (note the map on the top screen) - and just as a side note, poor Hammer looks so dejected when you tell him Yoko's not coming! Now would be a good time to tell you what conditions you're in now. Right now, you've got no equipment aside from the Knife Arikado gave you, your clothes, and the souls you just received. You have three Potions, and there are some pretty sweet terms in the Library in the menu. Other than that? Nothing. Good luck! Head right to get to... The Lost Village ---------------- When you enter this screen, you'll see a Skeleton and possibly a Bat. The Bats spawn infinitely, so now might not be a bad time to get their soul (get three to level it up completely, but you don't have to do this just yet). It also couldn't hurt to get more Skeleton souls either (or Skelesouls, as I like to call them), but don't spend a ton of time on this, as it gets old fast. Cross the suspension bridge, and head to the next screen. On this next screen, note the lamp to the right. You can destroy this lamp for an item. Make sure you destroy all lamps, candles, enemies, etc. throughout the game. As you continue, there is a freaking HUGE Peeping Eye. This seriously scared me. Take him out (don't worry about getting its soul - it's rare; it can wait). Head to the next room. Pick up the Short Sword here, and make sure you equip it (as it does no good otherwise). Drop down and head right to grab a Potion and, in the next room, save your game (these rooms, in addition to saving your game, could save your life inasmuch as they heal you, so use these often, even if you don't wanna save!). Once saved, climb back up the platforms (ignore the door to the left; we'll explore it later), and head out to the right. This next room introduces some more baddies. First up is the Warg, which you SotN veterans will recognize. Deliver three quick sword swipes to him to finish him off. There are also an unlimited number of Zombies spawning, who take a minimal amount of effort to kill. Finally, there's the Axe Armor, who is a large piece of armor that throws axes. He'll throw them in two ways: either at a higher elevation or at a lower. If it's the higher elevation, duck under the axe, smack him a few times, and duck under it again. If it's a lower axe, leap over said axe, attack him, and jump over the axe again (the Armor Knight soul is very useful here). I _really_ recommend getting the Axe Armor's soul, as it's the equivalent of previous games' Axe subweapon (and it's very useful on the upcoming boss), though the Warg soul, if properly used, is very useful. Once you've cleaned out this screen satisfactorily, head to the next room. You meet up with Yoko (yay for Hammer! You can't touch this, but she sure can!) and Julius. The latter delivers the best ally-to-ally greeting in video game history. After another little exchange (Yoko's facial expression rocks, you get the Magic Seal 1. After practicing it, you have to escort Yoko somewhere. Backtrack the way you came (killing a few Zombies just for the sadistic pleasure of watching their heads fall off). When you reach the screen where you got the Short Sword, drop down to the funky door from earlier. Yoko will explain that you'll need a Magic Seal to finish off the upcoming monster. Oh snap! You'll enter the door automatically; however, if Yoko's incredibly subtle hint didn't tell you this, you've got a boss coming up. It's smart to have the stylus ready, as when you defeat the boss, you have to draw the magic seal relatively quickly, and you don't want to struggle with getting the stylus out, risking having to fight the big guy again. BOSS: FLYING ARMOR First real boss fight time! Flying Armor is a floating creature with two hovering swords. These swords act as a sort of barrier, such that it's difficult for you to get close to him. Watch for the tips of the sword - when they flash, the swords are about to attack you. They do this in one of two ways - if the swords are both facing you (they're normally facing down), then when they flash, their positions will be locked in, and they'll fire straight in the direction they're pointed in, meaning don't be in their way. If the swords are pointed diagonally up in either direction, they'll circle around and try to squish you; jump over them to avoid the piercing blow. This is the easier of the two to dodge. Now, if you don't have the Axe Armor soul, this is the time to attack, as he's defenseless for the moment. Beat up on him until the swords come back, rinse, and repeat. His only other attack is floating around, which isn't so much an attack, per se, as much as a horrible video game cliche (i.e., the "touch of death") at its finest. If you have it, though, now's the time to use the Axe Armor soul. It makes the fight loads easier - you can just make a slight hop, regardless of where the swords are (unless the swords are, you know, inside of you), toss an axe, cause damage (as each axe will not only hit for a fair amount of damage, but it'll also hit multiple times), and repeat. Just make sure to watch out for the sword attacks, and resort to the earlier strategy when your MP runs low. If your HP falls below a certain level (i.e., how much HP each of the Flying Armor's attacks take away from you), remember that you do have three Potions, so feel free to use one. For your troubles, you get the Flying Armor soul, which "reduces the speed of falling." This is the same thing it did in Aria of Sorrow, only you have to fight for it (I'm glad we didn't last time!). After the exchange with Yoko, grab the oversized orb to replenish your HP/MP. Before you do anything else, go two rooms to the right and save! Return to the boss room, and then head through the left door. Hah, there seems to be potential for another Flying Armor in here. Check out the mantel. Anyway, drop down one step, and jump for the platform on the left side of the room, using the Flying Armor soul to get you over there. Grab the Claymore, and head to the next room. Hop to the left to grab the aptly named Spear, though statistically and practically speaking, I find the Claymore to be better. Drop to the platform to your right, and fall through that platform. Take out the Armor Knight to your left, and enter the room he was guarding. In here, take out the Ouija Table (its soul is useful if you get it - you can recover HP by sitting in chairs. Don't bother equipping it unless there's a chair nearby, though). Grab the Mace to the left of the deceased dinnertable, and continue left. Drop through the platforms. To your left is a save point; to the right, $1000. Make use of both, and head through the right door. Drop down to the bottom of this room, and go through the left door to reunite with Yoko. She'll explain the art of synthesis to you. See the weapons guide later in the FAQ for more information on this. You can synthesize weapons here depending on what souls you have. I advise that if you want to perform a synthesis, make sure you have multiple copies of the soul you're using so that you don't permanently lose it. You're welcome to make these if you want; however, it's not required by any stretch. Just make sure to have multiple copies of the soul you're using. If you need a reminder as to where to find enemies, either check the bestiary, or I'll tell you now - you can find Armor Knights in the previous room. The Wargs and Axe Armors are a few rooms back. While the Cutlass isn't too great now, if you can get another Warg soul and make a Falchion, that would rock. There's one thing about this I can't stress enough, though - Whatever you do, until you have 100% of all souls, never ever _EVER_ use a boss soul. You can't get them back. I don't care how useless it is. I don't care if it hurts you. Don't use it until you have 100% soul collection. When you're done, trot across the way to Hammer's shop. I recommend buying the Castle Map 1 and whatever else you can afford. Look in the Items section to see what the UMA News says, so don't worry about buying that. I also bought the Gym Clothes, and the Scarf. Equip it all. Now, if you're low on money, there's a cheap way of fixing that. Credit for this goes to FairEmma. Buy some Brass Knuckles, and go find some Zombies (this is not a hard task, unfortunately). Synthesize the Brass Knuckles and the Zombie Soul to get a Cestus. Sell the Cestus to make a serious profit. Return to the center room. Hop on the hippie van, and hop up a few levels until you can go right. Go right when you can. Make sure you collet the $1000 bag as you move through this next room (side note: you can destroy the chairs in a variety of ways. This looks cool), and head out through the door at the bottom. You're greeted with a funky sight in this next area: a skull in a cyclone (a Spin Devil). Wizard of Oz jokes aside, use a Bullet Soul to take him out. Kill off the Skeleton, and grab the Potion on the right side of this platform. Drop to the bottom of the room, and head right through the next two rooms to find a Cape, which isn't as good as the Scarf from Hammer's place, but whatever. Backtrack to the larger room. Once back in here, climb up to thje top left corner. Use the Flying Armor soul to cross the gap, look at Celia Fortner's ugly mug + cleavage, and head through the door. Kill off the Student Witch (such an adorable kitty!), and make your way through the rest of the room, killing the other two Student Witches. Exit through the top right corner. Make your way through the small hallway, and in the next room, you'll find a gate impeding your progress. Such inconvenient things, gates. If you attack the switch next to it, the water behind the gate will drain, and the gate will open. This actually drains the moat of the castle, which is where you are now. Take care of the Spin Devil, and head straight across the way to finally enter a new area! Wizardry Lab ------------ In your first room, you're greeted with a neverending spawning of Ghosts. Woohoo! Deal with them as best as you can as you drop down through the entrance room. You'll reach a small landing after a little while. Grab the Mind Up from the left side (the room behind the Mind Up is a save point), and then head through the right door. You'll now confront a Bomber Armor. Take care of it (when it lobs a bomb, just make sure you're out of the way of the explosion!), and continue on. When you see the Slime, just kill it before it slowly crawls at you. Hop across the gap to get a Blunt Sword (just what I always wanted!), and continue down through the room. At the bottom right corner, you'll see a treasure chest. Smack it open with your weapon, and then backtrack to the previous room. Continue your descent downwards to the door at the bottom, and then make use of said door. I find it useful to slide (down + B) through this row of Skeletons and the Skull Archer. The rest of this room is nothing you've never seen before (although if you hit the Student Witch when she tries to fly, she falls, and it looks so sad), so continue through the room. In the next room, drop down a few levels, and take the first right that you can (though it may be advisable, before you take this right, to go to the bottom of the shaft, take a left, and grab the Scarf, if you don't have one). There be Manticores in this room - the head of a lion, the tail of a scorpion. Watch out for the tail as you destroy them. Also, note the eyes in the painting! Ahh! Go all the way right, and in the next room, take your first right to find a warp room. The game will explain the concept. Warp up to the Lost Village real fast (press up, and then press left to get there). The Lost Village ---------------- If you were paying attention to the map earlier, you noticed you couldn't get to the room you're at now. But now you can, so it's all good. Anyway, it puts you out by a save point, Yoko, and Hammer. Make use of them if you want, and then teleport back to the Wizardry Lab. Wizardry Lab ------------ Once back in the Wizardry Lab, return to the room before the warp chamber, drop to the bottom, and head right. Go through this next room (your goal is the bottom left corner), which has two new enemies: a Slaughterer and The Creature. The Slaughterer is by far the easier of thw two. It's a giant pig thing that hops around and shoots fireballs in an arc. Dodge the fireballs as you attack him, and he'll die quickly. The Creature - Frankenstein's Monster - is substantially harder. He'll be energized with lightning, stumble over to you, and smack you really really hard. If he's energized, when he sees you, he'll stumble really fast, making it difficult to get out of the way. You want to attack him from afar - in here, you can lure him to the right side of his level, hop up to the level above him, and get him with the Axe Armor soul. His soul is useful (you restore one HP/second) but difficult to obtain, so do so at your own risk. Anyway, once you've cleaned out this room, head out through the bottom left corner. Drop down through this room and take the bottom right door. After a nice little cutscene, you can continue through the room. In the next room, go through the bottom right door to find a save point. Uh oh! Go left to encounter... BOSS: BALORE A beam suddenly cuts through the ice! Go through the ice to find Balore himself. Balore has two basic attacks, and the safest place to evade both of them is right in between his hands. His most obvious attack is a GIANT laser beam that comes out of his eye. There'll be a dead giveaway when he's about to use this attack - you'll see him charge it. When you see it, immediately duck to avoid the beam. His other attack is to punch with one of his fists. You can avoid all of these if you're positioned where I told you to be. When he brings his fist close to him, though, jump on it (and then jump off when the coast