Chrono Trigger DS Walkthrough :
This walkthrough for Chrono Trigger DS [Nintendo DS] has been posted at 15 Feb 2010 by cheatmaster12 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up cheatmaster12 and share this with your freinds. And most important we have 14 other walkthroughs for Chrono Trigger DS, read them all!
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHRONO TRIGGER DS An FAQ/Walkthrough For the Nintendo DS Copyright 2008-2009 Richard Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =============================================================================== Table of Contents: =============================================================================== -!NOTE!- This guide, as you will soon see, is pretty big. Seeing as how this takes effect, you will most likely be lost in trying to find out what you want to read. There is one way to get to it, instantly. Press Ctrl + F, and then look for whatever you want. Let's say you want to go to the Basics section. Type in "IV. Basics", and then you'll go to the basics section, instantly! Pretty neat, eh? ------------------------------------------------------------------------------- ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~ ------------------------------------------------------------------------------- I. Introduction II. Legal Disclaimer III. Contact Rules IV. Basics IVa. Controls IVb. Battle System V. Characters VI. Walkthrough (Part 1) VIa. Leene Square (1000 AD) VIb. Truce Canyon (600 AD) VIc. Guardia Forest (600 AD) VId. Guardia Castle (600 AD) VIe. Manolia Cathedral (600 AD) VIf. Guardia Forest (1000 AD) VIg. Guardia Castle (1000 AD) VIh. Trann Dome (2300 AD) VIi. Site 16 (2300 AD) VIj. Arris Dome (2300 AD) VIk. Site 32 (2300 AD) VIl. Proto Dome (2300 AD) VIm. Abandoned Sewers (2300 AD) VIn. Derelict Factory (2300 AD) VIo. The End of Time VIp. Medina Village (1000 AD) VIq. Heckran Cave (1000 AD) VIr. Guardia Castle (600 AD) VIs. Zenan Bridge (600 AD) VIt. Denadoro Mountains (600 AD) VIu. Cursed Woods (600 AD) VIv. Mystic Mountains (65,000,000 BC) VIw. Forest Maze (65,000,000 BC) VIx. Reptite Lair (65,000,000 BC) VIy. Magic Cave (600 AD) VIz. Fiendlord's Keep (600 AD) VII. Walkthrough (Part 2) VIIa. Chief's Hut (65,000,000 BC) VIIb. Dactyl Nest (65,000,000 BC) VIIc. Tyranno Lair (65,000,000 BC) VIId. Enhasa (12000 BC) VIIe. Kajar (12000 BC) VIIf. Enhasa (12000 BC) VIIg. Zeal Palace (12000 BC) VIIh. Medina Village (1000 AD) VIIi. Keeper's Dome (2300 AD) VIIj. Terra Cave (12000 BC) VIIk. Mountain of Woe (12000 BC) VIIl. Ocean Palace (12000 BC) VIIm. Blackbird (12000 BC) VIIn. North Cape (12000 BC) VIIo. Death Peak (2300 AD) VIIp. Sunken Desert (600 AD) VIIq. Fiona's Shrine (1000 AD) VIIr. Ozzie's Fort (600 AD) VIIs. Geno Dome (2300 AD) VIIt. Sun Palace (2300 AD) VIIu. Choras Village (600 AD) VIIv. Northern Ruins (600 AD) VIIw. Giant's Claw (600 AD) VIIx. Guardia Castle (600 AD) VIIy. Black Omen (1000 AD) VIIz. Day of Lavos (1999 AD) VIII. Side Quests VIIIa. Lost Sanctum VIIIb. Dimensional Vortex VIIIc. Arena of the Ages IX. Techs IXa. Single Techs IXb. Dual Techs IXc. Triple Techs X. Items Xa. Consumables Xb. Weapons Xc. Helmets Xd. Armor Xe. Accessories Xf. Key Items XI. Bestiary XII. FAQ XIII. Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ I. Introduction ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After another one of my four month breaks, which I seem to be rather fond of taking as it seems, I'm back. Oh wait, you don't know who I am? I don't blame you, with how many breaks I take from my passion/hobby/whatnot known as guide writing. The name is Richard Beast, and I'm a 20 year old dude from Michigan who likes to fill up the void in his life by playing games and writing guides for them, which has been a moderately successful method, if I do say so myself. Among the games that I like most are RPGs, and one of the old favorites of said collection is definitely Chrono Trigger (for the SNES, not the PSX, that version is kinda... messed up, to say the least). Now it's been ported to the DS. I can't say I approve of Square Enix doing that rather than making a sequel, but hey, it makes more people aware of the game, so I'm not complaining. I've actually always wanted to do a guide for Chrono Trigger. I wrote for the not-as-awesome-but-still-quite-fantastic sequel Chrono Cross, which I consider to be one of the best of my guides, so you might ask, why did I never cover Chrono Trigger. Well, I'm finally remedying that, because for one thing, I actually have an excuse to now. Before, I would just be one of twenty people to have talked to roughly the same generation about a game that many people have said roughly the same thing about. You know? But again, there's a whole new generation of people experiencing this game now, so I'm excused. =P So now that I've bored you with my ramblings, I'll shut up and proceed with this. You're welcome. - Richard "Gbness" Beast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ II. Legal Disclaimer ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are NOT permitted to put this FAQ on your site without my permission first. All you have to do is email me or IM me saying you want this FAQ on your site, then you can tell me your site and the chance is high that I'll let you. But if you put this FAQ on your site without my permission I swear you will regret it. If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it? Good. Also, make sure that no money is involved. If you want this FAQ to be sold on eBay, then just forget about it, man. And don't sell this guide either, or pay people to use it, or you'll be in such big trouble you don't want to think. Another little note is that I will not have this guide hosted on many other web sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on permission if it's not one of the four above sites. I am sick of people ripping me off (I have been ripped off three times in the past), so if I don't like your site, I won't let my guide be posted on it. I am sorry, but this is how it has to be. If you ask politely and I like your site, you will definitely have the luck of getting it up there. Thank you very much. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ~-~ ~-~ ~-~ III. Contact Rules ~-~ ~-~ ~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First of all, feel free to check out the stuff I've written on GameFAQs. Those include a guide for Mega Man 5, a few other Mega Man games, and tons of random PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome Legend of Zelda: Majora's Mask and Wild Arms guides. As you might be able to guess, I'm a large RPG fan and writer. Alright, enough shameless advertisement about me. You can e-mail me if there is a question you wish to ask that hasn't been answered in the guide, but I REALLY don't want to bother answering questions that have already been done, answered, and done again in the guide, if it isn't too much trouble. Feel free to tell me if there's something I've forgotten, however. My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have to write like that so I don't get a dozen spam bots e-mailing me and getting me viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r t3h su> Talk to Marle before taking her pendant after she ran into you. -> Bring back the cat to the girl on the right side of Leene Square. -> Do not take the lunch from the man on the left side of Leene Square. -> Talk to Melchior after Marle joins, and refuse to talk Marle into selling her pendant. -> When Marle wants to get candy, just stay where you are and don't move. -> At the actual trial, say you started everything. -> At the actual trial, say Marle's fortune did tempt you. I told you to do the first things in the actual Millennial Fair, and as for the last two... consider that me telling you to do those now. =) Either way, Marle shows up only for no one to listen to her, and the guards take Crono to the Supervisor who orders Crono's execution regardless of the outcome. You'll re-emerge in a jail cell, and if you were found innocent, there's a pink bag near you with an Ether in it. That, and there's a cup of coffee nearby that'll restore your HP and MP when you drink it. Now you run into a choice here. You can either stand around and wait for three days to pass (one day takes about half a minute here, unsurprisingly enough), or you can pound on the bars three times until the guard gets pissed off and comes in. If you do the former, then Lucca shows up to bail you out, and if you do the latter you have to escape from the place on your own. I'd definitely say wait for the three days to pass, as having Lucca alongside you will help you tremendously. If you bust out, Lucca will show up right at the end, but hey, who wants to do that? Just sit around and wait. Eventually he'll get taken to the guillotine, but Lucca appears and shoots down the guards. You're left to pick up a Bronze Armor from the chest, which is just icing on the cake. Head south to get out of this room, and you'll find a chest right off the bat with a Mid-Potion. You'll notice a man to the side there who's on the guillotine, so have some heart and save him. His name is Fritz, and he runs the market in Truce, which you can check out a lot later. In any case, exit this room and head to the west, to find there's two left paths you can take. Start off by taking the upper one and heading left, to examine the unconscious guard there for a Mid-Potion. At this point you can honestly go either of the two ways and get out of here, as well as get everything, but I opt to take the lower path first. Head across the huge ass bridge that you get after that. In this next room you'll notice there's four ways to go (three not counting the way you came from), with two shields in the middle. These shields are known as Sentries, and you have to fight them to pass. They're most vulnerable when the... person behind them rears his head out, in which case they have zero defense. Otherwise, they take a bunch of hits. When they're gone, anyway, take the bottom right stairs, go across another large bridge, and in the room you show up in, kill the guard that you find, and pull the switch to enter a sort of treasure room behind. This is why I like coming here first. =) The chests contain two Ethers and two Mid-Potions, which at least count for something. Head out and then return the way you came, except when you leave that room you'll be greeted by a stronger guard called a Gaoler. He's still not strong, just don't use fire based attacks on him, because he's immune. When you're back in the area with the four staircases, there's nothing much to see by going northwest OR southwest (just the jail areas), so head back to the area from where you came in, and instead of taking the southwest path, now it's time to take the northwest path. You can get ANOTHER Mid-Potion from that guard, so I'd do that. Another massive bridge following that, and you'll find yourself in an area with four stairways exactly resembling the one from before. Start by heading to the southwest, and you'll end up in a jail area. Open the first cell to find a Shelter in there (I like how people just happen to have those lying around in their cells, it amuses me), but note that you can't open the other cell. Head back to the area with the stairways and go to the northwest this time. Another jail area, great. This time though, you can actually enter the second cell. Go ahead and do that, and you'll find a large hole in the wall, that, guess what. You can climb out of! Yep. Just go ahead and head out that way and you'll be outside on the tower. Climb your way down as low as you can (there's only one way out anyway, so you'll know when you've hit the bottom), and you'll find yourself in another cell which has a Shelter in it. Coincidentally, though, there's a hole in the floor. Might as well climb through there. You then find yourself in another cell, which has 1500 G and a Silver Sword in it (nice prizes there!). At this point, though, you've got to make your way all the way back to the place with the four stairways. So basically, back through the hole, out through the hole in the wall, climb up the tower back to the way you came in, and then out the cell and back to that room. Not too bad. Now it's finally time to make your way out of here. Head to the northeast this time around, up the two sets of stairs, and you'll find yourself in an area that actually, you know, looks like the castle? Head through the big door, and you'll find a save point there, not to mention the warden unconscious. Take Mid-Potions from his ass, and feel free to read the document next to him. It's kind of an extremely direct hint for the boss you're about to face. Save, use a Shelter, then head up the staircase to the north. Another bridge, but as you get to the halfway point you're ambushed by the castle's defense mechanism. Guess that's the so-called Dragon Tank. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dragon Tank HP: 600 (Head), 266 (Body), 208 (Wheel) My Party: EXP: 40 - Crono (Lv. 8) TP: 5 - Lucca (Lv. 7) Gold: 500 This battle is a tad bit rougher than the one against Yakra back in the Manolia Cathedral, but if you're on your toes and use a bit of strategy you should be easily able to handle it. Supposing you have a Potion or two at hand, that is. First of all, if you didn't read that manual, basically the Head will heal the three parts of the tank for about 70 HP every turn. Crono will do about 130 damage to it per turn (well he did for me at least), and Lucca about 80, so that amounts to about 140 damage per turn, which is fairly decent, methinks. The main tank's ways of attacking are a laser beam which does about 20 damage, a chomp for about 12-15 damage, and the wheels running through the group for about 30 damage to both. That requires a charge though, so overall this damage will all add up, so when you get below 60 HP or so I'd definitely say use a Potion on Crono and Lucca each, but otherwise stick to plain old physical attacks and hit the head til it's goes gray. When it's gone, hit the rest of the tank with Fire Whirl, Cyclone, etc. (Wind Slash kind of blows here), and it'll be done in no time. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ With that, the Chancellor and guards try to get on the Dragon Tank to fix it, but they end up blowing up part of the bridge and acting as, well, the bridge. =) Cross them and you'll find yourself back in one of the towers of Guardia Castle. Pick up the Shelter on your way down, then eventually you'll find the guards below you. Head down the hall, only to run into King Guardia himself and the Chancellor. Marle shows up, unable to do anything about the guards, and eventually runs out with Crono and Lucca. Back in Guardia Forest, run to the right and you'll find a warp gate. Where that could lead, who the hell knows, but hey, better than being here, right? Right. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIh. Trann Dome (2300 AD) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~ My Level: 8 ~ Items: N/A Well, you're actually in a place called Bangor Dome, but we'll overlook that for now. You end up in an area with a civilization that seems incredibly advanced, and coincidentally there's a sealed door right above you that you can't open. For now, step outside and you'll find an overworld that looks vastly different. It almost chills your blood to look at it. In any case, head south to Trann Dome. You can see exactly what the civilization in this era looks like just from here. Talk to the first guy to buy some items if you want, otherwise you can rest at the "Enertron" on the left to heal yourself. That's it for this place, though. When you're ready, head outside to the overworld, and north to Site 16. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIi. Site 16 (2300 AD) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~ My Level: 8 ~ Items: Berserker Ring, Silver Sword, Silver Bow, Ether This is the first of several dungeon type areas that this era have to offer, you see. Oh well though, you get used to this time era. The first thing to point out is that this whole place is littered with rats running around, pretty much in a straight line. If they run into you, they'll swipe a Potion from you, so try to avoid them. Start by heading to the right past one, and you'll find at the far right and up a little, there's a rat running in front of a chest there. If you get past it and open the chest, you'll get a Berserker Ring. Which I wouldn't use, but hey, it's there for you. When you come back, you'll find the rats are gone, but just a little to the north there's a monster called a Floral Horror, which you'll be thrust into a battle with. Not a problem, it's easy, but note that it heals its allies, which is a little annoying, but you get used to it. Continue up to the north on the left side, only to get attacked by another one. Notice that when you kill it, more rats show up. I guess rats aren't big fans of floral horrors, eh? Head over to the right and open the chest there, only to get ambushed by more Ruin Stalkers and a Floral Horror. Same old deal, you can actually open the chest when that's done for a Silver Sword. On the far right side, make your way up, and dodge the rats, since some of them this time around like to follow you. As you make your way to the left you'll find a Silver Bow along the way, which you definitely need to equip on Marle. Head down from there and to the left, only for two more Floral Horrors and Ruin Stalkers respectively to come out to play. Same old deal, plus when you go up and to the left you've got five Craters to deal with. Though you can wipe most of them out in one swoop with a Fire Whirl, so that's beside the point. Head east, then you've only got one more rat to dodge before you reach a new screen. Yay. On the next screen, the first thing you have to take out are three Shadows, each of which have 1 HP but can only realistically be attacked by techs. Take them out as such. After that, head down and pick up the treasure chest to the left side for an Ether. At this point, there's a few Shadows and Mutants to take out, but you're otherwise down. The exit is to the far northeast, just note that a Mutant will try to stop you as you leave. It's got 300 HP, but hey, my Crono and Marle were doing a quarter of that damage a turn. Just leave, and on the overworld, head to the first building east. Arris Dome. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIj. Arris Dome (2300 AD) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~ My Level: 9 ~ Items: Mid-Ether, Mid-Ether Seems this place is rather similar to Trann Dome. In any case, head up and to the left, then around the structure to the northeast, then approach the old man in the middle, who introduces himself as Doan. Apparently, the people are starving on top of their own supply of food, which they can't get to because of the robot guards below. You can buy stuff from the girl at the far left, but otherwise, head below Doan to the ladder there, to go to the depths of Arris Dome. On the screen that you arrive in, head up and take the door to the left, and you'll find yourself on top of a structure of pipes. For now you want to get to the northern exit, so if you can't find it, here's how to go: take the first right, then go up, right, up, left past one bridge to the second path, up that, right, then up. Not too bad. You also might want to make sure your HP and MP are up to snuff. Reason being, you enter the next screen and then take a few steps forward only to be attacked by a giant robot. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Guardian & Pod x2 HP: 1200 (Guardian), 200 (Pods) My Party: EXP: 300 - Crono (Lv. 9) TP: 5 - Lucca (Lv. 9) Gold: 1000 - Marle (Lv. 8) This battle isn't too bad either, but there's something you have to take note of. If you attack the Guardian while the two Pods are still alive, it'll pelt you with a Delta Attack, which does 50+ damage to all three characters. That's nothing something you want to take, like, at all. To get around the problem, you want to target the Pods first. They die in about 3-4 hits each. More than I would like, but that'll suffice. When the both of them are gone, start pounding on the Guardian with everything you've got. It'll start counting down from 5 to 0, and when it hits zero, it revives the two Pods. Which is a pain in the ass, but you should be able to destroy the Guardian easily within two cycles of that. All of the other attacks you have here do very little damage, but if you're in trouble, just have Crono and Marle use Aura Whirl. 70+ HP back right there, yo. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When the battle is done, enter the room ahead, to find that the refridgeration has completely failed, and the man who came in to get the food died a long time ago. He's got a note on him that says chase the rat in the pipes, it's more than a statue, it knows the secret of the dome. Alright, I can do that. Pick up the Mid-Ether there on your way out, then go back to the area with the pipe pathways. You'll notice the rat right off the bat, but you have to catch it. It's not that hard to do, just start mashing the A button to talk to it when it gets to the turns, which is when it typically tends to be the slowest compared to you. Otherwise, it tells you the password to get further in the dome is holding down L and R and pressing A. On that note, go down one screen, and notice the two panels on the upper part of that room. Stand next to the right and enter in that code (hold down L/R, and press A), then a bridge opens to the right. I'll take that. Head through the door there, only to be instantly greeted by an Exterminator and two Rats. These rats of which are actually hostile. With that little problem taken care of, head forward and pick up the Mid-Ether. With that, go back to the entrance of this room and head up the stairs on the left, and use that walkway to get to the upper side of the room. With that, go all the way down, to the right and up to the walkway, and out through the upper door. This next room has a lot less to offer than you would think based on its size. Head up the walkway to the left and around to ground level from the left side. From there, head up the walkway on the left and over to the door at the top. You can go on the ground over to the panel on the right if you want, but all that does is a bridge a gap across this place, and since there's nothing over there anyway, there's not really any point. Enter through that door to find the supercomputer, which gives the following info: there's a place called Proto Dome to the east, and in 1999 A.D., a monster called Lavos destroyed the world, so now this ruined world is the future. So on that extremely happy note, you have to make your way all the way back to where Doan was, roughly at the entrance of Arris Dome. That's down through two screens, then where the panels were, and the exit is the ladder at the southeast of that place if you forgot. Marle encourages them not to lose hope, gives them the seed, and now the next destination is Proto Dome, on the other side of Site 32. That makes Site 32 our next target. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIk. Site 32 (2300 AD) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ~ My Level: 10 ~ Items: Mid-Potion And don't worry, Site 32 isn't nearly as long as Site 16 or Arris Dome. =) The first thing you'll see when you walk in is a Mid-Potion chest. After picking that up, head north to find a large jet car up above. Examine it, only to get ambushed by a whole bunch of robots led by a cyclist called Johnny. Anyway, the premise of this entire place, then, is to get on that jetbike and race Johnny to the finish. Listen to the explanation if you want, otherwise jump on the jetbike and let's do this. This is actually relatively fun, plus the music kicks ass, although |
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Another Chrono Trigger DS Walkthrough :
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