1. Lightening jab: becoming first to attack.
2. Spear Damage+10: spear damage +10 when spear is equipped.
3. Metal pierce: extra damage to metal monsters.
4. Critical thrust: raise critical attack one monster. MP cost: 3
5. Critical up: chance to critical up when spear is equipped.
6. Spear Damage+20: spear damage +20 when spear is equipped.
7. Issen: higher chance to miss, but always result in critical hit.
8. Spear Damage+30: spear damage +30 when spear is equipped.
9. Multiple thrust: randomly attack one monster twice.
10. Spear usable to all classes.
Super move: guardian from hell attack all monsters