Final Fantasy III Walkthrough :
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Walkthrough - Final Fantasy III Strategy Guide.-,--' . .-,--' . ,-_/ ,-_/ ,-_/ \|__ . ,-. ,-. | \|__ ,-. ,-. |- ,-. ,-. . . ' | ' | ' | | | | | ,-| | | ,-| | | | ,-| `-. | | .^ | .^ | .^ | `' ' ' ' `-^ `' `' `-^ ' ' `' `-^ `-' `-| `--' `--' `--' -----------OO-------------------------------- /|------OO---------- || ` ' || || Developer: Squaresoft || || Genre: RPG || || Players: 1 || || Difficulty: Medium to Hard || || Consoles: Famicom & DS || || Size: 516 KB & 128 MB || || || ||-----------------------------------------|| || || || Guide type: Unofficial Strategy Guide || || Author: Zenalasca || || Real Name: Zena Mason || || E-Mail: zenalasca@student.com || || Last Updated: Dec 27 2008 || || Version: 0.3 || || || -----------OO-----------------------------------------OO---------- Final Fantasy III is an RPG originally made for Famicom [Japanese version of the NES]. Although there was a "Final Fantasy III" rel- eased in America for Super Nintendo it was actually Final Fantasy VI. At long last, the true Final Fantasy III has been released for NDS. It was the first Final Fantasy to employ the now popular job system; the game is full of towns, dungeons, quests, non-player characters and monsters, revolving largely around the turn-based fights your characters take part in. -----------OO-----------------------------------------OO---------- || TABLE OF CONTENTS || -----------OO-----------------------------------------OO---------- INTRODUCTION ------------ i Controls ii Fighting Basics iii Exploration Advice iv Stealing v Buying vi Leveling Up vii Job Development ix Collecting Weapons x Free Magic xi General Advice PART ONE: THE WALK-THROUGH -------------------------- I A Test of Courage II Cave of the Djinn III Bahamut, King of Wyrms IV Itsy-Bitsey Adventures V The Vikings and their Serpvent VI Climbing Owen Tower VII Dwarves, Horns & Caves of Water and Fire VIII The Wandering Castle IX The Place of Tides X Two Unnecessary Dungeons; Unlocking your Ship XI Adventures of the Sky Wanderors XII Righting a Capsized Empire XIII The Ultimate Airships XIV The Final Fangtasy XV The Power of Unei, Doga & Xande PART TWO: SIDE-QUESTS AND MINI-GAMES ------------------------------------ I Bahamut PART THREE: WIRELESS -------------------- xii Mognet xiii Onion Knights PART FOUR: CHARTS AND INFORMATION --------------------------------- I Abilities II Spells III Classes PART FIVE: COLLECTOR'S ANONYMOUS ------------------------------- I Common Items II Battle-Only Items III Magic Spells IV Swords V Daggers VI Axes VII Bows VIII Arrows IX Staves X Knuckles XI Books XII Helms XIII Shields XIV Armour XV Robes PART SIX: SECRETS ----------------- xiv NES Glitches xv Useful Game Genie Codes -----------OO-----------------------------------------OO---------- || INTRODUCTION || -----------OO-----------------------------------------OO---------- -------------------------------- The Essence of Final Fantasy III -------------------------------- Final Fantasy III is like an upgrade Final Fantasy I, some would say a continuation (which is not true). Four Warriors of Light are chosen and they go on an adventure to retrieve four crystals that have fallen into the hands of evil. In Final Fantasy I the emphasis was on the earth decaying because the Light needed to be restored to the crystals, but in Final Fantasy III it has been upgraded upon. Light can only be restored if one has "Hope," a poorly expressed idea in this game, because the dying glimmer of hope they have in their crystals seems to grow with Hope. Yet Darkness isn't the only threat, for a new menace has over- taken the Darkness; Nothingness. So it is not so much Light against Dark, but a restoral of balance. All odd-numbered the Final Fantasies except VII have had the focus on role-play rather than story, as Sakaguchi intended (which is why FF7 is so special). -------------------------------- The History of Final Fantasy III -------------------------------- Final Fantasy III originally created for the old Famicom console (the Japanese version of the Nintendo) and was never officially released in the non-Japan-speaking world. Squaresoft only publish- ed FFI, FFIV and FFVI, dubbing them FFI, FFII and FFIII respective ly, so the gamers from there never got a taste of the special classes system until Final Fantasy Tactics was released. Final Fantasy III was the last and best of the NES FF series. The story was lacking; Luneth, Refia, Arc and Ingus didn't even exist, they were just nameless characters without their own stories. You got your first jobs after defeating the Land Turtle and all four "boys" got trapped in Altar Cave together. Things were better than they were in FFI but it was still a very tough game. Mere levelling up wouldn't have got you anywhere. And if you think the end dungeon in the NDS version was tedious and way drawn out, in the NES version it was hell incarnate. ------------ Why I'm Here ------------ Some of you may know me from my Final Fantasy VIII guide, but none of you know that while I was working on that I was playing Final Fantasy III for NES. Since then I've got the NDS version and expanded on the guide I began all those years ago. If you've seen this guide, like it, and want me to write more It'll give me an incentive to do it if you send me an e-mail letter about it. The walk-through is designed to be easy-to-use and to-the-point. All maps and non-essential information are in the appendices, with a reference box for easy searching. There aren't many side-quests to do or basics to learn in FF3 but they are also in the appendix. If you want to publish part/all of this guide on your web site or magazine or whatever e-mail me first! The following web sites can host my guides (and any other work you may be interested in seeing by Zenalasca): o Game FAQs - http://www.gamefaqs.com o Super Cheats - http://www.supercheats.com o Neoseeker - http://www.neoseeker.com o 1up - http://www.1up.com o Student.Com - http://www.student.com -----------OO-----------------------------------------OO---------- || WALK-THROUGH || -----------OO-----------------------------------------OO---------- ------------------------------------------------------------------ I. A Test of Courage ------------------------------------------------------------------ ______________________________________________________ | [] | Find your way to the Altar Cave Crystal Shrine. | | [] | Defeat the Land Turtle. | | [] | Meet Arc in the village of Ur. | | [] | Meet with the Elder Topapa in Ur Shrine. | | [] | Follow Arc to Kazus. | |____|_________________________________________________| --------------------------------------- Going through Altar Cave the First Time --------------------------------------- Where the path turns into a T-junction you know you're close to the end; take the path on the right-hand side to find a healing spring. I would advise strongly not to use ANY items at this point, as you can't make a save file until you've felled the boss. After the boss you can go immediately to the world map. __ _|10|_ __| |___ | | | 9 | __| |__ |__ __| | -BOSS | | ___ ___ | | | | | | | |_| _| |_ |_| |_ _| | | _=_ ___ _ | | |7 |_ __|8| | | | |_ __ | | | | __| |____________| |__| #| | | _| ______ _____ ##| | |______| ___ _| |_ _| |##| |_______________| | | |___| |##| | | |##| | | | |____ _| |_ | | | |______ ________| _________6| |5____________ | | | ___ _______ | | | _||_ 3| = ___| | |_ |____| | |3 _| |4_________| | _| | | ____________________________________________ | | | KEY | _| |___ |____________________________________________| _| |_ | 0: You start here | 4: [Shield] Leather | |2 1| | 2: [Shield] Leather | 5: SouthWind | |_ _| | 3: Switches to unb- | 6: Potion | | | | lock the path. | 7: Potion | |_ | | If you enter the | 8: SouthWind | |_ _| | menu, exit the | 9: Crystal of Light | | | | screen or engage | 10: Exit teleport | | | | in a battle, come| ##: Healing spring | | | | back you'll have | -BOSS: LandTurtle | _| | | to press one of | | | _| | switches (rocks) | | | | |_____________________|______________________| | | ___ _| | | | | |______| 0| ___| ____ | | | |_| |____ | |______| ----------------- Boss: Land Turtle ----------------- NDS stats: LV: 4 / HP: 111 / EXP: 20 NES stats: HP: 120 / EXP: 33 / G: 500 Strategies: Use the Arctic Winds you got, as there's little chance of succeeding in battle without them, and keep your party's health up with potions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------------------------------- Altar Cave: There's More than Meets the Eye ------------------------------------------- You can only explore the Cave's full extent once you have defeated the boss and stepped on the teleport. There are still chests in Altar Cave that you won't have opened yet, so go back in if you dare...to be bored yet again. Oh, and don't fall in the hole or you're back where you started! You should have already got a leather shield, longsword, 3x potion and 2x antarctic wind on your first journey through the dungeon. In this part of the cave 2x longsword, 1x bronze knuckles and 1x sleep spell can be found. In hidden passage-way nera the cave's entrance are 2x bronze bracers and 1x leather cap. ------------ All About Ur ------------ You'll find as you continue through the game that each town has one thing that's special about it. For Ur, it's a Goblin infested path leading to a house with hidden treasure in it. _________ ______________ _| | __ | KEY | | _____ | _____|A | |______________| |_ | [4] | |_________________________| ___\ | | Trs- Treasure| | |_____| _______________________ | | | House | | _| \ _| ___| | Mag- Magic | | ____| ___| | | | | Shop | | |__ | ___| | |_ | Arm- Armour | | B|_ | | |_ | | Shop | |______|______ ________| | | | | Wpn- Weapon | | / _____ \______/ _____ | _| | | Shop | | | | Mag | _____ | Wpn | |_ _| _| | A/B- Potion | |___/ |_____| | Arm | |_____| |__| _| |______________| |_____| | / _______ _____ ___| | | [1] | | [3] | | | |_______| |_____| _| |____ [2] | \_________| |_____________| [1] The Elder awaits inside. Those blessed by the Crystals can be healed by holy water from shrines. One heals HP & MP, and the other revives dead party members. Make sure you do this whenever you can. Some shrines heal HP & MP, others, status ailments, and others revive party members. Not all towns have every facility though, so be careful. [2] There is an old man who says "Press B to use an item. For example, use a Potion on me!" Give him the Potion and he'll give you an EchoHerb. [3] The Inn in Ur is free. All you have to do is "climb" into bed (by walking onto any of the beds in the Inn). There is a man there who "guesses your strength" (but he only tells you what jobs you've chosen for your characters). [4] There are some treasures here which include [white magic] Cure -- monsters appear along the path, so be careful! After you go in and get all the treasures (2x [armour] Leather, [knife] Dagger, [white magic] Cure, [sword] Long) the passage will be closed up again. This is no cause for alarm, as you press the wall above and right next to the entrance. It is like this in all other secret passageways. -------- Bestiary -------- [] Goblin Altar Cave, Palmeni Overworld, Sasune Tower [] Eye Fang Altar Cave [] Carbuncle Altar Cave [] Blue Wisp Altar Cave [] Land Turtle Altar Cave boss [] Killer Bee Palmeni Overworld, Nelv Overworld [] Werewolf Palmeni Overworld, Nelv Overworld [] Berserker Palmeni Overworld, Nelv Overworld ---------------------- Where to Heal for Free ---------------------- - The healing spring in Altar Cave. - The inn is free in Ur Village. - There is a revival spring in Ur Village. - There is a healing spring in Kazus. - You can sleep in one of the beds in Sasune Castle. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ II. CAVE OF THE JINN ------------------------------------------------------------------ ______________________________________________________ | [] | Talk to a man named Cid at the inn. | | [] | Enter the small desert adjacent to Kazus. | | [] | Fly to Sasune Castle and speak to those there. | | [] | Climb the western tower of the castle. | | [] | Open the chest at the top and defeat Gryphon. | | [] | Fly to the Seal Cave. | | [] | Find your way to the end of the cave. | | [] | Defeat the Jinn once and for all. | |____|_________________________________________________| ----------------- The Town of Kazus ----------------- When you first enter Kazus, you can't buy anything, but you can jump in a bed at the Inn for free or use the Revification facility at the Shrine. Cid is at the inn and will tell you to find the airship in the tiny desert right alongside Kazus' western border so you can go to the Cave of the Seal. _______ ___ | |__[7]__| | ____ | | __ | | | ______ ____| | |_| |____| | [6] | _| |_ |______| | \ _______ | '|_ | [5] | | _____\ |_______| | | [1] | _____________ | |_____| | [2] [3] [4] | | |_ |_____________| |_ | ___| | ____ _| __| ___| |_ _| | __| |__| [E]___| [E] Entrance of the town. [1] Shrine. Examine the water revive any lost party members. [2] Shop ??? [3] Shop ??? [4] Shop ??? [5] ??? [6] ??? [7] A small side-dungeon with a hidden passage and some good weapons at the end of it...if you can survive the monsters that is! And you can't get the treasure until after you've defeated the Jinn. ---------------------------------- Finding the Mythril Ring in Sasune ---------------------------------- Your objective is to find Sarah's Mithril Ring in Sasuun castle which will lift the curse and make everyone visible again (you gotta wonder why Ur wasn't effected). ________________________ [1] Sasuun's left tower. It has |____________ _________| monsters in it. I will provide | | a bestiary and a map for it. ______________| |___________ [2] Sasuun's right tower. It has | _____________ | no monsters; Princess Sarah's | [1] | | [2] | bedroom is at the top. The | __| |__ | following treasures may be | | | | found: [arrows] Holy & Wooden, | | [3] | | Potion, [bow] Bow. You can | | | | sleep in the Princess' bed. |_ | | | [3] Leads to the castle's inner | |________. .________| | chambers. If you jump into one | | of the beds, your HP & MP will | ____ ____ | be restored. |______| | | |______| | | _________________________ ________________________ | | | _____ | [4] | KEY | | | | _ | _ | _ | | | |________________________| | | |#| | | [1] | | |_| | | | = | Stairs | | | [2] | | | | | | _ | | | # | Breech in the wall | | | | | | |_| |_| | |=| | | |___|____________________| [3]_| | | | | |_| # |_____| |____=____| |_____| [1] Leads to the throne room. The "ghosts" in here actually have something interesting to say... [2] Sometimes you will see a "breech" in the wall. This means that there is a secret passage, and you can go through the wall... [3] This secret passage takes you to the other side of the main inner section of the castle. [4] Stairs which take you to two chests containing a total of 2000 gil. [5] Stairs which take you to an otherwise inaccessible area of the castle. There are two chests with [shield] Leather and [black magic] Ice. ----------------------------------------- Finding the Djinn in The Cave of the Seal ----------------------------------------- The ideal party for this dungeon is two Red Mages, a Fighter and a White Mage. Their equipment and magic should be as follows. Buy any extra supplies from Ur. Red Wizard: - Wight Slayer, Leather Shield, Cap and Armour and Copper Armlet. - Ice, Sleep and Pure. Red Wizard: - Bow, Holy Arrows, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure (Cure is found on the first floor of the Cave of the Seal). Fighter: - 2x Long Sword, Leather Shield, Cap and Armour. White Wizard: - 2x Staff, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure. The Ring is in the Cave of the Seal. There you will be able to put Jinn back in his Seal, rescue the princess and lift the curse from the land. Jinn is a very easy boss, which makes sense, as it must be weak in the head to go to a place it can be indefinitely locked up... How and why was it sealed in the first place and how did it escape? How NOT to write an RPG... You might want to do some levelling up in the forests before you go right through the Cave, however. Never forget the Inn at Kazus, shrine in Ur or bed in Sasuun as places to heal HP//MP. The Kazus shrine gives "revivication". A piles of bones act as a switch to open up the cave. When Sara "joins" your party, you can talk to her to get some advice. For instance, Jinn is a fire devil and weak to cold (doesn't it occur to you that most sommoned monsters in FF begin their life as boss monsters?). After you meet Sarah the monsters from that point on are harder, so I would suggest leaving for then. _____ E | B| ___| |____ |_ _| | | | | | | ____| |_ |___ ___| | |____ | | | _________ | | | | | | | | | __| | | | _______| | | __| | | | _______| __| | | | | | | __| | | | |________________| | __ | | | ___________________| ___| |_| | | | _| ________| | | | _| | | | | | | | | __| | | |__________ |A | |__________ | |____| [1] A: Potion B: [white magic] Cure =: Stairs [1] The stairs lead to B2F, which is a single chamber containing 500 gil and three piles of skeleton bones. Remember how the skeletons are the "key?" Still don't get it? Okay... Examine the topmost pile of bones to reveal a hidden entrance... The monsters are tougher after the point where Sarah was, by the way. The [1] on the 3F map below signifies its entrance from 2F. _ |_ |[1] _ | _| | | | | __| | | _| | _| | | | | _| | | | | | _| | |_______| | _| _______| | ___| | | | | | |_______ |_______ |_ |_ | | |__ | C| '----' [SEAL CAVE BOSS - DJINN] Level: 7 HP: 600 EXP: 200 Gil: 1,400 Weak.: Ice, Water -------- Bestiary -------- [] Dark Eye Sasune Tower [] Red Wisp Sasune Tower [] Zombie Sasune Tower [] Griffon Sasune Tower [chest] [] Mummy Sealed Cave, Kazus mines [] Skeleton Sealed Cave, Kazus mines [] Cursed Copper Sealed Cave, Kazus mines [] Shadow Sealed Cave, Kazus mines [] Larva Sealed Cave, Kazus mines [] Revenant Sealed Cave [] Djinn Sealed Cave boss ------------------------------------------------------------------ III. BAHAMUT, THE KING OF WYRMS ------------------------------------------------------------------ ______________________________________________________ | [] | Talk to the king of Sasune. | | [] | Go to the blacksmith's in Kazus. | | [] | Enter the airship and ram through the valley. | | [] | Meet Cid and his wife in Canaan. | | [] | Give Cid's wife an Elixir. | | [] | Meet that broken-hearted girl (Selina). | | [] | Climb to the top of the nearby mountain. | | [] | Fight the king of the dragons, Bahamut. | |____|_________________________________________________| -------------------------- Meeting with Cid in Canaan -------------------------- By entering the town canal and following it to its south-eastern end you can get an Elixir, but it's not for you -- it's for Mrs. Cid! In return for your generosity you'll be able to plunder Cid's cellar (as well as the hidden area, the sneaky bastard). Chests: | [] Mallet [] Gold Needle | [] Elixir [] Iron Arrow | [] Great Bow [] Gnomish Bread x2 | [] Potion [] 4,000 Gil [in total] | [] Blind Spell [] Phoenix Down x3 And before you leave it's kind of amusing to talk to Cid a few times, forcing him to jump into the dark part of his house. ------------------------ Bahamut, King of Dragons ------------------------ It will take a long time to level up for the boss at the top of the mountain. It's easiest to run from it. You *can* defeat him, but considering it's so early in the game and you probably haven't got Onion Knight yet it's not such a good idea. Once I used cheats to beat Bahamut at that point in the game and it wasn't that good. The Gil and EXP were fantastic, but nothing else changed. I think it was nearly 10,000 of gil and experience. You can get the Bahamut summon from the nearby mountains once you get the airship Invincible (which is pretty much the end of the game), but he's worth it; at least he's a more effective attacker than he was in FF8. [] Mandrake Nelv Overworld [] Basilisk Nelv Overworld [] Bugbear Nelv Overworld [] Helldiver Dragon's Peak [] Rukh Dragon's Peak [] Firefly Dragon's Peak [] Rust Bird Dragon's Peak ------------------------------------------------------------------ IV. ITSY-BITSY ADVENTURES ------------------------------------------------------------------ __________________________________________________________ | [] | Get some Mini spells from the man at nearby copse. | | [] | Find the Gnome Village on the world map via Mini. | | [] | Give the doctor in the village an antidote. | | [] | Travel through the underground tunnel. | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] -------------------------------- Mini Spells at the Healing Copse -------------------------------- The gnome at the shrine'll give you another Mini spell if you've given the one Desch gave you to one of your party. You can do it again for up to four times. You can do the same with the Toad spell when you get it. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------- Finding the Gnome Village ------------------------- It doesn't look like there's anything on the world map, but there's a shrine to the north and if you cast Mini on all your party you can enter the Gnomes' town directly south of where you landed from Bahamut's nest. -------------------------------- Surviving the Underground Tunnel -------------------------------- This was hell in the NES version. Luckily it isn't so bad in the NDS one but you have to be careful. Turn everyone into mages and put them into the back row. -------- Bestiary -------- [] Leprechaun Tozus Tunnel [] Darkface Tozus Tunnel ------------------------------------------------------------------ V. The Vikings and their Serpvent* ------------------------------------------------------------------ * No, serpvent is not a typo, it's a very silly pun, because Nepto is a serpent *and* a servent (sorta, more like a god who helps the Vikings out when not cursed to work against them). __________________________________________________________ | [] | Meet the leader of the Vikings. | | [] | Turn your party into Mini to get through entrance. | | [] | Go to the end of the Nepto Shrine. | | [] | Take the hole on the right-hand side to continue. | | [] | Destroy the Giant Rat to retrieve Nepto's Eye. | | [] | Put Nepto's Eye back on the shrine's serpent statue.| |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------------------------ Hidden Treasures in the Viking Caves ------------------------------------ This town has many treasures in it as well. Wherever there's wall there's a hidden passageway [well, almost]. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------ Nepto Shrine ------------ When you walk out into the Viking's cove you'll see a pantheon- like building and ship. You may be tempted to take the ship to the building, but if you've been listening to anything the Vikings said you'll know there's a ugly monster waiting out there to clobber you with its scales. It is impossible to defeat the Nepto dragon, and to get rid of it you'll have to retrieve the missing Nepto eye from the nearby shrine and restore it to the statue there. You can defeat the giant sea snake, but you'll always encounter it once the ship gets past a certain point in the sea. You get 9,999 gil and 4,999 experience. And what's the point getting that experience when you'd have to level up heaps to be able face it anyway? I like to think the Serpent is a reference to the legend of the World Snake in Viking mythology that was so long in covered the whole span of the world. Nepto does sound very similar to Neptune Boss: | Giant Rat | Level: 11 | HP: 900 | EXP: 1,200 | Gil: 1,500 -------- Bestiary -------- [] Nepto Dragon Optional Boss of Nepto Shrine Harbour [] Lilliputian Nepto Shrine [] Petit Nepto Shrine [] Poison Bat Nepto Shrine [] Blood Worm Nepto Shrine [] Wererat Nepto Shrine [] Giant Rat Nepto Shrine boss ------------------------------------------------------------------ VI. The Tower of Owen ------------------------------------------------------------------ __________________________________________________________ | [] | Explore the Cave of the Gulgans west of Owen Tower. | | [] | Get the Toad spell from the leader of the Gulgans. | | [] | Go to Owen Tower and the waterway. | | [] | Transform your party into Toads to get past barrier.| | [] | Return to normal status and climb the tower. | | [] | Press some switches at the top (examine alcove). | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------- Exploring the World ------------------- At this time you can't go beyond the whirlpool created by the tower of Owen but interesting places you can go to are... Tokkul: West of the Viking's Cave is a small town fear- ful of an encroaching power styling itself as new master of the universe. Walk through their fireplaces to find goodies and cowering villag- ers! Living Woods: See that big tree flying around in the vicinity of Tokkul? It's Castle Hein, originally a big, life-giving tree from a small wood north of the Tokkul desert. Gulgan Gulch: North of the living woods is a cave nestled amongst the mountains where the Gulgans live. If you don't have any Toad spells equipped will give you one. Arus Castle: A sad, deserted place. Though if you press A on on of the candles in the passageway that leads to the round table a hidden corridor will be opened up! Though you'll need Magic Keys to get all the treasure. Ancient's Village: Far west of Tokkul is a village where you can get loads of really cool spells and equipment. To get there easily, enter the chocobo forest north of the Gulgan Gulch and ride a chocobo to the place. There is also a chocobo forest just outside the ancient's village (they're always circle shaped whatever FF you play). For journeying the parameter of the floating cont- inent you'll get a gysahl greens from a boy in town (though you should speak to him first). --------------- Chocobo Forests --------------- There are two that you can enter so far, one to the west of Owen Towe and the next to the Ancient's Village. As well as capture normal chocobos to ride you can also meet the fat chocobo, if you examine the area that says "smells like chocobo" and throw out a gysahl greens to tempt it out. You get a gysahl green from circum- navigating the floating continent in a chocobo and talking to the boy in the ancient's village. Catching a chocobo is not just useful for getting to other areas of the game quickly and safely (there are no encounters while on a chocobo) but getting to good levelling up spots. For instance, there is a desert on the edge of the floating continent that has very strong monsters in it, though I'd advise you level up in the underground passage, Bahamut's Peak, Kazuz Mythril Mine or Cave of the Seal first, saving the little desert of death until after you've cleared Owen Tower. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------- Tower of Owen ------------- You can't climb the tower without turning your party into frogs, and that means having the toad spell, which you can get from the elder of the Gulgan Gulch. Boss: | Medusa -------- Bestiary -------- [] Killer Fish Owen Harbour Overworld [] Sea Elemental Owen Harbour Overworld [] Hermit Owen Harbour Overworld [] Sahagin Owen Harbour Overworld [] Tangie Owen Harbour Overworld [] Petit Mage Owen Tower [] Pugman Owen Tower [] Far Darrig Owen Tower [] Aughisky Owen Tower [] Fury Owen Tower [] Hornet Southern Sea Overworld [] Lynx Southern Sea Overworld [] Parademon Southern Sea Overworld ------------------------------------------------------------------ VII. Dwarves, Horns & Caves of Water and Fire ------------------------------------------------------------------ __________________________________________________________ | [] | Meet the leader of the Dwarves in their caves. | | [] | Turn into toads to go down and defeat Gutsco. | | [] | Restore the horn to its rightful place. | | [] | Go to the depths of the Fire Cavern. | | [] | Defeat Gutsco again. | | [] | Speak with the leader of the Dwarves again. | |____|_____________________________________________________| -------- Bestiary -------- [] Slime North-Western Sea Overworld [] Barometz North-Western Sea Overworld [] Red Cap South-Eastern Forest on Edge [] Tarantula South-Eastern Forest on Edge [] Cuphgel South-Eastern Forest on Edge [] Mermaid Outer Sea [] Seahorse Outer Sea [] Anet Outer Sea [] Sea Serpent Outer Sea [] Manticore Subterranean Lake [] Bomb Subterranean Lake [] Staligmite Subterranean Lake [] Sea Devil Subterranean Lake [] Ruinous Wave Subterranean Lake [] Merman Subterranean Lake [] Gutsco Subterranean Lake boss [] Crocotta Fire Cave [] Balloon Fire Cave [] Red Marshmallow Fire Cave [] Adamantoise Fire Cave [] Myrmacoleon Fire Cave [] Salamander Fire Cave boss ------------------------------------------------------------------ VIII. The Wandering Castle ------------------------------------------------------------------ __________________________________________________________ | [] | Visit the desert town of Tokkul. | | [] | Walk through the break in the walls to leave. | | [] | Talk to the king of Arus. | | [] | Escape this weird dungeon; Hein Castle. | | [] | Destroy Hein, all two forms of him. | |____|_____________________________________________________| -------- Bestiary -------- [] Demon Castle Hein [] Pharaoh Castle Hein [] Lemur Castle Hein [] Dullahan Castle Hein [] Lamia Castle Hein [] Hein Castle Hein boss ------------------------------------------------------------------ IX. The Place of Tides ------------------------------------------------------------------ __________________________________________________________ | [] | Go to Arus Castle and talk to the king. | | [] | Visit Cid in Canaan. | | [] | Leave the floating continent in your new airship. | | [] | Go the the small island on the top of the map. | | [] | Enter the wrecked ship. | | [] | Give |
