Final Fantasy IV Walkthrough :
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Walkthrough - FAQ/Walkthrough=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy IV DS FAQ/Walkthrough (DS) Time I Started This Guide: 07/25/08 Version: 1.6 Author: Mighty Oracle E-Mail: verykoolguy2002[at]gmail[dot]com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Controls | | 5. Storyline | | 6. Game Basics | | 7. Walkthrough | | 8. Items | | 9. Enemies | | 10. Weapons | | 11. Armors | | 12. Headgear | | 13. Accessories | | 14. Shops | | 16. Spells | | 17. Augments | | 18. Side Quests | | 19. Voice Actors | | 20. FAQs | | 21. Codes n' Secrets | | 22. Copyright | | 23. Contact Info | | 24. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Final Fantasy IV DS is a remake of the popular Final Fantasy game Final Fantasy IV. It made its way to the DS on July 22, 2008. It differs from the original in several ways, being that is in 3D rather than 2D. In addition, the in-game scenes are voiced by voice actors, rather than you just reading text on the screen. The story is still the same though, save for an added scene where Cecil and Golbez are shown with Kluya, and an added scene where Cecil and Kain are shown as children when they first meet. There are also a few additional things that were added to this game. All in all, there isn't a heavy load of new features that would make this game not feel like Final Fantasy IV. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.6 / (8/19/08) / Sorry for the lack of updates. I've been very busy. As a result, haven't been able to accomplish much. Walkthrough up to the Crystal Palace, just as you enter the crystal room to reach Lunar Subterrane. Shops section is complete, but unfortunately, the Augments section remains untouched. Sorry about that. I made a promise, and should've kept it. All side quests are done, too. Version 1.5 / (8/08/08) / Walkthrough is now past the Sealed Cave. In addition, finished the Sylph Cave and almost all of The Feymarch. Still haven't typed up the Leviathan strategy yet, but that'll come with the next update. Expect the Augments section to be completed fully with the next update, also. Version 1.4 (8/04/08) / Walkthrough up to the start of the Sealed Cave. Also, did some very slight work on the Side Quests section, and also finally added some Augments in the Augments section, though only up to Eye Gouge (going alphabetically, that isn't very far). Be patient; more will be added next update. Also, corrected some errors. Version 1.3 (7/30/08) / Walkthrough up to after you defeat Dark Elf. Also added three more shops to the Shops section. Also, since I copy/pasted the Characters and Game Basics section directly from my FF2 SNES FAQ, there are still some references to SNES items, terms, and such. These will be worked out as time goes on, so please be patient with me. Expect a much bigger update to be released within the next 24 hours. Version 1.2 (7/29/08) / Walkthrough up to when you get the Enterprise. Also, added all Black and White Magic spells. The Shops section has also been added. Version 1.1 (7/28/08) / Walkthrough is up to where Cecil becomes a Paladin. The next update will be a big one, so stay tuned. I also opted to begin working on the Spells section at this time. Expect more sub-sections in the next update, as well as a completed Spells section. Version 1.0 (7/25/08) / Started the guide. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| NOTE: Each character has their own special abilities, which I will list after their biographies. Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's royal air force, who has trained under King Baron to use the Dark Sword. Baron has been a father to Cecil all his life, but lately something has been wrong with the king. He seeks crystals, and will kill anyone, even innocent people for a crystal. King Baron gives no real reason why he must obtain the crystals, but he will resort to any means to get his hands on them. Cecil eventually rebels against King Baron, becomes a Paladin after conquering the darkness within himself, defeats King Baron, who was a monster all along and not a human, then finally Cecil and his friends destroy the evil Zeromus, who was the one behind the whole crystal hunting incidents. Cecil's Abilities ----------------- Darkness (Dark Knight) Descrition: This ability allows Cecil to charge his sword up for a powerful physical attack. It uses up one turn, so you can't use Darkness and attack in the same turn (there has to be some balance, you know). When it becomes Cecil's turn again, however, you can use a physical attack twice as powerful as the normal one, but at the cost of some of Cecil's HP. If you use Darkness more than once without attacking with a physical attack, it won't make a difference in how long the effect lasts. Cover (Paladin) Description: When used, Cecil will take the damage for another party member, rather than that party member taking the damage from a phyiscal attack. Off (Paladin) Description: When used, this command makes it where Cecil stops taking damage for that particular partner (only available if Cover is in effect). White Magic (Paladin) Description: This is where all Cecil's magic spells that help your group are stored. Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people who jump on their foes to attack, basically. Kain and Cecil travel to Mist Cave to go to Village Mist to deliver a package from the king of Baron to that village, only to find out that the package will burn the village completely. Kain is later mind controlled by Golbez (after he disappears from your group in the Village Mist incident), who is the supposed main villain at the time, and for much of the game for that matter. Kain rejoins Cecil a couple times and gets mind controlled a couple times. Basically, he can't make up his mind who he wants to fight with. Kain's Abilities ---------------- Jump Description: By using this command in battle, Kain will be able to jump in the air for quite a few seconds, then jump down onto the selected target to do damage. This command is especially useful in the earlier parts of the game, but it gets noticably useless mid to late game. Rosa: Rosa is a White Mage, and Cecil's friend. After Cecil and Kain go to deliver the king's package to Village Mist, she is filled with sorrow and longs for Cecil to return, and she journeys to the desert town of Kaipo, but ends up with severe fever which can only be cured by the Sand Pearl. Cecil and two other people (I won't tell you who they are so that you won't be spoiled) get the Sand Pearl shortly after seeing the sick Rosa in Kaipo, then they give it to her, she is healed, and then she joins Cecil and his friends in their quest to stop Golbez from getting his hands on the crystals. Rosa's Abilities ---------------- Aim Description: This command is only accessible if you have a bow and arrow equipped on Rosa. This allows Rosa to hit the selected target with an arrow with more accuracy than she would have normally without this command. Pray Description: Rosa prays. Heals 15% of HP and 10% of MP of all party members if it succeeds. White Magic Description: This is where all Rosa's magic spells that help your group are stored. Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain and Cecil, not knowing, killed her mother's dragon in Mist Cave on their way to Village Mist. Rydia attacks Cecil and Kain for killing her mother, because not only did she lose her mother, her entire village was burnt up because of the king's package Cecil and Kain delivered. After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and she rests there at the Inn for the night, recovers, and joins Cecil in his quest to stop Golbez after Cecil saves her from some Baron guards seeking to kill her. Later, Rydia is swallowed by Leviatan, the legendary beast of the sea, and she later rescues Cecil from Golbez's clutches and rejoins your group as an adult with much greater Black Magic than as a kid, and she even has some new summons (yes, Rydia is a summoner; this wouldn't be a Final Fantasy game without one). Overall, Rydia is a VERY useful party member! Rydia's Abilities ----------------- Black Magic (Kid/Adult Rydia) Description: This is where all Rydia's magic attacks that harm enemies/bosses are stored. Summon (Kid/Adult Rydia) Description: This allows Rydia to summon monsters to help you in the current battle you're in. Some are not useful, but most are. Some summons heal your group, while others hurt the enemy/boss you are fighting. White Magic (Kid Rydia) Description: This is where all Rydia's magic spells that help your group are stored. Tellah: Tellah is an old man who is a sage. He used to know a plethora of very effective magic spells, but unfortunately, he's forgot almost every single one of those powerful spells, and only knows a few, and the ones he does know are rather weak. Tellah first joins Cecil when he sees that Cecil is a Dark Knight. He asks for Cecil's help because he needs to defeat a huge octopus with eight tentacles in order to get to Damcyan Castle, where his daughter, Anna, ran off to to get married to a bard (who is actually the Prince of Damcyan disguised as a bard) named Edward. Tellah did not consent to the marriage of Anna and Edward, and Tellah feels that something evil is brewing in the direction of Damcyan, and wants to get there as quickly as possible to see if his feeling is correct. Cecil and Tellah do eventually make it to Damcyan, where they find Anna died, because she shielded Edward, who is a coward, from arrows that threatened to take his life. Tellah then leaves Damcyan in search for Golbez, who was the one really responsible for taking the life of Anna (Tellah originally thought it was Edward who had killed her). Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a Paladin, then Tellah regains all the spells he had forgotten, and becomes a valuable party member for a short time after that! Tellah's Abilities ------------------ Black Magic Description: This is where all Tellah's magic spells that harm enemies/bosses are stored. White Magic Description: This is where all Tellah's magic spells that help your group are stored. Recall Description: Allows Tellah to potentially use forgotten spells. It doesn't always work, though, and he sometimes uses spells he already has. Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He is in love with Tellah's daughter, Anna. Anna shields Edward from some arrows that threatened to take his life when Baron attacked Damcyan in search of the crystal there. Edward is blamed by Tellah for Anna's death, though in truth it was Golbez, not Edward, who killed Anna (Golbez was responsible for the attack on Damcyan, thus is guilty of killing her). After Tellah leaves Damcyan, Edward joins Cecil and his friends in their quest to find the SandRuby to cure Rosa's fever. They eventually end up finding the SandRuby, then they give it Rosa, she recovers, joins the group, like you'd expect. Edward is sent into the water when he and the group encounter the beast of the sea, Leviatan. Edward is not seen until your group journeys to Toroia Castle to get the Earth Crystal. Edward is a very useless character, to be honest, though thankfully you don't get him for very long. Edward's Abilities ------------------ Hide Description: When used, Edward will hide from the enemy/boss you're fighting like the coward he is. You won't be able to use him at all during the time of his hiding, but to get him out of hiding, simply use the Show command, which appears when you hide. Note that Edward will automatically hide after he is kneeling down (meaning he is about to die), and you'll never be able to get him to show himself either, even if you use the Show command. Show Description: When Edward is hiding, use this command to bring him back into the battlefield. Note that this command is useless if Edward hides due to low HP. Salve Description: Allows you to use items on all of your party, thus converting items from ST to MT. Bardsong Description: This command allows Edward to sing a song. Unlike in the other versions of the game, you can choose which song you want to play. Each song has a different effect on the enemy. Different songs are acquired through leveling up. Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate fighters in the kingdom are only at their training level, whereas Yang is a master. Yang is first met by your group on Mt. Hobs when he is ambushed by some bombs. He quickly disposes of those, but then gets attacked by a huge monster formed of several bombs, then your group comes to aid, defeats the monster, then Yang joins your group. Yang and your group then travel to Fabul to stop Baron from obtaining the crystal from Fabul. They arrive just in time, as a decisive battle takes place within the walls of the castle. Yang and your group ultimately win that battle, only to have Golbez capture Rosa. Golbez also manages to get his hands on the crystal. After the incident in Fabul, Yang and your group set sail on a boat bringing them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets swallowed by Leviatan, and Yang goes after her. Yang is never seen again until your visit to Baron, where he rejoins your group after you defeat him in his mind controlled state. I won't spoil anything else about Yang here, just know that he is one of your best party members, and you'll have him for a long time. Yang's Abilities ---------------- Kick Description: When used, Yang will use a kick to attack all the enemies that are currently in the battle. This ability is not very useful. It's not useful because you deal a very low amount of damage to the enemies when you use this. Brace Description: Increases Yang's Defense. Focus Description: Raises Yang's Attack Power. Can be stacked (used) up to three times, meaning each time you use it, your Attack Power goes up. After you attack once Focus has been used three times, it goes back to 0, and you have to use it again. Palom: Palom is a student that trains under the elder of Mysidia in the ways of Black Magic. Palom is a young boy, who has a twin sister named Porom. Palom and Porom are sent by the elder of Mysidia to go with Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in truth they are not meant to accompany him, but spy on him and if need be, destroy him (because of his actions in Mysidia in the beginning of the game). After Cecil becomes a Paladin and arrives back at Mysidia, Palom and Porom reveal to him that they were sent to spy on him, rather than accompany him. After Cecil becomes a Paladin, the elder of Mysidia allows Palom and Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom turn themselves into stone when the walls threaten to crush Cecil and the others after they defeat Cagnazzo, the Fiend of Water, in Baron. Palom and Porom aren't seen again until near the end of the game, when the elder of Mysidia removes their petrification (though you never get to see the elder remove their petrification). Palom is a great asset to your group, though you only get him for a short time. Palom's Abilities ----------------- Black Magic Description: This is where all Palom's magic spells that harm enemies/bosses are stored. Twincast Description: If Porom is alive and Palom is alive, you can use this command with either of the twins to use either Pyroblast or Comet on all enemies onscreen for good to great damage. Bluff Description: Raises Palom's Intellect, making his magic spells hurt more. Porom: Porom is a student that trains under the elder of Mysidia in the ways of White Magic. Basically, Porom is a White Mage, unlike her brother Palom, who is a Black Mage. Porom and Palom were sent by the elder of Mysidia to spy on Cecil and kill him if need be when he went to Mt. Ordeals to cast out the darkness within himself and become a Paladin. Luckily, Porom and Palom never have to lay a finger on Cecil, since he actually becomes a Paladin and has no evil intentions after that. Porom and Palom accompany Cecil after his visit to Mt. Ordeals, because the elder of Mysidia allows them to. Porom and Palom turn themselves into stone to save Cecil and the group from walls that threaten to crush them after their fight with Cagnazzo. Porom and Palom are never seen until near the end of the game, when they help destroy the Giant of Bab-il (the elder removed their petrification status, which is how they became alive again) and bring peace to the world! Porom is definitely a great asset to your team for the short time that you get her. She is even better than Tellah until he remembers all the spells he had forgotten. Porom's Abilities ----------------- Twincast Description: If Palom is alive and Porom is alive, you can use this command with either of the twins to use either Pyroblast or Comet on all enemies onscreen for good to great damage. Cry Description: Lowers the Defense of all enemies on screen by 50% if it is successful. White Magic Description: This is where all Porom's magic spells that help your group are stored. Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the kingdom. Cid was thrown in prison by King Baron for refusing to make an airship that would be used a killing machine. Cid is eventually released from prison, and joins your group and gives them a new airship after the fight with Cagnazzo, with which they can use to travel arond the earth a lot faster. Cid leaves your group fairly soon after you get him, and he isn't a very good party member. Cid's Abilities --------------- Analyze Description: When used, this command allows Cid to scan the HP, as well as the weaknesses of the selected target. Note that you can't use this command on bosses. Upgrade Description: Allows Cid's currently equipped weapon to take on a different elemental property (i.e. from Earth to Fire). Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very arrogant ninja. Edge is first met by your group when he is fighting the last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in the fight, and is healed by Rosa. Edge then joins your group, and you have him for the whole game after that. Edge also likes Rydia. Edge seeks to defeat Rubicant to avenge his mother and father's death. Dr. Lugae turned both Edge's parents into monsters, and so Edge blames Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge eventually succeeds in defeating Rubicant. Edge may have extremely weak defense (he's definitely not what you'd expect for a ninja in terms of defense, that's for sure), but his Dart command is quite valuable, and that's what makes him a good party member to have. Edge's Abilities ---------------- Steal Description: When used, Edge will attempt to steal an item from the selected target. This is pretty useful. Throw Description: Edge can throw a wide-vareity of weapons at the selected target when you use this. Be sure you don't use this command unless you are in a boss fight, otherwise you'll waste items. Ninjutsu Description: This is Edge's magic, basically. Edge starts off with very little ninja skills, In time, however, they grow until he has quite a few ninja skills at his disposal. This is a fairly useful ability, especially in the fight against the Four Fiends in the Giant of Babil. Fusoya: Fusoya is a Lunarian who lives on the Moon. Fusoya has some connection with Cecil and Golbez, as well as Zemus, who is the true main villain of the game (Golbez was suspected to be the main villain throughout much of the game). Fusoya also an extremely powerful Black Magic user and White Magic user, and is a very valuable party member for the short time that you get him. Fusoya's Abilities ------------------ Black Magic Description: This is where all Fusoya's magic spells that harm enemies/bosses are stored. White Magic Description: This is where all Fusoya's magic spells that help your group are stored. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Out of Battle Controls ---------------------- A Button: Talk to people, scroll through sentences, examine things, confirm selected actions B Button: Exit the menu screen, cancel selected actions, hold B and move the D-Pad in any direction to dash, dismount Chocobo, get off the Hovercraft, land the Lunar Whale, the Enterprise, and the Falcon X Button: Brings up the menu screen Y Button: Changes the lead party member L Button: Talk to people, scroll through sentences, go to the next party member in the Status screen R Button: Go to the next party member in the Status screen Start: Does nothing Select: Does nothing D-Pad: Moves character, moves cursor, move the cursor to the left when using a curing spell, and the spell will turn into an MT spell Stylus/Touch Screen: Hold touch screen to move character In Battle Controls ------------------ A Button: Confirm selected actions B Button: Cancel selected actions X Button: Skips a party member's turn Y Button: Turn Auto Battle on/off L Button: Confirm selected actions R Button: Hold R to run away from battle (not boss battles) Start: Pauses the game Select: Does nothing D-Pad: Moves cursor, if you press left or right when using a spell, depending on the spell in question or the positions of the enemies or your party members, you can make the spell you are using become an MT (multi target) attack Stylus/Touch Screen: Hold touch screen to move character |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| The kingdom of Baron, a prosperous, powerful kingdom, has recently begun to grow corrupt. More specifically, its king has become corrupt, ordering his followers to kill innocent people in order to obtain Crystals, which he claims Baron needs for its prosperity. Growng discontent with the king's orders, Cecil, the leader of Baron's air force the Red Wings, eventually finds the courage to rebel against the king after he and his best friend Kain, deliver a package to the village of Mist, where monsters come out and burn the village, killing all but one person in it, a little girl named Rydia. Seeing this gives Cecil the courage and motivation to do something to undermine his wicked king. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| There are a lot of game basics in the game, which I will explain within this section. Battle System ------------- The battle system in Final Fantasy II is simple, and works just like most FF battle systems. You are in a screen where you see enemies on one side, and your party on the other. There are several types of fights you can get into, which I will list below (though do note that regardless of what type of battle you get yourself into, the object remains the same: attack the enemies until they are defeated, and you'll emerge victorious and gain experience points, money, and sometimes items): Preemptive Strike! ------------------ In this fight, your characters are on the right side, while the enemies are on the left side. Strike First ------------ In this fight, you get to take your turns first, allowing you to attack the enemies before they can attack you. This is a very cool battle you can get yourself into. Attacked From Behind -------------------- In this battle, you are attacked from behind, meaning the enemies are on the east side, and your characters are on the left side. You take less damage from attacks in this battle, and you also deal less damage. Surprise! --------- A surprise battle is where the enemies are on the right, and your group is on the left. The enemies get to attack first, and your group deals less damage than normal. This battle can also occur when your characters are on the right and the enemies on the left, like a normal battle, and the enemies get to attack first then as well. NOTE: You can run away from any battle except for a boss battle. Also, when you run away, you lose a small amount of money. Menu Screen ----------- The menu screen is what you'll be using for the entire game, as it's where you use items, heal your characters, equip weapons and armor, all that good stuff. I'll explain everything about it below. Inventory --------- This is the first option on the menu screen, which you'll be using quite a bit throughout the game. This option allows you to use items to heal your group's HP/MP. You can use items such as Potions and Tents here, as well as many other items. Use --- This is the first option of the Inventory menu. This will allow you to use items on your party members. The items marked in gray are unuseable, while the ones marked in white are useable items. Sort ---- This is located to the east of Use on the Inventory screen. By pressing A, you can sort your items in a vareity of different ways. You can sort your items to the point where your consumables will be at the top, or your armor or weapons will be at the top -- the choice is up to you. You can also move the icon around to anywhere you want in your inventory. Key Items --------- The last command of the Inventory menu. All this does is show you the key items that you've obtained throughout the game. Magic ----- This is the second option on the menu screen, where you'll be able to heal your group via the use of White Magic. You cannot use Black Magic on the menu screen; only White Magic. Equipment --------- This is the next option on the menu screen, which is where you can equip each and every one of your characters with weapons, shields, armor, and gauntlets/ rings. After you get a new weapon, shield, armor, or gauntlet/ring for a particular character, you can equip them on the character that can use them to make that character more powerful. Just because you find a new weapon doesn't always mean it's better, though; weapons do have their drawbacks, after all. This doesn't apply to just weapons, but everything you find. Abilities --------- This menu lists your party members' abilities (i.e. your battle commands, like Attack, Jump, and Items with Kain). You can also equip Augments here (see the Augments section for more details), and you can also give your party member's a certain command you want them to use with Auto Battle. To change the Auto Battle ability of a party member, just move the cursor to the right and over to the Auto-Battle Command area of the screen. Your cursor should now be on the "Attack" command, just below the Auto-Battle Command text (note that Attack appears ONLY if you haven't already given the party member in question a new Auto Battle ability. This FAQ assumes you haven't fiddled with that just yet). Press A once the Attack command is highlighted, and then you should be able to replace Attack with any ability the character in question knows. Status ------ This menu lists information about your party members. I'll give you a summary of what you can view here below: Experience Points ----------------- Since we're on the subject of experience points, I may as well talk about them in more thorough detail than I have in this FAQ thus far. After each battle you win, be it a regular battle or a boss battle, your characters will gain experience points. If all of your party members are alive after the end of the battle, everyone of them will gain some experience points. Experience points are divided between each character, so if a boss gives you 20000 experience points, all of your party members (if they are alive) won't gain 20000 experience points apiece, but it'll be divided up, where a party of four people (though the maximum amount of people you can have in your party at one time is five) would gain 5000 experience points each, which would equal up to the 20000 the boss gives you. Anyway, this is one of the options when you click the Status option on the menu screen. You'll be able to tell how much experience a party member needs to go to the next level, and you'll also be able to see how much experience points a party member has gained in total. Experience points, by the way, are used for leveling up to the next level. Whenever a party member has gained the required amount of experience he/she needs to go to the next level, that party member will gain a level. The maximum level in this game is 99. With each level up (well, almost every level up, but I'll get to that in a minute), a party members' stats grow stronger and stronger, making that party member become stronger. At level 70 and up, however, there is a change with level ups. Instead of growing stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to decrease if you level up past level 70, and this weakening trend continues until you are level 99. This is not a glitch, but it's something that Square put in this game for some reason unknown to man. There is a remedy to this, however, but it's a rather annoying one. If you want to keep having your stats get raised rather than lowered, carefully monitor your stats at level 71 on up, and if they go down, reset your game and level up again until your stats go up. Like I said, this is a rather annoying method, but it's the only remedy to this stupid thing Square put into this game. Job/Level --------- This is another thing you'll see when you visit the Status screen. Job means what class your character is (for example, Cecil is a Dark Knight, so his job Dark Knight). Level means your party members' current level. Name ---- This represents the name of your character (e.g. Cecil). Stats ----- On this screen, you can view stats as well. Stats are things like Strength, Defense, Magic Defense, etc. I'll go into more detail about each one below (in chronological order). Strength -------- This represents how much a party member's physical attack will hurt the selected target. Speed ----- This represents how long a party member has to wait to take a turn in battle. Stamina ------- This represents how much a party member can withstand damage from a physical attack. Intellect --------- The stronger the Intellect of a party member is, the stronger their Black Magic will be. Spirit ------ The stronger the Spirit of a party member is, the stronger their White Magic will be. HP -- HP means Hit Points, and it represents how much life your character has. The first HP numbers represent how much HP that party member currently has, whereas the second HP numbers represent the party member's maximum HP. If a party member's HP reaches 0, that party member dies, and must be revived via the use of a Life item, a Life spell, a Life 2 spell, or by resting at an Inn in a town. You can also keep your HP up and not die by using items such as Potions,and White Magic spells such as Cure. Always keep your HP up high throughout the game, and be careful not to die. Also, you can use Tents or Cottages to recover your HP. MP -- MP means Magic Points, and it represents how much magic energy your character has before he/she can no longer cast magic. The first MP numbers represent how much MP that party member currently has, whereas the second MP numbers represent the party member's maximum MP. If a party member's MP reaches 0, that party member will no longer be able to use magic, and his/her MP must be restored via the use of an Ether item, an Elixir item, or by resting at an Inn in a town. It is important to always keep track of your MP, and make sure you have enough to use magic. Also, you can use Tents or Cottages to recover your MP. Attack ------ The higher this number is, the more damage a party member will do with physical attacks. Accuracy -------- The higher the percentage is, the better chance you have of hitting enemies, and the lower the percentage is, the less chance you have of hitting enemies. Defense ------- The higher this number is, the less damage a party member will take from phyiscal attacks. Evasion ------- The higher the percentage is, the less chance the enemy will have of hitting you with physical attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with physical attacks. Magic Defense ------------- The higher this number is, the less damage a party member will take from magic attacks. Magic Evasion ------------- The higher the percentage is, the less chance the enemy will have of hitting you with magic attacks, and the lower the percentage is, the better chance the enemy will have of hitting you with magic attacks. Party ----- This is the menu just below the Status menu. In this menu, you can switch the positions of your party members in battle (i.e. Front and Back Row). If you have more than 2 characters in need of the back row, you need to use the Invert option, then use the Reposition option to switch them around. Settings -------- This is the menu below the Party menu. In this menu, you can change the Battle Mode to Active or Wait, change the Battle Speed (the speed that the messages in battle appear onscreen, or how fast you can move your cursor through the spell lists and such, can be changed through Battle Speed), Movement (Walk or Turn), choose whether or not you want subtitles in the in-game cutscenes, and finally, you can turn the voice acting on or off. Quicksave --------- This is the second to last option on the menu screen. By utilizing Quicksave, you can save your game anywhere, be it in a town or somewhere else. After you Quicksave, you are forced to turn your DS off. When you reload the game, you will see the Continue option on the title screen. By choosing it, you will start back in the same area that you quicksaved in. Note that you have to choose the Continue option in order to load up your quicksave data. If you choose Load or New Game, the quicksave data is gone. Save ---- You can save your game at a Save Point, or on the World Map. You can also use Tents and Cottages at Save Points and on the World Map. This is the very last option on the menu screen. Status Aliments --------------- There are several status aliments in the game, which can be inflicted on your party members. They are: Berserk ------- This is the first status aliment that can be inflicted upon your group. If a party member is berserked, that party member will automatically attack with physical attacks, and you won't be able to control them at all. To cure this, use a Heal item or an Esuna spell. Note that after a battle is over, if you still had Berserk on a party member, the effect of Berserk will wear off. Blind ----- You'll be able to tell if a character has this status aliment inflicted on them if they have black goggles on over their eyes. To cure this, use an Eye Drops item or an Esuna spell. Also, when a party member is in this state, their accuracy with physical attacks lower. Note that after a battle is over, if you still had Darkness on a party member, the effect of Blind will wear off. Confuse ------- This means a party member is confused. You'll be able to tell when a party member has Confuse inflicted upon them by a green circle above their head. They will also spin around in confusion and attack whoever they wish (in other words, you can't control them when they are in this state). To counter this, use a Heal item, an Esuna spell, or simply attack that person with a physical attack. Note that after a battle is over, if you still had Confuse on a party member, the effect of Confuse will wear off. Count ----- This status aliment is a VERY bad one, but it will definitely happen to you at least once throughout the entire game, so be prepared. Anyway, sometimes an enemy will cause a timer to appear above a party member's head. When the timer reaches 0, that party member dies. To counter this, simply use a Heal item or an Esuna spell. Note that after a battle is over, if you still had Count on a party member, the effect of Count will wear off. Curse ----- When a party member is cursed, their physical attack power lowers, which is not good, especially if that party member is a good attacker (e.g. Yang). To cure this, simply use a Cross item or an Esuna spell. Also, this status aliment can be recognized by a purple skull above a party member's head. Note that after a battle is over, if you still had Curse on a party member, the effect of Curse will wear off. Also, a party member will be kneeling down like he/she is wounded if they have Curse inflicted on them. Float ----- When a party member has Float inflicted upon them, that party member will float up in the air and will be immune to Earth attacks, such as Quake. To counter this, if you are on the World Map, enter a town or another place aside from the World Map or exit the dungeon you are currently in and the effect will wear off. Note that after a battle is over, if you still had Float on a party member, the effect of Float will not wear off, but must be cured manually. Also, you'll see a wing beside a party member on the menu screen if they have Float inflicted on them. Mini ---- You'll defnitely be able to tell when a party member has this inflicted upon them, because they will turn tiny and look like a little kid. To cure this, use a Mallet item or an Esuna spell. Note that after a battle is over, if you still had Mini on a party member, the effect of Tiny will not wear off, but must be cured manually. Paralyze -------- When a party member has Paralyze inflicted on them, you'll see two zigzag lines on that party member (one on each side of that particular party member). Cure this via the use of a Heal item or Heal spell, or just simply wait until the effect wears off. Note that after a battle is over, if you still had Paralyze on a party member, the effect of Paralyze will wear off. Also note that if all of your party members in battle get paralyzed, you'll get a Game Over, which is never good. Petrify ------- Petrify is the gradual process by which a party member is turned to stone. If an enemy and/or boss uses a particular move that sets Petrify, they need only do that move three more times before that party member is turned to Stone. Use a Gold Needle to cure Petrify during its formative stages. While in Petrify, the party member in question can still fight. Pig --- A party member will turn into a pig if this status aliment is inflicted on them. When a party member is in this state, that party member cannot use his or her special abilities, cannot use any form of Black Magic or White Magic, except for Pig, which is Black Magic. To counter this status aliment, use a Diet Ration item or an Esuna spell, or use the Pig spell. Note that after a battle is over, if you still had Pig on a party member, the effect of Pig will not wear off, but must be cured manually. Poison ------ When a party member is poisoned, you'll see that party member become purple. Also, that particular party member will be kneeling down like he/she is nearly dead. To cure this status aliment, use an Antidote item or a Heal spell. When a party member is poisoned in battle, that party member will take damage after each turn. Note that after a battle is over, if you still had Poison on a party member, the effect of Poison will not wear off, but must be cured manually. Also, if you walk in a dungeon or on the World Map when you are poisoned, you'll take 1 damage for each step. Reflect ------- Well this isn't really a status aliment by any means, but I'll put it here since I have no place better to put it. When Reflect is inflicted on a character (or an enemy, since you yourself can learn this ability), a barrier will be activated on that party member, which means any magic attack you use on that party member, be it Black Magic or White Magic, will be reflected off that particular party member and bounce off and effect another target. To counter this status aliment, you must wait until it wears off, though you'll never be able to tell when it wears off, so just use a Cure spell on that party member to see if it has worn off (be sure it's a weak Cure spell so it won't heal the enemy a whole lot just incase it does hit the enemy). Silence ------- A party member has a bubble-like thing over their head with dots inside the bubble, so that's how you'll be able to tell that they're silenced. They'll also be crouching down in their wounded state if they are muted. When a party member is in Silence status, that party member cannot use magic attacks, be it Black Magic or White Magic. To counter Silence, use an Echo Herbs item or an Esuna spell. Note that after a battle is over, if you still had Silence on a party member, the effect of Silence will not wear off, but must be cured manually. Stone ----- You'll be able to tell when a party member has this on them, because they'll be totally gray-colored. When a party member is petrified, they can't move for a short amount of time. Use a Gold Needle item or a Heal spell to counter this. Note that after a battle is over, if you still had Petrify on a party member, the effect of Stone will wear off. Sleep ----- When a party member is put to sleep, you'll see Z's above the party member's head. To counter this status effect, use an Alarm Clock item or an Esuna spell. When a party member is asleep, that party member will be unable to move for the entire battle unless you cure it off them. Note that after a battle is over, if you still had Sleep on a party member, the effect of Sleep will wear off. Slow ---- When a party member has Slow on them, it will take longer than normal for that party member's turn to come up. To cure this, simply use a Heal item or a Heal spell. Note that after a battle is over, if you still had Slow on a party member, the effect of Slow will wear off. Stone ----- A party member will keep turning to stone until they are eventually fully turned into stone. When that happens, they won't be able to do anything at all except for sit there. To cure this, use a Heal item or a Heal spell. Note that after a battle is over, if you still had Stone on a party member, the effect of Stone will wear off (only if they are not completely turned to stone). Note also that if all party members become stone, the game is over. Stop ---- When a party member has Stop status on them, they won't be able to make a turn at all, and they'll be frozen (not with ice, but they'll just stand there). To cure this, use a Heal item or Heal spell. Note that after a battle is over, if you still had Stop on a party member, the effect of Stop will wear off. |
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