Final Fantasy 4 Advance Walkthrough :
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Walkthrough - Final Fantasy IV AdvanceFinal Fantasy IV Advance FAQ/Walkthrough By: Super Slash Version: 1.1 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.1 - Updated the Behemoth strategy v 1.0 - Submitted the guide NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "V. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Characters V.........Walkthrough VI.........Bosses VII.........The Lunar Ruins VIII.........Weapons IX.........Shields X.........Head Gear XI.........Armors XII.........Gauntlets XIII.........Items XIV.........Enemies XV.........Ninjutsu Abilities XVI.........Summons XVII.........Spells XVIII.........Shops XX.........Secrets & Glitches XXI.........Frequently Asked Questions XXII.........Email Info XXIII.........Credits XXIV.........Copyrights ========= I. Story ========= The story is about a Dark Knight named Cecil, who is a member of the Red Wings. He and his men on the airship are on a trip to Baron Castle, so they can go and steal the crystal. Later in the game, Cecil stops commanding the Red Wings, and becomes a Paladin and casts out the darkness within him. Before he becomes a Paladin, he meets a person named Golbez, face-to-face. Golbez plans to steal all of the crystals to open the pathway to the Moon. It is said that the Moon has an awesome power on it, and thus, Golbez' mission is to reach the Moon. ------------------------------------------------------------------------------ ============= II. Controls ============= "A" Button: Confirms stuff, flips through dialogue, examines stuff. "B" Button: Cancels stuff. "L" Button: Hold this and the R Button down to attempt to run away from battle. This also switches the person who is walking in towns. This also allows you to go to the next character on the Magic/Equipment screen and such. "R" Button: Hold this and the L Button down to attempt to run away from battle. This also switches the person who is walking in towns. This also allows you to go to the next character on the Magic/Equipment screen and such. "Start" Button: Pauses the game in-battle, and brings up the menu outside of battle. "Select" Button: Does nothing. D-Pad: Moves character. Press Left or Right on the D-Pad in battle (make sure you have the cursor on the last enemy in the battle), depending on what side the enemy's on. This allows you to attack all enemies at once, but only if you're using Black Magic. This also applies to using healing spells on the entire party. ------------------------------------------------------------------------------ ================= III. Game Basics ================= If this is your first time playing an RPG or a Final Fantasy game, I suggest reading this section first. In this section, I will explain the basic aspects of the game (stuff like how the battle system works, what the options on the menu are for, what status effects there are, etc.). ========================== The Menu Outside of Battle ========================== Item ---- This shows the current items you have in your inventory. Press A to select an option (such as Use, after pressing B). If you click Use, you can select an item. Press A to choose an item (however, items that are greyed out cannot be used). When you select a recovery item (such as a Potion), choose a party member to use it on, and press A to use it on that party member. This stuff is all pretty simple, though, and I don't even know why I'm explaining it. The other two options in the Item menu are Sort, and Trash. If you select Sort, all of the items in your inventory automatically get sorted. Trash allows you to select an item (except for Key Items) to throw away. Magic ----- Again, this is pretty self-explanatory. Select this to bring up a cursor. Select a party member to bring up the Magic menu (however, people like Cecil and Kain cannot learn magic). The Magic menu shows the spells the party member currently has. You learn magic spells by leveling up. There are three different types of magic spells: White Magic, Black Magic, and Support magic (although the Support spells are in the White Magic category). Rydia, Rosa, Palom, Porom, Cecil (Paladin only), and FuSoYa can use magic. Equipment --------- On the Equipment menu, you can equip your party members (obviously). You can equip a weapon, a shield, a helmet, an armor, and a guantlet. Another option on the Equipment screen is Best Equip. Select this to equip the best possible equipment you have thus far. That about covers up the Equipment Screen. Status ------ This screen shows all of the party member's status. Namely Strength, Agility, Stamina, Intellect, Spirit, Attack, Precision, Defense, Evasion, Magic Defense, and Magic Evasion. Also, if you press A, it switches to your current equipment, where you can see what you currently have equipped. On the Status Screen, you can also see the character's name, level, HP, MP, total EXP gained, and how much EXP you need until the next level. Order ----- If you select this option, you can move the position of the character (for an example, if Cecil is at the very bottom, you can move him to a different spot). As far as I know, positions of your party members does not affect anything. Row --- When you select this, all of the characters in your party move to the opposite row (so, for an example, if Cecil is in the back row and Kain is in the front, selecting this option would make Cecil go in the front row and Kain go in the back row). Rows affect how much damage you'll deal and take, but you deal the same amount of damage with magic even if you're in the back row. So, if you're in the back row, you'll deal less damage, but you'll also take less damage. It is recommended that you leave a magic user in the back row, and fighters in the front row. Config ------ This screen has a lot of options which change stuff in-battle and such. The first option you can change is the Battle Mode. It's on Wait, by default. Wait allows you to be able to choose what magic spells or items that you want to use without enemies attacking you. This is recommended for beginners. Active means that the fight goes on, and enemies can attack you, even if you're choosing magic spells and such to use. The next option is Battle Speed. By default, it is on 3. If you change the battle speed, this determines how quick your party member's bar goes up and such. The other option is the Battle Message. It is also on 3 by default. Changing it results in how slow/fast the messages will come up in-battle. The next option is the B Button Dash. By default, it is on. With it on, you run automatically without having to hold B as you walk. With it off, you simply walk without holding the B button, and you have to hold B to run. The next option is the Cursor Position. It is automatically on Default. It's a little hard to explain this, but if you put it on Keep, the cursor will always appear in the assigned location. The next option is the Window Color. When you select this, you can edit the Red, Green, and Blue bar to edit the color of the battle window and such. By default, Red and Green are on 0, while Blue is on 5. Editting them results in the window color changing. And the final option in the Config Menu is the Beastiary. Selecting this brings up a list of every monster you've killed in the game. There are 253 in all. Quicksave --------- This is a new option to Final Fantasy IV. When you select this, you have the option to save and quit your game immediately. This option is really useful if you're not at a save point anywhere. However, the downside is that you still cannot use Tents or anything like that; you still have to find a normal save point or be on the overworld to use those. Save ---- This option is greyed out unless you're on the overworld, or you're on a Save Point. When you are on the overworld or are on a Save Point, you can select this option and save your current game. Also, while this option isn't greyed out, you can use Tents and Cabins to refill your entire party's HP/MP. Be sure to save your game at any given chance, because you never know when your whole party might die! Gil --- Pretty self-explanatory. At the very bottom-right corner of the screen shows your current amount of Gil. Gil is your money in Final Fantasy IV. You start the game with 0 Gil, however. You obtain some by selling items and by fighting enemies throughout the game. =============== Battle Overview =============== The battle system is quite simple, actually, but I'll explain it here anyway, for those of you who are new to the Final Fantasy series. Fight ----- The basic command in the game. Select this option to attack with the weapon you currently have equipped. If you don't have a weapon equipped, you attack using your fists instead. Dark ---- Only Cecil as a Dark Knight can use this. When you use it, Cecil sacrifices his own HP to cause damage to some enemies. It's not very powerful, however, and you are probably better off using his normal attack. Aim --- Only useable by Rosa, and only if she has a bow and arrow weapon equipped. When you use this, there is a 100% chance of hitting an enemy with the bow, and it is also slightly more powerful than a normal Fight command. As I said, you can only use this option when a bow and arrow is equipped. Jump ---- Only Kain can use this command. It's actually pretty useful, too. When you use it, Kain jumps in the air for a short time. When he comes back down, he causes lots of damage to the enemy. This command is especially recommended for boss battles, because he can cause tons of damage if he has a good enough weapon equipped on him. Bluff ----- Only Palom can use this. When you use it, Palom uses a turn to increase his Magic Power slightly. It's not something that will make you hurt a buttload more, but it does increase the power of his magic attacks a bit. Cover ----- Only useable by Cecil, as a Paladin. When you use this, Cecil will go in front of a party member being attacked, and Cecil will take the damage instead of the party member that was being attacked. He has a slight chance to automatically use this if a party member in critical condition is being attacked (critical condition, as in, very low HP). Pray ---- Only useable by Rosa. This is sort of like Edward's Heal ability. When you use it, Rosa attempts to heal the party slightly. In my personal opinion, you could just use a Cure spell to heal the party. But I guess this is an alternate option if you've ran out of MP. However, take note that this ability isn't always successful. Cry --- Only Porom can use this ability. When you use it with her, you have a better chance of being able to run away. This is another rather useless ability in the game. It's better to just keep trying to run away than to waste a turn to use this ability. Twin ---- Palom and Porom together can use this ability. It's actually quite useful for the beginning of the game (as in, when you first get Palom and Porom as party members). They have a 50% chance of doing two attacks: either Comet, or a bigger, better spell called Pyro. Pyro is actually quite good, and hurts a good bit in the beginning. However, the downside is that this makes Palom and Porom both use their turns at the same time, and it takes forever to charge up before they use this move. Hide ---- Only Edward can use this. It's actually pretty useless, however. When you use it, Edward wastes a turn to run out of the battle for a short time. While he's away, no enemy in the battle can attack him. He comes back shortly after, however. Edward will automatically do this if he is in critical condition, and he won't stop until you cure him (if you ever get a chance to cure him). This ability is one of the most useless ones in the whole game, in my opinion. Heal ---- Another ability that only Edward can use. When you use this, Edward uses some Potions to heal the party. It doesn't heal that much, though. It would probably be better if you just used a natural Potion, instead of using this command. The good side is that it bypasses Reflect, but other than that, I'd recommend just using a normal Potion or some White Magic for healing. Sing ---- Yet another one of Edward's abilities. This ability can cause random status effects on an enemy, but it isn't always successful. It can be useful at times, though, but any fighter (like Cecil) can easily end the battle anyway, Kick ---- This ability is only useable by Yang. When you use it, Yang kicks all of the enemies in the battle to deal some split damage. It kinda sucks, but it IS a little useful for certain fights (such as the fight with MomBomb, where you first meet Yang). Power ----- Another ability only useable by Yang. This ability allows Yang to charge up for a minorly powerful attack. It's a little more useful than Kick, but it's still not all that great. Yang is better with the normal Fight command overall, so it isn't really worth it to use this. Gird ---- This is Yang's third ability. When used, Yang will use a turn to increase his defense by double. It's pretty useful, to tell you the truth. Use it if you're in a hard boss battle, or if you just want to increase your defense. Recall ------ Only Tellah can use this ability, and only early in the game. When you use it, he uses a random spell that he forgot. This can be useful if he uses a good spell, but it's the most useful for just normal fights. I don't really recommend using it on boss battles. White Magic ----------- Useable by Rydia (child only), Tellah, Rosa, Porom, and FuSoYa. White Magic spells are basically support spells, but there are also some that inflict bad status effects on enemies and bosses. White Magic is pretty much essential throughout the whole game, unless you want to go about using Potions for the whole game. Black Magic ----------- Usable by Rydia, Tellah, Palom, and FuSoYa. This is basically the opposite of White Magic; it's spells like Fire, Blizzard, and Thunder. Rather than causing status effects or healing someone, Black Magic spells are spells that damage the enemy you're battling. Black Magic is just as important as White Magic throughout the course of the game. Study ----- Only Cid can use this ability. This is basically a Scan ability for this game. Use this ability, and Cid will scan the enemy's stats. You will even find the weakness of the enemy, if it has one. Overall, this is a pretty useful command. Ninjutsu -------- Only useable by Edge. This is basically how Edge can cast magic (and the only way, at that). He can learn several Ninjutsu abilities by level, and certain ones do certain things (see the Ninjutsu Abilities section of the guide to see what they are, and what level he learns them at). This is a useful ability, but his Throw command is even better. Steal ----- Only useable by Edge. This command is pretty self-explanatory. When you use it, Edge will attempt to steal an item from the enemy. This can work on bosses, as well, but you have a better chance of stealing an item from a normal enemy. Certain enemies carry good things. However, there is a downside to this. If it says that Edge got caught, he will lose some HP, so take note of that. Regen ----- This ability is only useable by FuSoYa. It's rather useless, however. When you use this, FuSoYa casts a healing spell on the chosen party member. That member will regain very little HP every turn, but it's not that much. This ability is not that useful; a Cure spell works much better. Hit Points ---------- Anybody who has played any RPG (turn-based or otherwise) will know what Hit Points (HP) are. Hit Points are your party member's health in the game. Their HP increases as you level up. When enemies attack you, you lose HP. Use an item or a Cure spell to recover some HP. If a party member's HP reaches zero, that party member falls. If all party members fall in battle, you get a Game Over, and have to start the game from the spot you previously saved the game at. Using a Tent/Cottage will restore your HP. Also, a Cottage revives any fallen party members. Magic Points ------------ This is another obvious aspect in the game, and anyone who has played an RPG will know what Magic Points (MP) are, too. Magic Points are basically just like Hit Points. Only people with magic spells have MP. Each time you use a magic spell, your MP goes down. If it reaches zero or a number like ten, use an Ether or some other item to recover your MP! MP is really important throughout this game, and you'll find yourself using it often. Using a Tent/Cottage will restore your MP. Command Meter ------------- You can see this go up (only if your Battle Mode is set to Active) during a battle. When it gets full, the party member who's bar got full will get a turn. Then, you can use a command, and the meter gets empty, then refills. This is a very basic thing regarding Final Fantasy games, and anyone who has played a Final Fantasy game will know how the Command Meter works. Running Away ------------ Running away isn't always a bad choice in this game. During a battle, hold the L and R buttons to begin running away. Keep them held, and you may or may not run away. However, take note that you cannot run from a boss battle under any circumstances. There is a downside to this, though: sometimes you lose Gil from running away. Defending --------- Defending isn't too useful, but it can be if you don't want to attack with that party member, for whatever reason. On any party member's turn, if you press Right on the D-Pad, an option to Defend will appear. If you select this option, the party member will use his/her turn to defend his/herself. While in this state, any enemy that attacks the defending party member with physical attacks will not hurt as much as normal. The damage is reduced, in other words. But take note that magic attacks will hurt the same as if you weren't defending. Change ------ During a battle, when a party member's turn comes up, press Left on the D-Pad to reveal the Change option. Select this to make all party members that are in the front row go in the back row, and to make all party members that are in the back row go in the front row. Experience Points ----------------- Experience points are required in order to gain levels in this game (also known as EXP). EXP is gained in every battle in the game, whether it be a small or a large amount. After a party member gains a certain amount of EXP, he/she levels up. The higher your level is, the more EXP you will need to gain a level. You have to level up in this game in order to stand a chance against enemies/bosses in the future. Attack from Behind ------------------ During normal battles (this does not apply to boss battles), the enemies can attack you from a few ways. This is one of them. When your party is attacked from behind, your party is on the left side, while the enemies are on the right side. Also, when you're attacked from behind, you deal less damage than you normally would. However, you also take less damage than normal. Ambushed -------- This is another way enemies can attack you. They can attack from either the west or east side of the screen. Regardless, you normally get the first turn, but when you get ambushed, the enemies always get to attack first. Preemptive Strike ----------------- This is the best way that enemies can attack you. Because, you get a free turn with every party member at the start of the battle. After a few seconds, the enemies will attack. ============== Status Effects ============== Throughout the course of the game, many enemies and bosses will use negative status effect spells on you. This can get really annoying, so if it happens, use an item or spell to cure it as fast as possible! I will list all of the negative and positive status effects in the game below. Poison ------ Probably one of the most annoying status effects in the game. When Poison is cast upon a party member, he/she takes damage each turn. It can be a lot, too, so watch out. Also, if a battle ends with a party member poisoned, when you walk/run, the poison will take affect on the party member. If you get poisoned, be sure to use an Antidote as soon as you can to cure it. Tents/Cottages also cure Poison. Confusion --------- This status effect can get annoying, as well. Certain enemies can do stuff that will cause a party member to go confused. While a party member is confused, he or she will attack a party member or enemy automatically, at his or her own will, when his or her turn comes up. However, if an enemy hits the party member, he/she gets out of confusion (you could also hit the confused party member yourself to break him/her out of confusion). The effect wears off after a battle. Blind ----- When enemies cast this upon a party member, you'll see that the party member has black eyes. What blind does is decrease the chance you have of hitting an enemy with your normal attack, but not magic attacks. It can get quite annoying if it is casted upon attackers like Cecil, because you only have around a 50% chance of hitting an enemy. A status-recovering spell or item will cure this. The effect wears off after a battle. Curse ----- This is similar to Blind, but it doesn't decrease the chance you have of hitting an enemy. Instead, it lowers your attack by a bit. You will be able to tell if a party member has the Curse status inflicted on them by a skull above their head. They will also be kneeling on the ground with the skull above their head if they have Curse on them. Like usual, use any status-recovering spell or item to cure this. The effect wears off after a battle. Silence ------- This is one of the worst status effects you can get on you, for a magic user. If this is casted upon someone who can use magic, he/she cannot use magic until the status effect has been cured. In order to cure it, use a status-recovering item or spell, like most other status effects in the game. Petrify ------- If a party member is completely grey, it means that they are in stone. When a party member is petrified, he/she cannot get a turn for a short amount of time. However, if this status effect does get inflicted on you, use a recovery item or spell to cure this immediately. If all four party members get petrified, you will get a Game Over. The effect wears off after a battle. Piggy ----- If this is casted upon a party member, he/she gets turned into a pig (kinda like being turned into an Imp in Final Fantasy VI). When you're a pig, you cannot use any special battle commands (like Ninjutsu) or White/Black Magic. The only Black Magic spell useable is Esuna, which turns you back into a human if you're a pig.Just use a status-recovering item/spell to get rid of this effect. The effect still lasts after a battle, however. Slow ---- Possibly one of the worst status effects you can have on someone. When this is inflicted on you, the party member it is inflicted on will get his/her turn slower than usual. If you have the Active Battle Mode on, the Command Meter fills up slower than normal. Use any recovery item/spell to get rid of this. This effect wears off after a battle. Sleep ----- When a party member is asleep, he/she cannot have a turn until he/she is hit, or a curing item/spell is used on him/her. Many enemies in the game will put your party members to sleep, so beware! Be sure to recover this effect as soon as you can if it is inflicted on anybody. This effect wears off after a battle. Stop ---- If this is inflicted onto any party member, the party member in question will have stopped completely, for a few turns. The party member willl not be able to make a turn for quite a few turns. Beware of this; if it is casted, immediately cure it with a curing item/spell before the party member ends up dead. This effect wears off after a battle. Stone ----- This is sort of like Petrify, only it takes longer for it to actually take effect. When someone casts this on a party member, only his/her legs will be covered in stone. However, as time passes, the stone covers up even more of the body. This also happens if the enemy inflicts the Stone effect on the party member again. If the stone covers up the whole body, the party member will not be able to move. Use a status-recovering item/spell to cure it. This effect wears off after a battle. Tiny ---- This is pretty much like Piggy. When this is inflicted on a party member, he or she will become very small, and look like a baby. In this state, you can't use any form of magic or special abilities. Use a status-recovering item or spell to cure this. Toad ---- This is pretty much like Piggy. When this is inflicted on a party member, he or she will become a frog, and will not be able to use any form of magic or special abilities, except for Esuna. Simply use a status-recovering item or spell to get rid of this. Count ----- A deadly status effect, but it's a rare one at that. When a foe uses this on a party member, he/she will have a countdown timer above their head. When/if the timer reaches zero, the party member immediately falls. This status effect cannot be cured, but the effect wears off after a battle. Paralyze -------- When a party member is paralyzed, he/she has lines on his/her body. When you are paralyzed, that party member cannot move at all. If all four party members become paralyzed, you get a Game Over. Use any status-recovering spell or item to get rid of this effect. This effect automatically wears off after a battle. Berserk ------- Berserk is actually a good status effect. When used, it allows your party member to attack a random enemy automatically, but the power of the attack is increased. In other words, it's a more powerful Fight command. It's pretty useful for fighters like Cecil, or Yang. It can be cured with any status recovering item or spell, however. Float ----- Float allows a party member to avoid any ground attacks, like Quake. It is actually quite useful. It's useable in battle and out of battle. In order to get through certain areas in the game, you need Float. Outside of battle, the effect will wear off as soon as you enter a new area. In battle, if this is casted upon a party member, he/she will be floating in the air. Use any status recovering item or spell to cure this. Reflect ------- When this is casted upon a party member, any magic spells used by an enemy or ally will be reflected back onto an enemy. This spell is especially useful for bosses like Bahamut. However, the downside is that if you use a Cure spell on the Reflected ally, the spell will backfire and recover an enemy instead! Be careful when using this spell. Regen ----- If FuSoYa casts this on a party member, he/she will slowly regain health during the battle. It doesn't heal that much HP, though, so it's rather useless. ======== Chocobos ======== Chocobos are used in pretty much every Final Fantasy game to date. They are what appears to be some sort of duck or something, but they are actually quite useful. They hide in Chocobo Villages spreaded throughout the game, and in some Chocobo Stables. When you ride one, the Chocobo will take you to a desired place. There is one Chocobo in the game, however, that will store items for you that you can come and withdraw later. Normal Chocobo -------------- This particular Chocobo is yellow, and is the normal type of Chocobo. When you ride it, you can ride this Chocobo all around the continent you are on. When you dismount the Chocobo, it proceeds to return to the Chocobo Village from which you found it at. White Chocobo ------------- A rather rare Chocobo. If you see one of these, be sure to talk to it, because it will restore all of your MP! It's really good for people that have good magic spells. Black Chocobo ------------- This is another rare Chocobo, and is required to get to a certain area in the game. When you mount it, it can fly. It can fly over water, but not mountains. And it can only land in forests. When you dismount this Chocobo, it will stay in the forest you dismounted it at. When you remount the Chocobo, it carries you back to the forest you found it in. Fat Chocobo ----------- This is no ordinary Chocobo. It looks around 300 lbs, and it can store items for you! If you see an odd spot in the game that's empty and looks like something should be there, use a Gysahl Whistle item if you have one. You will summon the Fat Chocobo, and you will be offered to store items. You can always come back to a spot where you can summon a Fat Chocobo, then re-summon it to either deposit more items, or withdraw some deposited items. It's rather useful if your inventory is junky. ------------------------------------------------------------------------------ =============== IV. Characters =============== In this section, I will list all of the characters in the game, along with a biography about them and such. Also, take note that this section WILL contain some spoilers, so read at your own risk. The characters are listed in the order that they join you in the game. ------------------------------------------------------------------------------ ===== Cecil ===== Class: Dark Knight / Paladin Biography: Cecil is a Dark Knight, and the commander of the Red Wings. He is ordered by the King of Baron to steal the legendary crystals. Cecil begins to wonder, however, if what he is doing is really wrong. He later realizes that he is doing wrong, and wants to redeem himself by going to Mt. Ordeals and casting out the darkness within him, so he can become a Paladin. But the Elder of Mysidia at first refuses to let him, because he's still mad at Cecil for stealing the crystal from them. Cecil becomes a Paladin later in the game, and wants to do what is right and not what is wrong. Special Ability (Dark Knight): Dark - This move is (obviously) only useable by the Dark Knight version of Cecil. He uses an attack to sacrifice his HP, causing a little bit of damage to all enemies. Special Ability (Paladin): White Magic - Using this, Cecil can cast some spells such as Cure. However, Cecil cannot learn very many spells in the game. Special Ability (Paladin): Cover - If you use this, you get to choose a party member for Cecil to defend for a turn. If the party member you chose gets attacked, Cecil will guard him/her, and take the damage himself. He will sometimes use this automatically if a party member is in critical condition. ------------------------------------------------------------------------------ ==== Kain ==== Class: Dragoon Biography: Kain is Cecil's best friend, and he has always been by his side. However, Kain does have a rather weak mind, though. Golbez, the one obsessed with finding the crystals, controls Kain and takes him as a partner two times throughout the game. However, each time Kain manages to break free of Golbez' control. He plans to stop Golbez from gaining the crystals, with Cecil and his friends by his side. Special Ability: Jump - This ability is rather useful throughout the game. When you use it, Kain leaps in the air for a short time, off of the battlefield. Then, a turn or so later, he comes down and attacks an enemy with his spear, causing a lot of damage. ------------------------------------------------------------------------------ ===== Rydia ===== Class: Summoner Biography: Cecil and Kain first meet this little girl in the Mist Village. She sees her mother on the ground, dead. When Cecil and Kain defeated the Mist Dragon, Rydia's mother died along with it. Rydia hates them both for it, and summons the Titan to get rid of Cecil and Kain. But Cecil finds Rydia on the ground unconscious afterwards, and he takes her to an Inn at Kaipo. Rydia then forgives Cecil, and joins him on his journey. She later gets swallowed up by Leviathan, but later rejoins the team. Special Ability (Kid): White Magic - This is simple. As a child, she can use White Magic spells such as Cure. However, later in the game, she loses this ability. Special Ability (Kid/Adult): Black Magic - She has this ability as a kid and as an adult. Using this, she can cast spells such as Fire, Blizzard, and Thunder. She learns a wide variety of spells as she levels up. Special Ability (Kid/Adult): Summon - This is another really useful ability. Use it to summon up a monster to attack enemies. You only start off with one summon, but you learn a lot more through side quests, and as you progress through the game. ------------------------------------------------------------------------------ ====== Tellah ====== Class: Sage Biography: Tellah is an old man who is found in a cave. Tellah is on his way to Damcyan, so he joins you, but says there's a monster at the end of the cave that needs to be destroyed. After they reach Damcyan, Tellah finds out that his daughter, Anna, is dead. He also finds out that someone named Golbez killed her, so Tellah leaves the party, ticked off. He later rejoins the team, but is still obsessed with avenging his daughter. Special Ability: White Magic - Using this, Tellah can cast supporting spells, such as Cure. Special Ability: Black Magic - Using this, Tellah can cast spells that damage enemies, such as Fire, Blizzard, and Thunder. However, he has forgotten most of his spells when you first get him, but he later remembers all of them. Tellah does not gain any MP by level. Special Ability: Recall - Tellah can only use this before he remembers all of the spells he has forgotten. When he uses it, he may use a spell that he forgot (it could be anything; it's random). However, it does not always work. Even if it doesn't work, he will still lose MP. ------------------------------------------------------------------------------ ====== Edward ====== Class: Prince Biography: Also known as the "spoony bard", Edward is the prince of Damcyan. He is in love with Tellah's daughter, Anna. However, when Anna dies, Tellah accuses Edward of killing her, even though he obviously did not do it. He loved Anna a lot, and after she dies, he joins Cecil to help cure Rosa. Eventually you can use him whenever you want. Special Ability: Sing - Depending on the harp Edward has equipped, this can cause different status effects. It can cause Confusion, for an example. It doesn't always work, though, and I do not recommend using it, because it isn't really that useful unless you like inflicting status effects a lot. Special Ability: Heal - This ability is pretty much useless. When used, Edward will use a Potion on the party. However, this only applies to regular Potions, so it's rather useless. Special Ability: Hide - Yet another useless ability by Edward. When you use this, Edward will run off of the screen for a turn, and hide himself from the fight. He comes back after a turn, however. Be warned, though, because when Edward is in critical condition, he will automatically use this, and keep doing it until he's healed. ------------------------------------------------------------------------------ ==== Rosa ==== Class: White Mage Biography: Rosa is pretty much Cecil's girlfriend. She is a part of Baron, as she was born there, and raised there. Early in the game, she is sick with a certain kind of fever, and Cecil tries to get a certain cure to help here. After she is cured, she joins Cecil to help him on his quest. She can be quite useful, too. Special Ability: White Magic - Rosa can learn every White Magic spell in the game, which makes her quite a valuable asset. As always, she can use stuff like Cure spells, but at first she doesn't have much spells. She gets very useful later in the game, though. Special Abilty: Pray - When used, Rosa prays, and if it succeeds, the entire party's HP gets recovered a bit. It's not very useful, though, and you're probably better off using a Cure spell instead. Special Ability: Aim - If you're using a bow and arrow for a weapon, use this. It never fails, and will guarantee a successful hit with the bow. This command is only selectable if Rosa has a bow and arrow equipped. ------------------------------------------------------------------------------ ==== Yang ==== Class: Monk Biography: Yang's the king of all of the monks in the castle of Fabul. He uses claws as weapons, which can be pretty deadly throughout the game. Cecil and his friends first meet Yang at the top of Mt. Hobs. After they save Yang from a bunch of Bomb enemies, he joins the party to help stop Golbez. Special Ability: Power - When you use this, Yang will charge up for an attack that does double the damage. However, the downside is that Yang takes forever to charge up for this move, so it's not really worth using. Special Ability: Kick - A rather weak move, but it can be useful for certain fights. Yang will kick all of the enemies on the field, causing a bit of damage (the damage splits, however). This can be useful for the boss battle you first get to use Yang in. Special Ability: Gird - This can be a bit useful, actually. When you use it, Yang uses a turn to increase his defense double the amount. Use this if you're having trouble with keeping Yang alive in a certain fight. ------------------------------------------------------------------------------ ===== Palom ===== Class: Black Mage Biography: Palom is Porom's twin brother. He is only five years old, and he and Porom get in fights quite often. They're rather immature, but they are quite useful when you first get to use them. Their Twin ability can come in handy. Special Ability: Black Magic - Palom's Black Magic hurts quite a bit, and it's pretty good. However, their Twin ability is even better than Palom's magic. Special Ability: Bluff - This is another useful ability. It causes Palom to charge up his magic power, making it where your magic power hurts more. Special Ability: Twin - This is probably Palom and Porom's best move. You have to use up both Palom and Porom's turn to use it, but it is worth it, especially if they do Pyro. There is a 50% chance that they will do Comet, or Pyro. ------------------------------------------------------------------------------ ===== Porom ===== Class: White Mage Biography: Porom is Palom's twin sister. She is only five years old, and she and Palom get in fights quite often. They're rather immature, but they are quite useful when you first get to use them. Their Twin ability can come in handy. Special Ability: White Magic - Porom's White Magic is rather useful. She can also learn all of the White Magic spells in the game. She is a good healer for the first time you get to use them. Special Ability: Cry - Porom attempts to cry to end the battle, making the enemies run away. However, it isn't successful that often. I prefer just running away the normal way. Special Ability: Twin - This is probably Palom and Porom's best move. You have to use up both Palom and Porom's turn to use it, but it is worth it, especially if they do Pyro. There is a 50% chance that they will do Comet, or Pyro. ------------------------------------------------------------------------------ === Cid === Class: Engineer Biography: Cid may be old, but he's pretty useful (both story-wise and game wise). He is useful for when you first get him, that is. Cid also made the airship you get in this game, and he is the one who started Baron all along. He is actually kind, and will help Cecil and his friends as much as he can. Special Ability: Study - Using this move, Cid can scan the enemy for his basic stats, along with a weakness (if there is one). This can be pretty useful. ------------------------------------------------------------------------------ ==== Edge ==== Class: Ninja Biography: Edge is a ninja, and the prince of Eblan. He likes women a lot; especially Rydia, who he seems to be in love with. Edge wants to chase down and kill Rubicante, one of the four Elemental Lords, for turning his parents into monsters (or so Edge thinks he did). He is bent on revenge, and he joins Cecil and the others to help fight Rubicante and stop Golbez from getting all of the crystals. Special Ability: Ninjutsu - Edge can use magic, technically, but not much. His Ninjutsu abilities are actually magic abilities. He only starts off with one, but during the fight with Rubicante, he learns the rest of them. Special Ability: Throw - This ability is just like Shadow's from FFVI. He can throw a shuriken or a weapon. This is especially useful with good weapons you don't need anymore. Special Ability: Steal - Using this, Edge attempts to steal from an enemy, and take an item. It doesn't always work, however, and it has a downside: if the enemy catches Edge, he loses some HP. ------------------------------------------------------------------------------ ====== FuSoYa ====== Class: Lunarian Biography: FuSoYa is no ordinary old man. He has every magic spell in the game, including White Magic spells. However, he cannot summon. He is part of a strange race called the Lunarians. Lunarians are only found on the top of the Moon. He reveals a huge plot twist in the game to Cecil and the gang, and then he temporarily joins them to break the barrier surrounding the Tower of Babel. Special Ability: White Magic - Having started off with every White Magic spell in the game, FuSoYa can be a useful healer. The downside, however, is that he only has 190 MP, and does not gain MP by level, like Tellah. Special Ability: Black Magic - Having started off with every Black Magic spell in the game, FuSoYa can be a useful black magic caster. The downside, however, is that he only has 190 MP, and does not gain MP by level, like Tellah. Special Ability: Regen - Not very useful. When you use this on a party member, their HP slowly regains (by a very small amount) per a turn and as the battle goes on. You're better off using a Cure spell, despite his very limited MP. ------------------------------------------------------------------------------ =============== V. Walkthrough =============== When you start the game, you'll see airships flying across the screen. Then, you'll see a knight and some soldiers on board one of the airships. The knight is the main character of the game, Cecil. After you see some dialogue, a short scene of the past commences, showing how Cecil stole the crystal from Mysidia. After that, you'll see more dialogue. A battle will shortly commence, but you can't control it. When Cecil kills the enemies, after a little more dialogue, you arrive at Baron Castle. ============= Baron Castle ============= As soon as you get here, Baigan will come out of the door, and tell you to come to the King's room. Cecil and Baigan then proceed to the King's room. But then, Baigan wants to speak with the King privately, and Cecil waits. After some more dialogue, Cecil enters the King's room. In there, more dialogue will commence. After Cecil hands over the Water Crystal, he is dismissed, but he asks the King some more questions. He is then relieved of his command of the Red Wings! They want Cecil to destroy the monster in Mist Valley, and they are going to give you a Bomb Ring to deliver to the village of Mist. When Kain, Cecil's best friend steps in, some more dialogue commences, and then they dismiss Cecil and Kain, and give you the Bomb Ring. After they leave, some more dialogue commences, and Kain leaves. Now, when Kain leaves, you have |
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