|
Unregistered
|
Simple jobs I want to add
White Knight-Humes
Black Knight-Humes
Red Mage-Humes *Unlock*
Dancer-Humes *Females only*
Bard-Humes *Males Only*
Monk-Humes *Unlock*
Onion Knight-Humes
Dark Knight-Humes
Sword Dancer-Humes & Viera
Moogle Mage-Moogle (Same as Moogle Knight)
Shinobi-Humes & Viera *Master of Ninja job*
Holy Knight-Humes
Magicians-Humes, Vieras, Moogles and Nu Mou
Knight-Humes *The one from original FFT*
Judge-Humes *Payback for annoying Judges*
Okay, I chose my best ones not the crappy ones. So farewell and enjoy. Just imagine that
what you think they might become...
Posted: oct 09, 2008 8:18 am
|
|
Unregistered
|
more races!
how about yukes?
although they might have a rivalry with the nu-mou
speaking of wich I hope they remember to add nu-mou morphers,
more jobs for gria, and I agree that Marche shoud make a return but has matured
Posted: jan 06, 2009 3:57 am
|
|
Unregistered
|
will there be a new one?
is there any hints that a third one is being produced?
if there is definitely out back morphers and humans should be able to ride chocobocos like
in original FTA
Posted: jan 19, 2009 5:10 pm
|
Aldermar
|
I don't really like using Nu Mou much.
But I certainly like to use Hume, Bangaa, Veira & Gria.
To tell you the truth, I made this post and I haven't registered then. It's been awhile
since anyone replied.
Posted: mar 05, 2009 9:25 pm | edited by Author mar 05, 2009 9:26 pm
|
|
Unregistered
|
Aw, be cool...
Nu mou are pretty cool, but they only have a few good jobs,, but, yes I agree, seeqs
should go... The Gria are an interesting new race in the FFTA games, they don't have much
range attacks though. (But they can fly :D) I definitely think they should make a third
game with a few more improvements. Nice thoughts for it!
Posted: mar 26, 2009 9:04 pm
|
|
Unregistered
|
more MP gain for higher levels
how about having higher levels gain more than 10 MP per turn. Like, the higher the level,
the more MP they gain each turn. Because, as a higher level, your using better spells,
which require more MP, and your probably using Turbo MP which doubles the regular MP count
anyways. Like maybe have 1 MP more gained every level up.
Posted: apr 05, 2009 12:50 pm
|
|
Unregistered
|
limited teams
have more than 6 people at once
Posted: apr 05, 2009 4:11 pm
|
|
Unregistered
|
Llednar
Llednar should be a Secret playable charecter. or we should at least be able to use Omega.
Posted: apr 30, 2009 1:56 pm
|
|
Unregistered
|
Understand
Understand it isn't any fun to keep playing the old faces. They can't just throw in every
single character in the Ivalice series. I hope they bring back the morpher, add more
cl***es and races, but not remove any, I like playing seeq actually.
Posted: may 01, 2009 8:51 am
|
|
Unregistered
|
***
It says * * * because y wrote c l a s s e s, refering to jobs.
Posted: may 01, 2009 8:52 am
|
|
Unregistered
|
Best Job Ever
I wish they'd make an Ultima Knight job for humes or bangaas where all the moves were
Ultima related (Ultima Masher and etc.). Even moves like Ultima rend or heal maybe? It
would be cheap but ****ing awesome!
Posted: may 06, 2009 7:00 am
|
|
Unregistered
|
Magic
I think they should add fija, blizzaja, thundaja etc. And moves like Scathe and Gigaflare
should be more powerful.
Posted: may 19, 2009 11:53 pm
|
|
Unregistered
|
...
Have Male & Female Humes..
An Give more jobs for Humes.
Like the first Final Fantasy Tactics. <3
Jobs consisting of; Dancer, Summoner - Female, Knights - Male.
An for last; take out Seers, Nu Mou and .. Moogles.
Posted: may 25, 2009 7:41 am
|
|
Unregistered
|
...
I meant Seeq's not Seers.
Posted: may 25, 2009 7:42 am
|
|
Unregistered
|
Well...
I think there all the races should stay... it adds more viarites to the job cl***es, but i
do agree with the job system, there should be more for gria's and seeq's.. they should at
least add 3 more new races, and add on more new beter jobs that can mix with old ones, idk
what i meant but hopefully square enix can be creative with my ideas.. but the point is,
A3 should have more better story and exclusive characters, also more longer story, but the
quests system is good enough.. come on.. 300 quests.. thats good enough.. but more longer
story should be included..dont you agree?
Posted: may 25, 2009 7:46 pm
|
|
Unregistered
|
Nu Mou Knight
I think they should add nu mou knight with magick ablilities like flare and death and
offensive abilities like Rush and Backdraft they should also make nu mous equip bladed
weapons
Posted: may 30, 2009 8:24 pm
|
|
Unregistered
|
Illua
Illua should be recruitable and should let you access the nightshade job and they should
also add the unused Transmuter job for the nu mou
Posted: may 30, 2009 8:28 pm
|
|
Unregistered
|
Interesting idea!!!
#1 Anyone remember Vincent from way back in ff7? I say give humesa job with guns.
#2 They should make a larger world "not just two continents and a useless one" maybe they
could have an airship going to Ivalice!!!!
#3 Add a Dragonrider cl*** or maybe just use dragoons like chocobo knights.
Posted: jun 01, 2009 9:59 pm
|
|
Unregistered
|
Clan Wars
i found even though 300 quests is impressive there is NO gameplay after that. I think they
should bring back wars between clans. They should also increase the level of characters
trying to join your clan, because after the level max stops at 30. The ideas of more races
and jobs is also great. we can only hope they follow up on that.
Posted: jun 07, 2009 9:17 pm
|
|
Unregistered
|
karma
- que sea wifi y se pueda combatir con otro jgador
- que tenga sexo bariado en todas las razas
- que aya mas bariedad de moustros
- que podamos meter moustros a nuestro clan
- que alla mas missiones principales despues de derrotar al jefe final
- que el mapa sea como el de la final fantasy tactics advance y no como la de Ds
- que pongan musica mas buena como para dar emocion a una guerra
- que pongan areas mas grandes y mejores como una debajo del mar
- que el protagonista sea luneth
Posted: jun 16, 2009 12:42 am
|
|
Unregistered
|
it is called avins
Posted: jun 20, 2009 3:33 pm
|
|
Unregistered
|
Power up, Power down
For being masters of magic Nu Mou's are really lacking. They really need to power up the
cl*** and return it to it's former glory. The Alchemist Job was a great addition. Moogles
are lacking a little too (but i don't really care about moogles :-P). They should also get
rid of Blood Price. It makes Viera's way too powerful. The whole "build up your MP"
concept is crap and needs to go. What's the point of building a character with high MP if
they never actually reach it? Besides, isn't that a point of a build focused on magic to
be able to use it. Allowing people to come up with strategies such as the physical
Parvir's Flair combined with the magical Black Mage's geomancy would make the game more
fun.
Posted: jun 24, 2009 5:46 pm
|
|
Unregistered
|
Friend battling
It would be awesome if you could battle your friends :-)
Posted: jun 27, 2009 2:47 pm
|
|
Unregistered
|
Why get rid of Seeqs? No reason. They are the best.
But I feel Seeqs and Gr...
Why get rid of Seeqs? No reason. They are the best.
But I feel Seeqs and Gria really got cheated in Tactics, they have only 4 jobs each,
making their versatility incredibly limited. Blood Price is an awesome idea, but it tilts
the game incredibly in the Vierra's favor.. Come to think of it, the "Phoenix" ability
does this same thing, as it grants way too much power to a single unit.
The idea of changing direction needs to go. It added too much time to each turn that
could be spent in a faster battle sequence. On this note, characters should not walk,
they should run. I know that sounds like a useless addition, but if walking time was
decreased, battles would, once again, be much smoother.
A male and female sprite for ALL the cl***es would be very nice. Also a new race for...
whatever Sid is, I'm not sure what that is. The auction master is of the same race,
however.
A new weapon system, the Bazaar idea was cool for a split second, but what it ends up
meaning is that you spend most of the time blindly waiting for that one little bit of loot
you need for the next paladin skill, and having no way to find it without just taking on
every single quest.
No Luso: Luso was the worst design for a character I have ever seen. Really.
Main characters should still change in sprite when they change cl***, it makes sense for
Bard Hurdy and Moogle Knight Hurdy to look a bit different, as they have different
equipment settings.
Because of the already incredibly complex turn system, I would love to see "Team attacks"
such as games like Chrono Trigger, fire emblem (tri attack), and Chrystal Chronicals have
used. They would require you to be close to a teammate, and have both team members know
selected skills. For instance, two teammates with "Fire" magic could combine to cast
"Fira" with only the 8 MP per character, without knowing the Fira magic. On a more
advanced scale, oil Blade+Fire could mean Explosion Blade, or something to that effect. A
team would then be somewhat based on a team rather than on 6 individuals.
A third team in a battle would also be nice. Even more than that would be a defining
color that would show you who was on what team. Once again thinking fire emblem.
Lastly, of course, PvP would be excellent.
So, here's my idea for a final list of cl***es, for each race, and I've decided to kill my
above idea for another race, becuase turns out Sid's just a weird Vierra thing.
---Humes---
Soldier
White Mage
Thief
Black Mage
Archer
Paladin
Fighter
Hunter
Parivir
Blue Mage
Illusionist
Seer
Ninja
---Moogles---
Animist
Thief
Black Mage
Moogle Knight
Fusilier
Juggler
Tinker
Time Mage
Chocobo Knight
Flintlock
---Viera---
Fencer
White Mage
Archer
******in
Summoner
Sniper
Elementalist
Red Mage
Green Mage
Spellblade
---Bangaa---
Warrior
Monk (White Monk)
Dragoon
Defender
Bishop
Gladiator
Templar
Cannoneer
Black Belt (Master Monk, without tier implying name)
Trickster
---Nu Mou---
White Mage
Black Mage
Beastmaster
Time Mage
Illusionist
Sage
Alchemist
Arcanist
Scholar
---Seeq---
Ranger
Berserker
Lanista
Viking (Contains water battling and thunder magic)
Rogue (Thieves that deal damage, think of the stealing moves of A2's viking)
Flintlock
Grunt (Fast moving support unit, attacks deal out strong "Team attacks")
---Gria---
Raptor
Hunter
Ravager
Geomancer
Beastmaster
Animist
Umm... Something new here
Posted: jun 28, 2009 3:26 am
|
|
Unregistered
|
you know what more cl***es and...
i mean come on im thinking like 10 cl***es more jobs maybe moogle chocobo knights be
just mount knights and equip things like summons and wyrns and drakes and dragons and yes
dragons plus what about instead of morphers you make an absorbing cl*** that works like
beastmaster and becomes a monster instead of crappy oh if it dies the monster kills you,
and i think you should screw seeq and GIVE his jobs to gria plus do something about numou
being casters HERES AN IDEA what is one half of SPELL-blade huh? you with me the bazarr
****s id RATHER HAVE jail LAWS I MEAN I HAD A NO BEAST MASTERING ON A BOSS THAT SUMMONED
CONTROLABLE dragons with thunder WHEN THUNDER WAS ITS WEAKNESS
Posted: jun 29, 2009 12:39 pm
|
|
Unregistered
|
oh i had to get off and heres more
I want a game with the following no laws REAL random encounters so when the missions are
done we can still train a story thats different not i got stuck in a book oh noes im a
pokemon mystery dungeon cliche (i used to like pokemon now i think its a waste of money)
so anyway a hume female a , justa stretch here a male vierra and gria oh and seeq doesnt
**** it needs cl***es that dont yaknow **** and im serious about male grias make it so the
charecters have personalities and cl***es and jobs and races determining what they say and
random encouters mean less HAVING to do quest when some people want to see the next part
of the story i mean luso DID have a good story soooo make him look less i dont know IRISH
and make marche and luso come together older or something and make ivalice a country AND
the name of the world also cid and montblack and addele and hurdy and ezzelle and that
uuuhhmmm... whos mewts dad? they are very good charecters if you ask me well he shouldnt
be a judge but he should be mounted like the choco knights and old judges and no law
system i have to repeat that but keep the rewards and make them smaller like a new ability
weopon......... also i need to ask why are we not making two gender cl***es? no wonder
grias are going uhm rare the cant have a husband if there arent any THINK SE THINK oh and
i think that you should use everything here theyre all good ideas you hearing this
nintendo? i like you're games but id like it better if youd listen to us
Posted: jun 29, 2009 1:00 pm
|
|
Unregistered
|
no limited clans
Why does there have to be limited clans I have restarted my game 4 times cause i always
have such high levels and i do not want to dismiss them and you should also be able to
recruit monsters and has anybody gotten the scion ultima and zalera they rock?
Posted: jul 03, 2009 10:56 am
|
|
Unregistered
|
i meant
THEY ROCK!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: jul 03, 2009 10:58 am
|
|
Unregistered
|
new jobs
i think they should have new jobs like these:
beasttamer:nu mou
& white wizard:hume, nu mou, viera
Posted: jul 03, 2009 11:04 am
|
|
Unregistered
|
funny thing
what i think is of funny is they have all male humes and then there is adelle and
frimelda and illua who are like the only female humes.
Posted: jul 03, 2009 11:14 am
|
|
Unregistered
|
so heres an idea, not a story based on a book
whats next, is it brought by the letter y?
so heres my ideas, ordered
1.male and female ALL cl***es
2.have ALL the jobs from FFV and FFIII its what the system is BASED on
3.No cl*** is wasted, seeq needs new clases JUST like Gria, theyre a good powerful tank
unit if you get good levels...
4.the DSI has a new speaker thats qualified to make MUSIC so put it in the options to turn
on and off voice acting...
5.the download center: make updates on quest and stuff and more multiplayer exclusive to
NDSI
6.loot + bazzar + lvl A weopons = MAD PLAYERS!!!!!!!! i mean im LVL 21 LUSO GETTING HURDY
STARTED OVER and no frikin lvl a weopons in buy mode
7.decide if youre even doing it nintendo
and last and most important--
8. do your magic that makes adults feel like children, children feel in fantasy land, a
magic to make a magical universe of danger and surprises and emotions and turns and real
events, a diplomatic yet primitive 3rd world meets 21st century charm, all we want, is the
magic, the magic of adventure.
----Joseph
Posted: jul 09, 2009 8:27 pm
|
|
Unregistered
|
RAINBOW MAGE!
a cool cl*** would be
rainbow mage lol
they learn every type of magick,
however to go to this cl*** you
have to master 5 a
Posted: jul 12, 2009 10:45 pm
|
|
Unregistered
|
rainbow mage
have to master 5whtmage 5blkmage 5bluemage and what ever other color therll be in ffta3
Posted: jul 12, 2009 10:47 pm
|
|
Unregistered
|
i know i post a lot, well I do
I liked A2 a lot, so heres the big pitch...... user, generated missions, and a freelance
cl*** where NOT ONLY can you use 2 cl***es BUT customiseable looks for the
freelancers........ also im still on beast morpher and stuff..... a more in depth story...
no bazzar, ( i hate doing quest to get the 1 LAST THING i need for some move) updates
on quests like hello (username here) we have ( number of quest here ) for you in an
update, please play offline while we update your files........or someone is challenging
you plz respond (online battles<<<<) it NEEDS more connecttivity..... its what
the ndsi is ABOUT!
Posted: jul 17, 2009 9:34 pm
|
|
Unregistered
|
well...(2) [reply plz]
I agree with all of you ppl, but the jobs everyone are giving is alittle overated. too
much jobs for nintendo to put in if you ask me lol, but! dont you all agree that tactics
should be more... like the psp or psx version? im talking in setting wise, the story in
FFTA is too childish, if anyone has played the original Tactics, then you know what i
mean, there was a little gore and more death, and it seemed better and longer story. i say
it should be a rated teen game if allowed. BTW there should be more jobs for each
characters and of course male and female for each race, a tottal of 12 races it should be,
or maybe every race of ivalice ever created, from FF 11,12, and all tactics included, who
knows maybe nintendo will make a breakthrough...
Posted: jul 23, 2009 9:37 pm
|
|
Unregistered
|
well...(2) [again lol]
AND for sure WIFI connectivity for sure, and it shuld be a good online system like
everyone says here, team battles, or regular battles and they should have an online story
and regular story for offline.
Posted: jul 23, 2009 9:40 pm
|
|
Unregistered
|
My ideas
First off, I'm going to be saying Jobs instead of classes to avoid st*ring.
Here is a list of my ideas (I will give details below):
-Male/Female for all races:
Duh!
-Combos returned and Personal Privileges (as oppose to clan Privileges):
OK my idea for combos is pretty simple: Bring back the mythril weapons and return the
combos. But with the laws loosened, how will this be possible? Simple: they'll be
tightened up a bit. Each unit will have a Personal Privilege (PP for short) which they can
earn by mastering all the abilities of a certain job or reaching a specific level. The PP
earned depends upon the goal reached and records would be kept of what PPs you've earned
through the game and how you earned them. So your units all have PPs and one of them
breaks the law: The first time this happens, they lose their PP FOR THE REST OF THE BATTLE
(they get it back after the battle). If they break the law a second time, they go to
prison. NO OTHER NEGATIVE EFFECTS WILL OCCUR. This means you won't lose items, or have
stats removed. After the battle, your unit is released, and everything is fine. When you
defeat an opponent, you gain 1 JP, just like old times. But you can have up to 99 JP and
combos don't use them all. Combos, in fact, use 2 JP although you can add more JP to boost
the damage. Unfortunately, because you can boost the power of combos, only 1 person should
be preforming the combo at a time (IE: no team-up attack).
-Rotate-able map:
Simple: L and R rotate the map
-BETTER STORY!!!!:
Seriously: FFTA2 came THIS close to getting good criminal-gang-war sorta thing. But they
failed.... So all I can say is "do better next time!"
-New Race(s)?:
I'm not sure about this one. I liked the Kliore idea because it fits best with all the
other races: Bangaa are lizards, Nu-Mu are dogs, Viera are rabbits, Seeq are cows/bulls,
Gria are half dragon, Moogles are... Moogles I guess... and Humans (later Humes) are, of
course, like us.
-New Jobs:
--Human(Hume):
Necromancer (has some useful abilities like drain, poison, and zombfy which makes other
units do your bidding but has a 10% hit-rate)
(Uses birds, yes BIRDS, to attack distant targets. The upgraded version of the Hunter)
--Bangaa:
Shieldbearer (uses shields as weapons. The upgraded version of the Defender)
--Nu-Mu:
Necromancer (see above)
Morpher (this job is edited from FFTA's version. Transforms into monsters. Can only
transform into monsters on the current battlefield)
--Viera:
Aether Mage (The upgraded form of a Summoner. Can transport any unit to any location on
the battlefield. Can summon Greater Entities like Exodus and Ultima however, this requires
not an exact amount of MP but rather, an amount of MP equal to 75% of the total damage
done)
--Moogle:
First, get rid of that awful Chocobo Knight and replace it with:
Mog Keeper (can ride a chocobo and can access the bird's abilities, as well as their own.
Uses the same mount system as FFTA2 but also has abilities such as Hack which hits an
enemy 3 times with equipped weapon, each time half as powerful as the last. The upgraded
version of a Mog Knight)
--Seeq:
Forester (The upgraded version of the Ranger. Fights with axes. Uses abilities like Hack,
and Split, which halves enemies HP)
Mugger (damages and steals. Similar to the thief and the Viking)
--Gria:
Falconer (see above)
Naturalist (The upgraded version of the Geomancer. Uses the power of plants to make extra
potent potions and poisons. Can also attack with plants)
-MP Full at Battle Start:
I mean, really? What's the point of working for high MP if the highest it ever reaches is
50?
-The old "Random" battles Returned:
Duh!
-Good Wi-Fi (lobby style):
Wi-Fi is obvious, but just so you don't end up fighting the same friggen person every
time, you should get to see a list of people who are available to fight, cooperate etc.
-Loot, gil, and Blueprints:
This is my fix on the old problem of how monsters seem to lug money around with them, even
though they don't need it. Of course, when you fight other claners, you get money. This is
only for when you fight monsters. You get blueprints at shops, and from other clans when
you defeat them. These blueprints tell you what kinds of loot you need to make various
items. When you make an item, you automatically get the item. Shops also sell items, but
they're not very good so the best way to get items is to collect loot and blueprints. To
get loot, simply kill monsters. But the kinds of loot you can get depends upon the kind of
monster you kill. At the end of a battle, you have 2 choices: (1): Sell the loot
immediately, thus giving you money; or (2): keep the loot to be sold, traded, or used in a
blueprint later.
That's all I can think of for now!
Posted: aug 16, 2009 7:37 pm
|
|
Unregistered
|
i will put all the ideas in a calm easy to understand setting
-Full Mp at start
-Friga Thundaga And higher
-WiFi Based Online battles ranging from 1on1-3on3- and 6on6
-More Towns
-more Jobs and clases
-1 on 1 style bosses, that would be SWEET
-a level editor, its what we all want
-make a hardcore story that anyone can read, 10+up
-FF12 Setting,and ff war of the lions setting ivalice
-last boss is judge masters would rock
-keep lowstakes law disobeying Too
Posted: aug 21, 2009 10:11 pm
|
|
Unregistered
|
calm way 2
-Oh Yes male and female ALL classes, SEEQ ***
-Gria need more jobs
-3-D graphics like the psone
Posted: aug 21, 2009 10:13 pm
|
|
Unregistered
|
way more classes needed!
i honestly think there should be more than one agent, sky pirate, dancer, and bard in the
game unlike a2. Also, they could add way more classes like, mystic, samuri, knight, holy
knight, dark knight, necromancer, pirate(not sky pirate), spartan, nighthawk(Gria), and
maybe even protecter. This is the list of jobs and species i would have:
-Human-
Soldier
Fighter
Paladin
Thief
Ninja
Black Mage
White Mage
Blue Mage
Knight
Holy Knight
Dark Knight
Parivir
Seer
Dancer(female only)
Bard (male only)
Singer(male or female)
Pirate
Spartan
Protecter
Samuri
Necromancer
Illusionist
Archer
Hunter
Sniper
-Nu-Mou-
Beastmaster
Morpher
Black Mage
White Mage
Sage
Arcanist
Scholar
Alchemist
Illusionist
Spellblade
Red Mage
Green Mage
Blue Mage
Geomancer
Necromancer
Mystic
-Viera-
Fencer
Red Mage
Blue Mage
Green Mage
Archer
Hunter
Sniper
White Mage
Black Mage
Assasin
Elementalist
Geomancer
Necromancer
Spellblade
Summoner
Nightshade
Holy Knight
Dark Knight
-Bangaa-
White Monk
Monk Mage
Necromancer
Mystic
Dragoon
Cannoneer
Trickster
Master Monk
Knight
Holy Knight
Dark Knight
Geomancer
Bishop
Templar
Pirate
Samuri
Master Monk
Black Monk
-Moogle-
Animist
Theif
Black Mage
White Mage
Time Mage
Gadgeteer
Fusiler
Agent
Pirate
Sky Pirate
Moogle Mage
Moogle Master
Geomancer
Necromancer
Lanista
Ranger
Nightshade
-Gria-
Archer
Hunter
Nighthawk
Nightshade
Knight
Holy Knight
Lanista
Ravager
Black Mage
White Mage
Geomancer
Necromancer
Gria Gunner
Thief
Ninja
Samuri
Beastmaster
Morpher
-Seeq-
Berserker
Ranger
Viking
Grunt
Lanista
Knight
Holy Knight
Dark Knight
Necromancer
Illusionist
Bishop
Bard
Singer
Lastly, there shouldn't be as many characters you can't get rid of.
Posted: sep 07, 2009 1:06 am
|
|
Unregistered
|
Range Effects
If a unit is lower then it shouldnt have as much range if it was shooting Higher up
targets.
If a unit is higher then it shoot be able to shoot farther.
Posted: sep 13, 2009 6:23 pm
|
|
Unregistered
|
VieraAssassin
I think they must add some sort of system to have monsters join your clan. like in FFAT
when they had the Monster Farm or whatever after hunters captured them. Also have people
being able to ride creatures such as wyrms. The chocobo knight was fun but I hated how you
couldn't develop further abilities while using him.
Lastly more people per clan (7-10), p v p, 4 way clan battles and more classes, especially
for viera :P
Posted: sep 16, 2009 5:42 pm
|
|
Unregistered
|
Harder, and tweeks.
Okay, not many of you will agree, but who else thought FFTA2 was one of the easiest games
they've ever played? They need to tone down some jobs (******in is a good start) and take
out a few jobs (Come on, people, who actually used a Moogle Thief for more than a few
quests? And Heritor for Adelle was by default one of the best jobs.). Also, they need to
balance out some races. Viera are by far the best race, and I rarely used a Gria. I
actually think a cool concept for A3 would be to center the game around Montblanc or at
least throw in something more than a typical hero personality (don't get me wrong, Marche
was cool, but Luso? Really?). And why are we getting crap extra characters? I want to hear
one person say that they actually put Vaan or Penelo to good use. And to add on, Hurdy
wasn't to useful, and in the end Adelle just killed everyone. SO if they do make an A3, I
hope that they make it like A1 where when I went to play it again, I felt like I was
playing it as a game, not a time waster.
Posted: sep 21, 2009 10:22 pm
|
|
Unregistered
|
A3
-Archanists should be able to use dark, darkra, darkga etc (I found dark moves were
lacking in alot of the magic jobs)
-More repeatable quests
-longer story
-Clan wars
-More Jobs (not like the dumb *** above who says less jobs)
-Male and female for all races
Posted: sep 27, 2009 8:16 pm
|
|
Unregistered
|
Let's Use Common Sense here...
-First off, there seems to be an agreement on Male and Female for all races. That's a
pretty fair request. It would also make any future "Night Dancer" experiences a little
less creepy. It can't be too hard to do...just give them eyelashes or something.
-online multiplayer is always fun. I mean, come on. Who doesn't want to fight their
friends?
-Bazaar was an interesting concept, but just didn't work. Try again.
-Better story. I mean, they ARE capable of doing it. The Duelhorn sub-plot was excellent!
More-so than the main story...
-More classes, with more variety. As someone said earlier, Dark Magick was almost
non-existant (with the exception of the Arcanist, but even that was unreliable.) Just
inclusions of all different kinds of classes would be fun. I mean, Scholar was a really
cool idea...Magick Frenzy with Seers was fun. I love Master Monks. But yeah, different
kinds of classes would be fun: Magical Knight Nu mous, Gun-wielding Humes, useful
Moogles... Oh, and more classes for the Seeq and Gria.
-MAKE WEAPONS LIKE AXES MORE USEFUL. The strongest axe as an attack bonus of 49...There
are 2 knives and 4 rapiers stronger than that. That's just...not right...
-More Balance in classes. Make earlier classes have more playable later on. I mean, you
put sooo much work into learning Soldier abilities, but do you ever use them again? (If
you're me, Maybe). Also, nerf some classes. I have an assassin/green mage with
concentrate. All I do is Tranq, then nightmare, nightmare, nightmare. Boom, i win. I have
actually killed all enemies with my Viera while my other guys were just standing their
clueless.
-More Races? Well, it's not a nessecary thing, but I doubt one more can hurt. personally
though, I think we're good.
-More End-game. More Exploration. More quests...ya get the idea. Make it longer.
-More various quest ideas. One on One battles would be so cool!
-Pacing...I mean...who remembers going from level 60 quests, then all that's left are
level 99 quests. I mean, seriously. learning curve.
Finally:
-More Character space, or less "Special" characters...or both. Personally, I like my
generic Characters. And I never want to deal with Al-cid again...god. (or for fans of
FFTA, Ezel or Babus...ya know, one class only kind of deals? Those ***)
And I think that's all I got.
Also, Seeqs need an Ultima still...and Seeqs rock.
Posted: sep 30, 2009 10:50 pm
|
|
Unregistered
|
ALL THOSE IN FAVOUR
all those in favour of the guy above say : I
....
....
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Posted: oct 02, 2009 11:57 pm
|
|
Unregistered
|
Yellow Mages
They have white,black,blue,and green but no yellow mages[thunder mages]
Posted: oct 12, 2009 5:32 pm
|
|
Unregistered
|
Male Viera and Gria
I think that there must be male Viera and Gria.
Maybe one continent with male Viera and another with female.
After a quest,they will form one city.
Posted: oct 17, 2009 7:09 am
|
|
Unregistered
|
Check This
I have a bunch of ideas and so I made a site for them. Please check them out at
finalfantasytacticsa3.webs.com and feel free to tell me what you think.
Posted: oct 29, 2009 7:49 pm
|
|
Unregistered
|
Check This
I made a website about Final Fantasy Tactics a3. Go to ffantasytacticsa3.webs.com
Posted: dec 06, 2009 11:25 am
|