Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough :
This walkthrough for Final Fantasy Tactics A2: Grimoire of the Rift [Nintendo DS] has been posted at 31 Mar 2010 by zakman123 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up zakman123 and share this with your freinds. And most important we have 14 other walkthroughs for Final Fantasy Tactics A2: Grimoire of the Rift, read them all!
|
zakman123 |
Walkthrough - FAQ/Walkthrough===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~=== -~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~- Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 0.31 -~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~--~+~- ===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~=== This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2008-2009 Quan Jin _ _ | |=========================================================================| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~| | |_|=========================================================================|_| 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Basics.....................................................[3000] 3.1. Battle System.....................................[3100] 3.2. Ability Mastery...................................[3200] 3.3. Laws of Ivalice...................................[3300] 4. Walkthrough................................................[4000] 5. Missions...................................................[5000] 5.1. Quest Report......................................[5100] 5.2. Extra Missions....................................[5200] 5.3. Clan Trials.......................................[5300] 6. Races......................................................[6000] 7. Job Listing................................................[7000] 8. Your Clan..................................................[8000] 8.1. Clan Overview.....................................[8100] 8.2. Clan Privileges...................................[8200] 9. Equipment Listing..........................................[9000] 9.1. Helmets/Hats......................................[9100] 9.2. Armor/Clothes.....................................[9200] 9.3. Weaponry..........................................[9300] 9.3.1. Edged Weapons..........................[9310] 9.3.2. Bludgeons..............................[9320] 9.3.3. Ranged Weapons.........................[9330] 9.4. Shields...........................................[9400] 9.5. Accessories.......................................[9500] 10. Item Listing.............................................[10000] 11. Monster Listing..........................................[11000] 12. Miscellaneous............................................[12000] 12.1. The Bazaar......................................[12100] 12.2. The Auction House...............................[12200] 13. Version History..........................................[13000] 14. Legal Disclaimers........................................[14000] 15. Credits and Closing......................................[15000] To find a section quickly, press Ctrl-F and type in either the name of the section along with its content number (ie. 1., 2., 3., etc.) OR you can use the codes on the far right. Simply type in the brackets with the code number to get a jump. _ _ | |=========================================================================| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Introduction ~~~~~~~~~~~~~~~~~~~~[1000]~| | |_|=========================================================================|_| The original portable Final Fantasy Tactics Advance was an excellent game. Sure, some may say that the game lacked depth and a solid storyline, but where FFTA truly shined was in its capacity for customization. There's no rigidity. Players could mold and shape their own clan to their heart's content through its seamless job system. This is a feature I felt was a nice breath of fresh air from the primarily inflexible systems of other RPGs. For that reason, I was not all disappointed with Final Fantasy Tactics A2. The same personalization of the original FFTA was retained, with a whole bunch of new jobs, abilities, and other features thrown in. Many of the more irritating characteristics of FFTA were changed for the better. For example, laws still exist, but there's no longer any imprisonment - rather, penalties are instilled on your party instead. Players of the original game should be able to transition from FFTA to FFTA2 quite easily because many of the original gameplay mechanics are still intact. This guide is designed to walk players through the game. Included is a listing of all 400 available missions, full appendices, and other sections relating to various aspects of the game (although obviously not complete yet). I hope you find it helpful! _ _ | |=========================================================================| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~[2000]~| | |_|=========================================================================|_| +-----------------------------------------------------------------------------+ [Q] How are dispatch missions different in FFTA2? [A] In the original FFTA, dispatch missions were finished by simply selecting a character to send off and going through the set time, etc. In FFTA2, you have ability, but you can also choose to complete the dispatch mission yourself. +-----------------------------------------------------------------------------+ [Q] How do I unlock the Shadeholme area in Graszton? [A] You must complete Mission E1-02: Bonga Bugle - Silversun in order to unlock this region. +-----------------------------------------------------------------------------+ [Q] When can I start resting in Lezaford's Hut? [A] After you complete the Now That's a Fire! mission. You can rest for 20, 60, or 200 days in his dwelling. +-----------------------------------------------------------------------------+ [Q] What is MVP status? [A] A unit can attain MVP status by dealing the most damage in battles (among other ways, which would lead to that particular units being the 'most valuable player', so to speak). A unit with MVP status will have a higher chance of successfully completing dispatch missions. +-----------------------------------------------------------------------------+ [Q] What are Opportunity abilities? [A] Opportunity abilities are random opportunities (for lack of better term) given to one of your units in battle. They are random, but you can increase the chance of getting one through Clan Privileges that raise luck. When one of your units feels empowered (again, for lack of better term), he/she will deliver a statement (usually relates to how POWERFUL he/she feels all of a sudden). After an Opportunity Turn has become available, you can freely move the affected unit to manipulate some of the commands. These abilities are determined by what units your affected unit is adjacent too. The abilities are as follows: - No one: Tough as Nails! (Casts Barrier on the user. Grants SHELL and PROTECT.) - No one, last unit remaining, Tough as Nails! (Casts RERAISE on the user.) - 1 Ally: Battle Shout! (Cast Force on the user and surrounding allies. raises RESILIENCE.) - 2 Allies: Fleet of Foot! (Casts Hastega on the user and two adjacent allies.) - 3 Allies: Shield of Steel! (Cast Astra on the user and three adjacent units to protect them from debuffs.) - 1 Enemy: Flurry! (Pummel an adjacent unit with two consecutive blows.) - 2 Enemies: Eye for an eye! (Let fly with a flurry of attacks! Damages two surrounding units.) +-----------------------------------------------------------------------------+ [Q] What is the punishment for breaking the law? [A] 1. Judge leaves, meaning that dead units cannot be revived until battle is over. 2. Clan Privilege annulled. 3. Reward at end of battle is removed. 4. BAWWW! Honestly though, the punishment for breaking the law is nothing too devastating. You may find that it's easier sometimes to just ignore the law. +-----------------------------------------------------------------------------+ [Q] How do I unlock Brightmoon Tor? [A] First, you must complete A2-02: The Sun Seal to unlock the area in Graszton where the tower spawns. You also have to read the notice at the pub entitled "The Mysterious Tower." Though you can unlock the tower fairly early in the game, it's not recommended that you attempt it until much later unless you are some sort of masochist. +-----------------------------------------------------------------------------+ [Q] Are there law cards in this game? [A] Unfortunately, no. You're forced to abide by the law or face the punishment. +-----------------------------------------------------------------------------+ [Q] What are some of the new features of Final Fantasy Tactics A2? [A] Among the Seeqs and Grias, the two new races, a Bazaar feature has been added. The Bazaar is essentially a center where you can trade loot acquired from battles to add new equipment to the shops for purchase. More information on this can be found in the Bazaar's respective section. Also, the Auction House has been added. Early on, you can auction for territories. Once you've managed to acquire all territories, you'll be allowed to auction for items. Most of these items are quite rare, and the auction system allows you to attain them earlier than you normally would. More information on this can be found in the Auction House's respective section. +-----------------------------------------------------------------------------+ [Q] I gained control of all regions in the Auction House, but I still can't bid for items. What's going on? [A] In order to become Champion for Life, you must EXPLORE all regions under an Auction House. Perhaps there is an area you still have not walked through yet? Make sure that you've fully explored all the outlying areas in each region. +-----------------------------------------------------------------------------+ [Q] How does the new MP system work? [A] Instead of starting off each battle with a set amount of MP, all units now begin battles with 0 MP. The MP gauge gradually increases each turn by 10 MP. Therefore, spellcasters and MP-users cannot present an immediate threat at the beginning of battles. There are ways to get around this restriction though. The methods include, but are not limited to, specific abilities that can regenerate MP and the MP Boost ability, which regenerates 20 MP per turn as opposed to 10 MP. +-----------------------------------------------------------------------------+ _ _ | |=========================================================================| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Basics ~~~~~~~~~~~~~~~~~~~~~~~~~[3000]~| | |_|=========================================================================|_| Many of the basic aspects of Final Fantasy Tactics A2 are explained in the game, along with the manual of course. The following sections are a brief overview of the characteristics of the game, including the battle system and laws. ()---------------------------------------------------------------------------() || 3.1. Battle System [3100] || ()---------------------------------------------------------------------------() If you are familiar with the battle system of FFT or FFTA (or even other strategy RPGs), the system of Final Fantasy Tactics A2 should not be difficult to pick up. --- Battles typically begin with you having to select units to place on the battlefield. The area where you begin is designated by green tiles. In most cases, the number of units you can place on the field cannot exceed six. Turns are determined by the SPEED stat - units with higher SPEED are granted earlier turns. Note that speed-altering status changes such as Haste, Slow, and Stop have an effect on turn order. When a unit's turn comes up, three options become available. You can choose to: Move: This allows a character to move to a different location. Blue tiles represent locations where the selected unit can move to. The distance that a unit can move is determined by the MOVE stat. For example, a unit with a MOVE stat of 4 can move a total of four steps. The height that a unit can jump is determined by the JUMP stat. For example, a unit with a JUMP stat of 4 can jump up to another location four height units above or jump down to another location four height units below. Action: This option allows the selected character to execute an action. An action can be simply attacking an enemy with a physical attack through the Attack command, using a special ability, or using an item through the Item command. Wait: Select this option to command the selected unit to stand without doing anything. Wait can be selected after moving or before moving. Units who wait will have an earlier turn the next round. After a unit has finished his/her turn, you will be required to select a facing, which is essentially which direction you want the selected unit to be looking to. Facing is important to battle because it determines damage. Attacks to the front will deal the least damage. Attacks to the side will deal more damage than attacks to the front. Finally, attacks to the back will deal the most damage. Battles will progress, with each unit taking his/her turn until the fight is finished. And that's the general gist of it. It's not at all tough to pick up. ()---------------------------------------------------------------------------() || 3.2. Ability Mastery [3200] || ()---------------------------------------------------------------------------() An integral part of this game is the job system. There are a over 40 jobs spread over the six available races in Final Fantasy Tactics A2. Each unique job has its own set of abilities that can be mastered through wearing equipment. This is exactly the same system used in the original FFTA, so anyone familiar with that game shouldn't need an explanation. --- How does this system work? Ability mastery relies on AP (ability points). Many pieces of equipment come associated with particular abilities for different classes. These abilities will be listed with the equipment when you view them. Only the job attached to the ability is capable of learning that skill. For example, a Soldier obviously cannot learn the Black Mage ability, Fira. Alongside each ability is an AP requirement. In order to master a particular ability (this means that you can use the ability without having to wear the respective piece of equipment), you must fulfill this AP requirement. All units will gain AP points from completing battles regardless of whether or not they actually participated in the battle. Units who did not participate will gain AP, but not EXP, mind. There are three specific types of abilities: - Action Ability: These are skills that you order a unit to carry out. They will appear as commands on the battle menu. The majority of skills are considered Action Abilities or A-Abilities. A unit can hold a total of two sets of Action Abilities (therefore, a unit can use the A-Abilities of up to two jobs). - Reaction Ability: These are skills that are reactive (hence the name). They require an impetus of some sort to activate. For example, Counter is a common Reaction Ability (R-Ability). It is executed when a unit with the ability is hit by another unit at melee range. The attacked unit will counterattack with a physical attack of their own. The commanding player has no control over his units' R-Abilities. The player can't order a unit to execute a R-Ability. A unit can only have one R-Ability at a time. - Support (Passive) Ability: These are skills that are activated at all times. They are often buffs or skills that add to specific resistances. A unit can only have one S-Ability at a time. ()---------------------------------------------------------------------------() || 3.3. Laws of Ivalice [3300] || ()---------------------------------------------------------------------------() Laws dictate the forbidden action of a particular battle. Unlike the system of FFTA though, laws are unchanging and are determined solely by what battle you are fighting in. Typically, when you enter battle, the law will be presented at the beginning of the fight. The category is usually limited to things such as Fire, where any fire-based ability or weapon is forbidden, and Ranged Weapons, where any ranged weapon is forbidden. Sometimes, the laws can get pretty outrageous. There are actually laws that forbids Missing, as in missing a target, and Being Robbed. Although laws are considerably tougher to follow at certain points in the game, punishments are not that severe (at least in comparison to the whole jail thing of FFTA). Upon breaking a law, the Judge leaves the battlefield, meaning that any fallen party members cannot be revived until the end of the battle. Also, any activated Clan Privileges will be annulled and the reward for abiding by the law will be removed at the end. In certain missions, however, abiding by the law is mandatory, meaning that if you break the law, the mission is automatically forfeited. Clan Trials are among some of the missions that require you to abide by the law. _ _ | |=========================================================================| | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~[4000]~| | |_|=========================================================================|_| This walkthrough contains a step-by-step rundown of each story mission critical to the progression of the game. For additional information on side- quests and optional missions, consult the Missions section, which contains a list of all 300 recorded missions in the game. Note that this walkthrough is not spoiler-free. Read ahead at your own risk. [-----------------------------------------------------------------------------] Ah, it's summer vacation at last! At the very start, you'll be asked to write down your name. Feel free to name him anything. For the record, I'll call the main character Luso (that's his default name). Afterwards, you will be asked to fill out a few quick questions as part of his summer journal assignment: 1. This summer I'm going to... a) Hang out with my friends! b) Play video games non-stop! c) Study for next year! 2. As a personal goal, I want to... a) Be able to swim half a mile! b) Get my warrior to level 75! c) Learn a foreign language! 3. Next year I promise not to... a) Misbehave in class. b) Oversleep in the morning. c) Let my dog eat my homework. Power Up 2: b, b, b Evade Up 2: b, a, a Speed Up 2: b, c, a Luck 2: b, a, b Bonus EXP 1: b, c, b Bonus AP 1: b, c, c Bonus Gil 1: b, a, c Bonus CP 1: b, b, c Smash Up 1: b, b, a Depending on your selections, you'll be given a Clan Privilege bonus at the very beginning. What does that mean? Clan Privileges are essentially buffs and bonuses that you can activate at the beginning of battles. Only one can be activated per battle. These will come into play later in the game. For now, make your selections (I'd recommend Bonus AP 1 because it will help you master abilities more quickly early) to carry on. Because Luso Clemens has some behavior problems, he's forced to go to the library after school to do some chores. Wow, what a crummy way to start off the summer, huh? Down at the library, Mr. Randell appears to be nowhere in sight (for those who have played FFTA, you might recognize the teddy bear on the counter). Watch the rest of the cutscene as it plays out, as poor Luso is transported to a mysterious world through the book, the Gran Grimoire. T A R G W O O D O---------------O Birdsong fills this peaceful forest. A small village stands among the watchful trees. The scene shifts to a forest, where Luso makes his rather unexpected appearance in front of Cid and his clan. After a bit of persuasion from him, Luso agrees to join the clan that he meets. Not soon thereafter, you'll be thrust into your first battle. Hope you are ready for it! =~=~=~=~=~=~=~=~=~=~=~=~= - STRANGER IN THE WOODS - =~=~=~=~=~=~=~=~=~=~=~=~= "We hunters of the village tried to stop 'im, to no avail. Somebody do somethin', please! You don't need to kill 'im, just drivin' 'im off will do." ~ Heriward, Wood Village Hunter Objective: - Defeat Klesta! Forbidden: - Ranged Weapons: Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. Enemies: - Cockatrice x2 - Klesta (Crushatrice) x1 [target] This first battle serves as a tutorial for those who are unfamiliar with the mechanics of battle. If you've played FFTA before, then you should already be familiar with the general battle system. However, if you have absolutely no idea how to play, then I'd strongly suggest reading the instructions carefully. It's really not hard to pick up once you understand it. You have control over Luso, the Viera White Mage and the Nu Mou Black Mage. The other dude, Cid, will act on his own accord. As part of the tutorial, you'll be forced to hit Klesta (which is a Crushatrice) with a Fire spell. To finish the battle, all you have to do is defeat Klesta. Since Luso is a new Soldier, he won't have any Art of War techniques available right now. Rather, you will have to rely on physical attacks at the moment. Before going straight for Klesta, you can target the two Cockatrice monsters, and get rid of them first. Once they are out of the way, you can focus your efforts on the big bird himself, Klesta. He is fairly powerful, so be prepared to heal using your White Mage (Cure). Watch out for his Territorial Marking and Peck attacks; both are moves that deals damage over an area. Do not group your units together to avoid taking unnecessary damage. You only need to bring Klesta down to about a quarter HP before it flies off. Congratulations, you've successfully completed your first battle. Granted, there are more difficult fights to come, but it's a good start. Afterwards, you'll be given a brief introduction to the workings of the world map. With that, you will be requested to approach the area with the blue balloon over it. However, you should save your game first. Do this by opening up the system menu and selecting the save option. When you're ready, head into the Wood Village. W O O D V I L L A G E O---------------------O A small village where time seems to stand still. The fresh mushroom stew is not to be missed. In the local pub, you'll be introduced to your new clan... which doesn't quite have a name yet. Of course, that's all up to you. However, I do not suggest naming it Clan Gully. That's almost as bad as Clan Nutsy back in the original FFTA. There is really not much to do out here, so go to the pub in Wood Village. Cid will introduce you to the concept of quests, which can be found listed at any pub. Select the quest roster and check the list of quests. You should also get used to checking the rumors as well, for they can unlock new quests later on. Right now, I'd suggest reading the rumors if you're fairly new to the game, for they hold important gameplay information. The only quest available is A Paw Full of Feathers. Accept it (at a fee of 100 gil), and a blue bubble will appear over the Muskmallow Field. Cid suggests checking out the local shop first before you leave. The selection is pretty bad, so I wouldn't recommend purchasing anything at this point. While leaving the shop, the shopkeeper suggests that you check out the bazaar, a new feature that allows you to put up loot and get items in return. Loot is essentially the leftovers picked up from fights. This loot can subsequently be traded at the bazaar for varying items. The items you get in return depend on how valuable the loot is. Better loot leads to more powerful equipment and rare items. All unlocked items become available at the shop afterwards. Give it a try! Select the Apprentice Weapons option and pick out Gikhet Lead and Faren Pollen from your loot inventory. Both of these pieces of loot are rated E, meaning, in terms of value, they're at the very bottom. Still, you can attain the ability to purchase Broadswords as a trade. A Broadsword gives a nice attack boost to Luso (and teaches the Soldier skill, First Aid), so pick it up. When you're ready to continue, make your way to Muskmallow Field for the next mission. =~=~=~=~=~=~=~=~=~=~=~=~=~ - A PAW FULL OF FEATHERS - =~=~=~=~=~=~=~=~=~=~=~=~=~ "What's in the woods? Wolves, that's what! And my chocobos are so put out, they're molting early. Somebody, rid us of these horrible howlers!" ~ Chocobo Corral "Sasasha" Objective: - Defeat all foes! Forbidden: - Fire: Weapons and abilities that use fire are forbidden. Enemies: - Wolf x2 - Baknamy x1 Oh no, wolves! If you are unfamiliar with laws, listen to Cid's explanation before the battle begins. This time around, fire is banned, meaning you can't use any fire-based ability in battle. Otherwise, you'll suffer a stiff penalty. You will also be introduced to clan abilities, which can be selected before each battle begins. Select four extra units to bring into battle. This fight is not too difficult, so there's no extensive strategy involved. After selecting units, pick a clan privilege. For this fight, I'd suggest Power Up 1. When you are ready to go, start the battle. There are three targets you have to kill. The two Wolves are weak, so focus on them first. At the moment, you probably do not have two many abilities available. For now, just whack the monsters with your strongest units. If you brought a Black Mage, use his Black Magick. Obviously, you can't cast Fire because the law forbids it. The Baknamy can use Goblin Attack, a special ability that inflicts damage while ignoring defense. The Wolves can use Fang, which deals moderate damage. If any of your units run low on HP, be sure to have a White Mage to heal them. Eliminate all three targets to finish the mission. After the battle, Luso will discover his journal, which appears to be magickal! When you return to the world map, head back to the pub in Wood Village. Back there, you'll overhear a conversation about bandits on the roads. Cid will leave you for a bit, so you're on your own right now. Check the pubs for some more missions. This time around, there's a bit more variety. Feel free to take on some of the side missions before selecting the next storyline mission, The Yellow Wings. =~=~=~=~=~=~=~=~=~=~ - THE YELLOW WINGS - =~=~=~=~=~=~=~=~=~=~ "Drive off those brigands, the Yellow Wings, before I lose what little business I got left! They've been squatting the highroad, demanding gil from all what pass by. If I can't use that highroad, I can't get to Camoa; and if I can't get to Camoa, I'm finished!" ~ Kagran, Merchant Objective: - Defeat all foes! Forbidden: - Ice: Weapons and abilities that use ice are forbidden. Enemies: - Thief x1 - White Monk x1 - Archer x1 - Animist x1 - Black Mage x1 Your party will quickly run into the Yellow Wings. They're just asking for trouble. Bring in four extra units for the ensuing battle. I'd suggest sending in a White Mage to heal. The rest of the party is up to you. Note that the law forbids anything ice-based, so manage your party accordingly. At this point in the game though, I doubt you have any ice-based weapons that could potentially trigger it. Just avoid ice-based abilities. The enemy party likely has the speed advantage over your team. Let them move first. It's improbable that any of them will be able to strike you on the first turn, so don't worry about that. The Animist will usually begin the fight with 100% Wool, which puts Protect and Shell on the caster. For that reason, you'll want to deal with him last because the Protect and Shell wear off over time. The Archer can cast Focus on herself, which increases the damage on her next attack. The remaining units don't have any skills to really worry about. The Black Mage is capable of casting the three basic elemental spells though, so do not keep your units grouped together. It is best to take out the Black Mage and White Monk first because they can deal the most amount of damage. The White Monk will approach your party, so meet him as he approaches. By concentrating your attacks, the two should fall quickly. Next, go for the Thief. Lastly, eliminate the Archer and Animist. When all enemy units have been knocked out, the mission will end. Finishing the mission will unlock the region of Camoa. You can choose to continue if you want, though there are more missions in the local pub that you may want to check out. Clan Trials are unlocked as well. These entries allow you to compete for better Clan Privileges and other rewards. I'd suggest trying the ones available to you for some nice bonuses. The Camoa Highroad leads to the Camoa region. C A M O A O-------O Camoa is a famed gathering spot for adventurers. The countryside surrounding the city is a verdant patchwork of crops and pastureland. Upon entering the Camoa region, make your way to the city of Camoa. It will be clearly marked for you with a blue bubble. Camoa, I guess you can say, is more of a full-fledged town in comparison to Wood Village. Watch the scene that follows, and you will meet Ribs, who wants a tomato stalk. This will unlock the next story mission, You Say Tomato, along with a number of other missions. After accepting You Say Tomato, head over to the Adventurer's Rest in the Camoa region. =~=~=~=~=~=~=~=~=~ - YOU SAY TOMATO - =~=~=~=~=~=~=~=~=~ "You say tomato, I say kill them all! Why kill vegetables, you ask? Har! Did I mention quivering stalks, or slavering fangs? I was out for a stroll the other day and one bit clean through me britches! I doubt me or me britches are the only victims here. Help!" ~ Gusah, Greengrocer Objective: - Defeat all foes! Forbidden: - Lightning: Weapons and abilities that use lightning are forbidden. Enemies: - Deadly Nightshade x4 - Alraune x1 In case you weren't already aware, tomatoes (Deadly Nightshades) are quite vicious. While surveying the area, a new face shows up. Cid agrees to let her join for a fraction of the reward. Much like Cid, Adelle is a guest who you cannot control. However, she will prove to be an asset nonetheless. Bring in five units of your own in addition to the two others. This fight is ridiculously easy, so don't worry too much about who to bring in. You should focus on the Deadly Nightshades first. They are speedy little creatures, so keep your guard up to prevent them from swarming you. These Deadly Nightshades can use Tomato Tackle, an attack that lowers speed, and Tomato Fang, which knocks back. Two of them can use the Green Magick spells, Blind and Raise, and the other two have some sort of Passive Ability that raises attack or defense. Though irritating, their low HP makes them easy to take down with a few strikes. The Alraune, however, is a bit more formidable. Its Impale techniques include Horn Blow, which deals moderate damage and knocks back, Horn Venom, which inflicts poison status, and Horn Shot, which is a fairly weak attack with an increased chance of hitting. Its defense stats are slightly higher than the Deadly Nightshades, but it should not pose a problem. Be sure to grab the chest at the lower-right corner of the battlefield before finishing off the last monster. After the fight, Adelle will disappear with the alraune drill in her pocket. Watch the humorous scene that follows. When you return to the world map, a blue bubble will appear Camoa, which probably means you should head on over. Back in town, Ribs will give you a bit of information regarding the history of Ivalice and the great Lezaford. Meanwhile, a rather nonchalant Adelle just so happens to walk by. With that, a new area becomes available: Baptiste Hill. B A P T I S T E H I L L O-----------------------O Green grasses cover the gently sloping hillside. A refreshing wind eases the burdens of passing travelers. There are no towns in Baptiste Hill, so you will have to rely on the Camoa or Wood Village pub. Speaking of which, there are plenty of new missions. Give a few of them a try before proceeding to activate the next storyline mission, Wanted: Ugohr. If the mission isn't showing up, note that you must have completed Wanted: The Cyanwolf in order to make it appear. =~=~=~=~=~=~=~=~= - WANTED: UGOHR - =~=~=~=~=~=~=~=~= "- WANTED! - Wanted: Ugohr, a green-colored shelling, last spotted on Baptiste Hill. One reported case of injury arising from contact with said beast. Payment to be made by injured party." ~ Jylland Defenders of the Peace Objective: - Defeat Ugohr! Forbidden: - Restoring MP: Actions that restore MP are forbidden. Enemies: - Wolf x2 - Cockatrice x2 - Ugohr (Great Tortoise) x1 Your objective here is the big green thing, Ugohr. Bring in six units and deploy them. The monsters in this battle are fairly weak, with the exception of the mark, of course. You can choose to ignore the other monsters and go straight for Ugohr if you're in a rush. Just bear in mind that Ugohr is the mission's objective. The Cockatrices can use Peck, which deals moderate damage. Otherwise, they are not very dangerous at all, and they will only serve to get in the way. They also have Critical: Quicken as their R-Ability, which automatically gifts the Cockatrice the very next turn should it enter critical HP status. The Wolves can use Fang and nothing else. Like the Cockatrices, they too are not very threatening. Both the Cockatrices and Wolves are weak to water-based attacks, so use those (if applicable) to dispatch them quickly. Ugohr has got quite a few abilities at its disposal. Luckily for you, it's very slow, so if you are quick, you should be able to eliminate it before it can pose too much of a problem. Ugohr can use Rain of Stone, which deals earth damage to an area, and Sonic Spin, which damages surrounding units. Watch out especially for his Headbutt ability for it can inflict Immobilize status on its target. Ugohr's defense is quite high, and it's further augmented by his Defense Up P-Ability, so it may take a few turns before it falls. Following the battle, a familiar face shows up again to scavenge for some treasure. She happens to fall right into Cid's cleverly laid trap. Unfortunately, she's already sold off the stolen horn and spent all the gil. Back on the world map, head over to Camoa. Here, the team will meet Adelle yet again. It seems like that rat trap hadn't stopped her. Luso reluctantly decides to let her join. Unfortunately, you have no say in it. It's not a bad thing since Adelle is a pretty good Thief. Plus, she comes equipped with a Khukuri! Afterwards, the Bisga Highroad should become available. Finish whatever business you have in Camoa and proceed over there. T H E B I S G A G R E E N L A N D S O-------------------------------------O Thick vegetation grows across this broad plain. Many travelers pass along its extensive network of roads. From the Bisga Greenlands, you can travel further to the southwest to reach Graszton along the Graszton Highroad. G R A S Z T O N O-------------O This narrow stretch of land overlooks the Sea of Ewohl. People and goods stream through the busy port city of Graszton. Graszton is the biggest city you've encountered thus far. It's a port, so you can expect plenty of business. Once you've entered the region, head to the city of Graszton (as if the blue bubble didn't make it obvious enough). A bit of shady business will be carried out, and a Ninja will shoot a gun at Cid. He survives, though he won't be in your party for a little while. He will divulge the location of Lezaford for you - he is in the Aldanna Range. The Aldanna Range can be accessed through a highroad in the Baptiste Hill region. It's the northwestern path out. T H E A L D A N N A R A N G E O-------------------------------O Rugged highland with row upon row of soaring peaks. Hardy mountain shrubs grow among its crags and clefts. There's a single cabin here, but it's uninhabited for now. You can venture into the Galerria Deep. T H E G A L E R R I A D E E P O-------------------------------O Countless tunnels make up this vast underground cavern. It's known in some circles as the Pit of the Larva. The path loops back around to the Bisga Greenlands. And this ends our tour of the new unlocked areas. Now, you can head back to any pub and do some more missions. The next story mission in line is Wanted: Gilmunto. =~=~=~=~=~=~=~=~=~=~ - WANTED: GILMUNTO - =~=~=~=~=~=~=~=~=~=~ "- WANTED! - Wanted: Gilmunto, possibly a variant strain of nidhogg, known to lurk in the foothills of the Aldanna Range. Vicious and violent, should be considered dangerous in the extreme! Those without faith in their sword arm, give this one wide berth." ~ Jylland Defenders of the Peace Objective: - Defeat Gilmunto. Forbidden: - Fire: Weapons and abilities that use fire are forbidden. Enemies: - Worgen x2 - Yellow Jelly x1 - Thunder Drake x1 - Gilmunto (Asp) x1 Your team will come across Gilmunto and friends in the midst of a bunch of mist! There are new monsters here, but none of them are particularly challenging. Anyway, send in four more units in addition to Luso and Adelle. Feel free to remove Adelle if you don't like her. The two Worgens are capable of using Fang and nothing else. Their physical attack is fairly powerful, so keep your guard up. However, don't prioritize them because they aren't as dangerous as the other monsters here. The Yellow Drake, for one, can use Shockbolt, which Confuses and Addles its target! Thunder Breath is also a strong attack that deals damage to a "T"- shaped area in front of it. The Yellow Jelly can cast Thunder, and it is also fitted with Absorb Damage, which replenishes 10% of HP damage taken. Since a few of the monsters here are lightning-based, it will act as a healer by casting Thunder on its allies. For that reason, kill the Yellow Jelly as early as possible. Defeating Gilmunto is the objective, but he's pretty tough to defeat. Try to eliminate the other enemies first before going for him. All of the other monsters are weak to water, so use water-based attacks if possible. As for Gilmunto himself, be wary of Lightning and Thunder Breath. Both are very powerful lightning-based attacks. Gilmunto can also use Dragon Force, which raises attack and magick. He boasts a ton of HP, so you'll want to focus all of your attacks on him. If you have holy-based attacks available, by all means, use them! Note that there's a treasure chest at the lower-left corner of the battlefield. Having defeated Gilmunto, that mage Lezaford will show up, and oh man he is a freaky looking guy. He'll bring you back to his cabin. There, he will ask to see your journal, which according to Lezaford, is the key to returning to Ivalice. In order to do so, you must first fill all its pages to release the powerful magick hidden within. Return to Graszton to see Cid again. There, Adelle will bring up the auction, which is a whole new aspect of the game in itself. It's essentially a bidding system where you can bid for areas. Become region master and you will be given the opportunity to auction for items - some of these items are very rare and can be attained through this method much earlier. Needless to say, you should look into it. However, you won't be able to access the Auction House for now, so don't worry about it. The Rupie Mountains have been unlocked. They can be accessed from the Galerria Deep. T H E R U P I E M O U N T A I N S O-----------------------------------O Said to have been raised in the age of myth, these mountains have a stark, captivating beauty. Also, The Zedlei Forest has been unlocked as well. You can access that from the Aldanna Range or Baptiste Hill. Z E D L E I F O R E S T O-----------------------O Warm light plays through the canopy of this beautiful forest. The Silenia river runs through the heart of the wood on its eastward journey to the sea. Visit any pub for a wealth of new missions to do. When you are prepared to continue with the storyline, select Now That's a Fire! =~=~=~=~=~=~=~=~=~=~=~ - NOW THAT'S A FIRE! - =~=~=~=~=~=~=~=~=~=~=~ "Zedlei Forest has been bombed! Looking for a clan to rid our woods of an infestation of bombs! With auction season upon us, who doesn't want a few more clan points in the bank?" ~ Society for Woodland Preservation Objective: - Defeat all foes! Forbidden: - Restoring MP: Actions that restore MP are forbidden. Enemies: - Red Marshmallow x1 - Floating Eye x2 - Bomb x3 The party stumbles upon the Zedlei Forest absolutely teeming with Bombs and other monsters. Consider sending in units with ice-based abilities because the majority of monsters here are weak to that element. Equipment with resistance to fire would be helpful as well. Floating Eyes are the only neutral monsters on the field. Well, that's actually a lie because they are weak to earth and holy-based attacks. These monsters are capable of using Gnaw to inflict Poison status. Their other ability, Death Dive, is a suicidal desperation attack that kills the user and deals heavy damage to the target. The Floating Eyes typically use this attack when they are low on HP. To avoid getting hit by it, try to kill the Floating Eyes without leaving them in critical health. The Bombs and the Red Marshmallow work hand in hand. All of them are fire- based, so expect to be hit constantly by Fire and Flame Attack. The Red Marshmallow has a skill called Unction which inflicts Oil status. This can be devastating, considering the fact that most of the monsters here can hit you with fire-based attacks. For that reason, focus first on the Red Marshmallow before it can use Unction to coat your units with oil. Its defense is fairly high, so use spells to deal more damage to it. Blizzard/ Blizzara/Blizzaga works very well against it. When focusing on the Bombs, be wary of their Self-destruct ability, which they use when they're in critical health. This ability deals heavy damage to all units surrounding the Bomb. To lower the chances of a Bomb using it, avoid putting it in critical health unless you're sure you can kill it before its next turn comes. One of the Bombs, however, has Critical: Quicken, which will automatically give it the next turn if its health gets too low. Should this happen, you can count on it to use Self-destruct the next turn. To avoid this, either kill the Bomb without putting it in critical health status with a powerful attack or fight it from a distance. Adelle will mention that auction season is starting soon. She will explain some characteristics of the auctions before suggesting you head off for Camoa or Graszton to try one for yourself. It doesn't matter if you win or lose - this first auction is just an introductory auction. The region of Moorabella will subsequently be unlocked. It can be access from the Rupie Mountains or Zedlei Forest. M O O R A B E L L A O-----------------O The magick city of Moorabella and its aerodrome sit atop this high, forest-covered plateau. From Moorabella, you can proceed into the Ruins of Delgantua. T H E R U I N S O F D E L G A N T U A O-----------------------------------------O This sprawling ruin is thought to date back to the Galtean era. The lost arts of that time are evident throughout. When you are prepared to continue, accept the Pearls in the Deep mission at the pub. =~=~=~=~=~=~=~=~=~=~=~ - PEARLS IN THE DEEP - =~=~=~=~=~=~=~=~=~=~=~ "Tis the season: zingu pearl season in the Galerria Deep! All those who wish to go pearl hunting must register by accepting this quest. WARNING: Unregistered pearl hunters will be caught and tried as poachers." ~ Galerria Jewelers Objective: - Defeat the Lord of the Flowsand! |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Final Fantasy Tactics A2: Grimoire of the Rift Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

