Elite Beat Agents Walkthrough :
This walkthrough for Elite Beat Agents [Nintendo DS] has been posted at 15 Sep 2010 by Randy and is called "Elite Beat Agents Walkthrough". If walkthrough is usable don't forgot thumbs up Randy and share this with your freinds. And most important we have 6 other walkthroughs for Elite Beat Agents, read them all!
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Walkthrough - Elite Beat Agents Walkthrough***** * ***** ***** ***** ***** ***** ***** ***** * * * * * * * * * * * * * * * * * * * * * * ***** * * * ***** ***** ***** ***** * * * * * * * * * * * * * * * * * * * * * * * ***** ***** ***** * ***** ***** ***** * * * ***** ***** ***** * * ***** ***** * * * * ** * * * * * * * * * * * * ***** * ***** * * * * ***** * * * ** * * * * * * * * * * * * ** * * * * ***** ***** * * * ***** ========================================== ~Line Test~ ========================================== If the following line is readable without scrolling over, you can easily read this walkthrough. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW ========================================== ~Introduction~ ========================================== Welcome readers! I'm Deathborn 668 on the message boards and this is a walkthrough for Elite Beat Agents, the rhythm-based action game for the Nintendo DS. Hopefully you'll enjoy this walthrough as much as I enjoyed playing this game. Some Do's and Don'ts to keep in mind: DO: -Use this walkthrough as a refrence tool -Tell people about it -Print it for personal use -Give to other people for no profit DON'T: -Plagerize this walkthrough without any credit -Call this walkthrough "yours" -Sell this walkthrough for profit ONLY the following sites have permission to use this walkthrough without the need to contact me: -www.gamefaqs.com -www.gamespot.com -www.ign.com Anybody else wishing to use this walkthrough will need to e-mail me at someguy668 (at) yahoo (dot) com Those wishing to leave me comments and corrections should also e-mail me. I generally won't respond to e-mails, and probably won't update if you send me a corrections unless it extremely important. Don't feel offended if I don't respond or update with a change. Thanks for your concern. ========================================== | ~Table of Contents~ | ========================================== |1.Basics of Being an Agent | |2.Difficulty Settings | |3.Ranking System | |4.Single Player Mode | | 4A.Episode 1-Walkie Talkie Man | | 4B.Episode 2-Makes No Difference | | 4C.Episode 3-Sk8er Boi | | 4D.Episode 4-I Was Born to Love You | | 4E.Episode 5-Rock This Town | | 4F.Episode 6-Highway Star | | 4G.Episode 7-Y.M.C.A. | | 4H.Episode 8-September | | 4I.Episode 9-Canned Heat | | 4J.Episode 10-Material Girl | | 4K.Episode 11-La La | | 4L.Episode 12-You're The Inspiration | | 4M.Episode 13-Let's Dance | | 4N.Episode 14-The Anthem | | 4O.Episode 15-1 Without a Fight | | 4P.Episode 15-2 Jumpin' Jack Flash | | 4Q.Bonus Episode 1-Believe | | 4R.Bonus Episode 2-ABC | | 4S.Bonus Episode 3-Survivor | |5.Replay Data | |6.Agent of Rank and Unlockables | |7.Multiplayer Modes | | 7A.VS Ghost | | 7B.VS Player | | 7C.Co-op | |8.Credits | ========================================== --------------------------------------------------------------------------- ~1.Basics of Being an Agent~ --------------------------------------------------------------------------- Elite Beat Agents is different than other rhythm games you may have played, so it is best that you start with the Training Mode on the main menu. You will learn everything you need to know in order to tap to the rhythm during the Single Player mode. Descriptions of the exercises are as follows. Elite-O-Meter--This meter, which is represented by a red and yellow bar at the top of the touch screen, is basically the "life bar" for the game. The bar is split up like this: --------------------------------- / | Yes\ --------------------------------- At the beginning of each song, the Elite-O-Meter will start at the very top (as opposed to the middle as is with other games). However, during the course of the song the meter will steadily be falling. In order to refill the gauge you will need to tap the Hit Markers, Phrase Markers, and Spinners that appear on the screen at various times. Do so correctly, and the meter will fill back up again. Miss a beat, and the meter will go down by about 1/6th. If it passes the "|" (which is about 45% up the meter), you will be in the "No" section. When that occurs, the screen will zoom in on the lead agent, signifying that you are currently failing that song. When the meter falls below 10%, you will be at the "!" stage, the camera zooms in further on the lead agent, and shows that you are dangerously close to failing the song altogether. How fast the meter falls by default depends on the amount of beats in the song and the difficulty level. An easy song on an easy difficulty will have a slow falling meter. An easy song on a hard difficulty will have the meter fall at a quickened rate, while a hard song on a hard difficulty will have the meter drop very quickly. Be careful. Songs are split into several different sections. If the Elite-O-Meter reads "Yes" when you reach the end of a section, you will clear it with a "O" reading. However, if you reach the end of a section with the meter in the "No" or "!" section, then you will get an "X" instead. The only thing the O's and X's effect are the ending of the mission. You will still clear the song even with all X's. Hit Marker--These are what you will be tapping throughout the majority of the game. Hit Markers are colored circles with a number on them. When they appear on the screen, a Timer Circle will appear around them. The Timer Circle will determine when you hit the beat in rhythm with the song. When the Timer Circle touches the boundary of the Hit Marker, tap it! ----- ----- / \ / \ | (1) |.........| (2) | | | | | \-----/ \-----/ This is basically what Hit Markers look like. You will always hit them in their numbered order. Not only should that be a basic concept, but the Timer Circle for later Hit Markers cover the the marker after the ones before it do. Even if you wanted to, you couldn't hit the 2nd Hit Marker without hitting (or missing entirely) the first one. The other situation for Hit Markers is when there is more then one overlapping each other. The way you can tell this happens is when you see multiple Timer Circles appear around what originally looks like one Hit Marker. If you look closely, you will be able to see another one (or a third, sometimes even a fourth and fifth) beneath it. They look somewhat like this: /-------\ | --- | | |(1)| | | --- | \-------/ As you can see, there are two Timer Circles surrounding this beat. However, once you tap the first Hit Marker, the point value for it will appear, essentially covering up the second Hit Marker (and more if there were others) and the Timer Circle. You'll need to rely on the song itself to determine when to tap. Is it right after? Do you need to wait half a second? Maybe a full second? As you play the game, you will understand how the beats work, and you'll be able to determine when to tap subsequent Hit Markers the lie under below the first. Phrase Markers--Quite different from Hit Markers, you will also be encountering Phrase Markers during the songs. Phrase Markers will appear as a number with a long line attached to it (or half-circle, curver, zig-zag, there are many different shapes in the songs). What you need to do is tap the number when the Timer Circle overlaps it. However, instead of lifting up the stylus as you normally would, you will need to hold it on a ball that will travel across the length of the marker in rhythm with the song. The ball will move by itself, and all you need to do is keep the stylus on it at all times. -------------------- (1). . . . . . . . . . ( ) -------------------- The ( ) at the right represents the end of the Phrase Marker. Be sure that you are holding the stylus on the ball until it reaches the end! You can safely take it off when the point value appears for clearing the marker. The periods represent the pellets found in Phrase Markers. You MUST be holding the stylus on the ball when it rolls over these. Each pellet will add to the multiplier. If you aren't holding the ball as it passes over a pellet, you won't collect it, the multiplier will drop backk to zero, and the Elite-O-Meter will suffer a little. However... -------------------- (1). . . . . . . . . . ( |
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