Final Fantasy III Walkthrough :
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Walkthrough - FAQ/WalkthroughBecause there's enough danged ASCII art over the course of this guide... Topic: Final Fantasy III System: Nintendo DS Type: Walkthrough/FAQ Current Version: 7 Last Updated: May 27, 2007 Author: ArkFullofSorrow (Afton 'Brian' O'Sullivan) .... This will serve as this guide's fancy-shmancy logo title dealie Heya. Welcome to this guide. Let's cut right to the chase: if for some reason you want to contact me, do so at arkfullofsorrow@arkfullofsorrow.com. Please put 'FFIII' or 'FFIII guide' or 'FF3 question' or some other keyword/s in the subject title so I can give the message the proper priority. When emailing me, or anyone else for that matter, if you keep one thing in mind, make it this simple rule: don't be stupid. Please. There's also a really, really non-terrible chance I just might publish your message to me about this, so refrain from stupidity for your own sake as well. I invite constructive criticism, notices about missing/erronous information, stuff from the "What I Want for this guide" section, and anything else we know for sure will improve this guide. Don't send messages about minor map distortions and the like, stuff that's already answered in the guide, stuff that for sure doesn't belong here, and anything else frustratingly stupid. Such mail will be printed out and used as urinal cakes. I am granting all who want it permission to post this guide at their site. I feel it is sufficently complete for this now. All I ask is that you leave it unaltered. You can see the pure, un-HTMLized version of the guide in its latest form at Gamefaqs.com pretty much any time. There's also my site, of course, I reckon it'll be there as well. So you can actually see if somebody works in a racial slur or a dirty limerick in a pthetic attempt to ruin my character, it won't be my doing, and be sure you check out the real thing before calling Al Sharpton. Finally, if you want to see what might become a slightly beefed up version of this guide, do so at www.arkfullofsorrow.com/ffiiiguide.htm (note: not actually up yet) Okay, so without further ado, I present this, the Final Fantasy III guide!! Oh wait, there is ado. First a table of contents is in order. 0. How to Use This Guide/Game Basics 1. Game Walkthrough 2. Class Evalutions 3. Party Setups 4. Monster Charts (later) 5. Weapon/Armor/Item/Magic Charts (later) 6. Version History 7. Credits/What I Want foor this Guide To find one of these sections more quickly, do a search for '* 2' for the job evaluations for example (but omit the quotes). **************************** * * * 0. How to Use This Guide * * and Game Basics * * * **************************** HOW TO USE THIS GUIDE It's pretty self-explanitory, but I can understand if certain issues arise. First of all, this is primarily a guide of maps, as I believe for this type to be generally the most effective. In every area, there is some expounding involved, telling you what to watch out for and things like that. First off, there are the cavern/dungeon maps. The maps attempt, however proficently or poorly, to be a likeness of each individual dungeon. Generally speaking, numbers explain events and sequences in the dungeons, capital letters are treasures and lowercase letters are paths from one room or door or floor to another. A line, be it vertical like this |, diagonal like this \ or horizontal like this _ is going to separate a space you can walk on from a space you cannot, for the most part. Passageways interrupted by a diagonal line generally separates pathways entered and exited from false walls. For the most part, on one side of a line within a given map is a space that can be normally walked on (without a ladder heading into water) whereas the letters and numbers reset with every new Roman numeral, which denotes an area. The order in which they appear in this guide are the order in which I recommend doing them. There are a few different map layouts used on this guide: one for dungeons, one for towns, one for castles, one for outdoors. Each map should have its own legend. Empty spaces are those you can walk on regardless of what other ornamentation might be on the ground. With very little exception, a capital letter denotes a space that cannot be walked upon regularly. Lowercase letters can be walked upon or inside, or lower case letters may be treasure. I did not find it necessary to note people within the town, lest they should be essential to progress in the game. The plot is minimally spoiled in this guide. Partially because much of this is happening in a language I don't understand, and partially because some of those reading this would rather not it be spoiled. Now because I do not understand much of what is going on, the names used throughout the guide will be taken from the well-regarded translation in the FF3j NES rom by NeoDemiforce. There are quite a few tables in this guide. Here is a brief explanation on how they work. ------------------------------------------------------------------------ | Bell of Awesome | 1352, Ranged, stolen from Xio | GE | (1) | | Plain Shield | 4/3, protection against blindness | WR, NI, VI | 100 | | (See also: Spear of Destiny) | | Bastard Sword | 68 | WR, KN, DK | 900 | | Hot Fireball | One free use of Fire9 spell | All | (1) | | Ultima | 1, Metal element spell | OK, FR | (1) | ------------------------------------------------------------------------ The first column is the name of the item. The second is the information about the item. The number is its physical attack or defensive power/magic defense, and to the right of it, if present at all, is additional information. At least as much as I can fit in the space before bcoming ostentatious. Other notable attributes are also mentioned here, if necessary. This is what some of the terminology means: - elemental properties, fire, ice, holy, etc. (specialized equipment particularly effective or ineffective against certain foes) - Ranged means a weapon does the same amount of damamge from the back row as the front - One use means that weapon has one use and it's gone - Many items come with statistical enhancements that show up on the status screen. - What spells are cast using the item during battle - And any other miscallaneous information (in this case, the Bell of Awesome and the fact it's stolen from Xio). - The last entry, a magic spell, will contain its base power, which explains as much about magic as the base power number does about weapons and armor. (i.e. effectiveness also depends on other factors and statistics) The third column is about who can equip/use the item in question. The classes listed here are only those relevant at the time of the acquistion of the item. They are abbreviated. This column will be entirely populated by a single dash mark until they become relevant. The abbreviations are as follows (not to spoil anything, but this is the order in which the classes appear on the Class screen in the Menus once you've recieved them all): FR - Freelancer WR - Warrior MK - Monk WW - White Wizard BW - Black Wizard RW - Red Wizard RN - Ranger KN - Knight TH - Thief SC - Scholar GE - Geomancer DR - Dragoon VI - Viking DK - Dark Knight EV - Evoker BA - Bard BB - Black Belt DV - Devout MG - Magus SU - Summoner NI - Ninja OK - Onion Knight And Sage is up there as well somewhere. Bah. NOTE: The words Class and Job are interchangable in this guide. I use the word class, and the game uses Job. They're the same thing here. The fourth column is the cost of the item. One in parenthesees cannot be bought. Simple as that. And if you see a (See also:) demarkation, it means a shop is selling an already listed item. Oh, and none of these items actually exist in the game itself. GAME BASICS Real quick, the controls: Power Turns game on/off D-Pad Moves character (on map) or cursor (in battle/menus) L Zooms camera in/out on map R Goes in and out of menu screen on map L+R Tells character to attempt to flee battle X Goes in and out of menu screen on map A The approvial button B The cancelation button (in battle, menus) D-pad+B Dash Start No effect Select No effect Y Speak to team addition when present Touching non descript point on touch screen Moves/Dashes character in that direction Touching upper left corner of touch screen Same as L (on map) Touching upper right corner of touch screen Same as R (on map) Touching any selectable point on touch screen Same as A The Menu Pressing X or R while on the map or in a town, dungeon and so on will give you a screen that looks a little something like this ------------------------ | 1 | A | A - Item - Use, look at items in your inventory | | B | B - Magic - Use, look at your magic spells | | C | C - Equip - Decide which weapons/armor to use | 2 | D | D - Status - Examine a character's status | | E | E - Alignment - Changes row and order | | F | F - Class - Changes class of a character | 3 | G | G - Config - Changes various details | | H | H - Suspend - Creates temporary save file | |_I_| I - Save - Creates permanent save file | 4 | J | J - Gil Collection - Gil Collection ------------------------ 1, 2, 3 and 4 are places for information about your characters: a portrait, HP/MP and status information. Options A, B, C, E, F, H and I aren't really worth discussing further, except that H is essentially I that can be used anywhere and that disappears once accessed. I is H that cannot be used else except outdoors but I lasts until it is erased or saved over. I'll also say you can rearrange Items and look at Key Items (in a separate inventory) in A. In B you can completely trade magic sets with another character or lean/unlearn spells individually. Status Menu. It looks roughly like this, roughly: ------------------------------ | Name Current EXP | A - Character portrait | A Level EXP Needed | | Class Class Level | a, b, c, d, e, f, g and h are all | HP | undefined values for the | MP Statistics | characteristics attached by periods. | Strength.....a Attack...f | These are impacted by equipment, Level, | Agility......b Defence..g | Class and Crystal condition. | Vitality.....c Mg.Def...h | | Intellect....d | | Mind.........e | ------------------------------ Current EXP - How experienced one is. Accumulate by fighting enemies Level - How current EXP manifests itself EXP Needed - How much more EXP is needd to reach the next Level Class Level - How proficent one is at their Class. Increase optimally by performing Class unique tasks in battle. Impacts how well character does their class HP - Life meter. When less than 1/4 its maximum, character in battle kneels over to indicate near-death state. When at zero, character is in KOed state and cannot function in battle or much of anywhere else. MP - How many spell casts remain Strength & Attack - Higher totals mean more effective physically-based attacks Vitality & Defence - Higher totals mean more resistance to physically-based attacks Agility - This number dictates when that character will take a turn in battle, the higher the number, the sooner the turn Intellect - The higher this number gets, the more effective they use attack magic Mind - The higher this number gets, the more effective they use defensive magic Mg. Def - Magic Defense. How well they defend themselves against magic. Remember information about weapon accuracy or skill level aren't taken into consideration when putting up an attack figure. So try not to be surprised if a big strong, rookie hammer and axe wielder is being greatly outclassed by a wirey, but learned knife user. Config Menu. ---------------------------------------- | | | | | Message Speed Slow Medium Fast | | Cursor Original Memory | | Movement Walk Run | | Handedness Left Right | | | | | ---------------------------------------- Battle Menu. Here is the list of commands to chose from during battle in Final Fantasy III: -------- | Fight | Physically attacks enemy | CUC | CUC stands for Class Unique Command/s | Defend | Spends turn readying self for pyhsical attacks taking less damage | Item | Uses Item | Equip | Changes Equipped Weapon, does not forefit turn | Change | Either Ascend (changes character to front row) or Descend (to back) | Run | Spends turn attempting to flee from battle, doesn't always work -------- That should pretty much do it for here. *********************** * * * 1. Game Walkthrough * * * *********************** I. ALTAR CAVE (To Mimimize spoilers: If you ever want to know about a certain job when you first get it, search the document via Ctrl+F or whatever it is Macs use and in the search box type the name of the job minus the vowels, also in all caps if your machine's being picky, so this job now would be FRLNCR. This brings you to the spot in the class description part ofthe guide) (If you ever want to know about a certain peice of equipment, do a search for the name of the item + a forawrd slash, like 'Leather Shield /'. This goes with the enemies as well, although the names of enemies had to be mangled in some cases to make room for more space, so you're better off using the end of the enemy's name followed by a slash like 'Fang /'.) (Also, if you ever want to know what party setup I most recommend for a given task going into it, type a number sign followed by a Roman numeral, so here it would be #I). (One more thing, if you ever want to know the recommended EXP/Experience level I recommend for being in a certain area, I recommend it be roughly that of the enemies, do the monster search to find that out. If this is too much to ask of you, take the Roman numeral and add usually ~5 to it). Enemies: 1 Goblin (punk with a dagger) 2 Carbuncle (Blue and white thing, looks like a rock) 3 Eye Fang (Odd looking hanging red thing) 4 Blue Wisp (Blue whirly thing) NOTES: Just watch yourself. Because you're dropped in the cave alone, I don't recomend spending more time here than you need since the other characters are missing out on experience (although, experience won't be divided among multiple characters) and you, being the only target and all, have a much greater chance of dying. Just don't fool around. Get the treasures, drink the water on the second floor and go. Run if you wish (press L + R at the same time while selecting a command), although it's not necessary. Also: Eye Fangs hit kind of hard at this point of the game, so watch out for them. New things found in this part of the Altar Cave: ------------------------------------------------------- | Leather Shield | 2/1, Guards against poison | - | 40 | | Long Sword | 10 | - | 100 | | Antartic Wind | One Free use of Blizzara | - |(500)| ------------------------------------------------------- First floor _ ________ |a| | _:_ |_| | __/ | | C | |2 _| |______| | _| |1| | | _/ \__ A - Leather Shield / B\ B - Potion |A | C - Long Sword |_ _| | | 1 - Stepping here intitates a show |_ | 2 - Examining (with A button) removes the |_ / : wall | | | | | | 0 - Play is begun here | | | | | | __ | | | | _| | | | | 0| | | | |_________| | | | __| ______ | | | \_| | | | | |___ | \______| _ |b| | | _| |_ _ | | _/F\_ __ | | | | _/ | | | | |_ __ / 4| | | ___| |_______|G |_____| 44| | | _/ _____ ___3____ 44| | |____/ __ _| |_ / |44| |_______________| | | |__| |44| | | | | | | 3 - A brief show occurs upon stepping here | | 4 - Examine to restore HP/MP | | | | _| |__ / \ | \_______ | _________E| ______| | |D________ | D - Anarctic Wind | | E - Potion | | F - Potion | | G - Anarctic Wind |a| Door b leads to a very small room. Enter it, take a few steps foward and watch a show. BOSS1 will ensue at its end. BOSS1: Land Turtle (#196) HP: 120 Weakness: Ice Gil: 500 EXP: 20 Because you're flying solo here and are probably at an unimpressively low level, I recommend using a South Wind. If fully equipped, the Land Turtle generally hits for around 10 damage per hit. To be safe, assume the next turn it'll hit twice, so if your HP dips below 40, I reckon you should use a potion. Also if fully equipped, you should be hitting this guy for around 10 HP per hit, and with any luck, you'll hit twice. The Land Turtle should go down without too much trouble. After finishing the battle and a scene, you are transported out of the cave and to the outerworld. For the sake of convienence, I will map the remainder of the cave here, although I don't recommed plowing through it until you have more party members. You don't need to go into this cave again, but I highly recommend it as it will be a great boon to your cash and equipment totals. It should also give you a better feel for the game. ALTAR CAVE New Stuff in this part of the Altar Cave: --------------------------------------------------------------------------- | Bronze Knuckle | 12 | - | 60 | | Bronze Bracers | 1/1 | - | 80 | | Sleep | Calls sandman upon target/s, 25% base accuracy | - | 100 | --------------------------------------------------------------------------- All effect spells have a base accuracy percent. This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. _ _|c| c - Leads outside |_ | | | | | | | __ | |_______________|HI| | ______\___\_______| | | | | H - Leather Cap __| | I - Bronze Bracers |__ | |d| _ _ |M| _/ \___| | / | __/ 1 J| / / _/ |_ |L_ ____ \__ \K/ | _____N| | |__ |____ | | \__________ _ \__________ |__________|d| |______________| J - Bronze Bracers K - Bronze Knuckle L - Long Sword M - Sleep Spell N - Long Sword 1 - To other 1 (where you were first dropped to begin the game) First area overworld, accessable parts MMMMMMMMMMMMMMMMMMMMMMMMMMMMM1MMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMM MMMMMMMMMMMMM6MMMMMMMMMMMMMMMM MMMM MMMMMMMM MMMMMMMMMMMM MMMM MMMMMWWWWWWWWWWWWWMMMMMMMMMMM MMMMM MMMMMMMWWWWWWWWWWWWWMMMMMMMMMM MMMMMM MMMMMMMMMWWWWWWWWWWWWWMMMMMMMMM MMMMM MMMMMMMMMMMMMMMMMMMMMffffffffMMMMMMMM MMMM MMMMMMMMMMMMMMMMMMMM ffffffffffMMMMMM 222MMMM MMMMMMMMMMMMMMMMMMM fffffffffffMMMMMMM 22MMMM MMMMMMMMMMMMMM fMMMMMM MMMM MMMMMMMMMMfffffffffffffffffffffffffffMMMMM MMMMM MMM _CC_fffffffffffffffffffffffffffMMMMM MMMMMM MMM | CC |fffffffffffffffffffffffffffMMMM MMMMM MMM | 55 |fffffffffffffffffffffffffffMMMMffffffMMM MMM | |fffffffffffffffffffffffffffMMMMffffffMMM MMM |_ _|fffffffffffffffffffffffffffMMMMfffffMMMM MMMM ffffffffffffffffffffffffffffMMMMffffMMMMM MMMMMMMMMMMMMMMMMMMMMMM fffffffffMM ff MMMMM MMMMMMMMMMMMMMMMMMMMM fffffff MMMMM 7 ffffff MMMMM MM fff MMMMMMM MMMMMMMMMMMMM MM MMMMMMMMMMM MMMMMMMMMMMM MM MMMMMMMMMMM MMMMMMddddd MMMMMMMMMMMM MMMMMddd4dd 33MMMMMMMMM MMMMMMMdddd MMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMM MMMMM MMMMMM MMM M MMM MMMMM MMMMMMM MMMMM M9M Key - M - Mountains f - Forest area W - Water d - Desert B - Boulder (blank) - grassland or plains C - Castle 1 - Altar Cave 6 - Sealed Cave 2 - Ur Town 7 - Boulders west of Kazus 3 - Kazus Town 8 - Canaan 4 - Desert west of Kazus 9 - Dragon's Peak 5 - Sasune Castle Enemies of the area: 5 Killer Bee (Flying bee-like creature) 6 Werewolf (Bipeded beastman with claws for hands) 7 Berserker (Looks like a stereotypical Roman gladiator) Not much to write home about here, at least nothing that hasn't already been said. It's worth repeating that Killer Bees do have the ability to poison upon contact, though. II. UR TOWN TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT _____ TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTT | | TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT | | TTTTTTTT TT |__d__| TTTTTTTTTTTTTTTTTTTTTTT WWWTTTTTTT <-- Enemies, Killer Bees TTT TTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT and Werewolves, are TTT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT found beyond tihs point. TTTWW pTTTTTTTTTTTTTTTTTTTTTTTTTTTTT WWWWTTTTTT WWWWWWWTTTTTTTTTTTTTTTTTTTTTTTT WWWWWp TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTWWWW 1 TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTWWWWW TT WWWWWWWWTTTTTTTTTTTTTTTTTTTTT TTTTTTTWWWW TT TTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTWWWT TTT TTTTTTTTTTTTTT_ TTTTTTT _____ TTTTTTWWT TT TTTTTTTT | | __TT_ | | TTTTTTTTT TT TTTT | | | | | | TTTTTTTT TT |__m__| | | |__w__| TTTTTTTT TT |__a__| TTTTTTT TT TTTTTT TTTT TTT TTTTTT _______ TTT TTTTT TTTTT | | _____ TTTTT TTT | | | | TTTTTTTTTTT TTT | | | | TTTTTTTTTTT TTTTT |___e___| |__i__| TTTTTTTTTTTT TTTTTT TTTTT TTTTTTTTTTTTg TT TTTTT TTTT hTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTTTTTTTT 1 - Go here for a scene essential for the game's progression d - Door that leads into a house with two Antidotes on one floor. Another floor is revealed by examining the rightmost candle, leading to five chests: Eye Drops, Long Sword, Phoenix Down, Cure Spell, and a Dagger. h - The southeastern area of town has a water hole/well. Go through the navigable trees (marked with lowercase t's) to find a small room with 3 Potions. p - These are Potions. e - Elder's House. Interesting plot details potentially lie within. As do rivivification and recovery springs. g - This guy will show you the wonders of using Items on the map: press the B button while facing him and give him a Potion and he'll give you a Phoenix Down. m - Magic store ------------------------------------------- | Poisona | Removes Poison status | - | 100 | ------------------------------------------- Sure buy one of these. Or two, they're small. a - Armor store -------------------------------------------------------- | Leather Armor | 3/1 | - | 90 | | Leather Shield | 2/1, protects against poison | - | 40 | | Leather Helm | 1/1 | - | 15 | | Bronze Bracers | 1/1 | - | 80 | -------------------------------------------------------- We'll be spending some money here, I reckon. Leather Helemts are a steal at 15 Gil, but unnecessary. Pick up a Leather Armor here. Bronze Bracers are also good buys for the more frail magic users, but you should already have them after going through the Altar Cave again. w - Weapon store ---------------------------------------------- | Dagger | 9 | - | 60 | | Also: Long Sword | | Staff | 3 | - | 40 | | Bow | 10, Ranged | - | 100 | | Wooden Arrow | 6, One use, Ranged | - | 4 | ---------------------------------------------- I don't recommend buying anything here, really. You'll have/be getting the rest of this stuff shortly. i - Inn (Free) and Item store You can take advantage of the Inn's generousity by simply plopping into one of the open beds. There are two potions in the Inn. One close to the open beds in the main room and another in the tavern area through the door. Also in the tavern area is a piano on which to whack and a dancing girl. ---------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- Go ahead and buy 10 of each item (by selecting 10 from the quantity menu, this time giving you about 20% off buying one at a time). You should be pretty much ready to leave the place after after doing so. III. KAZUS TOWN/SASUNE CASTLE KAZUS TOWN Talk to the person within a few steps in town and watch the show. There are shops afoot and the like, but until they're open they won't be discussed here. Head to the Inn and talk to the figure standing still near the bar in that first room there. You can head into the back room if you wish and make use of another free Inn. I'll cover the buildings and the like when they're avalible, but there are some items that are of great use now. There's a Potion in a vase in a building in the northeast part of town, and there's a navigable path of trees in the southwest part of town leading to patches of grass where a Staff, a Mithril Helm and a Zues's Wraith is hiding. I advise staying out of the mine of the northeastern part of town for the time being Leave town and head a few steps west to the patch of desert and an airship. Enter, walk up to the wheel, face it and press A to get it airborne. Fly west and a little north to the castle. The airship is not a very impressive contrapation as it cannot fly over rocks or mountains. Go to the Northwest of the area and park it in front of the castle. CASTLE SASUNE Walk to the castle gate and speak to the person in front of the doors to initiate a show. NOTE: There are monsters in the towers (the doors marked 'a' and 'b' in first map below): 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like... an undead thing coming out of the surface) Dark Eyes and Zombies are undead, so a cast of the Cure spell distributed across a party of undead + a physical attack by one of the other charcters generally means dead monsters which generally means the fights should be over with in one round. Be warned, though, that at this point in the game, you might be taking about 20 damage per hit. Try to avoid using items as there's never a bed too far away. Also, I recommend level building here, do it with the Wight Slayer and Daggers as not to use up the Holy Arrows. New stuff found in Sasune Castle: ---------------------------------------------------------------- | Wight Slayer | Sword holy in nature | - |1000 | | Ice Spell | Effective enough ice magic | - | 100 | | Bronze Knuckle | 12 | - | 500 | | Holy Arrow | 8, One use, ranged, holy elemental | - | 10 | | Phoenix Down | Nullifies Swoon state | - | (1) | ---------------------------------------------------------------- WWWW WWWW WWWW WWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWW www www WWWW WWWW www www WWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWW WW www ________________ www WW WW www | | www WW WW WhW ____| |____ WlW WW WW | | WW WW | | WW WW |____________a_____________| WW WW WW WW WW WWWW WWWWWWW WWWWWWW WWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW (You enter and leave WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW the place at the hole WWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW in this area.) WWWWWWWWWWWWWWWWbWWWWWWWcWWWWWWW A & B - 1000 Gil WWWWWWWWWWWWWWWW WWWWWWW WWWWWWW WWWWWWWWWWW WW WWWWWWW 2 - Beds WW WW WW A BWW WW2 2 WW WW WW WW P P WW gWW WWWWWWWWWWW P P WWWWWWWWWW WWWWWWWWWWW W WWWWWWWWWWW W WWWWWWWWWWWWWWWWaWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWW WW CWWWW WWWW WW C - Phoenix Down WW WWWW WWWW WW WW WWWW WWWWW WWWW WW WW WWWW WWeWW WWWW WW WW WWWW WW WW WWWW WW WW WW WWd WW WW WW WW WW WW ww ww WW WWWWWWWWWWWWWbWWWWWWWWWWcWW WWWWWWWWWWW ____________WW WW | _________ N WW N - Bronze Knuckle | | WW WW | | WWWWWWWWWWW | | | | | WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | WWWWWW WWWWWW | WWWWWW WWWWWW |__ww WWWWWWWWWWWWWWW WW WW WWWWWWWWWWWWWWW WW WW D E WWWWWWWfWWWWWWW WW D - Blizzard Spell WW WW WW WW E - Leather Shield WWWWWWWWWWW WWWWWWWWdWW WW WW WWWWWWWeWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW WW WW WW PP 3 PP WW 3 - Approach this point for a show that WW WW furthers the plot. WWPP PPWW WWWWPP PPWWWW WWPPPP PPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWPPPPPP PPPPPPWW WWWWWWWWWWWWWWfWWWWWWWWWWWWWW WWWWWWWWWWWWWW 4 - Before terribly long, you'll find WWWWWWWWWWWWWWWW yourself at this spot because of an event WWWWWWSSSSSSSSSSWW in the game. WWWWWWSSS WWWW WWWWSSSSS WgWW WWSSSSSSS W WW WWSSSSSSS4 WW WWSSSSSSS WW WWWWSSSSS WW WWWWWWSSS SSWW WWWWWWSSSSSSSSSSWW WWWWWWWWWWWWWWWW WWWWWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WWWW WWWW WWWW WWWW WWWWWW WWWW WWWW WWWWWW WWWW iW WWWW WWWW Wm WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWwWWWWW WWWWWwWWWWW WWWWhWWWW WWWWlWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWWWW WWWWWWWWWWW WWWW e WWWW WWWW WWWW WWWW WWWWWW WWWW WWWW WWWWi Wj WWWW WWWWWWW WWWW WWWW WWWW WWWW nW mWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW F & I - 20 Holy Arrows WWWWWWWWWWW WWWWWWWWWWW G & J - 20 Wooden Arrows WWWW WWWW WWWW WWWW WWWW F G WWWW WWWW I J WWWW WWWWWWW jWWWW WWWW WWWWWWW WWWW kW WWWW WWWWm W nWWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWW WWWWWWWWWWW WWWWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW WWWWWWWWW H - Wight Slayer Sword WWWWWWWWWWW WWWWWWWWWWW (guarded by a Griffon) WWWW H WWWW WWWW 1 WWWW WWWW WWWW WWWWK WWWW WWWW WWWW WWWW L WWWW 1 - Bed, for sleeping WWWW WWWW WWWW M WWWW WWWW WWWW WWWW WWWW K - Potion WWWW k WWWW WWWW WWWW L - 20 Wooden Arrows WWWWWWWWWWW WWWWWWWWWWW M - Bow WWWWWWWWW WWWWWWWWW IV. SEALED CAVE It's located at the north-central part of this outerworld area. You'll need to fly there. Enemies: 8 Red Wisp (Palette-Swap of the Blue Wisp) 9 Dark Eye (Palette-Swap of the Eye Fang) 10 Zombie (Looks like... an undead thing coming out of the surface) 11 Mummy (looks like a Mummy) 12 Skeleton (Set of bones, has a sword) 13 Cursed Copper (a Set of floating coins) 14 Larva (Blue spirally thing) 15 Shadow (Palette-Swap of Skeleton) 16 Reverant (Palette-Swap of Zombie) All undead here, but watch your MP totals, try to reserve magic for attacking the hordes of enemies while using Potions to heal. The Skeletons and Shadows can Blind you, so you're likely to put those Eyedrops you've been saving this time to use. Also, Mummies can cast Poison, so have Antidotes ready. The Mummies, Skeletons and Shadows are considerably bigger problems than are Laruwais and Curse Coins. Nothing some Holy Arrows or a Wight Slayer can't handle. _ _______|a|_______ _____ | | | B| | | |_ _| | | | | |_______ _______| _______| \ | | | \ | | | |_____ | | | _____________ | | | | | | | __________/ / ____| | | | | _______/ | ____| | | | | ____| | | | | | | ____| _______________| | | |_____________| | | _______________| | ________________| | | | | | | | | | | | | | |__________________ | | A - Potion | _ | __| | B - Cure Spell |________________| |b| |A | |_____| _____ _ ________________ | \___|b|___/ 1 :__ | 1 - Examine to remove : wall | | | | | | | \___ | | | _ | | | |__| | _ | | | |__| | | |_ | | | |___ C | |c| C - 500 Gil |________________| (NOTE: whenever somebody is following along with the team, press Y to speak with them. They may just say something entertaining or useful.) _ _|d| ______________ | | | _ | | | | | |________ | | _| | | | | | | ______________| |_____ | | | | _/ _____ | | | | | | __/ | _| | | | | | | |_ E | | | | | | | | | | | / | | | |_________| | | | _| | | | |______| | | | _| _______| | | | __| | | _____ | | | |_ | 4 | | | D - Antarctic Wind / \_ | | | | E - Eye Drop | | | | | |________ | | | |_ __| \ | |_____| | | ____ | |_ _____ | | __| | | |_____/ |_______| |____| | |___ | | | D | 4 - Approaching will trigger scene |_____| and BOSS2 BOSS2: Djinn (#197) HP: 650 Weakness: Ice Gil: 1400 EXP: 50 Not overly difficult. He has a Fire spell attack that isn't any more powerful than other attacks you've seen throughout the rest of the dungeon, he can just spread it across your team. If you want to make quick work of him, use an Antarctic Wind or two for as much as 500 damage per use. I wouldn't use more than onefor they are better conserved for a different fight down the line. After the battle is won a scene will ensue. Return to Sasune Castle, watch the show and leave the place, return to retrieve your airship across the blue stuff near the Sealed Cave. Now the plot has been furthered enough to revisit Kazus. V. KAZUS TOWN Enter the town, take a few steps in and watch the show. TTTRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTRRRR RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTTTTT hRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR TTTtttt lRRRRRRRRRRRRRRRR RRRRcRR R TTTttTTTT RRRRRRRRRRRRRRRR _____ R TTTttTTTTTTTTRRRRRRRRRRRRRRRR | | R TTTttttttttTTRRRRRRR RRRRR | | RRRRRRR TTTTTTTTTttTT RR RRRRR |__b__| RRRRRRRR T tttTTTT RRRRRRRRR Tz RRRRRTttTTTTTT RRRRRRRRR TRRWWWWWTttTTTTTTTTTT _______ RRRRRRRRR TWWWWWWWTttTTTTTTTTTT | | RRRRRRRRR TWWWWWTTTttTT| | | | RRRRRRRRR TTTTTTTTTttTT| | | | RRRRRRRRR TTTTTTTTTttTT|__r__| |__i____| RRRRRRRRR TTTTTTTTTttTTTT ___________ RRRRRRRRR TTTTTTTTTtttttt | | RRRRRRRRR TTTT TTTTTTTTT | | RRRRRRRRR T TTTTTTT |__m__w__a__| RRRRRRRRR TTTT TT RRRRRRRR TTT TTTTTTT TTTTTTTTT T TTTTTTTTTTT TTTTTTTTTT T TTTTTTTTTTTTTTTTTTTTTTTTT T T - Tree R - Rock W - Water h - Mithil Helm l - Leather Shield z - Zues's Wraith c - Cave of Mithril b - Blacksmith's house m - Magic store ------------------------------------------------------------------- | Fire | 40, Fire Element | BW, RW | 100 | | Blizzard | 43, Blizzard Element | BW, RW | 100 | | Sleep | 25% base accuracy to cause sleep status | BW, RW | 100 | ------------------------------------------------------------------- At last, Fire. Get one of those and get out. Just remember that in Final Fantasy III (DS), undeads are not weak against Fire. Repeat: undeads are NOT WEAK AGAINST FIRE as is per every single other RPG in the history of gaming. And it is worth mentioning one more time that All effect spells have a base accuracy percent. This can improve or decline with the skills and levels of your characters as well as the magic defense of the target. w - Weapon store ------------------------------------------------------ | Mithril Rod | 12, Intellect +1 | BW, RW | 400 | | Mithril Dagger | 14 | WR, RW, TH | 500 | | Mithril Sword | 17 | WR, RW | 500 | ------------------------------------------------------ a - Armor Store ------------------------------------------------------------------------- | Mythril Armor | 10/3 | WR, RW, TH | 350 | | Mythril Shield | 3/3, Guards Confusion and Darkness | WR, RW, TH | 180 | | Mythril Helm | 4/3 | WR, RW, TH | 130 | | Mythril Gloves | 3/1 | WR, MK, TH | 120 | | Mythril Bracers | 2/4 | WW, BW, RW | 120 | ------------------------------------------------------------------------- Pick up a suit of armor for a Warrior and/or Red Wizard if you still wish to use them, a set of gloves for the Fighter and rings for all characters with a mage in their class description. i - Inn (Free) and Item store ---------------------------------------- | Potion | Restores some HP | 50 | | Eyedrops | Nullifies Blind state | 40 | | Antidote | Nullifies Poison state | 80 | ---------------------------------------- Speak to the man near the bar section of the front area of the Inn and watch the show. After picking up what you believe you'll need for later, head into the blacksmith's house for a show. Then leave town and enter the airship for another scene. Land the ship when it ends and enter the mine in the northeastern part of town. CAVE OF MITHRIL ____ / | A & B - Mythril Swords | A B | 1 - Examining this | | removes the : wall | | and reveals d | | _ ______________ |_ | |d: 1 | \ | |____________ | \ | | | | | | | | | | | | | | | | | | | | | | | | | _ | | ___| | __|c|_________| | | ___| |________________| | | | | | | | \ _ | | |d| | | | | |_ | | | If you were able to tear \ |____| | throuh the Cave of the Seals, \_______| this one should be no problem. The enemies are largely the same as those from the Cave of the Seals. Because it is so short, mages can go all out with their spells on every turn if you wish. The reward is the pair of Mithril Swords in the back of the mine, well worth it. After that's done, enter the blacksmith's house, it's the one closest to the cave, get a Potion from a chest and talk to the man inside and watch the show. Go out to your airship and ram into the boulders to the west of Kazus. Watch the show then walk south to the next town. VI. CANAAN TOWN ________________________ __| TTT TTTTT | WWWWWWWWWWWWWWWWWWWWWWWWWWW| TTTTTT TT | WWWWWWWWWWWWWWWWWWWWWWWWWWW| TTTTTTGGGGbGGGG TT | W TTTTTTTTTTTTTTTTTTTTTTT _| TGGGGRRRRRRRRRT __| W _________TTTTTTTTTTTT| GGGGGGRRRRRRRRRRRTTT |GGW WTT| | T | TRRRRRRRRTTTTRRRRRTT | W WTT| | TT T | TRRTTTTTT T RRRRRTT | W W |______y__| T T | TRRTTTTTTT TTTTTT | W W |__TRRTT__ TTTTTTTTTTT _| W W T T GGGGwwGGGG|________ ____|G W W T T ww GGGGGGGGGbbGGGG W W _____ RRRRRRRRRRRR RR W W | |RRRRRRRRRRRRR RR TW W | | | | RR _____ TTTW W TTT |__a__| | | bb | | TTTTTW W TT |__r______| GGRR | | TTTTTW W TTT F RRRR |__m__| TTTTTW WTTTTT _______ RR _____ TW W _________| | GGRRGG | | W W | | | RRRRRRGbbGGG | | W W | | | RRRRRRRbbRRR | | TT W WTTT| | | RRRRRR RR |__w__| TT W WTTT|____i____|____x__| RR GGGGGGW WTTTTT F bb RRRRRRW W TTTTT RRGGGGGGGGGGGRRR eW W TTTTTTTTTTTTTTTTT RRRRRRRRRRRRRRRRbbGGW W TTTTTTTTTTTTTTTT RRRRRRRRRRRRRRRRW WWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWW W - Wall G - Unwalkable Ground T - Tree F - Fountain R - River b - Bridge w - Waterfall e - Elixir, obtain by crossing a bridge in the notrheast part of town to the elevated area, then a second bridge into the river. Follow the river onto a peice of land in the southwest part of town to get it. y - Take said Elixir to this house to the person in bed. Then talk to man beside her and pull the candle when he jumps away. This leads to a room with several treasures: 20 Iron Arrows, Blind Spell, Great Bow, a Golden Needle, 2 Gnomish Breads, a Potion and 3 Phoenix Downs. Four of the treasures are in another room through a fake wall in the southeastern part of the room. Doing this will also net you an additional two chests with 2000 Gil in each. You don't need to do this, but I recommend it. Some of this stuff will help mightily in the immediate future. x - Learn some plot details here. You must talk to the person in bed before maving on with the game. r - Revicification spring w - Weapon store ------------------------------------------------------ | Also: Mythril Rod, Mythril Dagger, Mythril Sword | | Great Bow | 18, Ranged | RW, BW, WR | 1200 | | Iron Arrow | 8, One use, Ranged | RW, BW, WR | 8 | ------------------------------------------------------ Once again, this stuff is largely found in other stores or in chests. a - Armor store |
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