Final Fantasy IV Walkthrough :
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Walkthrough - FAQ/WalkthroughFinal Fantasy IV FAQ/Walkthrough By: Super Slash Version: 1.1 Email: ganonpuppet@yahoo.com ---------------------------- NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "V. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Characters V.........Walkthrough VI.........Side Quests VII.........Augment List VIII.........Items IX.........Weapons X.........Shields XI.........Head Gear XII.........Armors XIII.........Gauntlets XIV.........Bestiary XV.........Spells XVI.........Whyt XVII.........Shops XVIII.........Secrets XIX.........Frequently Asked Questions XX.........Email Info XXI.........Credits XXII.........Copyrights --------------- Version History --------------- v1.1 (12/01/2008) - Corrected some minor mistakes v1.0 (11/06/2008) - This is the first version of the guide ------------------------------------------------------------------------------- ========= I. Story ========= The story revolves around a Dark Knight named Cecil, commander of the Red Wings. He is ordered by the king of Baron to steal the seven crystals, but Cecil begins questioning the motives of the king since he is acting strange and unusual as of late. However, despite this, he wants to continue to obey the king because of the loyalty to his kingdom. Together with friends he meets along the way, he must figure out the truth about the king and the Red Wings. ------------------------------------------------------------------------------- ============= II. Controls ============= "A" Button: Confirms stuff, flips through dialogue, examines stuff. "B" Button: Hold this button to run. Press this to cancel out of things. "X" Button: Brings up the menu outside of battle, where you can see the leading character's thoughts on the current situation. This also turns on Auto-Battle. "Y" Button: Changes the leading character outside of battle. "L" Button: This allows you to switch between characters on the Magic and Equipment screens. "R" Button: Hold this button to run away from a battle. This also allows you to switch between characters on the Magic and Equipment screens. "Start" Button: Pauses the game in-battle. "Select" Button: Does nothing. D-Pad: Moves character. Press Left or Right on the D-Pad in battle (make sure you have the cursor on the last enemy in the battle), depending on what side the enemy's on. This allows you to attack all enemies at once, but only if you're using Black Magic. This also applies to using healing spells on the entire party, and other support spells. ------------------------------------------------------------------------------- ================= III. Game Basics ================= ========================== The Menu Outside of Battle ========================== Item ---- This shows the current items you have in your inventory. Press A to select an option (such as Use, after pressing B). If you click Use, you can select an item. Press A to choose an item (however, items that are greyed out cannot be used). When you select a recovery item (such as a Potion), choose a party member to use it on, and press A to use it on that party member. This stuff is all pretty simple, though, and I don't even know why I'm explaining it. The other two options in the Item menu are Sort, and Key Items. If you select Sort, all of the items in your inventory automatically get sorted. Key Items brings up a list of important story-related (except in the cause of augments) items. Magic ----- Again, this is pretty self-explanatory. Select this to bring up a cursor. Select a party member to bring up the Magic menu (however, Kain cannot learn magic). The Magic menu shows the spells the party member currently has. You learn magic spells by leveling up. There are three different types of magic spells: White Magic, Black Magic, and Support Magic (although the Support spells are in the White Magic category). Rydia, Rosa, Palom, Porom, Cecil (only as a Paladin), and Fusoya can use magic. Equipment --------- On the Equipment menu, you can equip your party members (obviously). You can equip a weapon, a shield, a helmet, an armor, and a guantlet. There's also the Remove option should you ever want to completely remove a piece of equipment. Optimize automatically equips that character with the best equipment you have in your inventory. Abilities --------- This screen shows you the commands a character has available. This is also where you set your augments. You cannot replace the Attack and Item commands, but any other ones can be replaced. There are two additional spots you can use for your augments should you not want to replace any commands. You can also change the command the character uses when in Auto-Battle mode. Status ------ This screen shows all of the party member's currently set abilities, along with all of the abilities they know, which obviously includes augments. You can also see how much EXP the character needs to reach the next level. Party ----- You can choose either Invert or Reposition. Choosing Invert switches the order around. By default, three characters are allowed in the front row and two in the back. By choosing Invert, two are allowed in the front and three are allowed in the back. Reposition simply lets you move a party member into a different position, whether it be another slot in the front row or moving them to an empty slot in the back row. Settings -------- This is equivalent to an Options screen. Here you can change the Battle Mode between Active and Wait, the Battle Speed, and more. By default, the Battle Speed is set to 3. If you think it's too slow, _don't set it to 6_. Many people make the mistake of thinking it's the fastest speed, but it's actually the exact opposite. Instead, set it to 1 since it's the fastest. Quicksave --------- Choose this to save and quit immediately at any point in the game (except in a battle, of course). You can then choose to reload that quicksave whenever you wish, though only one quicksave file is available at a time. Loading the file makes it disappear, meaning you'll have to quicksave again if you want another one. It's mainly there to use in case you absolutely have to, but since the DS can be put into sleep mode, which doesn't consume much battery power at all, that's usually the better choice. Save ---- Self-explanatory. Use this option to save your current game progress. However, you can only save at save points and on the world map. You can also use Tents and Cottages while on the world map or standing on a save point. =============== Battle Overview =============== The battle system is quite simple, actually, but I'll explain it here anyway, for those of you who are new to the Final Fantasy series. Fight ----- The basic command in the game. Select this option to attack with the weapon you currently have equipped. If you don't have a weapon equipped, you attack using your fists instead. White Magic ----------- Useable by Cecil (Paladin only), Rydia (child only), Tellah, Rosa, Porom, and Fusoya. White Magic spells are basically support spells, but there are also some that inflict bad status effects on enemies and bosses. White Magic is pretty much essential throughout the whole game, unless you want to go about using Potions for the whole game. Black Magic ----------- Usable by Rydia, Tellah, Palom, and Fusoya. This is basically the opposite of White Magic; it's spells like Fire, Blizzard, and Thunder. Rather than causing status effects or healing someone, Black Magic spells are spells that damage the enemy you're battling. Black Magic is just as important as White Magic throughout the course of the game. Hit Points ---------- Anybody who has played any RPG (turn-based or otherwise) will know what Hit Points (HP) are. Hit Points are your party member's health in the game. Their HP increases as you level up. When enemies attack you, you lose HP. Use an item or a Cure spell to recover some HP. If a party member's HP reaches zero, that party member falls. If all party members fall in battle, you get a Game Over, and have to start the game from the spot you previously saved the game at. Using a Tent/Cottage will restore your HP. Also, a Cottage revives any fallen party members. Magic Points ------------ This is another obvious aspect in the game, and anyone who has played an RPG will know what Magic Points (MP) are, too. Magic Points are basically just like Hit Points. Only people with magic spells have MP. Each time you use a magic spell, your MP goes down. If it reaches zero or a number like ten, use an Ether or some other item to recover your MP! MP is really important throughout this game, and you'll find yourself using it often. Using a Tent/Cottage will restore your MP. Command Meter ------------- You can see this go up (only if your Battle Mode is set to Active) during a battle. When it gets full, the party member who's bar got full will get a turn. Then, you can use a command, and the meter gets empty, then refills. This is a very basic thing regarding Final Fantasy games, and anyone who has played a Final Fantasy game will know how the Command Meter works. Running Away ------------ Running away isn't always a bad choice in this game. During a battle, hold the R button to begin running away. Keep it held, and you may or may not run away. However, take note that you cannot run from a boss battle under any circumstances. There is a downside to this, though: sometimes you lose Gil from running away. Defending --------- Defending isn't too useful, but it can be if you don't want to attack with that party member, for whatever reason. On any party member's turn, if you press Right on the D-Pad, an option to Defend will appear. If you select this option, the party member will use his/her turn to defend his/herself. While in this state, any enemy that attacks the defending party member with physical attacks will not hurt as much as normal. The damage is reduced, in other words. But take note that magic attacks will hurt the same as if you weren't defending. Change ------ During a battle, when a party member's turn comes up, press Left on the D-Pad to reveal the Change option. Select this to make all party members that are in the front row go in the back row, and to make all party members that are in the back row go in the front row. Experience Points ----------------- Experience points are required in order to gain levels in this game (also known as EXP). EXP is gained in every battle in the game, whether it be a small or a large amount. After a party member gains a certain amount of EXP, he/she levels up. The higher your level is, the more EXP you will need to gain a level. You have to level up in this game in order to stand a chance against enemies/bosses in the future. Attacked From Behind -------------------- During normal battles (this does not apply to boss battles), the enemies can attack you from a few ways. This is one of them. When your party is attacked from behind, your party is on the left side, while the enemies are on the right side. Also, when you're attacked from behind, you deal less damage than you normally would. However, you also take less damage than normal. Ambushed -------- This is another way enemies can attack you. They can attack from either the west or east side of the screen. Regardless, you normally get the first turn, but when you get ambushed, the enemies always get to attack first. Preemptive Strike ----------------- This is the best way that enemies can attack you. Because, you get a free turn with every party member at the start of the battle. After a few seconds, the enemies will attack. ============== Status Effects ============== Throughout the course of the game, many enemies and bosses will use negative status effect spells on you. This can get really annoying, so if it happens, use an item or spell to cure it as fast as possible! I will list all of the negative and positive status effects in the game below. Poison ------ Probably one of the most annoying status effects in the game. When Poison is cast upon a party member, he/she takes damage each turn. It can be a lot, too, so watch out. Also, if a battle ends with a party member poisoned, when you walk/run, the poison will take affect on the party member. If you get poisoned, be sure to use an Antidote as soon as you can to cure it. Tents/Cottages also cure Poison. Confusion --------- This status effect can get annoying, as well. Certain enemies can do stuff that will cause a party member to go confused. While a party member is confused, he or she will attack a party member or enemy automatically, at his or her own will, when his or her turn comes up. However, if an enemy hits the party member, he/she gets out of confusion (you could also hit the confused party member yourself to break him/her out of confusion). The effect wears off after a battle. Blind ----- When enemies cast this upon a party member, you'll see that the party member has black eyes. What blind does is decrease the chance you have of hitting an enemy with your normal attack, but not magic attacks. It can get quite annoying if it is casted upon attackers like Cecil, because you only have around a 50% chance of hitting an enemy. A status-recovering spell or item will cure this. The effect wears off after a battle. Curse ----- This is similar to Blind, but it doesn't decrease the chance you have of hitting an enemy. Instead, it lowers your attack by a bit. You will be able to tell if a party member has the Curse status inflicted on them by a skull above their head. They will also be kneeling on the ground with the skull above their head if they have Curse on them. Like usual, use any status-recovering spell or item to cure this. The effect wears off after a battle. Silence ------- This is one of the worst status effects you can get on you, for a magic user. If this is casted upon someone who can use magic, he/she cannot use magic until the status effect has been cured. In order to cure it, use a status-recovering item or spell, like most other status effects in the game. Petrify ------- If a party member is completely grey, it means that they are in stone. When a party member is petrified, he/she cannot get a turn for a short amount of time. However, if this status effect does get inflicted on you, use a recovery item or spell to cure this immediately. If all four party members get petrified, you will get a Game Over. The effect wears off after a battle. Pig --- If this is casted upon a party member, he/she gets turned into a pig (kinda like being turned into an Imp in Final Fantasy VI). When you're a pig, you cannot use any special battle commands (like Ninjutsu) or White/Black Magic. The only Black Magic spell useable is Esuna, which turns you back into a human if you're a pig. Just use a status-recovering item/spell to get rid of this effect. The effect still lasts after a battle, however. Slow ---- Possibly one of the worst status effects you can have on someone. When this is inflicted on you, the party member it is inflicted on will get his/her turn slower than usual. If you have the Active Battle Mode on, the Command Meter fills up slower than normal. Use any recovery item/spell to get rid of this. This effect wears off after a battle. Sleep ----- When a party member is asleep, he/she cannot have a turn until he/she is hit, or a curing item/spell is used on him/her. Many enemies in the game will put your party members to sleep, so beware! Be sure to recover this effect as soon as you can if it is inflicted on anybody. This effect wears off after a battle. Stop ---- If this is inflicted onto any party member, the party member in question will have stopped completely, for a few turns. The party member willl not be able to make a turn for quite a few turns. Beware of this; if it is casted, immediately cure it with a curing item/spell before the party member ends up dead. This effect wears off after a battle. Stone ----- This is sort of like Petrify, only it takes longer for it to actually take effect. When someone casts this on a party member, only his/her legs will be covered in stone. However, as time passes, the stone covers up even more of the body. This also happens if the enemy inflicts the Stone effect on the party member again. If the stone covers up the whole body, the party member will not be able to move. Use a status-recovering item/spell to cure it. This effect wears off after a battle. Tiny ---- This is pretty much like Piggy. When this is inflicted on a party member, he or she will become very small, and look like a baby. In this state, you can't use any form of magic or special abilities. Use a status-recovering item or spell to cure this. Toad ---- This is pretty much like Piggy. When this is inflicted on a party member, he or she will become a frog, and will not be able to use any form of magic or special abilities, except for Esuna. Simply use a status-recovering item or spell to get rid of this. Doom ---- A deadly status effect, but it's a rare one at that. When a foe uses this on a party member, he/she will have a countdown timer above their head. When/if the timer reaches zero, the party member immediately falls. This status effect cannot be cured, but the effect wears off after a battle. Paralyze -------- When a party member is paralyzed, he/she has lines on his/her body. When you are paralyzed, that party member cannot move at all. If all four party members become paralyzed, you get a Game Over. Use any status-recovering spell or item to get rid of this effect. This effect automatically wears off after a battle. Berserk ------- Berserk is actually a good status effect. When used, it allows your party member to attack a random enemy automatically, but the power of the attack is increased. In other words, it's a more powerful Fight command. It's pretty useful for fighters like Cecil, or Yang. It can be cured with any status recovering item or spell, however. Float ----- Float allows a party member to avoid any ground attacks, like Quake. It is actually quite useful. It's useable in battle and out of battle. In order to get through certain areas in the game, you need Float. Outside of battle, the effect will wear off as soon as you enter a new area. In battle, if this is casted upon a party member, he/she will be floating in the air. Use any status recovering item or spell to cure this. Reflect ------- When this is casted upon a party member, any magic spells used by an enemy or ally will be reflected back onto an enemy. This spell is especially useful for bosses like Bahamut. However, the downside is that if you use a Cure spell on the Reflected ally, the spell will backfire and recover an enemy instead! Be careful when using this spell. ======== Chocobos ======== Chocobos are used in pretty much every Final Fantasy game to date. They are what appears to be some sort of duck or something, but they are actually quite useful. They hide in Chocobo Villages spreaded throughout the game, and in some Chocobo Stables. When you ride one, the Chocobo will take you to a desired place. There is one Chocobo in the game, however, that will store items for you that you can come and withdraw later. Normal Chocobo -------------- This particular Chocobo is yellow, and is the normal type of Chocobo. When you ride it, you can ride this Chocobo all around the continent you are on. When you dismount the Chocobo, it proceeds to return to the Chocobo Village from which you found it at. White Chocobo ------------- A rather rare Chocobo. If you see one of these, be sure to talk to it, because it will restore all of your MP! It's really good for people that have good magic spells. Black Chocobo ------------- This is another rare Chocobo, and is required to get to a certain area in the game. When you mount it, it can fly. It can fly over water, but not mountains. And it can only land in forests. When you dismount this Chocobo, it will stay in the forest you dismounted it at. When you remount the Chocobo, it carries you back to the forest you found it in. Fat Chocobo ----------- This is no ordinary Chocobo. If you see an odd spot in the game that's empty and looks like something should be there, use a Gysahl Green item if you have one. You will summon the Fat Chocobo, and a list will pop up. You'll unlock more options to choose from as you go through the Namingway quest. These things include the ability to train Whyt (unlocked by default), listen to the game's music, and more. ------------------------------------------------------------------------------- =============== IV. Characters =============== WARNING: Spoilers *will* be present in this section. Read at your own risk. In this section, I will list all of the playable characters in the game, along with information about them and such. ------------------------------------------------------------------------------- ===== Cecil ===== Class: Dark Knight / Paladin Biography: Cecil is a Dark Knight, and the commander of the Red Wings. He is ordered by the king of Baron to steal the legendary crystals. Cecil begins to wonder, however, if what he is doing is really wrong. He later realizes that he is doing wrong, and wants to redeem himself by going to Mt. Ordeals and casting out the darkness within him, so he can become a Paladin. But the Elder of Mysidia at first refuses to let him, because he's still mad at Cecil for stealing the crystal from them. Cecil becomes a Paladin later in the game, and wants to do what is right and not what is wrong. Special Ability (Dark Knight): Darkness --------------------------------------- Using this causes Cecil to power up for a few turns, creating a dark aura around him. This makes your attacks stronger, but it also consumes HP with each turn. In the previous versions of FFIV, this unleashed a multi-target attack which dealt minor damage and wasn't very useful. Special Ability (Paladin): Cover -------------------------------- If you use this, you get to choose a party member for Cecil to defend for a turn. If the party member you chose gets attacked, Cecil will guard him/her, and take the damage himself. He will sometimes use this automatically if a party member is in critical condition. ------------------------------------------------------------------------------- ==== Kain ==== Class: Dragoon Biography: Kain is Cecil's best friend and rival. He has a rather weak mind. Golbez, the one obsessed with finding the crystals, controls Kain and takes him as a partner two times throughout the game. However, each time Kain manages to break free of Golbez's control. He plans to stop him from gaining the crystals, with Cecil and his friends by his side. He also seems to be jealous of Cecil because he is in love with Rosa. Special Ability: Jump --------------------- This ability is rather useful throughout the game. When you use it, Kain leaps in the air for a short time, off of the battlefield. Then, a turn or so later, he comes down and attacks an enemy with his spear, causing a lot of damage. ------------------------------------------------------------------------------- ===== Rydia ===== Class: Summoner Biography: Cecil and Kain first meet this little girl in the Mist Village. She sees her mother on the ground, dead. When Cecil and Kain defeated the Mist Dragon, Rydia's mother died along with it. Rydia hates them both for it, and summons the Titan to get rid of Cecil and Kain. But Cecil finds Rydia on the ground unconscious afterwards, and he takes her to an Inn at Kaipo. Rydia then forgives Cecil, and joins him on his journey. She later gets swallowed up by Leviathan, but later rejoins the team. As a child, she can use White and Black Magic, but both are limited. When she rejoins later as an adult, she can no longer use White Magic, but can use a variety of Black Magic spells. Special Ability (Kid/Adult): Summon ----------------------------------- This is another really useful ability. Use it to summon up a monster to attack enemies. You only start off with one summon, but you learn a lot more through side quests, and as you progress through the game. In this version, you can summon a creature called Whyt, which is a white (hence the name) doll-looking thing. You can up its stats by playing certain mini-games to make it stronger and more useful. ------------------------------------------------------------------------------- ====== Tellah ====== Class: Sage Biography: Tellah is an old man who is found in a cave. He is on his way to Damcyan, so he joins you, but says there's a monster at the end of the cave that needs to be destroyed. After they reach Damcyan, he finds out that his daughter, Anna, is dead. He also finds out that someone named Golbez killed her, so he leaves the party, ticked off. He later rejoins the team, but is still obsessed with avenging his daughter. He is able to use both White and Black Magic, and after Cecil becomes a Paladin, he recalls all of his forgotten spells. His limited MP is the downside to him. Special Ability: Recall ----------------------- Tellah can only use this before he remembers all of the spells he's forgotten. When he uses it, he may use a spell that he forgot (it could be anything; it's random). However, it does not always work. Even if he fails to cast anything, he'll lose MP. I don't recommend using this since way more often than not, he will just use something crappy like Thunder. ------------------------------------------------------------------------------- ====== Edward ====== Class: Prince Biography: Also known as the "spoony bard", Edward is the prince of Damcyan. He is in love with Tellah's daughter, Anna. However, when she dies, Tellah accuses him of killing her, even though he obviously did not do it. He loved Anna a lot, and after she dies, he joins Cecil to help cure Rosa. His abilities are slightly improved in this version, or at least, Sing is. He is still the worst member in your team for the whole time you have him, but is good for inflicting status problems onto a foe. Special Ability: Hide --------------------- Yet another useless ability by Edward. When you use this, he will run off of the screen for a turn, and hide himself from the fight. He comes back after a turn, however. Be warned, though, because when Edward is in critical condition, he will automatically use this, and keep doing it until he's healed. In some cases, it can actually be good, but this only applies to other characters (you need to give a character the Hide augment to use it with them). Special Ability: Salve ---------------------- This is basically an improved version of Heal from Final Fantasy IV Advance. When you select this, Edward will heal the whole party for minor amounts of HP. Special Ability: Bardsong ------------------------- In this version, you get to choose between songs to use. He learns more songs as he levels up. It's a really useful ability at times. ------------------------------------------------------------------------------- ==== Rosa ==== Class: White Mage Biography: Rosa is Cecil's girlfriend. She was born and raised in Baron. Early in the game, she is sick with desert fever, and Cecil tries to get a certain cure to help her. After she is cured, she joins Cecil to help him on his quest. She can be quite useful, too, as she is the first White Mage to join your party, and the only one to stay for your final party. Special Abilty: Pray -------------------- When used, Rosa prays, and if it succeeds, the entire party's HP gets recovered a bit. It's not very useful, though, and you're probably better off using a Cure spell instead. Special Ability: Aim -------------------- If you're using a bow for a weapon, use this. It never fails, and guarantees a successful hit with the bow. This command is only selectable if Rosa has a bow equipped on her. ------------------------------------------------------------------------------- ==== Yang ==== Class: Monk Biography: Yang's the king of all of the monks in the kingdom of Fabul. He uses claws as weapons, which can be pretty deadly throughout the game. Cecil and his friends first meet him at the top of Mt. Hobs. After they save him from a bunch of Bomb enemies, he joins the party to help stop Golbez. He's a pretty useful character, and you get to keep him for quite awhile. Special Ability: Focus ---------------------- New to this version is the ability to charge up an attack for another turn. Despite the fact that this essentially wastes a turn, it's a really useful ability in most cases. You can charge up to three times, and it's recommended that you do. This will make his attacks dish out a whole lot of damage, and it's really useful for boss fights. Special Ability: Kick ---------------------- Kick has slightly improved in this version. This is a simple ability where Yang uses a kick to hurt all enemies on the field. It deals moderate damage, though I don't know for sure if Focus strengthens it or not. Really good for fights with multiple enemies. Special Ability: Brace ---------------------- A pretty good ability. When used, this increases your defense by about 75% for that turn. You'll want to use this for some of the harder battles. ------------------------------------------------------------------------------- ===== Palom ===== Class: Black Mage Biography: Palom is Porom's twin brother. He is only five years old, and he and Porom get in fights quite often. They're rather immature, but they are quite useful when you first get to use them. Their Twincast ability can come quite in handy. Special Ability: Bluff ---------------------- This ability is kinda useful. It causes Palom to charge up his magic power, making it where it hurts more. Special Ability: Twincast ------------------------- This is probably Palom and Porom's best move. You have to use up both of their turns to use it, but it's well worth it. They have a chance of either casting Comet, a meteorite attack that rains stars, or Pyroblast, an even more powerful fire-based attack that deals loads of damage. This is especially useful when obtained as an augment. ------------------------------------------------------------------------------- ===== Porom ===== Class: White Mage Biography: Porom is Palom's twin sister. She is only five years old, and she and Palom get in fights quite often. They're rather immature, but they are quite useful when you first get to use them. Their Twincast ability can come quite in handy. Special Ability: Cry -------------------- Unlike the GBA version, this ability is actually one of the most useful in the game. When used, you lower the enemy's defense for the remainder of the fight. When obtained as an augment, you'll be using this constantly (combined with other negative status-inflicting spells). It helps out a lot through difficult boss battles. Special Ability: Twincast ------------------------- This is probably Palom and Porom's best move. You have to use up both of their turns to use it, but it's well worth it. They have a chance of either casting Comet, a meteorite attack that rains stars, or Pyroblast, an even more powerful fire-based attack that deals loads of damage. This is especially useful when obtained as an augment. ------------------------------------------------------------------------------- === Cid === Class: Engineer Biography: Cid may be old, but he's pretty useful (both story-wise and game wise). He is useful for when you first get him, that is. He also made the airship you get in this game, and he is the one who started the Baron kingdom all along. He's a nice guy that always helps out Cecil and his friends when they're in need, despite numerous injuries he gets throughout the course of the game. Special Ability: Analyze ------------------------ Using this move, Cid scans all enemies on the field. This is a good alternative to Libra. ------------------------------------------------------------------------------- ==== Edge ==== Class: Ninja Biography: Edge is a ninja, and the prince of Eblan. He likes women a lot; especially Rydia, who he seems to be in love with. He wants to chase down and kill Rubicante, one of the four Elemental Lords, for turning his parents into monsters (or so he thinks he did). He is bent on revenge, and he joins Cecil and the others to help fight Rubicante and stop Golbez from getting all of the crystals. He's not a very bad party member, though he always seems to lag behind in levels when you get him in Eblan Cave. Special Ability: Ninjutsu ------------------------- Edge can use magic, technically, but not much. His Ninjutsu abilities are actually magic abilities. He only starts off with one, but during the fight with Rubicante, he learns the rest of them. Most of them are subpar elemental spells, but there are a couple useful ones. Special Ability: Throw ---------------------- This ability is just like Shadow's from FFVI. He can throw a shuriken or a weapon. This is especially useful with good weapons you don't need anymore. Special Ability: Steal ---------------------- Using this, Edge attempts to steal from an enemy, and take an item. It doesn't always work, however. You can use this to exploit a glitch in the battle against Rubicante, which makes him close his cloak and prevent him from ever using his most powerful attack, Inferno. ------------------------------------------------------------------------------- ====== Fusoya ====== Class: Lunarian Biography: Fusoya is no ordinary old man. He has every magic spell in the game, including White Magic spells. However, he cannot summon. He is part of a strange race called the Lunarians. Lunarians are only found on the top of the moon. He reveals a huge plot twist in the game to Cecil and the gang, and then he temporarily joins them to break the barrier surrounding the Tower of Babil. Special Ability: Bless ---------------------- Using this, the party's MP will slowly increase. I don't really recommend using it unless you're desperate for MP, and don't want to waste much needed Ethers and/or Elixirs and whatnot. ------------------------------------------------------------------------------ =============== V. Walkthrough =============== In this section is a full walkthrough of a game, from the beginning to the end. The game starts in its full 3D glory with Cecil, commander of the Red Wings, in the first voiced cutscene in any Final Fantasy IV version ever. He and his men are on the way to the castle of Baron to deliver the stolen Water Crystal to the king. Soon, some floating eye monsters will attack the crew members of the ship, and you'll have to take care of them as Cecil. You're given a Red Fang item should you want to use it, though I suggest keeping it for later use. You'll arrive at Baron soon after slaying the monsters. ============= Baron Castle ============= Cecil will be greeted by Baigan, who will lead him to the throne room where the king awaits. He tells Cecil to stay behind for a moment and Baigan enters the throne room alone. Watch the rest of the scene and soon, Cecil's rival and friend, Kain, enters the room to try and vouch for him. He will help Cecil deliver the package to the Valley of Mist in the morning, as the both of them leave the throne room and Kain tells you to rest up. You will then gain control. There are a few items to get. Head south to 1F of the castle and look at your map on the touch screen. Go to the location where the three treasure chests are and flick the switch on the left part of the wall to open it. Open the chests to get 480 gil, an Ether, and a Tent. Now, go left and head up the stairs and down the next set. Enter Rosa, Cecil's girlfriend and also a White Mage. She wants to meet him in his tower later. Outside, follow the path around and you'll be introduced to Cid, an engineer of Baron. He talks about his suspicion with the king as of late. Once he leaves, enter the tower (don't go through the door that is opened, which is the one Cid came out of). In here is a Moogle-looking thing called Namingway. He will want you to change your name; change it to whatever you want because it won't work regardless. He then realizes that he can't change names anymore (a la previous versions of FFIV), then he'll leave on a journey to find something else to do. He'll be appearing often in this game, and is part of a side quest, so see the Side Quests section for more info on this event. On the next floor, a girl will be blocking the staircase leading to Cecil's bedchamber, but she'll allow you in to prepare for your depature tomorrow. In Cecil's room, choose to rest in his bed and then watch the cutscenes that commence. Cecil and Kain both leave for the Valley of Mist at sunrise. After the traditional Final Fantasy theme plays, you'll be on the world map. Enter Baron's town, just south of the castle. ============== Town of Baron ============== There are a few hidden items to get in this town. Enter the Inn directly in front of you and go upstairs. Flick the switch on the wall near the chests to open the wall, then open the chests to get some Gnomish Bread, a Tent, and some Eye Drops. Exit the Inn, then head to the northeastern end of the map and go through the wall there. Head up and around the walls of the town, but don't go up too far or you'll exit. Keep going around until the path goes a bit far down, then examine the wall to get a Phoenix Down. Keep going around until you bump into another invisible object, then examine it to get another Phoenix Down. Head up a bit from that and continue around the path to exit the town. It's recommended that you buy some Potions from the Item Shop before heading off to our destination. ========== World Map ========== It's a really quick walk to the cave we need to go to. Just head left from Baron and cross the bridges, then eventually you should come to a cave. There's also a Chocobo forest is to the west of Baron, so use that to reach the cave if you want. Save your game and enter once you get there. ========== Mist Cave ========== There's Namingway again. He will call himself Mappingway, then he'll explain about the maps on the touch screen and the rewards you get for completing them. By mapping out an area 100%, you gain a certain amount of items. This is a good way to obtain some items without spending any money, but you can only map out an area once, and thus can only get the items once. With that done, follow the path around in a zig-zag fashion, and eventually you'll hear a voice demanding you leave the cave. Creepy. Open the chest just north of here for a Potion, then go east and open that chest to get some Eye Drops. Follow the path and when it splits, go south and around to a chest containing a Tent. Go back and follow the path a bit more, then you'll hear the voice again. Open the chest ahead for another Potion, then go north and you'll hear the voice for the third time. It kindly asks you to leave, but tell it you're ignoring the warning and you'll engage in a boss fight. ------------------------------------------------------------------------------- Mist Dragon HP: 556 Weakness: Dark Absorbs: Holy Resists: - EXP Gained: 1112 Gil Obtained: 0 Item Stolen: - Boss Strategy: This shouldn't be too terribly hard, but you'll need to be careful about when you strike this thing. You see, every minute or so, it will turn into mist. This means that you should *not* attack it until it reforms, and you can use this time to heal yourself up with Potions if you bought enough in the town of Baron. Don't bother using Darkness with Cecil, because chances are you'll do it at a bad time and end up wasting health and attacking the mist. Don't even Jump with Kain *unless* it is right after the dragon reforms from the mist. As for the Mist Dragon itself, it'll just use physical attacks, but they do pack a punch, so keep yourself healed. ------------------------------------------------------------------------------- Before you exit the cave, make sure you mapped out the whole area! Your reward for doing so is 5 Potions, which isn't half bad for this point in the game. Leave the cave and you'll be on the other side of it. ========== World Map ========== First off, before going any further, remove all of Kain's equipment. He's about to leave you for a bit and will take his equipment with him, but if you remove it then you can sell it for free cash. Once that's done, enter the town of Mist directly ahead. ============= Mist Village ============= You'll immediately see a scene in which the ring Cecil was sent to bring reacts. Lots of Bombs appear from within it and burn the village! A little girl is then heard sobbing. It turns out her mother died because of the dragon that they slew. After a bit of rambling between Cecil and Kain, they try to take the girl with her, but she refuses and summons up an Eidolon. It uses its huge arms to create an earthquake, splitting the ground behind the village in half. The screen will black out and Cecil will awaken in a forest. The girl is also unconscious in the forest, with a white creature standing beside her which disappears. Cecil sees that Kain is nowhere in sight and takes the girl. ========== World Map ========== Go northeast and you'll see that you're at a desert. This particular desert doesn't have very powerful enemies, except for one: the Sand Worm. It's rather uncommon, but if you find it, run immediately. At this point in the game, it's too strong for you to defeat. It might be possible to kill now, but it's not worth trying. If you're going for a complete Bestiary, try fighting it if you must, but I don't recommend it. Save before fighting it if you do. In the center of the desert is an oasis with a town next to it, which is where you'll want to go. ====== Kaipo ====== Upon entering the village, Cecil will take the girl to the Inn to rest. The Innkeeper lets him stay for free, too. Yay. He takes her to a bed where she wakes up, but doesn't speak to him and just turns away. Later that night, three soldiers of Baron enter and tell Cecil to surrender the girl. You will then have to fight a General and three Baron Soldiers. I'd hardly consider this a boss fight because it's really easy. Aim for the General first and foremost. He will order the Baron Soldiers to attack over and over. Once he's taken care of, the three soldiers will become confused. At this point, just hack away at all three of them (they may even kill one of themselves before you do due to the confusion). Easy fight, easy EXP. After the battle, the girl finally warms up to Cecil, and introduces herself as Rydia. Suddenly, the white creature shows itself again. It's Rydia's Eidolon, which you get to choose the name for. By default, its name is Whyt, so that's what this guide will refer to it as. She says that we should bring it to a Fat Chocobo sometime, then you'll regain control. Head all the way right and talk to the guy at the desk. This is the Item Shop. I recommend stocking up on some Phoenix Downs; they'll come in handy for the next dungeon, even if they are a bit expensive. When you're done shopping, exit the Inn and enter the house at the northeastern edge of town. Inside is Mappingway, who will change his name to Livingway and tell you about the Bestiary. Don't worry, you can view it any time you'd like via the Fat Chocobo. Go forward and you'll see Rosa bedridden! She's barely conscious and doesn't even notice Cecil, but somehow she gives you an Auto-Potion augment despite her condition. Leave the house and the augments will be explained to you slightly, but not at all well enough. Augments are basically abilities you can give to a character, and that character will learn it permenately. You can use them by going to Items and then Key Items, but I don't recommend using the Auto-Potion on Cecil or Rydia if this is your first playthrough. You can set the abilities you've learned from using augments on the Abilities menu. Head due west of here to the opposite side and you'll find the Fat Chocobo. You can use him for various things, including training Whyt and such. See the Whyt section for information on that stuff. Head to the Armor Shop and sell all of Kain's equipment you removed earlier. Buy a couple Leather Caps and equip one on Rydia, and then we're finally done with this town. ========== World Map ========== From Kaipo, head northeast and eventually you'll reach a cave. Before entering, I highly recommend leveling up Rydia to at least level 10 or so. She's very weak right now and will not be able to survive in the cave. When you're ready, save and enter. ============================= Underground Waterway - South ============================= When you enter here, head north and open the two chests for a Maiden's Kiss and a Potion. Go back south and follow the path west, then head south when the path splits and take the Tent from the chest. Head north and speak with the old man blocking the path. You'll find out his name is Tellah, and that his daughter, Anna, was apparently tricked by a bard in Damcyan. He says there's a terrible monster blocking the way to Damcyan, and with Cecil and Rydia's help, he should be able to defeat it. He'll then join your party (surprise, surprise!). With Tellah in your party, you'll be able to actually defeat the enemies without dying. His Thunder spell can wipe out most (if not all) of the enemies in one shot. Equip the Leather Cap you should've bought earlier on him. Head north and cross the bridge going east. When the path splits, head north and map out that part of the area, then go back and head east a bit more. Go north and up the steps to reveal more of the map, then head south and onto the water. Go left and turn north under the bridge to a chest, which contains an Ether. Backtrack up to the platform and head all the way left, then north and to the next area. If you mapped out the whole area, you get 5 Eye Drops. In the next area, go all the way north and then south onto the water. Go southwest a bit and head north to a chest, which contains a Potion. Map out the rest of this part of the area and go back onto the water. Follow the path south and head up, then keep following the path. On the way, open the chest you'll come |
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