Final Fantasy Crystal Chronicles: Echoes of Time Walkthrough :
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Walkthrough - Game Script
FINAL FANTASY CRYSTAL CHRONICLES
Echoes of Time
Game Script
By :
Admiral Po
(admiral_popovsky@yahoo.com)
Version :
1.5
OVERVIEW [OVR]
Another script guide from me for FF Crystal Chronicles: Echoes of Time, after
the "Chronicles Script" guide for the same game. At first, I'd like to combine
those two, but the making of the "Game Script" guide could take a very long time
so I decided to split them individually. The "Chronicles Script" came first, as
it is easier to make (just read and write it down after completing the game),
while the "Game Script" need a *whole* replay as you need to record any events
in the game, from start to finish... @_@ Anyway, I think that I'm still lucky
coz there's no alternate plots in this game ^_^
so, here it is, the script that you will encounter in the game, including all
voice actings, events, and also when you talk to the townsfolk where you can get
some valuable and crucial informations, such as access to certain places, etc.
I will also include the description of the ongoing events as needed. Note that
I may not mention all conversations / scripts, only for those that still
have relationship with the story plot. For instance, informations you get if
you talk to the people in town; but not for Mercenaries, or that guy that keep
providing you with absurd-fried-monster-menu quests, including Moogles that
giving you tutorials (even the villain will give you some! XD). Hmm...but okay,
if you DO kinda miss the tutorials, etc. or want to review them, please look at
section "Miscellaneous" [MSC]. It should be there. Oh, and one more
thing, I will refer the character you are playing with... [X]. Sorry, but
there's no default name for the character... Some parts could be different,
like when the main character is addressed with "he" or "him" which could be
affected by the gender of the currently selected main character. Some parts also
address the character with "Clavat", this could also be the same, but I haven't
tested them yet. For your info, I choose a male Clavat as my character.
Also, because my mother-language is not English, I'm sorry for any mistakes
that may occur, especally when describing events... @_@ Phew... this is maybe
the longest guide I ever made up to this point.
NOTE
For the "Chronicles Script" guide, you should be able to find it in the same
site where you found this guide.
Contact address provided at the end of the guide (see "Copyright" section).
One more note, did you notice that " " throughout all the guide? Well, try
to change the font type using "Lucida Console" or such, it should look better.
I meant it to be somewhat like a crystal, but standard "Courier" font type
makes it look wierd... (sigh) Not compulsory, but if it bothers your sight,
just try it :)
!!! SPOILER ALERT !!!
Because this guide will also record events in the game, there will automatically
be HEAVY spoilers... There's no way I can evade that. So, don't tell I didn't
warn you... ^_^
!!! SPOILER ALERT !!!
VERSION HISTORY [VER]
1.0
# Completed the main game script and some miscellaneous scripts
1.5
# Added Version History and References
# Added more & new miscellaneous scripts
# Added bosses' name on "Boss Battle"
# Added some more speechs on the main scripts
# Revised "Miscellaneous Scipt" section, split them into sub-sections
# Revised some NPCs' name
TABLE OF CONTENTS [TOC]
To quickly find a section, type the three/four letters with the brackets: [OVR],
[TOC], etc. in the search/find input box in your browser or text editor. I will
refer the places by their location and the number of visits, like [VL02] means
it is in the Village in the second visit. I'll add some explanations of the
locations/events as needed to prevent you from losing directions, especially
for the next visits on the locations. The places are sorted so it comply with
the story plot/game progress. Note also that some parts may be done in
different
orders. For the Game Script TOC, # denotes mandatory places (in order to
progress further in the game), and "B" is for "Boss" (Boss battle).
Overview [OVR]
Version History [VER]
Table of Contents [TOC]
Game Script [SCR]
[PRO] Prologue
(Dream of Larkeicus chasing down Sherlotta)
[VL01] Village (1)
(Beginning of the game)
B # [FR01] Forest (1)
(The coming-of-age ceremony)
# [VL02] Village (2)
(Eryll got crystal sickness)
[GT01] Gate (1)
(The entrance gate that has nothing at the moment)
[TW01] Town (1)
(First visit to town)
# [LB01] Library (1)
(Meet Larkeicus the first time)
# [TW02] Town (2)
(Gathering info on the aqueducts entrance location)
B # [AQ01] Aqueducts Entrance 1
(In search of the Buffasaur horn)
# [LB02] Library (2)
(Obtain medicine from Larkeicus)
# [VL03] Village (3)
(Bring the medicine for Eryll)
[GT02] Gate (2)
(The gate that STILL has nothing at the moment)
[TW03] Town (3)
(Going to the library to repay the debt to Larkeicus)
# [LB03] Library (3)
(Gain info from Larkeicus about ruis atop Ice & Fire Mountain)
[TW04] Town (4)
(Just some revisiting before going to the mountains...)
# [IM01] Ice Mountain Entrance 1
(Activating ruins atop Ice Mountain as Larkeicus asked)
[GT03] Gate (3)
(The gate that now begin to show some mirage)
[VL04] Village (4)
(After activating the ruins atop Ice Mountain)
[TW05] Town (5)
(After activating the ruins atop Ice Mountain)
# [LB04] Library (4)
(After returning from Ice Mountain)
B # [FM01] Fire Mountain (1)
(Activating ruins atop Fire Mountain as Larkeicus asked)
# [LB05] Library (5)
(After returning from Fire Mountain)
# [VL05] Village (5)
(After activating the ruins atop both Mountains)
[VL06] Village (6)
(After the Tower appears, the villagers are vanishing)
[GT04] Gate (4)
(The gate that crowded by people after the tower appearance)
[TW06] Town (6)
(After the Tower appears)
[FR02] Forest (2)
(After the Tower appears)
B # [LB06] Library (6)
(Trying to ask Larkeicus about the Crystal Core fragments)
[TW07] Town (7)
(After defeating Larkeicus at the Library)
[GT05] Gate (5)
(After defeating Larkeicus at the Library)
# [VL07] Village (7)
(After defeating Larkeicus at the Library)
B # [RN01] Ruins (1)
(Trying to collect information of the Crystal Core)
[TW08] Town (8)
(After meeting Veriaulde, the Yuke in the Ruins)
[GT06] Gate (6)
(After meeting Veriaulde, the Yuke in the Ruins)
[VL08] Village (8)
(After meeting Veriaulde, the Yuke in the Ruins)
# [AQ02] Aqueducts Entrance 2
(In search of the Crystal Core fragments - 1)
# [FR03] Forest (3)
(After obtaining the Crystal Core fragment - 1)
[VL09] Village (9)
(After putting back Crystal Core fragment - 1)
# [FM02] Fire Mountain (2)
(In search of the Crystal Core fragments - 2)
# [FR04] Forest (4)
(After obtaining the Crystal Core fragment - 2)
[VL10] Village (10)
(After putting back Crystal Core fragment - 2)
B # [IM02] Ice Mountain Entrance 2
(In search of the Crystal Core fragments - 3)
# [FR05] Forest (5)
(After obtaining the Crystal Core fragment - 3)
# [VL11] Village (11)
(After putting back Crystal Core fragment - 3)
B # [LB07] Library (7)
(In search of the Crystal Core fragments - 4)
# [FR06] Forest (6)
(After obtaining the Crystal Core fragment - 4)
# [VL12] Village (12)
(After putting back Crystal Core fragment - 4)
# [RN02] Ruins (2)
(In search of the Crystal Core fragments - 5)
# [FR07] Forest (7)
(After obtaining the Crystal Core fragment - 5)
[VL13] Village (13)
(After putting back Crystal Core fragment - 5)
B # [FR08] Forest (8)
(Deeper part of the Forest, after reassembly the Crystal Core)
# [RV01] Ruined Village (1)
(After meeting Sherlotta deep in the forest)
[VL14] Village (14)
(After the revelation in Ruined Village)
[GT07] Gate (7)
(After the revelation in Ruined Village)
# [TW09] Town (9)
(After the revelation in Ruined Village)
B # [GY01] Graveyard (1)
(Finding the crystal apparatus)
[GT08] Gate (8)
(After finding the crystal apparatus in the Graveyard)
[VL15] Village (15)
(After finding the crystal apparatus in the Graveyard)
[TW10] Town (10)
(After finding the crystal apparatus in the Graveyard)
# [LB08] Library (8)
(Finding info of the Mine)
B # [MN01] Mine (1)
(Finding the last crystal apparatus)
[VL16] Village (16)
(After finding the staff in the Mine)
[TW11] Town (11)
(After finding the staff in the Mine)
# [FM03] Fire Mountain (3)
(Activating the ruins to power the Gate)
# [IM03] Ice Mountain (3)
(Activating the ruins to power the Gate)
B # [GT09] Gate (9)
(After powering the Gate by activating the ruins in both Mountains)
[TW12] Town (12)
(After summoning the bridge to the Tower)
[VL17] Village (17)
(After summoning the bridge to the Tower)
B # [TR01] Tower (1)
(After summoning the bridge to the Tower)
[END] Game Ending
(Sherlotta's normal form and the demise of Larkeicus and the Tower)
[VL18] Village (18)
(After the ending)
# [FR09] Forest (9)
(After the ending)
[VL19] Village (19)
(After the ending and throw the crystal shard to the forest pond)
[TW13] Town (13)
(After the ending, if you don't summon the Tower again)
[GT10] Gate (10)
(After the ending)
[TW14] Town (14)
(After the ending, if you summon the Tower again)
Miscellaneous Script [MSC]
Tutorials :
[TT01] Combat tutorials, by Moogle, at Forest (1)
[TT02] Shops tutorials at Town (1)
[TT03] Magic tutorials, by Larkeicus... yes, the villain, at Library (1)
[TT04] Equipment tutorials, by Lilty at Town (5)
Mercenaries :
[MC01] Rid Dek at Town (1)
[MC02] Elen Dok at Town (5) (Very Hard Mode)
[MC03] Del Dee and some Mercenary info by Lilty at Town (8)
[MC04] Aline at Library (8), also unlock Monster Mash 2
[MC05] Amenhart at Town (12)
[MC06] Uruha at Town (13)
[MC07] Gerald at World Map (Hard Mode)
[MC08] Koo El at World Map (Multiplayer Mode)
Quests :
[QS01] Chef in Town (1), unlock Culinary Capers 1
[QS02] Chef in Town (6), unlock Culinary Capers 2
[QS03] Chef in Town (9), unlock Culinary Capers 3
[QS04] Chef in Town (13), unlock Culinary Capers 4
[QS05] Moogle in Forest after Town (2), unlock Treasure Hunt! 1
[QS06] Moogle in Ice Mountain Entrance 2, unlock Treasure Hunt! 2
[QS07] Soldier in Aqueducts (1), unlock Monster Mash 3
[QS08] Soldier in the Ruins (2), unlock Invisible Stalkers 1
[QS09] Soldier in the bridge after Gate (9), unlock Invisible Stalkers 2
[QS10] Monk in in Ice Mountain Entrance 2, unlock Monster Collector 1
[QS11] Monk in in Fire Mountain (2), unlock Monster Collector 2
[QS12] Monk in in Forest after Graveyard (1), unlock Monster Collector 3
[QS13] Monk in in Mine after ending, unlock Monster Collector 4
Signs :
[SG01] Forest (1)
[SG02] Aqueducts Entrance 1 - < QUEST: Monster Mash 1 >
[SG03] Ice Mountain Entrance 1 - < QUEST: Hunt the Hidden 1 >
[SG04] Fire Mountain (1) - < QUEST: Bring the Cows Home 1 >
[SG05] Library (6)
[SG06] Ruins (1) - < QUEST: Materials Hunt! >
[SG07] Aqueducts Entrance 2 - < QUEST: Fragile! 1 >
[SG08] Ice Mountain Entrance 2 - < QUEST: Fragile! 2 >
[SG09] Forest (8)
[SG10] Graveyard (1) - < QUEST: Hunt the Hidden 2 >
[SG11] Mine (1) - < QUEST: Fragile! 3 & Bring the Cows Home 2 >
[SG12] Gate (9) - < QUEST: Bring the Cows Home 3 >
[SG13] Library (7) - Optional Bosses (FFCC:RoF)
Speed Walkthrough [SPW] * BONUS *
Favourite Quotes [FQT] * BONUS *
Thanks [THK]
References [REF]
Copyright [CPR]
GAME SCRIPT [SCR]
Some quick briefing before you get confused any further :
Sentences in [ ] are explanations / descriptions of an ongoing event or
a scene.
Character name in { } means that you will get that conversations *if*
you talk to that person (not a scene).
Blank line between speech means a different conversation after you talk
to a person the second time and so on.
A * before a speech means the speech sentences is the default conversation
you will get after you talk to a person several times.
A | at the left signifies related conversation, triggered by talking to
any person taking part in the conversation.
# xxx # means choices (appear at the bottom screen), effect for each one
is described accordingly.
A [MANDATORY] means that one need to be obtained in order to
progress in the game. If it's a non-scene script, you have to obtain it
manually (you MUST talk to the person(s) involved there), while the
scene script will always be obtained automatically.
One more thing, I will give a brief descriptions of each NPC of each locations,
so you can understand which person I mean in the script. Hope it works... :)
I will only mention it at the first time you visit the location, such as:
Village (1), Town (1), etc. So, if you're on Village (2), you should look the
NPC description in Village (1). And, uhm... Moogle is not included, you should
have known what they look like, winged little fluffy rabbit-like Square-Enix
creature... always the same in all FF worlds.
Enjoy!
Prologue [PRO]
[ A young girl is seen running, chased by an old man. She finnaly trips down
near a pond in a forest. ]
Girl : *gasp*
[ The old man grasp the girl, but then a mysterious mist rises from his body. ]
old man : Hm? Ahhh...
[ He then look up, and a giant crystal is seen floating in front of him, at the
center of the pond. He releases the girl, who also look at the crystal. ]
Girl : ...?
[ The old man then cries a very loud laugh... ]
Village (1) [VL01]
%%% NPC %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ilina : The girl with red/pink dress
Eryll : little girl with yellow/orange dress, Lian's sister
Lian : The person with green clothes
Aurdy : The old man with white moustaches and beards, village headman
Bachenn : Man in green clothes and red hair
Ullz : The Selkie boy with purple hair, Phelple's friend
Phelple : The Lilty kid with blue clothes, Toumli's son
Tratt : The Selkie woman with blue dress and purple hair, Ullz's mother
Toumli : Phelple's mother, with red dress
Norschtalen : The Yuke girl in white/blue dress
Waltrill : The Yuke magician in black dress and hat
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[ Wake up in the village, and today is the coming-of-age ceremony, congrats! ]
Ilina:
Good morning, [X]. Did you have that
dream again?
Aw, come on, cheer up. Today's the
day for your coming-of-age ceremony!
Sherlotta is waiting for you in the
forest. Good luck!
{Clavat Man 1}2 :
Awake at last, are we? Well, happy
birthday, [X]. It's the big one-six,
huh?
* We're throwing a party when you get
back from your coming-of-age
ceremony.
I'm making your favourite treats, so
make sure you pass!
But isn't it funny you having the
SAME dream, like, every night?
Hey, I know. It's because you miss
Sherlotta, isn't it? Aw, that's so
CUTE!
ANY-hoo, you better get to the
forest for that ceremony, pronto!
{Clavat Man 1}1 :
Good morning, [X]! Looks like you
overslept, huh?
I can't talk though. I only just woke
up myself.
*sigh* I DID go to bed nice and
early. Seems like I'm always sleeping
these days.
Mum always said that kids needs sleep
to grow up healthy and strong.
At this rate, I'll be the strongest
girl in the village in no time!
* You sleep in EVERY morning. Is that
why you grew up so fast?
[ If you talk to Lian ]
| {Clavat Man 1}0 :
|
| Ta-de-dum. This year's going to be
| another bumper crop, I just know it!
| Yep. I'm goin' to put Jennifer here,
| and Amanda over there.
| Stephanie, you'll be behind Christina
| near the back. You're all going to be
| so beautiful!
|
| {Male Lilty}9 :
|
| You know, Lian. I REALLY wish you'd
| stop naming your vegetables.
|
| {Male Lilty}8 :
|
| Eryll, are you kidding? That's the
| most important bit.
| Hm...?
| Oh, hey [X]. Man, you like your beauty
| sleep, huh?
| But as of today, you're real
| grown-up. You have to start acting
| like one.
|
| {Male Lilty}7 :
|
| Why? What's so special about today?
| Wait... It isn't [X]'s birthday, is
| it!?
| I-I didn't plan any surprises or
| anything!
|
| {Male Lilty}6 :
|
| Hey, it's cool. Ilina said she was
| going to set something up. Why don't
| you go and help her?
|
| {Male Lilty}5 :
|
| Okay, I'll do that. Later!
|
| [ She then rushes to Ilina ]
|
| {Male Lilty}4 :
|
| [X], you be nice to Eryll, okay? You
| know she's my favorite little sister.
{Male Lilty}3 :
* Er, anyway, happy birthday, okay?
{Male Lilty}2 :
* Why didn't anybody tell me? Sorry,
[X]. Really.
[ If you talk to Aurdy ]
| {Male Lilty}1 :
|
| Young [X], is it? Did you sleep well?
| Today is your sixteenth birhtday. A
| very important day!
| Whenever the young people of this
| village turn sixteen, they must go
| into the forest.
| There, they are recognized as adults
| in a coming-of-age ceremony.
| Do you see how crystal-clear this
| water is?
| in the same way, the ceremony will
| cleanse your soul and body...
|
| {Male Lilty}0 :
|
| Hey, [X]!
| You don't have time to stand around
| listening to Gramps yap all day.
| You've got to get to the forest!
|
| {Clavat Man 1}9 :
|
| Ilina, where are your manners?
| I am the headman of this village. The
| headman! And I expect to be treated
| as such.
| We've been looking forward to this
| day for sixteen years.
| I'm sure [X] wants to hear my thoughts
| on this occasion.
| Today is also your birthday, of
| course.
| Yes, yes...
| I have as much right as anyone to
| enjoy this ocassion! I'm the village
| headman, after all.
|
| {Clavat Man 1}8 :
|
| Oh, just ignore Gramps, [X]. It's the
| same old speech he ALWAYS gives.
|
| {Clavat Man 1}7 :
|
| GRRRRRR!
{Clavat Man 1}6 :
* I'll have you know I stayed up all
night preparing my speech!
{Clavat Man 1}5 :
* ZZZZZZ...ZZZZZZZZZZZZ...
NNN...ZERK...
Piece of...old junk...still goin'...
ZZZZZZ...
NMPH...
.........
...............
BWAAAH!!!
*pant pant pant*
...ZZZZZZZZZ
[ If you talk to the Ullz or Phelple ]
| {Clavat Man 1}4 :
|
| Hey, [X]. Guess today you become a
| grown-up, huh?
| Last night Pa and some others went
| off to the forest to prepare
| somethin'.
| They wouldn't tell me what, though.
| Nope. Didn't mention your name or
| nothin'.
|
| {Clavat Man 1}3 :
|
| Don't you know ANYTHING? They're
| holding a ceremony in the forest for
| [X].
|
| {Clavat Man 1}2 :
|
| O-kay. But if you're so smart, why
| don't you tell me what they DO at the
| ceremony?
|
| {Clavat Man 1}1 :
|
| W-well, er... It's, you know.
| You tie a rope around your ankles
| and, er, jump off a cliff.
| ...
|
| {Clavat Man 1}0 :
|
| That...is...so...
| AWESOME!
| Ain't that cool, [X]!? I can't wait for
| MY growing-up ceremony!
|
| {Male Lilty}9 :
|
| ...
{Male Lilty}8 :
* You are SO lucky!
{Male Lilty}7 :
* ...
So, anyway. Good luck!
[ If you talk to Tratt or Toumli ]
| {Male Lilty}6 :
|
| Toumli, you better have some coffee,
| girl.
|
| {Male Lilty}5 :
|
| Oh, I'am althright.
| Ah, gooth morning, [X].
| Congrathulations on your birthday!
| Oh, don'th mind me. I wash awake all
| nighth and my tongue gets thleepy
| when I'm tired.
|
| {Male Lilty}4 :
|
| Look, why don't you just go to bed
| for a bit? No one can understand you
| anyway.
|
| {Male Lilty}3 :
|
| Oh no, oh no. I have to wahs [X] pash
| the ceremony.
|
| {Male Lilty}2 :
|
| You'll be asleep long before then, I
| bet...
| Aw, whatever.
| Good morning, [X]. Today's finally the
| day, huh? Are you ready?
| * The coming-of-age ceremony'll be a
| piece of cake. Just go in, get the job
| done, and get out fast.
|
| {Male Lilty}1 :
|
| * [X]! The weak pointh is the thof of
| the heth! The heth!
|
| {Male Lilty}0 :
|
| * ...
| Anyway, like I said. Don't mess
| around and you'll be fine.
[ If you talk to Waltrill or Norschtalen ]
| {Clavat Man 1}9 :
|
| Oh, Teacher, can you teach ME
| magic?
| Please-please-please-PLEEEAAASE?
|
| {Clavat Man 1}8 :
|
| Grrr, NO! How many times do I have
| to tell ye? Ye're still too young.
| Oh, hello [X]. Today's the big day,
| eh?
| As soon as the ceremony is over, ye'll
| officially be an adult.
| If ye wish to pursue the magic arts,
| I'd be more than happy to take ye on
| as a student.
| Under my guidance, ye could become
| one of the great spell casters. If ye
| want it enough, that is.
|
| {Clavat Man 1}7 :
|
| Aw, Teacher, it isn't FAIR!
| Listen, [X], if you DO decide to learn
| magic with Teacher, remember I was
| here FIRST.
| That puts me in charge. Whatever I
| say goes. Agreed?
| Around here, I'm the boss character!
[ If you talk to Waltrill or Norschtalen again ]
| {Clavat Man 1}6 :
|
| *chuckle* To think ye're all grown up
| already.
| Ye know, it's up to ye now to choose
| yer future path.
| From here on out, ye're responsible
| for yer own decisions and behaviour.
| Act with honor, and never have any
| regrets.
| ...Fancy speech, huh, kiddo?
| But remember-it doesn't count until
| ye complete that coming-of-age
| ceremony.
| ...
| Because ye never know. Not everyone
| passes!
|
| {Clavat Man 1}5 :
|
| Teacher! You're not implying that [X]
| won't-?
| Don't listen to him, [X]. I'm SURE
| you'll be fine!
{Clavat Man 1}4 :
* Good luck to ye!
{Clavat Man 1}3 :
Oh gosh, I almost forgot...
Happy birthday, [X]!
You're a real grown-up now. I'm SO
jealous. * Good luck with the ceremony!
{Clavat Man 1}2 :
There you are, kupo!
* Sherlotta is waiting for you in the
forest. If you think you're ready, go
on in, kupo!
Oh, by the way. That Save Stone is
for saving your game, kupo!
You can also use Save Stone to
switch to multiplayer, kupo.
Forest (1) [FR01]
%%% NPC %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sherlotta : the girl with white hair, black dress & white skirt (plus tail...)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[ When you first enter the forest, a Moogle will appear and give you some
tutorials about battle and controls - More at [TT01] ]
[ After reaching the last part of the forest, a big robot-like guardian
activate and attack [X] ]
BOSS BATTLE
Guardian
[ After defeating the machine boss - MANDATORY ]
Mysterious voice :
Looking for someone? I'm right here.
[ A cat-girl sitting atop a giant crystal in the middle of a pond ]
Sherlotta :
Well, kid, you made it through the test.
I guess that proves you know your stuff.
I suppose I'm going to have to pass you, huh?
What did you expect?
Fireworks and dancing bears?
I do have something for you, though.
[ She jumps down and floats mid-air above the pond center, then shows [X]
a small crystal ]
Just think of it as a little graduation present.
Here, take it.
(You obtained a crystal.)
Er, yeah. I know it doesn't look like
much, especially compared to the big
one there.
But I didn't really have anything else
I could give you.
*shrug* Hope you like it anyway.
Happy birthday, [X].
{Clavat Man 1}1 :
How was your first battle? Tougher
than you thought?
Those old things always have a weak
point. It's usually marked with some
kind of design or decoration.
Did you notice the pattern on its
head?
If you're in a fight and nothing you
do seems to have an effect, check out
the foe really carefully.
You're a real grown-up now. You have
to learn how to take care of
yourself.
Anyway, your coming-of-age ceremony
is over. Well done, kiddo.
Boy. To think my little [X] is a
grown-up already.
Seems like just yesterday you were
only knee-high. Time really does fly.
...Hehe, don't mind me. Just
reminiscing. Anyway, time to head
back to the village.
You're not injured or anything,
right? So go on ahead. I'll catch you
later.
Here, let me open up the shortcut for
you.
* I'll catch you later. You head back to
the village. Everyone'll be waiting.
Village (2) [VL02]
[ Returning to the village after meeting with Sherlotta in the forest
- MANDATORY ]
| Eryll :
|
| Hey, [X], welcome back!
| How'd it go? Did you do it? Did you
| get hurt?
|
| [ [X] showing the crystal given by Sherlotta ]
|
| Oooh, wow!
| Congratulations!
|
| Sherlotta :
|
| What are you doing hanging around
| here?
|
| Eryll :
|
| Hey, Sherlotta, welcome back.
|
| Sherlotta :
|
| Remember, you're a grown-up now. You
| can't just play all the time like you
| used to.
| You have to start preparing to live
| your own life, on your own two feet.
|
| Eryll :
|
| But if [X] goes off on his own, won't
| that make you feel lonely?
|
| Sherlotta :
|
| I-I beg your pardon?
|
| Eryll :
|
| Oh, nothing. Don't mind me.
| Anyway, let's go. We made a REALLY
| tasty meal. I helped cook it and
| everything!
|
| Sherlotta :
|
| That sounds wonderful.
|
| Eryll :
|
| Come on, everyone'll be waiting...
|
| [ She suddenly fall down to her knees ]
|
| U-ungh...?
| [X]? Sherlotta? I-I don't feel so
| good...
|
| Sherlotta :
|
| Eryll!?
[ Eryll passed out, [X] and Sherlotta helps her. Scene moves to one of the
houses in the village, where all the villagers gather outside ]
| Norschtalen :
|
| Sherlotta! Is Eryll all right? Is she
| okay?
|
| Sherlotta :
|
| She's feeling a lot better now. Lian
| and Ilina are looking after her.
|
| Teacher :
|
| But this sickness. Can it be...?
|
| Sherlotta :
|
| There's no doubt about it. She's
| caught the crystal sickness.
|
| Toumli :
|
| B-but how could that be? Why Eryll?
| And why now?
|
| Norschtalen :
|
| What's the "crystal sickness"? She'll
| be all right, won't she? We have
| medicine, right?
|
| Teacher :
|
| There IS a cure. But the ingredients
| we need cannot be found in this
| forest.
|
| Norschtalen :
|
| So...
| So we have to look outside the
| forest, right!? The ingredients must
| be SOMEWHERE.
| We just have to find them.
| Please, PLEASE! We HAVE to make
| Eryll better again.
| I'll do anything, anything at all. I'll
| study magic every night. I'll clean my
| room without being told, I'll...
|
| Teacher :
|
| ...
|
| Norschtalen :
|
| *gasp*
| ...
| N-no, no, NO!
| Please, Bachenn, help her! She was
| my very first friend in the village!
|
| Bachenn :
|
| ...
|
| Norschtalen :
|
| Phelple! You're Eryll's friend. Why
| don't you do something? Please!
|
| Phelple :
|
| Er...well...
|
| Norschtalen :
|
| Why is everyone just standing
| around!? If we don't do anything,
| Eryll might...
|
| Aurdy :
|
| ...
| You see...
| We can never leave this village. None
| of us can. It is the Law, and we must
| obey it.
|
| Norschtalen :
|
| Th-the Law...?
| Who made that up? Who went and
| decided something like that?
| You're saying that you're all willing
| to watch Eryll die just because of
| some tupid RULE!?
|
| Teacher :
|
| Norschtalen, that is enough!
|
| Norschtalen :
|
| But...
| But, I-I...
| What about Eryll!? *sob*
|
| [ She runs away ]
[ If you talk to Waltrill or Sherlotta ]
| {Clavat Man 1}0 :
|
| Crystal sickness? I expected [X] to
| succumb, but not someone like Eryll.
| We are supposed to be safe from the
| illness. The world is changing, after
| all this time...
|
| {Male Lilty}9 :
|
| ...
|
| {Male Lilty}8 :
|
| Sherlotta?
|
| {Male Lilty}7 :
|
| It's just... Oh, never mind.
| Our concern right now is Eryll. The
| crystal sickness CAN be cured, if we
| have the right medicine.
|
| {Male Lilty}6 :
|
| There's no guarantee that it would
| work on the young girl, not in the
| state she's in.
|
| {Male Lilty}5 :
|
| Agreed. But we have to try
| regardless. There's simply no other
| way.
| I'll have to leave the village and
| search for medicine... out there.
|
| {Male Lilty}4 :
|
| No, no, impossible. We need ye here,
| to watch over Eryll in case her
| condition worsens.
|
| {Male Lilty}3 :
|
| But I'm the only one who can go into
| the outside world. Who else?
|
| {Male Lilty}2 :
|
| Well, there IS somebody.
|
| {Male Lilty}1 :
|
| Uh-uh, no way!
|
| {Male Lilty}0 :
|
| Remember, [X] has completed his
| coming-of-age ceremony.
| It's time [X] be allowed to stand on
| his own two feet.
| Besides, he's going to have to learn
| about the outside world sooner or
| later.
|
| {Male Lilty}9 :
|
| Yeah, yeah, I know. But...
| It's a big, dangerous world out there
| for a child. How can I help but be
| scared for him?
|
| {Male Lilty}8 :
|
| Ye see how much Sherlotta loves ye,
| [X]?
|
| {Male Lilty}7 :
|
| Huh?
| H-how long have you been...!?
{Male Lilty}6 :
Don't ye mind Norschtalen, now.
She's just so worried about little
Eryll that she doesn't know what
she's saying.
The crystal sickness that Eryll has
caught...
is a disease that's been around these
parts for hundred years.
In the old days, many people caught it
in their youth. But we had medicine
that fixed it soon enough.
The thing is, almost no one falls ill
with it anymore. Except for that
other time...
We never think to keep the
ingredients on hand. What would be
the point?
These days, I reckon most folk
haven't even heard of the crystal
sickness!
* Ye're not bound by the Law of the
village like we are.
Ye can do and act as ye please. Ye
can go where ye want...
{Male Lilty}5 :
* Listen, I DO trust you. You know
that, right? I believe you can do
anything you put your mind to!
{Male Lilty}4 :
[X], I'm SO sorry about earlier. I just
kind of lost it.
I know the village has its rules... I
was wrong to yell.
...
[X], if you leave this village and
follow the main road, eventually
you'll reach a big town.
I used to live there, before I came
here to study with Teacher.
It's full of scholars and adventurers
who travel there from all over the
world.
I'm sure someone will be able to sell
you the medicine you need for Eryll.
I'd love to go with you, but I have
such a terrible sense of direction,
I'd never find the way.
The truth is, I only stumbled onto
this village because I got completely
lost in the woods.
Teacher is the one who saved me.
Since then I've gone out lots of times
on errands for Teacher...
but I've never even made it out of the
woods, let alone reached town.
I always get lost and someone has to
come and rescue me.
Oooh, Eryll, I'm sorry. I can't do
ANYTHING.
Please, please help her, [X]. She's the
first friend I ever had in this
village.
If something were to happen to her, I
don't know what I'd do!
* I know you'll find the perfect
medicine in town. Bring it back and
save Eryll!
{Male Lilty}3 :
[X], it is most unfortunate this has
happened on your birthday.
I never imagined Eryll would succumb
to the crystal sickness.
Although she IS about the age...
The sickness affects some people who
live near crystals. It usually strikes
in childhood.
[X], you grew up here, so you don't
think giant crystals are particularly
unusual...
but in the outside world, they
probably no longer exist.
The crystal in this forest is very
special. It is the last of its kind in
the world.
Once upo |
