Castlevania: Portrait of Ruin Walkthrough :
This walkthrough for Castlevania: Portrait of Ruin [Nintendo DS] has been posted at 01 Aug 2010 by Elf-kren and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Elf-kren and share this with your freinds. And most important we have 16 other walkthroughs for Castlevania: Portrait of Ruin, read them all!
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Walkthrough - FAQ/WalkthroughCastlevania: Portrait of Ruin Written by Shintaun (Matthew Fletcher) Version 1.1 Created on Notepad Using Courier New, 10 point font. -------------------------------------------------------------------------- INDEX--------------------------------------------------------------------- -------------------------------------------------------------------------- Introduction---------------------------------------------------------(INTR) Tips and General Information-----------------------------------------(TIPS) Walkthrough Entering the Castle--------------------------------------------------(ENTR) City of Haze---------------------------------------------------------(HAZE) Castle After Haze----------------------------------------------------(CAZE) Sandy Grave----------------------------------------------------------(SAGR) Castle After Grave---------------------------------------------------(CAVE) Nation of Fools------------------------------------------------------(FOOL) Castle after Fools---------------------------------------------------(CAOL) Forest of Doom-------------------------------------------------------(FOOM) Castle after Doom----------------------------------------------------(CAOM) Dark Academy---------------------------------------------------------(DARK) Revisiting with Owl--------------------------------------------------(FOWL) Forgotten City-------------------------------------------------------(CITY) 13th Street----------------------------------------------------------(13TH) Burnt Paradise-------------------------------------------------------(BURN) Castle after Paradise------------------------------------------------(CASE) Nest of Evil---------------------------------------------------------(NEST) Bosses Boss Battle:Dullahan-------------------------------------------------(DULL) Boss Battle:Behemoth-------------------------------------------------(BEHE) Boss Battle:Keremet--------------------------------------------------(KERE) Boss Battle:Astarte--------------------------------------------------(ASTA) Boss Battle:Legion---------------------------------------------------(LEGI) Boss Battle:Stella---------------------------------------------------(STEL) Boss Battle:Dagon----------------------------------------------------(DAGO) Boss Battle:Death----------------------------------------------------(DEAT) Boss Battle:Sisters--------------------------------------------------(SIST) Boss Battle:Whip's Memory--------------------------------------------(WHIP) Boss Battle:The Creature---------------------------------------------(CREA) Boss Battle:Mummy Man------------------------------------------------(MUMM) Boss Battle:Werewolf-------------------------------------------------(WOLF) Boss Battle:Medusa---------------------------------------------------(MEDU) Boss Battle:Brauner--------------------------------------------------(BRAU) Boss Battle:Dracula and Death----------------------------------------(DRAC) Boss Battle:True Dracula---------------------------------------------(TRUE) Nest of Evil Bosses Boss Battle:Balore---------------------------------------------------(BALO) Boss Battle:Gergoth--------------------------------------------------(GERG) Boss Battle:Zephyr---------------------------------------------------(ZEPH) Boss Battle:Aguni----------------------------------------------------(AGUN) Boss Battle:Abaddon--------------------------------------------------(ABAD) Boss Battle:Zombie Trio----------------------------------------------(TRIO) Boss Battle Doppelganger---------------------------------------------(DOPP) Quests---------------------------------------------------------------(QUES) Skills Subweapons-----------------------------------------------------------(SUBW) Magic Spells---------------------------------------------------------(SPEL) Dual Crushes---------------------------------------------------------(DUAL) Skills: Relics-------------------------------------------------------(RELI) Miscalaneous Secrets and Unlockables----------------------------------------------(UNLO) COPYRIGHT------------------------------------------------------------(COPY) CREDITS--------------------------------------------------------------(CRED) -------------------------------------------------------------------------- INTRODUCTION---------------------------------------------------------(INTR) -------------------------------------------------------------------------- Hello I'm Matthew Fletcher, though you can call me Shintaun. I loved this game so much that I had to write a walkthrough for it. It's as spoiler free as you can get while still listing boss names. I hope you enjoy this walkthrough and have a great day playing this game too. This guide uses the search function for quick and easy access. Ctrl+F is how most browsers have it set up. Use the last 6 characters of a line. Example (ABCD). Only for a section provided. In this walkthrough I will guide you to all items/breakable walls and such as early as you can reach them. When I list items I mean list the found ones found on the ground. I will also list every monster in every room once. Sorry if it get's annoying seeing those same words over and over. Because I do not have a Beastiary nor a Quest Section up as I am currently in need of a break from this walkthrough, I'll provide you links to current ones. I take no credit for the information in these guides and I'll list the username of the people who submitted them. But I suggest you use them until I get my sections up. Beastiary Darth Nemesis http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary_a.txt DualGreen http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary.txt Miniature Coming Soon section. Beastiary Potentially Fleshing out Boss strategies even more. Frequently Asked Questions section Boss Rush Section Wifi Section Items and Equipment Critical Arts Figuring out which items are in each area. That I forgot to mention at the item list of each section. >.>;; If you need to contact me you can email me at shintaun@yahoo.com I'm also a regular at the Castlevania: Portrait of Ruin boards at gamefaqs. You'll probably get a quicker responce there. Just put my name in the title and your sure to catch my attention soon. The only sites that may use this FAQ are: www.gamefaqs.com http://www.honestgamers.com/ -------------------------------------------------------------------------- TIPS AND GENERAL INFORMATION----------------------------------------(TIPS) -------------------------------------------------------------------------- Candles and other breakable lights. If you use up any mp they are guranteed to give you Hearts to restore it. However if your full on mp and you break one it will give you gold. In 1,10,50,100 increments. If you get a gold ring those increments change to 10,50,100,500 or 50,100,500,1000 for two gold rings. Johnathan's Sub Weapons. He get's many ranging from the tried and true Holy Water to even a Pie! The more you use any Sub Weapon the stronger it gets. But to be more precise. If you kill an enemy that you hit with a Sub Weapon, you will get the number of sp that the enemy is worth added to your Sub Weapon. When you get the maximum amount of sp for a Sub Weapon you will see in Blue Text MASTERED on the screen. Mastery changes them in various ways. To know if your Sub Weapon is already mastered or the amount of sp needed to master it. Pause the game. Go into Guides. Go into Skills. Charlotte's Spells. She get's anything ranging from healing and stat boosts to destructive spells. She has two levels of casting. Half and Full. Half casting generally get's you much less power and shorter duration as well. When you summon Charlotte by pressing R she will only do Half casting. Likewise if you start to cast a spell and let go of Y before the Glowing Red Bar is fully filled you will only half cast. Full Casting get's the full effect of any spell. You know the spell is fully cast when the Glowing Red bar is completely filled before letting go of Y. She will also shout the spells name. In other words hold down Y until you have a glowing red bar to do a fully cast spell. A special note on stat boosting spells. If you fully cast with Charlotte and summon Johnathon with A before switching to Johnathan. You will get the full effect for Johnathan! At this point you can dismiss Charlotte by pressing A and still retain the effects of the spell. I'll put in (?) after the name of every important monster. The ? is replaced by the following and means. Subweapon=SW, Spell=S, Quest Item=QI. Rare Monster=RM, Great Drop=GD Mid Boss=MB, Boss=B, Undead=UD, Dual Crush=DC, Relic=R All Mid Bosses are replaced with normal monsters after you kill them. The first time you come across a monster I will tell you the Subweapon or what not that it drops. But only the first time. All Sub Weapons and Spells are quest items despite being listed as what they are. Only the Bosses in the Nest of Evil can be fought multiple times. You can only kill those with the undead class using Johnathon's Undead Killer Whip or Charlotte's Sanctuary Spell. Never sell a quest item. Some of them you can't get back without doing either clear game or online shopping. Rare Monsters only appear under certain conditions. I list these the first time you can see them. Great Drops are drops I recommend getting. I think I covered everything important for now. -------------------------------------------------------------------------- Entering the Castle--------------------------------------------------(ENTR) -------------------------------------------------------------------------- Enemies: Zombie, Bat, Skeleton(S), Axe Armor(SW), Wight(RM) Items: Change Cube(R), Call Cube(R), Tome of Arms 1, Short Sword, Beef Jerkyx2, Knife(SW), Wait Cube(R), Raging Fire(S), Book of Spirits(R), Head Guard After the starting Dialogue exit the room to the right. Welcome to the Castle Entrance. And what castle entrance wouldn't be complete without it's very own Drawbridge? Drop down and head to the right to grab the floating blue cube, aptly named Change Cube. These are your Relics. They let you do more things. This one for example allows you to switch characters by pressing X. After that's done go right and jump up the platforms and jump left to grab the second Relic. This is the Call Cube. Press A so that the weight of you and your partner cause the switch to lower the drawbridge. Head right and you'll enter the castle courtyard where you fight two Zombies. Exit to the right and you'll enter a really small room. Exit to the right once more. First room of the castle and you only can kill two zombies and a single bat here. Oh well go right and drop down to grab Tome of Arms 1 and head left to grab a Short Sword. Both are better than your current weapons so equip them. From here on I'll assume your checking new gear and putting it on as you see fit. Go left and drop down. Attack the wall on your left. A Beef Jerky should fall out. Exit to the right. This is a Save room. They will show up on your map as red dots. You can save at any statue with a Blue Aura. They will also refill your Hp and Mp free of charge. You can get a refill without saving by saying no when prompted to save. Exiting and reentering the room will cause the Aura to return so no worries about limited use. Exit to the left. Head back up and this time exit to the top right of the room. You can break a pillar where the cracks are, by attacking it three times. After you pass through a couple pillars, a Behemoth starts to chase you. Don't fight! As there is nothing you can do to win. Quickly break through the pillars and head right. You will reach a dead end. Jump up and grab the Beef Jerky and stay there until the Behemoth breaks the wall to the right and leaves. Note after this there will be one Axe Armor and respawning Zombies in this room. If you kill all the Zombies a Wight will appear! Exit right. You get your first Sub Weapon, the Knife. When you use it. You throw two knives in the direction your facing. To the right is another save room if you need it. Jump up and exit to the left. In here you fight two Skeletons. These can drop the Summon Skeleton spell for Charlotte. Exit to the left. Go left and jump up onto the statue to grab the Wait Cube. Hold down and press a. Then jump off and push the statue to the left until you partner can jump without smashing their head into the ceiling. Press X to switch to your partner and jump up. Go right and obtain Charlotte's first spell Raging Fire. First, unless the Skeleton's dropped their spell for you. Exit left. This room has two Skeletons and an Axe Armor. Axe Armor drops the Axe sub weapon for Johnathon. It's useful for taking out flying enemies. Exit left. When you enter the room immediately jump up and into the next room. There is one Axe Armor here. Grab the Book of Spirits and jump back down into the previous room. Head left to grab the Head Guard and then exit to the left. This is a Warp Room. These will be invaluable in helping you get around different areas. Return to the previous room and take the bottom right exit. A Talk Scene will occur here. This is Wind. He will give you quests. Accept his quest and then head right into the next room. Another talk scene will occur here. This is Vincent your shop guy. I recommend buying a map and the Shuriken Sub Weapon for Johnathon. Feel free to buy another potion if you feel you need it. The Shuriken is one of the best sub weapons in the entire game. If you throw it while in the air and at the right distance you can get both shurikens to hit the same enemy. Once mastered you throw four! I won't give anymore shop recommendations at this point. I do suggest that you prioritize spells and sub weapons on your shopping list though. Go back to Wind and he will give you the Lizard Tail Relic. After another talk scene exit left. Head down and left and jump on the switch to allow you to go to the area below. Go to the ledge just above you and head left. Slide through the gap and enter the room on the left. There will be dialogue here. After the dialogue enter the portrait. My Map Percentage was 8.4% for the Castle. In the menu go to maps to see the % completion you have for each. -------------------------------------------------------------------------- City of Haze--------------------------------------------------------(HAZE) -------------------------------------------------------------------------- Enemies: Skeleton(S), Death Mask, Axe Armor(SW), Andras, Slinger, Zacchino, Forneus, Student Which, Skull Bartender, Mini Devil, Zombie, Peeping Eye, Wight(RM), Dullahan(B) Items: Clover Tiara, Kirtle, Leather Cuirass, White Corsage, Leather Corset, Green Tea Cake(QI), Cream Pie(SW), Rush(DC), Claymore, Leather Whip, Potion, Holy Lightning(DC), 1000 Gold Bagx2, Mace, Skill Cube(R), Acrobat Cube(R), Cape, Axe, Moonwalkers, Velvet Ribbon, Long Sword(QI), Push Cube(R), Thick GlassesQI), Tuxedo Coat, Gale Force(S), Paper Airplane(SW), Sachertorte(QI), NY Cheesecake(QI), Mille-feville(QI), Wheat Roll(QI), Sandals, Enamel Pinheels After the dialogue exit right. You'll be greeted with a Warp. Exit right again. Here you'll fight a Skeleton and a Death Mask. Exit right. Here you'll fight a Skeleton. Pick up the Clover Tiara on the ground and then exit right. Here you'll fight three Skeletons and an Axe Armor. Exit top left. Here you'll fight an Axe armor. Head left and pick up the Kirtle. Remember this room! I shall call it the Butchery. Exit right. Now go all the way to the right and head down. Pick up the Leather Cuirass. Exit down. Exit right. Here you'll fight an Andras. Exit right. Pick up the White Corsage. There is a Save Room to the right. Exit up. Here you'll fight a Death Mask. Pick up the Leather Corset. Exit up. Here you'll fight a Zacchino and a Forneus. Funny thing about Zacchino if you approach him as Charlotte he will bow and hold out a rose for you. Love at first sight does exist! Exit up. Here you'll fight two Death Masks. Exit right. Here you'll fight two Axe Armors. Head down until you reach the bottom of the room. Attack the floor a little to the left of where you dropped down. Sliding on the ground should do the trick. It should break and allow you to jump down. Here you'll fight a Student Witch. Break the bottom right wall. Exit left. Here you'll fight a Skull Bartender. His blue drink willvheal you. His other drinks do anywhere from great damage to causing status ailments. Head left and pick up the Green Tea Cake and the Cream Pie Sub Weapon. Exit right twice. This room is the Bakery. Grab the Paper Airplane Sub Weapon and then head to the right. See that Cash register hit it. It should pop open. Now hit the Chandelier above it. Depending on the amount dropped into the register you'll get a different item. You can get Sachertorte, NY Cheesecake, Mille-feville, Wheat Roll. All in rising coin order. You can't get the other two until later. I'll tell you when. Any time you don't have any of a type of baked good that appears here it will pop into existence. For now return to the previous room and exit up. Exit right. Pick up the Rush Dual Crush. This is your first Dual Crush. Dual Crushes take a LOT of mp and have a cool down time. So even if you had enough mp to cast it twice you have to wait for the cool down. Most Dual Crushes also provide invulnerability time during them. Exit left. Head up and grab the Claymore. Exit right. Here you'll fight an Axe Armor. Head right and pick up the Sandals. Exit down. Here you'll fight two Mini Devils. Exit right. Here you'll fight respawning Zombies and two Slingers. If you kill enough Zombies a Wight will appear. Exit right. Here you'll fight a Forneus, a Zacchino and an Axe Armor. Head up and grab the Leather Whip and the Potion. The potion can be kind of annoying to get but you can get it now by jumping precisely. Exit right. Here you'll fight two Forneus. Exit right. Here you'll fight a Zacchino. The top left room is a Warop Room. Head up and right to grab the Enamel Pinheels. Exit right. Pick up the Holy Lightning Dual Crush. Exit left three times. Exit down. Exit left twice. Here you'll fight a Peeping Eye and five Bats. Exit down. The room to the left is a Save room. Grab the 1000 Gold Bag. Exit right. In this room have one of your characters stay in the cart. Attack The switch and immediately switch to the other character. Exit right. Here you'll fight a Peeping Eye and three Bats. The room to the top right is a Warp Room. Exit bottom right. Pick up the Skill Cube Relic. Exit right. Here you'll fight three Slingers and two Axe Armors. Exit right. Here you'll fight a Peeping Eye and a Slinger. The room to the right is a Save Room. Exit top right. Here you'll fight two Slingers and a Forneus. Exit right. Here you'll fight a Death Mask, two Mini Devils and an Axe Armor. Head right and pick up the Houppelande. Exit right. Here you'll fight a Zacchino. Exit right. Here you'll fight two Mini Devils and a Death Mask. Head to the top left corner and grab the 1000 gold bag. Break the ceiling immediately above the platform nearest to you and exit up. Pick up the Nun's Shoes. Do not sell them they are a quest item. Exit down. Exit right. Here you'll fight a Peeping Eye and a Zacchino. Exit up. Here you'll fight two Slingers. The bottom right door leads to a Warp Room and the top right door leads to a Save Room. Exit up. In this room you'll fight two mini devils. Exit left through the Boss Door. -------------------------------------------------------------------------- Boss Battle:Dullahan-------------------------------------------------(DULL) -------------------------------------------------------------------------- Dullahan Hp: 600 Exp: 500 Sp: 40 Weak: Blunt, Whip, Lightning Srong: Ice Attacks Lunge: He will thrust his Lance forward. If your on a top ledge he will thrust it at you. You can dodge this easily by not moving if your on the ground, unless he's really close and walks into you. Or in the case of the top ledge, running away. It's also his opening move. Plunge: He jumps forward into the air and thrusts his lance into the ground. This will create a shockwave of blades that move forward. You can dodge this by sliding under him if your close enough. If your not jump up on the ledge and jump up to the next ledge as he lands. After this move he is stuck for a little while so kick him while he's down! Note: On hard he doesn't really get stuck. xD Homing Head: He will put his head on and launch big projectiles at you that hurt a lot and go where you were at the start of the move. You can dodge these easily by moving away from where you were at the start of each attack. Can be prevented by knocking his head out of the way when he goes to grab for it. This is almost impossible in most cases unless your using an overhead swinging weapon, Rock Riot spell or the Axe sub weapon. Spinning Head: He will throw his head and shoot little projectiles in all directions which also hurt a lot. Move far away when he goes to throw crouching in a corner always keeps me safe. You can also hit the heads away. Only occurs when Dullahan manages to do Homing Head. Note: On hard he will launch big projectiles that spiral sortof outwords at the same time as this move. I'll leave judging the distance up to you. But your pretty much going to have to crouch and attack the spinning heads away once you notice which spot is safe.If your still having problems you can use a Dual Crush for limited Inulnerability when this move comes up. Strategies Johnathon should use Shurikens for some quick damage while keeping enough mp just in case you need to use a Dual Crush for Invulnerability. Jump attacking with an overhead swing weapon is a great way to keep Dullahan from grabbing his head and for dealing damage. Charlotte should use the Rock Riot spell to cause great damage and keep Dullahan from grabbing his head. The Holy Lightning Dual Crush will do a decent amount of damage to Dullahan but is best saved for if he Grabs his head so that you can damage him safely without getting hurt. -------------------------------------------------------------------------- Boss Battle Complete------------------------------------------------------ -------------------------------------------------------------------------- When you've killed the Boss you'll get some dialogue. Exit left. Grab the Acrobat Cube Relic. Exit left. Here you'll fight a Death Mask, three Slingers and three Mini Devils. Break the floor just ahead of the first platform. Exit down. Grab the Tuxedo Coat and exit up. Head left and jump off of your partner to get up on the block. Head up and right from there and jump off of your partner again so you can grab the Cape. Exit top left. Here you'll fight a Mini Devil. Grab the Thick glasses. Do not sell this item it is needed for a quest. Exit right. Exit bottom left. Here you'll fight an Axe Armor. Exit left. Here you'll fight a Mini Devil and a Slinger. Exit down. Here you'll fight an Andras and two Axe Armors. Go left and grab the Axe. Exit up. Move up and jump off your partner to get Moonwalkers. Exit left. Here you'll fight a Slinger and a Forneus. Exit down. Here you'll fight two Axe Armors. Exit left. Here you'll fight an Axe Armor, a Slinger and three Mini Devils. Head up and use the shoulder jump to get a Velvet Ribbon and the Long sword from the top two corners. Long Sword is a quest item don't get rid of it! Exit left twice. Go left and Pick up the Push Cube Relic. Push the Cart to the left and jump over it. Exit left. Here you'll fight two Andras. Exit to the left. Here you'll fight eight Axe Armors. Go left at get the Boost Con Spell. Exit right twice. Exit down. Here you'll fight two Slingers. Grab the Gale Force Spell and the Mace. Exit the painting and return to Wind. My Map Percentage was 98.1% for City of Haze. -------------------------------------------------------------------------- Castle After Haze----------------------------------------------------(CAZE) -------------------------------------------------------------------------- Enemies: Golem, Skull Archer, Bat, Une, Zombie Dragon(MB), Merman, Frozen Shade, Slime, Invisible Man, Skelerang(SW), Persephone, Larva, Catoblepas, Lerajie(SW), Mimic, Great Armor, Behemoth(B), Keremet(B) Items: Whip Skill 1(R), Combat Knife, Offensive Form(SW), Hp Max Up, Boiled Starfish, Potion, Ice Fang(S), Don Quixote, Stone of Flight(R), Partisan, Goggles, Axe Bomber(DC), Iron Leggings, Bathrobe, Nun's Habit Accept the Supersonic Punch Quest. Go back to the City of Haze and head to the Butchery. If you don't remember where it's at. Just head to the left most room that's 3 squares higher on the map, than your starting point. In this room you should see hanging sacks of meat. Unequip your weapon on Johnathon and punch the hanging meat. Ground Meat should fall out. Return to Wind at this point. He will give you the Bullet Punch. A fairly good fist weapon that strikes twice per attack. It's quite useful so don't sell it. Head to the room just before the right most save room on your map. It should be just after the room where the Behemoth chased you. Just a note this is where I start counting the enemies again. Jump off your partner's shoulders to grab the Whip Skill 1 Relic and then exit right twice. Pick up the Spear and then enter the Boos Door to the right. -------------------------------------------------------------------------- Boss Battle:Behemoth-------------------------------------------------(BEHE) -------------------------------------------------------------------------- Behemoth Hp: 800 Exp: 1000 Sp: 45 Weak: Piercing, Fire, Holy Strong: Dark Attacks Charge: This attack has two variants. In the first one he shows he's going to charge by puffing a bit of steam and slides his foot along the ground twice just prior to charging off screen. Dodge this by jumping up onto a platform and then jumping over him as he runs by. The second version is where he slides a leg back and then leaps forward before charging off screen. Dodge this by running forward and sliding under him. After a little while he will charge back on screen and stop about in the middle of the room. Intestinal strike: In this attack he opens hi mouth and his intestines rush forward to hit you. You can dodge this by either running away if there is a decent space towards the wall or by crouching next to the wall. Puke: He tilts his head upwards and pukes at you. You can dodge this by ducking in the corner or being very close to him. Strategies Johnathon's Shurikens are a great way to rack up damage. Darts are another nice choice since you can keep a distance from the Behemoth while hurting him. A simple short hop will net you a bulls-eye. A note about the darts. They are actually doing more damage than they show if your getting bulls-eyes. Charlotte's Ice Needle is the best spell you can use on him. Rock Riot can do similar damage. But is a bit unsafe in comparrisson. Other than that just attack him. A great weapon is the Spear you find outside of the Boos Room. Because it has great reach and is piercing. -------------------------------------------------------------------------- Boss Battle Complete------------------------------------------------------ -------------------------------------------------------------------------- After you kill Behemoth, exit to the right. You can go right but you will dead end instantly. So head down and break the wall just under the bars. Go into the room you just opened and grab the Combat Knife. Exit right. Exit to the bottom left twice. Here you'll fight a Golem and a Skull Archer. Exit down. Here you'll fight three Une. Exit left. Here you'll fight an Une and respawning Bats. Exit left. Here you'll fight two Skull Archers. Exit left. Grab the Offensive Form Sub Weapon. Exit right four times. Here you'll fight two Frozen Shades and respawning Mud Men. Exit right. Here you'll fight an Une. Exit right. Here you'll fight a Golem and 2 Frozen Shades. Break the floor just before the golem and exit down. Grab the Hp Max up which will give you 15 more Hp and restore any lost hp for free. Exit up then head right and exit down. Here you'll fight two Une. Exit left. Here you'll fight an Invisible Man and respawning Mud Men. Head left all the way to grab Cestus. Exit right twice. Here you'll fight an Une and respawning Bats. To the right is a Save Room. Down to the left is a Warp Room. Exit bottom right. Here you'll fight a Zombie Dragon. Who will act as a Mini Boss. If you're lucky he will give you one of his drops. Both are great weapons. He is easy just a note here. Hiss breath attack can be ducked. After he is dead three Mermen replace him if you return to this room. Exit right. Here you'll fight an Une and respawning Bats. Exit right. Here you'll fight four Mermen, two Frozen Shades and a Slime. Exit right. Here you'll fight an Invisible Man and a Bat. Exit right. Here you'll fight three Slimes, a Frozen Shade, and two Mermen. Head right and break the pipe to get a Boiled Starfish. Exit up. Here you'll fight a Slime and respawning Bats. Head up to grab a potion. Exit right. Here you'll fight respawning Mud Men. Exit to the right. In this room you'll fight an Invisible Man. Grab the Bandana. Exit left three times. Here you'll fight two Frozen Shades. Head left and grab the Ice Fang Spell. Break the ground beneath you and exit down. Grab the Mp Max up. This will give you 10 more Mp. Exit up twice. Here you'll fight two Bats and respawning Bats. Head up and grab the Copper plate. Exit up. Here you'll fight an Invisible Man. Exit left twice. Here you'll fight a Skull Archer and a Skelerang. Skelerang drops the Boomerang Sub Weapon. Exit left. A talk scene will occur here. Next time you enter this room a Persephone will be here. Exit left. Here you'll fight an Ukoback. To the left is a Warp Room. Exit top right. Here you'll fight five Persephones. Exit right. Here you'll fight a Skull Archer and a Skelerang. Head down to grab the Don Quixote. To the right is a Save Room. Exit top right. Enter the Boss Door on the right. -------------------------------------------------------------------------- Boss Battle:Keremet--------------------------------------------------(KERE) -------------------------------------------------------------------------- Keremet Hp: 666 Exp: 2000 Sp: 50 Weak: Fire, Ice, Lightning Strong: None In order to make this Boss come out you have to attack the pot several times. Attacks Dark Orb: He opens his mouth and a Magic Symbol appears before a big red and black orb flies out in a straight line. If you hit it several glowing skulls will rain down causing big damage. You can avoid this by not jumping into it. Note: On Hard he can cause the Skull Rain on his own. Goo Shedding: When he is up he's constantly shedding blobs. These will Crawl along the ground to the pot. You can dodge these by jumping over them or destroy them outright with any attack. Strategies Push the pot over to a ledge. Put Ice Fang on Charlotte and have Johnathon attack the pot.(preferably with Bullet Punch) Have Charlotte stand on the first ledge and spam Ice Fang for a very easy win. I did 70 damage three times per cast. Another strategy is to equip your strongest weapon on Johnathon and jump up and attack while Charlotte attacks the pot non stop. His Axe Sub weapon will hit twice as well. All in all this way is much less effective than using Charlotte. And you have to stop from time to time to avoid breaking the Dark Orbs. -------------------------------------------------------------------------- Boss Battle Complete------------------------------------------------------ -------------------------------------------------------------------------- When your done killing him exit right. Here you'll fight respawning Larva. Grab the Stone of Flight Relic. Head up to grab the Partisan. Exit right. Here you'll fight a Catoblepas. Exit right. Here you'll fight three Skull Archers. Exit top right. Here you'll fight a Great Armor. Exit right. Here you'll fight two Lerajie. They can drop the Ricochet Rock Sub Weapon! Head up and grab the Goggles. Then break the top right wall. Exit right. Grab the Axe Bomber Dual Crush. Exit left twice. Exit bottom right. Here you'll fight three Lerajie, two Skull Archers and a Mimic. Head right to grab the Iron Leggings. Be careful some of the ground vanishes if you stand on it for too long. Drop down through the vanishing floor next to the leggings. You'll notice this floor will also start to vanish. Destroy the ground just right of this vanishing floor to get the Bathrobe. Head left to pick up the Nun's Habit. Exit right. Here you'll fight four Persephones. The top right room is a Save Room. The bottom left room is a Warp Room. Exit bottom right. Enter the Portrait. My map percentage was 32.1% for the Castle. -------------------------------------------------------------------------- Sandy Grave----------------------------------------------------------(SAGR) -------------------------------------------------------------------------- Enemies: Mummy, Devil Wheel, Sand Worm(MB), Flying Skull, Ghost(S) Red Skeleton(UD), Armor Knight(SW), Fleaman, Ectoplasm(S), Spittle Bone, White Dragon, Mimic, Zombie Dragon, Elgiza, Persephone, Amphisbaena, Great Ghost(RM) Crossbow Armor(SW), Corpse Weed, Astarte(B) Items: Hp Max Up, Steel Whip, Clear Skies(S), 2000 Gold Bagx3, Bagh Nahk, 1000 Blades(DC), High Potionx2, Mp Max Up, Diamond Brooch, Bwaka Knife(SW), Charm Necklace, High Tonic, Steel Ball(SW), Pumpkin Pie, Crystal Necklet, Glamorous Pumps, Strength Glove(R), Royal Sandals Welcome to the Desert. Exit right for a Warp Room. Exit Right. Here you'll fight respawning Mummies. Exit right. Here you'll fight respawning Mummies and a Devil Wheel. Exit right. Here you'll fight a Sand Worm. Sand Worm will not return after death. After you kill the Sand Worm stand still where the Sand Worm was and sink into the next room. Grab the Hp Max up. Exit up. Exit right. Here you'll fight 3 Red Skeletons that you can't kill yet. The top right room is a Save room. Head right and pick up the Steel Whip. Exit bottom right. Exit right. Here you'll fight one Flying Skull and four Red Skeletons. Exit right. In this room are some ceiling traps. Approach them to make them fall and then double jump past them. Exit right. Here you'll fight respawning Ghosts, nine Bone Pillars and two Armor Knights. Ghost can drop the Summon Ghost Spell, Armor Knight can drop the Javelin Sub Weapon and I recommend getting Armor Knight's fairly common weapon drop. Head up and left to get the Clear Skies Spell and head right to get a 2000 Gold Bag. Exit right. Here you'll fight a Flying Skull and see the same traps from before. Exit down. Here you'll fight two Fleamen. Exit left. Here you'll fight two Ectoplasms and respawning Mummies. Ectoplasm drops the Cure Curse Spell. Exit left. Here you'll fight five Spittle Bones, a White Dragon and two Red Skeletons. To the left is a 2000 Gold Bag. Head up and to the right to grab the 1000 Blades Dual Crash. Break the Pharoah Statue thing for some quick cash. Exit right three times. Here you'll fight a Mimic. Jump up and grab the High Potion. Exit right. In this room Boulders slide down a slope. Make sure to jump over them as they come. Exit down. Here you'll fight respawning Ghosts, two White Dragons and two Flying Skulls. Head right and grab the Mp Max up. Exit left. Here you'll fight respawning Mummies and a Zombie Dragon. Here you'll fight an Elgiza and respawning Ghosts. Exit left. Here you'll fight two Flying Skulls and respawning Ghosts. The room to the left is a Warp Room and one room beyond it is a Save Room. Exit top left. This is a trap room. When your standing on a switch. It will cause a beam to rain down in the middle except on the ones with broken lights. You can inch closer and grab the items without getting hurt by the beam though. Or you can do a short hop and get it your choice. Move left grabbing the Diamond Brooch and the 2000 Gold Bag. Exit Left. Here you'll fight an Amphisbaena. Exit left. Here you'll fight eight Red Skeletons. Exit up. Exit right five times. In this room there will be some Dialogue. Next time you enter this room, there will be two Red Skeletons and respawning Mummies. Exit Right. Here you'll fight seven Red Skeletons, a Flying Skull and respawning Ghosts. Head right and jump up into that small space to get the Bwaka Knife Sub Weapon. Exit right. Here you'll fight a Sandworm and a Corpseweed. The Sandworm will not return after you kill it. Head right and grab the Bahg Nahk. Exit left. Exit top left. Exit left. Here you'll fight a Red Skeleton. Exit left. Here you'll fight a Devil Wheel. Exit left. Here you'll fight a Devil Wheel and respawning Ghosts. Exit left. This room is another trap room. Move under the spiked pillars when they raise up. Don't rush things or you'll regret it. Exit left. Here you'll fight a Skull Archer. Grab the Pumpkin Pie and head up a bit higher to grab the Crystal Necklet. The top left room is a Save Room. Exit bottom left. Here you'll fight a Persephone. Exit left. Here you'll fight an Elgiza. Exit left. This is a Warp room. Exit left twice. Here you'll fight an Armor Knight, two Skeletons, a Mimic and a Fleaman. Exit up. Here you'll fight two Ectoplasms, nine Bone Pillars and respawning Ghosts. Head left to grab the Steel Ball Sub Weapon. Head up to grab a High Potion. Exit up. Here you'll fight three Bone Pillars and an Armor Knight. Exit up. Here you'll fight three Bone Pillars and a White Dragon. Exit right twice. Here you'll fight an Amphisbaena. Exit right twice. Here you'll fight two Skull Archers and a Crossbow Armor. Crossbow Armor has The Crossbow Sub Weapon. Jump onto the Lamp to activate the Switch. Exit down. Here you'll fight a Flying Skull, a Crossbow Armor, four Fleamen and respawning Ghost. Head down and grab the High Tonic. Exit down. Here you'll fight respawning Ghosts. Kill them all and a Great Ghost appears. Killing this monster is a quest requirement. So kill it now. Head right and grab the Charm Necklace. Head down a bit and to the right to grab the Glamorous Pumps. Exit up three times. Here you'll fight three Skull Archers. The bottom left room is a Warp Room. The top left room is a Save Room. Exit up. Enter the Boss Door to the left. -------------------------------------------------------------------------- Boss Battle:Astarte--------------------------------------------------(ASTA) -------------------------------------------------------------------------- Astarte Hp: 1500 Exp: 3000 Sp: 50 Weak: blunt, Whip, Piercing Strong: Fire, Ice, Lightning, Dark, Holy Attacks Charm: She'll say Temptation and Hearts will fly out of her at you. If Johnathon is out he will be Charmed. At this point Johnathon will attack you using whatever you had on him when he got charmed. Meaning you can't take off his gear to make him less lethal once it's happened. To dodge this simply take Johnathon off of the screen by switching to Charlotte. If Johnathon gets charmed you can use a Dual Crush to get him back. Note: If you beat this Boss while Johnathon is Charmed you will get to hear Charlotte make fun of Johnathon. Well sortof. Tornado: She will pull out what a gold rod and a Tornado will fly out of it at you. You can dodge this by jumping over it. Thrust: She slides forward and throws he veil at you to cause damage. You can dodge this by Jumping up or running away. Green Orb: She pulls out a staff and jumps up and back spraying green orbs at an angle. To dodge this either get behind her or run away. Strategies 1000 Blades is easily the most destructive thing you can do against her almost killing her outright! Johnathon's Bullet punch can do quite a number on her with 20 damage per hit and striking in rapid succession. Back dash canceling his Dart sub weapon can work nicely and keep you at a safe distance. His Shurikens can devastate with about 41 damage per hit on a Mastered Shuriken. So that's 164 damage per throw if you can get all 4 Shurikens to hit! Charlotte's Rock Riot and Summon Skeleton can do about 38 with each hit at this point. -------------------------------------------------------------------------- Boss Battle Complete------------------------------------------------------ -------------------------------------------------------------------------- After you kill the Boss exit left. Exit down. Here you'll fight a Fleaman, a Skull Archer and respawning Ghosts. Exit down. Grab the Strength Glove Relic and push that block out of the way. Exit right two times. Exit down. Grab the Royal Sandals. Exit the painting. My map percentage was 98.1% for Sandy Grave. One of the jumps I did was kinda tricky and all I gained was Map percentage. -------------------------------------------------------------------------- Castle After Grave--------------------------------------------------(CAVE) -------------------------------------------------------------------------- Enemies: Larva, Mimic, Lerajie(SW), Ukobake, Hill Guard, Skelerang(SW), Persephone, Skeleton Flail, Skull Archer, Glasya Labolas(S), Lilith, Flying Skull, Spittle Bone, Slinger, Invisible Man, Great Armor, Crossbow Armor(SW), White Dragon, Skeleton Gunman(S) Items: Mind Boost(S), Srength Boost(S), Poncho, Potion, Tonic, Iron Plate, Tome of Arms 2, Monocle. Jade Corset, Laurel Brooch, Hp Max Up, Mp Max Up, Whip Knuckles, Sequined Dress When you get back into the Castle, exit left. Exit top left three times. Here you'll fight respawning Larva, a Mimic, two Lerajie and an Ukobake. Head left to gain the Mind Boost Spell. Exit left. In this room you'll fight four Skelerangs. Exit left twice. Here you'll fight two Ukobakes. The left room is a Warp room. Exit top left. Here you'll fight two Persephones. Exit left twice. Here you'll fight six Hill Guards, three Skeleton Flails, three Lerajie and two Skull Archers. Make sure to kill a total of 10 of Hill Guards for a quest. Head to the top left corner of the room, for the Strength Boost Spell. One of the upcoming items require you to do a shoulder jump then double jump to reach.Then head back to the right most steps. Start heading down them jumping up onto the ledges for the following items. Poncho, Potion and Tonic. When you reach the bottom, head right and around to get the Tome of Arms 2. Take the bottom left exit. Here you'll fight three Skelerangs, four Hill Guards, three Skeleton Flails, Mimic and a Glasya Labolas. Glasya Labolas drops the Acidic Bubble spell for Charlotte. Head down the stairs. Jumping up onto the ledges, for the following items. Monocle and Jade Corset. At the bottom of the stairs head right and go around to get an Hp Max up. Exit bottom left. Exit left. Here you'll fight two Skull Archers. Exit bottom right. Here you'll fight five Persephones. Return to Wind. You should have a couple of his new quests done. Accept the other quests. Put in the button Combination to perform the Spinning Art quest. Remember to slide along the directions fast and hold in the final direction as you press Y. Like you would in a fighting game. When your done. Exit left. Exit top right. Exit right. Exit up by performing a Shoulder Jump into a Double Jump. Here you'll fight a Hill Guard. Exit up. Here you'll fight a Lilith. Let her floating heart attack hit you. This will curse you. Immediately run back to Wind. This will complete what should be the only quest on your list. Head back to the room just before the Lilith. Exit right. Here you'll fight two Flying Skulls. Exit right. Here you'll fight two Spittle Bones and three Slingers. Break the wall on the bottom left of this room. Inside is an Mp Max Up. Exit right. Here you'll fight an Invisible Man and a Great Armor. Exit right. Grab the Knee Strike Sub Weapon. Exit left twice. Head up to the glowing block. Have both of your character push it under the ledge. Exit up. Head right and pick up the Nebula. Exit down. Exit top right. Here you'll fight respawning Larva. Exit right twice. Here you'll fight two Liliths and a Crossbow Armor. Exit right. Here you'll fight three Liliths and a Mimic. Exit down. Exit right twice. We are back in one of the huge rooms. There are two Hill guards and a Skelerang you couldn't fight before. Head right and hit the switch opening a shortcut. Exit top left. Exit left. Exit up. Head up and jump onto the ledge where the Mimic was and walk off to the left then use the Double Jump to get the Whip Knuckles. Head up a bit more and jump to the right to get an Iron Plate. Exit top right. Here you'll fight a Crossbow Armor. Exit right. Here you'll fight a Skeleton Flail and a Lilith. Exit right. Just here for map percent. Exit left. Exit up. Here you'll fight two White Dragons and three Skeleton Gunmen. Skeleton Gunman drops the Summon Gunman Spell. Exit up. Here you'll fight two Lerajie. Head up to get the Sequined Dress. Exit down twice. Exit left twice. Exit up. Here you'll fight three Skeleton Gunmen. The room to the bottom left is a Warp Room. The room to the right is a Save Room. Break the ceiling next to the top left exit. Exit up. Head up to grab, the Nun's Robes and a Mp Max Up. Exit down. Exit left. Enter the portrait to the Nation of Fools. My map percentage for was at 59.2% for the Castle. -------------------------------------------------------------------------- Nation of Fools-----------------------------------------------------(FOOL) -------------------------------------------------------------------------- Enemies:Coppelia(QI), Killer Clown(QI), Hanged Bones, Slime, Harpy, Armor Knight(SW), Lerajie(SW), Spittle Bone, Larva, Flying Armor(GD), Fleaman, Legion(B) Items: 2000 Gold Bagx2, Dancer's Blouse, Silk Hat, High Potion, Hp Max UPx2, High Tonic, Spiked Boots, Caviar, Volcano, Grenade, Mp Max Upx2, Critical Art(R), Tonic, Cog, Pasta Carbonara, Spaghetti, Rotten Durian, Corn Soup, Moon Brooch, Battle Jacket When you arrive, exit right. Here you'll fight two Coppelias. Coppelia drop Diamond which is needed for a quest. Exit up. Here you'll fight two Hanged Bones and a Killer Clown. Killer clown drops Joker which is needed for a quest. Exit left. The room to the left is a Warp Room. Exit up. Exit right four times. Here you'll fight two Slimes. The room to the right is a Save Room. Exit down. Grab the 2000 gold bag. Exit right twice. Here you'll fight a Harpy. Exit right. Here you'll fight two Armor Knights. Exit right. Here you'll fight a Lerajie, a Killer Clown, and an Armor Knight. After the first fire ring, jump up onto the slanted wall and follow it for the Dancer's Blouse. Walk into the building just below the top exit to find the Silk Hat. Exit up. Here you'll fight two Armor Knights and a Spittle Bone. Just left of the right exit is a High Potion. Exit right. Here you'll fight a Slime. Exit top left. Exit left. This is a Save Room. Exit up. Here you'll fight a Spittle Bone. To the right is an Hp Max UP. Exit up left. Here you'll fight two Spittle Bones. Exit right. Here you'll fight two Coppelias. Exit up. Grab the 2000 Gold Bag. Exit left. Here you'll fight respawning Larva. Exit up. Exit right twice. Exit top left. Here you'll fight an Armor Knight and a Spittle Bone. Exit up. Here you'll fight a White Dragon and a Slime. Head left to get a High Tonic. Head up a bit and to the left to find the Spiked Boots. In about the middle of the screen is a white block just to the left of a swinging Guilotene. Attack it to get the Caviar. Exit left. Here you'll fight a Slime and three Armor Knights. Exit left. Here you'll fight a Slime. You can't get that item on the screen yet. Exit left twice. Grab the Volcano Dual Crush. Exit left. Here you'll fight two Coppelias. Exit left to activate the Warp Room. Exit right. Exit down. Here you'll fight a Killer Clown. Exit left. Here you'll fight two Slimes. Exit left. Here you'll fight a Killer Clown. Grab the Mp Max Up. Exit right. Exit bottom right. Exit right three times. Break the top right wall. It's about halfway between the ledge and ceiling. Exit right. Grab the Touch and Pop. Exit left three times. Exit down. Head down and grab the Critical Art. The room to the right is a Warp Room. The room to the left is a Save Room. Exit down for a Boss Battle. To start the battle you will have to head down and grab the Cog. -------------------------------------------------------------------------- Boss Battle:Legion---------------------------------------------------(LEGI) -------------------------------------------------------------------------- Legion Hp: 2000 Exp: 4000 Sp: 50 Weak: Piercing, Fire, Holy Strong: Dark Attacks Shedding: Legion will let several corpses fall. These corpses will walk in one direction when they land. Any attack will instantly kill them and they will go away if they touch the wall as well. Peek-A-Boo Beam: After killing off a section of Legions body a tentacle |
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Another Castlevania: Portrait of Ruin Walkthrough :
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