Dragon Quest Heroes: Rocket Slime Walkthrough :
This walkthrough for Dragon Quest Heroes: Rocket Slime [Nintendo DS] has been posted at 10 Aug 2010 by babe and is called "Rocket Slime FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up babe and share this with your freinds. And most important we have 4 other walkthroughs for Dragon Quest Heroes: Rocket Slime, read them all!
babe |
Walkthrough - Rocket Slime FAQ/Walkthrough------------------------------------------------------------------------------ "So fire your engine, see if I give a damn" - Snow Patrol ------------------------------------------------------------------------------ ____ ___ _ | _ \ _ __ __ _ __ _ ___ _ __ / _ \ _ _ ___ ___| |_ | | | | '__/ _` |/ _` |/ _ \| '_ \ | | | | | | |/ _ \/ __| __| | |_| | | | (_| | (_| | (_) | | | | | |_| | |_| | __/\__ \ |_ |____/|_| \__,_|\__, |\___/|_| |_| \__\_\\__,_|\___||___/\__| |___/ _ _ | | | | ___ _ __ ___ ___ ___ | |_| |/ _ \ '__/ _ \ / _ \/ __| | _ | __/ | | (_) | __/\__ \ |_| |_|\___|_| \___/ \___||___/ +----------------------------------------------------------------+ ___ __ __ _______ / _ \___ ____/ /_____ / /_ / __/ (_)_ _ ___ / , _/ _ \/ __/ '_/ -_) __/ _\ \/ / / ' \/ -_) /_/|_|\___/\__/_/\_\\__/\__/ /___/_/_/_/_/_/\__/ ============================================================================== DRAGON QUEST HEROES: ROCKET SLIME FAQ/Walkthrough Copyright (c)2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 02/02/09 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - The Basics....................................... [0300] 4] - Walkthrough...................................... [0400] 4.01] Prologue................................. [0401] 4.02] Forewood Forest.......................... [0402] 4.03] Boingburg................................ [0403] 4.04] Forewood Forest.......................... [0404] 4.05] Boingburg................................ [0405] 4.06] Tootinschleiman's Tomb................... [0406] 4.07] Tank Interior............................ [0407] 4.08] Boingburg................................ [0408] 4.09] Tootinschleiman's Tomb................... [0409] 4.10] Boingburg................................ [0410] 4.11] Tootinschleiman's Tomb................... [0411] 4.12] Boingburg................................ [0412] 4.13] Forewood Forest.......................... [0413] 4.14] Mt. Krakatroda........................... [0414] 4.15] Boingburg................................ [0415] 4.16] Backwoods................................ [0416] 4.17] Boingburg................................ [0417] 4.18] Callmigh Bluff........................... [0418] 4.19] Boingburg................................ [0419] 4.20] Mt. Krakatroda........................... [0420] 4.21] Callmigh Bluff........................... [0421] 4.22] Boingburg................................ [0422] 4.23] Flucifer's Necropolis.................... [0423] 4.24] Boingburg................................ [0424] 4.25] Flying Clawtress......................... [0425] 4.26] Boingburg................................ [0426] 4.27] Flying Clawtress......................... [0427] 4.28] Mt. Krakatroda........................... [0428] 4.29] Boingburg................................ [0429] 5] - Tank Masters Tournament.......................... [0500] 5.1] C Class................................... [0510] 5.2] B Class................................... [0520] 5.3] A Class................................... [0530] 5.4] S Class................................... [0540] 5.5] Ultimate Rank............................. [0550] 6] - Slimes........................................... [0600] 7] - Items............................................ [0700] 8] - Recipes.......................................... [0800] 9] - Crew Members..................................... [0900] 10] - Bestiary........................................ [1000] 10.1] Enemies.................................. [1010] 10.2] Bosses................................... [1020] 10.3] Tank Battles............................. [1030] 11] - Review.......................................... [1100] 12] - Thanks/Credits.................................. [1200] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #38 ------------------- Version 1.0 (02/02/09) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D Pad | Move | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Select | N/A | |-----------------------------|----------------------------------------------| | A Button | Jump, Elasto Blast (Hold), Float (Hold) | |-----------------------------|----------------------------------------------| | B Button | Talk, Throw | |-----------------------------|----------------------------------------------| | X Button | Zoom Map In/Out | |-----------------------------|----------------------------------------------| | Y Button | Swing Sword (When Carrying Slime Knight) | |-----------------------------|----------------------------------------------| | L Button | Cycle Through Menu | |-----------------------------|----------------------------------------------| | R Button | Cycle Through Menu | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] THE BASICS [0300] ______________________________________________________________________________ +----------------+ | Transportation | +----------------+-----------------------------------------------------------+ Sometimes if you're stuck in a dungeon and you need to return back to town, you won't have to go to the entrance to head back to Boingburg. You will find carts, usually situated on train tracks or in rivers, which make their way to town. You can use the carts for a variety of uses, since they can carry many different things. Carts can carry items, monsters, slimes, and you (well, you ARE a slime). Each cart can carry four items at one time, and the carts travel through very frequently, so there's never a time without one. They aren't uncommon, and this may be a simple and unaccurate generalization, but I'd say you can find carts around every five screens or so. You rarely have to go far without finding a way to get back to town. They're very useful and are easy to find, so make sure to use these carts to their fullest extent. +------------------+ | Collecting Stuff | +------------------+---------------------------------------------------------+ Collecting various items and the cart system goes hand in hand. You can pick up many different things using your Elasto Blast. But there is always a reason to collect 'em, right? Collecting items and monsters are the two main things to collect. Once you have the objects on your back, throw them onto a cart to have them shipped off to Boingburg. Monsters can be captured and brought back to town. If you collect 30 of one monster species and talk to it in the museum, you can use them as crew members in tank battles (more on that later). You can also use items throughout the levels for your tank. Bring them back to town and you can use them as ammunition for the tank as well. Also, when you rescue a slime, throw it on a cart to bring it back to the safety of town. +--------------+ | Tank Battles | +--------------+-------------------------------------------------------------+ Tanks battles is where Rocket Slime truly shines. You will be introduced to tanks in the second level, where you're thrown into a tutorial. The general idea of tank battles is quite simple: destroy the opposing tank. This can be quite difficult, but I'll explain why along the way. It's pretty obvious that you need to reduce the enemy's tank down to zero HP. When the battle begins, the two tanks (yours and the enemy's) will be shown on the top screen. The tank interior is shown on the bottom screen, and you can move Rocket around the several rooms. There are six chutes in all that deposit weapons into the interior (two in the top room with the cannons, two in the bottom room, and two on the left room). What you have to do is collect all of the weapons around the tank and throw them into the cannons. They'll be launched at the opposing tank, and its direction depends on what cannon you shot it out of. Using the top cannon will launch the weapon upwards in a parabola (u-shape). Launching a weapon out of the bottom cannon will cause it to go straight towards the target. While you go around and collect weapons to use, the enemies will be doing the same. They will be shooting weapons in an upwards angle or straight ahead. Each time a weapon hits a tank, it will deal damage to the vehicle. If two weapons collide in midair, they will fall to the ground and be negated. Use this advice to knock your enemies' weapons out of the air before they hit your tank. A little later in the game, you will be able to use up to three crew members. They can perform different tasks to help Rocket out in tank battles. On the other hand, there are monsters to face in the opposing tank. Sometimes they will try to infiltrate your tank. Either Elasto Blast them to oblivion or throw them in a cannon and launch 'em back to where they came from. Most tank battles take a pretty long time. Make sure to use the two different cannons to avoid colliding with enemy weapons. Once a tank reaches zero HP, it's not done just yet. When a tank reaches zero HP, their engine will be exposed (it looks like a heart on the screen). Remember, this can happen with your tank as well as the enemies. When the engine is exposed, you must infiltrate the enemy tank and destroy the heart. Make your way into the engine room, which is almost always to the right of the entrance. From there, Elasto Blast your way to the engine and Elasto Blast into it to win the battle. Yeah, it's a lot of work to win a tank battle. But there are many ways to win with all of the different weapons. There are thirty weapons to use, and most are items found throughout the various levels. When you chuck an item onto a cart to be brought to be town, it'll most likely be available in Ducktor Cid's shop. Make sure to stock up on ammo by collecting more and more of each item. You can hold up to 30 weapons in a tank, so use the ammo spaces wisely. After rescuing Slimechanic, you can talk to him in regards of your tank's HP. In order to have him increase the HP of your tank, you will have to usually give him some money and a couple items. You should make sure to upgrade your tank's HP and ammo constantly so you won't be outmatched. +---------------+ | Saving Slimes | +---------------+------------------------------------------------------------+ Saving your fellow slimes is of course the most important part of the game. Rocket will find blue treasure chests branded with a slime symbol throughout each level. Elasto Blast into it to free a slime. From there, you'll have to bring them back to town (almost always by carts). Sometimes chimaera wings need to be used to bring a slime back to town. You will receive a letter from the slime with a gift inside almost immediately after they reach town. Usually it's an item used for ammo, or it can be a recipe. In the town, there are large iron balls with numbers on them. The number on the ball represents the number of slimes needed to remove it. For example, if there is an iron ball with "15St" on it, then that means you need to have rescued at least 15 slimes in order to remove the ball. Usually, the pesky iron balls block important areas of the town, so you will have to rescue as many slimes as you can in order to reach new areas of the city. There are 100 slimes in all, so make sure to find and rescue all of 'em! I think I've covered everything nicely. Onto the walkthrough! ______________________________________________________________________________ 4] WALKTHROUGH [0400] ______________________________________________________________________________ ============================================================================== 4.01] PROLOGUE [0401] ============================================================================== Slimes: None The story starts off with Rocket and his friends chillin' in the palace garden and playing with a magical flute found in the castle. One of Rocket's pals, Hooly, challenges him to a little game. He says if Rocket can clear the garden of all leaves in 60 seconds, then he can have the flute. You are placed in a square room with patches of leaves on the ground. You must use Rocket's Elasto Blast technique to remove all of the leaves. To use Elasto Blast, hold down A. Move in a direction you want to be shot out by using the D-Pad. Let go of A to have Rocket shoot off in the specified direction. The longer you hold down A, the farther Rocket will launch. It's pretty easy once you get the hold of it, and the little game is very easy. I remember completing it in around nine seconds on my first try. Once you win the game, Hooly will give you the flute to play. Rocket plays the instrument and it sounds great. The gang hears Rocket's dad, Big Daddy, making his way to their location. They hide the flute in Rocket's stomach, stretching him out to great proportions. Big Daddy comes in and has a talk with everyone, then leaves (not realizing that Rocket is that big long dude). After, run south to the heart of Boingburg with the flute still in your body. After this, there are massive explosions in town. The Plob make their grand entrance and capture everyone, including Rocket's friends. Big Daddy tries to make a stand, but is defeated and surrenders. All 100 slimes are taken hostage, but Rocket is still safe. The Plob mistake him for a worm and throw him in Forewood Forest, where the adventure begins... ============================================================================== 4.02] FOREWOOD FOREST [0402] ============================================================================== Slimes: Swotsy, Stony, Mother Glooperior As Rocket lands in the entrance of Forewood Forest, the flute will fall out of his mouth and break in half. Uh oh! Walk to the right to find your first slime-filled chest. Elasto Blast it open to rescue one of Rocket's good friends, Swotsy. Swotsy will ask you to carry him back to town (almost all rescued slimes do). Hit Swotsy with an Elasto Blast to send him flying in the air, then move under him to catch him on your back. FYI, you can hold up to three objects at a time on your back. Walk back to the left and throw him on the dirt path, and he'll return to town. Seconds later, you will receive some mail from Swotsy. Press start to open the menu, then press L or R to reach your mail section. The slime will thank Rocket and reward you with a Pompom. All slimes will give you mail shortly after being rescued, and they always come with a gift. There's a large wing-shaped portal to the right of where Swotsy was held. It's closed off for now, but it will open up and function as a portal once you step in the other one. Portals like these are found in all levels and are very useful. Head to the north to meet up with two Plob members whom are retreating. While fleeing, they drop another chest. Open it to rescue Stony. Instead of returning to the entrance, you can throw Stony on the cart to bring him back to town. Each cart can hold up to four objects at a time. Simply Elasto Blast the cart if you wish to knock everything off. You can also hop onto a cart to return to Boingburg. Open the mail after saving Stony to get a Pompom. Break the jars below the railroad and proceed to the right to enter the next area. Once you enter, a slime from inside a chest will talk to you. The chest is located on a ramp, but you must go around the large tree trunk in the center of the area to reach it. Proceed to walk around the tree trunk. Go up the stairs to the left and break open the chest to save Mother Glooperior. Mother Glooperior is the town nun, and she runs the church. She takes Rocket back to town and explains the basics (which I have already told you). She explains the cart system and suggests that you use the carts to bring items and enemies back to Boingburg. Rocket hits the hay and goes to sleep. ============================================================================== 4.03] BOINGBURG [0403] ============================================================================== Slimes: None Once the sun rises, exit Rocket's humble abode to meet up with the three rescued slimes. They inspect one of the iron balls blocking the church. It has "3St" engraved on it, which means that three slimes are needed to move the ball. The three slimes remove the iron ball and open up the church. Go inside the church and talk to Mother Glooperior to save your game. There really isn't much else to do in Boingburg, so it's back to slime savin'! Return to Forewood Forest after saving. ============================================================================== 4.04] FOREWOOD FOREST [0404] ============================================================================== Slimes: Baron Blubba, Peewee, Bubbilly, His Royal Wobbliness We're back! There is still much of the forest to explore, so lets get going. A small note: there are enemies present. You can either defeat them for Gold or throw them onto carts and bring 'em to town. Return to the area where you saved Mother Glooperior. Take out the Jailcats (or throw them on the carts to bring them back to town). The northeast path is opened up now, so go through to the next section. The right section is blocked by a stone wall, so walk over to the northwest to find a blue rock. This is a Rockbomb; throw it and it'll explode when it comes in contact with the ground. Pick it up carefully and throw it at the stone wall to destroy it. Open the slime chest on the other side to find Baron Blubba. Bring him back to town. You cannot reach the suspended rope, so walk past it to the new room. In here, defeat the Mischievous Moles and use your Elasto Blast to get rid of the leaves. You can find Gold underneath. Jump into the well and climb down the shovel to the bottom. Once in the well, open the chest for a Medicinal Herb, which restores one heart. Break the jars and use the nearby Rockbomb to blast the stone wall to rubble. Continue into a large room, where you'll be attacked by many Mischievous Moles. These punks burrow underground and whack you with their shovels. Use Elasto Blasts and Rockbombs to dispose of them. Next, use a Rockbomb to destroy the right-hand wall of the room and climb up the rope to reach another area. You'll be filled in another leafy area. A noticeable spot of the room is the large pile of leaves in the southwest section. Elasto Blast it to reveal another well and hop down. You'll find a cart system and some slime chests. Open the one on the right to rescue Peewee. Open the one to the left to save Bubbilly. Throw them both on the cart to bring them back to town, and you will get two Rockbombs from them. Climb the rope on the left side of the area to return to where Mother Glooperior was held. If you don't want to return to town, go back up the well on the other side. There is a large wing-shaped portal on the northwest side of the area. Jump into it to open the other portal near the entrance to the forest (I pointed it out to you earlier in the walkthrough). Go through the gate to the north to reach a hallway leading to the boss's lair. Step on the bird-shaped platform to regain all of your health. Go up to the boss's lair and prepare for battle. +--------------------+ | BOSS: Bough Beater | +--------------------+-------------------------------------------------------+ This boss is incredibly easy. The menacing tree known as Bough Beater will run sideways around the small arena. All you have to do to attack him is to Elasto Blast into his body. He is incredibly slow, but will attack with his arms once you hit him. Bough Beater extends his lanky arms, so run to either side to avoid his appendages. Once he loses half of his health, Bough Beater will move much faster, in addition to turning purple. Leaves will fall to the ground, but I do not see what the point of it is. Now as you hit him with an Elasto Blast, the leaves on his head will crumble. Hit him with an Elasto Blast several more times and avoid his arms to win this simple battle. +----------------------------------------------------------------------------+ With Bough Beater defeated, Rocket will find another slime chest. Open it to rescue His Royal Wobbliness, the king of Boingburg. As you rescue the slime, Rocket will be ambushed by a Plob tank. The tank will chase you as you flee to Boingburg. Simply run to the left while avoiding the shadows on the ground; bombs will fall on their position. It's really simple, and soon you will reach the safety of Boingburg while the tank retreats. ============================================================================== 4.05] BOINGBURG [0405] ============================================================================== Slimes: None Report to the castle to talk with His Royal Wobbliness. The king suggests that Rocket head to the Tomb of Tootinschleiman in order to recover a mystical and legendary tank. After the conversation, Rocket will receive a Seed of Life, which increases your heart count by one! Exit the castle and head to the church. Walk behind the large tree inside to find a second Seed of Life! We're off to a great start! Save your game and proceed to Tootinschleiman's Tomb. ============================================================================== 4.06] TOOTINSCHLEIMAN'S TOMB [0406] ============================================================================== Slimes: Namby, Perry, Bud, Gootrude Walk up the staircase and ignore the sealed wing portal as you move to the north. In this area, you will find a cannon as well as a bombshell submerged in the sand. Elasto Blast it out, then throw it in the cannon. It'll shoot out and destroy the nearby sand dune, which reveals a slime chest. Open it to rescue Namby. Pick her up and move to the northwest to the next area. Throw her on the cart to send the slime home and she will give you a bombshell. Break all of the stone obelisks and throw them onto the cart. Open the chests for Gold and ship the Picksy to town via the carts. Use the bombshell on the northeast section of the area to blast the sand dune to the left. Elasto Blast the slime chest that appears out of the dune to rescue Perry. Throw him on a cart and you'll get a Rockbomb. Continue to the north past where the sand dune was. Rocket will witness a Plob member get trapped beneath a sand dune. He asks Rocket to help him by using the cannon on the right side of the area to blast him out of the sand. Unfortunately, the cannon cannot be reached by normal means, and you'll have to take a detour of sorts. I guess the guy will have to wait. Walk to the left and jump in the ravine. Open the slime chest to save Bud, and carry him to the next area on the left. Throw him on one of the carts and he will give you a wooden arrow. Take all of the items and enemies here and throw them on the carts. Proceed to the north and open the chest on the right. The chest above it is a Mimic; you might as well bring it to town along with the others. From where the Mimic stood, move to the right to enter the next section. Step into the wing portal to be transported to the entrance of the level. You know, it helps. Return through the wing portal. Chuck the nearby bombshell into the cannon to destroy the sand dune. Wait for another bombshell to appear, then throw it into the cannon to destroy yet another sand dune past the previous one. Like always, take all of the items and enemies and throw them onto the carts. Walk past where the two sand dunes were and continue to the north. Open the chests for some Gold and Medicinal Herbs, then move to the right to reach the next area. Stowe all of the enemies here onto the carts as well as chests and obelisks, then proceed to the right. You will find yet another set of carts here, but this time on a rail system. Take the Hammerhoods and throw them onto the cart, then go to the south to reach some rapids. Step onto the rapids to be well, rapidly moved to the right. You might spot a Goodybag running around. If you need to get to the other side of the rapids, Elasto Blast your way across. Catch the Goodybag and throw him on a cart. Go back to the other side of the rapids and open the slime chest to find Gootrude. Chuck her on a cart and she'll send you a letter and an obelisk. Go south of where Gootrude resided to find a small area with a moveable cannon. Your goal is to push the cannon across the tracks until it reaches the other end, but there are many blocks in the way. Destroy them all with an Elasto Blast, then push the cannon to the other side. Throw a Bombshell in it to destroy the sand dune, then continue on. Finally, we've reached the cannon! Throw a Bombshell in to destroy the sand dune ahead, then launch another one to free the Plob member. His name is Ducktor Cid, and as a token of his appreciation, he will fix the Warrior's Flute. Rocket will play it, and all of a sudden, a gigantic tank rises from the sand! This is the Schleiman Tank, and it's one badass vehicle, piloted by yours truly! As Ducktor Cid brings Rocket inside, he receives some unfortunate mail. Apparently he has been fired from the Plob for sucking so much. Ha ha! ============================================================================== 4.07] TANK INTERIOR [0407] ============================================================================== Slimes: None As the duo enters the tank, Ducktor Cid decides to ally with Rocket. Ducktor will teach you the bare-bones basics of tank battling as you use a mountain as target practice. As a rock falls from the nearby chute, pick it up and throw it into a cannon. It'll eventually hit the mountain and damage it. Explore the other rooms of the tank and collect ammo to use against the mountain. Once the mountain is reduced to rubble, the tutorial will end and you will return to Boingburg. ============================================================================== 4.08] BOINGBURG [0408] ============================================================================== Slimes: Flantenna Once you're back at town, pay a visit to the king and tell him about the tank. Afterwards, stop by Ducktor's new abode. It's more like a garage where Cid can customize your tank. You cannot to anything now, so leave. Also, the 10St obstacle has been removed from the nearby house. Go inside and collect the Seed of Life, then save at the church. Try to leave town and you will be stopped by a member of the Plob and his tank, The Platypanzer. Ducktor suggests you save your game, but you can tell him off since you already did so. Choose to fight The Platypanzer, and get ready for your first tank battle! Exciting; very, very exciting! +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 50 | +-------------------------------------------------------------------+--------+ Crew: Websy (Two-tailed Platypunk) Ammo: Boulder, Rockbomb Your tutorial should have proved useful when it comes to your very first tank battle. Unlike the mountain of course, The Platypanzer fights back. Nevertheless, Ducktor Cid will still give you some basic pointers before the fight begins. The battle is painfully simple even for your first one since Websy, the leader, only uses the top cannon. If you see a projectile coming your way, throw a boulder in the top cannon to negate the attack. Your tank only holds boulders and bombshells. Since bombshells are stronger than boulders, use them in the bottom cannon to ensure a perfect hit. Use your large supply of boulders on the top cannon to block any incoming attack, and tossing the others in the bottom cannon to speed the fight up in your favor. Just watch out for the extra-powerful Rockbombs. The Platypanzer only has 50 HP, so you should have little trouble here. Websy fires at a fairly slow rate, so you could probably throw most of your ammo in the bottom cannon, using one or two in the top when needed. The key to winning any tank battle is to never stop moving. Remember: the fight doesn't end when the opposing tank loses all it's HP. Once you deplete every last bit of it, you will have to infiltrate the tank. Exit your tank and bounce over to The Platypanzer. Make a beeline to the engine room, which is straight ahead from the entrance. The engine room is guarded by a trio of electrical pipes (the number increases drastically in later battles). Elasto Blasting works fine, but doing so can be a little on the slow side. I often grab ammunition from inside the tank to use against the pipes. Once you are smack dab in front of the heart-shaped engine, Elasto Blast into it to destroy The Platypanzer and win the battle. +----------------------------------------------------------------------------+ Rescue Flantenna from the nearby chest as Ducktor Cid takes you to his garage. You can upgrade and repair the Schleiman Tank in here, whether you want to upgrade the tank's HP or swap out ammo. You'll start off by adding ammo to your tank. It can hold 30 pieces of ammunition, so choose wisely. Hopefully you've been bringing stuff from the various areas back to town, so you should have some Rockbombs or bombshells. Press X to read the descriptions and pick 30 to fill up the slots (keep in mind that you have an unlimited amount of boulders). After selecting your tank's weapons, leave. There still isn't all that much to do in town, but you can pick up a nice piece of ammo by playing a fun minigame. Talk to Perry near the bridge to participate in the Gold Coast Surfari. All you have to do is collect at least 1800 coins while surfing around in the water. Use the D-Pad to move and A to jump. It reminds me of the bonus games from Donkey Kong Country. If you beat the old record, you'll receive a piece of orichalcum. It's by far your most powerful weapon this early in the game, so picking it up is a must. That's really all there is to do in Boingburg, so add the orichalcum to your ammo stock, save your game and return to Tootinschleiman's Tomb. ============================================================================== 4.09] TOOTINSCHLEIMAN'S TOMB [0409] ============================================================================== Slimes: Goolia, Bunny, Poxie, Curate Rollo, Winkles, Goodith, Slimechanic Return to the Tomb of Tootinschleiman (where you found the Schleiman Tank) to encounter a Cactiball named Spine Les (oh, I get it). He talks smack before running away to the left. Jump down into the giant tank tread marks. If you didn't rescue Bud before, he'll be down here in the ditch. The next area is filled with many sand dunes and a track. The cannon here seems to be missing, so continue west. Break the slime chest to rescue Goolia, then toss her onto a nearby train. The rapids in the corner of the area are moving towards you, so it'll be hard to waltz across. Instead, use an Elasto Blast to shoot across to the other side. The next area is pretty large and filled with more rapids. Before messing around here, go north to the next area. You'll find plenty of Rockbombs in this area if you want to stock up; the train cars are here as well, so it's rather easy to collect plenty of ammo (and enemies). Don't forget to also break open the slime chest to free Poxie. Stand next to the cannon and push it into the rapids. Now that it's on the other side of the area, knock it to the end of the track to line it up with a sand dune. Use the nearby bombshell to destroy the sand dune, giving you access to another slime. Free Bunny and bring her back to town. From the area with the rapids and the cannon, take the northeast exit to reach a tank battle arena. Get on the stand and prepare for a fight! +-------------------------------------------------------------------+--------+ | TANK BATTLE: The Platypanzer | HP: 60 | +-------------------------------------------------------------------+--------+ Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball) Ammo: Boulder, Rockbomb We happen to be fighting The Platypanzer again, so some aspects of this battle will be the same as the last. The ammo is the same as before, but now both cannons will be used due to an increase in crew members. Now you will really have to stay on your toes and use both cannons in effort of negating enemy attacks. Try to use the top and bottom cannon equally. Your new ammo should be pretty useful here. The Platypanzer still has a relatively low amount of HP, and Rockbombs and obelisks work wonders here. Using those two ammunitions can be risky, since you cannot afford dropping either one when loading up the ammo (the obelisks break and the Rockbombs, of course, explode). Stocking up your tank with those two items can be a little risky, but all it really means is that you have to be extra careful. Since there's more than one opposing crew member, you face the risk of being infiltrated. Spine Les will often try to enter your tank and sabotage it (enemies can successfully destroy your ammo ducts by destroying the computer panels on the walls). When you spot Spine Les on the top screen trying to enter your tank, either knock him around until he is killed (he'll then revive back inside his own tank) or hurl him in your cannon to send his spiny butt back where he belongs. He can even shoot himself out of his own cannon to successfully land in your own tank! Of course, you can infiltrate enemy tanks as well, but doing so is not recommended until you get your own crew members. The Platypanzer stands no chance against your bombshells, Rockbombs, and obelisks. Despite doubling their crew, you should have little trouble draining their HP. Once the tank is crippled, run over to the enemy tank and destroy the engine room. One of the crew members, if not both, will try to stop you, so destroy them and blast the engine to win the tank battle. +----------------------------------------------------------------------------+ Curate Rollo will be rescued following your victory. Feathers may have been defeated, but Spine Les still flees the vicinity. Backtrack towards the tomb again, stopping at the area west of the tomb. The track here has been restored and cannons will move across the track. There are three sand dunes here that can be destroyed. Grab a bombshell and toss it in the cannon as it lines up with a dune. Destroy all three sand dunes here. We can either go north or southwest. Lets stray from the main path for a moment and proceed southwest to the dead end. Ready for another tank battle? +-------------------------------------------------------------------+--------+ | TANK BATTLE: Short Shooter | HP: 70 | +-------------------------------------------------------------------+--------+ Crew: Pickles (Two-tailed Picksy), Picksy Ammo: Wooden Arrow, Bombshell, Rockbomb Just by looking at the HP and the ammo, this tank battle may seem tougher than the rest. In fact, it's quite possibly the easiest one yet. Pickles, for whatever reason, announces which cannon he will be depositing his ammo in. He is no liar, so pay attention to his comments. If he uses the bottom cannon, dispense nearly all of your ammo into the bottom cannon to neutralize his attacks. Every once in a while, when the coast is clear, shoot one or two of your stronger ammo in the top cannon to ensure a direct hit (like your orichalcum or Rockbombs). If he switches to the top cannon, flip your strategy so you direct most of your fire to the top cannon. Sometimes Pickles will shoot himself out of one of the cannons. If you see this happen, shoot him down and quickly throw all of your ammo into the cannons to attack Short Shooter while the leader crashes to the floor. This is one of the easier tank battles, so it should end rather quickly. Remember to go and break the engine once Short Shooter runs out of HP. +----------------------------------------------------------------------------+ After receiving your reward and freeing another slime, return to the previous area and head north to continue following Spine Les. Rescue Goodith from the chest near the entrance and throw her onto a raft back to Boingburg. Jump into the portal in the corner to open up a path leading to the entrance of the Tomb of Tootinschleiman. Head back through the portal. Grab a bombshell nearby and throw it into the cannon to destroy one of two sand dunes. Wait for the bombshell to respawn, then use it to take down the second one. You have now successfully created a shortcut back towards the earlier section of the area. Don't forget to open the chest between the two sand dunes for a Seed of Life! After recruting some enemies and bringing objects back to town, take the north exit. Spine Les will ambush you up ahead and knock you right into a tank battle arena. Wow, how incredibly convenient for him. Well, guess we're gonna have to fight again! +------------------------------------------------------------------+---------+ | TANK BATTLE: The Purrsecutor | HP: 100 | +------------------------------------------------------------------+---------+ Crew: Pyjamas (Two-tailed Jailcat), Jailcat Ammo: Bombshell, Obelisk, Rockbomb This is most definitely your toughest battle yet. The Purrsecutor rivals the Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some wicked ammo that can really put a dent in your armor. You'll certainly have to be on your toes when fighting against this opponent. If possible, try to use your weaker ammo as fodder (boulders, chests) while using your stronger weapons to actually damage the enemy tank (orichalcum, Rockbombs). Remember that you can cycle through objects that you are carrying by pressing R; you throw the bottom one first. The Jailcat always tries to infiltrate your tank, so you will often have to fend it off while simultaneously attacking The Purrsecutor. You most likely don't have any catnips as distraction, so kill it instead. The Jailcat will come back for more after death, but at least you have an opening to attack while it is being resurrected. Sometimes Pyjamas will also try to directly attack your tank as well. While this seems like a pain, it also means that no one is manning their tank. Use this opportunity to load as much ammo into your cannons as possible. Cycle back and forth between killing crew members and loading ammo into the cannons until the tank is destroyed. From there, hurry up and take out the engine. +----------------------------------------------------------------------------+ Looks like Spine Les still isn't out of the picture! Ignore him for now and rescue the slime, who then drags Rocket back to Boingburg. ============================================================================== 4.10] BOINGBURG [0410] ============================================================================== Slimes: None The mysterious cyborg slime brings you to the garage and introduces himself as Slimechanic. He is in charge of increasing the Schleiman Tank's HP. Start off by coughing up 50 Gold to purchase the "HP Taster" upgrade. I suggest buying at least one other upgrade afterwards. Also don't forget to update your ammo supply before leaving. Save your game and return to the Tomb of Tootinschleiman. ============================================================================== 4.11] TOOTINSCHLEIMAN'S TOMB [0411] ============================================================================== Slimes: Rustle Sprout, Startist, Shelby, Prince Pigummy, Curedon Bleu, Hooly Back to pursuing Spine Les! Use the portal near the entrance for easy access in returning to the room where you last encountered Spine Les. Go north after a word with the Cactiball. Follow the track here to find the cannon. Push it into the rapids as it reaches the next half of the train track. Push it south, then jump inside to get shot across the rapids. You will land on a small strip of land with a bombshell and a second cannon. Grab the bombshell and push the cannon north. Toss the shell inside to bust down a sand dune in the distance. Ride the rapids back to the west side of the area and pass by the remains of the dune to find another slime chest. Rescue Rustle Sprout from the chest and go two screens back to return him to town. Take the northeast exit once back on track. Free Startist from the chest out in the open and continue north. You'll find plenty of Rockbombs and Hammerhoods here, so load 'em all up on the long train track to haul them back to town. Also check the small alcove at the top of the area for a total of three, yes three, slime chests! You'll find Shelby, Prince Pigummy, and Curedon Bleu all inside. Send them back to town and return to the last area. From here, go south to spot Spine Les again, who runs away. This place is big, yet fairly empty aside from a few enemies. Out of the three chests in the center, two of them are Mimics. Surprise them and send these rare enemies back to Boingburg. Also activate the wing portal before going south. Destroy the sand dune here to create yet another shortcut, then return to the last area and follow Spine Les to the right. Get ready for another tank battle. You will meet a mysterious slime named Slival, who seems to hold some high power (Spine Les addresses him as a superior). Hop onto the pedestal and use your flute to begin the fight. +------------------------------------------------------------------+---------+ | TANK BATTLE: The Golemator | HP: 150 | +------------------------------------------------------------------+---------+ Crew: Duckles (Two-tailed Platypunk), Cactiball x2 Ammo: Boulder, Rockbomb, Bombshell, Iron Ball This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to around 190, because you'll need the durability when going up against weapons such as iron balls. These things can deal 26 points of damage, so make it your first priority to knock them out of the sky before they can connect. Don't worry if you have to go into a defensive stance in this battle, because Cactiballs will also try to attack your tank from the inside. Worrying about three crew members can be a hassle, so try to take them out quickly. Having one of your ammo ducts destroyed can be a huge handicap in this tank battle. Either kill the Cactiballs or use them as ammo. If you tend to be in a bit of a stalemate (it's not uncommon), try infiltrating The Golemator and destroying one of their ammo ducts or crew members. Entering from the ground may take a while since you have to destroy the door, and shooting through the sky is risky because you may collide with ammunition and fall to the ground. Choose either strategy, then damage the tank from the inside. Don't panic if your tank reaches 0 HP. You can still man the cannons even with a banged-up tank, so the battle isn't over if you run out of HP. Just guard the doors and eliminate any enemy that tries to enter. Once you deplete the enemy tank's HP as well, ditch the Schleiman Tank and head to their engine room. The crew members will stay and defend their own tank instead of targeting your engine room, so you'll pretty much be in the clear. +----------------------------------------------------------------------------+ After winning, Slival shows just how awesome he is before leaving. Rescue Hooly from the slime chest, then return to town. Since all the slimes in Tootinschleiman's Tomb have been rescued, you will receive a Steel Broadsword as a bonus prize. ============================================================================== 4.12] BOINGBURG [0412] ============================================================================== Slimes: None After getting your next mission from His Royal Wobbliness, Ducktor Cid will bring you to the garage. You can now assemble a crew of three slimes to accompany you during tank battles. Each crew member has their own special abilities that'll help you out during fights. I went with Hooly, Swotsy, and Blubba. Since you have a limited amount of crew members at this point, you don't have many choices. Of course, also tweak your ammo and upgrade your tank's HP if necessary, then exit the garage. Now that you have at least 20 rescued slimes, the two 20St iron balls that were blocking the west side of town are gone. Unfortunately, there really isn't anything to do here. Our next mission is at Mt. Krakatroda, but lets head back to Forewood Forest first. We still need to rescue the rest of the slimes there. ============================================================================== 4.13] FOREWOOD FOREST [0413] ============================================================================== Slimes: Speckles, Sheala, Jumpy, Plopstar, Starthur, Earl Luminium, George, Goozanna, Tickled Pink Move forward to encounter Wiseguy and his Platypunk lackey. Follow them through the forest as they try to find you. When you reach the area with the large tree trunk and railway, head north. Wiseguy and Babbo lower the rope leading up to a wooden ledge. Climb up after them and free Speckles from the chest, then return to the previous area to send him back to Boingburg. From where you found Speckles, go north. A three-way fork lies in front of |
Comments
Another Dragon Quest Heroes: Rocket Slime Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3