Custom Robo Arena Walkthrough :
This walkthrough for Custom Robo Arena [Nintendo DS] has been posted at 26 Jul 2010 by bashir24 and is called "Parts List". If walkthrough is usable don't forgot thumbs up bashir24 and share this with your freinds. And most important we have 2 other walkthroughs for Custom Robo Arena, read them all!
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Walkthrough - Parts Listo.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o Custom Robo DS: Parts List Author: Rauzes (Rauzes@gmail.com) Version: 1.20 FINAL? o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o Preface: Since I play the Japanese Version, all Parts will be listed in Romaji, or Japanese in English characters, or accurate translations NOTE: I cannot spell Holoseum. If its mispelled in this FAQ, please ignore it. It will be recognisable as Holoseum. If its not... Drop me an E-Mail NOTE TO AMERICAN READERS: If you know the English name for one of the parts. Drop me an email. You will be recognised o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o ============================Table of Contents================================== o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o 1. Introduction - Parts? - Holoseum? - Thesis Statement 2. Multiplayer/Wifi Holoseum Selecting and Rules - Commands - Rules 3. Robos - Shining Fighter - Ariel Beauty - Metal Grappler - Little Raider - Little Sprinter - Sexy Stunner - Wild Soldier - Fatty Vice - Funny Old Men - Tricky Flyer - Strike Vanisher - Burning Beast - Lightning Skyer - Illegal 1 - Illegal 2 - Special 4. Guns - Short Range - Mid Range - Long Range - Illegal - Special 5. Bombs - Bomb notes - Regulars - Illegal - Special 6. Pods - Regulars - Illegals - Special 7. Legs - Regular - Illegal - Special 8. Maintainence - How to - Why - Myths 9. Shops - Where - Shop list 10. Legal and Credits o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o =====================================Updates-================================== o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o Nov 3rd 2006(Ver 1.01): Ray skyer stats added. Yay Ray skyer Nov 9th 2006(Ver 1.10): Ray skyer stats completed, AIRS stats completed. Jan 19th 2007(Ver 1.20): Ray 01, Jimunsun, and more shop infos Final version until american version comes out and someone can update me on American Names. o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o I. Introduction o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Parts? Parts make up your Robo, which kicks the butt of the enemies Robo, which makes you good. They are in Robo, Gun, Bomb, Pod, and Legs groups. you equip one of each to make your robo yours. - Holoseum? The stage where you fight. Simply put. - Thesis Statement This FAQ will include a list of Parts, their stats, their effect/what it does. o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o II. Multiplayer/WiFi Holoseum Selection Commands and Rules o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Commands D-Pad: Move Cursor A: Select Stage R: Secret Touch Pad: Select Holoseum - Rules For Round 1, one of your choices will be used from Round 2 onwards, the Loser Choses. Secret means only the selecter can see the stage Secret cannot be used in WiFi o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o III. Robos o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o NOTE: all Damage buffs for NON Power style is an additonal -5% NOTE: The type you use most on WiFi will probally be the one that choses which title you have, and thus is easy to predict what kind of robo the enemy will use by looking at the title that they have EG: "Total Loser?" means they will probally use Hiyokko robo, prepare for an easy fight. "Lightbringer?" Means theyll probally use a Ray, bring your regular set "Lightning and Thunder?" Means theyll be bringing the fight in by dashes. and use a close range weapon, as theyll probally will use Strike Vanishers, or Burning beasts "Patient Control" Mean they use Lightning Skyers often. bust out your Little Raider+Sniper gun Like that. a full list of Japanese titles and some of their requirements can be found here: http://customrobo.net/wiki/index.php?Wi-Fi%2F%BE%CE%B9%E6 - Shining Fighter Useful for: Balanced, Starting Robos Power styles Damage buff(Compared to Ray MkIII):0% Name: Ray Mk III Style: Power Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 5 Attack style: Attack Attack Description: Invincible, and you dash forwards, being invisible during the dash Attack damage on dummy: 161 Base Dash Number: 2 First Aquired: Replaces Ray MkII In Fathers lab Name:Apollon Style: Speed Defence: 5 Balance: 5 Speed: 6 Air effectiveness: 6 Attack style: Jumping Attack Description: Invincible, and you Jump up, and spin like a helicopter Attack damage on dummy: 179 Base Dash Number: 2 First Aquired: Bayside Store Name: Dim Style: Armor Defence: 6 Balance: 5 Speed: 5 Air effectiveness: 5 Attack style: Mobility Attack Description: Invincible, You jump up, and belly slide forwards Attack damage on dummy: 167 Base Dash Number: 2 First Aquired: Brainy Island Store Name: Ray Style: Armor, Speed Defence: 7 Balance: 5 Speed: 7 Air effectiveness: 5 Attack style: Attack Attack Description: Invincible, You spin, and dash forwards Attack damage on dummy: 191 Base Dash Number: 2 First Aquired: When you beat Saki NOTE: Damage 10% Name: Ray Mk II Style: Other(All 3?) Defence: 6 Balance: 5 Speed: 6 Air effectiveness: 5 Attack style: Attack Attack Description: Invincible, A Soccer tackle Attack damage on dummy: 161 Base Dash Number: 2 First Aquired: First Robo aquired, after game, when you talk to your dad Name: X-Ray Style: Speed, Power Defence: 4 Balance: 4 Speed: 6 Air effectiveness: 6 Attack style: Attack Attack Description: Invincible, Same as Ray 01 in the GC game Attack damage on dummy: 191 Base Dash Number: 2 First Aquired: Buy from Police Name: Ray01 Style: Armor, Power Defence:6 Balance:6 Speed:4 Air Effectiveness:4 Attack Style: Attack Attack Description: Dashes forward and follows through with a slide Attack Damage on Dummy:155 Base Dash Number: 2 First Aquired: January Download. Then, talk to the new guy at Dads/Older Sis's lab. hes your FAN!! you get Ray 01 for an autograph Proof: http://124.38.226.34/bbs/128658/img/0041739518.jpg That is DS graphics and DS format. Sorry for Crappy graphics, its from my Cell phone camera - Ariel Beauty Power styles Damage buff(Compared to Ray MkIII): 0% Useful For: Mid-Air jumps, and balance Name: Miranda Style: Power Defence: 4 Balance: 4 Speed: 5 Air effectiveness: 8 Attack style: Attack Attack Description: Hop up, and diagonal down to enemy Attack damage on dummy: 155 Base Dash Number: 2, Ariel Jump First Aquired: Brainy Island Name: Luna Style: Speed Defence: 4 Balance: 4 Speed: 6 Air effectiveness: 8 Attack style: Attack Attack Description: Hop over wall to enemy, then jump up and back Attack damage on dummy: 155 Base Dash Number: 2, Ariel Jump First Aquired: Neobrain Store Name: Comet Style: Armor Defence: 4 Balance: 5 Speed: 5 Air effectiveness: 8 Attack style: Attack Attack Description: You move back, and tackle the enemy Attack damage on dummy: 179 Base Air Jump: 2 First Aquired: Brainy Island - Metal Grappler Useful for: Tanking Power styles Damage buff(Compared to Ray MkIII): 5% Name: Rock Hound Style: Power Defence: 7 Balance: 8 Speed: 4 Air effectiveness: 3 Attack style: Attack Attack Description: Stop, then shoulder Tackle Attack damage on dummy: 215 Base Dash Number: 1 First Aquired: Brainy Island Name: Metal Cong Style: "Speed"(Seriously, USELESS) Defence: 7 Balance: 8 Speed: 4 Air effectiveness: 4 Attack style: Jumping Attack Description: Spin upward Attack damage on dummy: 131 Base Dash Number: 1 First Aquired: Neobrain store Name: Crazy Baboon Style: Armor Defence: 8 Balance: 9 Speed: 4 Air effectiveness: 3 Attack style: Attack Attack Description: Similar to Dim Attack damage on dummy: 167 Base Dash Number: 1 First Aquired: Brainy Island - Little Raider Useful for: Fast Running speed Power styles Damage buff(Compared to Ray MkIII):-5% Name: Pipit Style: Power Defence: 2 Balance: 1 Speed: 9 Air effectiveness: 3 Attack style: Spin Attack Description: Invincibility in place Attack damage on dummy: 71 Base Dash Number: 3 First Aquired: Brainy Island Name: Robin Style: Speed Defence: 2 Balance: 1 Speed: 10 Air effectiveness: 3 Attack style: Attack Attack Description: Spinning Headbutt Attack damage on dummy: 155 Base Dash Number: 3 First Aquired: Bayside Store Name: Luke Style: Armor Defence: 3 Balance: 1 Speed: 9 Air effectiveness: 3 Attack style: Mobility Attack Description: Slowly ram forwards, then fly upwards Attack damage on dummy: 155 Base Dash Number: 3 First Aquired: Brainy Island - Little Sprinter Useful for: fast running, Mid air jumps Power styles Damage buff(Compared to Ray MkIII): -5% Name: Nano Style: Power Defence: 2 Balance: 1 Speed: 8 Air effectiveness: 4 Attack style: Attack Attack Description: Move forwards slowly Attack damage on dummy: 167 Base Dash Number: 3, Ariel Jump First Aquired: Brainy Island Name: Little Chick Style: Speed Defence: 2 Balance: 1 Speed: 9 Air effectiveness: 4 Attack style: Mobility Attack Description: Same as Miranda Attack damage on dummy: 119 Base Dash Number: 3, Ariel Jump First Aquired: Neobrain Name: Bit Style: Armor Defence: 3 Balance: 1 Speed: 8 Air effectiveness: 4 Attack style: Jumping Attack Description: Upward Spin Attack damage on dummy: 155 Base Dash Number: 3, Ariel Jump First Aquired: Bayside - Sexy Stunner Useful for: More dashes than Shining Fighter Power styles Damage buff(Compared to Ray MkIII): 0% Name: Anne Style: Power Defence: 4 Balance: 5 Speed: 5 Air effectiveness: 7 Attack style: Spin Attack Description: Smash forwards, and jump back Attack damage on dummy: 155 Base Dash Number: 4 First Aquired: Name: Emmy Style: Speed Defence: 4 Balance: 5 Speed: 5 Air effectiveness: 8 Attack style: Jumping Attack Description: Forwards, then drive upwards Attack damage on dummy: 161 Base Dash Number: 4 First Aquired: Bayside store Name: Vanessa Style: Armor Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 7 Attack style: Moblity Attack Description: Cartwhelling diagonally up Attack damage on dummy: 167 Base Dash Number: 4 First Aquired: Brainy Isle - Wild Soldiers Useful for: Its a Shining Fighter with more defence. Power styles Damage buff(Compared to Ray MkIII):0% Name: Crimto Style: Power Defence: 6 Balance: 5 Speed: 4 Air effectiveness: 5 Attack style: Spin Attack Description: Spin, then Fly backwards Attack damage on dummy: 155 Base Dash Number: 2 First Aquired: Given to you in Police Training center, First Robo you get thats NOT a Ray Name: Carlyle Style: Speed Defence: 6 Balance: 5 Speed: 5 Air effectiveness: 5 Attack style: Moblity Attack Description: Diagonal Upwards bash Attack damage on dummy: 179 Base Dash Number: 2 First Aquired: Brainy Isle Name: Zora Style: Armor Defence: 7 Balance: 5 Speed: 4 Air effectiveness: 5 Attack style: Attack Attack Description: 167 Attack damage on dummy: You teleport forwards then fly back to smash Base Dash Number: 2 First Aquired: Brainy Isle - Fatty Vices Useful for: Insulating your wires Note: In the GC version, these were called Funky Big heads Power styles Damage buff(Compared to Ray MkIII):0% Name: Boran Style: Power Defence: 8 Balance: 7 Speed: 3 Air effectiveness: 7 Attack style: Attack Attack Description: Jump up, and then diagonally downwards Attack damage on dummy: 143 Base Dash Number: 2 Ariel Jump First Aquired: Bayside Name: Seal Kid Style: Speed Defence: 8 Balance: 7 Speed: 3 Air effectiveness: 8 Attack style: Attack Attack Description: Spinning Forwards Attack damage on dummy: 155 Base Dash Number: 2, Ariel Jump First Aquired: Neobrain Name: Dodekan Style: Armor Defence: 9 Balance: 7 Speed: 3 Air effectiveness: 7 Attack style: Jumping Attack Description: Jump up and then belly flop onto enemy Attack damage on dummy: 161 Base Dash Number: 2, Ariel Jump First Aquired: Fukashi gives it to you after the Robo station tournament - Funny Old Men Since The names are in Kanji, and I cannot be bothered to search up all the possioble readings for them, theyll just be listed as Funny Old man#1, #2, and 3 These refer to the Power, #1, Speed,#2, and Armor, #3 Useful for: 6 Air dashes. End of story Power styles Damage buff(Compared to Ray MkIII):0% Name: Funny Old man#1 Style: Power Defence: 4 Balance: 3 Speed: 1 Air effectiveness: 9 Attack style: Attack Attack Description: Dashes forwards invisibly Attack damage on dummy: 161 Base Dash Number: 6(OMG) First Aquired: Brainy Isle Name: Funny Old man#2 Style: Speed Defence: 4 Balance: 3 Speed: 1 Air effectiveness: 10 Attack style: Attack Attack Description: Levitates and homes Attack damage on dummy: 191 Base Dash Number: 6 First Aquired: Bayside Store Name: Funny Old Man#3 Style: Armor Defence: 4 Balance: 4 Speed: 1 Air effectiveness: 9 Attack style: Spin Attack Description: Similar to #1 Attack damage on dummy: 179 Base Dash Number: 6 First Aquired: Brainy Isle - Trick Flyers Useful for: Tricks? Power styles Damage buff(Compared to Ray MkIII):0% Name: Mantis Head Style: Power Defence: 4 Balance: 5 Speed: 4 Air effectiveness: 7 Attack style: Attack Attack Description: Jump up, and then dash down Attack damage on dummy: 143 Base Dash Number: 3 First Aquired: Brainy Isle Name: Oracle Head Style: Speed Defence: 4 Balance: 5 Speed: 4 Air effectiveness: 8 Attack style: Spin Attack Description: Slowly Homes onto target Attack damage on dummy: 155 Base Dash Number: 3 First Aquired: Bayside Store Name: Stinger Head Style: Armor Defence:5 Balance: 5 Speed: 4 Air effectiveness: 7 Attack style: Mobility Attack Description: Belly slide forwards, then jump up Attack damage on dummy: 155 Base Dash Number: 3 First Aquired: Brainy Isle - Strike Vanishers(Yay) Useful for: Stealth Dash Power styles Damage buff(Compared to Ray MkIII):0% Name: Pike Style: Power Defence: 5 Balance: 5 Speed: 4 Air effectiveness: 6 Attack style: Attack Attack Description: Headbutt Attack damage on dummy: 95(>.>) Base Dash Number: 2(>.>) First Aquired: Brainy Isle(>.>) Notes: Useless Name: Javelin Style: Speed Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 6 Attack style: Attack Attack Description: Dash short forwards, spammable Attack damage on dummy: 98(Combo of 5: 214) Base Dash Number: 2 First Aquired: Brainy Isle Name: Froobah(Glaive) Style: Armor Defence: 6 Balance: 5 Speed:4 Air effectiveness: 6 Attack style: Moblity Attack Description: Dash forwards, then jump back Attack damage on dummy: 131(good for getaways) Base Dash Number: 2 First Aquired: Bayside store - Burning Beasts Useful for: Its a metal Grappler and a Striking Vanisher mixed together Use your Imagination Power styles Damage buff(Compared to Ray MkIII):0% Name: Leon Style: Power Defence: 5 Balance: 5 Speed: 4 Air effectiveness: 6 Attack style: Attack Attack Description: move Back, then Headbutt Attack damage on dummy: 161 Base Dash Number: 1 First Aquired: Brainy Isle Name: Wolfen Style: Speed Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 7 Attack style: Attack Attack Description: Jump, then downwards smash Attack damage on dummy: 179 Base Dash Number: 1 First Aquired: Brainy Isle Name: Tricero Style: Armor Defence: 6 Balance: 6 Speed: 4 Air effectiveness: 6 Attack style: Attack Attack Description: Rear up, and charge Attack damage on dummy: 155 Base Dash Number: 1 First Aquired: Bayside - Lightning Skyer Useful for: Being Annoying, Controling dashes Power styles Damage buff(Compared to Ray MkIII):0% Name: Minstrel Style: Power Defence: 5 Balance: 4 Speed: 4 Air effectiveness: 7 Attack style: Mobility Attack Description: Upwards dash Attack damage on dummy: 131 Base Dash Number: 1 First Aquired: Beating Hajime in Team No.1 "HQ" Name: Tempest Style: Armor Defence: 5 Balance: 5 Speed: 4 Air effectiveness: 7 Attack style: Mobility Attack Description: Jump up, and Dive forwards Attack damage on dummy: 143 Base Dash Number: 1 First Aquired: Bayside store - Illegal 1 Useful for: Being Mean Name: Snipe Style: Armor Defence: 4 Balance: 3 Speed: 9 Air effectiveness: 2 Attack style: Spin Attack Description: Stay put, then move back Attack damage on dummy: 155 Base Dash Number: 3 First Aquired: Underground Store Notes: Little Raider type Damage buff(Compared to Ray MkIII): 0% Name: Frida Style: Speed Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 7 Attack style: Attack Attack Description: Stay, then slam forwards Attack damage on dummy: 143(You dash through enemies) Base Dash Number: 4 Notes: Sexy Stunner Type First Aquired: Underground Store Damage buff(Compared to Ray MkIII):5% Name: Violent Boar Style: Other Defence: 7 Balance: 8 Speed: 4 Air effectiveness: 4 Attack style: Attack Attack Description: Teleport, then Punch Attack damage on dummy: 179 Base Dash Number: 1 First Aquired: Underground Notes: Metal Grappler type Damage buff(Compared to Ray MkIII):19% o.O Name: Nagamitsu Style: Other Defence: 5 Balance: 5 Speed: 5 Air effectiveness: 7 Attack style: Jumping Attack Description: Teleport forwards, then spin back Attack damage on dummy: 140 Base Dash Number: 3 First Aquired: Underground Store Notes: Striking Vanisher style Damage buff(Compared to Ray MkIII): 5% - Illegal 2 Name: Hadoron Style: Other Defence: 9 Balance: 8 Speed: 7 Air effectiveness: 6 Attack style: Attack Attack Description: Dash Forwards, then jump Attack damage on dummy: 119 Base Dash Number: 1 First Aquired: Underground, beat Hadoron data Notes: Lightning Skyer type Damage buff(Compared to Ray MkIII):0% Name: Meijel Style: Other Defence: 4 Balance: 5 Speed: 4 Air effectiveness: 9 Attack style: Mobility Attack Description: Spin and move up Attack damage on dummy: 179 Base Dash Number: 4, Ariel Jump First Aquired: Beating your shadow self first time Notes: More of a Ariel Beauty than Sexy stunner Damage buff(Compared to Ray MkIII): -5% Name: Ray II Dark Style: Other Defence: 5 Balance: 5 Speed: 8 Air effectiveness: 8 Attack style: Attack Attack Description: Move up, and Hover down Attack damage on dummy: 191 Base Dash Number: 2 First Aquired: Beating your shadow self 2nd time Notes: Shining Fighter Type. Typical Strategy: Kamikaze Damage buff(Compared to Ray MkIII): -5% Name: Jimunsun Style: Other Defence: 10 Balance: 10 Speed: 1 Air effectiveness: 2 Attack style: Spin Attack Description: Spins around and moves slowly Attack damage on dummy: 209 Base Dash Number: 1 First Aquired: Same as Ray 01 Damage buff(Compared to Ray MkIII):-10% Notes: Aquired with Ray 01. After getting a phone call, talk to the people in the underground battle association. One of them will give it to you. - Special Useful for: Various Name: Hiyokko Robo Style: Other Defence: 2 Balance: 1 Speed: 4 Air effectiveness: 3 Attack style: Attack Attack Description: Move slowly forwards Attack damage on dummy: 151 Base Dash Number: 2, Ariel Jump First Aquired: Team No.1 HQ Notes: This is a Joke Damage buff(Compared to Ray MkIII): -5% Name: Carat Style: Other Defence: 6 Balance: 5 Speed: 8 Air effectiveness: 4 Attack style: Attack Attack Description: Move up, downwards smash, and back Attack damage on dummy: 155 Base Dash Number: 3, Ariel Jump First Aquired: Beating Katorea Notes: Little Sprinter type Damage buff(Compared to Ray MkIII):-10% Name: Ray Skyer Style: Power(Blue) Armor(Red) OR Speed(White) Defence: 4/4/5 Balance: 4/4/4 Speed: 5/6/5 Air Effectiveness: 8/8/8 Attack Style: Mobility Attack Description: Ray style smash, then bounces up Attack Damage on Dummy: 143 Base Dash Number: 1 First Aquired: Opening a present from Download Notes: Lightning Skyer style, has 3 different Color schemes,You must have downloaded the patch to get this, OR beat somebody that has Ray skyer to unlock this. the Download event is from a DS station, Nov 11th to December 5th. After getting the patch, head home and Clean up the Robo in the present box. NOTE: Ray Skyers color random, but you can control the color you get by saving OUTSIDE the Home, and then reload when you dont like the color you got. NOTE: Ray skyers colors MAJORLY affect its performance. Get the one you like. Damage buff(Compared to Ray MkIII): -5 UNLESS Its blue, then its +5% Name: A.I.R.S.(Army Instegral Ray Skyer) Style: Other Defence: 3 Balance: 3 Speed: 4 Air effectiveness: 9 Attack style: Spin Attack Description: Similar to ray skyer, except slower Attack damage on dummy: 143 Base Dash Number: 2 First Aquired: Beat Musou with Ray Skyer Notes: Lightning Skyer type, Similar looking to Ray skyer, downloaded by a different patch. Gold colored. Damage buff(Compared to Ray MkIII): 29% O.O o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o IV, Guns o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Short Range Name: Shotgun Attack: 8 Speed: 8 Homing: 1 Reload: 1 Down: 10 Notes: Fires 3 Shots, good at point blank Name: Stungun Attack: 2 Speed: 7 Homing: 3 Reload: 9 Down: 7 Notes: Good for stunning. spam it for damage Name: Knuckle gun Attack: 10 Speed: 8 Homing: 1 Reload: 8 Down: 10 Notes: VERY short range, only known melee weapon Name: Fang Gun Attack: 9 Speed: 9 Homing: 2 Reload: 2 Down: 5 Notes: When on ground, does a Parabola attack, when in air, flies around Name: Magnum gun Attack: 7 Speed: 8 Homing: 2 Reload: 1 Down: 10 Notes: Does more damage than Shotgun because of concentrated shots Name: Megaburst Gun Attack: 5 Speed: 1 Homing: 2 Reload: 4 Down: 4 Notes: Shoots out three shots, which grow larger and do more damage Name: Rising Gun Attack: 7 Speed: 7 Homing: 3 Reload: 2 Down: 5 Notes: Shoots a shot that angles upwards and does more damage. Good against Lightning Skyers, Fatty vices - Mid Range Guns Name: Gattling gun Attack: 4 Speed: 7 Homing: 2 Reload: 3 Down: 6 Notes: Shoots many weak shots. Good for beginners Name: Catch gun Attack: 2 Speed: 3 Homing: 9 Reload: 5 Down: 4 Notes: Brings enemy to you. not so great Name: Gravity Gun Attack: 6 Speed: 6 Homing: 4 Reload: 5 Down: 6 Notes: Shoots a bullet that makes enemy fly up. In air, makes a void of floating damage Place a void above enemy, and fire him up. Instant damage Name: Thunderbolt gun Attack: 6 Speed: 4 Homing: 6 Reload: 5 Down: 5 Notes: Shoots 2 shots to each side... decently useful Name: Giant Gun Attack: 2 Speed: 2 Homing: 1 Reload: 2 Down: 5 Notes: Shoots a slow, weak bullet... what use is that? Name: Stardust Gun Attack: 5 Speed: 4 Homing: 2 Reload: 5 Down: 4 Notes: Hits a large range Name: Splash gun Attack: 1 Speed: 4 Homing: 3 Reload: 10 Down: 2 Notes: Fires rapid fire 3 weak shots. good for setting up damage Name: Drill gun Attack: 6 Speed: 5 Homing: 1 Reload: 4 Down: 5 Notes: Drags enemy to you, good with little Raiders/sprinters Name: Needle gun Attack: 3 Speed: 7 Homing: 1 Reload: 8 Down: 5 Notes: Each shot flings enemy upwards to another shot. Name: Particle Gun Attack: 4 Speed: 5 Homing: 3 Reload: 6 Down: 2 Notes: Shoots 2 shots forwards and 2 shots up, they meet and down most enemies almost instantly. very good, even in late game Name: Bubble gun Attack: 3 Speed: 2 Homing: 9 Reload: 6 Down: 4 Notes: Fires 2 or 1 high homing bubble. next to useless Name: Flame gun Attack: 5 Speed: 4 Homing: 5 Reload: 4 Down: 7 Notes: Fires a chain of mid damage flames. good for the beginner. 2nd gun you get use it until you get Gattling gun, and if you like it, keep it Name: Blade gun Attack: 2 Speed: 5 Homing: 1 Reload: 10 Down: 2 Notes: Rapid firing bullets that dont home at all.... but they do good damage when you can combo with them Name: Flare Cannon gun Attack: 6 Speed: 4 Homing: 2 Reload: 6 Down: 4 Notes: Fires 2 shots, that explode for big damage. Downgrade of Ragnarok from GC Name: Basic gun Attack: 4 Speed: 5 Homing: 2 Reload: 4 Down: 6 Notes: Shoots 3 shots. Basic Name: Hornet Gun Attack: 6 Speed: 3 Homing: 6 Reload: 3 Down: 6 Notes: Shoots 5 shots of homing hornets, useful in many ways Name: Right/Left Spark Gun Attack: 5 Speed: 5 Homing: 4 Reload: 3 Down: 4 Notes: Fires a bullet that explodes into a shower of shots in the left/right direction. - Long Range Name: Acel Gun Attack: 6 Speed: 7 Homing: 2 Reload: 2 Down: 6 Notes: Lays 4 shots, which then fly off and do good damage Name: Eagle Gun Attack: 4 Speed: 6 Homing: 4 Reload: 4 Down: 6 Notes: lays 1 shot in the air, on ground, shot flies off instantly Name: Angel Ring Gun Attack: 7 Speed: 3 Homing: 7 Reload: 3 Down: 5 Notes: Useful for taking out Lightning skyers and little raiders, firing sends a ring from above right to the enemy flying shoots a short range shot Name: Glider Gun Attack: 4 Speed: 4 Homing: 9 Reload: 5 Down: 4 Notes: Fires 2 quick shots that slow down on ground, in air, 2 shots that home like mad Name: Sagitarius gun Attack: 5 Speed: 7 Homing: 4 Reload: 4 Down: 4 Notes: Hajime/Saki's Gun. Fires 2 shots on ground, 1 in air, and they stop before flying off. DOES NOT OVERLOAD/SHATTER Name: Scorpion gun Attack: 7 Speed: 5 Homing: 7 Reload: 3 Down: 7 Notes: Fires 2 volleys of 2 shots on ground, good damage, in air, they fly back before heading the enemies way, Rayfall Style Name: Sniper Gun Attack: 7 Speed: 9 Homing: 1 Reload: 2 Down: 6 Notes: Fires a straight fast shot. Good against Lightning skyers Name: Slide Gun Attack: 6 Speed: 6 Homing: 2 Reload: 3 Down: 8 Notes: Fires 3 shots on ground, effective with sliding, in air, fires a volley of shots Name: 3 way gun Attack: 5 Speed: 5 Homing: 4 Reload: 5 Down: 6 Notes: Fires 3 lines of shots. Good for early game Name: Dragon Gun Attack: 7 Speed: 3 Homing: 7 Reload: 2 Down: 8 Notes: Most. Useless. Gun. Ever. In. Multiplayer. This gun is THE most easy to dodge gun ever. its homing may be high, but speed sucks Another note: It looks like a hand puppet Name: Trap gun Attack: 4 Speed: 5 Homing: 6 Reload: 6 Down: 3 Notes: Fires a few shots, which do not appear, then after a few seconds, they fly out for damage. In air, they just fly out, no stopping Name: V-laser gun Attack: 4 Speed: 9 Homing: 1 Reload: 1 Down: 9 Notes: Fires 2 lasers in a V shape, trapping everything in between. Jump shot is one laser Name: Pheonix Gun Attack: 3 Speed: 8 Homing: 2 Reload: 3 Down: 5 Notes: Fires 2 Pheonixes, which go up and then down. in air, Fires one shot. Not a very hard hitter Name: Multiple Gun Attack: 5 Speed: 7 Homing: 6 Reload: 2 Down: 4 Notes: Fires one shot, which breaks into many missiles vertically, in air, they break horizontally. a hard hitter if all make contact Name: Meteor Fall Gun Attack: 5 Speed: 7 Homing: 4 Reload: 3 Down: 5 Notes: Fires five meteors, which then fly at enemy. In air, they fly randomly Name: Right/Left Arc gun Attack: 5 Speed: 8 Homing: 2 Reload: 5 Down: 6 Notes: Fires 2 shots in left or right direction Name: Rayfall gun Attack: 5 Speed: 4 Homing: 8 Reload: 2 Down: 5 Notes: Fires 4 shots that delay in mid air, then they fly off. In the air, they fire instantly Name: Right/Left 5 way gun Attack: 5 Speed: 5 Homing: 1 Reload: 4 Down: 4 Notes: Fires 5 Lines in the left or right direction. More or less uselsss. Jumping changes direction - Illegal Name: Ramu gun Attack: 7 Speed: 3 Homing: 6 Reload: 3 Down: 5 Notes: Upgrade of Angel ring gun Name: Ignia gun Attack: 8 Speed: 5 Homing: 8 Reload: 3 Down: 7 Notes: Upgrade of scorpion gun Name: Zabaru gun Attack: 7 Speed: 7 Homing: 4 Reload: 3 Down: 8 Notes: Upgrade of Slide gun Name: Molg gun Attack: 6 Speed: 2 Homing: 3 Reload: 4 Down: 3 Notes: "Upgrade" of Megaburst gun Name: Hadoron Gun Attack: 9 Speed: 8 Homing: 3 Reload: 2 Down: 9 Notes: Upgrade of Knuckle gun, longer range, 3 shots Name: Nanase gun Attack: 6 Speed: 4 Homing: 3 Reload: 5 Down: 5 Notes: Upgrade of stardust gun Name: Ripple Laser gun Attack: 1 Speed: 7 Homing: 3 Reload: 3 Down: 3 Notes: Useless? Think again. This immobilises enemy for over 2 seconds. enough time to drop a Genocide bomb.... AKA: NUKE Name: Orochi Gun Attack: 8 Speed: 8 Homing: 4 Reload: 3 Down: 7 Notes: Fires 4 Dragon Gun shots on ground, and one when your in air Name: Dual Arc gun Attack: 6 Speed: 8 Homing: 2 Reload: 3 Down: 5 Notes: Shoots double the amount of arcs than Left arc gun Name: Rear Front Gun Attack: 5 Speed: 5 Homing: 6 Reload: 4 Down: 6 Notes: Fires a bunch of shots that fly back to you, when in air, they fly at enemy Name: Rokudou Gun Attack: 5 Speed: 7 Homing: 3 Reload: 2 Down: 7 Notes: Comes with Jeimusun, fires 2 FAT lasers on ground, functions like right/left spark gun in air. - Special Name: Hiyokko gun Attack: 4 Speed: 4 Homing: 3 Reload: 4 Down: 3 Notes: Basic gun... except weaker Name: Carat Gun Attack: 4 Speed: 9 Homing: 2 Reload: 3 Down: 6 Notes: Upgrade of Pheonix gun Name: ARS-G04 Attack: 7 Speed: 6 Homing: 3 Reload: 2 Down: 6 Notes: Functions like Megaburst and rising gun on ground, on air like rayfall Whearabouts: Ray skyer Patch o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o V. Bombs o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Bombs notes Bombs stats are a VERY bad way to compare bombs. you have to actualy test them out to find the one you really like Also, the Notation marks(EG. D in Idling D) mean different explosions, and thus different effects No notation: See the description G: Gyeser explosion: Round pillar, flings upward H: Horizon: Blue explosion, sends enemy sideways B: Burst: Pink explosion, brings enemy to you D: Destroy: A skull explosion, lasts a long time S: Stun: Temporarily stops enemy P: Pillar: Lasts a decently long time, similar to G explosion F: Flipper: G explosion that drags enemy to you C: Cyclone: A dark blue explosion that lasts a long time T: Traction: Drags enemy to you K: Knockdown: Downs the enemy in one shot X: eXplosion: flings enemy away. - Regular Name: Idling D Attack: 7 Speed: 5 Range: 7 Lasting:8 Down: 6 Name: Idling P Attack: 7 Speed: 5 Range: 3 Lasting:7 Down: 6 Name: Acrobat Bomb Attack: 0 Speed: 5 Range: 6 Lasting:5 Down: 4 Name: Wave bomb Attack: 4 Speed: 4 Range: 4 Lasting:5 Down: 7 Name: Wall Bomb Attack: 7 Speed: 7 Range: 7 Lasting:6 Down: 6 Name: Crecent C Attack: 5 Speed: 4 Range: 5 Lasting:7 Down: 6 Name: Crecent K Attack: 7 Speed: 4 Range: 4 Lasting:5 Down: 10 Name: Crecent P Attack: 6 Speed: 4 Range: 3 Lasting:7 Down: 6 Name: Submarine D Attack: 8 Speed: 1 Range: 7 Lasting:8 Down: 3 Name: Submarine K Attack: 8 Speed: 1 Range: 4 Lasting:6 Down: 10 Name: Submarine P Attack: 8 Speed: 1 Range: 3 Lasting:7 Down: 3 Name: Geotrap bomb Attack: 8 Speed: 6 Range: 8 Lasting:7 Down: 8 Name: Gemini B Attack: 4 Speed: 5 Range: 3 Lasting:7 Down: 3 Name: Gemini P Attack: 4 Speed: 5 Range: 4 Lasting:7 Down: 3 Name: Giant Bomb Attack: 2 Speed: 1 Range: 10 Lasting: 7 Down: 10 Name: Standard Attack: 7 Speed: 5 Range: 5 Lasting:5 Down: 6 Name: Standard F Attack: 6 Speed: 5 Range: 3 Lasting:5 Down: 6 Name: Standard K Attack: 6 Speed: 5 Range: 5 Lasting:5 Down: 10 Name: Standard S Attack: 4 Speed: 5 Range: 4 Lasting:4 Down: 6 Name: Standard X Attack: 4 Speed: 5 Range: 4 Lasting:5 Down: 5 Name: Straight G Attack: 4 Speed: 7 Range: 3 Lasting:5 Down: 6 Name: Straight S Attack: 3 Speed: 6 Range: 4 Lasting:4 Down: 6 Name: Straight T Attack: 3 Speed: 6 Range: 4 Lasting:5 Down: 6 Name: Smash Bomb Attack: 8 Speed: 10 Range: 8 Lasting:5 Down: 6 Name: Direct Bomb Attack: 4 Speed: 5 Range: 5 Lasting:5 Down: 3 Name: Charge Attack: 5 Speed: 5 Range: 3 Lasting:5 Down: 3 Note: Holding the bomb button down will make its stats increase Name: Delay Bomb Attack: 4 Speed: 5 Range: 3 Lasting:5 Down: 3 Name: Delay C Attack: 3 Speed: 5 Range: 3 Lasting:5 Down: 3 Name: Delta bomb Attack: 3 Speed: 7 Range: 2 Lasting:5 Down: 2 Name: Tomahawk B Attack: 7 Speed: 3 Range: 6 Lasting:7 Down: 6 Name: Tomahawk G Attack: 7 Speed: 3 Range: 3 Lasting:5 Down: 6 Name: Freeze bomb Attack: 1 Speed: 5 Range: 3 Lasting:7 Down: 3 Note: Freeze bomb will tempoararily stop the enemy. Its your friend for combos Name: Volcanic Attack: 3 Speed: 6 Range: 3 Lasting:5 Down: 4 Note: Shoots 3 bombs that will not explode until impact Name: Right/Left wave Attack: 4 Speed: 4 Range: 4 Lasting:5 Down: 7 Name: Rigth/Left shoot H Attack: 5 Speed: 5 Range: 6 Lasting:5 Down: 6 Name: Winder bomb Attack: 5 Speed: 7 Range: 5 Lasting:5 Down: 6 Note: Follows the route of your cursor when aiming bomb - Illegal Name: Ramu bomb Attack: 6 Speed: 8 Range: 5 Lasting:5 Down: 6 Note: Upgrade of Winder bomb Name: Ignia bomb Attack: 8 Speed: 5 Range: 7 Lasting:5 Down: 8 Note: Upgrade of Right Shoot H Name: Zabaru bomb Attack: 2 Speed: 7 Range: 5 Lasting:5 Down: 2 Note: Upgrade of Volcanic Bomb Name: Molg bomb Attack: 4 Speed: 5 Range: 3 Lasting:4 Down: 4 Note: Upgrade of Charge bomb, explodes in a Traction(drag towards you) Name: Hadoron bomb Attack: 8 Speed: 5 Range: 6 Lasting:6 Down: 6 Note: Upgrade of Direct Bomb Name: Nanase bomb Attack: 1 Speed: 5 Range: 5 Lasting:7 Down: 2 Note: Upgraded Freeze bomb Name: Genocide bomb Attack: 10 Speed: 1 Range: 10 Lasting: 10 Down: 10 Note: If you get hit by this(with Ray II Dark set, probally will,) you are SCREWED. Name: Rokudou bomb Attack: 8 Speed:3 Range: 8 Lasting: 5 Down: 7 Notes: Fires a delta bomb-like bomb very effective for trapping. Comes with Jeimusun - Special Name: Hiyokko bomb Attack: 7 Speed: 4 Range: 3 Lasting:3 Down: 4 Note: Downgrade of Standard Name: Carat bomb Attack: 4 Speed: 7 Range: 4 Lasting:4 Down: 6 Note: Upgrade of Wave bomb Name: ARS-B02 Attack: 3 Speed: 7 Range: 7 Lasting:7 Down: 4 Note: Upgrade of Direct bomb Whereabouts: Ray skyer patch o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o VI. Pods o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Regular Pods Name: Acrobat Attack: 0 Speed: 5 Homing:0 Range: 6 Lasting:4 Note: For some balance, you get a free jump Name: Umbrela Attack: 5 Speed: 3 Homing:4 Range: 6 Lasting:4 Name: Wave Attack: 6 Speed: 7 Homing:5 Range: 4 Lasting:5 Name: Wall Attack: 5 Speed: 2 Homing:4 Range: 4 Lasting:6 Name: Ground Freeze Attack: 1 Speed: 3 Homing:4 Range: 4 Lasting:6 Note: If you use a Lightning skyer, and want a good pose, this works really well with Flight mode(Looks like Arwing's boosters from starfox) Name: Cockaroach G Attack: 3 Speed: 7 Homing:6 Range: 3 Lasting:5 Name: Cockaroach H Attack: 3 Speed: 7 Homing:6 Range: 5 Lasting:5 Name: Sideway F Attack: 4 Speed: 5 Homing:4 Range: 3 Lasting:5 Name: Sideway G Attack: 4 Speed: 5 Homing:4 Range: 3 Lasting:5 Name: Satelite Attack: 4 Speed: 5 Homing:5 Range: 5 Lasting:5 Name: Satelite H Attack: 4 Speed: 5 Homing:5 Range: 5 Lasting:5 Name: Seeker F Attack: 3 Speed: 2 Homing:8 Range: 3 Lasting:5 Name: Seeker G Attack: 3 Speed: 2 Homing:8 Range: 3 Lasting:5 Name: Giant Attack: 1 Speed: 1 Homing:3 Range: 10 Lasting: 10 Name: Jumping B Attack: 3 Speed: 5 Homing:5 Range: 6 Lasting:7 Name: Jumping G Attack: 3 Speed: 5 Homing:5 Range: 3 Lasting:5 Name: Sky Wave Attack: 2 Speed: 6 Homing:5 Range: 5 Lasting:5 Note: This looks like an airplane.... If it was colored Red, would work well to look like Fathum 01 or Fathum 00 from Justice gundam/Infinite Justice gundam Name: Sky Freeze Attack: 1 Speed: 3 Homing:4 Range: 4 Lasting:6 Note: Best thing to take out Lightning skyers or Striking Vanishers Name: Standard Attack: 4 Speed: 5 Homing:4 Range: 5 Lasting:5 Name: Spider Attack: 3 Speed: 5 Homing:6 Range: 5 Lasting:5 Name: Spider G Attack: 3 Speed: 5 Homing:6 Range: 3 Lasting:5 Name: Speed D Attack: 4 Speed: 8 Homing:3 Range: 7 Lasting:7 Name: Speed P Attack: 4 Speed: 8 Homing:3 Range: 3 Lasting:7 Name: Throwing D Attack: 4 Speed: 3 Homing:4 Range: 6 Lasting:8 Name: Throwing P Attack: 4 Speed: 3 Homing:4 Range: 3 Lasting:7 Name: Diving Attack: 3 Speed: 5 Homing:5 Range: 5 Lasting:6 Name: Double Wave Attack: 4 Speed: 6 Homing:0 Range: 3 Lasting:5 Name: Charge Attack: 2 Speed: 5 Homing:6 Range: 3 Lasting:3 Note: Holding down the pod button will increase power Name: Devide pod Attack: 2 Speed: 6 Homing:3 Range: 3 Lasting:5 Name: Triple H Attack: 4 Speed: 4 Homing:7 Range: 5 Lasting:5 Name: Dolphin Attack: 4 Speed: 5 Homing:3 Range: 5 Lasting:5 Name: Dolphin G Attack: 4 Speed: 5 Homing:3 Range: 3 Lasting:5 Name: Buster Pod Attack: 9 Speed: 7 Homing:3 Range: 5 Lasting:7 Note: Functions like a bomb, explodes C Name: Feint F Attack: 4 Speed: 6 Homing:5 Range: 3 Lasting:5 Name: Feint G Attack: 4 Speed: 6 Homing:5 Range: 3 Lasting:5 Name: Float F Attack: 3 Speed: 4 Homing:7 Range: 2 Lasting:5 Name: Wild F Attack: 3 Speed: 5 Homing:7 Range: 3 Lasting:5 Name: Rear Shoot C Attack: 4 Speed: 5 Homing:6 Range: 5 Lasting:5 Name: Rear Shoot T Attack: 4 Speed: 5 Homing:6 Range: 5 Lasting:5 Name: Rear Shoot X Attack: 4 Speed: 5 Homing:6 Range: 5 Lasting:5 Name: Reflection Attack: 4 Speed: 5 Homing:0 Range: 5 Lasting:5 - Illegal Name: Ramu Pod Attack: 3 Speed: 5 Homing:5 Range: 6 Lasting:6 Note: Upgraded Diving Pod Name: Ignia pod Attack: 4 Speed: 6 Homing:6 Range: 3 Lasting:4 Note: Upgraded Satelite pod. Name: Zabaru pod Attack: 2 Speed: 5 Homing:6 Range: 5 Lasting:3 Note: Upgraded Charge pod Name: Molg Pod Attack: 3 Speed: 5 Homing:5 Range: 4 Lasting:7 Note: Devide pod upgrade Name: Hadoron Pod Attack: 4 Speed: 6 Homing:4 Range: 4 Lasting:7 Note: Wave Pod upgrade Name: Nanase pod Attack: 4 Speed: 6 Homing:4 Range: 4 Lasting:7 Note: Upgraded Cockaroach pod Name: Cereberus Pod Attack: 7 Speed: 4 Homing:0 Range: 5 Lasting:4 Note: Triple wave pod. End of story Name: Rokudou Pod Attack: 3 Speed: 5 Homing: 7 Range: 7 Lasting: 7 A standard pod- like pod. Not too useful, as its attack is quite low Comes with Jeimusun - Special Name: Hiyokko Pod Attack: 5 Speed: 3 Homing:3 Range: 3 Lasting:3 Name: Carat Pod Attack: 10 Speed: 7 Homing:3 Range: 7 Lasting:5 Note: Upgraded Buster Pod Name: ARS-P07 Attack: 4 Speed: 8 Homing:0 Range: 5 Lasting:5 Note: Upgraded Reflection Pod, Ray skyer patch o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o VII. Legs o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Regular Name: Quick Jump Effect: Jump speed increased, acceleration after jump increased Name: Grounder Effect: Lowers jump height, reduced ground drag(Believe it or not, one of the best legs for Lightning Skyer) Name: Short boost Effect: Shortens Boost/Jumps Name: Stabilizer leg Effect: Quick turns can be made without reducing speed as much Name: Standard Effect: The goggles, I mean, LEGS. they do nothing Name: High Jump Effect: Increses Jump speed and Height Name: Booster Effect: Boost speed and Jump height increased Name: Feather Effect: Jumps become slower, less traction during jumps Name: Formula Effect: Increases Ground running speed Name: Plus One Leg Effect: Increases Boost/Ariel Jump number by one Name: Long Boost Effect: Control of Boost decreased, boost length increased Name: Wide Jump Effect: Increase distance moved by jump - Illegal Name: Ramu Leg Effect: Mix of stabilizer and high jump Name: Ignia Leg Effect: Jump speed and height up, landing easier Name: Zabaru leg Effect: Higher speed, higher jump, higher boost/Ariel jump speed Name: Molg Leg Effect: Jump speed, height up, Increases speed of Boost/Ariel Jump, reduces drag Name: Hadoron Leg Effect:Boosts made longer Name: Nanase leg Effect: Feather leg, Formula leg, mixed Name: Phantom Leg Effect: Speed GREATLY increased, Adds one more Boost/Ariel Jump, turns are easier to pull off, drag reduced Name: Rokudou Leg Effect: Drag on ground and air reduced, you fall quicker. Comes with Jeimusun - Special Name: Hiyokko Leg Effect: Everything Reduced Name: Carat Leg Effect: Reduced Air effectiveness, more balance, speed Name: ARS-L13 Effect: Reduces drag on ground and air landing, aceleration is maxed Ray skyer patch o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o VII. Maintainence o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - How to During battle, your robo gets dirty. You have to clean it to make it look nice. Some people will not battle you if your robo is not clean. Clean them often. To clean them, go to Garage, or Customise, and select the part you want to clean, then hit L. Then, use your stylus and rub the part in the box. the yellow arrows change the bit your cleaning. Another way is to use the 3rd Option in garage to clean. after all of the robo is clean, you will get a notice, and see sparkles. The Top screen also shows the cleaness. Yellow is clean Light blue is A bit dirty Dark Blue is a bit too dirty Near Black/Navy is like... garbage Your dad gives you a crappy normal cloth, slow in cleaning You buy Super Cloths for 300 Credits, or in bulk for less, which clean parts fast, but turn into dirty cloths, which turn your robo dirty. - Why? Having Clean Robos/Parts allow you to fight the BRC members. After you beat all 4, the leader will appear, and if you beat him, you get the "Clean Lovers Emblem", which basically says that you clean your robo. You cannot get this after you board the Boat to Brainy Island. The BRC Members Girl in Midheart Park Girl near Bayside Diorama store Man near the Hillside Lake(near Forester) Man near Police station and Diorama store of Central Leader is in Hillside Park and Rumors say that this makes the difference between you getting A.I.R.S. Or Jimunsun.... but thats just a rumor Another reason is that power of weapons is decreased. This myth is proven, after the Commercial Break =================================Commercial Message=========================== What does C.M. Stand for? It stands for... COMMERCIAL MESSAGE! Dont waste time! Give us money for Air time that nobody pays attention to! Buy NOW! Commercial TIME! ============================End Commercial Message============================ Wow, that was really lame wasnt it? - Myths 1. If you get 99 Dirty cloth, you get Jimunsun False. 2. Posing is harder when your robo is clean False. Posing Robos is just as easy any cleaness 3. Coating Protects you from Magma False. It protects your robo from ALL Dirtiness for a certain amount of damage You get a coat after you get your parts cleaned by the Robo at Bayside 4. Dirty parts are just as effective False. For this experiment, we used Ray II Dark, with Ripple lazer gun, Cereberus Pod, Genocide bomb, and Phantom leg. We will Nuke ourselves with Genocide to see how much damage it does.(Cleaness of Genocide bomb is constant) Test 1: Completely Clean 239 Damage. Test 2: Body Dark Blue 251 damage Test 3: Completely Dirty except for Genocide bomb 298 Damage Test 4: Light Blue 239 From here we can conclude that Cleaness DOES Matter in terms of defence Now, Experiment 2 Robo: Ray II Dark Gun: Orochi Bomb: Genocide Pod: Cereberus Leg: Phantom Diorama: Throne For this experiment, we will see how much damage Orochi gun does in its various dirtyness levels. Test subject is the test Dummy. Test 1: Completely Clean 284 Damage Test 2: Light Blue 284 Damage Test 3: Dark Blue 272 Damage Test 4: Completely Dirty 228 Damage Now, Not only can we conclude that Cleanness DOES matter, but that Orochi gun SUCKS. Dont use it. Join the P.A.O.G.U. People against Orochi Gun Users. o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o IX. Shops lists o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o.O.o - Where? The shops become available in this order: Central Area Midhart School Bay area Neobrain Brainy Isle 1/2 Underground - Shop list. Central Store Guns: 2000 Drill gun Needle gun Axel gun Hornet Gun Bombs: 600 Crecent P Standard F Wall Delay bomb Gemini P Pods: 600 Jumping B Cocaroach G Speed P Satelite Seeker F Wall Pod Legs: 500 Formula Short Boost Grounder Midhart School Guns: 2000 Gatling Bubble Splash Stardust Blade Bombs: 600 Submarine D Right shoot H Left shoot H Idling P Tomahawk G Pods: 600 Speed D Throwing D Dolphin Feint F Diving Spider Pod Legs:500 Long boost leg Quick Jump leg Bay area Robos: 3000 Robin Bit Tricero Amy Boran F.O.M. #2 Oracle Head Froobah/Glaive Tempest Guns: 2000 Stun gun Dragon Gun Multiple gun Right 5 way gun Left 5 way gun V laser gun Catch gun Left arc gun Right arc gun Bombs: 600 Wave Idling D Freeze Submarine P Standard X Strait T Pods: 600 Dolphin G Feint G Satelite H Ground Freeze pod Sky freeze pod Jumping G Wave pod LEGS: 500 feather Wide Jump NEOBRAIN Robos: 3000 Metal Cong Seal Kid Luna Little Chick Pike Hurricane GUNS: 2000 Rising Left spark Right spark Slide Megaburst gun Meteor Fall gun Scorpion gun Thunderbolt gun Bombs: 600 Direct Charge Winderbomb Volcanic PODS: 600 Charge Pod Devide Pod Buster pod Sky Wave pod Aclobat pod LEGS: 500 +1 Legs. Brainy Isle 1,2 ROBOS: 3000 Rock Hound Miranda Funny Old Man #1 Funny Old man #2 BiBit Wolfen Anna Dim Stinger head Zora Apporon Nano Mantis Head Leon Javelin Carlyle Crazy baboon Vanessa Luke Comet GUNS: 2000 Glider Eagle Fang Magnum Giant Knuckle Angel Ring Shotgun Rayfall Flare Cannon gun Trap gun Sniper Gun(No, you cant scope) Gravity gun Phonickz gun BOMBS: 600 Submarine K Crecent C Smash |
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Another Custom Robo Arena Walkthrough :
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