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Author: Warfreak
Version: 1.0
Date Started: 8/1/08
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Table of Contents
[1] Introduction
[1.01] Introduction
[1.02] Version History
[2] Walkthrough
[2.01] Introduction
World 1
[2.02] Snow Fields
[2.03] Mt Snowy
[2.04] Rapaso Village
[2.05] Snow Caves
[2.06] Rapaso Village + Browns
[2.07] Banya Fields
[2.08] Rapaso Village + Chef Cookie
[2.09] Icy Lake
[2.10] Rapaso Village + Tubba
[2.11] Frostwind
World 2
[2.12] Rapaso Village + Heather
[2.13] Twilite Wood
[2.14] Rapaso Village + Zsasha
[2.15] Moon Grove
[2.16] Rapaso Village + Cricket
[2.17] Gearworks
[2.18] Rapaso Village + Navyj
[2.19] Star Forest
[2.20] Rapaso Village + Galileo
[2.21] Deadwood
[2.22] Rapaso Village + Samuel
World 3
[2.23] Surf Beach
[2.24] Rapaso Village + Crazy Bark
[2.25] Kori Jungle
[2.26] Rapaso Village + Bubba
[2.27] Angler Isle
[2.28] Rapaso Village + Indee
[2.29] Conch Ruins
[2.30] Rapaso Village + Pirates
[2.31] Angler King
[2.32] Rapaso Village + Choco
World 4
[2.33] Rapo City
[2.34] Rapaso Village + Mike
[2.35] Windy Hills
[2.36] Rapaso Village + Unagi
[2.37] Rapo Towers
[2.38] Rapaso Village + Dr. Cure
[2.39] Shadow Lair
[2.40] Ending
[3] Bestiary
First Discovered in World 1
[3.01] Shadow Walker
[3.02] Baki
[3.03] Shadow Fountain
[3.04] Penguin
[3.05] Shadow Bat
[3.06] Snowslinger
[3.07] Wavemaker
[3.08] Biting Snowmen
[3.09] Snowget
First Discovered in World 2
[3.10] Flying Bunny
[3.11] Acorn Thrower
[3.12] Starboy
[3.13] Stump Rider
[3.14] Shadow Ghoul
First Discovered in World 3
[3.15] Wader
[3.16] Shadow Fish
[3.17] Anchorpus
[3.18] Whirlpool Sponge
[3.19] Jellyfish
First Discovered in World 4
[3.20] Shadow Golem
[3.21] Shadow Flyer
[4] Your Village
[4.01] Isaac's Store
[4.02] Creation Hall
[4.03] Wishing Well
[5] Weaponry
World 1 Weaponry
[5.01] Snowshooter
World 2 Weaponry
[5.02] Acorn Thrower
World 3 Weaponry
[5.03] Starzooka
World 4 Weaponry
[5.04] Legendary Sword
[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
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[1.01] Introduction
THQ has created a new game, Drawn to Life, where you play the role as a
Creator, lording over a land with your drawings. This game will force you to
use the stylus a fair amount of time, so lets get ready to roll.
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[1.02] Version History
Version 0.1 [8/1/08]
Started this Guide because of this fun game. And it was on sale.
Version 0.2 [9/1/08]
Bestiary Added as well as more on Walkthrough.
Version 0.3 [10/1/08]
More on Walkthrough, also added more on Village
Version 0.4 [11/1/08]
More on Walkthrough, started Weaponry.
Version 0.5 [12/1/08]
More on Walkthrough.
Version 0.6 [19/1/08]
More on Walkthrough, World 2 is complete.
Version 0.7 [12/2/08]
More on Walkthrough and other general areas.
Version 0.8 [13/2/08]
More on Walkthrough, and a better layout for the Worlds and Bestiary.
Version 0.9 [16/2/08]
Another guide is finished, leaving 4 currently in progress at the moment.
This one I will try to finish soon.
Version 1.0 [18/2/08]
Another guide finished. This is now completed, so enjoy reading this, as I
have enjoyed writing it.
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[2.01] Introduction
Welcome to Drawn to Life. When you will first start, you will have to start a
new game obviously. Before you can actually start the game, you will have to
draw the land that you, the Creator, has created. This is basically drawing a
circle and colouring it in. Fun, isn't it? To draw, you will basically have to
move your Stylus to draw the shape that you want. Pick a colour to draw a line
in that colour, and use the eraser button to remove any unwanted scribbles.
Tap Done when you are done with your lovely drawing of your planet.
Select done when you are done. This is now proceeded by the fact that you also
created the forests, which again, you will have to draw with your stylus. Draw
it as best as you want, or can for that matter. Again, tap done when you are
done. And finally, you will need to draw, with your stylus, an image of a
Raposa, the inhabitants of the land you are about to save. Now, let the
journey begin.
You start as you listen from a prayer from Mari. Alas, in comes divine
intervention and you shall promise that you will help. That is nice of you and
scares, or rather, shocks Mari, who promptly obeys your command to go to the
creation hall and she goes to Jowee's house. Apparently, he is asleep and
needs some waking. Tap his house three times to wake him out of his slumber.
After a nice chat, and later, a dramatic scene with the Mayor at the town's
gate, we arrive at the Creation Hall. The door is still sealed, so tap the
door once to unseal it. Now, continue the conservation inside the hall and
you shall create a hero, out of a wooden doll, to save the village. This is
the crucial part.
You now have to create your hero or heroine. This is basically you drawing
to create a hero or heroine, and you have a larger range of tools to use.
You can use the R buttom to scroll through the guides that you can draw
from. B will allow you to zoom in and out to have a closer view, and more
accurate draw of your guide, or your new hero, if you don't use a guide. If
you are, you can also use the L button to swap body parts with other guides,
so you can mix and match of sorts. X will allow you to use a guide and gives
you a look.
There are still colours to choose from, but you cannot access some new
palettes until later in the game. There are also varying line strokes that you
can use. There is also a fill option, which will fill a blank area with a
certain colour. There is an eraser as usual, to erase a certain area you
choose with your stylus. You can use the lock to lock a colour, which means
that other colours cannot overlap the locked colour. There is also a stamp
function, which you can stamp on your hero. There is undo, represented with
the Arrow and Restart, which is represented in the X. You can also mix up with
the guides as well. If you want to do so, find the guide you like the most and
press X. Find another background guide and you can then press X when you want
the leftover space filled with another guide. Try it out if you need be.
This will take some time to get used to, so practice. When you are done, you
will select done and this will save your game. Then, name your creation. As
you rush outside, you will need to start your first job, find the Mayor's
daughter Cindi. You should be able to find her. Use B to dash there and press
A to interact. After your interaction, you will need to head south to the
Town Gate.
After more conservation, you will head south into the snow fields, where you
are greeted with an ????, later revealed to be Wilfre. He is nice enough to
tear apart the Book of Life, and seals the bridge. Ok, we are in some trouble
now. After that exit is blocked, Mari suggests that you try the snow gate,
which is to the North West, the North West of the Top Screen. Tap on the Snow
Gate to open it. Welcome to the Snow Fields
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[2.02] Snow Fields
First of all, A is to Jump and Y is to attack. Once you arrive on the Snow
Fields, head to your left to grab some coins. Then, jump onto the roof to
collect those coins, and jump again to grab even more coins. Continue along
the path to collect more coins. Tap the Green Door ahead for 5 Silver Coins.
Head up the ramp and jump onto the roof to collect the silver coins and the
lone gold coin there.
Ahead is a house surrounded by goo. This is where your Stylus comes in. You
need to scrape the house clean of goo, and this will net your some coins.
Moving on and there will be some Shadow Walkers. This is where your Mario
skills comes in. To defeat a Shadow Walker, jump on it three times to defeat
it. Even better, if you land on his head in succession, where you don't land
on the ground, stay airbourne, and kill him, you get a multiple bonus when
you defeat him. Anyway, defeat the shadow walker and remove the Shadow Goo
because the Walker will regenerate from the Goo. Remove the Goo here and the
section will be clear.
Now you need to learn about Ground Bounce. To do so, you have to tap A to
jump into the air, then Control Pad Down and A at the same time to do a
Ground Bounce. Ahead was a Baki, which you need to skill with a Ground Bounce.
Try it. Anyway, move on, collecting the coins along the way. Soon, you will
reach a point where you cannot continue, to read the sign, and you will now
get to draw a fluffy cloud. Before you continue, and backtrack. Move back
where you used to see a white box, but now, there is a fluffy cloud. Jump
along that path and you will gain an extra life.
Anyway, continue along the path, and you now learn to break jars. Anyway,
after some jar breaking, continue along the path, and you will see the Mayor
locked up in a cage. Attack (Y) three times to break the cage, and free the
Mayor. And back to the Village we go.
Well, great, we rescue the Mayor, and Cindi runs off into the snow field.
Thats just great. Well, there is some good news, the Mayor has found a page
from the Book of Life, the Snowshooter Page. You basically now start to get
to design weapons. This is a snowshooter, your first weapon of mass
destruction. Press B to fire your new weapon in the snow, with the Control
Pad to aim.
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[2.03] Mt Snowy
Tap the Snow Gate again to enter the Snow Fields again, this time, armed with
a Snowshooter. Move along the field and you will see a Snow Pile on the
floor. You will need this to recharge your SnowShooter so do a Ground Bounce
on the Snow Pile to recharge your Snowshooter.
Recharge and move forward, grabbing the coins along the way and defeating
the Baki that lurk onwards. Ahead, use your stylus to create a dark and
stormy cloud, that will aid you on the level. Anyway, create the stormy cloud
and backtrack. Use the newly created stormy clouds to jump on top of the
rooftops and collect the coins. There are a lot of coins here, so keep your
eyes open. After you have finally reached the house after jump from cloud to
cloud, head back to where you created the stormy clouds.
Jump over the clouds and you will see an area infested with Shadow Goo. Clear
it up and after cleaning it up, you will see a Shadow Fountain. This will
keep spitting up shadow goo that will damage you. To destroy it, you will need
to fire on it twice with your Snowshooter.
Move on, and ahead will be another house surrounded by Shadow Goo. This is
easily removed with your stylus, and be careful of the Shadow Walker that
lurks in this area. Clean the house, and break the cage ahead, freeing
Isaac.
After freeing Isaac, move along the clouds and go down. Get to the bottom and
head to your left. You will now see 8 ice cubes in a 2 by 4 fashion. Use your
Snowshooter to bash them. You will need to bash enough to that you can pass
through. After you do so, collect the coins and you will find a secret song
for yourself. There is also a snow pile for your Snowshooter here as well.
Instead of going up the clouds, continue onwards. Now, you will meet a new
enemy, the Penguin. These have a dash style attack, which you will need to
attack from range. Continue along this path, defeating another penguin as
well as a Baki along the way. Move along this path, taking a cloud up and
collecting a red coin, and an extra life. Backtrack all the way back to
where you dropped from, defeating 2 Baki and 2 Penguins, and then climb
up the clouds.
Move along the path, and you will see a page template from the Book of Life.
Collect it, and you will need 3 more to exit this level. Move on and defeat
a penguin. Again, ahead there will be a cloud going up. Continue along
this path and you will encounter some hostile penguins. Defeat them, and
continue along the path until you see some houses. At the end, there is a
house with an arrow on the door. Tap it, and instead of the coins like
before, it reveals a hidden passage.
Not much in this hidden passage, just a few Baki and some coins. When you are
done, backtrack all the way back down, and head pass the clouds. Move on and
move to the next section.
Move ahead and you can now redraw the stormy cloud to whatever you want.
Before jumping across, jump down, defeat the Baki and grab the Snowballs. This
might be handy later. Anyway, jump across and defeat the Shadow Walker and
clean jump the dirty Shadow Goo infesting the house. Slide down the hill with
the info provided from the sign. By sliding, you also kill a Shadow Walker.
Jump above into the maze. If you move ahead, you will bump into a Shadow
Bat. They fly, but are easy to kill. To successfully navigate the maze, jump
onto the rooftop, and continue to jump to the left, then continue to jump to
the right. Move up and jump left, defeating a Shadow Bat and Shadow Walker
along the way. And like before, jump to the right. Jump up, and ahead, you
will get another page template. After that, draw a template for a platform
oozing from shadow goo.
Move to the left, but be careful, the shadow platform will act like quicksand
and you will sink to the bottom if you don't move off quick. Continue to the
left and enter the house with a hidden passage, which contains more coins.
When you are done, backtrack to where you originally drew the Shadow Platform
and move to the right this time. Move across the two shadow platforms and
move down, destroying the Shadow Bats. Head down and grab the page template.
From where you grabbed the page template, move to your left, jumping across
the shadow platform and stormy cloud, and collect the ability token. More on
that later. When you are done, drop to the bottom and head to your left.
There will be Cindi, and free her. Move to the right and continue, sliding
down a hill to defeat a Shadow Walker. Move to the right and onto the next
section.
Continue along the path, and read the sign, AVALANCHE AHEAD. This is
basically large snowball dropping, and you have to wait till it bounches and
you run underneath it. Continue along the bath, and jump across the
stationary stormy clouds. Jump to the left and move along the path, which will
net you a new pattern.
When you are done, ahead back to the original path and move ahead, watching
out for snowballs. Run into the alcove, destroy the ice blocks and grabbing
the coins, be sure to break the box for a red coin. Anyway, continue along
the path, jumping up the stormy clouds and continue up the mountain. Clear
the Shadow Goo along the way, defeating the shadow walker and rescuing Isaac's
wife.
Clear more Shadow Goo and collect the final page template of the level.
Continue and remove the shadow goo as well and move onto the next area. Now,
you will have to design your own snow sled. When you are done, hop on and
slide down, jumping to collect extra coins. Anyway, when you are done, move
to the right and find the sealed door, and unseal it with your 4 page
fragments.
If you have followed me, you will have rescued all three villagers, gained
all three secrets and cleared all the shadow goo. This will net you 100
extra coins.
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[2.04] Rapaso Village
Finishing the level, the villagers will have a conservation about the events
that transpired and Wilfre. Then it will launch a story about Wilfre, about
how he was and his theft of the Book of Life. He created the Shadows and
dumps the shredded pages of the Book of Life everywhere. This led to the
sealing of the Creation Hall. These acts made the town as it is.
You now need to help to restore the town, and you now need to design the
holder for the eternal flame. Time to colour in. Press done when you are
happy with the eternal flame holder. When that is done, you get the choose
the colour of the eternal flame as well. Neat huh?
Anyway, we need to clear Isaac's store. To do so, tap on the eternal flame
with the stylus to light up the village. This will whiten the black clouds
around Isaac's shop. Move to his store and tap the grey clouds to remove
them. Tap them all to reopen his store.
When you have finished that, you will have to talk to Mari, who will talk
about the Wishing Well. You next task will be to head to the Creation Hall
to talk to Mari, who will tell you about how you can edit all that you have
done, your hero, the pedistal and the snowshooter.
Anyway, when you are done, talk to the Mayor. He is happy Isaac is here to
stay, bring your population to 6. He needs more villagers, and as such, you
need a Sun. This requires you to go to the Snow Caves. Head to the Snow Gates
and enter those dark doors.
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[2.05] Snow Caves
Move along the path, and you will see a Stacked Baki, or a Jumper critter
on top of another Baki. You will need to knock them down, then kill both of
them. Not to hard. Anyway, kill the three Baki and move on.
There will be a large area of Shadow Goo and a Shadow Walker, but still will
only comprise of 11% of the Goo for this level. Anyway, move up the ramp where
there is a Shadow Fountain waiting for you. Destroy it with your snowshooter.
Destroy it and move on, to find more Goo to clean up and one page template.
Wonderful.
Head down, not jumping on the platforms, and move down the path, cleaning up
all the Goo along the way. There will be a Shadow Walker and a Shadow Bat for
you to remove. This might not be too hard for you now I hope.
Anyway, head up onto the platform, up onto the stormy cloud, onto another
platform and finally, onto some terra firma. Move along the path to rescue
Farmer Brown's Son. After your rescue, head left and up onto the Stormy
Cloud, taking it to the top, defeating the Jumper and getting a New Song.
Back down we go, head across a platform, defeat the Baki and get the 2 Red
coins. Head back to your platform, and fall down. This time, head to the
right until you see the end, an arrow point up and one point to the right.
Ahead will be some hills for you to jump, so jump. Follow the path, collecting
the coins and at the end of the line, an extra life.
Back we go and head to the right, following the arrow. Ahead will be a passage
but ignore it, and continue down the path, breaking the jar for more coins.
Back we go again and take the mine shaft with the Control Pad. Into that we
go.
Anyway, ahead you have to design your own spring. Bouncy, here we come. Design
and take the ride up. Take the first spring up, and head onto the second
spring at the top. Your aim here is to spring onto the platform on the left.
Bounce a few times and get the hand of it. Anyway, once on the platform,
collect the coins and bounce up the springs along the way. After about 3
springs, you will appear on what seems to be the top, you need to go right.
You will reach a pit down, however, you may not realise that there is a little
critter hiding there, a Snowslinger. These guys throw snowballs at you from a
range, and close range combat will not work. So, stay a distance away, wait
for him to pop up, and fire snowballs back. Kill him, and move on. Jump
across the ravine and up ther spring.
Up the spring, and onto another one and you will have to fight a Wavemaker.
To defeat it, jump onto the mushroom and bounce off the head of it. Move on
and fight a shadow bat. Move across the platforms and up the spring, jumping
your way to the top. Defeat the enemies there, head across the platforms,
paying attention to the Shadow Bats. Anyway, continue along the path and
destroy the Wavemaker, proceeding to the next area of this level.
Outside we are, and head right, ignoring the arrow. Move forwards and you will
need to design another spring. Use the newly created spring for more coins,
jumping onto land, clouds and a platform for lots of coins. Backtrack and
move onwards, killing a Shadow Walker and removing the Shadow Goo. Once that
house is cleared, move onto the next house, defeating a Walker and a Bat,
removing the toxic goo, and freeing another villager, Farmer Brown.
Move onwards, clearing out the last of the goo for this section. Move forwards
and use the mega-spring, jumping into the left platform for another page
template. Move towards the left for another Ability Token after you have the
page template. Now, you can now move onto the right platform, and into the
next area, which is a mine.
Move forwards and design a melting ice cube to move across the water. When
done, up onto your creation, and jump into the next area. Then, jump on three
ice cubes, killing a Shadow Bat and a Snowslinger, and claim some more
snowballs. Anyway, continue down the path till you reach the end. Jump down,
avoiding the Shadow Bats, and avoid the spring to claim another page
fragment.
Move along, heading down the ramp, and move across the platforms down
there, finding a power-spring, jumping it to rescue the final villager, Farmer
Brown's wife. After your heroic rescue, jump back onto the power-spring, and
bounce onto a normal spring which will get you into a new area. Defeat the
enemies here, and jump across the 4 ice cubes, across a river. Now, to design
a Submarine.
Design it and hop on. The sub will submerge and you will need to direct it
with the Control Pad and pressing A to force the sub to rise. To your right,
under the ice cubes lies some more coins for easy pickings. After that, follow
the only path left. Head into the next area in your sub.
Continue following the path until the end. Hop up and down the ramp. Take the
spring up, down the path, and another spring. Follow the path, but avoid the
sub and hop to the other side. Continue left and defeat your enemies here and
you will get a new Stamp at the every end. Now, it is time to hop into your
sub.
Follow the underwater path, collecting all the coins till you have to get out
at the very end. Defeat the enemies here, including a Baki, Wavemaker and a
Penguin, and continue down the path for another sub. Continue down this path
as well, you really can't get lost down here.
After that, jump up and continue for another page template. Then, finish off
and walk out of the cursed mine. Follow the path, and head into the sealed
door. With all that done, another 100 coins. Back to the Village
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[2.06] Rapaso Village + Browns
Back at the village, people celebrate the return of the Browns. Your first
task is to go to the Town Hall. The Mayor welcomes back the rescued Browns and
you have a +3 to your population. With the page fragments, you now have to
draw a sun, or rather, colour in.
Once you are done, in comes the light. With the light back in town, you need
to speak with Mari and Isaac. Lets see Isaac first. Why? Because both Mari and
Isaac are at Isaac's Store. Still, they have nothing in stock, and since they
are low on Banya, the food crop of this town, you should see Farmer Brown.
He is at the south west area of town.
Talk to the Farmer and he wants his clouds gone. Tap the Eternal Flame, and
then tap the clouds, similar to what happened with Isaac's Store. Anyway, you
will head inside the farmhouse, but guess what? No Banya seeds, and you need
the page to find them. Another field trip for your hero. But first, you will
need to head to the Village Entrance.
Talk to Jowee and Mari, and you will now have to name your village. The name
will stick, to choose wisely. When you are done, you need to head to the
Snow Gate, and head to the Banya Fields.
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[2.07] Banya Fields
Head along the path, destroy the Baki along the way. Then, you will have to
design your own crazy vine. Tap it when it is done to let it grow, hopping on
its sides to get to the top. Once on the top, you will be attacked by
Biting Snowmen. You will then have a sign warning of a larger snowget. If
you sneak past or attack, that is your choice.
Continue down the path, facing another Snowget and their offspring. Defeat
them quickly and follow the path, encountering another crazy vine. Tap it and
follow it directly to the top. Jump off and you will collect another page
fragment here. Backtrack to the vine and jump off at the middle, where you
will find a lot of Shadow Goo to clean up.
Clean up all the houses, being careful of the Shadow Walkers, and have this
section cleared. Continue down this path, keeping at the same level and not
falling down. Head to the end, avoiding a wave of Baki, and take the cloud to
the top. Continue your way up and then, left. Follow the path and you will
eventually need to go down, where you can rescue a little child. Below will
be a secret passage for more coins.
Backtrack all the way back to the cloud where you got up. Head left, killing
the Baki, and take the first cloud down, where you will find a new sound.
From there, jump onto a roof, and then a platform to your left to find
another page fragment. Back track and take the cloud back up. Follow to the
end of the path, tap the crazy vine and follow the new path down into a new
section.
From your new section, head right, using the crazy vine and then, removing
all the Shadow Goo in the area. Watch out for the Walkers and the Bats that
lurk around here. Move on and into a new area. Up around till you are forced
to design a new, smaller platform oozing with Shadow Goo.
Jump across the Platform to your right to find a house with a secret
passage, filled with coins. From these, go down and you will be able to get
the page template you saw earlier. From there, head back up where you
originally drew the smaller goo platforms, and jump left. Jump your way up
the platforms until you reach some land.
From these, you will need to jump across two stormy clouds and there you
will rescue Chef Cookie. Back across the clouds, or down the clouds, you
will need to get back from where you recovered the page fragment. Move from
the house with the secret passage and follow the ground path to the right.
Tap the Crazy Vine and hop off on the left platform. Head left, jumping on
the oozing platforms, but be careful of the bat that stalks there which
might knock you off. Anyway, continue on the way to the top, and rescue the
Chef's Assistant. Continue along this path and you will eventually get the
New Stamp from this level. Anyway, backtrack all the way back to the crazy
vine. Take the path to the right, bouncing off the oozing platforms to the
last page fragment. Continue down this path and eventually, you will reach a
passage to another area.
In this area, you need to draw your own hang-glider. As you land, you need
to head left to grab the last secret, the new pattern from this level. Move
to the right and take another hang-glider, and then, move to the right for
another hang-glider. This should take you to the sealed door, and the end
of the level.
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[2.08] Rapaso Village + Chef Cookie
After Mari welcomes back Chef Cookie, you need to speak with the Mayor at
the Village Hall. With +3 Population, the Chef will get right to work with
all the "skeletons" walking around. The Mayor will place the Banya Stalk
page in the Book of Life, and you get to colour in again. Head to the farm and
draw in the new stalk.
After you have designed it, you will have to drag 5 stalks onto the field, and
Farmer Brown will praise the grandest crop of Banya. Brown will direct you to
visit Chef Cookie, east of the Creation Hall, who wants his place removed of
the lovely clouds. You know the drill, tap the Eternal Flame, and then tap the
clouds. When they are removed, Chef wants you to design a sign for his
restaurant. Do so, and have fun.
After you have designed the sign, the Mayor will pop up and you will need to
find Jowee. Head to his house. Mari and Jowee are play chase and you need to
find them, outside the Town Hall. The Mayor has an idea, SNOWBALL FIGHT!
You vs Everyone.
After the fight, you can purchase the Snowball minigame from Isaac's store.
The store is open, but Isaac invites you first, after all, you did save him.
Meanwhile, it is too hot, and guess what, you need the Raincloud page. This
will save the town, and the banya crop, from the heatwave. You need to head to
Icy Lake and get the page. If you want, you can pay a visit to Isaac after
your cutscene is finished. When done, head to Icy Lake.
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[2.09] Icy Lake
Move ahead, and start by collecting the coins, the snowballs and then defeat
the Stacked Baki. Move forwards and paint the Whale that you will need for
this level. Take the whale, making use of its blow-hole to collect more
coins. When the ride is over, move along the path and then, hope on the next
whale.
Follow the ride on the whale, then when the ride is over, jump onto the cloud
and travel pass the platforms and the other clouds. Continue the path until
you see the next whale and hop on. Avoid the Bat along the way, and hop onto
dry land. Follow the path ahead, watching out for enemies, and jump ahead onto
the next whale.
From the whale, follow the path until you encounter two clouds, one going up
and one going down. Take the one going up to encounter a house with a some
coins. Head pass the house, down the little steps, and onto a cloud. Take the
route to the right, and hope onto the whale. Collect the coins along the way
if you wish, but continue, and this will take you into the next section.
Continue along the set path and you will need to design a Ferris Wheel car for
your character. Follow the Ferris Wheel onto a platform on the top, which
leads to another Ferris Wheel, which in turns lead to another one. In the
centre of this Ferris Wheel is a page template, so grab it. Take the Ferris
Wheel to the top where there will be a house with an extra life inside. From
the house, continue taking the Ferris Wheel to your right to a platform, and
keep on the top to obtain a new Song for you.
Backtrack to where you designed the Ferris Wheel, all the way back and take
the route leading down. Defeat the Baki along the way, and continue until
you reach a point where there is a Storm Cloud leading down, between two
Platforms. Take it down to an area infested with Shadow Goo. Head left,
cleaning up all the Goo along the way, and rescue Tubba. Head right to
progress, cleaning more Goo along the way.
Backtrack all the way back to where you found the page fragment, and continue
along the top path. Take a Ferris Wheel if necessary and continue until you
reach a Stormy Cloud. Take it down to rescue Tubba's Mom. Continue the way
down, jumping across a Storm Cloud to retrive a Page template. Continue the
way down, riding the Storm Clouds and when at the very bottom, head right
to next to the next section.
Continue along this linear path until you have to colour in a sled to race in.
Sled down the path, and you will get an agility token along the way. Head to
the right to the next section.
Here, create a melting ice cube to jump across. Take the ice cubes across
and then hop on a Ferris Wheel, jumping off on the left. Take the cloud and
jump off on the right, which will net you a page fragment. Head back to the
left, jump across the ravine and head up. Moving along will lead you to a
house with a hidden passage.
Head to the right when you are back outside, and take the Ferris Wheel
across. Head along to the path, and continue it when it goes down. Rescue
Tubba's Dad and continue on. Down the platforms and at the base, head left
for the last page template. Continue to the left for the last secret, a
secret pattern. After all that is done, head all the way to the right, moving
across two rivers with ice cubes and onto the Sealed Door. End of the level.
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[2.10] Rapaso Village + Tubba
After the welcoming home, you need to talk to the Mayor at Village Hall. You
may have noticed that the snow has melted more since you were last here.
After welcoming back Tubba, the Mayor will add the Raincloud page to the Book
of Life. You can even choose the colour of the raindrops. You now need to
find Mari in the Creation Hall. In comes the Mayor, who has unearthed the
history books, and suggests that Mari takes training to become a Mayor.
As she leaves, you need to find her again, outside Cookie's restaurant. Watch
the conservation pass on, until Wilfre turns up and you will need to find the
Mayor. He will inform you that Frostwind is awake, and you need to enter the
Snow Gate to Snowy Snow Mountain and defeat it to save the village.
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[2.11] Frostwind
This is a Boss Level, therefore, no need to collect random pieces of the Book
of Ages, or secrets. Move ahead, and feel the wrath of Frostwind.
First, fire a Snowball at him, and he will retreat, which in the meantime, you
need to jump over the ravine. Falling down will make you lose a life. Move
forwards, and he will creep up behind you. As he does, fire more snowballs
at him, which will slow him down, and gives you time to advance forwards.
You will move to another ravine, and he will jump from the back, into the
ravine.
Jump over the ravine, collecting the snowballs along the way, and guess what,
there is another ravine ahead, which Frostwind will appear from. Fire a few
shots to force him down. Move forwards and jump over the next ravine, which
he will promptly appear from. He is behind you again, so fire more shots on
him. The same routine again as there is a ravine ahead, and he will jump in.
Over the ravine, gather the snowballs and there is another ravine ahead. Shoot
him, and over the ravine, and he will be behind you, again. Move forwards and
this will push you into the next section.
Above you in the next section is a Rapo. Don't worry about him, you need to
get rid of Frostwind. To do so, you need to wait until his head pops up from
the ravine. Once there, if he plans to attack you, use your Snowshooter to
shoot him. Once he is down, Ground Bounce on him. After three bounces on
him, he will get angry and will be harder to get down. When you get him for
the last time, he is down for good, and the rapo will be free. Her name is ...
Heather.
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[2.12] Rapaso Village + Heather
After the warm welcome, you need to find Heather, who is hiding in the
village. Head to the Wishing Well, and talk to her. She has a strange
attraction to Jowee. Anyway, find the Mayor. He is in the eastern section of
the village, in the centre. You need to now clear the darkness, to enter the
eastern part of the village.
You know the drill, tap the eternal flames, and then tap out the clouds. You
need to now visit the village hall for a town meeting. Guess what the meeting
is about. You getting the Night Sky Page from Twilite Wood. In the meantime,
they have planned a festival, so you have to explore the Eastern part of the
Village. Head to the Forest Gate, for the next session of Drawn to Life. And
guess what Jowee beat you to it. Great... now we need to see the Mayor again.
Instead of bringing darkness, we now have to be a saviour. First, we need
some wings. Design them and them head to Isaac's store, since snowballs don't
work well in a place without snowballs. We now use an Acorn Blaster. Design
that as well. Mari will talk to you at the Forest Gate, and we now head into
the next world.
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[2.13] Twilite Wood
Get used to your wings, it is basically a triple jump move now. Also, get
used to your Acorn Shooter, it is a different sort of projectile as well.
Anyway, lets start, shooting the Baki along the way. Climb up the first tree
you see, and you will see a Spinning Bunny on the first patch of land when
you have climbed the tree. Climb to the top for an extra life. Anyway, back
down to the centre, where the path will continue.
Defeat the Baki, and move past the tree. There will be a Baki here, so kill
it. See the patch of acorns? Ground Bounce it to get more acorns. Move ahead
and you will encounter an Acorn Thrower. These guys are airborne, so kill it
quick.
Move onwards and design some debris. Fly up on the debris, it will push you
up to the next level. Move along and climb down the trees. After a while down,
on the left will be some flying debris. Jump past it, defeating the enemies
and jump to the top for a new song. Back down, and fly across the mountains
of moving debris, and up to the House, where we find Jowee.
Inside the house we go and after that, move on. Instead of fighting the
Shadow Goo, head up the tree to rescue an old rapo. Back down, fight the
Shadow Goo and continue onwards, scaling up a tree. And back down one we
go. And then up another tree. Collect the acorns and the page template
at the top. Next, hop into the next section.
Follow the path, heading up the tree. When you see the house on your right,
go past and collect the extra life. Then, fly up into the next section.
Up the tree and collect the spare acorns lying on the ground. Move along and
glide to the next section where you have to design a swing to move around
the place. When you have finished swinging across the swing, fly up onto the
earthen platform, and grab the page template. Jump down the bottom into the
next area.
Down we go, and clean up the Goo that is along the way. Rescue a villager
called Zsasha. After your rescue, you will encounter a Shadow Fountain. Ground
Bounce on it to complete destroy it. Move on and clean up the final bit of
Shadow Goo, and this will complete all the Goo cleaning on this level.
Climb the tree to the top to receive the third piece of the Page Template.
Back down, and continue the path forwards into the dark. Continue past the
flying debris and climb the tree, to an Ability Token. Back down we go and
follow the path, taking a swing when need be. Move on and head to the next
section.
You now need to design some more debris, so do so. This debris goes down, so
ride it to the end. Head to your right and follow 2 sets of debris down, and
grab the page template. Follow the debris yet again to the end, where you
need to turn left and scale a tree to rescue a Rapogirl. Continue again and
follow some more debris.
This will lead you to the Sealed Door, but before that, turn left and follow
another set of debris. This will lead you to the last secret, a secret
pattern. Follow the debris set back to the sealed gate area. Jowee will have a
colourless flower, and you need to colour it in. Design it and enter the
sealed door.
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[2.14] Rapaso Village + Zsasha
After the little welcome back chat, you need to find the mayor again. At the
little meeting, Jowee's "hero" speech pisses Mari off and the Night Sky page
is placed back into the Book. And of course, you need to draw the night sky
for everyone to see, Draw it.
Meanwhile, a thief lurks around the town. The Mayor wants this thief person
caught, and you need to talk to others who have been robbed, mainly Cookie
and Farmer Brown. Jowee is missing the flower, Cookie is missing cutlery and
Brown is missing his Banya Seeds. You now need to go to the Moon Grove to
find the Moon Page. We all know who it is anyway. Head to the gate and enter
the Moon Grove.
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[2.15] Moon Grove
Straight ahead is a house, and from there, jump to the top with your wings.
Up there is a page fragment, just for you. Back down, head along the path
until you reach a tree you can climb. Climb to the top and head left. Continue
the path to the left to save Cricket's Deputy. Once he is rescued, you need to
head to the right, past the tree, and past the house for a new song.
Back all the way to the base of the tree, and continue the linear path right.
Ahead is a ravine, so do not fall when you are flying. Past that little
obstacle, you need to design a rocket ship. Take the rocket ship into the
next section.
You now pilot the rocket ship, using the B button to fire on the enemy
Starboys that are in your way. Follow the path. it doesn't curve at all, but
do not run into the wall, it will be an automatic death. Follow the path and
collect the extra life lurking near the entrance to the next section.
In the next section, you need to draw a treadmill. Next, run on the
treadmill, and then, run on the treadmill when it is running against you.
Fire on the Baki when you come towards you. Move ahead from here, cleaning
up the Shadow Goo along the way. Head to the end of the path, jump on the
platform, and jump to the right for a new stamp. Then, jump across the
platform, jump the path ahead for another piece of the page template. Then,
run on the treadmill ahead, up the four platforms and then onto another
treadmill to rescue Cricket. Now backtrack to where you originally found the
page template and jump across to the right. Keep going and then, hop into the
rocket ship.
The rocket will crash, and then you need to draw a flower bud. Jump on the
flower buds, and head to the platform on the left. There will be a page
template there for you. Now, jump to the right instead. Follow the path,
jumping across more flower buds along the way. You cannot currently reach
to top, so jump down the debris and head left to rescue Cricket Jr Deputy.
Now, head to the right and clean up the Shadow Goo before crossing another
Flower Bud line.
Jump past that and head up the Flower Bud line. Keep to the right because
after the third level of Flower Buds on the right is a new pattern. Once on
the top, on the centre of the Flower Bud lines is the last page template.
Now that you have everything, you can head to the sealed gate and finish
the level.
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[2.16] Rapaso Village + Cricket
Cricket, the town's police officer, starts the investigation of the stolen
items. Your population will grow by three with the addition of Cricket and
his Watchmen. The Mayor will also put the Moon page back in the Book of
Life. Now, you can draw the Moon to place in night sky.
Now that you are at the disposal of Cricket, you need to pay him a visit to
help with the investigation. You need to visit the Police Station outside
the Forest Gate, well, directly east of it. Of course, the police station is
covered in the dark clouds, you need to tap the Eternal Flame and clear them
out for him. Clear them, and he will ask you to gather some evidence, by
speaking with Cookie and Farmer Brown.
First, speak with Farmer Brown and then Chef Cookie, who will notice that
something is not right. You now need to track down Zsasha, who wants to
become the best thief, and returns the Banya seeds to you. He is north of
the Village Hall. After he escapes, gives the seeds back to Farmer Brown.
You can find Zsasha again next to the building directly north of the Forest
Gate. He gives you the cutlery back, and return them to Cookie.
You now need to talk to the Mayor where the investigation continues and you
need to change night into day, and vice versa. Therefore, you need to go to
the Gearworks and gather the Village Clock page.
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[2.17] Gearworks
Move ahead and you will encounter a Stump Rider. Just jump on him to remove
him from the scene. Next, design a gear to ride on. Move ahead and use the
gears to jump off to the top. On the left will be Navyj's Groupie. Rescue her
and move to the right. Down the tree and collect the coins along the way.
Head across the platform given and up the gears. After the gears, head up
the tree, and onto the opening on the left. Head along this path and continue
the way up, to collect a new song. Backtrack back down the tree, and take the
path to the right, heading down a tree as you continue. This will lead you
to a moving stream of debris. Take the path up and continue up by climbing
the gears.
The first exit on your left you will need to take as there will be a page
template at the end of the path. Backtrack all the way back to the gears and
continue the way to the top, where you can head to the next section.
A nice present when you arrive, with a Shadow Walker and Bat waiting for your
arrival. Remove the goo, defeat the bat and the walker. Take the middle path
and continue through the maze, defeat a new type of monster, the Shadow
Ghoul. Jump on it 4 times, due to close range and move on. Down the maze and
continue along the path.
Ahead is a split, so first travel the lower path. This path will net you more
coins, as well as a Shadow Walker and Ghoul. The lowest will contain another
soul to be rescued, Navyj. Above, to your left will be an extra life, be sure
to get that. Move on, as the only remaining path is above you, to your right
and continue the path up. As you reach the part where you have to go down,
you will need to look for another page template. It is located at the bottom
of your drop down, to your left.
Continue along the path and clean a house with a large amount of Shadow Goo
to give a section clear. Move ahead and take the path up when you come to a
Shadow Maze. This needs some clearing of Shadow Walkers and a Ghoul and this
will net you an Ability Token. Move back down and head to the right, advancing
to the next section.
Move ahead and design a switch that will control the platforms. To use it,
tap the stylus onto the switch to activate it. It will first activate the red
platform, then the blue, and then the green. First, hop onto the red platform
and tap the switch. This path will net you a page template.
Back down, take the blue platform this time and continue along the path.
This will lead you to a switch, and you should take the red platform so you
can get the New Pattern for the level. Bend down and wait till you can take
the red platform back home and this time, take the blue platform up. This
will take you to another switch and this time, it is only red. Take this
one up and this will lead you to a three way switch.
First, take the blue one to get an extra life. Next, take the green one to
rescue another of Navyj's Groupies. Finally, take the Red platform, with a
bit of timing to follow the path to the next section.
Move ahead and design yourself a basket. Be sure to claim the extra life
before you decide to hop on. Take another one, down the path, and take another
basket as well. From this basket, head to your right and clean up the area
of Shadow Goo. Be careful, there is a lot of goo to clean up. Continue along
the path, taking the debris along the way. When the second wave ends, on your
left is another life. On your right, head along the path and take the basket,
which will lead your to the final page template and the Sealed Door. Take the
way out and finish this.
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[2.18] Rapaso Village + Navyj
Off to see the Mayor now, with the +3 Population and all. Now that Navyj is
here, the festival for the village will be more fun to attend. The Mayor will
place the Village Clock page in the Book of Life and you have to draw the
clock face.
You need to find Navyj now to get ready for the festival. Head to the Stage
to the east. The stage is covered in darkness so tap the Eternal Flame and
clear out the clouds. Meanwhile, Cookie is being mobbed, so help him. He needs
Tubba to help protect the food. He is at the village entrance. You now need to
speak with the Mayor near the Stage. He needs you to find Farmer Brown, Isaac,
Jowee, Heather, Mari and Cricket to start the festival.