This is how to beat the Salamander boss in the Molten Cave. The Salamander seems like a pushover until you push him to the brink of destruction. It's at this point that he breaks out his multi-hit attacks that can devastate a party that's only "half-healed." It puts you, the player, in a precarious situation. You should have 5-10 Antarctic Winds in your inventory, and throwing these at the foe in succession can take him out easily. Our strategy here at IGN Guides was the following - our party (currently a White Mage, Black Mage, Monk and Warrior) attacked like this: our White Mage threw Antarctic Winds, our Black Mage cast Blizzara, and the Monk and Warrior attacked with the normal weapons. In three rounds, the foe was no more (and we didn't spend our stock of Antarctic Winds, either!) However, the foe does fiercely attack at the end, so you might want your White Mage (or other designated healer) to heal in, say, the third round, before the going really gets tough.