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People are used way to much
i have played other final fantasy games for ps2 and they use the same characters like
Al-Cid, penelo, vaan, etc. I thing they need newer jobs and i agree with all of you, the
seeq has got to go
Posted: dec 20, 2009 10:48 am
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Well one thing wasn't said
I don't want to repeat wot you guys said, I agree with you for everything. But I'd like
sumthin. How about you can name your own units? I'm sick of all those crap names like
Kingsley or Roy or Sh*tman
Posted: dec 20, 2009 1:05 pm
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Website
No offence to who made the website for FFTA3 but it gives the Revaji all the GOOD JOBS!!!
Posted: dec 22, 2009 2:18 pm
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:)
i think that they should bring in more characters from other games like Cecil from ff4 and
you should be able to be the the bad guys
Posted: dec 24, 2009 5:39 pm
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awwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwww
Posted: dec 24, 2009 5:43 pm
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Llednar Rebirth
I know this is sorta ***. but what if theres a quest called"Summon a Knight" where the
hero accidentaly uses the wrong ingredient and rebirths Llednar!! He will be an enemy for
some missions but will Join You later on... Or probably erase the whole idea and make a
Biskmatar job for a hume!!
Posted: dec 28, 2009 2:38 pm
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Main Hero
The main Hero should be Luso's kid and be a girl☆Ü
Posted: dec 28, 2009 2:41 pm
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F*ck Luso
F*ck Luso and bring back Marche or Mewt as Adults
Posted: dec 29, 2009 4:45 pm
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I Guess
Well then, Marche should come back as an adult and have his job be a Biskmatar[OR a holy
knight] and have Mewt's job as a Noble...
Noble abilities should be:
Order: Take targets turn
Summon: Summon a random totema
I CANT THINK OF THE REST!!!
Posted: jan 06, 2010 9:51 pm
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dude youve done allooooottttta mssaging,
i agree with quite a bit of it,
i...
dude youve done allooooottttta mssaging,
i agree with quite a bit of it,
i think the game should have more combo's in it, kinda like the red king and all of them
on ffta2
Posted: jan 21, 2010 4:52 am
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I liked the idea of the seeq and the griea.
However due to how limited their ...
I liked the idea of the seeq and the griea.
However due to how limited their jobs are, i only ever have 1 or 2 in my party.
The No Mu have some ok classes but i only ever have 1 or 2 in my party.
Ive always been a fan of the bangaa and the Viera, love em, have 3-5 of them and a few
hume because of blue mage/ninja and other classes
they should have elaborated on the gria but they were still pretty cool
the seeq though, i thought the ranger was week, but i liked the viking thought that was
cool, the berserker is just another monk they may as well called it the same thing.
recycled characters were up and down, I thought the law system was new and not necessarily
bad, but i prefered the ffta law system, and the ffta map over ffta2, in ffta2 the map
wasn't as cool,
Posted: jan 21, 2010 5:00 am
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I hate luso so much
I liked tactics, although the gameplay was pretty slow, i...
I hate luso so much
I liked tactics, although the gameplay was pretty slow, it had incredible story
loved ta, gameplay better, alot funner due to laws, races, monsters etc more gameplay that
made sence eg spear can go through two squares.
and it had a good story line
tactics advance 2 however had a minimal upgrade to gameplay, which isnt nessacerily bad,
because the gameplay is alright. but the story was terrible. luso is the most pathetic
charecter in the world, with pretty much no backstory apart from he is a lazy C@@@
pulled into the world for no reason at all
with no reason for existing besides saying, meh i think i will exist and see what happens
marche was way better, and ffta had an entire thought out story that kept you drawn into
the game. i reckon ta3 needs good story,
and if they bring back marche (fft return to avilice sounds way better than ffta3) they
shouldnt put some tacky story in it, he should have a reason for being there
and when you clock the game, i reckon you should be able to unlock an entirely new area
along with the old one kinda like ff2 remake for psp where you get soul of rebirth, or
something like that.
I also reckon they should go into the nature of the judges and their magic, or have some
new undescovered magic or elaborate into the summons and where they reside, or something
Posted: jan 22, 2010 5:34 am
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Just a Sugestion
i just thought of these jobs in my head so if you think that they are crap then its fine
with me
Bounty Hunter-Gria
Elementalist-Nu Mou, Viera
Shifter-Moogle (basically someone who is like an illusionist but changes the weather to
harm his foes)
Witch-Viera, Humes, Gria (uses dark magic such as Doom)
Mercinary-Bangaa, Seeq *only if they bring back the seeq cause i agree they are bad
Roque-Moogle, Humes (like a thief and can uses bows/knifes)
Pirates-Bangaa, Humes
it doenst really matter to me if you like it or not its just i suggestion =D
Posted: feb 27, 2010 9:36 pm
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IDEAS
-better story
-more races and classes, specialy for gria and seeq
-plz dont change job names (like: from gunner to fusilier)
Posted: mar 13, 2010 1:25 pm
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IS there gonna be a new final fantasy tactis 3 for ds?
CAN some one please answer me? and i hope there will be more better charcters like the job
dragoon looks not much like a dragoon guy and i want more items like weapons and armors!
and there should be a ultima weapon =)
Posted: apr 08, 2010 3:43 am
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THIS IS FINAL... SO DONT ARGUE :P
Of course there should be girl and boys for all or most classes.
You guys should put more space in the character list or you guys can just cut down on the
'story' char..
And DEFINITELY put the feature with multiplayer AND wifi... i mean cmon every1 wants to
battle friends and strangers.
Put more classes in like (suggestion): Pirate, rogue, samurai, shaolin and put some of the
other ff classes like GEOMANCER that class is awesome, MAYBE scholar, dark knight, AND PUT
ONION KNIGHT lol....
Also put special events once you complete the game like e.g. Control enemies and vs your
players etc.
Just a suggestion is to take off laws...
And how bout some of the old characters like cecil, cloud, squall, sephiroth etc.
Since you guys actually created this game try and at least think like a kid or get a
random FF freak like me and make him try the game out and listen to his game review.
:D
Posted: apr 12, 2010 3:09 am
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THIS IS FINAL... SO DONT ARGUE :P
I forgot also put more quests
and make everything fun and make sure there is more and new features once you complete the
game so people who will play this game can keep on playing without getting bored
:D
Posted: apr 12, 2010 3:12 am
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:D:D:D:D:D:D:D:D:D
:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D
Posted: apr 12, 2010 3:12 am
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Agreed to all Ideas
They sound fascinating. Hopefully they make the FFTA3.
BTW, I'm the author of this post, Aldermar
Logged out for some reason. :)
Posted: apr 12, 2010 8:00 am
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PLZ ANSWER ME!
IS THERE GONNA BE FINAL FANTASY TACTIS 3? have they siad it? plsssss answer me or give me
link where they said they r gonna release final fantasy tactis 3!Thanks!
Posted: apr 17, 2010 3:55 am
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several suggestions
i would say a more serious story and a more intense atmosphere. the law system took the
intensity out of the gameplay because there wasn't any threat of losing a party member
forever. the story should also be more serious; both the main stories of FFTA and A2 were
let-downs because the focii of both stories (namely the main characters) were from the
'real' world; as such the whole story and game universe was only ever seen as a 'fantasy
world', thus taking away any semblance of urgency or seriousness to the narrative itself.
as other comments have stated, the crime-world story arcs like the 'redwings' and the
'duelhorns' stood out because it was happening INSIDE the world itself; the crime world
story arcs were not concerning themselves with magical fantasy nonsense but with
'real-world' (in their world) events, thus providing the urgency and seriousness necessary
for an effective, mature narrative.
i don't know if you guys have played Tactics Ogre: The Knight of Lodis; if you haven't,
you owe it to yourselves to play it, especially those who like more serious story lines,
less forgiving and more challenging gameplay. the story is a bit similar (in theme, at
least) to Final Fantasy Tactics' (ramza, etc), although the final battle/ending is also a
bit of a letdown because it devolved into the same 'defeat-the-boss-save-the-world'
cliche.
for the setting, the FF XII universe is excellent for that; i liked the how FF XII didn't
have the usual evil-colossal-monster-bad-guy-boss-bent-on-destroying-the-world theme;
instead it was a bit more realistic and a lot more complex than simply beating sin or
sephiroth to save the world. actually it's not even saving the world per se, as in the
planet getting blown to bits kind of thing. it was more of stopping someone/some
organization from controlling people's lives (and history itself), which a more realistic
scenario than you might think.
on the question of race(s),
i would say that the concept of multiple classes minimizes the potential of a generic
character. humes would naturally have the most classes simply because we identify with
them the most, but then the existence of other sentient species means that for every
additional race, there would be less and less possibilities available for a member of any
particular race, thus, bangaas and nu mous and grias and seeqs have progressively less job
possibilities available. for this reason i think the single-race system of the first final
fantasy tactics (ramza etc) is the best. wouldn't it be nice to have a fresh recruit and
turn him/her into anything you want him/her to be?
that said, i admit i've grown quite fond of the five primary races (hume, bangaa, nu mou,
viera, mog), especially the bangaa because of their raw power and comparable versatility
to humes.
moogles are also more useful than you might think; i love using stop shot and then using
ultima charge from the the other end of the battlefield. i think it's unfair that
flintlocks have to expend an entire turn on prime, and hurdy shouldn't be the only moogle
bard (it's one of the best support classes, believe me). moogles aught to be called a
support race because they're not feasible front-line fighters.
nu mous are too caged in by their definition as a strictly magical class, although i
wouldn't be too excited to see a nu mou knight; maybe a nu mou MONK would be better, since
they're weak physically and the idea that they use their inner 'focus' to strengthen their
bodies is kind of cool (like a jedi!). i think the physical damage dealt by these nu mou
monks being based on their magic attack strength stat isn't a bad idea.
anyway this post is getting too long. XD
Posted: apr 17, 2010 2:22 pm
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More Gria and Ritz (FFTA)
Alot of you guys want anlot of random jobs from Tactics. I've never played tactics but the
jobs seem kinda random. Grias need more jobs, shod be easier to get, and having both male
and female grias and Veria is a BAD IDEA. Unless we have female Humes, NuMou, Moggles, and
Banggas. I actuly wouldn't like that. But Marche, Ritz, possibly Mewt, and especially
Llendar shod show up. Llendar kicks butt. Also make it so it easier to get in a wild fight
like FFTA.
Posted: apr 18, 2010 4:51 pm
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Revised Paladin + Biskmatar
Paladin
Divine Spirit:
Nurse
Cover
Judgement Strike(Damages units in an area,HOLY)
Holy Blade(HEAVY holy damage)
Saint Cross(Damage Surrounding Units + Immobilize)
Cleansing Blow(Ranged HOLY attack,Damage + Silence)
Heavenly Light(Curaga + Barrier to units in a large area)
Divine Prayer(ATK MAG RES DEF UP to all allies)
Biskmatar
Eclipse:
Fury Circle
Life Render
Heart Render
Soul Eater
Soul Drain(Absorb target HP + MP)
Haunting Vision
Dark Strike
Abyssal Slash
Abyss
These jobs are for Humes and Humes ONLY,
NO flaming, but the Biskmatar replaces Fighter.
Posted: apr 23, 2010 10:32 am
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FFTA3 Website
The FFTA3 fansite made the humes WORTHLESS with this sh i tt y "Captain" job. They made
the REvgaji HAVE ALL THE GOOD JOBS!!!
GOODNESS! BISKMATAR + RUNESEEKER ON REVGAJI????
Posted: apr 23, 2010 10:35 am
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Captain
The Captain job is pure S H I T
Lunar Knight is WAAYY better!
Captain is S H I T!!!
Posted: apr 23, 2010 6:54 pm
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Dark knight
bring back the dark knight class from war of the lions and ffIV. the paladin is Ok unless
he's high speced with late game dual wielding, weapons, and high grade armor dark knight
is waaay better
Posted: may 03, 2010 7:03 pm
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OI
I THOUGHT I TOLD YOU PEOPLE NOT TO ARGUE :P
Posted: may 07, 2010 2:35 am
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Argue
Posted: may 08, 2010 5:09 pm
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LOL
people are still going on about this...sad :P
Posted: may 25, 2010 7:57 am
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abc...
abcdefghijklmnopqrstuvwxyz :P
lets count to 1000000
1
2
skip a few
6
7
lets skip a whole lot now
1000000
YAY :D
Posted: may 31, 2010 4:47 am
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Ranged, and power based nou mou
I think nou mou shoud have at least 1 job that uses fysical attacks. Bangas have a mage,
so why shoudent nou mou have a job that uses fysical attacks. And the nou mouu's cant use
a single reanged weapond, which coud be realy usefull fore the skills with same range as
the weaponds have, like the ultima skills have.
And i realy dont see any reason to remove seeq. The only reason theyr not so good is cus
they only have 4 jobs.
Sry fore my bad english....
Posted: jun 05, 2010 12:27 pm
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Characters
I think this is how this would turn out:
Marche was Lusos farther and should be in FFTA3
*NAME** Should be the the son of Luso
Mewt Marche Ritz should ALL be in it.
Posted: jul 06, 2010 6:35 pm
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Another Idea
Bring back the roaming clans from FFTA. Fighting only monsters was boring. Make some
roaming mixed clans with monsters and playable races.
Sorry to say that but these days without a proper multiplayer mode this game has NO replay
value. How many times have I wished to test my team against friends...
Also, be able to replay all the quests, in hardcore mode (lvl 99)
As for the jobs, I don't care, square'll get good ideas without your help guyz :)
Posted: jul 13, 2010 1:41 pm
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For the Story
Make a story without luso or marche or ritz. Who gives a crap. Start a whole new story
with a new main character. But keep Ivalice characters like Montblanc & Hurdy.
And, most important...
bring back BABUS SWAIN. He was the most epic character in FFTA
Posted: jul 13, 2010 1:44 pm
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Aldermar
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Whoah it's been a while...
I like the ideas so far. And what else I see? Arguements? Also part of the conversation. I
like the following jobs so far. :D
Here is what I think they should include for the next RPG. :O
Dark Knight
Element: Darkness
Resistance: Darkness
Weakness: Holy
Job used by: Human, Seeq
Onion Knight
Element: N/A
Resistance: N/A
Weakness: N/A
Job used by: Human
Dragoon (Revised)
Element: N/A
Resistance: N/A
Weakness: N/A
Job used by: Human, Bangaa
Summoner (Revised)
Element: N/A
Resistance: N/A
Weakness: N/A
Job used by: Human, Nu Mou, Moogle, Gria
Red Mage (Revised)
Element: N/A
Resistance: N/A
Job used by: Human, Veira
Dancer (Revised)
Element: N/A
Resistance: N/A
Weakness: N/A
Job used by: Human, Veira, Gria
And who says that women can't fight?! D:
Posted: jul 23, 2010 11:35 pm
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Good story, good classes, good characters
It needs a engaging story that is fun to play. Luso's story was a piece of crap, "woah,
how did i get here? oh well lets just do some stuff and then this book will fill and take
me home..." not much more to it.
The ffta story had some emotional value to it, like when Marche wants to go home but
everyone he cares for doesn't.
I honestly don't think more classes are needed, there are enough but i think some classes
need some rethinking done for them to increase their value, and i think that white mages
should have holy. More races aren't necessary just make the ones that we have better. And
having boys and girls would also be nice.
The roaming clan battles were a great way to not always worry about doing/ running out of
quests to increase your levels, having more variety to what you battle.
Bonus characters from other games like Vaan and Penelo aren't necessary. You spend your
whole time making your party unique and have their own special role in battle, and when
you get these bonus characters they're pretty much just a novelty. Characters that have a
story and are unique like Ritz are good to have.
Well thats my rant. :)
Posted: oct 02, 2010 5:46 am
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Races
what about the Angels from XII2. they should have them back in Ivilice and have Llyad be a
player
Posted: oct 21, 2010 7:38 pm
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Some Jobs that'd be pretty cool Plus adding online clan matches
There should be an add on for Wifi so you can battle people across the world on FFTA3
it would make completing 300 missions not such a bummer , because i know when i got 300
missions i was pretty bummed cuz its like bam games over.
Wifi would make the game much, much more interesting.
Also some cool classes:
Mage Knight- Hume,Moogle (kinda like paladin just with black mage skills along with white
mage skills)
Muskateer-Moogle *unlock through mission*
Capable of wielding swords, cannons and pistols.
Soldier- Being able to wield a new weapon, the Crossbow
Knifer-Moogle, allows the moogle to learn the dual wield abilitie (equips knifes)
Silencer- Vierra a powerful mage capable of wielding both dark magic and greatbows!
Conjurer/Conjurist-Hume a mage who wields powerful dark magic and can also call upon
cratures to join him/her in battle.
Dark Paladin-Hume a paladin only capable of destroying and killing
Paladin- From both FFTA and FFTA2 (added in for Fusion knight)
Fusion Knight- hume (MUST master both paladin and dark paladin) Capable of both destroying
and mending others, he balances death and life on his fingertip, one of the most powerful
classes!
Ninja-hume Reacurring from FFTA and FFTA2 but in FFTA3 they should be allowed to use
Shurikens and a new ability called decapitate (thoguh if that was to grusome) something
like throat strike (kinda like ?Iai? blow from FFTA2) deals damage and has a small chance
of killing the target.
Posted: nov 01, 2010 7:31 pm
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Adding one more race
Name: elhiem
Description: Short stubby, pointy eared, scruffy haired looking hume. A brute (incapable
of wielding magic)
History: Although incapable of widling magics the elhiem was still extremely powerful and
feared on the battle field, they had there way of attacking far away enemy's just it was
unique to the average hume eye. they had throwing axes as sharp as a ninja's katana, there
axes could deal massive damage, the only downside to the brutal tactics were they weren't
very accurate.
Attributes: Extremley high strength, Average speed, move 5,low evasion and low accuracy.
Element: N/A
Weakness: A natural weakness to water
Immune: Lighting
Absorb: Earth
Posted: nov 01, 2010 7:42 pm
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Thats not classic Final Fantasy races why have bird people when you have dragon ...
Thats not classic Final Fantasy races why have bird people when you have dragon people (
Gria ) + Seeq Vikinigs rule
Posted: nov 03, 2010 4:24 pm
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Point Spending
I think that it might actually be a good idea to add some form of a point spending system
for stats or something like that. And if not that, then bring back judge points to spend
for abilities like in War of the Lions for PSP.
Maybe even have some new way of unlocking new jobs. FFTA3 could even have a side story for
each of the races that you can complete all while following the main storyline (which
better be A LOT more intriguing than the last one). For example, in one of the side
stories, you could resolve the Bangaa and Nu Mou conflict once and for all. And for Grias,
you could rediscover some ancient lost Gria temple of Fluorgis. And in return for
completing these side stories, you can recieve new jobs and abilities for that race as
well as unlocking new events and quests.
Just some more ideas to help move along the creation of FFTA3.
Posted: nov 24, 2010 4:27 am
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...sigh... Here is an idea...
Lets all go a picnic and enjoy a little fun in the playground, have some ice cream and
finish the day off going in a magical pixie fairy bus beating up older kids and saying
**** you :)
Posted: nov 30, 2010 6:52 am
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lol??
Posted: nov 30, 2010 6:53 am
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My Ideas for an improved ffta game
-Way better storyline (The last story line was boring, confusing, & very unmemorable. I
know Square-Enix can come up with way better; TWEWY was an excellent example of a
suspenseful, meaningful, and driving storyline)
-Keep the races (Everyone keeps commenting "Get rid of the Seeq! Forget the Moogles! No
more Gria!" Listen up, there are people out there with different opinions than yours. I
don't like the Seeq, but that doesn't mean the next person doesn't. Be fair)
-There should be more mounted classes (This suggestion is slightly opinionated I suppose,
but the fact that only Moogles could mount Chocobos was a disappointment to many. Perhaps
a Hume Chocobo knight or a Bangaa Wyvern knight could be added?)
-More sprites plz (The sprites in ffta2 were pretty cool, though I found most of them were
reused from ffta, like the weapons for instance. I was also very disappointed that the
main characters' sprites never changed, even when they changed classes. I think game
developers could take a little more time developing extra sprites, no?)
-An advanced post-game & side-story action (While playing ffta2, I found the House Bowen
adventures to be exciting. I found those quests more exciting than the actual plot
actually. there should be more side story adventures & a little something extra after the
completion of the game)
-Wi-Fi & multiplayer needs to be improved (There really should be a PvP gameplay that you
can do with a friend who also owns the game. Enough said)
-3 for alls (I agree with some people, having three teams verse each other at the very
same time would be exciting at least! This feature should most definately be added to the
game-play. In order for this, game designers would probably need to give each team a
designated color; all units of one team could be blue, all units of another team red, ect.
This would just help the player recognise who is on whose team & such. Shoot, you could
pit 4 teams against each other at the same time if this was possible)
-More jobs for Seeq & Gria (Seeq & Gria could only master 4 jobs in ffta2, putting them at
a slight disadvantage to other races. More classes plz)
-More music? (Reading reviews for the game, I recognized many people were complaining
about the sound & music. I don't share these opinions; quite frankly I love the songs in
this game [I'm listening to them right now], but maybe game designers could have a wider
variety of music, just for these people)
-Player-interactive storyline? (It would be fun if the player had more influence over the
storyline; more options. Then again, that could just be me)
-Battles containing more than 6 party members (A full on war between two teams would be a
challenge to players, because they'd have to level up more characters than just 6. It
would prove having 20 or so clan members more effective)
I hope that when Final Fantasy Tactis A3 comes out, it impresses its fans & gives the
player a memorable experience. I know Square Enix can do it, I've seen what they did with
Super Mario RPG, The World Ends With You, & Fire Emblem, & I know they're fully capable of
making a superb game.
Posted: jan 22, 2011 6:17 pm
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Nu Mou class idea...
Be able to summon the actual CREATURE whose soul u took with a ranger (like a morpher, but
u can summon the actual MONSTER and be able to CONTROL IT
Posted: may 07, 2011 11:14 pm
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main people
I jaykub leseman think that there shoul be 3 first characters. you choose to be a boy or a
girl . and then theres a teenage boy named Zero Torellia, and and a teenage girl named
Amelia binafeg.And hopefully you start out as a teen as well.
Posted: may 18, 2011 12:56 pm
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boy or girl
i think that in the begining you should decide if you want to be a boy or a girl, jaykub.
Posted: may 20, 2011 10:52 am
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NEW JOB! -Silver Mage
I made up a new job for Humes and Vieras
Name: Silver Mage
Job Description:Silver Mages are the strongest of all mages. Not only do they posses
abilities from the other mages, but they have very powerful ones of their own.
Skill Description:With their SILVER MAGICK they can help their allies and perish foes
Weapons they can use:
Bows, Staves, Claws (knuckles)
Stats:
Its got high magick, move,resistance,and mp
It's got low attack, jump, evasion
Normal hp, speed and defense
Skills (abilities):
Cripple (400 ap)- Grants two of the following: disable, immobilize, blind or silence 18
mp
Leap (250 ap) 18 mp
Angels Touch (450 ap)- Arise an allie with the Regen status, ko's the undead 22 mp
Stone (400 ap) 24 mp
Hastega (300 ap) 16 mp
Sleep Ambush (350 ap)- Attacks all enemies (like magick frenzy) and then casts sleep on
all of them 20 mp
Charming light (400 ap)- Fills the area with a beatiful light, charming all foes and
raising attack and defense to allies 28 mp
Silver Wind (250 ap)- Attacks with a silver wind in a large area 16 mp
Power Equip (150 ap)- Brings out the elemental effect of the weapon being held and allows
the user to use it (such as holy, fire, wind, etc) 10 mp
Ultima Cast (999 ap)- Casts 3 different spells and makes debuffs and buffs spellbound
P-ability: Halve MP
R-ability: Counter Magick or Critical: Quicken
Posted: jun 10, 2011 11:58 am
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For the post above ^
Sorry, its got high jump,, but low move
Posted: jun 10, 2011 12:00 pm
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make it more awesome than a2
there should be more classes, there should be females for the humes (no males for the
viera's that would be weird), there should be 4th tier magic(firaja, blizzaja, thundaja),
the enemies should always be the same level as you are (or higher), more dark magic, more
ultima magics, add tons more weapons (like gunblades) maybe make arrows and bows seperate
(so you could have like poison arrows but they're still unlimited), more abilities to go
with the weapons, no seeq class and get rid of mirror items (that makes it too easy),
could get rid of the bazaar and replace it with forging your own weapons.
Posted: jun 17, 2011 10:14 pm
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