Dragon Ball Z: Supersonic Warriors 2 Walkthrough :
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Walkthrough - FAQ/Move List___________ ____ | / | `. ___ ___ __ __ ____ __ __ | __ / |_ \| `. /\ ,' _ `. | \| || \ /\ | | | | | ,'_/ / | |\ \ |\ \/ \/ ,' `._\_ | \ || |) )/ \| | | | |/ \ / | | | | |/ / /\ \ | __,' `. || / /\ \ | | | / _\ /| | |/ | < |__| || |_ | O | || \ |__| | |_| |__ / /_,' | | / . \ __ |`._,'`._,' \ || |) ) __ | | | / | |___,' |__|\__\ |_|.___,' |__|\__||____/_| |_|____|____| /__________| __ __ __ __ __ __ __ / / __ __ __ o __ __ __ /_ / / /_/ /_ /_/ /_ / / /| / / / / , / __/ / / / / / / /_ __/ /_/ / /_ / \ __/ /_/ / |/ / /_ /,'|/ /_/ / / / /_/ / __/ _____ _____ \ / \ / / / / / / / / / / / / / / / / / /___\ /___\ This ASCII logo was created by osrevad. If you would like him to make a logo/controller for you, visit his website at http://www.osrevad.com and send him an email. Dragon Ball Z: Supersonic Warriors 2 (DS) Mini FAQ/Move List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Copyright 2006 Mitch Frizzell and Michael Qiu January 05, 2006 Version FINAL _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Introduction 2. List of Characters 3. Character Strategies 4. Story Mode Flowchart 5. Secrets 6. Frequently Asked Questions 7. Authors' Notes _______________ 1. Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Because of the amount of time that was put into this guide, please don't rip me off and use this without my permission. If you want to use this guide on your site, please e-mail me and I'll think about it. As of now this guide is to be seen only at these sites: 1up.com gamefaqs.com gamerhelp.com mitchfrizzell.com neoseeker.com supercheats.com For any questions, doubts, flames, and/or anything else please e-mail me at m.ninja.s@gmail.com or drop me line at my wesite: http://www.mitchfrizzell.com (go to the contact me page) _________________ 2. Character List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is a list of all the characters in the game, their DP amounts and a code to access them later in the guide. Example: to find the info on Gohan, search for his respective code, I won't write it here because it would throw it off. Also, make sure you include the parentheses in the search. IE: (ABC) ________________________ 2.1. Playable Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Kid) - (GHK) Ginyu - (GNU) Dr. Gero - (DRG) 2 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Krillin - (KRL) Frieza - (FRZ) Trunks (Teen) - (TRN) Android #18 - (#18) 3 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Goku - (GKU) Piccolo - (PCO) Vegeta - (VGA) Mecha Frieza - (MFRZ) 4 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Teen) - (GHT) Trunks (Super) - (TRNS) Cell (Second) - (CEL2) Cooler - (CLR) 5 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Goku (Super) - (GKUS) Vegeta (Super) - (VGAS) Gotenks - (GTK) Metal Cooler - (MCLR) 6 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gohan (Super 2) - (GHS2) Cell - (CEL) Buu (Good) - (BUU) Broly - (BRL) 7 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gotenks (Super 3) - (GTKS3) Buu (Evil) - (BUUE) _______________________ 2.2. Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hercule - (HRC) Tien/Yamcha - (TNYA) 2 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Zarbon/Dodoria - (ZBDD) Bardock - (BDK) Dabura - (DBR) Cell Jr. - (CELJ) 3 DP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Android #17/Android #16 - (#1617) Babidi - (BDI) Dende - (DND) 4 SP Support Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shenron - (SHR) _______________________ 3. Character Strategies ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here I'll list all the characters attacks, strategies, and some additional info about each one. Note: When it says (Up A+X), for example, it means when the enemy is above you; when the triangle is in the upper portion of the diamond. 1 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Gohan (Kid) - (GHK)==-- ..::Attacks and Abilities:::.. Gekizeturanma (E 50) Up A+X: Gohan flies at the enemy, hits him with a combo and finishes it with an energy blast. Useful when you're low on health and can't afford to miss with a beam. Continuous Shots (E 50) Left/Right A+X: Gohan shoots a series of small energy blasts that not only hurt your opponent, but also stun him. To take advantage of this attack, make sure you use it at close range. Demon Flash (E 50) Down A+X: A simple beam attack, similar to the Kamehameha. Best used when the enemy is stunned, because it's easy to dodge. Magekisenkoudan (E 150) Left/Right A+X: Gohan's Ultimate attack is almost like a huge Demon flash, inflicting a large amount of damage. Not easy to dodge at all, use this attack as soon as it becomes available. Super Saiyan (E 100) L: Gohan can use this transformation only when his Energy level is above 100, it increases attack power. If his energy drops below 50 while transformed, he reverts back to normal. Don't worry, though, you can use it multiple times. ..::Team Attacks::.. Energy Unleashed (Gohan and Krillin) Gohan and Krillin team up to shoot multiple energy shots at the enemy, surrounding him to the point of no escape. Evil Shot (Gohan and Piccolo) After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends the opponent flying and Piccolo sends his staple Beam Cannon. ..::Strategies::.. Use Continuous Shots and before the enemy has time to react, home dash up and hit him with a beam. Since you should be short on energy after this, home dash down and pound the enemy with a melee combo. Rinse and repeat. ..::Info::.. Goku's son first appeared in episode 1 of DBZ and is one of the few characters to persist until the end. Originally trained by Piccolo, Gohan takes many of his attacks from him. Gohan reaches SSJ and shortly after SSJ2; later, Elder Kai unlocks his Mystic ability and he reaches his highest level of power. ..::Alternate Names: Son Gohan::.. --==Ginyu - (GNU)==-- ..::Attacks and Abilities::.. Psycho Triangle (E 50) Up A+X: Guldo comes and shoots three large energy blasts around the opponent in a triangle formation. The blasts then converge doing damage to the enemy. This attack is great when you're low on health and need some good damage; it's very hard to dodge. Recoome Boom (E 50) Left/Right A+X: Recoome teleports in and shoots a Kamehameha-style beam at the opponent out of his mouth. This attack is great for combos, because you can move while the opponent is trapped in the beam. Activate the beam and when the enemy gets stuck, dash in and hit him with a melee combo, making sure not to hit him out of the beam. Crasher Ball (E 50) Down A+X: Jeice appears and throws his patented Crasher Ball at the opponent. This attack seeks the opponent, but can be moved with the D-pad, use this to your advantage. Ginyu Storm (E 150) Close A+X: Ginyu sends the opponent flying, and the whole Ginyu Force comes in to attack the enemy. A good Ultimate overall, but not my favorite. Special Pose (E 0) L: One of the best specials in the game, this pose doesn't make you stronger or faster, instead it lowers the enemy's energy by 25% each time you use it. Excellent ability that can be used as many times as you see fit. ..::Team Attacks::.. Body Change Special (Ginyu and Goku) Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP character, this attack doesn't do enough damage to justify the 200% energy cost In fact, it's arguably weaker than Goku's own Kamehameha! Cracker Formation (Ginyu and Frieza) Better than the above attack, Ginyu sends the enemy flying towards Frieza who powers up to 100% and slams the opponent in to the ground. Great animation, slightly better damage than the previous, but still a waste (Aren't all team atacks?). ..::Strategies::.. Even though he is a 1 DP character, Ginyu has one advantage over the rest of he characters (Besides Cooler): He can move while his attacks are taking place (Besides the Crasher Ball). Activate a Recoome Boom, fly in for a combo, and before he can react, hit him with another beam, but this time, go above or below for a Crasher Ball or a Psycho Triangle, respectively. ..::Info::.. Ginyu is the captain of an elite group of fighters called the Ginyu Force. His special technique is his body change attack. With it, he can switch bodies with anyone, useful to get the upper hand in battles. Under the leadership of Frieza the Ginyu Force is only called for emergency situations. Ginyu is killed by Vegeta. ..::Alternate Names: Ginyu Taicho::.. --==Dr. Gero - (DRG)==-- ..::Abilities and Attacks::.. Photon Wave (E 50) Up A+X: Gero moves his hand in an arc and creates a crescent shaped explosion. The exact same attack as the eye beam. Just like the beam, this attack only works at a certain range, train in free battle or training first to find out that range. Photon Blast (E 50) Left/Right A+X: Gero shoots a large blast out of his hands. Not much to say about this attack, really. It's very fast, and thus hard to avoid, this is the attack I use most with Gero. Eye Beam (E 50) Down A+X: Gero shoots lasers out of eyes that make a semicircle explosion below him. This is a good attack, but don't use it if the enemy is close, it won't even touch him, so make sure your opponent is a good distance away. Energy Drain (E 150) Close A+X: In my opinion, the best Ultimate in the game. Gero closes in on the opponent and drains his health. Not only can this attack potentially kill your adversary, it also adds the lost health to your own, effectively letting you have two lives. Absorbtion Barrier (E 20) L: This power up enables Gero to absorb all small energy blasts. Each blast absorbed increases his energy by 10%. This special ability can be used as many times as you want, and lasts for about 10 seconds (100 game seconds). The funny thing is that this ability has a spelling mistake in-game. ..::Team Attacks::.. Twin Drain (Dr. Gero and Cell (2nd)) Gero absorbs the enemy's energy and then sends his to Cell to be absorbed. No actual health or energy increases apply, but a good attack nonetheless. ..::Strategies::.. Abuse the Photon blast, Gero's other attacks all suck. No real combos can be used, but if you use melee combos from above your opponent, you'll gain almost double the energy. The second your health turns red, charge to 150 and use your ultimate, it could give you the edge you need to win the battle. Make sure that you abuse *heavily* his grab (Y+B), as each time you use it, you gain a little health and 50% energy! ..::Info::.. Gero was part of the Red Ribbon Army until he became an android and decided to create more androids to kill Goku and take over the world. His "army" ended up fighting with Goku and #16 actually enabled Gohan to reach SSJ2. ..::Alternate Names: None::.. 2 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Krillin - (KRL)==-- ..::Attacks and Abilities::.. Kirenzan (E 50) Up A+X: Krillin releases a series of 11 Destructo Disks to pound the enemy. This is a great attack, but doesn't have the power that his Destructo Disk had in the Anime. Use this attack when accuracy is necessary. Kamehameha (E 50) Left/Right A+X: It's the Kamehameha; use it at close to medium range for maximum effectiveness. Soukidan (E 50) Down A+X: Krillin unleashes a small Spirit Bomb at towards the enemy. Similar to Ginyu's Crasher Ball, this attack can also be guided using the D-pad. Ryuuseikoudan (E 150) Left/Right A+X: Krillin unleashes a large energy ball that appears to miss the enemy, but then drops a large amount of small energy balls on the opponent from above. A great attack that shouldn't be wasted; if you're fighting one enemy use it as soon as possible, but if there's two or three, use it when the CPU changes to inflict the most damage. True Potential (E 100) L: Similar to the Super Saiyan ability, this ability increases Krillin's attack power, although it can only be used if his energy is above 100, and ends if below 30. ..::Team Attacks::.. Dual Destructo Disk (Krillin and Android #18) Krillin and #18 appear at the bottom of the screen to charge up a large Destructo Disk which then separates into 50 small one to harass the enemy. I can't think of anything special to say about this attack. Energy Unleashed (Krillin and Gohan (Kid)) Krillin and Gohan appear at the bottom of the screen and shoot out a stream of energy blasts that surround the opponent, disabling his escape. Better than the above team attack, the only downside to using this attack is the fact that you have to have Gohan in your party. Warriors of Earth (Krillin and Tien/Yamcha) Krillin, Yamcha, Tien, Chiaotzu, and Yajirobe all team up to form this awesome team attack. Krillin slams the opponent down, Yamcha uses his Wolf Fang Fist attack, Tien and Chiaotzu uses Dodon Rays, and Yajirobe finishes it up with a sword slice. Krillin's best team attack is easier to pull of because you can activate Tien and charge you Ki until you can use this. Definitely recommended. ..::Strategies::.. Put Tien/Yamcha in your team, and abuse Tien's attack; while he is attacking, charge your ki for an ultimate or for a team attack. No real combos for Krillin just abuse his Kamehameha and Destructo Disks, and you'll be fine. ..::Info::.. Krillin was Goku's rival in DB and becomes his best friend and most reliable ally in DBZ. He is one of the first warriors to go to Namek for the Dragon balls and his death enables Goku to go SSJ. He also later marries Android #18 and has a daughter named Maron. Also, my favorite character. ..::Alternate Names: Kuririn; Klylyn::.. --==Frieza - (FRZ)==-- ..::Attacks and Abilities::.. Death Beam (E 50) Up A+X: Frieza send up a small, fast and powerful beam, similar to a compact Kamehameha. One of Frieza's best attacks, the Death Beam is near impossible to dodge. Use mercilessly. Death Wave (E 50) Left/Right A+X: Frieza sends a shockwave towards the enemy. Another great attack, Death Wave is hard to dodge also, but not impossible. Use this attack when on or close to the ground for best effect. Psycho Blast (E 50) Down A+X: Frieza summons four boulders and sends them all to his opponent. Use this attack sparingly, seeing as it's easy to dodge. I find this attack useless when I could use Death Wave of Blast. Death Ball (E 150) Down A+X: The attack that Frieza used to destroy Planet Namek and Planet Vegeta hasn't lost any of its power. Use this attack when the enemy has about 50% of his health and he'll go down; it's most effective at medium range. 100% Activation (E 100) L: This special increases Frieza's attack power for the rest of the battle. Unlike the Super Saiyan power up, this special costs 100% energy and remains active for the remainder of the battle. I like to use this only when I have a large amount of Ki or when I'm losing. Great power up. ..::Team Attacks::.. Cracker Formation (Frieza and Ginyu) Ginyu sends the enemy flying towards Frieza who powers up to 100% and slams the opponent in to the ground. Great animation, this attack is still a waste, in my opinion. Absolute Evil (Frieza and Cell) Frieza and Cell hit the opponent around, a la volleyball and hit him with a ton of Death Beams followed by two large Ki blasts. Great attack, recommended to all. Blind Meteor (Frieza and Zarbon/Dodoria) Zarbon and Dodoria appear behind Frieza and pound the enemy with their beam attacks, enabling Frieza to attack from behind the opponent and send him flying Good attack, but no where near as good as the above team attack. ..::Strategies::.. Team Frieza with either Cell or Zarbon/Dodoria to get the most out of him. Pound the enemy with Death Beams and Waves until the enemy gets you around 50% health. When this happens, use 100% activation and keep on using you support until you can use your ultimate. At this point the battle is over. If you tap R when you activate Frieza's throw, then Frieza will use 50% energy, cover the enemy with an energy ball, and launch it at the ground! ..::Info::.. Frieza, the evil tyrant, was, at one point, the most powerful being in the universe. He commanded a great army that included some Saiyans, some aliens, and the Ginyu Force. Frieza was defeated by Goku and later killed by Trunks; he was surpassed in power by Goku when he went Super Saiyan. ..::Alternate Names: Freeze; Furiza::.. --==Trunks (Teen) - (TRN)==-- ..::Attacks and Abilities::.. Rush Blade (E 50) Up A+X: Trunks slashes down and sends multiple energy blasts at the enemy. Only use this at extreme close range. Flash Saber (E 50) Left/Right A+X: Trunks slashes twice with his sword, sending beams of energy at his opponent. This attack is Trunks' Kamehameha style attack, but doesn't quite have the range of the normal beam attacks. Use at close to medium range. Crescent Sword (E 50) Down A+X: Trunks slashes with his sword to send a crescent shaped beam down to the enemy. Great attack that is fast and wide, making it hard to avoid, but does less damage than the others. Buster Blade (E 150) Left/Right A+X: Trunks flies at his opponent, slashes him 30 times with an advanced version of the Flash Saber, and finishes by powering his sword up and slashing once more. This attack is great, but you have to connect with the enemy for it to work, so try using Trunks' throw and then activating the attack. Angry (E 0) L: This power up increases Trunks' attack damage by a lot, but here's the catch: it only activates when he's fighting an android. This means that he can only use it when he's fighting the following enemies in any team: #18, Dr. Gero, and #17/#16. This fact limits the usefulness of this power up. Also, the power up ends when Trunks hits 15% energy. ..::Team Attacks::.. Twin Sword Slash (Trunks and Gohan (Teen)) Gohan and Trunks team together, slashing the enemy multiple times with their swords. To get the most out of this attack, team Trunks, Gohan, and Bardock together. Activate Bardock, and use Trunks' throw (Y+B), while the enemy is still frozen, use the attack, and finish by activating Bardock again. ..::Strategies::.. To use Trunks to his full power, get in the enemy's face and stay there. Use the supers from close range and you'll have the match in the bag. One nice thing about Trunks is his throw; it temporarily paralyzes the enemy, enabling you to pull off a risky attack. Also, if you press R the moment Trunks appears, before he executes the throw, he'll do a powered up version of the throw that costs E 50 but does much more damage than the normal. ..::Info::.. The mysterious boy from a future where only death awaits, Trunks travels back in time to warn the Z Warriors of the impending doom. Trunks is the son of Bulma and Vegeta; he later becomes good friends with Goten. ..::Alternate Names: Mirai Trunks; Future Trunks::.. --==Android #18 - (#18)==-- ..::Attacks and Abilities::.. Double Buster (E 50) Up A+X: #18 shoots a series of small ki blasts followed by a large blast to finish it off. This attack is one of my least favorites in the game. At close range the small blasts hit the enemy away and most of the time facilitates the evasion of the large. At long range, the small blasts don't connect and the large does minimal damage. Photon Blitz (E 50) Left/Right A+X: #18 creates an energy "sword" out of her palm and holds it there for a brief period of time. I like this attack; essentially it's a truncated version of the Kamehameha, a version that's only good at close range. Photon Strike (E 50) Down A+X: #18 sends a stream of small energy blasts at the enemy. Similar to the first wave of blasts in her Double Buster, this attack does small damage, but has one advantage: if you press A+X while the attack is activated, you can prolong its life a little by paying 10% energy for each press. Energy Mine (E 150) Left/Right A+X: #18 creates 5 energy mines and places them around the opponent. She then proceeds by knocking the enemy so that he bounces in between them, like a pinball. She finalizes the attack by setting off all the mines in her opponent's face. Great attack, use at close range when the enemy can't hit you (No supers, is using a melee attack, etc). Infinite Energy Type (E 200) L: This is a great power up that can only be activated when you have 200% energy. Don't worry, though, it only uses 100% energy, but it is definitely worth it. After activation, this special allows you to use all your supers, energy attacks, homing dashes, and any other ki-consuming skills without draining energy! ..::Team Attacks::.. Dual Destructo Disk (Android #18 and Krillin) Krillin and #18 appear at the bottom of the screen to charge up a large Destructo Disk which then separates into 50 small one to harass the enemy. I can't think of anything special to say about this attack. Hell Spiral (Android #18 and Android #17/Android #16 #18 and #17 grab the enemy, slamming him into the ground, creating a large hole which #16 proceeds to blow to bits using his Hell's Flash. Great attack, it might be my second favorite animation for any attack in the game. ..::Strategies::.. #18's strong ki blast (R+A) is a great attack. She sends a small mine out, and if the enemy is hit by the explosion (not the mine itself, but the explosion), it does awesome damage. At the beginning of the battle use melee combos to get 200% (or use Bardock, if you're lazy like me) and activate infinite energy. Follow up with a Photon Strike, and keep jamming A+X, and the attack will last almost double the time, for no Ki at all. A great combo. ..::Info::.. Android #18 is one of the androids manufactured by Dr. Gero for one sole purpose: revenge. Even though the androids were created to kill and take over the world, they ended up turning good after the trouble with Cell. Android #18 marries Krillin and has a daughter, Maron. ..::Alternate Name: #18; 18::.. 3 DP Characters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --==Goku - (GKU)==-- ..::Attacks and Abilities::.. Twin Dragon Shot (E 50) Up A+X: Goku charges two Genki Dama-style energy blasts in his palm and shoots them at his opponent. This attack is great, and has a neat little feature: you can charge it up. Charging the attack makes the second blast do a lot more damage. The downside? It takes a few seconds to charge and in this time, the enemy can easily dodge it. I recommend you charge it when the enemy is otherwise distracted. (More info on this in the strategies section) Kamehameha (E 50) Left/Right: It's the Kamehameha. Probably the most useful attack in the game, also one of my favorites. The Kamehameha is best used at close to medium range because not only is the attack easy to dodge, it leaves you wide open to an attack if you miss. Great attack is used wisely, but can also be your downfall. Spirit Bomb (E 50) Down A+X: Goku borrows energy from every living thing on Earth to form a large energy sphere that he then tosses at the enemy. This attack might be the strongest attack in the game (besides Ultimates) if charged up. You can charge the attack up a large amount similar to the Twin Shots, to attain max damage. Use in tandem with Hercule or Tien/Yamcha to stun the enemy while you charge up their destruction. Level 20 Kaioken (E 150) Left/Right A+X: My favorite animation for any attack in the game, I can't even describe it here, go do it and come back when you're done. Awesome? Yeah, that's what I thought. Not much to say, this attack is an ultimate, so you only get one shot, use it wisely, but don't wait too long for the opportunity. Kaioken (E 100) L: Similar to Gohan's SS ability, this power up increases attack damage. The ability is only available when you have 100% or more and goes away when you go under 50%. ..::Team Attacks::.. Family Kamehameha (Goku and Gohan (Super 2)) Gohan comes in and does a normal Kamehameha and Goku teleports to his side and adds his power to complete the Family Kamehameha. Great team super, if you have a Goku and Gohan (Super 2) team, this attack is the point of that pair. Don't overdo it, but use once you get the chance. Double Attack (Goku and Piccolo) Goku flies at the enemy, and teleports away allowing Piccolo to execute a combo, sending the enemy to Goku who finishes it off by sending the opponent into the ground. Not Goku's best, but still good, use if you have Bardock with you. Otherwise, only use if you have 200% energy and don't know what to do with it. Body Change Special (Goku and Ginyu) Goku powers up an attack, then Ginyu switches bodies with him, letting Goku do the attack in Ginyu's body. A waste. Unless you're fighting against a 3 or 4 DP character, this attack doesn't do enough damage to justify the 200% energy cost. Super Spirit Bomb (Goku and Hercule) Goku's best team super, this attack does major damage. Use this attack when you can, because for a 1-4 DP character, this bomb is an instant killer! Use Hercules's ability to distract the enemy while you charge your ki and smack 'em with this super. ..::Strategies::.. So many combos, I don't know where to begin. Team Goku with Gohan (Super 2) and Tien/Yamcha for max damage, or with Hercule for his awesome team super. Try the following technique: MAX charged Twin Dragon Shots or MAX charged Spirit Bomb: Use Hercule or another support character that stuns the enemy and charge this baby while the enemy is otherwise occupied, and slam him! Great combo, you can do the same with the Spirit Bomb, which actually does more damage. ..::Info::.. If you need info on Goku, then you have no DBZ, DB, or GT experience at all. Goku is the main character from all three series; an alien sent from his home planet before its destruction (not unlike Superman) to take over Earth and destroy all its inhabitants. After a near-fatal accident, Goku loses his memory and turns into the pure warrior we all know and love. ..::Alternate Name: Son Goku, Gokou, Kakkarot::.. --==Piccolo - (PCO)==-- ..::Attacks and Abilities::.. MaKankuuhouidan (E 50) Up A+X: Piccolo shoots out a number of "grenades" from his hands in a circle, and then directs them at his enemy. This attack is one of my favorites for Piccolo. You can use it normally to do damage, or you can repeatedly press A+X to shoot out more grenades to demolish the enemy. Great attack, use it often. Special Beam Cannon (E 50) Left/Right A+X: Piccolo's trump card in the battle against Raditz, here he uses it in its perfected form. This attack is Piccolo's Kamehameha. The only difference between the two is that this one is faster and skinnier, making it more effective at long range. Gekiretsukoudan (E 50) Down A+X: Piccolo makes a large "blade" of energy and directs it downward. This attack is hard to pull off because it can only be used at close range. If you use it and it misses, than the enemy has a perfect opportunity to slam you with an attack. Use this one wisely. Shonmafuketsu (E 150) Up A+X: I just love this ultimate; word can't do it justice. Go watch the animation and come back when you're done. If you're too lazy to watch it, this attack is a combination of all Piccolo's supers. Great attack, just keep in mind that you'll dash at the enemy and you need to hit him to activate, so don't waste it. Regeneration Ability L: This ability is good for those no win situations; it regenerates a small portion of your health. The best time to use this ability is when you get to red HP; use your ultimate and when you're all done, use the ability and poof, you're back in decent health again. ..::Team Attacks::.. Double Attack (Piccolo and Goku) Goku flies at the enemy, and teleports away allowing Piccolo to execute a combo, sending the enemy to Goku who finishes it off by sending the opponent into the ground. Not Goku's best, but still good, use if you have Bardock with you. Otherwise, only use if you have 200% energy and don't know what to do with it. Special Beam Cannon (Piccolo and Gohan (Super 2)) Gohan and Piccolo team up to do a super Beam Cannon that does massive damage to the enemy. Great super, I definitely recommend using it, maybe in a team with Piccolo, Gohan (SS2) and Bardock? I'm running out of things to put in these sections. Outsider Shot (Piccolo and Vegeta) Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish up by hitting him with two large ki blasts. This is a good attack, but definitely not Piccolo's best. Use when you need good damage, but don't base your battles on this attack. Volleyball Attack (Piccolo and Gotenks (Super 3)) Gotenks turns the enemy into a volleyball, sets him to Piccolo to bump-pass it back and finishes by spiking him into the ground. Good attack, but I'd rather use less energy and do a powered up version of the MaKankuuhouidan. Use this to see the animation, but not much more. Evil Shot (Piccolo and Gohan) After teaming up with Piccolo to beat the crap out of the enemy, Gohan sends the opponent flying and Piccolo sends his staple Beam Cannon ..::Strategies::.. Well, I recommend a team of Piccolo, Gohan (SS2) and Bardock for maximum efficiency, but that's just me. Not much to say here except Piccolo fights best when below the enemy, so stay there and hit him with MaKankuuhouidans and stay there to use your Ultimate. ..::Info::.. Piccolo, the evil demon king, was once intent on taking over the world, but through his time training with Gohan and his time fighting alongside the Z fighters, he changed. Piccolo is an alien, a Namekian to be exact, sent from his home world while still a child. Piccolo is the evil half of Earth's protector, Kami; and later in the series, the two fuse to become the super Namekian. ..::Alternate Names: Piccoro, Piccolo Jr::.. --==Vegeta - (VGA)==-- ..::Attacks and Abilities::.. Final Bleed (E 50) Up A+X: Vegeta fires many pinkish blasts at the opponent. Good at medium-far range, you can also prolong this attack by holding A+X while using it, costing 10% energy for every other second. Galick Gun (E 50) Left/Right A+X: Vegeta uses his signature move, the Galick Gun. He charges up the blast with his arms above his head at a 135 degrees angle, then lowers it to a 90 degrees angle and launches the blast. It's technically Vegeta's Kamehameha. Meteor Burst (E 50) Down A+X: Vegeta puts his arm down and creates a rugged wall of energy. This attack has very poor range and is very weak, use it sparingly. Garlic Fire (150 E) Close A+X: Vegeta's Ultimate attack. It's good, except that you have to activate it at close range. Vegeta yells "It's over!", and unleashes a melee combo, ending with a strike down, multiple blasts of energy, and a Galick Gun. Not bad, in my opinion. Rival Awareness (E 0) L: This can only be activated if someone in YOUR team has higher DP that Vegeta (In this case 3). This ability increases your energy to 200%, it's like a free Bardock use. One-time use only, though. ..::Team Attacks::.. Outsider Shot (Piccolo and Vegeta) Piccolo and Vegeta both send a stream of energy blasts at the enemy and finish up by hitting him with two large ki blasts. Use when you need good damage. ..::Strategies::.. Pound the enemy with Galick Guns, and then use melee combos to build energy. Repeat until health is in red, and let the opponent get close to you. Then activate it, and repeat the previous combo. ..::Info::.. Vegeta was the prince of all Saiyans that was the heir of Planet Vegeta, the planet where Saiyans thrived. He arrived on Earth to destroy it, but was defeated by Goku. He then later changed to a good guy, who settled on Earth and made a family, with Bulma as his wife and Trunks and Bra as his children. ..::Alternative Names: Vejita, Bejita::.. --==Mecha Frieza - (MFRZ)==-- ..::Attacks and Abilities::.. Death Junk (E 50) Up A+X: Mecha Frieza shoots energy blasts into a formation, which strikes the opponent in groups of two. The attacks aren't homing, but they do pretty much surround you, so it isn't such a bad attack. Evil Dance (E 50) Left/Right A+X: Frieza shoots laser beams at the opponent, making them jerk in hit areas thus making them "dance". This is Mecha Frieza's best attack, and the laser beams deal pretty good damage. Nightmare Blast (E 50) Down A+X: Pretty much the same thing as Death Junk, except the blasts are in |
