Children of Mana Walkthrough :
This walkthrough for Children of Mana [Nintendo DS] has been posted at 13 Feb 2010 by hafattybumbum and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up hafattybumbum and share this with your freinds. And most important we have 5 other walkthroughs for Children of Mana, read them all!
Walkthrough - FAQ/Walkthrough
------------------------------------------------------------------------------- Children of Mana Guide/Walkthrough by Kassidy (Kassidy (at) gmail (dot) com). ------------------------------------------------------------------------------- -Children of Mana --[VERSION] Version control --[THANKS] Thanks --[STORY-INTRO] Storyline (Intro sequence from the game text) --[FAQ] Frequently Asked Questions --[CONTROLS] Controls and Gameplay --[RANKING] Let's see how good you are! --[CHAR-MAIN] Characters --[CHAR-2ND] Secondary characters --[STORES] Stores at the Illusia Town Centre --[ITEMS] Available Recovery Items --[WEAPONS] Your arsenal for destruction ---[SWORDS] Swords ---[FLAILS] Flails ---[BOWS] Bow and Arrow ---[HAMMERS] Hammers --[ARMOURS] Armours --[ACCESSORIES] Accessories --[ULT] The Ultimate Weaponry --[MAGIC] The Eight Elementals --[GEMS] Gems ---[RED] Red Gems ---[BLUE] Blue Gems ---[YELLOW] Yellow Gems ---[PURPLE] Purple Gems ---[GREEN] Green Gems ---[ORANGE] Orange Gems ---[IMPURE] Impure Gems --[LEVELS] Level recommendations before starting a chapter --[WALKTHROUGH] The Walkthrough ---[FLICK] The Determination of a Young Warrior ---[TUMBLE] The Kindness of a Young Maiden ---[POP] The Curiosity of a Young Boy ---[WANDERER] The Diligence of a Wandering Niccolo ---[CHAP0] The beginning of our tale ---[CHAP1] The Mana Tower ----[BOSS1] Boss Battle : Xangar ---[CHAP2] Star Lake, Topple ----[BOSS2] Boss Battle : Galem ---[CHAP3] The Fiery Sands of Jadd ----[BOSS3] Boss Battle : Thaydol ---[CHAP4] The Ice Citadel of Lorimar ----[BOSS4] Boss Battle : Landmund ---[CHAP5] The Brightwood forest in Wendal ----[BOSS5] Boss Battle : Mana Storm ---[CHAP6] The Ruins of Illusia Isle ----[BOSS6] Boss Battle : Revenants ---[CHAP7] The Path of Life ----[BOSS7] Boss Battle : The Mana Lord ---[CHAP8] The Cosmic Rift ----[BOSS8-1] Boss Battle : Doppelgangers ----[BOSS8-2] Boss Battle : The Scion of Mana ---[END] The Beginning of a New Legend --[SUBQUESTS] Subquests --[BENEVODON] The Elemental Knowledge --[OST] The Soundtrack - Breath of Mana ------------------------------------------------------------------------------- [VERSION] Version Control 0.90 Expanded detail for Ultimate Weapon locations. 0.89 Completed weapons level requirements. Added approximate point requirements to ranking. 0.88 Added detail for the Ultimate Flail location. Added last Yellow gem! Gems complete! Added more info in armour and accessories. Added [LEVELS] section and several more Frequently Asked Questions. At recommendation of Syl, added a note at the end of each chapter to indicate exactly what subquests become available). Weapon lists completed, though missing some names and descriptions. Armours, robes and accessories next in line to be updated. 0.87 Added SEVERAL note on the importance of a better bow for the Jadd Boss. Corrected information on 3 Skull in Fury Slots. Added all multiplayer obtained gems, and completed Impure gems section. Only missing one Yellow gem now! Started correcting typo and ortographical errors. 0.86 Specified exactly who gives the Tess' Whereabouts quest. Added notes on breaking ice in Lorimar with charged hammer. Added two more ULT weapons and two more Impure gems. 0.85 More items added, added a subquest that was missed during playthrough and the information for the Fury Reels gem has been expanded. Completed Benevodons Knowledge section. Added note on coloured spikes thanks to Syl. I have re- written the Weapons section almost completely to better describe and layout the effects of each weapon and their focused attacks, as well as provide an introduction as to what gems can do to improve these weapons. Moved the Gems section to before the Walkthrough. 0.84 Added Wanderer's unique subquest information, and relating items in the walkthrough and gem list. Added Ranking information and started work on Ultimate Weapon information. 0.83 Amended a note regarding the EXP gain after an e-mail received from a fellow gamer. Added note to thanks section also. Added lots of LevelReq's for Wanderer's weapons. 0.82 Moved note on accessing the Haunted House from Chapter 4 to end of Chapter 2. Thanks to KillerRoy70 for confirming this. Added information to the Gems section on how to upgrade the Gem Frame (for quick reference, as it is already in the main walkthrough). Expanded FAQ section. Added Boss Battles to the main menu for easier access. 0.81 Added note on requirements to advance to Chapter 3. 0.80 Completed the walkthrough for the main storyline, as well as added the details for the ending and some other bits and bobs here and there. Upgraded to Complete Walkthrough on GameFAQs now that the main walkthrough section is complete, and all that remains is to flesh out details such as weaponry, the remaining subquest, gems and also character specific details. 0.75 Added more LevelReqs for Flick, thanks to Sheexy. 0.74 A couple of people have pointed out to me that the level requirements for weapons/armour vary from character to character, and since I have only played through so far with Tumble these are the stats I have. I've rearranged the layout to accommodate the new details as I obtain them. Any contributions welcome. :) 0.73 Corrected Flick losing his sister rather than brother. Thanks to WarWizardRichardRahl for this correction. 0.72 Completed information on Tumble's unique subquest, updated gem lists. Preparing for Chapter 8 to be completed. 0.71 Added more detail to the subquests after Chapter 7, amended information about the elemental subquests with regards to their availability at the end of each chapter, as some were available earlier than I had anticipated. 0.70 Completed the Path of Life, may need to revisit and clear up some minor details. Weapons section mostly up to date (again, minor details missing). Added three new subquests now available (need to complete details on these). Added Game-Revolution to list of permitted sites. Refined some details on gems and fusion. Added some details to Soundtrack section. 0.61 Added FAQ section, since there are questions going around that have been repeatedly answered. Amended availability of elemental subquests note. Added SuperCheats, GamesRadar, SuperCheats, Cheat Code Central and CheatPlanet to list of permitted sites. 0.60 Chapter 6 completed, preparing for next chapter started. Still need to complete details on the subquests newly available and the level requirements for new equipment. Also amended some minor notes to the Soundtrack. 0.53 6 Elemental subquests complete, missing Wisp and Shade. Appears one can only do up to 6 at this point in the game. Completed missing details in weapons. 0.52 Added section [BENEVODONS] with information provided by the Benevodons on their subquests. 0.51 Completed Recovery Item details (oopsy). Weapons list requires some tweaking, but is up to speed with game (missing required levels on some items). Working on Elemental Subquests next. 0.5 Completed Brightwood and brought gem lists up to speed. Preparation for next chapter pretty much ready. 0.44 Orange and Green Gems list now complete. Subquests now up to date with game progress. Next step is to move on and do Brightwood. 0.43 Added details for each characters game introduction, up to meeting Tess, where all stories converge and follow the same line. 0.42 Added details of the Soundtrack, added gems and fusions to list, added detail for weapons. Need to clarify beginning of the game more. Added more subquests and their respective item rewards' details. 0.41 Chapter 4 added, still working on post mission details. Expanded blue gem list considerably, and brought weapons up to speed. Missing some level requirements, but should have that shortly. More little niggly bits here and there improved. 0.4 Improved detail on the game mechanics and controls. Clarified details in Fiery Sands and added notes on the nature of quests after obtaining the Hammer. Next update to include Chapter 3. 0.3 Chapter 3 added, expanded gem lists, weapons etc up to date, some blanks filled. Added benevodos information to first quests. 0.2 Chapter 2 added, expanded other lists. Submitted to GameFaqs 0.1 Initial layout, chapters 0 and 1, and other lists started. You may copy no part of this guide or the guide in its entirety without my express permission, and currently this information is only to be hosted at the following sites: http://www.seikens.com http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com http://www.gamesradar.com http://www.cheatplanet.com http://www.cheatcc.com http://www.supercheats.com http://www.game-revolution.com If you want to publish this guide, please contact me at the e-mail address above. Sometimes I take a couple of days to reply, but I do get there. ;) [THANKS] A huge thank you to Clayton Brooks for some information regarding EXP gain from enemies and also for providing almost all Wanderer's level requirements and the details for Wanderer's unique subquest, unique items for Flick and Wanderer, a subquest that I had missed, information on Fury Reels (since I'd completely skipped putting this anywhere in the guide, soppy me). A big thank you also to Ysne58 for information on all the multiplayer unique gems. Shadow00X: for pointing out some information regarding elemental subquest availability times. DavidV and Sheexy for providing some of Flick's levels for weapons. VGMusicFreak for confirming that Tess' Subquest is a requirement to continue on to Chapter 3. Nick Matthews for picking up on a mistake in gems, and providing info for a couple of new ones I didn't have yet, including Pop's unique gem. J-V for info on multiplay gem. Syl for additional Hammer information regarding spikes. JonLeung for information provided by the benevodons on the Scion of Mana. Aldiyen for pointing out who to talk to to get the Tess' Whereabouts subquest. Efylan Krislad for additional gems and item. Volante for an additional armour. Alex McLees for additional gems and weapons for Wanderer. Mark Kempers for checking some information on Fury Slots for me. Benjamin Gemmel for the last impure gem missing. Lisa Hathaway for information on the location of Ultimate Flail. Steve Jankowski for additional armour/accessory information. Eric for another way to get past bails. Mech Gouki for providing information (nJoy japanese website) contributing to the completion of the level requirements in weapon and armour sections. ds01253 for confirming a couple of the suspected ultimate locations. Also, with regards to the Gem Guide, I am using the same ordering as a previous Gem Guide (by eyedunno11), but the information is taken from the game as I go through, not copied from the other guide. However, the numbering is of great help so I can keep a steady order going as I move through the game. ------------------------------------------------------------------------------- [STORY-INTRO] Storyline (Intro sequence from the game text) 'Tis a tale of long ago, when the Mana Tree was newly born. Illusia Isle located in the middle of a sea in the center of the world. Above it towered the great Mana Tree. I'm sure you've heard many stories about the Mana Tree and the Sword of Mana. The story you're about to hear tells of the only time the holy sword ever dared to defy Mana. This is how it all began... ------------------------------------------------------------------------------- [FAQ] Frequently Asked Questions Q. What is this game like? How does it compare to other Seiken Densetsu games? A. It bears little similarity to previous games in that it is more of a dungeon crawler (think Diablo) than an Action RPG. The storyline doesn't feel quite as deep as the previous games either, but there are shimmers of the former games' style in there. Graphically it has quite the feel of Legend of Mana. The ring menus are use quite a lot, but not as much as SoM, and magic is quite similar to Sword of Mana. Q. Does this game have Wifi or multiplayer? A. This game does NOT have Wifi, but does have DS to DS multiplayer to do cooperative play. Each player has to own the game, this is not a download play option. Also multiplayer will allow you to access gems that normal play does not. Q. Is this game difficult? A. No, the game is not all that difficult. You'll find that depending on the character you'll need to adapt to a certain style of play, but overall you'll find that if you keep up to date with levels and weapons, the game is relatively easy. Q. What's the music like? Do any old Seiken Densetsu tunes return? A. The music follows the style of Legend of Mana or Sword of Mana. There is a full list of composers and tracks in the soundtrack section. It sees the return of Rising Sun, the title theme from Final Fantasy Adventure (Seiken Densetsu 1, if you wish). Q. Can I delete save-games? A. No, you can overwrite them with new game data though. Q. How do I change spirits? A. Talk either to Tess, or when she is unavailable talk to Nana in the Silver Mermaid (girl in the green dress). Q. Are there classes in this game like in Seiken Densetsu 3? A. No. Q. I can't access X mission even though I've followed what the guide says. A. If part of the guide states, for example, to talk to someone to access the next mission, and that does not trigger the event, then either e-mail me or post a message on the GameFAQs board, stating what character you are using, and that you have tried what it says in the walkthrough. Also if you find the answer is talking to someone else, say, let me know of that also so I can amend the necessary notes on the matter. The more background information you provide, the easier it will be for us to make sense of what is happening. Q. Is the touch-screen used? A. Only for menu navigation, not in the actual gameplay itself. The menu navigation can also be done with the pad, so it is not strictly necessary to use the touch screen at all, although for things like the Gem Frame you will find it easier to use the touchscreen. Q. How do I extend my Gem Frame? A. The three expansions are listed in the [GEMS] section. Q. How do I open the Haunted House? A. After Star Lake, go to Moti's house and look for the shining object near the fireplace. Pick it up and take it to Moti. Then use that object to open the door to the Haunted House. Q. Where does this game fit in with the rest of Mana games with regards to timeline? A. The events of Children of Mana occur 10 years after the events of Dawn of Mana (which is yet to be released while writing this FAQ). Q. What are the elemental sidequests for? A. Once you have finished all the sidequests and completed the game, you will be able to access a final sidequest by touching the Mana Stone in the village. The reward for this is the Mystic Blessing gem. See the [SUBQUESTS] section for more details. Q. How do I get past the bails of hay/floating blocks/box obstacle in certain areas that follow my movements? A. There are several ways of doing so. First off, you can bash the heck out of it, though this will take you ages. Secondly you can put an object such as a barrel in its path using the knock-back strike of the sword, the flail, etc. Thirdly, you can use the flail diagonally to pull yourself across just above or just below it. It takes some practice, but the block can't follow you quickly enough when you're pulled by the flail, so you can normally get past it this way. Eric has also contributed the possibility of using a focused Fury Sword attack in diagonal to get past them. So give that a go if you don't have a Flail yet or aren't having any luck. Q. How do I get past the fast-moving quick-sand in Fiery Sands? A. You can either flail yourself across by diagonally aiming and latching on to a wall, which will work pretty much every time in the subquests but won't get you all the way in the main mission, or you can equip a Virtue of Balance gem to walk on sand and ice normally (check the [GEMS] section with regards to how to obtain said gem). Q. Do you get penalized for dying on a level? A. You are returned to the Mana Village but you do not lose (as far as I have seen) any Lucre, EXP or items. You do lose your progress in the level, of course. While this may not be a pain in the first levels, if you die on the 16th zone of a 17 zone level, you'll be kicking yourself. Q. Do all enemies give the same EXP? A. Enemies start out by giving you a certain amount of EXP, but as you gain levels you will find that this will reduce down to the minimum of 2EXP per monster. If you follow through this guide with the level suggestions, you'll find that most monsters will indeed give you only 2 EXP. However, you can increase the amount of EXP received using gems like Heart of Progress or Courage to Learn. Q. How do I defeat the boss in Jadd? A. Use your bow. Now, you may say "but I AM using my bow and I only do 1 damage", which is quite possible. If you're using the default Bow that you receive from Moti you will indeed only do 1 damage. Make sure you equip an Iron Bow, and you'll find that you'll do around the 20 mark at least. Q. Do the effects of experience gems stack? A. The effects of EXP boosting gems (such as Heart of Progress and Courage to Learn) accumulate side by side, so if you have two Heart of Progress, you double your EXP, as opposed to them accumulating exponentially, which would give you (100 * 1.5) * 1.5 = 225% Q. What do the Benevodon sidequests do? How do I access them? A. To access the benevodos sidequests, you must equip one of the elemental spirits and then Chat to one of their instances in the town (ie. equip Salamando then talk to the Salamando spirit in Moti's house next to the fireplace). They will give you the sidequest and details. After completing all the sidequests, you will be able to access a final area, after you have completed the game, by touching the Mana Stone in the town. This mission takes place in the Cosmic Rift. The reward at the end of this quest is Mystic Blessing - Restores 6 HP and 6 MP every 3 seconds. Check the Subquest section for information as to when these subquests become available throughout the game. Q. What are the sparkly items in my inventory? A. These are new items since you last looked at your inventory. Q. What level do you suggest I do X mission on? A. The level recommendations are mentioned throughout the guide, however there is a list of them as shown in the guide under [LEVELS] as the question comes up so often. Q. If my game is a different region from the person's whom I wish to multiplay with, will it work? A. As far as I have seen, yes. Q. Where do I get the Ultimate Equpment? A. See the [ULT] section. Q. Is there any point in choosing ??? as a reward for a mission? A. There is one Yellow Gem, Lore of Artificers, that is ONLY obtainable through this option, and appears randomly. Other than that, no. Q. My question isn't covered here or by the walkthrough / I think there is something wrong in your walkthrough / I have a suggestion to make for your walkthrough / I have some details that are missing from your guide. A. I'm very happy to receive e-mails regarding this guide, and I will endeavour to answer all e-mails received as quickly as possible. I am very grateful for any feedback, and will take suggestions on board. If you have information that is not reflected in this guide (like a subquest I do not have listed, a weapon not listed, etc), please e-mail me as many details as you can, and I will credit you for providing this information when I update the guide. You can find my e-mail address at the top of this guide. ------------------------------------------------------------------------------- [CONTROLS] Controls and Gameplay The button configuration and menus are well designed when it comes to doing the levels. L - Ring Menu to select item (press Y to assign) R - Ring Menu to select weapons (press button to assign, X or A depending) A and X - Primary and secondary weapons, hold to do focused attack Y - Use Item B - Cancel in menu, hold to use magic Start - Bring up option to use Magic Rope to return to the Mana Village. Select - Activate Fury (see below) And in town, well, it's the basic Start for menu, use A to talk, B to cancel. As you get hit or hit others, you gain Fury meter. When the Fury meter hits it's max, you can hit SELECT to activate it. Your attack rate is faster until the meter runs down again, and your focused attacks are modified to do more power and have different effects (see the Weapons section for greater detail). You will also gain the effects of any purple gems you have equipped in your gem frame. The bottom screen will display stats while in the town and during levels, but in the levels will also show the following info: - An overhead map of the level, pinpointing the Gleamdrop and Gleampool and live enemies. - Information on where to find the gleamdrop and pool (ie, "in a vase") - Experience points til next level and current level. - Equipped elemental and the magic spells it provides. Also when in the Mana Village, your next step to advance in the game will be displayed below. The touch system is used only for the menu systems that involve equipping items and gems, dialogue options when talking to people, and if you really want, choosing weapons and items during combat, but this is pointless because you'd do it much faster with the ring system displayed in the main screen. You can even skip using the touch screen altogether by navigating the menus with the D-pad and A/B. Levels are obtained by killing, simple as. You don't have to level up swords in the way SoM did, just the level of your main character. Each enemy will award a minimum 2 EXP points, though there are gems to modify this to gain more. Enemies will give you more EXP the less level you have, and depending on what level the enemies are (so for example the Rabites at the beginning of the game will start off giving you 6 EXP, and dwindle down to 2 as you gain more levels). Your centre of operations for the game will be the Mana Village on the Illusia Isle. You'll be given missions by Moti to progress along the game, and return here after the mission is complete. You can also obtain subquests to gain items and levels by visiting Dud Services, talking to villagers or talking to elementals. The Dud Services subquests are randomly generated, and the villager and elemental subquests are detailed in the [SUBQUESTS] section. When you visit a site for a mission, you'll go straight in unless you've already completed the main mission previously. If the latter is the case, you'll be given the option to carry out the subquest that you have picked up (you can only do one at a time), or to return to the site via a space-time rupture to redo the level and pick up items you missed, improve your level, beat your previous ranking, etc. Missions are divided up into Zones, and to pass to the next zone you must find the GleamDrop and take it to the GleamPool. This is explained in more detail during your first mission. Also note that your HP is mostly restored between zones, so no need to waste items recovering at the end of a zone before you move on to the next. Each 4 zones, you will have a chance to re-arrange your equipment, save and review your Status. Another thing to note is that the number of enemies displayed on screen will be limited as it was in previous Mana games, although this time it is not fixed at three enemies. It will start out as such, but as you advance in the game and improve your level things will start getting tougher. This can be used to your advantage in some levels, as you can leave a harmless number of monsters alive while you scout the rest of the level killing off the monsters one at a time, then go back for the remaining swarm. A cowardly tactic, but when you're in a pickle the rules of chivalry not only get thrown out of the window, but are tied to a cannon and propelled out faster than the Black Hole ride at Alton Towers. ------------------------------------------------------------------------------- [RANKING] Let's see how good you are! At the end of every 4 zones on a main storyline mission you will receive a score for how well you are doing in the level, and at the end of the level in total, after the boss, these scores will be added up and you will receive a ranking according to how well you did. Depending on your ranking, you will receive certain rewards, and the better the ranking the better the prizes. You also will have the option to choose a random item (marked by "???"). Generally this will not be a good choice, HOWEVER, there is at least one item (a Yellow Gem) that can ONLY be received via this choice. You ranking scores are determined by three factors: -Kills: The number of enemies you killed during the level, or the boss. -Chests: The number of treasure chests you discovered during the level. This includes trap chests that you defeat, NOT ones that explode. Also, you don't HAVE to pick up the contents of the chest. -Time: The amount of time it has taken for you to complete the set of zones being ranked. This will not gain you points, but a multiplier that will take effect on the previously mentioned scores (the maximum is 3x). Even if you don't get all items or kills, you'll find that getting through a level quickly will make up for that fact. Note on Trap Chests: Depending on the colour of the chest, and maybe the location of it (I'm still trying this), the chest has to be defeated with a different weapon, so if it doesn't go down with a hit from one weapon, switch to another. These are some approximate point requirements for Silver and Gold ranks throughout the game (these are estimations based on scores achieved, so are by no means exact... if you find out otherwise let me know). 1. Mana Tower - Gold:2400 Silver:800 2. Star Lake - Gold:3000 Silver:1000 3. Fiery Sands - Gold:4500 Silver:1500 4. Ice Citadel - Gold:4000 Silver:1500 5. Brightwood - Gold:4500 Silver:1500 6. Ruins - Gold:4500 Silver:1500 7. Path of Life - Gold:6000 Silver:2000 8. Cosmic Rift - Gold:12000 Silver:4000 ------------------------------------------------------------------------------- [CHAR-MAIN] Characters -Flick (J) Ferrik (U) A fifteen-year-old boy who lost his parents and sister in the great disaster. Was saved by a knight and has since been training in the arts of sword fighting. He's a good all-round character, being quite strong in all areas. "Versatile in offence, defence, and magic. Effective at any distance." Hair colours: Orange, green, blue and silver. -Tumble (J) Tamber (U) A sixteen-year-old girl who lost her parents and little brother Toby in the great disaster. She is mature and seeks truth and justice. Her attack is weak, but she's fast, and is skilled in the use of magic. "A dancer with magical talents. Though not powerful, her attacks are swift." Dress colours: Red, white, pink and blue. -Pop (J) Poppen (U) A fearless nine-year-old boy who lost his mother at birth and was left an orphan during the great disaster after the death of his father. Not a great fighter and weak when it comes to defence, he specializes in offensive magic. "A mage specializing in attack spells. Low defence. Unskilled in close combat." Style colours: Yellow, white, blue, red. -Wanderer (J & U) A travelling merchant and member of the Nikita tribe. A strong fighter, especially at close range, but weak when it comes to magic. "Strong attack and defence. Specializes in close combat. Unskilled in magic." Hat colours: Green, blue, emerald and brown. Note: Whatever colour you choose, the avatar of your character when you are talking to people and in the Status screen will show the default colours always. This only changes the colour of the attribute on the sprite itself. ------------------------------------------------------------------------------- [CHAR-2ND] Secondary characters. -Granny Hannah. She took care of Tumble after her parents died. She was attacked by a beast during the cataclysm ten years ago, and the wounds sometimes still hurt. She will hang around next to Dud Services in the Silver Mermaid. -Tess. A member of the village who conducts research using plants. She offers prayers to the Tree of Mana, giving thanks to the Mana Goddess for all she has done. She can be found sitting in front of the Mana Stone, or in the Haunted House after you have unlocked it. -Grampa Tony. An old man who you can find standing at the entrance of the village. -Moti Moti is the mayor of the town. He lead an expedition to the island, and when the research was over the members of the expedition made the island their home. They asked him to become their mayor. You'll find him in his house at the top right hand corner of the village. -Seamoon Receptionist for the Silver Mermaid, the town's mall. She can fill you in on anything you need to know about the game. -Millionaire Runs the Golden Goods Store on the island. He lost everything during the catastrophe ten years ago. He'll buy and sell weapons, items and accessories. -Watts Known as the king of the mines. -Bomb Brothers Balbo, Belbo, Bulbo. They've come from Ishe to do research on gems on the Island of Illusia. They run the Bomb Bros. R&D store at the town that sells gems and will perform gem Fusion for you. -Pete and Nana Two villagers who walk around inside the Silver Mermaid. Later in the game Nana will also have the function of changing your accompanying spirit. ------------------------------------------------------------------------------- [STORES] Stores at the Illusia Town Centre -Golden Goods Run by Millionaire, you can buy and sell weapons, accessories and items. Also he will give you the option to buy a bigger knapsack, which will allow you to hold more of each item. They come at a price though. Basic Knapsack - Holds 12 of each item - 2500L Large Knapsack - Holds 18 of each item - 10000L Jumbo Knapsack - Holds 24 of each item - 30000L Note also, items sell back for a tenth of their price, so don't expect to make a huge amount from items found on your quests. -Bomb Bros R&D Run by the Bomb Brothers, you can buy and sell gems here, and fuse them. F