Chrono Trigger DS Walkthrough :
This walkthrough for Chrono Trigger DS [Nintendo DS] has been posted at 13 Sep 2010 by danny4lyfe and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up danny4lyfe and share this with your freinds. And most important we have 14 other walkthroughs for Chrono Trigger DS, read them all!
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Walkthrough - FAQ/Walkthrough_________ .__ \_ ___ \| |_________ ____ ____ ____ / \ \/| | \_ __ \/ _ \ / \ / _ \ \ \___| Y \ | \( ) | ( ) \______ /___| /__| \____/|___| /\____/ \/ \/ \/ ___________ .__ \__ ___/______|__| ____ ____ ___________ | | \_ __ \ |/ ___\ / ___\_/ __ \_ __ \ | | | | \/ / /_/ > /_/ > ___/| | \/ |____| |__| |__\___ /\___ / \___ >__| /_____//_____/ \/ ________ _________ \______ \ / _____/ | | \ \_____ \ | ` \/ \ /_______ /_______ / \/ \/ o------------------------------------------o | | | Author: Lucavi Itzaru | | Also known as Raserei Hojo | | Game: Chrono Trigger DS | | Version 0.25 | | Email: guide@shoku-dan.org | | | o------------------------------------------o [ TABLE OF CONTENTS ] BASIC [INTRO] Introduction [VERS] Version History [LEGAL] Legal Information [CTRL] Controls [STORY] Story WALKTHROUGH [WALK000] Crono's Home 1000 AD [Walk001] Millennial Fair 1000 AD [Walk002] Truce Canyon 600 AD [Walk003] Guardia Forest 600 AD [Walk004] Guardia Castle 600 AD [Walk005] Manolia Cathedral 600 AD [Walk006] Guardia Castle 1000 AD [Walk007] The Future 2300 AD [Walk008] Site 16 2300 AD [Walk009] Arris Dome 2300 AD MISCELLANEOUS [BOSSES] Bosses [BEASTS] Enemies [CRED] Credits __________ .__ \____ \_____ _____|__| ____ | | _/\__ \ / ___/ |/ ___\ | | \ / __ \_\___ \| \ \___ |______ /(____ /____ >__|\___ > \/ \/ \/ \/ o--------------o | INTRODUCTION | [INTRO] o--------------o--------------------------------------------------------------o | Hooray, and welcome! | | | | Although I seriously doubt most people read this section of the guides here | | on GameFAQs, I thought I'd just post a little welcome to my guide. This is | | my second guide here on GameFAQs, so I've got a bit of experience in the | | matter. However, this is the first game I'm writing a guide for that is | | considered to be an RPG. | | | | An important thing to note is that this guide will contain spoilers, though | | they will be minimum. You will not know the names of people or when | | something is going to happen before they happen. However, important and | | beneficial hints will be given when necessary. | o-----------------------------------------------------------------------------o o-----------------o | Version History | [VERS] o-----------------------------------------------------------------------------o | DECEMBER 4, 2008 :: Version 0.25 | | Began guide | | Listed events up to the end of Prison Towers scenario | | Partially updated Beastiary | o-----------------------------------------------------------------------------o o-------------------o | Legal Information | [LEGAL] o-----------------------------------------------------------------------------o | Although it may not look it, (especially not now) I put a lot of work into | | this guide. Even though it unfinished, it is important to note that there | | is a sort of copyright that goes on this walkthrough when it's published. | | Therefore, the only website allowed to host this guide currently is | | GameFAQs (http://gamefaqs.com) If you are reading this guide elsewhere, | | please let me know. Send me an email at guide@shoku-dan.org | o-----------------------------------------------------------------------------o o----------o | CONTROLS | [CTRL] o----------o------------------------------------------------------------------o | X Button: Opens up the main menu | | Y Button: Switches the position of the window | | B Button: Cancel | | A Button: "Action Button" | | | | D-Pad: Moves your character in the direction you press it in | | L Button: Cycles through the menu options | | R Button: Cycles through the menu options | | When L & R are pressed together during battle, it allows your party | | to attempt an escape from enemey encounters | | Start Button: Pauses the game | | Select Button: Toggles the mini-maps of the overworld | o-----------------------------------------------------------------------------o o-------o | STORY | [STORY] o-----------------------------------------------------------------------------o | Our story begins with our hero, Crono, in his room. All seems well and | | normal until Crono visits an exciting event - The Millennial Fair. While | | browsing what the fair had to offer, Crono bumped into a beautiful girl who | | wanted Crono to show her around. They visit Crono's friend, Lucca, who is | | hosting an event centered around the science of teleportation. The girl, | | Marle, is eager to try it out once Crono proves it is safe. However, once | | she steps foot onto the device, her pendant reacts with it and sends her to | | a different timeline! It is there, in the past, that Crono and his friends | | catch a glimpse that something is not quite right. Someone - or rather, | | something, has caused Time Gates to appear at random. Crono and his friends | | must find a way to stop that thing from getting its way and ruining the | | world! | o-----------------------------------------------------------------------------o __ __ .__ __ __ .__ .__ / \ / \_____ | | | | ___/ |_| |_________ ____ __ __ ____ | |__ \ \/\/ /\__ \ | | | |/ /\ __\ | \_ __ \/ _ \| | \/ ___\| | \ \ / / __ \| |_| < | | | Y \ | \( ) | / /_/ > Y \ \__/\ / (____ /____/__|_ \ |__| |___| /__| \____/|____/\___ /|___| / \/ \/ \/ \/ /_____/ \/ o------------------------o | Crono's Home - 1000 AD | [WALK000] o-----------------------------------------------------------------------------o | "THE Millennial FAIR" | o-----------------------------------------------------------------------------o SHOP MONSTERS None None RECOMMENDED LEVEL: 1 After you've started a new game and have customized you want the game to be played, you will start in Crono's bedroom. It's a lazy afternoon, and Crono's mother comes upstairs to wake him up. So, get Crono's lazy butt into gear and head downstairs to meet with Crono's mom. Here, you'll hear about Crono's friend Lucca. Make sure to speak with Crono's mom again to receive whopping 200G. Head outside. The Millennial Fair is to the north of Crono's home. If you're fairly new to Crono Trigger, then I suggest heading to the Mayor's Manor nearby your home for some training tips. Even if you don't need the tips, there's a few gifts for you to get at the manor. Firstly, the man who teaches you about techniques will offer you 300G if you talk to him after his explanation. The chest behind the same man will contain a lovely 100G. If you feel you're good to go, you can do one of two things. 1. Level up a level or two in Guardia Forest 2. Continue north to Leene Square At this point, there really isn't any need to level up. However, leveling up allows you to get extra gold to spend on weapons/armor/etc. However, an important item, a strength capsule, lies to the east of the entrance. Using this on Crono or any of his party members will increase that part member's strength by one. o--------------------------o | Millennial Fair - 1000 AD | [WALK001] o-----------------------------------------------------------------------------o | "THE Millennial FAIR" | o-----------------------------------------------------------------------------o MELCHIOR'S SHOP ITEMS WEAPONS ARMOR Potion 10G Bronze Blade 350G Bronze Helm 200G Panacea 10G Silver Blade 4000G Athenian Water 200G Shelter 150G MONSTERS Gato RECOMMENDED LEVEL: 1-2 Once you've gotten yourself situated, head north into Leene Square. Feel free to talk to the NPCs to entertain yourself. There are a bunch of mini-games you can play, but none of them are really necessary to progress in the story. One of the first things you should do is talk to Melchior, a large man near the center of the first area at the fair. He will sell you a variety of items. It's very important to have good weapons and armor in this game, so I advise you to purchase the Bronze Blade. Purchasing the Bronze Blade is not necessary to buy at this point, but if you've saved up enough gold, by all means get it. You should also buy some potions (tonics) and maybe an Athenian Water (revive). As another note, it's good to sell your weapons once you find newer ones, but keeping armor for a while longer is good for when new party members join, at times. After you've gotten your schnazzy new gear, head up the stairs to the second level of the fair. A blonde girl in white is pacing. Run into her (or let her run into you) and you'll both go flying. Her pendant will go flying. Talk to the girl BEFORE you retrieve her pendant. She'll be very happy and ask Crono to show her around the fair. When Crono agrees, you'll get Marle added as a party member! Yay! There a several things you can and should do once you have Marle in your party. On the left hand side of the area, you can see a few tables with a pink basket on a table. Don't touch it. However, nearby, there is a lonely cat. Talk to it and it will start to follow you. Lead it back to the right side of the area to a little girl, and she'll thank you for your efforts. Marle will also note how very sweet Crono is. Then, go south into the previous area and talk to Melchior, the merchant. He'll ask Crono if he would like to talk Marle into selling her pendant. I strongly advise you to say no. Once you're finished with mini-games and being a good escort, talk to the little girl near the fountain. You will then be able to head all the way north and watch Lucca's demonstration. Before that, Marle will want to purchase some candy. Do. Not. Move. Wait patiently for about 30 seconds and Marle will be content and you can head north. Taban will give a windy explanation on the wonders of his daughter, Lucca, and her wonderful teleportation device. The two ask Crono to demonstrate for their small audience, and he does so. Since it seems safe, Marle steps onto the pod to do another demonstration. However, the pendant she was wearing reacts with the teleportation machine, and a huge hole is ripped into the timeline and drags Marle into it. Being the obvious hero, Crono decides to follow after her. o-----------------------o | Truce Canyon - 600 AD | [WALK002] o-----------------------------------------------------------------------------o | "THE QUEEN RETURNS" | o-----------------------------------------------------------------------------o SHOP None MONSTERS Blue Imp Fiendilo Green Imp Roundilo RECOMMENDED LEVEL: 1-2 Here, you will be introduced to enemies for the first time (if you didn't already visit Guardia Forest in 1000 AD or fight Gato at the fair.) So, if you need to, get used to the battle system. It's quite fun! From Crono's starting point, head west, only to be ambushed by three evil Blue Imps. Defeat them and collect your awards. It's best to fight all battles to gain experience and gold. However, there are times when it is best to flee from battle. In the next area, climb the ladder and head west across the bridge. You'll find two more Blue Imps. After these two battles, you should learn Crono's Tech Cyclone if you haven't already been leveling. From there, continue west and open up a chest to get a potion. Head southeast from there to find another chest with a Power Glove accessory inside. Go down the nearby ladder and head east. Two more Blue Imps will be waiting for you in the area, along with a Roundilo. Exit the canyon. From there, head south and then a little farther west to find the Guardia Forest. o-------------------------o | Guardia Forest - 600 AD | [WALK003] o-----------------------------------------------------------------------------o | "THE QUEEN RETURNS" | o-----------------------------------------------------------------------------o SHOP None MONSTERS Blue Eaglet Blue Imp Green Imp Roundilo Roundilo Rider RECOMMENDED LEVEL: 2-3 It's a good idea to fill out your map, but not necessary. The exit of the forest is directly north of the entrance. But first, it's also an even better idea to head east to an enclosed area. You'll be attacked by more Rollys. Defeat them, and examine the shiny spot to the north. You'll receive a Strength Capsule! You can apply it to Crono if you want, or stock them up and save them for later. Wind your away around the "maze" of the forest, making your way north. Exit the forest to arrive on the overworld. Save your game and make your way into the castle. o-------------------------o | Guardia Castle - 600 AD | [WALK004] o-----------------------------------------------------------------------------o | "THE QUEEN RETURNS" | o-----------------------------------------------------------------------------o SHOP MONSTERS None None RECOMMENDED LEVEL: 2-3 Someone from the streets like Crono isn't very welcome in a castle like Guardia. However, the queen comes to his rescue and demands the soldiers allow Crono entry. If you're running low on HP/MP, head to the west of the castle's entrance to find the knight's quarters. Talk to the purple-haired maid to rest. Straight from the entrance and past the double doors leads to the throne room, where you will find the king and the chancellor. Talk to the king to get a bit of information, and then talk to the chancellor. Head northwest, following the chancellor, and then take the stairs. In the second series of rooms you'll find a chest with 100G inside. Talking to the chancellor again will only get you a "go away," so do just that and keep following the path down and around. Head through the set of double doors and open the chest to find a Bronze Armor. Return to the throne room and proceed up the northeast staircase. Again, in the second series of rooms you'll find a chest. This time it's a potion. At the top of the stairs, speak to the guard blocking your path and he'll step aside. Head through the double doors and speak to the queen. She'll send her maids away to talk to Crono alone in private. After a bit of dialogue, we learn that this queen is actually Marle from the fair! She tells Crono that no one in the castle believes that she is not Queen Leene. After a bit more dialogue, Marle's will begin to glow and vanish. Grab the Ether from the chest and head back the way you came. At the bottom of the stairs, Lucca will greet you. She briefly explains a bit of reasoning as to why Marle disappeared and they come to the conclusion that they need to rescue Princess Nadia, Marle. Exit the castle, traverse through the forest, and then make your way to the Manolia Cathedral to the west of Guardia Forest. You can also stop at the Truce market and pick up some armor/weapons for Crono and Lucca. o----------------------------o | Manolia Cathedral - 600 AD | [WALK005] o-----------------------------------------------------------------------------o | "THE QUEEN IS GONE" | o-----------------------------------------------------------------------------o SHOP None MONSTERS Diablo Mad Bat Naga Underling Viper RECOMMENDED LEVEL: 3-6 Make sure you enter with full health and with your best weapons/armor equipped. Talking to the nuns will probably cause suspicion on your part, and talking to the nun in the upper left corner near the organ will make a shiny spot appear near the alter. Examine said shiny spot. If you spoke to the king earlier, you'll note that he mentioned "Queen Leene" had lost her cherished hair pin. Well, that's what's on the floor. Suspicious. The nuns will turn into Nagas and attack you. With Lucca on your team, it should be easy to eliminate them all. Using Cyclone is a good idea if they happen to cluster together. After the battle, another Naga will appear and attack Lucca. A frog clad in knight's armor saves Crono and Lucca from the Naga. A bit of dialogue commences, and it's best to take Frog along. With the Nagas defeated, go to the organ and examine it. A door will pop up on the right, so go through there. You'll be greeted by a group of three Diablo who are guarding two chests containing a Potion and a Athenian Water. Continue along through the hallway and enter the door there. In this large hallway, head up the stairs and head east, following the path. There, you'll find a Steel Saber weapon for Crono, which you can equip right away. Nearby should also be a door surrounded by spikes. Slide past them and press the switch on the wall. The spikes will sink into the floor, allowing you to access the room. Inside, you'll find a Strength Capsule inside the sparkling bucket. Head back down and enter the door to find three treasure chests. You'll find a Potion, Maiden Suit, and an Ether. The Maiden Suit can be equipped to Lucca. If you examine the clock at the left of the room, you'll find Naga's Bromide. However, three Underlings will try to fight you for it. After you kill the three Underlings, exit the room and go down the stairs. Head east, going down the hallway, fighting two Diablos as they try to block your path. Head up the nearby stairs and defeat the Vipers. Enter the door at the top of the stairs, and talk to the monsters in the room here. Here, you'll learn about the Fiendlord, whom the monsters here pretty much worship. The Diablos will exit the room to visit the Fiendlord's statue. Leave after him. Head around the path, going north, going into the door the Diablos went into. Inside, you'll find what seems to be the king and queen of Guardia. Makes you wonder how the king of Guardia got past all the enemies of Manolia Cathedral. Anyway, open the two chests in this room to get an Ether and 100G. If you squint, you should be able to see a tiny passage to the east in the room that you are currently in. Go that way. You'll see a bunch of monsters singing a creepy hymn in honor of the great and powerful Fiendlord. North of the entrance are two chests, containing a Speed Belt and a Defender. Back in the other room, attempt to exit. If the king, queen, and soldier are still there, they'll morph into Vipers and attempt to slay you. Kill 'em and exit the room. Make your way down the stairs and head to the middle of the room, going north. Slay the monsters (which tend to attack in packs), and enter the next room via door. Save your game and head up the stairs. Head to the left to retrieve a shelter from the treasure chest, and then go down the stairs. However, someone thinks it's funny to make the stairs flatten into a slide. You can fight or ignore the sleeping Underling here. Either way, head into the next room. In this room, Mad Bats will be floating around. Fight or ignore, but examine the skull switch on the wall and go into the next room. Head right, defeating the Underlings and Mad Bats if you want. Don't forget to take the Potion and Panacea from the treasure chests nearby. Keep going down the hall until you see a rolling Underling. At that point, head south and go through the door. There's another skull switch on the left wall, so press it. You can fight or ignore the Mad Bats and Diablos. Exit. Head up the stairs and head to the left, exiting via the door at the top of the stairs. In here, you'll see three Underlings, two Diablos, and an organ. There's also an Iron Sword in the chest on the right-hand side. Frog can equip this weapon. At any rate, examine the organ to play a tune. That activates the revelation of a door you unknowingly passed - the one with a NO ENTRY note on it. Apparently, Crono has the magical touch with his fingers. Anyway, exit. Head left and down the stairs to the next screen, heading through the hallway again. Keep following the route you took last time, heading right until you reach the newly revealed door that appeared at the top of the screen. Head on into the room. This room is full of Underlings and Naga. Save your game at the save point, use a Shelter if necessary, and then head in through the door. Here, we see the chancellor and Queen Leene. Frog commands that the Queen escape, and she does so. Thus, we see the chancellor turn into your very first boss! Yakra. o-----------------------------------------------------------------------------o | [BOSS] YAKRA | [BOSS001] [159] | Location: Manolia Cathedral - 600 AD | o-----------------------------------------------------------------------------| | HP: 920 EXP: 50 | | Defense: 127 TP: 5 | | Magic Def: 50 Gold: 600 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------o o----------o | Strategy | o-----------------------------------------------------------------------------o | Yakra isn't all that difficult to defeat. The main problem is the fact that | | he will counterattack you constantly with a pretty powerful pinball attack. | | However, when he is close to a party member, he can't counter. So try to do | | your best to attack Yakra with the people that are standing next to Yakra. | | | | He has several attacks that deal damage to your entire party, so beware. | | Do not hold back on Potions if you need them, but using Frog's Tech Slurp | | is probably your best bet. | o-----------------------------------------------------------------------------o Afterwards, Queen Leene will return. Dialogue will commence. When it's over, open up the two chests in the room. One contains the real chancellor and the other one contains a Mid-Ether. Meet Leene south of where the battle took place and you'll be transported back to Guardia Castle's throne room. At this point, Frog will leave your party. Head to where Marle vanished - the east tower. As you approach the spot where you last saw her, Marle takes physical form again. Marle will finally tell us that she is indeed Princess Nadia, the princess of Guardia. No matter your answer to Marle's question, she'll still say that's the reason she likes Crono so much. Collect the (current) final prize of the castle by heading east from the entrance of the castle. In the southern part of the room, there is a lovely treasure chest with an Ether waiting for you. From there, exit the castle, head through Guardia Forest, and make your way back to the overworld. You can optionally head to the Truce Market and purchase equipment for Marle and Lucca. Remember to sell the old weapons. Restock on any healing items if you need do. Head back to Truce Canyon (northeast) and make your way to where you first landed in the Middle Ages. You'll find that a Time Gate is spinning there, and Lucca explains that she's managed to create a device to give the Gate some stability. Step into the Gate, and you'll arrive in the same place, only in the year 1000 AD! o--------------------------o | Guardia Castle - 1000 AD | [WALK006] o-----------------------------------------------------------------------------o | "WE'RE BACK" | o-----------------------------------------------------------------------------o SHOP None MONSTERS ROYAL GUARD SENTRY RECOMMENDED LEVEL: 5-8 Finally, back in your own time! You'll be in Leene Square at this point, and Lucca will give you a bit of more of an explanation. Take their advise and guide Marle back to Guardia Castle Your welcome here isn't much better than it was in the castle 400 years ago. In fact, it's much worse. The chancellors over the years have become very adamant about rule-following, and Crono is suddenly accused of a terrorist attack by kidnapping Princess Nadia. Crono is arrested and taken to court. Here, you will stand trial. If you've proven yourself to be a good person, then Crono will be proven innocent. If you've done things such as return the lost kitten, ignore the man's lunch, wait patiently as Marle got candy, and said no to Melchior about the pendant, you will be proven innocent. If you did mean things like eat the man's lunch, retrieve the pendant before talking to Marle, or "dragging Marle away like a kidnapper" when she tries to buy candy, you'll be proven guilty. Either way, Crono ends up in jail. Not only does he end up in jail for three days of confinement, but the chancellor changes the punishment to have Crono be executed in three days. The main reason why Crono should have acted like a good citizen was that he can pick up an Ether in his cell if he was proven to be innocent. If he was proven to be guilty, he gets nothing. The Ether isn't all that important, but it's always good to have a nice healthy stock of them. You can be lazy and wait out the three days. One day is roughly equivalent to 20 seconds. If you do wait it out,, you'll be taken to get the guillotine. Lucca will come to your rescue and all is well. However, there are plenty of goodies here in this depressing jail, so why not skip the waiting and explore? It's probably a good idea to restore your HP/MP, use the cup at the east in the room. Then, examine the jail cell opening. Clearly, Crono doesn't want to die. Keep up annoying the guards, and one of them will open the door to teach Crono a "lesson". Crono will automatically knock out the guard. From there, head out of the cell and take down the second guard. Head back inside to restore your HP/MP if necessary, and then save your game. And exit the area. Head down the stairs to the right to retrieve two Mid Potions and two Ethers. However, a Gaoler will stop you from exiting. Kill it and leave. Head to the northeast and take the stairs, crossing the very length beam. Kill the guard you come across and head all the way east, killing the guard at the end of the hall. The next area has a guy literally under the guillotine. You can save him or leave him to his fate. Doing the nice thing might net you a reward from someone, especially if you've been talking to NPCs in Truce. The nice thing in this case is freeing Fritz, even though it's good to follow the law and all that. Look where being heroic got Crono in the first place! Take the Mid Potion from the chest. Hit the switch on the wall and head into the next room for a treasure chest with a Bronze Mail and kill the enemies that spawn as you leave. Exit the room with the guillotine as well. From there, head northwest to a new part of the dungeon. Woo hoo, another guard. Kill him or knock him out, head west and up the stairs. Cross the beam and head west into another room. Go up the stairs, head west, and then go down the stairs. Pressing the switch on the wall will cause the cell door to spring open. Grab the Shelter from there, and then go back and head east, back the way you came. In the room with four stairs, head northwest and go past the first gate. Ignore the switch on the wall and enter the cell with a huge, gaping hole in the wall. Someone ought to fix that. Go through the hole and climb down from the tower - but no, this is not your sweet victory of escaping jail. Enter the hole in the southern part of the tower to retrieve another Shelter, then go down the hole on the west side of the room. You'll arrive in the cell that was next to Crono's. Two chests will greet you, containing a Silver Sword and 1500G (Crono is ecstatic!) Equip the sword on Crono and climb out of the room. Magic works and you don't need to climb back up the tower. Instead, you'll be in the room with the gaping hole. Head back through the hole. This time, your goal is to reach the little platform above you. Enter the hole up there. From this cell, exit via south and head east, going up the stairs. Head east and go up more stairs. Head up the stairs along the path you haven't taken yet. Go south, kill the guards, and go into the next room. You'll find the warden. As he calls for more guards, Lucca will come to save the day! Save at the save point and heal if necessary. Examining the warden should net you 5 Mid Potions. Examining the papers on the floor will give you an idea of what you'll have to do to defeat the boss. Go outside and cross the beam Crono originally crossed handcuffed. The beam will shake several times, and at the end of the beam you'll find the chancellor, ready to kill you with his machine! o-----------------------------------------------------------------------------o | [BOSS] DRAGON TANK (Head) | [BOSS002] [160] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 600 EXP: 0 | | Defense: 0 TP: 0 | | Magic Def: 85 Gold: 0 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | [BOSS] DRAGON TANK (Wheel) | [BOSS003] [161] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 208 EXP: 0 | | Defense: 120 TP: 0 | | Magic Def: 60 Gold: 0 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | [BOSS] DRAGON TANK (Body) | [BOSS003] [162] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 266 EXP: 40 | | Defense: 160 TP: 5 | | Magic Def: 60 Gold: 500 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------o o----------o | Strategy | o-----------------------------------------------------------------------------o | First and foremost, destroy the Head. The Head constantly heals itself and | | the rest of the tank in huge amounts. Do NOT try casting Techs on it. | | Simply use your physical attacks. Mash the attack button with your stylus | | or mash the action button with your thumb. Once it goes down, make sure you | | heal yourself generously, because the Wheel and Body will attack with high | | damage attacks now. The missiles are a particular worry. You can use magic | | on the Wheel and Body. I recommend using Lucca's Flamethrower on the Wheel | | to damage both the Wheel and the Body simultaneously. This battle is a bit | | more difficult than Yakra, but I'm sure you can do it! | o-----------------------------------------------------------------------------o After the poor Dragon Tank EXPLODES in a fiery explosion, a comical scene ensues with the chancellor and the guards. Cross the human-made bridge and make your way to the next area. Head south and pick up the Shelter from the chest. Take the stairs to the left, and again to the left, until you end up back inside the main castle. The guards will try to stop you, but they won't attack you. Head to the entrance of the castle to the east. Marle will scream at them for them to stop. After a bit of dialogue, Marle declares she is leaving the castle for good. Leave and you'll end up in Guardia Forest. Strangely, the guards think Crono has nowhere to go. To your east is a huge path you can take, so run that way. You'll find another Time Gate. After a bit of dialogue, it's best that Crono enters the mysterious gate. Where, oh where, will Crono, Lucca, and Marle end up? o--------------------o | The Future 2300 AD | [WALK007] o-----------------------------------------------------------------------------o | "BEYOND THE RUINS" | o-----------------------------------------------------------------------------o BANGOR DOME SHOP ITEMS WEAPONS HELMS ARMOR Potion Pocket Blaster Iron Helm Iron Suit Mid-Potion Panacea Athenian Water Shelter MONSTERS None RECOMMENDED LEVEL: 6-9 Crono and his party will arrive in a futuristic kind of place. The year is 2300 AD. After the conversation, head outside and see the bleak world. After you exit Bangor Dome, head south. You'll find a similar dome down there, this one being called Trann Dome. Talk to the first shabby man you see to purchase equipment and sell your old equipment. He makes a comment about how saving money will be useful down the road, or so he hopes. In the western area of the room, there is a pod-like machine called the Enertron. It will restore you to full health (a full night's sleep) in a few seconds, but it still leaves you just as hungry as before. After mingling with the poor NPCs, exit this building and head past the dome you arrived in. A clustered group of buildings nearby, known as Site 16, awaits! Save your game before entering. o---------o | Site 16 | [WALK008] o-----------------------------------------------------------------------------o | "BEYOND THE RUINS" | o-----------------------------------------------------------------------------o SHOP None MONSTERS Crater Floral Horror Mutant Ruin Stalker Shadow RECOMMENDED LEVEL: 6-9 Most of the rats in this place will steal your potions if you touch them, so ignore them (unless you have no potions). Head northeast past the frantic rat, and a bit farther north should be a chest with a Berserker Ring inside. Head back to the entrance and from there, head northeast, fighting the enemies along the way. A treasure chest near another rat contains a second Silver Sword. Pass the rat and head west to find a treasure chest containing a Silver Bow. That's all the important items in this room, so wind your way around to the northeast of the screen. Head east and defeat the three Shadow enemies. These monsters should only be taken down via elemental tech. (Flamethrower, Windslash, etc.) Try to target two or three at a time when you face them. You could also try the Fire Whirl attack. Head southwest to grab an Ether, and then east past more Shadow enemies. The exit is at the northeast part of the screen. o------------o | Arris Dome | [WALK009] o-----------------------------------------------------------------------------o | "BEYOND THE RUINS" | o-----------------------------------------------------------------------------o ARRIS DOME SHOP ITEMS WEAPONS HELMS ARMOR Potion Pocket Blaster Iron Helm Iron Suit Mid-Potion Panacea Athenian Water Shelter MONSTERS Bug Exterminator Rat Shadow Version 2.0 _____ .__ / \ |__| ______ ____ / \ / \| |/ ___// ___\ / Y \ |\___ \\ \___ \____|__ /__/____ >\___ > /\ \/ \/ \/ \/ o--------o | Bosses | [BOSSES] o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | [BOSS] YAKRA | [BOSS001] [159] | Location: Manolia Cathedral - 600 AD | o-----------------------------------------------------------------------------| | HP: 920 EXP: 50 | | Defense: 127 TP: 5 | | Magic Def: 50 Gold: 600 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | Strategy | o-----------------------------------------------------------------------------| | Yakra isn't all that difficult to defeat. The main problem is the fact that | | he will counterattack you constantly with a pretty powerful pinball attack. | | However, when he is close to a party member, he can't counter. So try to do | | your best to attack Yakra with the people that are standing next to Yakra. | | | | He has several attacks that deal damage to your entire party, so beware. | | Do not hold back on Potions if you need them, but using Frog's Tech Slurp | | is probably your best bet. | o-----------------------------------------------------------------------------o o-----------------------------------------------------------------------------o | [BOSS] DRAGON TANK (Head) | [BOSS002] [160] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 600 EXP: 0 | | Defense: 0 TP: 0 | | Magic Def: 85 Gold: 0 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | [BOSS] DRAGON TANK (Wheel) | [BOSS003] [161] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 208 EXP: 0 | | Defense: 120 TP: 0 | | Magic Def: 60 Gold: 0 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | [BOSS] DRAGON TANK (Body) | [BOSS003] [162] | Location: Prison Towers | o-----------------------------------------------------------------------------| | HP: 266 EXP: 40 | | Defense: 160 TP: 5 | | Magic Def: 60 Gold: 500 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------| | Strategy | o-----------------------------------------------------------------------------| | First and foremost, destroy the Head. The Head constantly heals itself and | | the rest of the tank in huge amounts. Do NOT try casting Techs on it. | | Simply use your physical attacks. Mash the attack button with your stylus | | or mash the action button with your thumb. Once it goes down, make sure you | | heal yourself generously, because the Wheel and Body will attack with high | | damage attacks now. The missiles are a particular worry. You can use magic | | on the Wheel and Body. I recommend using Lucca's Flamethrower on the Wheel | | to damage both the Wheel and the Body simultaneously. This battle is a bit | | more difficult than Yakra, but I'm sure you can do it! | o-----------------------------------------------------------------------------o o---------o | Enemies | [BEASTS] o-----------------------------------------------------------------------------o o-----------o | [001] ??? | o-----------------------------------------------------------------------------o | HP: ??? EXP: ?? | | Defense: ??? TP: ?? | | Magic Def: ??? Gold: ?? | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------o o---------------o | [002] Amantia | o-----------------------------------------------------------------------------o | HP: 14 EXP: 3 | | Defense: 127 TP: 1 | | Magic Def: 50 Gold: 16 | | | | Treasure: Potion | | Charm: --- | | | o-----------------------------------------------------------------------------o o--------------o | [003] Scarab | o-----------------------------------------------------------------------------o | HP: 12 EXP: 3 | | Defense: 127 TP: 1 | | Magic Def: 50 Gold: 15 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------o o-----------------------o | [004] Gilded Bellbird | o-----------------------------------------------------------------------------o | HP: 45 EXP: 4 | | Defense: 127 TP: 1 | | Magic Def: 50 Gold: 18 | | | | Treasure: --- | | Charm: --- | | | o-----------------------------------------------------------------------------o o-------------------o | [005] Royal Guard | o-----------------------------------------------------------------------------o | HP: 60 EXP: 10 | | Defense: 127 TP: 1 | | Magic Def: 50 Gold: 70 | | | | Treasure: Potion | | Charm: --- | | | o-----------------------------------------------------------------------------o o--------------o | [006] Sentry | o-----------------------------------------------------------------------------o | HP: 24 EXP: 11 | | Defense: 253 TP: 1 | | Magic Def: 100 Gold: 45 | | | | Treasure: Potion | | Charm: Potion | | | o-----------------------------------------------------------------------------o o--------------o | [007] Gaoler | o-----------------------------------------------------------------------------o | HP: 218 EXP: 22 | | Defense: 127 TP: 1 | | Magic Def: 50 Gold: 55 | |
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Another Chrono Trigger DS Walkthrough :
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