Children of Mana Walkthrough :
This walkthrough for Children of Mana [Nintendo DS] has been posted at 07 Mar 2010 by eyeman and is called "Children of Mana FAQ". If walkthrough is usable don't forgot thumbs up eyeman and share this with your freinds. And most important we have 5 other walkthroughs for Children of Mana, read them all!
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Walkthrough - Children of Mana FAQ------------------------------------------------------------------------------- Children of Mana Guide/Walkthrough by Kassidy (Kassidy (at) gmail (dot) com). ------------------------------------------------------------------------------- -Children of Mana --[VERSION] Version control --[THANKS] Thanks --[STORY-INTRO] Storyline (Intro sequence from the game text) --[FAQ] Frequently Asked Questions --[CONTROLS] Controls and Gameplay --[RANKING] Let's see how good you are! --[CHAR-MAIN] Characters --[CHAR-2ND] Secondary characters --[STORES] Stores at the Illusia Town Centre --[ITEMS] Available Recovery Items --[WEAPONS] Your arsenal for destruction ---[SWORDS] Swords ---[FLAILS] Flails ---[BOWS] Bow and Arrow ---[HAMMERS] Hammers --[ARMOURS] Armours --[ACCESSORIES] Accessories --[ULT] The Ultimate Weaponry --[MAGIC] The Eight Elementals --[GEMS] Gems ---[RED] Red Gems ---[BLUE] Blue Gems ---[YELLOW] Yellow Gems ---[PURPLE] Prple Gems ---[GREEN] Green Gems ---[ORANGE] Orange Gems ---[IMPURE] Impure Gems --[WALKTHROUGH] The Walkthrough ---[FLICK] The Determination of a Young Warrior ---[TUMBLE] The Kindness of a Young Maiden ---[POP] The Curiosity of a Young Boy ---[WANDERER] The Diligence of a Wandering Niccolo ---[CHAP0] The beginning of our tale ---[CHAP1] The Mana Tower ----[BOSS1] Boss Battle : Xangar ---[CHAP2] Star Lake, Topple ----[BOSS2] Boss Battle : Galem ---[CHAP3] The Fiery Sands of Jadd ----[BOSS3] Boss Battle : Thaydol ---[CHAP4] The Ice Citadel of Lorimar ----[BOSS4] Boss Battle : Landmund ---[CHAP5] The Brightwood forest in Wendal ----[BOSS5] Boss Battle : Mana Storm ---[CHAP6] The Ruins of Illusia Isle ----[BOSS6] Boss Battle : Revenants ---[CHAP7] The Path of Life ----[BOSS7] Boss Battle : The Mana Lord ---[CHAP8] The Cosmic Rift ----[BOSS8-1] Boss Battle : Dopplegangers ----[BOSS8-2] Boss Battle : The Scion of Mana ---[END] The Beginning of a New Legend --[SUBQUESTS] Subquests --[BENEVODON] The Elemental Knowledge --[OST] The Soundtrack - Breath of Mana ------------------------------------------------------------------------------- [VERSION] Version Control 0.86 Specified exactly who gives the Tess' Whereabouts quest. Added notes on breaking ice in Lorimar with charged hammer. Added two more ULT weapons and two more Impure gems. 0.85 More items added, added a subquest that was missed during playthrough and the information for the Fury Reels gem has been expanded. Completed Benevodons Knowledge section. Added note on coloured spikes thanks to Syl. I have re- writen the Weapons section almost completely to better describe and layout the effects of each weapon and their focused attacks, as well as provide an introduction as to what gems can do to improve these weapons. Moved the Gems section to before the Walkthrough. 0.84 Added Wanderer's unique subquest information, and relating items in the walkthrough and gem list. Added Ranking information and started work on Ultimate Weapon information. 0.83 Ammended a note regarding the EXP gain after an e-mail received from a fellow gamer. Added note to thanks section also. Added lots of LevelReq's for Wanderer's weapons. 0.82 Moved note on accessing the Haunted House from Chapter 4 to end of Chapter 2. Thanks to KillerRoy70 for confirming this. Added information to the Gems section on how to upgrade the Gem Frame (for quick reference, as it is already in the main walkthrough). Expanded FAQ section. Added Boss Battles to the main menu for easier access. 0.81 Added note on requirements to advance to Chapter 3. 0.80 Completed the walkthrough for the main storyline, as well as added the details for the ending and some other bits and bobs here and there. Upgraded to Complete Walkthrough on GameFAQs now that the main walkthrough section is complete, and all that remains is to flesh out details such as weaponry, the remaining subquest, gems and also character specific details. 0.75 Added more LevelReqs for Flick, thanks to Sheexy. 0.74 A couple of people have pointed out to me that the level requirements for weapons/armour vary from character to character, and since I have only played through so far with Tumble these are the stats I have. I've rearranged the layout to accomodate the new details as I obtain them. Any contributions welcome. :) 0.73 Corrected Flick losing his sister rather than brother. Thanks to WarWizardRichardRahl for this correction. 0.72 Completed information on Tumble's unique subquest, updated gem lists. Preparing for Chapter 8 to be completed. 0.71 Added more detail to the subquests after Chapter 7, amended information about the elemental subquests with regards to their availability at the end of each chapter, as some were available earlier than I had anticipated. 0.70 Completed the Path of Life, may need to revisit and clear up some minor details. Weapons section mostly up to date (again, minor details missing). Added three new subquests now available (need to complete details on these). Added Game-Revolution to list of permitted sites. Refined some details on gems and fusion. Added some details to Soundtrack secion. 0.61 Added FAQ section, since there are questions going around that have been repeatedly answered. Ammended availability of elemental subquests note. Added SuperCheats, GamesRadar, SuperCheats, Cheat Code Central and CheatPlanet to list of permitted sites. 0.60 Chapter 6 completed, preparing for next chapter started. Still need to complete details on the subquests newly available and the level requirements for new equipment. Also ammended some minor notes to the Soundtrack. 0.53 6 Elemental subquests complete, missing Wisp and Shade. Appears one can only do up to 6 at this point in the game. Completed missing details in weapons. 0.52 Added section [BENEVODONS] with information provided by the benevodons on their subquests. 0.51 Completed Recovery Item details (oopsy). Weapons list requires some tweaking, but is up to speed with game (missing required levels on some items). Working on Elemental Subquests next. 0.5 Completed Brightwood and brought gem lists up to speed. Preparation for next chapter pretty mcuh ready. 0.44 Orange and Green Gems list now complete. Subquests now up to date with game progress. Next step is to move on and do Brightwood. 0.43 Added details for each characters game introduction, up to meeting Tess, where all stories converge and follow the same line. 0.42 Added details of the Soundtrack, added gems and fusions to list, added detail for weapons. Need to clarify beginning of the game more. Added more subquests and their respective item rewards' details. 0.41 Chapter 4 added, still working on post mission details. Expanded blue gem list considerably, and brought weapons up to speed. Missing some level requirements, but should have that shortly. More little niggly bits here and there improved. 0.4 Improved detail on the game mechanics and controls. Clarified details in Fiery Sands and added notes on the nature of quests after obtaining the Hammer. Next update to include Chapter 3. 0.3 Chapter 3 added, expanded gem lists, weapons etc up to date, some blanks filled. Added benevodos information to first quests. 0.2 Chapter 2 added, expanded other lists. Submitted to GameFaqs 0.1 Initial layout, chapters 0 and 1, and other lists started. You may copy no part of this guide or the guide in its entirety without my express permission, and currently this information is only to be hosted at the following sites: http://www.seikens.com http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com http://www.gamesradar.com http://www.cheatplanet.com http://www.cheatcc.com http://www.supercheats.com http://www.game-revolution.com If you want to publish this guide, please contact me at the e-mail address above. Sometimes I take a couple of days to reply, but I do get there. ;) [THANKS] A huge thank you to Clayton Brooks for some information regarding EXP gain from enemies and also for providing almost all Wanderer's level requirements and the details for Wanderer's unique subquest, unique items for Flick and Wanderer, a subquest that I had missed, information on Fury Reels (since I'd completely skipped putting this anywhere in the guide, soppy me). Shadow00X: for pointing out some information regarding elemental subquest availability times. DavidV and Sheexy for providing some of Flick's levels for weapons. VGMusicFreak for confirming that Tess' Subquest is a requirement to continue on to Chapter 3. Nick Matthews for picking up on a mistake in gems, and providing info for a couple of new ones I didn't have yet, inluding Pop's unique gem. J-V for info on multiplay gem. Syl for additional Hammer information regarding spikes. JonLeung for information provided by the benevodons on the Scion of Mana. Aldiyen for pointing out who to talk to to get the Tess' Whereabouts subquest. Efylan Krislad for additional gems and item. Volante for an additional armour. Alex McLees for additional gems and weapons for Wanderer. Also, with regards to the Gem Guide, I am using the same ordering as a previous Gem Guide (by eyedunno11), but the information is taken from the game as I go through, not copied from the other guide. However, the numbering is of great help so I can keep a steady order going as I move through the game. ------------------------------------------------------------------------------- [STORY-INTRO] Storyline (Intro sequence from the game text) 'Tis a tale of long ago, when the Mana Tree was newly born. Illusia Isle loated in the middle of a sea in the center of the world. Above it towered the great Mana Tree. I'm sure you've heard many stories about the Mana Tree and the Sword of Mana. The story you're about to hear tells of the only time the holy sword ever dared to defy Mana. This is how it all began... ------------------------------------------------------------------------------- [FAQ] Frequently Asked Questions Q. What is this game like? How does it compare to other Seiken Densetsu games? A. It bears little similarity to previous games in that it is more of a dungeon crawler (think Diablo) than an Action RPG. The storyline doesn't feel quite as deep as the previous games either, but there are shimmers of the former games' style in there. Graphically it has quite the feel of Legend of Mana. The ring menus are use quite a lot, but not as much as SoM, and magic is quite similar to Sword of Mana. Q. Does this game have Wifi or multiplayer? A. This game does NOT have Wifi, but does have DS to DS multiplayer to do cooperative play. Each player has to own the game, this is not a download play option. Also multiplayer will allow you to access gems that normal play does not. Q. Is this game difficult? A. No, the game is not all that difficult. You'll find that depending on the character you'll need to adapt to a certain style of play, but overall you'll find that if you keep up to date with levels and weapons, the game is relatively easy. Q. What's the music like? Do any old Seiken Densetsu tunes return? A. The music follows the style of Legend of Mana or Sword of Mana. There is a full list of composers and tracks in the soundtrack section. It sees the return of Rising Sun, the title theme from Final Fantasy Adventure (Seiken Densetsu 1, if you wish). Q. Can I delete save-games? A. No, you can overwrite them with new game data though. Q. How do I change spirits? A. Talk either to Tess, or when she is unavailable talk to Nana in the Silver Mermaid (girl in the green dress). Q. Are there classes in this game like in Seiken Densetsu 3? A. No. Q. I can't access X mission even though I've followed what the guide says. A. If part of the guide states, for example, to talk to someone to access the next mission, and that does not trigger the event, then either e-mail me or post a message on the GameFAQs board, stating what character you are using, and that you have tried what it says in the walkthrough. Also if you find the answer is talking to someone else, say, let me know of that also so I can ammend the necessary notes on the matter. The more background information you provide, the easier it will be for us to make sense of what is happenning. Q. Is the touch-screen used? A. Only for menu navigation, not in the actual gameplay itself. The menu navigation can also be done with the pad, so it is not sctrictly necessary to use the touch screen at all, although for things like the Gem Frame you will find it easier to use the touchscreen. Q. How do I extend my Gem Frame? A. The three expansions are listed in the [GEMS] section. Q. How do I open the Haunted House? A. After Star Lake, go to Moti's house and look for the shining object near the fireplace. Pick it up and take it to Moti. Then use that object to open the door to the Haunted House. Q. Where does this game fit in with the rest of Mana games with regards to timeline? A. The events of Children of Mana occur 10 years after the events of Dawn of Mana (which is yet to be released while writing this FAQ). Q. What are the elemental sidequests for? A. Once you have finished all the sidequests and completed the game, you will be able to access a final sidequest by touching the Mana Stone in the village. The reward for this is the Mystic Blessing gem. See the [SUBQUESTS] section for more details. Q. How do I get past the bails of hay/floating blocks/box obstacle in certain areas that follow my movements? A. There are several ways of doing so. First off, you can bash the heck out of it, though this will take you ages. Secondly you can put an object such as a barrel in its path using the knock-back strike of the sword, the flail, etc. Thirdly, you can use the flail diagonally to pull yourself across just above or just below it. It takes some practice, but the block can't follow you quickly enough when you're pulled by the flail, so you can normally get past it this way. Q. How do I get past the fast-moving quick-sand in Fiery Sands? A. You can either flail yourself across by diagonally aiming and latching on to a wall, which will work pretty much everytime in the subquests but won't get you all the way in the main mission, or you can equip a Virtue of Balance gem to walk on sand and ice normally (check the [GEMS] section with regards to how to obtain said gem). Q. Do you get penalized for dying on a level? A. You are returned to the Mana Village but you do not lose (as far as I have seen) any Lucre, EXP or items. You do lose your progress in the level, of course. While this may not be a pain in the first levels, if you die on the 16th zone of a 17 zone level, you'll be kicking yourself. Q. Do all enemies give the same EXP? A. Enemies start out by giving you a certain amount of EXP, but as you gain levels you will find that this will reduce down to the minimum of 2EXP per monster. If you follow through this guide with the level suggestions, you'll find that most monsters will indeed give you only 2 EXP. However, you can increase the amount of EXP received using gems like Heart of Progress or Courage to Learn. Q. My question isn't covered here or by the walkthrough / I think there is something wrong in your walkthrough / I have a suggestion to make for your walkthrough / I have some details that are missing from your guide. A. I'm very happy to receive e-mails regarding this guide, and I will endeavour to answer all e-mails received as quickly as possible. I am very grateful for any feedback, and will take suggestions on board. If you have information that is not reflected in this guide (like a subquest I do not have listed, a weapon not listed, etc), please e-mail me as many details as you can, and I will credit you for providing this information when I update the guide. You can find my e-mail address at the top of this guide. ------------------------------------------------------------------------------- [CONTROLS] Controls and Gameplay The button configuration and menus are well designed when it comes to doing the levels. L - Ring Menu to select item (press Y to assign) R - Ring Menu to select weapons (press button to assign, X or A depending) A and X - Primary and secondary weapons, hold to do focused attack Y - Use Item B - Cancel in menu, hold to use magic Start - Bring up option to use Magic Rope to return to the Mana Village. Select - Activate Fury (see below) And in town, well, it's the basic Start for menu, use A to talk, B to cancel. As you get hit or hit others, you gain Fury meter. When the Fury meter hits it's max, you can hit SELECT to activate it. Your attack rate is faster until the meter runs down again, and your focused attacks are modified to do more power and have different effects (see the Weapons section for greater detail). You will also gain the effects of any purple gems you have equiped in your gem frame. The bottom screen will display stats while in the town and during levels, but in the levels will also show the following info: - An overhead map of the level, pinpointing the Gleamdrop and Gleampool and live enemies. - Information on where to find the gleamdrop and pool (ie, "in a vase") - Experience points til next level and current level. - Equiped elemental and the magic spells it provides. Also when in the Mana Village, your next step to advance in the game will be displayed below. The touch system is used only for the menu systems that involve equiping items and gems, dialogue options when talking to people, and if you really want, choosing weapons and items during combat, but this is pointless because you'd do it much faster with the ring system displayed in the main screen. You can even skip using the touch screen altogether by navigating the menus with the D-pad and A/B. Levels are obtained by killing, simple as. You don't have to level up swords in the way SoM did, just the level of your main character. Each enemy will award a minimum 2 EXP points, though there are gems to modify this to gain more. Enemies will give you more EXP the less level you have, and depending on what level the enemies are (so for example the Rabites at the beginning of the game will start off giving you 6 EXP, and dwindle down to 2 as you gain more levels). Your centre of operations for the game will be the Mana Village on the Illusia Isle. You'll be given missions by Moti to progress along the game, and return here after the mission is complete. You can also obtain subquests to gain items and levels by visiting Dud Services, talking to villagers or talking to elementals. The Dud Services subquests are randomly generated, and the villager and elemental subquests are detailed in the [SUBQUESTS] section. When you visit a site for a mission, you'll go straight in unless you've already completed the main mission previously. If the latter is the case, you'll be given the option to carry out the subquest that you have picked up (you can only do one at a time), or to return to the site via a space-time rupture to redo the level and pick up items you missed, improve your level, beat your previous ranking, etc. Missions are divided up into Zones, and to pass to the next zone you must find the GleamDrop and take it to the GleamPool. This is explained in more detail during your first mission. Also note that your HP is mostly restored between zones, so no need to waste items recoverying at the end of a zone before you move on to the next. Each 4 zones, you will have a chance to re-arrange your equipment, save and review your Status. Another thing to note is that the number of enemies displayed on screen will be limited as it was in previous Mana games, although this time it is not fixed at three enemies. It will start out as such, but as you advance in the game and improve your level things will start getting tougher. This can be used to your advantage in some levels, as you can leave a harmless number of monsters alive while you scout the rest of the level killing off the monsters one at a time, then go back for the remaining swarm. A cowardly tactic, but when you're in a pickle the rules of chivalry not only get thrown out of the window, but are tied to a cannon and propelled out faster than the Black Hole ride at Alton Towers. ------------------------------------------------------------------------------- [RANKING] Let's see how good you are! At the end of every 4 zones on a main storyline mission you will receive a score for how well you are doing in the level, and at the end of the level in total, after the boss, these scores will be added up and you will receive a ranking according to how well you did. Depending on your ranking, you will receive certain rewards, and the better the ranking the better the prizes. You also will have the option to choose a random item (marked by "???"). Generally this will not be a good choice, HOWEVER, there is at least one item (a Yellow Gem) that can ONLY be received via this choice. You ranking scores are determined by three factors: -Kills: The number of enemies you killed during the level, or the boss. -Chests: The number of treasure chests you discovered during the level. This includes trap chests that you defeat, NOT ones that explode. Also, you don't HAVE to pick up the contents of the chest. -Time: The amount of time it has taken for you to complete the set of zones being ranked. This will not gain you points, but a multiplier that will take effect on the previously mentioned scores (the maximum is 3x). Even if you don't get all items or kills, you'll find that getting through a level quickly will make up for that fact. Note on Trap Chests: Depending on the colour of the chest, and maybe the location of it (I'm still trying this), the chest has to be defeated with a different weapon, so if it doesn't go down with a hit from one weapon, switch to another. ------------------------------------------------------------------------------- [CHAR-MAIN] Characters -Flick (J) Ferrik (U) A fifteen-year-old boy who lost his parents and sister in the great disaster. Was saved by a knight and has since been training in the arts of sword fighting. He's a good all-round character, being quite strong in all areas. "Versatile in offense, defense, and magic. Effective at any distance." Hair colours: Orange, green, blue and silver. -Tumble (J) Tamber (U) A sixteen-year-old girl who lost her parents and little brother Toby in the great disaster. She is mature and seeks truth and justice. Her attack is weak, but she's fast, and is skilled in the use of magic. "A dancer with magical talents. Though not powerful, her attacks are swift." Dress colours: Red, white, pink and blue. -Pop (J) Poppen (U) A fearless nine-year-old boy who lost his mother at birth and was left an orphan during the great disaster after the death of his father. Not a great fighter and weak when it comes to defence, he specializes in offensive magic. "A mage specializing in attack spells. Low defense. Unskilled in close combat." Style colours: Yellow, white, blue, red. -Wanderer (J & U) A traveling merchant and member of the Nikita tribe. A strong fighter, especially at close range, but weak when it comes to magic. "Strong attack and defense. Specializes in close combat. Unskilled in magic." Hat colours: Green, blue, emerald and brown. Note: Whatever colour you choose, the avatar of your character when you are talking to people and in the Status screen will show the default colours always. This only changes the colour of the attribute on the sprite itself. ------------------------------------------------------------------------------- [CHAR-2ND] Secondary characters. -Granny Hannah. She took care of Tumble after her parents died. She was attacked by a beast during the cataclysm ten years ago, and the wounds sometimes still hurt. She will hang around next to Dud Services in the Silver Mermaid. -Tess. A member of the village who conducts research using plants. She offers prayers to the Tree of Mana, giving thanks to the Mana Goddess for all she has done. She can be found sitting in front of the Mana Stone, or in the Haunted House after you have unlocked it. -Grampa Tony. An old man who you can find standing at the entrance of the village. -Moti Moti is the mayor of the town. He lead an expedition to the island, and when the research was over the members of the expedition made the island their home. They asked him to become their mayor. You'll find him in his house at the top right hand corner of the village. -Seamoon Recepcionist for the Silver Mermaid, the town's mall. She can fill you in on anything you need to know about the game. -Millionaire Runs the Golden Goods Store on the island. He lost everything during the catastrophe ten years ago. He'll buy and sell weapons, items and accessories. -Watts Known as the king of the mines. -Bomb Brothers Balbo, Belbo, Bulbo. They've come from Ishe to do research on gems on the Island of Illusia. They run the Bomb Bros. R&D store at the town that sells gems and will perform gem Fusion for you. -Pete and Nana Two villagers who walk around inside the Silver Mermaid. Later in the game Nana will also have the function of changing your accompanying spirit. ------------------------------------------------------------------------------- [STORES] Stores at the Illusia Town Centre -Golden Goods Run by Millionaire, you can buy and sell weapons, accessories and items. Also he will give you the option to buy a bigger knapsack, which will allow you to hold more of each item. They come at a price though. Basic Knapsack - Holds 12 of each item - 2500L Large Knapsack - Holds 18 of each item - 10000L Jumbo Knapsack - Holds 24 of each item - 30000L Note also, items sell back for a tenth of their price, so don't expect to make a huge amount from items found on your quests. -Bomb Bros R&D Run by the Bomb Brothers, you can buy and sell gems here, and fuse them. For more details on the properties of gems, their types and gem fusion, see the [GEMS] section. Note that gems you sell will obtain a 5th of the price you'd pay to buy them, which is slightly farer than Millionaire's deal (which is why he's a millionaire, I guess). -Dud Services Run by the Dudbears, they collect job requests from all over the world and post them here to find help. You can only take one quest at a time, and have to pay a service fee when you take it. When the request is completed, come back to the store to receive the reward. The rewards will increase in value as you complete main quests in the game. Also, from what I have observed, you won't be provided with a new set of 6 jobs until you complete either one of the current jobs, or a main mission in the game. ------------------------------------------------------------------------------- [ITEMS] Available Recovery Items -Gumdrop - 100L - Recover 30HP -Chocochomp - 200L - Recover 100HP -Magic Walnut - 150L - Recover 80MP -Pep Root - 80L - Cures all ailments but poison and ghost -Stardust Herb - 40L - Cures poison -Angel's Grail - 1000L - Recover all statuses, revive secondary party member in multiplayer games. There are gems that can affect the effects of these items by increasing their restorative properties (2x or 5x), how many members of your party in multiplayer they affect, and also have the game automatically use them on your character when required (for example, to use a Pep Root when you are set on fire). These are all detailed in the Gems section. ------------------------------------------------------------------------------- [WEAPONS] Your arsenal for destruction You have 4 weapons to choose from, which you gain over the first 4 missions. Each has its own form of attack, focused attack, and focused attack during Fury, and are described in the sections below. Charging a focused attack only takes a second. Weapons are aquired randomly from enemies as you go along, or from Millionaires store, and you equip your weapon level only in towns, or after every 4 zones within a mission. Each weapon has a level requirement depending on the character, and you will have to have that level or above in order to equip it. Note that there are also Gems that will modify the attributes of certain weapons, like allow you to do three consecutive spins with the Flail. These are detailed in the Gems section, although I have mentioned some of the effects in the sections below. When fully equiped, you'll have (of which two weapons can be wielded at one time, but switched using the R button during play): 1 Sword 1 Flail 1 Bow 1 Hammer 1 Body Armour 1 Accessory Note, the appearance of the character's sprite does not change when equiped with different armour or weapons, aside from the fact that the weapon it is wielding will change depending on what weapon you have selected (Sword, Flail, Bow or Hammer). So any sword you equip, the spite of the sword itself will still be the same. Another difference between this and Secret of Mana. [SWORDS] Swords The Sword is gained before your first mission to the Mana Tower. The basic attack for the sword is to perform up to three consecutive slashes, the last one of which will knock enemies over. This can cause damage to enemies behind them and in turn knock them over, etc etc. The sword will also be greatly used to mow down small obstacles such as pots, grass and bushes, to allow you to advance in the level, reveal the Gleamdrop and open chests. Certain gems will cause this last strike to send out a shock wave to increase its range, and also allow for cutting down small obstacles at a distance. A focused attack for the sword is called a parry, and by the nature of such will deflect missiles and reduce the damage of physical attacks. The basic parry will only last 5 hits before failing and requiring regeneration. Certain gems will increase the number of hits the parry can take, or the damage reduced on physical attacks, or both. A focused attack during Fury will cause the character to launch forward with the sowrd glowing in front of them, causing quite considerable damage. Enemies that are stationary (like vortexes) will receive up to three hits. Certain gems can increase the level of this attack, which increases the distance the charge lasts and the damage caused. 1. Short Sword - ATK 32 - Free - A small sword used for practice LevelReq - Flick:1 Tumble:1 Pop:1 Wanderer:1 2. Bronze Sword - ATK 38 - 150L - A common sword wrought of bronze LevelReq - Flick:4 Tumble:5 Pop: Wanderer:4 3. Iron Sword - ATK 47 - 500L - A thin, versatile sword made of iron LevelReq - Flick:8 Tumble:8 Pop: Wanderer:7 4. Broadsword - ATK 53 - 1000L - A sword with an unusually wide blade. LevelReq - Flick:11 Tumble:11 Pop: Wanderer:10 5. Long Sword - ATK 59 - 1400L - A sword with an extremely long blade. LevelReq - Flick:14 Tumble:14 Pop: Wanderer:13 6. Saber - ATK 66 - - A curved sword wielded in one hand. LevelReq - Flick:17 Tumble:18 Pop: Wanderer:16 7. Steel Sword - ATK 72 - 2000L - A simple yet sturdy sword of steel LevelReq - Flick:20 Tumble:21 Pop: Wanderer:19 8. Falchion - ATK 78 - 2300L - A sword able to split a foe in two LevelReq - Flick:23 Tumble:24 Pop: Wanderer:22 9. Bastard Sword - ATK 83 - 2500L - A balanced blade with a long handle LevelReq - Flick:25 Tumble:26 Pop: Wanderer:24 10. Estoc - ATK 89 - 3200L - A pointed blade chiefly for thrusting. LevelReq - Flick:28 Tumble:29 Pop: Wanderer:27 11. Flamberge - ATK 95 - 4000L - A large sword with a curved blade. LevelReq - Flick:31 Tumble:32 Pop: Wanderer:30 12. Muramasa Blade - ATK 100 - GoldRank at Brightwood - A steel sword forged by a master. Only Flick can equip. LevelReq - Flick: Tumble:N/A Pop:N/A Wanderer:N/A 13. Winged Sword - ATK 106 - 5000L - A light sword decorated with wings. LevelReq - Flick:36 Tumble:38 Pop: Wanderer:34 14. Silver Blade - ATK 114 - 6000L - A sharp sword wrought of fine silver. LevelReq - Flick:40 Tumble:42 Pop: Wanderer:38 15. Shamshir - ATK 125 - 7500L - A beautiful sword with a curved blade. LevelReq - Flick:45 Tumble:47 Pop: Wanderer:43 16. Balmung - ATK 130 - Subquest - The favorite sword of a fallen hero. LevelReq - Flick:40 17. Mythril Sword - ATK 133 - 8500L - A sword wrought of magical mythril. LevelReq - Flick:49 Tumble:51 Pop: Wanderer:47 18. Diamond Sword - ATK 144 - 12500L - A sword made with a blade of diamond. LevelReq - Flick:54 Tumble:56 Pop: Wanderer:52 19. Dragon Sword - ATK 153 - 25000L - A sword crafter from a dragon's scale. LevelReq - Flick:58 Tumble:60 Pop: Wanderer:56 19. Crystal Sword - ATK 164 - See [ULT] - A sword imbued with mystic power. LevelReq - Flick:60 Tumble:62 Pop: Wanderer:58 20. Excalibur - ATK 170 - See [ULT] - A fabled blade only the brave may bear. LevelReq - Flick: Tumble:64 Pop: Wanderer: 21. Sigmund - ATK 170 - See [ULT] - A sword named for a tragic hero. LevelReq - Flick:62 Tumble: Pop: Wanderer: [FLAILS] Flails The Flail is gained after completing your first mission. The basic attack for the flail consist of twirling it in a circle around you, and knocking enemies back with it, quite useful if you get surrounded. The number of times you can twirl it round can be increased using certain gems. The focused attack will throw the flail out in a straight line and allow you to retrieve items that are out of reach, pull enemies toward you, pull you toward walls or heavier enemies or obstacles, and to pull items and enemies out of bushes that are hidden. Certain gems will allow this attack to pierce through enemies, or steal items from them. The focused attack during Fury causes the flail to be twirled in the same way as a normal attack, but with greater range and a more powerful hit, the flail glowing brightly as you do so. Certain gems increase the level of this, and by doing so increase the number of times the flail is twirled during one attack. 1. Light Flail - ATK 49 - Free - A lightweight flail with a small head LevelReq - Flick:1 Tumble:1 Pop:1 Wanderer:1 2. Wood Flail - ATK 60 - 1000L - A flail with a wooden head at the end. LevelReq - Flick:10 Tumble:10 Pop: Wanderer:9 3. Spiked Flail - ATK 68 - 1400L - A flail dotted with many sharp thorns. LevelReq - Flick:15 Tumble:15 Pop: Wanderer:14 4. Chain Flail - ATK 75 - 1800L - A flail of solid interlocking rings. LevelReq - Flick:18 Tumble:19 Pop: Wanderer:17 5. Steel Flail - ATK 82 - 2000L - A flail with a steel head at the end. LevelReq - Flick:21 Tumble:22 Pop: Wanderer:20 6. Ball and Chain - ATK 89 - 2300L - A flail with a metal ball at the end. LevelReq - Flick:24 Tumble:25 Pop: Wanderer:23 7. Heavy Flail - ATK 94 - 2500L - A flail sporting a heavy metal head. LevelReq - Flick:26 Tumble:27 Pop: Wanderer:25 8. Morning Star - ATK 101 - 3200L - A unique flail with a star-shaped head. LevelReq - Flick:29 Tumble: Pop: Wanderer:28 9. Bonecrusher - ATK 110 - 4000L - Amighty flail able to penetrate armor. LevelReq - Flick:32 Tumble:33 Pop: Wanderer:31 10. Scorpion - ATK 114 - GoldRank at Brightwood - A flail with a sharp wedged head. - Only Pop can equip LevelReq - Pop: 11. Runic Flail - ATK 120 - 5000L - A flail engraved with strange glyphs. LevelReq - Flick:37 Tumble:39 Pop: Wanderer:35 12. Silver Flail - ATK 130 - 6000L - A reliable flail made of finest silver. LevelReq - Flick:41 Tumble:43 Pop: Wanderer:39 13. Holy Flail - ATK 142 - 7500L - A flail tempered in holy water. LevelReq - Flick: Tumble:48 Pop: Wanderer:44 14. Mythril Flail - ATK 151 - 8500L - A flail made of magical mythril silver. LevelReq - Flick:50 Tumble:52 Pop: Wanderer:48 15. Diamond Flail - ATK 163 - 12500 - A flail made of mardest diamonds. LevelReq - Flick:55 Tumble:57 Pop: Wanderer:53 16. Dragon Flail - ATK 172 - 25000L - A flail formed from a dragon's scale. LevelReq - Flick:59 Tumble:61 Pop: Wanderer:57 17. Judgementica - ATK 190 - See [ULT] - A flail imbued with divine discernment LevelReq - Flick: Tumble: Pop: Wanderer: [BOWS] Bow and Arrow The Bow is obtained after completing your second mission. Its basic attack allows you to fire two arrows a second more or less at enemies at a distance. You will be provided with a crosshair to indicate the direction you are aiming, which within a certain distance will lock on to enemies and allow you to bullseye them without having to aim much. This crosshair will also lock on to trap chests. Certain gems will allow you to fire three arrows in different directions at the same time (one forward, one on each diagonal adjascent to it). The focused attack will pluck the string of the bow as if it were a harp, and send a musical note flying out that dazes the enemies nearby momentarily to get an attack or two in. This attack leaves one very vunerable to attack, so use it wisely. Certain gems allow for this musical note to have different effects, such as sending the enemies to sleep, thus increasing the time you have to inflict greater damage. The focused attack during Fury sends several arrows flying outward in different directions with greater damage capabilities. Certain gems increase the level of this attack, and by doing so increase the number of arrows fired up to about 11 (I tried counting them, but couldn't). 1. Short Bow - ATK 52 - Free - A small bow, light and easy to use. LevelReq - Flick:1 Tumble:1 Pop:1 Wanderer:1 2. Iron Bow - ATK 58 - 1800L - A thin, versatile bow made of iron. LevelReq - Flick:16 Tumble:17 Pop: Wanderer:15 3. Steel Bow - ATK 63 - 2000L - A simple yet sturdy bow of steel. LevelReq - Flick:22 Tumble:23 Pop: Wanderer:21 4. Ankh Bow - ATK 69 - 2300L - A bow shaped like a hieroglyph. LevelReq - Flick:25 Tumble:26 Pop: Wanderer:24 5. Longbow - ATK 72 - 2500L - A tall bow made for powerful arrows. LevelReq - Flick:27 Tumble:28 Pop: Wanderer:26 6. Marble Bow - ATK 78 - 3200L - A bow delicately chiseled from marble. LevelReq - Flick:30 Tumble:31 Pop: Wanderer:29 7. Great Bow - ATK 83 - 4000L - A master crafted this bow for accuracy. LevelReq - Flick:33 Tumble:34 Pop: Wanderer:32 8. Artemis' Bow - ATK 88 - GoldRank at Brightwood - A bow only skilled hunters can use. - Only Tumble (Lv29) can equip. LevelReq - Tumble:29 9. Winged Bow - ATK 92 - 5000L - A bow hailed as a masterpiece. LevelReq - Flick:38 Tumble:40 Pop: Wanderer:36 10. Silver Bow - ATK 100 - 6000L - A reliable bow made of finest silver. LevelReq - Flick:42 Tumble:44 Pop: Wanderer:40 11. Ivory Bow - ATK 109 - 7500L - A beautiful bow carved from ivory. LevelReq - Flick:48 Tumble:49 Pop: Wanderer:45 12. Elven Bow - ATK 112 - Tess Subquest - A bow once owned by an elven knight. LevelReq - Flick: Tumble:44 Pop: Wanderer: 13. Mythril Bow - ATK 116 - 8500L - A bow made of magical mythril silver. LevelReq - Flick: Tumble:53 Pop: Wanderer: 14. Diamond Bow - ATK 126 - 12500L - A bow made of hardest diamonds. LevelReq - Flick:56 Tumble:58 Pop: Wanderer:54 15. Dragon Bow - ATK 133 - 25000L - A bow formed from a dragon's scale. LevelReq - Flick:60 Tumble:62 Pop: Wanderer:58 16. Fabled Bow - ATK 147 - See [ULT] - A bow used by a legendary master. LevelReq - Flick:63 17. Altena Bow - ATK 147 - See [ULT] - A bow made of special Altena alloy. LevelReq - Wanderer:62 [HAMMERS] Hammers The Hammer is obtained after you complete the third mission. Its basic attack has a greater recovery time required than other weapons, and leaves you open to attack. It is powerful, however, and will knock enemies back quite a distances, which can be useful to send them into obstacles the mow them down, or into other enemies. The standard attack also allows you to break large obstacles such as pots and vines that the sword cannot, and will be greatly used to reveal the Gleampool in later levels. Certain gems allow you to reduce the recovery time and increase the distance that enemies and obstacles are launched backward. The focused attack for the hammer will pound into the ground, allowing you to knock back enemies with the quake, hit pegs into the ground to reveal paths, knock spikes into the ground temporarily, and break summoning circles in later levels to reveal items and chests. You can also use the hammer to break the dark patches of ice in Lorimar to allow for safe passage across them, making this weapon one of the most useful in the game. The range of the shockwave can be increased using certain gems. The focused attack during Fury will send your character spinning round and round wielding the glowing hammer, turning you into a movable and powerful tornado that can inflict several hits on enemies without knocking them back. There are gems to increase the level of this attack, and by doing so will increase the duration of the tornado attack. 1. Mallet - ATK 82 - Free - A small and versatile hammer. LevelReq - Flick:1 Tumble:1 Pop:1 Wanderer:1 2. Steel Hammer - ATK89 - 2300L - A strong hammer made of steel. LevelReq - Flick:22 Tumble:23 Pop: Wanderer:21 3. Smith's Hammer - ATK 94 - 2500L - A large hammer used by blacksmiths. LevelReq - Flick:28 Tumble:29 Pop: Wanderer:27 4. Magical Hammer - ATK 101 - 3200L - A mysterious hammer made by a mage. LevelReq - Flick:31 Tumble:32 Pop: Wanderer:30 5. War Hammer - ATK 108 - 4000L - This hammer looks ready for battle. LevelReq - Flick:34 Tumble:35 Pop: Wanderer:33 6. Viper Hammer - ATK 111 - GoldRank at Brightwood - A hammer adorned with sharp spikes - Only Wanderer can equip LevelReq - Wanderer: 7. Great Hammer - ATK 115 - 5000L - A huge hammer, powerful and heavy. LevelReq - Flick:39 Tumble:41 Pop: Wanderer:37 8. Silver Hammer - ATK 130 - 6000L - A solid hammer made of finest silver. LevelReq - Flick:43 Tumble:45 Pop: Wanderer:41 9. Ivory Hammer - ATK 142 - 7500L - A beautiful hammer carved from ivory. LevelReq - Flick:48 Tumble:50 Pop: Wanderer:46 10. Mythril Hammer - ATK 151 - 8500L - A hammer of magical mythril silver. LevelReq - Flick:52 Tumble:54 Pop: Wanderer: 11. Diamond Hammer - ATK 163 - 12500L - A hammer made of hardest diamonds. LevelReq - Flick:57 Tumble:59 Pop: Wanderer:55 12. Dragon Hammer - ATK 172 - A hammer made from a dragon's scale. LevelReq - Flick:61 Tumble:63 Pop: Wanderer:59 13. Altena Hammer - ATK 195 - See [ULT] - A hammer made of Altena alloy. LevelReq - Flick:65 14. Mjollnir - ATK 195 - See [ULT] - The cherished hammer of a great hero. LevelReq - Wanderer:63 [ARMOURS] Armours and Robes Armour, as the term implies, increases your physical defense. There are two types of armour which are Robes (can be equiped by Tumble or Pop) and Armour (can be equiped by Flick or Wanderer). There are also certain ones that are character unique. As with weapons, each has a level requirement. 1. Cotton Kilt - DEF 29 - Free - LevelReq - Tumble:1 Pop:1 2. Felt Robe - DEF 33 - 150L - A robe made of thickly layered felt. LevelReq - Tumble:3 Pop: 3. Leather Armor - DEF 34 - 150L - Armor made of multilayered leather. LevelReq - Flick:3 Wanderer:3 4. Hemp Robe - DEF 39 - 500L - A robe constructed of flax fibers. LevelReq - Tumble:7 Pop: 5. Lamellar Armor - DEF 41 - 500L - Metal armor bound by leather laces. LevelReq - Flick:7 Wanderer:7 6. Silk Robe - DEF 46 - 1000L - A robe sewn with magical silk thread. LevelReq - Tumble:10 Pop: 7. Banded Armor - DEF 49 - 1000L - Armor reinforced by metal strips. LevelReq - Flick:10 Wanderer:10 8. Spark Robe - DEF 53 - 1400L - A robe made of cloth as light as wind. LevelReq - Tumble:13 Pop: 9. Chain Mail - DEF 56 - 1400L - Armor of interlocking metal hoops LevelReq - Flick:13 Wanderer:13 10. Leather Robe - DEF 60 - 1800L - A robe made of many leather strips. LevelReq - Tumble:16 Pop: 11. Scale Mail - DEF 63 - 1800L - Armor of small layered metal plates. LevelReq - Flick:16 Wanderer:16 12. Shell Robe - DEF 66 - 2000L - A sturdy robe woven with shells. LevelReq - Tumble:19 Pop: 13. Steel Armor - DEF 70 - 2000L - A simple yet sturdy suit of steel. LevelReq - Flick:19 Wanderer:19 14. Scale Robe - DEF 73 - 2300L - A sturdy robe woven with scales. LevelReq - Tumble:22 Pop: 15. Swordman's Vest - DEF 77 - 2300L - Body armor refined by an alchemist. LevelReq - Flick:22 Wanderer:22 16. Ebony Robe - DEF 80 - 2500L - A robe made with ebony tree thread. LevelReq - Tumble:25 Pop: 17. Quipao - DEF 83 - Subquest - A dress high-cut for greater mobility. LevelReq - Tumble:26 18. Magic Plate - DEF 84 - 2500L - Plated armour strengthened by magic. LevelReq - Flick:25 Wanderer:25 19. Ash Robe - DEF 86 - 3200L - A robe made with ash tree thread. LevelReq - Tumble:28 Pop: 20. Knight's Armor - DEF 91 - 3200L - Armor worn only by brave knights. LevelReq - Flick:28 Wanderer:28 21. Dion Robe - DEF 93 - 4000L - A robe made with dios tree thread. LevelReq - Tumble:31 Pop: 22. Half-Plate Armor - DEF 95 - Subquest - Plate mail tempered by magical fire. LevelReq - Flick: 22. Cloaking Mantle - DEF 95 - Subquest - A mantle that obscures the wearer. LevelReq - Wanderer:26 23. Dark Armor - DEF 98 - 4000L - Magic armor that emits a black aura. LevelReq - Flick:31 Wanderer:31 24. Magical Robe - DEF 104 - 5000L - A robe enhanced by a protective spell. LevelReq - Tumble: Pop: 25. Winged Armor - DEF 110 - 5000L - Armor adorned with winged shoulders. LevelReq - Flick:36 Wanderer:36 26. Silver Robe - DEF 113 - 6000L - A robe sewn with pure silver thread. LevelReq - Tumble:40 Pop: 27. Silver Armor - DEF 119 - 6000L - Effective armor made of finest silver. LevelReq - Flick:40 Wanderer:40 28. Bunny Dress - DEF 120 - Subquest - A charming dress with a rabbit's tail. LevelReq - Tumble:44 Pop: 29. Jet Black Robe - DEF 124 - 7500L - An evil robe made of black silk. LevelReq - Tumble:45 Pop: 30. Gold Armor - DEF 131 - 7500L - Armor that gleams with a holy light. LevelReq - Flick:45 Wanderer:45 31. Pure White Robe - DEF 133 - 8500L - A robe of white silk and mythril cloth. LevelReq - Tumble:49 Pop: 32. Mani's Plate - DEF 135 - Subquest - Plated mail strengthened by moonlight. LevelReq - Flick:44 Wanderer: 33. Mythril Armor - DEF 140 - 8500L - Armor wrought of magical mythril. LevelReq - Flick:49 Wanderer:49 34. Holly Robe - DEF 144 - 12500L - A robe of unsurpassed quality. LevelReq - Tumble: Pop: 35. Diamond Armor - DEF 152 - 12500L - Armor crafted from diamonds. LevelReq - Flick:54 Wanderer:54 36. Dragon Robe - DEF 153 - 25000L - A robe sewn from a dragon's hide. LevelReq - Tumble:60 Pop: 37. Aurora Dress - DEF 160 - ????? - A robe made of thickly layered felt. LevelReq - Tumble:53 37. Dragon Armor - DEF 161 - 25000L - Armor wrought of dragon scales. LevelReq - Flick:60 Wanderer:60 38. Crystal Robe - DEF 164 - See [ULT] - A robe imbued with mystic power. LevelReq - Tumble:66 Pop: 39. Crystal Armor - DEF 172 - See [ULT] - Armor imbued with mystic power. LevelReq - Flick:66 Wanderer:66 [ACCESSORIES] Accessories Accessories will increase your Intelligence (your Magical Attack power). As thus they are rather useless, since the magic system in the game is seldom useful. However, if you are a magic user, you will want to keep these up to date. Again, these have a level requirement, and there are some items that are character specific. 1. Bead Ring - INT 32 - Free - A child's ring set with a glass bead LevelReq - Flick:1 Tumble:1 Pop:1 Wanderer:1 2. Jeweled Ring - INT 39 - 150L - A ring with a jewel of limited power. LevelReq - Flick: Tumble:4 Pop: Wanderer:5 3. Sensory Ring - INT 46 - 500L - A ring able to enhance the 5 senses. LevelReq - Flick: Tumble:8 Pop: Wanderer:9 4. Knight's Medallion - INT 50 - Subquest - ?Description? LevelReq - Flick: 5. Moonstone Tiara - INT 50 - Subquest - A tiara colored by rays of moonlight. LevelReq - Tumble:4 6. (COMPLETE) Pop's Reward for Tess Subquest 7. Mage's Gloves - INT 50 - Subquest - Gloves embroidered with magic spells. LevelReq Wanderer:5 8. Ring of Memory - INT 54 - 1000L - A ring containing a mage's memories. LevelReq - Flick: Tumble:11 Pop: Wanderer:12 9. Beholder Ring - INT 61 - 1400L - A ring set with a stone like an eye. LevelReq - Flick: Tumble:14 Pop: Wanderer:15 10. Ring of Radiance - INT 68 - 1800L - A pearl ring that reflects pure light. LevelReq - Flick: Tumble:17 Pop: Wanderer:19 11. Ring of Gloom - INT 75 - 2000L - A black pearl ring with shady patches. LevelReq - Flick: Tumble:20 Pop: Wanderer:22 12. Giant's Ring - INT 82 - 2300L - A ring thought to hold a giant's power. LevelReq - Flick: Tumble:23 Pop: Wanderer:25 13. Demon Ring - INT 89 - 2500L - A creepy ring with monster carvings. |
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