Digimon World: Dusk Walkthrough :
This walkthrough for Digimon World: Dusk [Nintendo DS] has been posted at 30 Aug 2010 by didakites and is called "Digimon World: Dawn /Dusk FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up didakites and share this with your freinds. And most important we have 5 other walkthroughs for Digimon World: Dusk, read them all!
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Walkthrough  Digimon World: Dawn /Dusk FAQ/WalkthroughDigimon World: Dawn/Dusk By Omega Zephyr Table of Contents: 1. Version History 2. Legal Stuff 3. Intro 4. What are STATS and what they do 5. Digivolving, Degenerating and Special Digivolving 6. Digimon list 7. Places to level up 8. Credits 9. Questions Part 10. Contact Info ===============================================================================  1. Version History Version .1, I just started and haven’t yet posted on gamefaqs, 05/13/08 Version .4, Added a lot to the Digivolving section and added a new one, 5/14/08 Version .65, Still trying to complete very long Digimon List section and added a new one, 5/18/08 Version .75 , Fixed some grammar and capitalization mistakes and continuing the Digimon list. (Forgot what date) Version .85 , Am starting to do my guide again and fixing technical problems and formatting. 6/25/08 Version .86, Fixed legal info and how to get Calumon’s data. 6/26/08 Version .89, Added an Action Replay code and fixed the Rank deduction of STATS. 6/30/08 Version .90, Fixed the Apt. Code. 7/2/08 Version 1.01, Fixed some minor errors and finished my Digimon list! :]. 11/7/08 ===============================================================================  2. Legal Stuff This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Only these sites have my permission to post on theirs: GameFAQS.com Neoseeker.com Supercheats.com Gamesradar.com CheatPlanet.com ===============================================================================  3. Intro Hello, this is my first guide that I have wrote (well, not technically wrote…) and I thought I should share some of my knowledge. I have had this game since Easter and it being my first Digimon game ever played, it has been an alright game. So, showing that I’m not like, a game veteran, I can’t say I’ve mastered this method I’m about to explain. I am writing this guide to show you the easiest way to raise them and to create the best Digimon you can. Also, the basis of what STATS are and how to make the best of your Digimon. As earlier stated, I can’t say I’ve mastered it, so it might not be as specific or as right as it should be. ===============================================================================  4. What are STATS and what they do STATS (forgive me for putting it in caps) are the things that determine: 1. Attack 2. Defense 3. Spirit 4. Speed 5. Health or HP (Hit Points) 6. MP (Magic Power) 7. Aptitude or MAX level And the Digimon’s abilities in battle. I will now give a brief description of each STAT. 1. Attack Determines amount of damage that one given move can inflict. (Note: Obviously, higher attack means higher damage that can be inflicted, which is what you want) 2. Defense Determines how much damage can be reduced from a move. (Note: Obviously, higher defense means less damage taken, which is what you want) 3. Spirit From what I am told, it determines how much Attack and Defense your Digimon has. 4. Speed Determines who attacks first, second, etc. (Note: Obviously, higher speed means who attacks first, which is what you want) 5. HP or Health (Hit Points) Determines either how much damage it can take before it (faints?) (Note: More HP, well, means more HP [You can’t get more specific than that] which once again, is what you want) 6. MP or Magic Power Determines how much a move can be used. Determines on how much a move’s MP cost is or (simpler put…) how much it needs to perform the/a move. (Note: Well, you know what I’m gonna say) 7. Aptitude Determines what level a Digimon can grow to. (Note: IMPORTANT, this is probably one of the best STATS. This STAT technically is what makes them go up. If you have higher Aptitude, you can raise your STATS with out Digivolving. So having a Rookie Digimon with like 57 Aptitude gives it more levels to raise its STATS, than it would a Rookie Digimon with an Aptitude of 20) To get higher STATS, you must level up like it has been for every game that involves levels and STATS. (As in Pokemon, Final Fantasy, and other various games) Now, MAX (sorry, I have an issue with caps…) level or aptitude determines how far it can level up. Example: (name) (Rookie, Mega, etc.) (Aquan, Machine, etc.) / \ /^ *Digimon’s name* *Digimon’s rank/species* LV.99 >(What level it currently is at) HP ======= MP ======= \ >(Health and MP bars are displayed) 400/400 400/400 / >(How much health and MP it has and how much is left) Attack 100 >(How much Attack it currently has) Defense 100 >(How much Defense it currently has) Spirit 100 >(How much Spirit it currently has) Speed 100 >(How much Speed it currently has) Aptitude 99 >(Level it can grow too) Also, to get higher STATS (includes Aptitude), you can Digivolve or Special Digivolve and how much percent or how much is added to the STATS I don’t know, and I’d like to know. Aptitude also will go up if you Degenerate and sometimes won’t go up if you Digivolve. Which I’ll explain Digivolving and Degenerating on in the next section. ===============================================================================  5. Digivolving and Degenerating Now, I’ll now explain how STATS are effected buy Digivolving, Degenerating and Special Digivolving. Now the STATS raise when Digivolved. Of, course you already knew that, but it depends what rank it starts at and goes to determines how much the STATS go up. InTraining to Rookie Now, the approx. amount of STATS added are depending its type. What I mean by that is, it will either be: 1. Attacker 2. Tank (Defense) 3. Technical (Spirit) 4. Speed 5. HPType 6. MPType 7. Balance I will now have a brief description of each “Type” (I’ll call it) and an example of what I mean. (STAT raises are not real. The ones I’ll show are just examples of when the Digimon raise a level, to show you what I mean) Also, the “Type” cannot be changed. Like a Guilmon is Attacker and always will be whether it was Digivolved or Degenerated or Special Digivolved. A. Digivolving Attacker Any Digimon with this “Type” gets more STAT points added to it’s Attack STAT. (So this Digimon’s attack will be higher than any other STAT. May not apply to Digimon that has been Special Digivolved into a new Digimon, Digivolved, or Degenerated to a Digimon with a different “Type”) HP 100 >110 MP 100 >110 ATK 100 >120 DEF 100 >110 SPRT 100 >110 SPD 100 >110 Tank (Defense) Any Digimon with this “Type” gets more STAT points added to it’s Defense STAT. (So this Digimon’s Defense will be higher than any other STAT. May not apply to Digimon that has been Special Digivolved into a new Digimon, Digivolved, or Degenerated to a Digimon with a different “Type”) HP 100 >110 MP 100 >110 ATK 100 >110 DEF 100 >120 SPRT 100 >110 SPD 100 >110 Technical (Spirit) Any Digimon with this “Type” gets more STAT points added to it’s Spirit STAT. (So this Digimon’s Spirit will be higher than any other STAT. May not apply to Digimon that has been Special Digivolved into a new Digimon, Digivolved, or Degenerated to a Digimon with a different “Type”) HP 100 >110 MP 100 >110 ATK 100 >110 DEF 100 >110 SPRT 100 >120 SPD 100 >110 Speed Any Digimon with this “Type” gets more STAT points added to it’s Speed STAT. (So this Digimon’s Speed will be higher than any other STAT. May not apply to Digimon that has been Special Digivolved into a new Digimon, Digivolved, or Degenerated to a Digimon with a different “Type”) HP 100 >110 MP 100 >110 ATK 100 >110 DEF 100 >110 SPRT 100 >110 SPD 100 >120 HPType Any Digimon with this “Type” gets more STAT points added to it’s Health STAT. (So this Digimon’s Health would be higher than any other Digimon’s health [In the same rank] or it just gets more Health points added to this STAT than other Digimon) HP 100 >120 MP 100 >110 ATK 100 >110 DEF 100 >110 SPRT 100 >110 SPD 100 >110 MPType Any Digimon with this “Type” gets more STAT points added to it’s Magic Power STAT. (So this Digimon’s MP would be higher than any other Digimon’s health [In the same rank] or it just gets more MP points added to this STAT than other Digimon) HP 100 >110 MP 100 >120 ATK 100 >110 DEF 100 >110 SPRT 100 >110 SPD 100 >110 Balance Any Digimon with this “Type” has pretty equal STATS. (Can’t really get more specific than that…) HP 100 >115 MP 100 >115 ATK 100 >115 DEF 100 >115 SPRT 100 >115 SPD 100 >115 C. Degenerating Ok, I’m going to do a total makeover of this part. Now, I am not sure if this is accurate, but I am taking a wild swing. I had seen when I was playing this game, when I had Degenerated, the Digimon’s STATS went down from 999 to 819. I had done this to different Typed Digimon, and I NOW have concluded, type does effect how much is lost and Rank also. So, now, to find out how many STAT points go down do this: (I am sure that this doesn’t apply to all Ranks with 999 in one STAT. I did it with a Mega, at lvl.99. Also, what this means that the maximum amount of STAT points that can be lost is actually unknown at this moment. [It‘s just an example]) The equation I’ll use is: SP/Di = A: Di/A = DA x A = Di: SPDi = End STAT (SP)(Di) (A) (Di)(A) (DA)___ (A) (Di) (SP) (Di) (ES) 999/180 = 5.55. Then, 180/5.55 = 32.432 x 5.55 = 180. Then, 999  180 = 819 This is just to show you how the game subtracts STAT points in Degeneration. Now I’m not sure how the game uses (5.55) the Divided Answer and makes the diff. without using the diff. to figure out the diff. (Sorry, confusing..) Any way, now let’s do a more complicated one to see if this equation of mine works: 668/121 = 5.52. Then, 121/5.52 = 32.609 x 5.52 = 121. Then, 668  121 = 547 Another reason I put this here is that hackers can change the DA to 0. So, when the Degeneration comes around, their Digi’s won’t lose STAT points. EX: 668/121 = 5.52. Then, 121/5.52 = > 0 < x 5.52 = 0. Then, 668  0 = 668. C. Special Digivolving I’m not sure yet what percentage or amount it decreases (always decreases) when you SP. Digivolve and like to know. I’d really appreciate it. ===============================================================================  6. List of Digimon This is a list of Digimon that have the following “Type”: (In Digimon number order) A. Attacker 1. Tsunomon 2. Pagumon 3. Chibomon 4. Gigimon 5. Tsumemon 6. Guilmon 7. Dorumon 8. Palmon 9. DemiDevimon 10. Hawkmon 11. Terriermon 12. Impmon 13. Goburimon 14. Kumamon 15. SnowGoburimon 16. SnowAgumon 17. BlackAgumon 18. Gizamon 19. Dracmon 20. Mushroomon 21. Candlemon 22. Mekanorimon 23. Devimon 24. Kabuterimon 25. Garurumon 26. Ogremon 27. Kuwagamon 28. Togemon 29. ExVeemon 30. Birdramon 31. Gargomon 32. Dinohumon 33. Grizzmon 34. Dorugamon 35. Reptiledramon 36. DKTyrannomon 37. Minotaurmon 38. DKLizardmon 39. Gaogamon 40. Gawappamon 41. Drimogemon 42. Wendigomon 43. Ebidramon 44. Gesomon 45. Geremon 46. Snimon 47. Flymon 48. Ninjamon 49. TDBallmon 50. Golemon 51. Monochromon 52. Jmojyamon 53. Deputymon 54. Dokugamon 55. Veedramon 56. Musyamon 57. KChessmonWH 58. KChessmonB 59. Volcanomon 60. SkullGreymon 61. Andromon 62. Megadramon 63. Mammothmon 64. Okuwamon 65. Angewomon 66. LadyDevimon 67. Cyberdramon 68. Dinobeemon 69. Arukenimon 70. Rapidmon 71. Infermon 72. Brapidmon 73. Kyukimon 73. Sinduramon 74. Kimeramon 75. BWGrowlmon 76. Mamemon 77. Gigadramon 78. Shadramon 79. Mametyramon 80. Vademon 81. Vermilimon 82. Vajramon 83. Grappleomon 84. Allomon 85. Lanksmon 86. Yatagaramon 87. BPChessmon 88. Flamedramon 89. Ponchomon 90. SaberLeomon 91. GigaSeadramon 92. Rosemon 93. MachDramon 94. IPDramonFM 95. HiAndromon 96. CherubimonE 97. MegaGaromon 98. Diaboromon 99. Pukumon 100. Armeggedamon 101. IPDramonDB 102. Boltmon 103. Zanbamon 104. BSGargomon 105. Cannondramon 106. SL Angemon 107. Beelezemon 108. Darkdramon 109. Ebemon 110. Gulfmon 111. ZDMilleniummon 112. GhoulmonB 113. CAGallantmon 114. BWGreymon 115. GKuwagamon 116. Milleniummon 117. Megidramon 118. JumboGamemon 119. QUChessmon 120. SNGreymonBM 121. RavemonBM 122. Lotosmon 123. Minervamon Tank (Defense) 1. Poyomon 2. Kapurimon 3. Budmon 4. Tentomon 5. Gotsumon 6. Hagurumon 7. Armadillomon 8. Keramon 9. Penguinmon 10. Syakomon 11. Crabmon 12. PwnChessmonB 13. PwnChessmonW 14. Kokuwamon 15. Numemon 16. Raremon 17. Guardomon 18. AnkyLomon 19. Kurisarimon 20. Kiwimon 21. PltSukamon 22. Icemon 23. NDrimogemon 24. MoriShellmon 25. Tortamon 26. Shellmon 27. KaraNumemon 28. SYanmamon 29. Tankmon 30. Monzaemon 31. Digitamamon 32. AKabuterimonB 33. Blossomon 34. AKabuterimonR 35. Mummymon 36. Triceramon 37. Garbagemon 38. METyrannomon 39. Knightmon 40. RChessmon 41. Kenkimon 42. Shakkoumon 43. MetalEtemon 45. PrMamemon 46. Eaglemon 47. SMammothmon Technical (Spirit) 1. Minomon 2. Biyomon 3. Wormmon 4. Kotemon 5. Shamamon 6. LaLamon 7. Kudamon 8. Tyrannomon 9. Angemon 10. Kokatorimon 11. Wizardmon 12. Apemon 13. Starmon 14. Hyogamon 15. Woodmon 16. Omekamon 17. Etamon 18. Piximon 19. Scorpiomon 20. Dragomon 21. Taomon 22. MarineDevimn 23. Karatenmon 24. Divermon 25. Whamon 26. Kabukimon 27. Cherrymon 28. Shuajinmon 29. Piedmon 30. Puppetmon 31. Jijimon 32. Babamon 33. Kuzuhamon 34. Vikemon 35. Pharaohmon Speed 1. Tokomon 2. Wanyamon 3. Monodramon 4. Veemon 5. Patamon 6. Renamon 7. Falcomon 8. Muchmon 9. Tsukaimon 10. Bakemon 11. Stingmon 12. Roachmon 13. Unimon 14. Reppamon 15. SanpLoupmon 16. Peckmon 17. Dolphmon 18. Saberdramon 19. Kogamon 20. Centarumon 21. TyLomon 22. WGararumonB 23. WGararumon 24. Garudamon 25. Pipismon 26. Silphymon 27. Aurumon 28. Meteormon 29. Matadormon 30. Prairiemon 31. Shurimon 32. Gryphonmon 33. Valkyrimon 34. KingChessmon 35. Duftmon HPType (Health) 1. Kuramon 2. Dorimon 3. Betamon 4. Gomamon 5. Tapirmon 6. Floramon 7. Kamemon 8. DoKunemon 9. Sukamon 10. Gekomon 11. Seasarmon 12. Hookmon 13. BomberNanimnn 14. Ikkakumon 15. Sunflowmon 16. Tsuchidarumon 17. Nanimon 18. Devidramon 19. MSeadramon 20. Parrotmon 21. DoruGreymon 22. Deramon 23. Tekkamon 24. Big Mamemon 25. Brachiomon 26. Kongoumon 27. VNmyotismon 28. Preciomon 29. Parasimon MPType (Magic Power) 1. Tanemon 2. Calumon 3. Gummymon 4. Kokomon 5. Aruraumon 6. Kunemon 7. Veggiemon 8. Vilemon 9. CoeLamon 10. Weedmon 11. MtLMamemon 12. Datamon 13. Giromon 14. Seahomon 15. Lampmon 16. MA Angemon 17. IPDramonDM 18. Sakuyamon 19. Anubismon 20. MMilleniummn 21. Lilithmon 22. SGreymonRM Balance 1. Chicchimon 2. Koromon 3. Puttimon 4. Botamon 5. Sunmon 6. Moonmon 7. Agumon 8. Gabumon 9. Otamamon 10. ToyAgumon 11. Salamon 12. Lopmon 13. ToyAgumonB 14. Gaomon 15. Dfalcomon 16. DotAgumon 17. Solarmon 18. Coronamon 19. Lunamon 20. Greymon 21. Airdramon 22. Seadramon 23. Leomon 24. Gatomon 25. Growlmon 26. Kyubimon 27. AquiLamon 28. Sorcerymon 29. Akatorimon 30. Flarerizamon 31. GeoGreymon 32. Diatrymon 33. Fugamon 34. Octomon 35. Frigmon 36. IceDevimon 37. Yanmamon 38. RedVeggiemon 39. Clockmon 40. Mojyamon 41. Firamon 42. Lekismon 43. MetalGreymon 44. ShogunGekomn 45. Myotismon 46. Lillymon 47. MAngemon 48. Paildramon 49. AntyLamon 50. WarGrowlmon 51. Pandamon 52. SPStarmon 53. Zudomon 54. Toucanmon 55. RiseGreymon 56. MGaogamon 57. TyiLinmon 58. Lilamon 59. Lucemon CM 60. EXTyrannomn 61. Phantomon 62. ARVeedramon 63. Flaremon 64. Crescemon 65. ArgomonUT 66. HEKabuterimn 67. Creepymon 68. Pheonixmon 69. WarGreymon 70. MGararumon 71. Omnimon 72. IPDramonPM 73. Ghoulmon 74. Seraphimon 75. CherubimonG 76. Gallantmon 77. GallantmnCM 78. Neptunemon 79. MMyotismon 80. Ophanimon 81. Dorugoramon 82. BAN Leomon 83. Apocalymon 84. Goldramon 85. MESeadramon 86. Justimon 87. Susanoomon 88. Alphamon 89. MagnaDramon 90. Sleipmon 91. SN Greymon 92. MRGaogamon 93. Ravemon 94. Chronmon HM 95. Varodurumon 93. Apollomon 97. Dianamon 98. MGaogamonBM 99. DSGreymon 100. DMGoagamon 101. BeelzemonBM 102. Rosemon BM 103. ArgomonMG 104. Chaosmon ===============================================================================  7. Places to level up After you complete the Gaia Origin Quest (Must have completed Final Battle and 18 species quests) there’ll be three groups of people in you respective cities (either Dawn or Dusk) and they’ll speak about these Digimon that are really powerful. The Digimon are the following: Dawn Darkdramon LV.70 DigiArea: Access Glacier (Chaos Portal only) EXP. 4000 Anubismon LV.80 DigiArea: Thriller Ruins (In the way back; were you fight the Digimon with the two swords) EXP. 6000 IPDramonFM LV.90 DigiArea: Task Canyon (Portal just above the Chaos Portal in the back) EXP. 8000  Dusk SaberLeomon LV.71 DigiArea: Proxy Island (???) EXP. 4000 Argomon UT LV.78 DigiArea: Thriller Ruins (In the way back; were you fight the Digimon with the two sword s) EXP. 6000 Armeggeddemon LV.93 DigiArea: Magnet Mine (???) EXP. 8000 Now, at first (it also depends) start off with the weakest of the three that the groups talk about. Then start Digivolving and Degenerating and the STATS go up then when you think your ready move up to the 6000 EXP. And so on and so forth. And if you do, have Digimon with the Lucky Medal traits and use EXP. Rings (you should get one T version, but you can only buy B and only one works on one Digimon. Like, you can’t have three on one Digimon). Also, when you beat The Legendary Tamer Quest, go to the bridge between the cities and talk to Calumon. He/She will say something and it’ll give you its scan data. It has the trait DEntelechy, which gives 30% more EXP a battle which can be really helpful. And if you want to cheat you Action Replayers, here’s a code I had gotten from someone: (Dawn code) Max levelup 9214c338 00000001 c0000000 00000007 0225e944 0001869f dc000000 00000004 d2000000 00000000 (Dusk code) Max levelup C0000000 00000027 02135C88 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135C8C 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135C90 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135C94 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135C98 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135C9C 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135CA0 0001869F DC000000 00000164 D2000000 00000000 C0000000 00000027 02135CA4 0001869F DC000000 00000164 D2000000 00000000 (It gives your Digimon 800000 EXP. So if you had a lvl.1 Digi, it would go to lvl.94) (Dusk only)Max Aptitude code C0000000 00000027 12135C62 00000063 DC000000 00000164 D2000000 00000000 Just copy the code above by right clicking and selecting Copy, making sure the whole code is highlighted. MAKE SURE YOU COPY THE NUMBERS AND LETTERS IN THE CODE ONLY. If you don’t you could potentially mess up the game system, the game, and your AR. And I don’t want to be responsible and get hate mail.. ===============================================================================  8. Credits I’d like to credit the following: My friend Nick, who showed me his games and would have never bought it if he didn‘t. My Grandma, for buying it. My Sis, for having Dusk so we can trade and stuff. Meijer, for supplying the games so I could buy it. Namco/Bandai for making it. Me, for making this guide because I’m sure it will help a lot of people. Gamefaqs, for letting me post it there. And for the guys on WiFi for making lot’s of Digi Eggs with me. thedeadshadow for the Max level up cheats and Max APT. cheat. ===============================================================================  9. Questions Q: Umm.. Yeah I have a Sangloupmon is supposed to evolve at 35. For some reason it won’t go past 34. Do you know the problem? A: Ok, I get what your problem is. What you have to do is Degenerate the Digimon and the Aptitude will go up. That's a weird way of Digimon to do this, but some Digimon require them to be Degenerated in order for the Aptitude to be high enough for their evolutions in the future. Also, it could be that it has to be Special Digivolved so the Aptitude is met without Degenerating. I found this out when I had Sp. Digivolved a Musyamon. Q: Can I have your Friend Code? A: Sure. It’s 249240648625. Just email me yours. (My Email is at the bottom of this guide) Q: Do Eggs affect anything stated in your guide? A: Yes. If you get an Egg that hatches a Chibomon for example, it could have higher base STATS than if you used the Scan Data to get it. Anything else, I don’t know. ===============================================================================  10. Contact Info You can contact me at omegazephyr (At) sbcglobal (Dot) net I’ll only answer to ?’s to Digimon and extra info I need for this guide. Don’t ask for my friend code, because it is already listed in my guide and if the AR codes don’t work, I didn’t make them. Info such as: Sp. Digivolving STATS % or amount that is subtracted or added. The Degenerating part. The ACTUAL equation that determines the STAT loss in Degeneration. Any info I didn’t cover. Copyright Omega Zephyr 2008 
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shizuka349
wrote on feb 04, 2011 11:59 am
I'm looking for poeple to trade with, I have ZeedMilliomon, and beelzelmonBM, and apollomon, if anyone is interested I'm waiting on Nintendo Wifi
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