Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough :
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Walkthrough - FAQ/Walkthrough=============================================================================== |Final Fantasy Tactics A2: Grimore of the Rift | |Version 0.30 | |Start Date: June 29, 2008 | |Created By: Major_Adama (aka ligerzero459) | =============================================================================== =============================================================================== Table of Contents: =============================================================================== ------------------------------------------------------------------------------- # Section Name Key ------------------------------------------------------------------------------- i. Version Information -------------------------------------------- [VIN] 1.0. Copyright ------------------------------------------------------ [CPY] 2.0. Introduction 2.1. Story ------------------------------------------------------ [STY] 2.2. Controls --------------------------------------------------- [CON] 3.0. Characters ----------------------------------------------------- [CHA] 4.0. Walkthrough ---------------------------------------------------- [WLK] 4.1. Missions --------------------------------------------------- [MIS] 4.2. Quests ----------------------------------------------------- [QST] 5.0. Clan Info 5.1. Clan Privileges -------------------------------------------- [CPV] 5.2. Clan Trials ------------------------------------------------ [CTR] 5.3. Laws ------------------------------------------------------- [LAW] 6.0. Items ---------------------------------------------------------- [ITM] 6.1. Weapons 6.1.1. Edged Weapons ------------------------------------------ [EWN] 6.1.2. Bludgeons ---------------------------------------------- [BLD] 6.1.3. Ranged Weapons ----------------------------------------- [RWN] 6.2. Armors 6.2.1. Helms -------------------------------------------------- [HLM] 6.2.2. Armor -------------------------------------------------- [ARM] 6.2.3. Shields ------------------------------------------------ [SHD] 6.3. Accessories 6.3.1. Boots -------------------------------------------------- [BOT] 6.4. Bazaar ----------------------------------------------------- [BZR] 6.5. Loot ------------------------------------------------------- [LOT] 7.0. Jobs 7.1. Hume Jobs -------------------------------------------------- [HME] 7.2. Nu Mou Jobs ------------------------------------------------ [NMO] 7.3. Viera Jobs ------------------------------------------------- [VRA] 7.4. Moogle Jobs ------------------------------------------------ [MOG] 7.5. Bangaa Jobs ------------------------------------------------ [BGA] 7.6. Gria Jobs -------------------------------------------------- [GRA] 7.7. Seeq Jobs -------------------------------------------------- [SEQ] 7.8. Special Units ---------------------------------------------- [SPE] 7.9. Espers ----------------------------------------------------- [ESP] 8.0 Ending and Credits ---------------------------------------------- [END] =============================================================================== i. Version Information ----------------------------------------------- [VIN] =============================================================================== Left to Do: * Finish Mission and Quest sections * Finish Clan Info * Finish Items * Complete Job Section * Many, many more things Version Updates: * Version 0.30 Date: August 12, 2009 Okay, it's been a long time since I last updated the guide. School got in the way, but that should be a problem this coming year. Well, here's what I added: * New Quests * New Bazaar Info * More Laws More updates are on their way, and will be closer together then the last one. * Version 0.28 Date: July 21, 2008 It's been a while since the last update. Added some new quests and some new bazaar information. Also, got help on the special units section, so that's mostly done now. Also, I'm trying to find out how many people this guide is helping. If you have a sec, drop me a line and tell me if this helped you at all. * Version 0.25 Date: July 14, 2008 A few new quests and a Mission 8 are done. Also, I started on the job section. It will be a lot better when it's completely done. * New missions & quest information * New Bazaar Info * Added Item Info * Started Job Section * Version 0.20 Date: July 10, 2008 Okay, I'm back into this thing. I should be updating pretty often now. * New missions * New quest information * More Laws * New Bazaar Info * Added Item Info * Version 0.16 Date: July 9, 2008 It's been a while since the last update. I got distracted temporarily by a Bioshock run. But I'm back to the guide now. * Added new missions * New quest information * New Laws * New Bazaar Info * New Item Info * Version 0.12 Date: July 2, 2008 * Added new quest information * Started Clan Trials section * Added new laws * And just for looks, made the quest dividers more visible * Decided to add the abilities to the weapons. Changed the entire section * New update expected tomorrow * Version 0.1 Date: June 29, 2008 Okay, this is my first guide. I’ve started some before but never quite finished any. Added some basic info and the first few quests. =============================================================================== 1.0. Copyright ------------------------------------------------------- [CPY] =============================================================================== This guide is the sole work and copyright of Ryan Mottley. My email is ligerzero459@gmail.com. Any sale of this guide is illegal, but you can give copies to your friends. If you see this FAQ on any website or publication other than those listed below, please tell me. Sites that have permission to post this guide: www.gamefaqs.com (original posting) www.cheatcc.com www.cheatplanet.com www.cheats.de www.gamesradar.com www.ign.com www.neoseeker.com www.supercheats.com Before I start, if you have any inquiries about this guide, or any information to give to me, make sure to add “FFTA2 Guide” to the subject line in some form. Otherwise the email filters won’t pick it up and it might get lost. I'll answer any question and give specific strategies for quests if needed. Just make sure to ask. Anyways, on to the guide! =============================================================================== 2.0. Introduction =============================================================================== Welcome to the world of Ivalice and Final Fantasy Tactics Advance 2. Here’s a brief look at the story of the new game. =============================================================================== 2.1. Story ----------------------------------------------------------- [STY] =============================================================================== 20th of Goldensun: The sun shines in an unfamiliar sky. Today is the day my adventure begins. Summer vacation’s so close I can taste it! Clean the library...are you kidding? That book, it looks old... “One is fated to fill these barren pages. Know you his name?” Luso... =============================================================================== 2.2. Controls -------------------------------------------------------- [CON] =============================================================================== The controls of FFTA2 are fairly simple and are easy to learn. Here's the control scheme. World Map Controls ================== + Control Pad ----------- Move cursor Make selections A Button ---------------- Confirm Advance to next message B Button ---------------- Cancel Move cursor to current position X Button ---------------- Main Menu Y Button ---------------- Help Menu L & R Button ------------ Switch units Choose destination Battle Controls =============== + Control Pad ----------- Move cursor Make selections A Button ---------------- Confirm Advance to next message Move cursor to active unit Show commands B Button ---------------- Cancel Show allies & foes Show movement range X Button ---------------- Main Menu Y Button ---------------- Help Menu L & R Button ------------ Switch Units =============================================================================== 3.0. Characters ------------------------------------------------------ [CHA] =============================================================================== Here are a few of the main characters that you will meet on your journey around Ivalice: Luso – An energetic young boy with more than enough curiosity. Fearless, which gets him into trouble. A prankster, which also gets him into trouble. Never abandons someone in need. Cid – The leader of Clan Gully, Luso’s new family in Ivalice. A mentor and help to Luso in many ways, though ties to a mysterious organization shadow his past. Though a revgaji, Cid has mastered the jobs of the bangaa. Adelle – An attractive, competitive headhunter with few weaknesses...save a love for gil. Seems cold, though it’s hard to say whether that's who she is, or the result of some internal conflict. Known to others as “Adelle the Cat.” Hurdy – A wandering Moogle minstrel. Younger brother to Montblanc and Nono, and former resident of the far-away city of Rabanastre. Encounters Luso in his travels and promises to compose a song for him. =============================================================================== 4.0. Walkthrough ----------------------------------------------------- [WLK] =============================================================================== SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD! The entire Missions walkthrough is basically one giant spoiler. If you do not want to have the story ruined for you, read only the mission that you are stuck on. SPOILERS AHEAD! SPOILERS AHEAD! SPOILERS AHEAD! As the game starts out, your character is thinking to himself just before he gets out of school for the summer. Midway through the cutscene, you have to take a small "quiz" about what you're going to do during the summer. Based on your responses, you will get different bonuses once you get ingame. The bonuses that i currently know are: Agility Up 2: The answers to get this are A, B, and C. Power Up 2: The answers to select are B, B, and B. After the quiz, the bell rings and class is dismissed. Well, all except Luso. He has to go to the library to clean it up as punishment for being late. When he arrives there, the librarian is nowhere to be seen, and an old book is lying on the table. Luso goes over to look at it, but discovers that it blank halfway through. That is, except for the last page, which reads “One is fated to fill these barren pages. Know you his name?” As a joke, you write your name in the book, and suddenly, you're falling through the air... =============================================================================== 4.1. Missions -------------------------------------------------------- [MIS] =============================================================================== ******************************************************* -----------Mission 1 – Stranger in the Woods----------- ******************************************************* Fee: --- Rank: 1 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Defeat Mark The LAW - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons and cards are forbidden Objective: Defeat Klestra After the beginning scene, you fall into the world of Ivalice in the middle of a battlefield. After a short cutscene, where you join a clan to avoid death, you are thrust into battle as a Hume Soldier. Battling at your side are Cid, who you will find out more about later, a random Nu Mou Black Mage and a Viera White Mage. This is a fairly quick mission, mostly as an introduction to battle. People who played the original FFTA will slip easily back into the battle system. Those who are new to the FFTA universe will discover the system is easy to learn. You can quickly take out Klestra, or move to attack the two Cockatrices first. Either way, when you get Klestra down to about half health, it will run, ending the battle. Reward: 250 gil Gikhet Lead x2 Faren Pollen x2 CP Obtained: 2 Law Bonus: Longbow ******************************************************* After the battle, Cid takes you back to the pub in town, where you have some dinner and meet the rest of Clan Gully. It's kind of a boring name, but you can change it is you wish. After choosing a clan name, head to the desk to grab your next quest. Right now, there's only one there. ******************************************************* -----------Mission 2 - A Paw Full of Feathers---------- ******************************************************* Fee: 100 gil Rank: 2 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Fire Weapons and abilities that use fire are forbidden Objective: Defeat all foes! As the mission starts, Cid and Luso walked into a field and Luso admires the Chocobos for a few seconds. Suddenly, you hear the howl of a wolf, and 2 wolves and a Baknamy enter the field. Time for business! Since this will be a fairly short battle, with few hits from the other side, you don't have to have a White Mage, so this could be your chance to break out your thief and get a little gil with his Steal gil ability. Also, this is the first time you get to choose a clan privilege. A clan privilege is a special bonus that you select and get as long as you obey the laws the judge declares. However, if you break the law, you lose both your clan privilege, and the ability to revive KO'd people while in battle. Once in battle, you should make quick work of the wolves and shift your focus to the Baknamy. When he falls, a short cutscene will play where you discover the first mystery that need to be solved in your quest to return home, a magick journal. Reward: 1050 gil Snake Skin x2 Tiny Mushrooms x2 Fresh Water x4 CP Obtained: 4 Law Bonus: Metal Knuckles Silken Robe ******************************************************* Back at the pub, you hear a Blue Mage talking about the fact that the highroad to Camoa is being blocked by a group of bandits. Cid had wanted to head to Camoa to find some better jobs, so Luso suggests that they go and clear the highroad. It's off to grab the quest and then to defeat the bandits. ******************************************************* --------------Mission 3 - The Yellow Wings------------- ******************************************************* Fee: 100 gil Rank: 3 Days: --- Location: Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! This is your first clan versus clan battle, and might be slightly more challenging than just fighting monsters. They have a thief, an animist, a white monk, a black mage, and an archer. The key is to take out the black mage as soon as you can, because he does the most damage out of everybody. After that, take whatever order you want to in order to finish the rest of them off. Once you're done, the highroad is open again and you can head to Camoa and new missions. Reward: 1750 gil Lamia Scale x2 Sanative Needle x3 Earth Stone x3 CP Obtained: 6 Law Bonus: Glass Bell Battle Boots Hi-Potion ******************************************************* When you walk into Camoa, the first thing that you and Cid do is head to talk to a guy named Ribs. He's a old friend of Cid's, back from a past life. He offers to give you some information...if you bring him a tomato stalk. As Luso and Cid walk away, Cid mentions that these aren't normal tomatoes... ******************************************************* ---------------Mission 4 - You Say Tomato-------------- ******************************************************* Fee: 100 gil Rank: 5 Days: --- Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Defeat all foes! As this mission starts, Luso realizes that the tomatoes are actually monsters, and starts considering never eating tomatoes again. As he's thinking, you hear a voice. Out walks Adelle, the headhunter. She wants to help you with your mission...for a price of course. You accept and offer her a four to one split. Go ahead a beat the crap out of the Nightshades and the Alraune. After having an entire battle to think, Luso decides that he's never going to eat tomatoes again. That begs the question...what's he gonna eat on his hamburgers? Reward: 560 gil Fury Fragments x2 Silk Thread x2 Rabbit Pelt x2 CP Obtained: 10 Law Bonus: Barong Iron Helm Echo Herbs ******************************************************* As Luso finds the tomato stalk, Cid reminds him about the drill. Just as Luso says he hasn't seen it, Adelle comes up to you to say goodbye. When you ask about her cut, she says don't worry about it...and holds up the drill. When she warps away, Cid yells, "I'll kill her...kill her! Kill!!" When you head back to town, you give the stalk to Ribs. In exchange he gives you some information. After a short history lesson, he tells you that the magicker that created the Laws and the Judges is still alive. For original FFTA players, that's a major revelation. Just before you get a list of places that he might be, you spot Adelle. You decide to head to the pub to pick up a new mission, hopefully beating Adelle out of the same job. ******************************************************* ----------------Mission 5: Wanted: Ugohr--------------- ******************************************************* Fee: 200 gil Rank: 8 Days: --- Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Headhunt The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat Ugohr! When you enter the battlefield, Adelle is nowhere to be seen. Cid makes a good point though when he says that she'll show up when all the hard work is done. Guess we'll have to watch out. But for now, it's down to business. Wipe the floor with Ugohr to end the battle. Reward: 1650 gil Healing Water x4 Holy Stone x 3 Moonwood x3 CP Obtained: 16 Law Bonus: Danbukwood Peppergrass Phoenix Down ******************************************************* After the hunt, Cid and Luso are discussing the fact that they hadn't found any rare stuff. Luso mentions the fact that Adelle hadn't shown up, and then he and Cid decide to take what they have and head back to town. Seconds after they leave, Adelle walks up, saying to herself that the good stuff had been right under their noses the whole time. She walks over to the dead corpse and suddenly she can't move her feet. Luso and Cid walk back over, talking about the trap that they had set. The take the bait that they had left and then demand the drill back. The problem is, she's already sold it. And when they ask for the gil instead, they find out that she's spent it all. So they settle for leaving her trapped there instead. Back in town, Luso is tired and asks if they can stay put for a while. Cid is okay with that, saying that there's no more information to be found anyway. He suggests heading to Graszton, to meet someone who might have some more info. Adelle, who was sitting at a nearby table listening, proclaims that heading to Graszton is a great idea and she'll come along to help, which is what friends do for friends. To this Cid replies, "Since when did we become "friends", and how do we end it?" Luso suggests that maybe she wants to pay us back for the drill...just as she orders a Starfruit Surprise (this name may be wrong, writing from memory here) on your tab. So much for paying us back. ADELLE JOINS YOUR CLAN! Welcome to Graszton! The scene begins with Cid thanking someone for some information. As he leaves the house, an assassin appears. All Cid says is "So soon?" before he is shot. He slumps over onto the ground, seemingly dead. The assassin says, "You had a lot of nerve coming here, Cid." before he disappears into the night. In the next scene, Cid is lying on a bed with Luso standing next to him. Adelle walks in, concerned for Cid. Cid wakes up soon after and reveals that he knows the location of the mage we are looking for. He lives in the Aldanna Range. Cid orders us to go and find him. Unfortunately, he won't be able to join us for this mission. He falls back to sleep. After a little prodding by Adelle, Luso decides to head off to the mountains...after a little monster clean-up. ******************************************************* --------------Mission 6: Wanted: Gilmunto-------------- ******************************************************* Fee: 200 Rank: 12 Days: --- Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Headhunt The LAW - Fire Weapons and abilities that use fire are forbidden Objective: Defeat Gilmunto When you enter the battlefield, it seems to be covered in some fog. Adelle quickly corrects you and tells you that it's "Mist". "Mist" is the root of all magick in Ivalice. When you see the monsters, Luso notices that they look different. It turns out that Mist in high concentrations does strange things to monsters. but as Luso says, "There's nothing to do but fight." Reward: 1330 gil Succulent Fruit x3 Storm Stone x5 Quality Pelt x2 CP Obtained: 24 Law Bonus: Iron Carapace Gimble Stalk Hi-potion ******************************************************* When you defeat the mark, Adelle is wondering if the "Mist" makes monsters more valuable. Just before she touches the corpse, a voice calls out, telling her to stay away from it because the bonds holding the "Mist" are about to break. Sure enough, seconds later the monster breaks down into "Mist". You thank the old man for warning you and after a short conversation, you find out that he is Lezaford, the mage you're looking for. What great luck! Back at Lezaford's house, the mage tells you that you should be able to go back to your world and that, indeed, the journal is the key. It turns out that we have to do more quests to fill up the journal so that it gains power. Eventually, it will grow powerful enough to send Luso home. Well, Luso is all for it, so I guess back to Graszton to get Cid! Back at town, Luso and Adelle fill Cid in on the conversation. While speaking, Adelle brings up the ability to bid for territory at auctions. There are certain benefits to controlling an area, like lower prices for quests at the pub. Luso likes the sound of that, so he and Adelle head off to do a quest to earn the Clan Points for an auction. ******************************************************* -------------Mission 7: Now That's a Fire!------------- ******************************************************* Fee: 300 gil Rank: 14 Days: --- Location: Zedlei Forest Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Battle The LAW - Restoring MP Actions that restore MP are forbidden Objective: Defeat all foes! The mission that you take on is to clear out the forest of bombs. Let them come to you so you don't get attacked on the first turn. After that, rip them to shreds with a few well placed Blizzards. Reward: 2870 gil Platinum x5 Agathis x3 Suspect Mushroom x1 CP Obtained: 28 Law Bonus: Sanative Needle Iron Helm Ether ******************************************************* After the battle, Adelle and Luso sit down for a little rest and discuss the clan points that you're about to receive. Adelle says that you guys should head to the auction house, because auctions aren't held all the time. Before you leave, you find out a little information about auctions. That might come in handy later. Head to Camoa or Graszton like Adelle suggests. When you first get to the auction house, the man senses that you are a first-timer, so he gives you the rules. Read over them quickly and learn them. You'll most likely only be able to win one area. Choose which you might want and save most of your tokens for that. Also try to get some bonuses, because they give you a 5-piece token. Those can turn the tide of an auction in a pinch. After you finish, Luso talks about how fun the auctions are. At the same time, Adelle's true thief nature comes out again as she talks about the spoils she's gonna get from the areas that we control now. Oh well, nothing can be done about it. From here, you can head to the other auction houses or do Mission 8. ******************************************************* -------------Mission 8: Pearls in the Deep------------- ******************************************************* Fee: 300 gil Rank: 17 Days: --- Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Defeat Mark The LAW - Actions by Nu Mou Nu Mou may only move and perform basic attacks Objective: Defeat the Lord of the Flowsand! Recommendations: * Complete Clan Mates quest * Switch Bangaa's job to White Monk and equip Kaiser Knuckles for Air Render OR * Switch Bangaa's job to Gladiator and learn Beat Down * If you don't have many new clan members, change Moogle to Black Mage for this * Complete "To be a Fighter", and teach Luso Beat Down Your first observation when you enter the field is the giant crab in the corner of the map. Luso asks Adelle to warn him he she's gone crazy so that he can run while there's still time. After Adelle assures him of her sanity, you head into battle. There are two smaller Antlion's in addition to Flowsand Lord. They absorb any Earth-based attacks, while Lord Flowsand is immune to them. As you move down the hill, try to take out the Antlions so that they have to respawn. Hopefully, they respawn at the top of the hill. Continue down toward Flowsand Lord, dealing long range damage if you can. He will hit you hard with Gravity Flux as you close. The attack hits everyone at once, so, if you have the Eureka Crystal, use it when you get low. That way you get full HP on everyone and an attack and defense boost. Once you get people next to him, he will start drawing people in and healing himself using their HP. Heal when needed and pound at him, watching out for the Antlions. With some skill and a little luck, you will win the battle and sit back feeling very relieved. Reward: 3490 gil Zingu Pearl x8 CP Obtained: 34 Law Bonus: Glass Bell ******************************************************* After you finish of the Flowsand Lord, you see Adelle explaining to Luso where the moss and the pearls are. She wishes you luck and starts walking up the hill. When Luso asks here if she's coming with you, she replies, "No, it's dark and damp in there." Luso sighs that he should know better by now as he heads to grab the moss and pearls. After mucking around for a bit, Luso returns with the moss and a big pearl. Adelle thanks you and starts to walk away, when Luso says that he actually found one bigger pearl. When Adelle rushes back to get it, Luso hands her a nice big ball of mud. Ain't revenge grand? =============================================================================== 4.2. Quests ---------------------------------------------------------- [QST] =============================================================================== All the quests are organized according to their location in the Quest Report under Clan Info. If a Quest is listed as D4-3, that means that the quest is in box D4 on the Quest Report, in slot number 3. The slots are numbers like this: |-----------| |1 |2 |3 |4 | |5 |6 |7 |8 | |9 |10|11|12| |13|14|15|16| |-----------| -----------------------------------Section A----------------------------------- ******************************************************* --------------------A1-2: Reagent Run------------------ ******************************************************* Fee: 200 gil Rank: 8 Days: --- Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork Adaptability Quest Type: Satisfy Petitioner The LAW - Knockback Actions that knock the target back are forbidden Objective: Locate muskmallow The easiest way to do this is to go ahead and kill everything, then search for the muskmallow. That way, you're not getting constantly damaged. Also, you have most likely encountered one of the most annoying laws in this game. Either you pray that you never get a critical hit, or you sandwich every person you intend to hit so that if you do get a critical hit, it doesn't knock them back. As long as they don't move, you don't get a law violation. After you kill everyone, start searching through all the grass stands. I think that the location is random, because I found out it's random in a later quest similar to this one. Reward: 1580 gil Cactus Fruit x3 Nepenthis x1 Spruce x3 CP Obtained: 16 Law Bonus: Samson Sword Round Shield Antidote ******************************************************* ------------------A1-3: The First Step----------------- ******************************************************* Fee: 100 gil Rank: 3 Days: 20 Location: Targ Wood Items(Required): Cactus Fruit Talents(Required): Negotiation >3 Aptitude Teamwork Adaptability Quest Type: Delivery Head to the spot and obtain your reward. Reward: 340 gil Cruzle Brass x4 Crooked Fang x2 Zinconium x3 CP Obtained: 6 ******************************************************* ----------------A1-7: The Perfect Gift----------------- ******************************************************* Fee: 200 gil Rank: 6 Days: --- Location: Camoa Items(Required): Prima Petal x1 Talents(Required): Negotiation >1 Aptitude Teamwork Adaptability Quest Type: Delivery Take the petal that you get from quest A1-10 and bring it to the son in Camoa. Reward: 1050 gil Molting x2 Trusty Frying Pan x2 Water Stone x3 CP Obtained: 12 ******************************************************* -----------------A1-8: Kids These Days----------------- ******************************************************* Fee: 200 gil Rank: 8 Days: 15 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >4 Adaptability >4 Quest Type: Battle The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! This mission fought inside the pub, so there isn't a lot of space to move around in. My advise is to hold the stairs. It's a natural choke point that forces them to come to you and allows you to hit multiple people with your magick. Reward: 790 gil Waltwood x3 Xergis Tin x4 Gikhet Lead x4 CP Obtained: 16 Law Bonus: Cruzle Brass Sturdy Vine Phoenix Down ******************************************************* -------------A1-10: The Trappings of Failure----------- ******************************************************* Fee: 300 gil Rank: 12 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >4 Aptitude Teamwork Adaptability >4 Quest Type: Satisfy Petitioner The LAW - > 50 Damage Dealing > 50 damage is forbidden Objective: Destroy the traps! Simple mission: walk over the traps and get hit by them. Kill some monsters along the way and pray for no critical hits. End of story. Oh, one more thing, watch out for the sprite's Meteorite attack. It is extremely powerful. Reward: 390 gil Prima Petal x2 Mape Wood x3 Sturdy Vine x3 CP Obtained: 24 Law Bonus: Silver Bow Platinum Shield Knot of Rust ******************************************************* --------------A1-14: A Voice from the Well------------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >4 Aptitude >4 Teamwork Adaptability Quest Type: Investigation The LAW - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden Objective: Defeat all foes! Your archer is useless in this battle, so I would change him to a different job for now. I made him a thief so that he would get the speed to move around the small field. The main thing to watch out for is the Liliith's Kiss attack. It dooms the character it touches. Reward: 1160 gil Rat Tail x2 Bat Tail x2 Bomb Shell x4 CP Obtained: 14 Law Bonus: Barong Green Beret Ether ******************************************************* ------------------A1-15: The Star Seal----------------- ******************************************************* Fee: 200 gil Rank: 8 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >4 Aptitude >4 Teamwork Adaptability Quest Type: Investigation Before the battle starts, a Nu Mou speaks to you and thanks you for coming. He hands you the Star Seal and asks you to touch the Star Seal to the Stone with No Name. Are you up to the challenge? The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Examine the Stone with No Name! Well, whether you are or not, the mission starts, with one enemy and the Stone with No Name on the other side of the field. He speaks to you and say "Stay...away." Like that's gonna happen. After you kill the one defender, head over to the Stone and touch it, ending the mission... Law Bonus: Metal Knuckles Iron Helm Ether The LAW - Ice Weapons and abilities that use ice are forbidden Objective: Defeat all foes! ...Or so it seemed. You find yourself transported to another location, and are faced by several enemies. Nothing to do but wipe the floor with them. Reward: 440 gil Molting x2 Large Feather x1 Soul Ceffyl x5 CP Obtained: 16 Law Bonus: Kaiser Knuckles Bronze Armor Phoenix Down ******************************************************* -------------------A2-1: Camoa Cup--------------------- ******************************************************* Fee: 300 gil Rank: 19 Days: 10 Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >4 Adaptability >4 Quest Type: Battle The LAW - Using MP Actions that use MP are forbidden Objective: Defeat all foes! To start off, this law sucks like hardcore. Your mages are rendered useless, except as melee fighters. There are three rounds to the tournament, each progressively harder. Let's take a look at them: Bout 1 - VS The Yellow Wings This group should bring back memories. And they're out for revenge for you putting them behind bars. Try to wipe out the black mage and then move your attention to the others in whatever order you choose. Your black or white mage may die, revive them if you want to. Law Bonus: Silver Bow Green Beret Phoenix Down Bout 2 - VS The Edge of Magick As the name suggests, this team is made up of all mages: 3 Black Mages, and one Time Mage, and one Green Mage. You won't be able to avoid getting pounded, just take them out as fast as you can. Law Bonus: Char Bow Magus Robe Antidote Bout 3 - VS The Camoa Braves (A friend of mine turned off my DS accidentally at this point. I'll repeat this quest as early as i can and complete this) Law Bonus: Reward: 2400 gil CP Obtained: ******************************************************* ------------------A2-3: The Moon Seal------------------ ******************************************************* Fee: 300 gil Rank: 18 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >8 Aptitude >8 Teamwork Adaptability Quest Type: Investigation The LAW - Lightning Weapons and abilities that use lightning are forbidden Objective: Examine the Stone with No Name! Time to press another seal to another Stone with No Name. The Floating Eyes have low defense, and when they get low on HP, they might use their Death Dive move, which causes some damage to you, but kills them. After taking one or both of them out, run over the Baknamy and examine the stone. Law Bonus: Sanative Needle Animal Bone Gold Needle The LAW - Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers and maces are forbidden Objective: Defeat all foes! You had to have seen this coming. Touching the stone teleports you to another area, just like in "The Star Seal" mission. The match is about the same, just with stronger monsters. Watch out for the Lilith's Kiss attack, and everything should go fine. Reward: 1160 gil Xergis Tin x1 CP Obtained: 36 Law Bonus: Animal Bone Aged Linen Cloth Knot of Rust ******************************************************* --------------A2-4: Wanted: The Cyanwolf--------------- ******************************************************* Fee: 100 gil Rank: 3 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >1 Adaptability >1 Quest Type: Headhunt The LAW - Ice Weapons and abilities that use Ice are forbidden Objective: Defeat the Cyanwolf! Very straightforward match, defeat the 4 surrounding Wolves and then move into take out the Cyanwolf. Reward: 2630 gil Wolf Pelt x3 Earth Stone x6 Tarkov Crystal x4 CP Obtained: 6n Law Bonus: Silver Bow Green Beret Phoenix Down ******************************************************* ------------------A2-11: What Was Lost----------------- ******************************************************* Fee: 200 gil Rank: 9 Days: 20 Location: Targ Wood Items(Required): --- Talents(Required): Negotiation >8 Aptitude >8 Teamwork Adaptability Quest Type: Investigation Well, if you remember Dayvis, it seems any misgivings you may have felt about him were right on the money. When asked where he went, make sure to say the Galerria Deep. Reward: 840 gil Hedychium x2 Storm Stone x4 CP Obtained: 18 ******************************************************* --------------A2-12: The Way of the Meek--------------- ******************************************************* Fee: 300 gil Rank: 15 Days: 20 Location: The Bisga Greenlands Items(Required): --- Talents(Required): Negotiation >8 Aptitude Teamwork >8 Adaptability Quest Type: Escort The LAW - Items Items are forbidden Objective: Protect Dayvis and defeat all foes! The battle starts with you at the bottom of the canyon with Dayvis, and the bandits at the top. No use wasting time climbing, let them come to you. The Archer and the White Mage will most likely give you the most trouble. The Archer doesn't come down, so she can hit you on your way up to get her, while the White Mage retreats when he gets hurt and uses Cure. If you have a Gladiator with Rush, lure them to the edge with a well-placed back to them and then knock them off the edge. As long as they're high enough up, it's an instant kill. Reward: 3400 gil Superior Silk Thread x3 Earth Stone x3 CP Obtained: --- Law Bonus: --- ******************************************************* --------------A2-14: The Way of the Timid-------------- ******************************************************* Fee: 300 gil Rank: 18 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Battle The LAW - Targeting Self Actions that target the user are forbidden Objective: Defeat all foes! First thing first, this whole quest is a trap. Dayvis posted a fake quest to lure you and your clan into fighting his clan. You do still have to get that sword back though, so you have to take him out. Just use your usually battle strategies and this battle should be no problem for you. After you finish them off, you head to find the sword. Reward: 3330 gil Spider Silk x1 Cod Scale x1 CP Obtained: 36 Law Bonus: Animal Bone Bat Tail Knot of Rust ******************************************************* -------------------A2-15: Pirate Attack---------------- ******************************************************* Fee: 142 Rank: 13 Days: 20 Location: Graszton Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork Adaptability >7 Quest Type: Satisfy Petitioner The LAW - Harming Humes Actions that harm Humes are forbidden Objective: Defeat Lord Grayrl before he boards the ships! Lord Grayrl seems to think he's going to be able walk up to the ship and take the jewels. But you're gonna throw a wrench in that plan. Don't worry about the other people, just go for the mark. Take out Grayrl and the cargo is safe. Reward: 2450 gil Malboro Vine x2 Foul Liquid x4 Sturdy Bone x3 CP Obtained: 26 Law Bonus: Animal Bone Fresh Water Echo Herbs ******************************************************* ----------------A2-16: Wanted: Big Eyes---------------- ******************************************************* Fee: 150 gil Rank: 17 Days: 20 Location: The Aldanna Range Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >9 Adaptability >9 Quest Type: Headhunt The LAW - Knockback Actions that knock the target back are forbidden Objective: Defeat the Big Eyes! The people want you to kill all the Big Eyes on the map. Well, if you look around, every enemy on the map is a Big Eye, so I guess we're going on a hunt then. Also, the presence of the "Mist" doesn't bode well for the upcoming battle. The Eyes have the ability to confuse you, silence you, and to steal your HP. As you move to hit them, make sure to block any enemies you intend to hit in so you don't violate the law. Reward: 2940 gil Prime Tanned Hide x1 Wyrm Carapace x1 CP Obtained: 34 Law Bonus: (violated the law. if you have this, plz send me the info) ******************************************************* -------------A3-3: Wanted: The Mirage Bunny------------ ******************************************************* Fee: 300 gil Rank: 19 Days: 20 Location: The Galerria Deep Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >11 Adaptability >11 Quest Type: Headhunt The LAW - Instruments and Books Attacks with instruments and books are forbidden Objective: Defeat the Mirage Bunny! The Mirage Bunny is sitting over near the side of the map, surrounded by a bunch of other enemies. He calls on them to defend him when he sees you. Even so, this should be a fairly easy battle for you because of all the abilities you have at your disposal at this point. Kill him and the mission ends. Reward: 5710 gil Pagoda Wood x5 CP Obtained: 38 Law Bonus: Tyrant Hide Damascus Knot of Rust ******************************************************* --------------A4-11: Red King of Cinquleur------------- ******************************************************* Fee: 500 gil Rank: 44 Days: 20 Location: Baptiste Hill Items(Required): --- Talents(Required): Negotiation Aptitude Teamwork >6 Adaptability >6 Quest Type: Defeat Mark The LAW - Fire, Ice, Lightning Weapons and abilities that use fire, ice, lightning are forbidden Objective: Defeat Red King Ruuj! The number one thing about this quest is not to attempt it before about level 25 to 30. If you do, you will get totally creamed. The red mage you are up against is level 44, with doublecast. Once you're the right level, come into the field prepared to fight. Since you can't use fire, ice or lightning, your Black Mages are useless for this fight. Instead, plan on using melee jobs and perhaps some earth or air elemental spells. Also, she is immune to all status effects, including Rend Magick, so bringing a Green Mage is not recommended. Keep throwing the blows, and eventually you'll overwhelm her. Reward: 8110 gil Chocobo Skin x1 Coeurl Pelt x1 CP Obtained: 88 Law Bonus: Green Liquid Peppergrass -----------------------------------Section B----------------------------------- ******************************************************* -----------B1-3: Sun-ripened Mayhem----------- ******************************************************* Fee: 200 gil Rank: 7 Days: 20 Location: Camoa Items(Required): --- Talents(Required): Negotiation >7 Aptitude Teamwork >7 Adaptability Quest Type: Escort The LAW - Targeting All Units Actions that target all units at once are forbidden Objective: Protect the tomatoes & defeat all foes! *Shudder* Tomatoes again. Except this time, we're not killing them, we're protecting them. The only problem is that they move toward the very thing that is trying to kill them, meaning you have to keep up with them to make sure they don't get killed as they attempt to defend themselves. Luckily, they're pretty strong and can dish out some good damage, which makes the enemies that they hit easier to take out. Just follow them, and you'll win in no time. Reward: 910 gil Tomato Stalk x2 |
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Another Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough :
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